ESX = nil local playersHealing, deadPlayers = {}, {} TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true) TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'}) RegisterNetEvent('esx_ambulancejob:revive') AddEventHandler('esx_ambulancejob:revive', function(playerId) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer and xPlayer.job.name == 'ambulance' then local xTarget = ESX.GetPlayerFromId(playerId) if xTarget then if deadPlayers[playerId] then if Config.ReviveReward > 0 then xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward)) xPlayer.addMoney(Config.ReviveReward) xTarget.triggerEvent('esx_ambulancejob:revive') else xPlayer.showNotification(_U('revive_complete', xTarget.name)) xTarget.triggerEvent('esx_ambulancejob:revive') end else xPlayer.showNotification(_U('player_not_unconscious')) end else xPlayer.showNotification(_U('revive_fail_offline')) end end end) RegisterNetEvent('esx:onPlayerDeath') AddEventHandler('esx:onPlayerDeath', function(data) deadPlayers[source] = 'dead' TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers) end) RegisterServerEvent('esx_ambulancejob:svsearch') AddEventHandler('esx_ambulancejob:svsearch', function() TriggerClientEvent('esx_ambulancejob:clsearch', -1, source) end) RegisterNetEvent('esx_ambulancejob:onPlayerDistress') AddEventHandler('esx_ambulancejob:onPlayerDistress', function() if deadPlayers[source] then deadPlayers[source] = 'distress' TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers) end end) RegisterNetEvent('esx:onPlayerSpawn') AddEventHandler('esx:onPlayerSpawn', function() if deadPlayers[source] then deadPlayers[source] = nil TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers) end end) AddEventHandler('esx:playerDropped', function(playerId, reason) if deadPlayers[playerId] then deadPlayers[playerId] = nil TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers) end end) RegisterNetEvent('esx_ambulancejob:heal') AddEventHandler('esx_ambulancejob:heal', function(target, type) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name == 'ambulance' then TriggerClientEvent('esx_ambulancejob:heal', target, type) end end) RegisterNetEvent('esx_ambulancejob:putInVehicle') AddEventHandler('esx_ambulancejob:putInVehicle', function(target) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name == 'ambulance' then TriggerClientEvent('esx_ambulancejob:putInVehicle', target) end end) ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) if Config.RemoveCashAfterRPDeath then if xPlayer.getMoney() > 0 then xPlayer.removeMoney(xPlayer.getMoney()) end if xPlayer.getAccount('black_money').money > 0 then xPlayer.setAccountMoney('black_money', 0) end end if Config.RemoveItemsAfterRPDeath then for i=1, #xPlayer.inventory, 1 do if xPlayer.inventory[i].count > 0 then xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0) end end end local playerLoadout = {} if Config.RemoveWeaponsAfterRPDeath then for i=1, #xPlayer.loadout, 1 do xPlayer.removeWeapon(xPlayer.loadout[i].name) end else -- save weapons & restore em' since spawnmanager removes them for i=1, #xPlayer.loadout, 1 do table.insert(playerLoadout, xPlayer.loadout[i]) end -- give back wepaons after a couple of seconds Citizen.CreateThread(function() Citizen.Wait(5000) for i=1, #playerLoadout, 1 do if playerLoadout[i].label ~= nil then xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo) end end end) end cb() end) if Config.EarlyRespawnFine then ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) local bankBalance = xPlayer.getAccount('bank').money cb(bankBalance >= Config.EarlyRespawnFineAmount) end) RegisterNetEvent('esx_ambulancejob:payFine') AddEventHandler('esx_ambulancejob:payFine', function() local xPlayer = ESX.GetPlayerFromId(source) local fineAmount = Config.EarlyRespawnFineAmount xPlayer.showNotification(_U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount))) xPlayer.removeAccountMoney('bank', fineAmount) end) end ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item) local xPlayer = ESX.GetPlayerFromId(source) local quantity = xPlayer.getInventoryItem(item).count cb(quantity) end) ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type) local xPlayer = ESX.GetPlayerFromId(source) local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type) -- vehicle model not found if price == 0 then cb(false) else if xPlayer.getMoney() >= price then xPlayer.removeMoney(price) MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', { ['@owner'] = xPlayer.identifier, ['@vehicle'] = json.encode(vehicleProps), ['@plate'] = vehicleProps.plate, ['@type'] = type, ['@job'] = xPlayer.job.name, ['@stored'] = true }, function (rowsChanged) cb(true) end) else cb(false) end end end) ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles) local xPlayer = ESX.GetPlayerFromId(source) local foundPlate, foundNum for k,v in ipairs(nearbyVehicles) do local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', { ['@owner'] = xPlayer.identifier, ['@plate'] = v.plate, ['@job'] = xPlayer.job.name }) if result[1] then foundPlate, foundNum = result[1].plate, k break end end if not foundPlate then cb(false) else MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', { ['@owner'] = xPlayer.identifier, ['@plate'] = foundPlate, ['@job'] = xPlayer.job.name }, function (rowsChanged) if rowsChanged == 0 then cb(false) else cb(true, foundNum) end end) end end) function getPriceFromHash(vehicleHash, jobGrade, type) local vehicles = Config.AuthorizedVehicles[type][jobGrade] for k,v in ipairs(vehicles) do if GetHashKey(v.model) == vehicleHash then return v.price end end return 0 end RegisterNetEvent('esx_ambulancejob:removeItem') AddEventHandler('esx_ambulancejob:removeItem', function(item) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem(item, 1) if item == 'bandage' then xPlayer.showNotification(_U('used_bandage')) elseif item == 'medikit' then xPlayer.showNotification(_U('used_medikit')) end end) RegisterNetEvent('esx_ambulancejob:giveItem') AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name ~= 'ambulance' then print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier)) return elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier)) return end if xPlayer.canCarryItem(itemName, amount) then xPlayer.addInventoryItem(itemName, amount) else xPlayer.showNotification(_U('max_item')) end end) ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError) args.playerId.triggerEvent('esx_ambulancejob:revive') end, true, {help = _U('revive_help'), validate = true, arguments = { {name = 'playerId', help = 'The player id', type = 'player'} }}) ESX.RegisterUsableItem('medikit', function(source) if not playersHealing[source] then local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('medikit', 1) playersHealing[source] = true TriggerClientEvent('esx_ambulancejob:useItem', source, 'medikit') Citizen.Wait(10000) playersHealing[source] = nil end end) ESX.RegisterUsableItem('bandage', function(source) if not playersHealing[source] then local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('bandage', 1) playersHealing[source] = true TriggerClientEvent('esx_ambulancejob:useItem', source, 'bandage') Citizen.Wait(10000) playersHealing[source] = nil end end) ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', { ['@identifier'] = xPlayer.identifier }, function(isDead) if isDead then print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier)) end cb(isDead) end) end) RegisterNetEvent('esx_ambulancejob:setDeathStatus') AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead) local xPlayer = ESX.GetPlayerFromId(source) if type(isDead) == 'boolean' then MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', { ['@identifier'] = xPlayer.identifier, ['@isDead'] = isDead }) end end)