mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
2b92731678
Fix patient blip not removed after revival
320 lines
9.3 KiB
Lua
320 lines
9.3 KiB
Lua
ESX = nil
|
|
local playersHealing, deadPlayers = {}, {}
|
|
|
|
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
|
|
|
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
|
|
|
|
TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
|
|
|
|
RegisterNetEvent('esx_ambulancejob:revive')
|
|
AddEventHandler('esx_ambulancejob:revive', function(playerId)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
if xPlayer and xPlayer.job.name == 'ambulance' then
|
|
local xTarget = ESX.GetPlayerFromId(playerId)
|
|
|
|
if xTarget then
|
|
if deadPlayers[playerId] then
|
|
if Config.ReviveReward > 0 then
|
|
xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
|
|
xPlayer.addMoney(Config.ReviveReward)
|
|
xTarget.triggerEvent('esx_ambulancejob:revive')
|
|
else
|
|
xPlayer.showNotification(_U('revive_complete', xTarget.name))
|
|
xTarget.triggerEvent('esx_ambulancejob:revive')
|
|
end
|
|
else
|
|
xPlayer.showNotification(_U('player_not_unconscious'))
|
|
end
|
|
else
|
|
xPlayer.showNotification(_U('revive_fail_offline'))
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:onPlayerDeath')
|
|
AddEventHandler('esx:onPlayerDeath', function(data)
|
|
deadPlayers[source] = 'dead'
|
|
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
|
|
end)
|
|
|
|
RegisterServerEvent('esx_ambulancejob:svsearch')
|
|
AddEventHandler('esx_ambulancejob:svsearch', function()
|
|
TriggerClientEvent('esx_ambulancejob:clsearch', -1, source)
|
|
end)
|
|
|
|
RegisterNetEvent('esx_ambulancejob:onPlayerDistress')
|
|
AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
|
|
if deadPlayers[source] then
|
|
deadPlayers[source] = 'distress'
|
|
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:onPlayerSpawn')
|
|
AddEventHandler('esx:onPlayerSpawn', function()
|
|
if deadPlayers[source] then
|
|
deadPlayers[source] = nil
|
|
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx:playerDropped', function(playerId, reason)
|
|
if deadPlayers[playerId] then
|
|
deadPlayers[playerId] = nil
|
|
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_ambulancejob:heal')
|
|
AddEventHandler('esx_ambulancejob:heal', function(target, type)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
if xPlayer.job.name == 'ambulance' then
|
|
TriggerClientEvent('esx_ambulancejob:heal', target, type)
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_ambulancejob:putInVehicle')
|
|
AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
if xPlayer.job.name == 'ambulance' then
|
|
TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
|
|
end
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
if Config.RemoveCashAfterRPDeath then
|
|
if xPlayer.getMoney() > 0 then
|
|
xPlayer.removeMoney(xPlayer.getMoney())
|
|
end
|
|
|
|
if xPlayer.getAccount('black_money').money > 0 then
|
|
xPlayer.setAccountMoney('black_money', 0)
|
|
end
|
|
end
|
|
|
|
if Config.RemoveItemsAfterRPDeath then
|
|
for i=1, #xPlayer.inventory, 1 do
|
|
if xPlayer.inventory[i].count > 0 then
|
|
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
|
|
end
|
|
end
|
|
end
|
|
|
|
local playerLoadout = {}
|
|
if Config.RemoveWeaponsAfterRPDeath then
|
|
for i=1, #xPlayer.loadout, 1 do
|
|
xPlayer.removeWeapon(xPlayer.loadout[i].name)
|
|
end
|
|
else -- save weapons & restore em' since spawnmanager removes them
|
|
for i=1, #xPlayer.loadout, 1 do
|
|
table.insert(playerLoadout, xPlayer.loadout[i])
|
|
end
|
|
|
|
-- give back wepaons after a couple of seconds
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(5000)
|
|
for i=1, #playerLoadout, 1 do
|
|
if playerLoadout[i].label ~= nil then
|
|
xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
cb()
|
|
end)
|
|
|
|
if Config.EarlyRespawnFine then
|
|
ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
local bankBalance = xPlayer.getAccount('bank').money
|
|
|
|
cb(bankBalance >= Config.EarlyRespawnFineAmount)
|
|
end)
|
|
|
|
RegisterNetEvent('esx_ambulancejob:payFine')
|
|
AddEventHandler('esx_ambulancejob:payFine', function()
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
local fineAmount = Config.EarlyRespawnFineAmount
|
|
|
|
xPlayer.showNotification(_U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
