mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
086c4619ab
Added multi-language support
1466 lines
41 KiB
Lua
1466 lines
41 KiB
Lua
local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local PlayerData = {}
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local GUI = {}
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GUI.Time = 0
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local HasAlreadyEnteredMarker = false
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local LastStation = nil
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local LastPart = nil
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local LastPartNum = nil
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local LastEntity = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local IsHandcuffed = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function SetVehicleMaxMods(vehicle)
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local props = {
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modEngine = 2,
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modBrakes = 2,
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modTransmission = 2,
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modSuspension = 3,
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modTurbo = true,
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}
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ESX.Game.SetVehicleProperties(vehicle, props)
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end
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function OpenCloakroomMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'cloakroom',
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{
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title = _U('cloakroom'),
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align = 'top-left',
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elements = {
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{label = _U('citizen_wear'), value = 'citizen_wear'},
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{label = _U('police_wear'), value = 'police_wear'},
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},
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},
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function(data, menu)
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menu.close()
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if data.current.value == 'citizen_wear' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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end
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if data.current.value == 'police_wear' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin.sex == 0 then
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
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else
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
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end
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end)
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end
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CurrentAction = 'menu_cloakroom'
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CurrentActionMsg = _U('open_cloackroom')
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CurrentActionData = {}
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'menu_cloakroom'
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CurrentActionMsg = _U('open_cloackroom')
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CurrentActionData = {}
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end
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)
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end
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function OpenArmoryMenu(station)
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if Config.EnableArmoryManagement then
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local elements = {
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{label = _U('get_weapon'), value = 'get_weapon'},
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{label = _U('put_weapon'), value = 'put_weapon'}
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}
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if PlayerData.job.grade_name == 'boss' then
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table.insert(elements, {label = _U('buy_weapons'), value = 'buy_weapons'})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'armory',
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{
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title = _U('armory'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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if data.current.value == 'get_weapon' then
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OpenGetWeaponMenu()
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end
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if data.current.value == 'put_weapon' then
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OpenPutWeaponMenu()
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end
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if data.current.value == 'buy_weapons' then
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OpenBuyWeaponsMenu(station)
