mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 18:28:52 +00:00
412 lines
11 KiB
Lua
412 lines
11 KiB
Lua
local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local CurrentAction = nil
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local CurrentActionMsg = nil
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local CurrentActionData = nil
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local Licenses = {}
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local CurrentTest = nil
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local CurrentTestType = nil
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local CurrentVehicle = nil
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local CurrentCheckPoint = 0
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local LastCheckPoint = -1
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local CurrentBlip = nil
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local CurrentZoneType = nil
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local DriveErrors = 0
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local IsAboveSpeedLimit = false
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local LastVehicleHealth = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function DrawMissionText(msg, time)
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ClearPrints()
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BeginTextCommandPrint('STRING')
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AddTextComponentSubstringPlayerName(msg)
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EndTextCommandPrint(time, true)
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end
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function StartTheoryTest()
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CurrentTest = 'theory'
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SendNUIMessage({
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openQuestion = true
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})
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ESX.SetTimeout(200, function()
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SetNuiFocus(true, true)
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end)
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TriggerServerEvent('esx_dmvschool:pay', Config.Prices['dmv'])
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end
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function StopTheoryTest(success)
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CurrentTest = nil
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SendNUIMessage({
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openQuestion = false
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})
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SetNuiFocus(false)
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if success then
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TriggerServerEvent('esx_dmvschool:addLicense', 'dmv')
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ESX.ShowNotification(_U('passed_test'))
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else
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ESX.ShowNotification(_U('failed_test'))
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end
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end
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function StartDriveTest(type)
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ESX.Game.SpawnVehicle(Config.VehicleModels[type], Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Pos.h, function(vehicle)
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CurrentTest = 'drive'
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CurrentTestType = type
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CurrentCheckPoint = 0
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LastCheckPoint = -1
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CurrentZoneType = 'residence'
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DriveErrors = 0
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IsAboveSpeedLimit = false
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CurrentVehicle = vehicle
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LastVehicleHealth = GetEntityHealth(vehicle)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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TriggerServerEvent('esx_dmvschool:pay', Config.Prices[type])
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end
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function StopDriveTest(success)
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if success then
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TriggerServerEvent('esx_dmvschool:addLicense', CurrentTestType)
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ESX.ShowNotification(_U('passed_test'))
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else
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ESX.ShowNotification(_U('failed_test'))
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end
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CurrentTest = nil
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CurrentTestType = nil
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end
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function SetCurrentZoneType(type)
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CurrentZoneType = type
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end
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function OpenDMVSchoolMenu()
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local ownedLicenses = {}
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for i=1, #Licenses, 1 do
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ownedLicenses[Licenses[i].type] = true
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end
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local elements = {}
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if not ownedLicenses['dmv'] then
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table.insert(elements, {label = _U('theory_test') .. ' <span style="color: green;">$' .. Config.Prices['dmv'] .. '</span>', value = 'theory_test'})
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end
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if ownedLicenses['dmv'] then
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if not ownedLicenses['drive'] then
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table.insert(elements, {label = _U('road_test_car') .. ' <span style="color: green;">$' .. Config.Prices['drive'] .. '</span>', value = 'drive_test', type = 'drive'})
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end
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if not ownedLicenses['drive_bike'] then
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table.insert(elements, {label = _U('road_test_bike') .. ' <span style="color: green;">$' .. Config.Prices['drive_bike'] .. '</span>', value = 'drive_test', type = 'drive_bike'})
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end
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if not ownedLicenses['drive_truck'] then
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table.insert(elements, {label = _U('road_test_truck') .. ' <span style="color: green;">$' .. Config.Prices['drive_truck'] .. '</span>', value = 'drive_test', type = 'drive_truck'})
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end
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'dmvschool_actions',
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{
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title = _U('driving_school'),
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elements = elements,
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align = 'top-left',
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}, function(data, menu)
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if data.current.value == 'theory_test' then
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menu.close()
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StartTheoryTest()
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end
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if data.current.value == 'drive_test' then
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menu.close()
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StartDriveTest(data.current.type)
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end
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end, function(data, menu)
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menu.close()
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CurrentAction = 'dmvschool_menu'
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CurrentActionMsg = _U('press_open_menu')
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CurrentActionData = {}
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end
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)
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end
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RegisterNUICallback('question', function(data, cb)
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SendNUIMessage({
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openSection = 'question'
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})
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cb('OK')
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end)
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RegisterNUICallback('close', function(data, cb)
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StopTheoryTest(true)
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cb('OK')
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end)
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RegisterNUICallback('kick', function(data, cb)
