Thanks to KASH and XxFri3ndlyxX
If you are updating ESX, be sure to update the remaining scripts!
Instrukcja w języku Polskim znajduje się tutaj.
Required changes:
- es_extended: (
es_extended/client/main.lua)
Replace this code:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
with:
RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
TriggerServerEvent('esx:onPlayerJoined')
end)
- es_extended: (
es_extended/server/main.lua)
Change this code in onPlayerJoined(playerId) function:
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = string.sub(v, 9)
break
end
end
to:
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = v
break
end
end
Read carefully...
You MUST incerase the character limit in the
userstable for rowidentifierto 48. Do not use essentialsmode, mapmanager and spawnmanager! Pay ATTENTION: You have to call the resource 'esx_kashacters' in order for the javascript to work!*
How it works
What this script does it manipulates ESX for loading characters So when you are choosing your character it changes your Rockstar license which is normally license: to Char: this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.