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end
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'menu_armory'
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CurrentActionMsg = _U('open_armory')
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CurrentActionData = {station = station}
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end
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)
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else
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local elements = {}
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for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
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local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
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table.insert(elements, {label = ESX.GetWeaponLabel(weapon.name), value = weapon.name})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'armory',
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{
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title = _U('armory'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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local weapon = data.current.value
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TriggerServerEvent('esx_policejob:giveWeapon', weapon, 1000)
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'menu_armory'
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CurrentActionMsg = _U('open_armory')
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CurrentActionData = {station = station}
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end
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)
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end
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end
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function OpenVehicleSpawnerMenu(station, partNum)
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local elements = {}
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local vehicles = Config.PoliceStations[station].Vehicles
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for i=1, #Config.PoliceStations[station].AuthorizedVehicles, 1 do
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local vehicle = Config.PoliceStations[station].AuthorizedVehicles[i]
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table.insert(elements, {label = vehicle.label, value = vehicle.name})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('vehicle_menu'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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menu.close()
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local model = data.current.value
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local vehicle, distance = ESX.Game.GetClosestVehicle({
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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})
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if distance > 3.0 then
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local playerPed = GetPlayerPed(-1)
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if Config.MaxInService == -1 then
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ESX.Game.SpawnVehicle(model, {
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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}, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
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if canTakeService then
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ESX.Game.SpawnVehicle(model, {
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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}, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
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end
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end, 'police')
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end
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else
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ESX.ShowNotification(_U('vehicle_out'))
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end
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'menu_vehicle_spawner'
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CurrentActionMsg = _U('vehicle_spawner')
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CurrentActionData = {station = station, partNum = partNum}
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end
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)
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end
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function OpenPoliceActionsMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'police_actions',
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{
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title = 'Police',
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align = 'top-left',
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elements = {
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{label = _U('citizen_interaction'), value = 'citizen_interaction'},
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{label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
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{label = _U('object_spawner'), value = 'object_spawner'},