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StopTheoryTest(false)
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cb('OK')
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end)
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AddEventHandler('esx_dmvschool:hasEnteredMarker', function(zone)
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if zone == 'DMVSchool' then
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CurrentAction = 'dmvschool_menu'
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CurrentActionMsg = _U('press_open_menu')
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CurrentActionData = {}
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end
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end)
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AddEventHandler('esx_dmvschool:hasExitedMarker', function(zone)
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CurrentAction = nil
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ESX.UI.Menu.CloseAll()
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end)
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RegisterNetEvent('esx_dmvschool:loadLicenses')
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AddEventHandler('esx_dmvschool:loadLicenses', function(licenses)
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Licenses = licenses
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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local blip = AddBlipForCoord(Config.Zones.DMVSchool.Pos.x, Config.Zones.DMVSchool.Pos.y, Config.Zones.DMVSchool.Pos.z)
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SetBlipSprite (blip, 408)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.2)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('driving_school_blip'))
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EndTextCommandSetBlipName(blip)
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
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DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end)
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-- Enter / Exit marker events
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
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isInMarker = true
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currentZone = k
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_dmvschool:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_dmvschool:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Block UI
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1)
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if CurrentTest == 'theory' then
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local playerPed = PlayerPedId()
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DisableControlAction(0, 1, true) -- LookLeftRight
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DisableControlAction(0, 2, true) -- LookUpDown
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DisablePlayerFiring(playerPed, true) -- Disable weapon firing
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DisableControlAction(0, 142, true) -- MeleeAttackAlternate
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DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
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else
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Citizen.Wait(500)
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end
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end
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end)
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentAction ~= nil then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, Keys['E']) then
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if CurrentAction == 'dmvschool_menu' then
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OpenDMVSchoolMenu()
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end
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CurrentAction = nil
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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-- Drive test
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentTest == 'drive' then
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local nextCheckPoint = CurrentCheckPoint + 1
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if Config.CheckPoints[nextCheckPoint] == nil then
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if DoesBlipExist(CurrentBlip) then
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RemoveBlip(CurrentBlip)
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end
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CurrentTest = nil
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ESX.ShowNotification(_U('driving_test_complete'))
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if DriveErrors < Config.MaxErrors then
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StopDriveTest(true)
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else
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StopDriveTest(false)
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end
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else
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if CurrentCheckPoint ~= LastCheckPoint then
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if DoesBlipExist(CurrentBlip) then
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RemoveBlip(CurrentBlip)
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end
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CurrentBlip = AddBlipForCoord(Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z)
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SetBlipRoute(CurrentBlip, 1)
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LastCheckPoint = CurrentCheckPoint
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end
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local distance = GetDistanceBetweenCoords(coords, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, true)
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if distance <= 100.0 then
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DrawMarker(1, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.5, 1.5, 1.5, 102, 204, 102, 100, false, true, 2, false, false, false, false)
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end
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if distance <= 3.0 then
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Config.CheckPoints[nextCheckPoint].Action(playerPed, CurrentVehicle, SetCurrentZoneType)
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CurrentCheckPoint = CurrentCheckPoint + 1
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end
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end
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else
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-- not currently taking driver test
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Citizen.Wait(500)
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end
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end
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end)
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-- Speed / Damage control
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentTest == 'drive' then
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local playerPed = PlayerPedId()
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if IsPedInAnyVehicle(playerPed, false) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local speed = GetEntitySpeed(vehicle) * Config.SpeedMultiplier
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local tooMuchSpeed = false
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for k,v in pairs(Config.SpeedLimits) do
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if CurrentZoneType == k and speed > v then
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tooMuchSpeed = true
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if not IsAboveSpeedLimit then
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DriveErrors = DriveErrors + 1
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IsAboveSpeedLimit = true
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ESX.ShowNotification(_U('driving_too_fast', v))
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ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors))
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end
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end
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end
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if not tooMuchSpeed then
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IsAboveSpeedLimit = false
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end
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local health = GetEntityHealth(vehicle)
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if health < LastVehicleHealth then
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DriveErrors = DriveErrors + 1
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ESX.ShowNotification(_U('you_damaged_veh'))
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ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors))
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-- avoid stacking faults
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LastVehicleHealth = health
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Citizen.Wait(1500)
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end
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end
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else
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-- not currently taking driver test
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Citizen.Wait(500)
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end
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end
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end) |