Multi-language support

Added multi-language support
This commit is contained in:
Don
2017-08-15 07:23:05 -07:00
parent ca7cc28791
commit 086c4619ab
6 changed files with 271 additions and 82 deletions
+6
View File
@@ -3,12 +3,18 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX Police Job'
server_scripts {
'@es_extended/locale.lua',
'locales/en.lua',
'locales/fr.lua',
'@mysql-async/lib/MySQL.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'client/main.lua'
}
+75 -75
View File
@@ -52,11 +52,11 @@ function OpenCloakroomMenu()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'cloakroom',
{
title = 'Vestiaire',
title = _U('cloakroom'),
align = 'top-left',
elements = {
{label = 'Tenue Civil', value = 'citizen_wear'},
{label = 'Tenue Policier', value = 'police_wear'},
{label = _U('citizen_wear'), value = 'citizen_wear'},
{label = _U('police_wear'), value = 'police_wear'},
},
},
function(data, menu)
@@ -86,7 +86,7 @@ function OpenCloakroomMenu()
end
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
CurrentActionMsg = _U('open_cloackroom')
CurrentActionData = {}
end,
@@ -95,7 +95,7 @@ function OpenCloakroomMenu()
menu.close()
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
CurrentActionMsg = _U('open_cloackroom')
CurrentActionData = {}
end
)
@@ -107,12 +107,12 @@ function OpenArmoryMenu(station)
if Config.EnableArmoryManagement then
local elements = {
{label = 'Prendre Arme', value = 'get_weapon'},
{label = 'Déposer Arme', value = 'put_weapon'}
{label = _U('get_weapon'), value = 'get_weapon'},
{label = _U('put_weapon'), value = 'put_weapon'}
}
if PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = 'Acheter Armes', value = 'buy_weapons'})
table.insert(elements, {label = _U('buy_weapons'), value = 'buy_weapons'})
end
ESX.UI.Menu.CloseAll()
@@ -120,7 +120,7 @@ function OpenArmoryMenu(station)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory',
{
title = 'Armurerie',
title = _U('armory'),
align = 'top-left',
elements = elements,
},
@@ -144,7 +144,7 @@ function OpenArmoryMenu(station)
menu.close()
CurrentAction = 'menu_armory'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
CurrentActionMsg = _U('open_armory')
CurrentActionData = {station = station}
end
)
@@ -163,7 +163,7 @@ function OpenArmoryMenu(station)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory',
{
title = 'Armurerie',
title = _U('armory'),
align = 'top-left',
elements = elements,
},
@@ -176,7 +176,7 @@ function OpenArmoryMenu(station)
menu.close()
CurrentAction = 'menu_armory'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
CurrentActionMsg = _U('open_armory')
CurrentActionData = {station = station}
end
@@ -201,7 +201,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_spawner',
{
title = 'Véhicule',
title = _U('vehicle_menu'),
align = 'top-left',
elements = elements,
},
@@ -248,7 +248,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
end)
else
ESX.ShowNotification('Service complet : ' .. inServiceCount .. '/' .. maxInService)
ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
end
end, 'police')
@@ -256,7 +256,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
end
else
ESX.ShowNotification('Il y a déja un véhicule de sorti')
ESX.ShowNotification(_U('vehicle_out'))
end
end,
@@ -265,7 +265,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
menu.close()
CurrentAction = 'menu_vehicle_spawner'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule'
CurrentActionMsg = _U('vehicle_spawner')
CurrentActionData = {station = station, partNum = partNum}
end
@@ -283,9 +283,9 @@ function OpenPoliceActionsMenu()
title = 'Police',
align = 'top-left',
elements = {
{label = 'Interaction citoyen', value = 'citizen_interaction'},
{label = 'Interaction véhicule', value = 'vehicle_interaction'},
{label = 'Placer objets', value = 'object_spawner'},
{label = _U('citizen_interaction'), value = 'citizen_interaction'},
{label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
{label = _U('object_spawner'), value = 'object_spawner'},
},
},
function(data, menu)
@@ -295,14 +295,14 @@ function OpenPoliceActionsMenu()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Interaction Citoyen',
title = _U('citizen_interaction'),
align = 'top-left',
elements = {
{label = 'Carte d\'identité', value = 'identity_card'},
{label = 'Fouiller', value = 'body_search'},
{label = 'Menotter / Démenotter', value = 'handcuff'},
{label = 'Mettre dans véhicule', value = 'put_in_vehicle'},
{label = 'Amende', value = 'fine'}
{label = _U('id_card'), value = 'identity_card'},
{label = _U('search'), value = 'body_search'},
{label = _U('handcuff'), value = 'handcuff'},
{label = _U('put_in_vehicle'), value = 'put_in_vehicle'},
{label = _U('fine'), value = 'fine'}
},
},
function(data2, menu2)
@@ -332,7 +332,7 @@ function OpenPoliceActionsMenu()
end
else
ESX.ShowNotification('Aucun joueur à proximité')