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},
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},
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function(data, menu)
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if data.current.value == 'citizen_interaction' then
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'citizen_interaction',
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{
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title = _U('citizen_interaction'),
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align = 'top-left',
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elements = {
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{label = _U('id_card'), value = 'identity_card'},
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{label = _U('search'), value = 'body_search'},
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{label = _U('handcuff'), value = 'handcuff'},
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{label = _U('put_in_vehicle'), value = 'put_in_vehicle'},
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{label = _U('fine'), value = 'fine'}
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},
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},
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function(data2, menu2)
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local player, distance = ESX.Game.GetClosestPlayer()
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if distance ~= -1 and distance <= 3.0 then
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if data2.current.value == 'identity_card' then
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OpenIdentityCardMenu(player)
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end
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if data2.current.value == 'body_search' then
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OpenBodySearchMenu(player)
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end
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if data2.current.value == 'handcuff' then
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TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(player))
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end
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if data2.current.value == 'put_in_vehicle' then
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TriggerServerEvent('esx_policejob:putInVehicle', GetPlayerServerId(player))
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end
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if data2.current.value == 'fine' then
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OpenFineMenu(player)
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end
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else
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ESX.ShowNotification(_U('no_players_nearby'))
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end
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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end
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if data.current.value == 'vehicle_interaction' then
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_interaction',
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{
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title = _U('vehicle_interaction'),
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align = 'top-left',
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elements = {
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{label = _U('vehicle_info'), value = 'vehicle_infos'},
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{label = _U('pick_lock'), value = 'hijack_vehicle'},
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},
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},
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function(data2, menu2)
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local vehicle, distance = ESX.Game.GetClosestVehicle()
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if distance ~= -1 and distance <= 3.0 then
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local vehicleData = ESX.Game.GetVehicleProperties(vehicle)
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if data2.current.value == 'vehicle_infos' then
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OpenVehicleInfosMenu(vehicleData)
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end
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if data2.current.value == 'hijack_vehicle' then
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
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local vehicle, distance = ESX.Game.GetClosestVehicle({
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x = coords.x,
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y = coords.y,
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z = coords.z
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})
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if DoesEntityExist(vehicle) then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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TriggerEvent('esx:showNotification', _U('vehicle_unlocked'))
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end)
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end
