Files
esx_core/server/main.lua
T
ArkSeyonet 2b92731678 Merge pull request #301 from pkcwong/dev/bugfix-blip
Fix patient blip not removed after revival
2021-02-01 14:10:43 -06:00

320 lines
9.3 KiB
Lua

ESX = nil
local playersHealing, deadPlayers = {}, {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
RegisterNetEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function(playerId)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer and xPlayer.job.name == 'ambulance' then
local xTarget = ESX.GetPlayerFromId(playerId)
if xTarget then
if deadPlayers[playerId] then
if Config.ReviveReward > 0 then
xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
xPlayer.addMoney(Config.ReviveReward)
xTarget.triggerEvent('esx_ambulancejob:revive')
else
xPlayer.showNotification(_U('revive_complete', xTarget.name))
xTarget.triggerEvent('esx_ambulancejob:revive')
end
else
xPlayer.showNotification(_U('player_not_unconscious'))
end
else
xPlayer.showNotification(_U('revive_fail_offline'))
end
end
end)
RegisterNetEvent('esx:onPlayerDeath')
AddEventHandler('esx:onPlayerDeath', function(data)
deadPlayers[source] = 'dead'
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end)
RegisterServerEvent('esx_ambulancejob:svsearch')
AddEventHandler('esx_ambulancejob:svsearch', function()
TriggerClientEvent('esx_ambulancejob:clsearch', -1, source)
end)
RegisterNetEvent('esx_ambulancejob:onPlayerDistress')
AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
if deadPlayers[source] then
deadPlayers[source] = 'distress'
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end
end)
RegisterNetEvent('esx:onPlayerSpawn')
AddEventHandler('esx:onPlayerSpawn', function()
if deadPlayers[source] then
deadPlayers[source] = nil
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end
end)
AddEventHandler('esx:playerDropped', function(playerId, reason)
if deadPlayers[playerId] then
deadPlayers[playerId] = nil
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end
end)
RegisterNetEvent('esx_ambulancejob:heal')
AddEventHandler('esx_ambulancejob:heal', function(target, type)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'ambulance' then
TriggerClientEvent('esx_ambulancejob:heal', target, type)
end
end)
RegisterNetEvent('esx_ambulancejob:putInVehicle')
AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'ambulance' then
TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.RemoveCashAfterRPDeath then
if xPlayer.getMoney() > 0 then
xPlayer.removeMoney(xPlayer.getMoney())
end
if xPlayer.getAccount('black_money').money > 0 then
xPlayer.setAccountMoney('black_money', 0)
end
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
local playerLoadout = {}
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
else -- save weapons & restore em' since spawnmanager removes them
for i=1, #xPlayer.loadout, 1 do
table.insert(playerLoadout, xPlayer.loadout[i])
end
-- give back wepaons after a couple of seconds
Citizen.CreateThread(function()
Citizen.Wait(5000)
for i=1, #playerLoadout, 1 do
if playerLoadout[i].label ~= nil then
xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
end
end
end)
end
cb()
end)
if Config.EarlyRespawnFine then
ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local bankBalance = xPlayer.getAccount('bank').money
cb(bankBalance >= Config.EarlyRespawnFineAmount)
end)
RegisterNetEvent('esx_ambulancejob:payFine')
AddEventHandler('esx_ambulancejob:payFine', function()
local xPlayer = ESX.GetPlayerFromId(source)
local fineAmount = Config.EarlyRespawnFineAmount
xPlayer.showNotification(_U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
xPlayer.removeAccountMoney('bank', fineAmount)
end)
end
ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
local xPlayer = ESX.GetPlayerFromId(source)
local quantity = xPlayer.getInventoryItem(item).count
cb(quantity)
end)
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type)
local xPlayer = ESX.GetPlayerFromId(source)
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
-- vehicle model not found
if price == 0 then
cb(false)
else
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
['@owner'] = xPlayer.identifier,
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate,
['@type'] = type,
['@job'] = xPlayer.job.name,
['@stored'] = true
}, function (rowsChanged)
cb(true)
end)
else
cb(false)
end
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
local xPlayer = ESX.GetPlayerFromId(source)
local foundPlate, foundNum
for k,v in ipairs(nearbyVehicles) do
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = v.plate,
['@job'] = xPlayer.job.name
})
if result[1] then
foundPlate, foundNum = result[1].plate, k
break
end
end
if not foundPlate then
cb(false)
else
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = foundPlate,
['@job'] = xPlayer.job.name
}, function (rowsChanged)
if rowsChanged == 0 then
cb(false)
else
cb(true, foundNum)
end
end)
end
end)
function getPriceFromHash(vehicleHash, jobGrade, type)
local vehicles = Config.AuthorizedVehicles[type][jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == vehicleHash then
return v.price
end
end
return 0
end
RegisterNetEvent('esx_ambulancejob:removeItem')
AddEventHandler('esx_ambulancejob:removeItem', function(item)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem(item, 1)
if item == 'bandage' then
xPlayer.showNotification(_U('used_bandage'))
elseif item == 'medikit' then
xPlayer.showNotification(_U('used_medikit'))
end
end)
RegisterNetEvent('esx_ambulancejob:giveItem')
AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name ~= 'ambulance' then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
return
elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
return
end
if xPlayer.canCarryItem(itemName, amount) then
xPlayer.addInventoryItem(itemName, amount)
else
xPlayer.showNotification(_U('max_item'))
end
end)
ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
args.playerId.triggerEvent('esx_ambulancejob:revive')
end, true, {help = _U('revive_help'), validate = true, arguments = {
{name = 'playerId', help = 'The player id', type = 'player'}
}})
ESX.RegisterUsableItem('medikit', function(source)
if not playersHealing[source] then
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('medikit', 1)
playersHealing[source] = true
TriggerClientEvent('esx_ambulancejob:useItem', source, 'medikit')
Citizen.Wait(10000)
playersHealing[source] = nil
end
end)
ESX.RegisterUsableItem('bandage', function(source)
if not playersHealing[source] then
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('bandage', 1)
playersHealing[source] = true
TriggerClientEvent('esx_ambulancejob:useItem', source, 'bandage')
Citizen.Wait(10000)
playersHealing[source] = nil
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(isDead)
if isDead then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
end
cb(isDead)
end)
end)
RegisterNetEvent('esx_ambulancejob:setDeathStatus')
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
local xPlayer = ESX.GetPlayerFromId(source)
if type(isDead) == 'boolean' then
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier,
['@isDead'] = isDead
})
end
end)