|
|
xPlayer.removeAccountMoney('bank', fineAmount)
|
|
end)
|
|
end
|
|
|
|
ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
local quantity = xPlayer.getInventoryItem(item).count
|
|
|
|
cb(quantity)
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
|
|
|
|
-- vehicle model not found
|
|
if price == 0 then
|
|
cb(false)
|
|
else
|
|
if xPlayer.getMoney() >= price then
|
|
xPlayer.removeMoney(price)
|
|
|
|
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
|
|
['@owner'] = xPlayer.identifier,
|
|
['@vehicle'] = json.encode(vehicleProps),
|
|
['@plate'] = vehicleProps.plate,
|
|
['@type'] = type,
|
|
['@job'] = xPlayer.job.name,
|
|
['@stored'] = true
|
|
}, function (rowsChanged)
|
|
cb(true)
|
|
end)
|
|
else
|
|
cb(false)
|
|
end
|
|
end
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
local foundPlate, foundNum
|
|
|
|
for k,v in ipairs(nearbyVehicles) do
|
|
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
|
|
['@owner'] = xPlayer.identifier,
|
|
['@plate'] = v.plate,
|
|
['@job'] = xPlayer.job.name
|
|
})
|
|
|
|
if result[1] then
|
|
foundPlate, foundNum = result[1].plate, k
|
|
break
|
|
end
|
|
end
|
|
|
|
if not foundPlate then
|
|
cb(false)
|
|
else
|
|
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
|
|
['@owner'] = xPlayer.identifier,
|
|
['@plate'] = foundPlate,
|
|
['@job'] = xPlayer.job.name
|
|
}, function (rowsChanged)
|
|
if rowsChanged == 0 then
|
|
cb(false)
|
|
else
|
|
cb(true, foundNum)
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
function getPriceFromHash(vehicleHash, jobGrade, type)
|
|
local vehicles = Config.AuthorizedVehicles[type][jobGrade]
|
|
|
|
for k,v in ipairs(vehicles) do
|
|
if GetHashKey(v.model) == vehicleHash then
|
|
return v.price
|
|
end
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
RegisterNetEvent('esx_ambulancejob:removeItem')
|
|
AddEventHandler('esx_ambulancejob:removeItem', function(item)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
xPlayer.removeInventoryItem(item, 1)
|
|
|
|
if item == 'bandage' then
|
|
xPlayer.showNotification(_U('used_bandage'))
|
|
elseif item == 'medikit' then
|
|
xPlayer.showNotification(_U('used_medikit'))
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_ambulancejob:giveItem')
|
|
AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
if xPlayer.job.name ~= 'ambulance' then
|
|
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
|
|
return
|
|
elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then
|
|
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
|
|
return
|
|
end
|
|
|
|
if xPlayer.canCarryItem(itemName, amount) then
|
|
xPlayer.addInventoryItem(itemName, amount)
|
|
else
|
|
xPlayer.showNotification(_U('max_item'))
|
|
end
|
|
end)
|
|
|
|
ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
|
|
args.playerId.triggerEvent('esx_ambulancejob:revive')
|
|
end, true, {help = _U('revive_help'), validate = true, arguments = {
|
|
{name = 'playerId', help = 'The player id', type = 'player'}
|
|
}})
|
|
|
|
ESX.RegisterUsableItem('medikit', function(source)
|
|
if not playersHealing[source] then
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
xPlayer.removeInventoryItem('medikit', 1)
|
|
|
|
playersHealing[source] = true
|
|
TriggerClientEvent('esx_ambulancejob:useItem', source, 'medikit')
|
|
|
|
Citizen.Wait(10000)
|
|
playersHealing[source] = nil
|
|
end
|
|
end)
|
|
|
|
ESX.RegisterUsableItem('bandage', function(source)
|
|
if not playersHealing[source] then
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
xPlayer.removeInventoryItem('bandage', 1)
|
|
|
|
playersHealing[source] = true
|
|
TriggerClientEvent('esx_ambulancejob:useItem', source, 'bandage')
|
|
|
|
Citizen.Wait(10000)
|
|
playersHealing[source] = nil
|
|
end
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
|
|
['@identifier'] = xPlayer.identifier
|
|
}, function(isDead)
|
|
|
|
if isDead then
|
|
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
|
|
end
|
|
|
|
cb(isDead)
|
|
end)
|
|
end)
|
|
|
|
RegisterNetEvent('esx_ambulancejob:setDeathStatus')
|
|
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
if type(isDead) == 'boolean' then
|
|
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
|
|
['@identifier'] = xPlayer.identifier,
|
|
['@isDead'] = isDead
|
|
})
|
|
end
|
|
end)
|