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end
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end
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else
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ESX.ShowNotification(_U('no_vehicles_nearby'))
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end
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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end
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if data.current.value == 'object_spawner' then
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'citizen_interaction',
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{
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title = _U('traffic_interaction'),
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align = 'top-left',
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elements = {
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{label = _U('cone'), value = 'prop_roadcone02a'},
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{label = _U('barrier'), value = 'prop_barrier_work06a'},
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{label = _U('spikestrips'), value = 'p_ld_stinger_s'},
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{label = _U('box'), value = 'prop_boxpile_07d'},
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{label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
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},
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},
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function(data2, menu2)
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local model = data2.current.value
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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local forward = GetEntityForwardVector(playerPed)
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local x, y, z = table.unpack(coords + forward * 1.0)
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if model == 'prop_roadcone02a' then
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z = z - 2.0
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end
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ESX.Game.SpawnObject(model, {
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x = x,
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y = y,
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z = z
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}, 3.0, function(obj)
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SetEntityHeading(obj, GetEntityHeading(playerPed))
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PlaceObjectOnGroundProperly(obj)
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end)
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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end
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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function OpenIdentityCardMenu(player)
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ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
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local jobLabel = nil
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if data.job.grade_label ~= nil and data.job.grade_label ~= '' then
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jobLabel = 'Job : ' .. data.job.label .. ' - ' .. data.job.grade_label
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else
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jobLabel = 'Job : ' .. data.job.label
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end
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local elements = {
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{label = _U('name') .. data.name, value = nil},
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{label = jobLabel, value = nil},
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}
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if data.drunk ~= nil then
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table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
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end
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if data.licenses ~= nil then
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table.insert(elements, {label = '--- Licenses ---', value = nil})
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for i=1, #data.licenses, 1 do
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table.insert(elements, {label = data.licenses[i].label, value = nil})
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end
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'citizen_interaction',
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{
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title = _U('citizen_interaction'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end, GetPlayerServerId(player))
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end
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function OpenBodySearchMenu(player)
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ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
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local elements = {}
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local blackMoney = 0
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for i=1, #data.accounts, 1 do
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if data.accounts[i].name == 'black_money' then
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blackMoney = data.accounts[i].money
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end
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end
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table.insert(elements, {
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label = _U('confiscate_dirty') .. blackMoney,
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value = 'black_money',
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itemType = 'item_account',
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amount = blackMoney
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})
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table.insert(elements, {label = '--- Armes ---', value = nil})
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for i=1, #data.weapons, 1 do
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table.insert(elements, {
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label = _U('confiscate') .. ESX.GetWeaponLabel(data.weapons[i].name),
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value = data.weapons[i].name,
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itemType = 'item_weapon',
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amount = data.ammo,
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})
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end
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table.insert(elements, {label = _U('inventory_label'), value = nil})
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for i=1, #data.inventory, 1 do
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if data.inventory[i].count > 0 then
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table.insert(elements, {
|
|
label = _U('confiscate_inv') .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
|
|
value = data.inventory[i].name,
|
|
itemType = 'item_standard',
|
|
amount = data.inventory[i].count,
|
|
})
|
|
end
|
|
end
|
|
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'body_search',
|
|
{
|
|
title = _U('search'),
|
|
align = 'top-left',
|
|
elements = elements,
|
|
},
|
|
function(data, menu)
|
|
|
|
local itemType = data.current.itemType
|
|
local itemName = data.current.value
|
|
local amount = data.current.amount
|
|
|
|
if data.current.value ~= nil then
|
|
|
|
TriggerServerEvent('esx_policejob:confiscatePlayerItem', GetPlayerServerId(player), itemType, itemName, amount)
|
|
|
|
OpenBodySearchMenu(player)
|
|
|
|
end
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end, GetPlayerServerId(player))
|
|
|
|
end
|
|
|
|
function OpenFineMenu(player)
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'fine',
|
|
{
|
|
title = _U('fine'),
|
|
align = 'top-left',
|
|
elements = {
|
|
{label = _U('traffic_offense'), value = 0},
|
|
{label = _U('minor_offense'), value = 1},
|
|
{label = _U('average_offense'), value = 2},
|
|
{label = _U('major_offense'), value = 3}
|
|
},
|
|
},
|
|
function(data, menu)
|
|
|
|
OpenFineCategoryMenu(player, data.current.value)
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end
|
|
|
|
function OpenFineCategoryMenu(player, category)
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines)
|
|
|
|
local elements = {}
|
|
|
|
for i=1, #fines, 1 do
|
|
table.insert(elements, {
|
|
label = fines[i].label .. ' $' .. fines[i].amount,
|
|
value = fines[i].id,
|
|
amount = fines[i].amount,
|
|
fineLabel = fines[i].label
|
|
})
|
|
end
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'fine_category',
|
|
{
|
|
title = _U('fine'),
|
|
align = 'top-left',
|
|
elements = elements,
|
|
},
|
|
function(data, menu)
|
|
|
|
local label = data.current.fineLabel
|
|
local amount = data.current.amount
|
|
|
|
menu.close()
|
|
|
|
if Config.EnablePlayerManagement then
|
|
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', _U('fine_total') .. label, amount)
|
|
else
|
|
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', _U('fine_total') .. label, amount)
|
|
end
|
|
|
|
ESX.SetTimeout(300, function()
|
|
OpenFineCategoryMenu(player, category)
|
|
end)
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end, category)
|
|
|
|
end
|
|
|
|
function OpenVehicleInfosMenu(vehicleData)
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(infos)
|
|
|
|
local elements = {}
|
|
|
|
table.insert(elements, {label = _U('plate') .. infos.plate, value = nil})
|
|
|
|
if infos.owner == nil then
|
|
table.insert(elements, {label = _U('owner_unknown'), value = nil})
|
|
else
|
|
table.insert(elements, {label = _U('owner') .. infos.owner, value = nil})
|
|
end
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'vehicle_infos',
|
|
{
|
|
title = _U('vehicle_info'),
|
|
align = 'top-left',
|
|
elements = elements,
|
|
},
|
|
nil,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end, vehicleData.plate)
|
|
|
|
end
|
|
|
|
function OpenGetWeaponMenu()
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
|
|
|
|
local elements = {}
|
|
|
|
for i=1, #weapons, 1 do
|
|
if weapons[i].count > 0 then
|
|
table.insert(elements, {label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name), value = weapons[i].name})
|
|
end
|
|
end
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'armory_get_weapon',
|
|
{
|
|
title = _U('get_weapon_menu'),
|
|
align = 'top-left',
|
|
elements = elements,
|
|
},
|
|
function(data, menu)
|
|
|
|
menu.close()
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:removeArmoryWeapon', function()
|
|
OpenGetWeaponMenu()
|
|
end, data.current.value)
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
function OpenPutWeaponMenu()
|
|
|
|
local elements = {}
|
|
local playerPed = GetPlayerPed(-1)
|
|
local weaponList = ESX.GetWeaponList()
|
|
|
|
for i=1, #weaponList, 1 do
|
|
|
|
local weaponHash = GetHashKey(weaponList[i].name)
|
|
|
|
if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
|
|
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
|
|
table.insert(elements, {label = weaponList[i].label, value = weaponList[i].name})
|
|
end
|
|
|
|
end
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'armory_put_weapon',
|
|
{
|
|
title = _U('put_weapon_menu'),
|
|
align = 'top-left',
|
|
elements = elements,
|
|
},
|
|
function(data, menu)
|
|
|
|
menu.close()
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
|
|
OpenPutWeaponMenu()
|
|
end, data.current.value)
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end
|
|
|
|
function OpenBuyWeaponsMenu(station)
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
|
|
|
|
local elements = {}
|
|
|
|
for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
|
|
|
|
local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
|
|
local count = 0
|
|
|
|
for i=1, #weapons, 1 do
|
|
if weapons[i].name == weapon.name then
|
|
count = weapons[i].count
|
|
break
|
|
end
|
|
end
|
|
|
|
table.insert(elements, {label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. weapon.price, value = weapon.name, price = weapon.price})
|
|
|
|
end
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'armory_buy_weapons',
|
|
{
|
|
title = _U('buy_weapon_menu'),
|
|
align = 'top-left',
|
|
elements = elements,
|
|
},
|
|
function(data, menu)
|
|
|
|
ESX.TriggerServerCallback('esx_policejob:buy', function(hasEnoughMoney)
|
|
|
|
if hasEnoughMoney then
|
|
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
|
|
OpenBuyWeaponsMenu(station)
|
|
end, data.current.value)
|
|
else
|
|
ESX.ShowNotification(_U('not_enough_money'))
|
|
end
|
|
|
|
end, data.current.price)
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
function OpenBossActionsMenu()
|
|
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open(
|
|
'default', GetCurrentResourceName(), 'realestateagent',
|
|
{
|
|
title = PlayerData.job.grade_label,
|
|
elements = {
|
|
{label = _U('take_company_money'), value = 'withdraw_society_money'},
|
|
{label = _U('deposit_money'), value = 'deposit_money'},
|
|
}
|
|
},
|
|
function(data, menu)
|
|
|
|
if data.current.value == 'withdraw_society_money' then
|
|
|
|
ESX.UI.Menu.Open(
|
|
'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount',
|
|
{
|
|
title = _U('amount_of_withdrawal')
|
|
},
|
|
function(data, menu)
|
|
|
|
local amount = tonumber(data.value)
|
|
|
|
if amount == nil then
|
|
ESX.ShowNotification(_U('invalid_amount'))
|
|
else
|
|
menu.close()
|
|
TriggerServerEvent('esx_society:withdrawMoney', 'police', amount)
|
|
end
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end
|
|
|
|
if data.current.value == 'deposit_money' then
|
|
|
|
ESX.UI.Menu.Open(
|
|
'dialog', GetCurrentResourceName(), 'deposit_money_amount',
|
|
{
|
|
title = _U('amount_of_deposit')
|
|
},
|
|
function(data, menu)
|
|
|
|
local amount = tonumber(data.value)
|
|
|
|
if amount == nil then
|
|
ESX.ShowNotification(_U('invalid_amount'))
|
|
else
|
|
menu.close()
|
|
TriggerServerEvent('esx_society:depositMoney', 'police', amount)
|
|
end
|
|
|
|
end,
|
|
function(data, menu)
|
|
menu.close()
|
|
end
|
|
)
|
|
|
|
end
|
|
|
|
end,
|
|
function(data, menu)
|
|
|
|
menu.close()
|
|
|
|
CurrentAction = 'menu_boss_actions'
|
|
CurrentActionMsg = _U('open_bossmenu')
|
|
CurrentActionData = {}
|
|
|
|
end
|
|
)
|
|
|
|
end
|
|
|
|
RegisterNetEvent('esx:playerLoaded')
|
|
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
|
PlayerData = xPlayer
|
|
end)
|
|
|
|
RegisterNetEvent('esx:setJob')
|
|
AddEventHandler('esx:setJob', function(job)
|
|
PlayerData.job = job
|
|
end)
|
|
|
|
RegisterNetEvent('esx_phone:loaded')
|
|
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
|
|
|
|
local specialContact = {
|
|
name = 'Police',
|
|
number = 'police',
|
|
base64Icon = 'data:image/png;base64,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'
|
|
}
|
|
|
|
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
|
|
|
end)
|
|
|
|
AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNum)
|
|
|
|
if part == 'Cloakroom' then
|
|
CurrentAction = 'menu_cloakroom'
|
|
CurrentActionMsg = _U('open_cloackroom')
|
|
CurrentActionData = {}
|
|
end
|
|
|
|
if part == 'Armory' then
|
|
CurrentAction = 'menu_armory'
|
|
CurrentActionMsg = _U('open_armory')
|
|
CurrentActionData = {station = station}
|
|
end
|
|
|
|
if part == 'VehicleSpawner' then
|
|
CurrentAction = 'menu_vehicle_spawner'
|
|
CurrentActionMsg = _U('vehicle_spawner')
|
|
CurrentActionData = {station = station, partNum = partNum}
|
|
end
|
|
|
|
if part == 'HelicopterSpawner' then
|
|
|
|
local helicopters = Config.PoliceStations[station].Helicopters
|
|
|
|
local vehicle, distance = ESX.Game.GetClosestVehicle({
|
|
x = helicopters[partNum].SpawnPoint.x,
|
|
y = helicopters[partNum].SpawnPoint.y,
|
|
z = helicopters[partNum].SpawnPoint.z
|
|
})
|
|
|
|
if distance > 3.0 then
|
|
|
|
ESX.Game.SpawnVehicle('polmav', {
|
|
x = helicopters[partNum].SpawnPoint.x,
|
|
y = helicopters[partNum].SpawnPoint.y,
|
|
z = helicopters[partNum].SpawnPoint.z
|
|
}, helicopters[partNum].Heading, function(vehicle)
|
|
SetVehicleModKit(vehicle, 0)
|
|
SetVehicleLivery(vehicle, 0)
|
|
end)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if part == 'VehicleDeleter' then
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
|
|
local vehicle, distance = ESX.Game.GetClosestVehicle()
|
|
|
|
if distance <= 2.0 then
|
|
CurrentAction = 'delete_vehicle'
|
|
CurrentActionMsg = _U('store_vehicle')
|
|
CurrentActionData = {vehicle = vehicle}
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if part == 'BossActions' then
|
|
CurrentAction = 'menu_boss_actions'
|
|
CurrentActionMsg = _U('open_bossmenu')
|
|
CurrentActionData = {}
|
|
end
|
|
|
|
end)
|
|
|
|
AddEventHandler('esx_policejob:hasExitedMarker', function(station, part, partNum)
|
|
CurrentAction = nil
|
|
end)
|
|
|
|
AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
|
|
if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not IsPedInAnyVehicle(playerPed, false) then
|
|
CurrentAction = 'remove_entity'
|
|
CurrentActionMsg = _U('remove_object')
|
|
CurrentActionData = {entity = entity}
|
|
end
|
|
|
|
if GetEntityModel(entity) == GetHashKey('p_ld_stinger_s') then
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
|
|
local vehicle, distance = ESX.Game.GetClosestVehicle({
|
|
x = coords.x,
|
|
y = coords.y,
|
|
z = coords.z
|
|
})
|
|
|
|
if distance <= 1.0 then
|
|
|
|
for i=0, 7, 1 do
|
|
SetVehicleTyreBurst(vehicle, i, true, 1000)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
AddEventHandler('esx_policejob:hasExitedEntityZone', function(entity)
|
|
|
|
if CurrentAction == 'remove_entity' then
|
|
CurrentAction = nil
|
|
end
|
|
|
|
end)
|
|
|
|
RegisterNetEvent('esx_policejob:handcuff')
|
|
AddEventHandler('esx_policejob:handcuff', function()
|
|
|
|
IsHandcuffed = not IsHandcuffed;
|
|
local playerPed = GetPlayerPed(-1)
|
|
|
|
Citizen.CreateThread(function()
|
|
|
|
if IsHandcuffed then
|
|
|
|
RequestAnimDict('mp_arresting')
|
|
|
|
while not HasAnimDictLoaded('mp_arresting') do
|
|
Wait(100)
|
|
end
|
|
|
|
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
|
|
SetEnableHandcuffs(playerPed, true)
|
|
SetPedCanPlayGestureAnims(playerPed, false)
|
|
FreezeEntityPosition(playerPed, true)
|
|
|
|
else
|
|
|
|
ClearPedSecondaryTask(playerPed)
|
|
SetEnableHandcuffs(playerPed, false)
|
|
SetPedCanPlayGestureAnims(playerPed, true)
|
|
FreezeEntityPosition(playerPed, false)
|
|
|
|
end
|
|
|
|
end)
|
|
end)
|
|
|
|
RegisterNetEvent('esx_policejob:putInVehicle')
|
|
AddEventHandler('esx_policejob:putInVehicle', function()
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
|
|
|
local vehicle, distance = ESX.Game.GetClosestVehicle({
|
|
x = coords.x,
|
|
y = coords.y,
|
|
z = coords.z
|
|
})
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
|
|
local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
|
|
local freeSeat = nil
|
|
|
|
for i=maxSeats - 1, 0, -1 do
|
|
if IsVehicleSeatFree(vehicle, i) then
|
|
freeSeat = i
|
|
break
|
|
end
|
|
end
|
|
|
|
if freeSeat ~= nil then
|
|
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
-- Handcuff
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Wait(0)
|
|
if IsHandcuffed then
|
|
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
|
|
DisableControlAction(0, 30, true) -- MoveLeftRight
|
|
DisableControlAction(0, 31, true) -- MoveUpDown
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Create blips
|
|
Citizen.CreateThread(function()
|
|
|
|
for k,v in pairs(Config.PoliceStations) do
|
|
|
|
local blip = AddBlipForCoord(v.Blip.Pos.x, v.Blip.Pos.y, v.Blip.Pos.z)
|
|
|
|
SetBlipSprite (blip, 60)
|
|
SetBlipDisplay(blip, 4)
|
|
SetBlipScale (blip, 1.2)
|
|
SetBlipColour (blip, v.Blip.Color)
|
|
SetBlipAsShortRange(blip, true)
|
|
|
|
BeginTextCommandSetBlipName("STRING")
|
|
AddTextComponentString(_U('map_blip'))
|
|
EndTextCommandSetBlipName(blip)
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
-- Display markers
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
|
|
Wait(0)
|
|
|
|
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
for k,v in pairs(Config.PoliceStations) do
|
|
|
|
for i=1, #v.Cloakrooms, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
|
end
|
|
end
|
|
|
|
for i=1, #v.Armories, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
|
end
|
|
end
|
|
|
|
for i=1, #v.Vehicles, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
|
end
|
|
end
|
|
|
|
for i=1, #v.VehicleDeleters, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
|
end
|
|
end
|
|
|
|
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
|
|
|
|
for i=1, #v.BossActions, 1 do
|
|
if not v.BossActions[i].disabled and GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
end)
|
|
|
|
-- Enter / Exit marker events
|
|
Citizen.CreateThread(function()
|
|
|
|
while true do
|
|
|
|
Wait(0)
|
|
|
|
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
local coords = GetEntityCoords(playerPed)
|
|
local isInMarker = false
|
|
local currentStation = nil
|
|
local currentPart = nil
|
|
local currentPartNum = nil
|
|
|
|
for k,v in pairs(Config.PoliceStations) do
|
|
|
|
for i=1, #v.Cloakrooms, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'Cloakroom'
|
|
currentPartNum = i
|
|
end
|
|
end
|
|
|
|
for i=1, #v.Armories, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'Armory'
|
|
currentPartNum = i
|
|
end
|
|
end
|
|
|
|
for i=1, #v.Vehicles, 1 do
|
|
|
|
if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'VehicleSpawner'
|
|
currentPartNum = i
|
|
end
|
|
|
|
if GetDistanceBetweenCoords(coords, v.Vehicles[i].SpawnPoint.x, v.Vehicles[i].SpawnPoint.y, v.Vehicles[i].SpawnPoint.z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'VehicleSpawnPoint'
|
|
currentPartNum = i
|
|
end
|
|
|
|
end
|
|
|
|
for i=1, #v.Helicopters, 1 do
|
|
|
|
if GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner.x, v.Helicopters[i].Spawner.y, v.Helicopters[i].Spawner.z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'HelicopterSpawner'
|
|
currentPartNum = i
|
|
end
|
|
|
|
if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'HelicopterSpawnPoint'
|
|
currentPartNum = i
|
|
end
|
|
|
|
end
|
|
|
|
for i=1, #v.VehicleDeleters, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'VehicleDeleter'
|
|
currentPartNum = i
|
|
end
|
|
end
|
|
|
|
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
|
|
|
|
for i=1, #v.BossActions, 1 do
|
|
if GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.MarkerSize.x then
|
|
isInMarker = true
|
|
currentStation = k
|
|
currentPart = 'BossActions'
|
|
currentPartNum = i
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local hasExited = false
|
|
|
|
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum) ) then
|
|
|
|
if
|
|
(LastStation ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
|
|
(LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
|
|
then
|
|
TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
|
|
hasExited = true
|
|
end
|
|
|
|
HasAlreadyEnteredMarker = true
|
|
LastStation = currentStation
|
|
LastPart = currentPart
|
|
LastPartNum = currentPartNum
|
|
|
|
TriggerEvent('esx_policejob:hasEnteredMarker', currentStation, currentPart, currentPartNum)
|
|
end
|
|
|
|
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
|
|
|
|
HasAlreadyEnteredMarker = false
|
|
|
|
TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
end)
|
|
|
|
-- Enter / Exit entity zone events
|
|
Citizen.CreateThread(function()
|
|
|
|
local trackedEntities = {
|
|
'prop_roadcone02a',
|
|
'prop_barrier_work06a',
|
|
'p_ld_stinger_s',
|
|
'prop_boxpile_07d',
|
|
'hei_prop_cash_crate_half_full'
|
|
}
|
|
|
|
while true do
|
|
|
|
Citizen.Wait(0)
|
|
|
|
local playerPed = GetPlayerPed(-1)
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
local closestDistance = -1
|
|
local closestEntity = nil
|
|
|
|
for i=1, #trackedEntities, 1 do
|
|
|
|
local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
|
|
|
|
if DoesEntityExist(object) then
|
|
|
|
local objCoords = GetEntityCoords(object)
|
|
local distance = GetDistanceBetweenCoords(coords.x, coords.y, coords.z, objCoords.x, objCoords.y, objCoords.z, true)
|
|
|
|
if closestDistance == -1 or closestDistance > distance then
|
|
closestDistance = distance
|
|
closestEntity = object
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if closestDistance ~= -1 and closestDistance <= 3.0 then
|
|
|
|
if LastEntity ~= closestEntity then
|
|
TriggerEvent('esx_policejob:hasEnteredEntityZone', closestEntity)
|
|
LastEntity = closestEntity
|
|
end
|
|
|
|
else
|
|
|
|
if LastEntity ~= nil then
|
|
TriggerEvent('esx_policejob:hasExitedEntityZone', LastEntity)
|
|
LastEntity = nil
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
end)
|
|
|
|
-- Key Controls
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
|
|
Citizen.Wait(0)
|
|
|
|
if CurrentAction ~= nil then
|
|
|
|
SetTextComponentFormat('STRING')
|
|
AddTextComponentString(CurrentActionMsg)
|
|
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
|
|
|
if IsControlPressed(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and (GetGameTimer() - GUI.Time) > 150 then
|
|
|
|
if CurrentAction == 'menu_cloakroom' then
|
|
OpenCloakroomMenu()
|
|
end
|
|
|
|
if CurrentAction == 'menu_armory' then
|
|
OpenArmoryMenu(CurrentActionData.station)
|
|
end
|
|
|
|
if CurrentAction == 'menu_vehicle_spawner' then
|
|
OpenVehicleSpawnerMenu(CurrentActionData.station, CurrentActionData.partNum)
|
|
end
|
|
|
|
if CurrentAction == 'delete_vehicle' then
|
|
|
|
if
|
|
GetEntityModel(vehicle) == GetHashKey('police') or
|
|
GetEntityModel(vehicle) == GetHashKey('police2') or
|
|
GetEntityModel(vehicle) == GetHashKey('police3') or
|
|
GetEntityModel(vehicle) == GetHashKey('police4') or
|
|
GetEntityModel(vehicle) == GetHashKey('policeb') or
|
|
GetEntityModel(vehicle) == GetHashKey('policet')
|
|
then
|
|
TriggerServerEvent('esx_service:disableService', 'police')
|
|
end
|
|
|
|
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
|
|
end
|
|
|
|
if CurrentAction == 'menu_boss_actions' then
|
|
OpenBossActionsMenu()
|
|
end
|
|
|
|
if CurrentAction == 'remove_entity' then
|
|
DeleteEntity(CurrentActionData.entity)
|
|
end
|
|
|
|
CurrentAction = nil
|
|
GUI.Time = GetGameTimer()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if IsControlPressed(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
|
|
OpenPoliceActionsMenu()
|
|
GUI.Time = GetGameTimer()
|
|
end
|
|
|
|
end
|
|
end)
|