ESX.ShowNotification(_U('no_players_nearby'))
end
end,
@@ -348,11 +348,11 @@ function OpenPoliceActionsMenu()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_interaction',
{
title = 'Interaction Véhicule',
title = _U('vehicle_interaction'),
align = 'top-left',
elements = {
{label = 'Infos véhicule', value = 'vehicle_infos'},
{label = 'Crocheter véhicule', value = 'hijack_vehicle'},
{label = _U('vehicle_info'), value = 'vehicle_infos'},
{label = _U('pick_lock'), value = 'hijack_vehicle'},
},
},
function(data2, menu2)
@@ -393,7 +393,7 @@ function OpenPoliceActionsMenu()
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
TriggerEvent('esx:showNotification', 'Véhicule ~g~déverouillé~s~')
TriggerEvent('esx:showNotification', _U('vehicle_unlocked'))
end)
@@ -404,7 +404,7 @@ function OpenPoliceActionsMenu()
end
else
ESX.ShowNotification('Aucun véhicule à proximité')
ESX.ShowNotification(_U('no_vehicles_nearby'))
end
end,
@@ -420,14 +420,14 @@ function OpenPoliceActionsMenu()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Interaction Voirie',
title = _U('traffic_interaction'),
align = 'top-left',
elements = {
{label = 'Plot', value = 'prop_roadcone02a'},
{label = 'Barrière', value = 'prop_barrier_work06a'},
{label = 'Herse', value = 'p_ld_stinger_s'},
{label = 'Caisse', value = 'prop_boxpile_07d'},
{label = 'Caisse', value = 'hei_prop_cash_crate_half_full'}
{label = _U('cone'), value = 'prop_roadcone02a'},
{label = _U('barrier'), value = 'prop_barrier_work06a'},
{label = _U('spikestrips'), value = 'p_ld_stinger_s'},
{label = _U('box'), value = 'prop_boxpile_07d'},
{label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
},
},
function(data2, menu2)
@@ -483,12 +483,12 @@ function OpenIdentityCardMenu(player)
end
local elements = {
{label = 'Nom : ' .. data.name, value = nil},
{label = _U('name') .. data.name, value = nil},
{label = jobLabel, value = nil},
}
if data.drunk ~= nil then
table.insert(elements, {label = 'Alcoolémie : ' .. data.drunk .. '%', value = nil})
table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
end
if data.licenses ~= nil then
@@ -504,7 +504,7 @@ function OpenIdentityCardMenu(player)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Interaction Citoyen',
title = _U('citizen_interaction'),
align = 'top-left',
elements = elements,
},
@@ -535,7 +535,7 @@ function OpenBodySearchMenu(player)
end
table.insert(elements, {
label = 'Confisquer argent sale : $' .. blackMoney,
label = _U('confiscate_dirty') .. blackMoney,
value = 'black_money',
itemType = 'item_account',
amount = blackMoney
@@ -545,19 +545,19 @@ function OpenBodySearchMenu(player)
for i=1, #data.weapons, 1 do
table.insert(elements, {
label = 'Confisquer ' .. ESX.GetWeaponLabel(data.weapons[i].name),
label = _U('confiscate') .. ESX.GetWeaponLabel(data.weapons[i].name),
value = data.weapons[i].name,
itemType = 'item_weapon',
amount = data.ammo,
})
end
table.insert(elements, {label = '--- Inventaire ---', value = nil})
table.insert(elements, {label = _U('inventory_label'), value = nil})
for i=1, #data.inventory, 1 do
if data.inventory[i].count > 0 then
table.insert(elements, {
label = 'Confisquer x' .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
label = _U('confiscate_inv') .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
value = data.inventory[i].name,
itemType = 'item_standard',
amount = data.inventory[i].count,
@@ -569,7 +569,7 @@ function OpenBodySearchMenu(player)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'body_search',
{
title = 'Fouille',
title = _U('search'),
align = 'top-left',
elements = elements,
},
@@ -602,13 +602,13 @@ function OpenFineMenu(player)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'fine',
{
title = 'Amende',
title = _U('fine'),
align = 'top-left',
elements = {
{label = 'Code de la route', value = 0},
{label = 'Délit mineur', value = 1},
{label = 'Délit moyen', value = 2},
{label = 'Délit grave', value = 3}
{label = _U('traffic_offense'), value = 0},
{label = _U('minor_offense'), value = 1},
{label = _U('average_offense'), value = 2},
{label = _U('major_offense'), value = 3}
},
},
function(data, menu)
@@ -641,7 +641,7 @@ function OpenFineCategoryMenu(player, category)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'fine_category',
{
title = 'Amende',
title = _U('fine'),
align = 'top-left',
elements = elements,
},
@@ -653,9 +653,9 @@ function OpenFineCategoryMenu(player, category)
menu.close()
if Config.EnablePlayerManagement then
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', 'Amende : ' .. label, amount)
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', _U('fine_total') .. label, amount)
else
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', 'Amende : ' .. label, amount)
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', _U('fine_total') .. label, amount)
end
ESX.SetTimeout(300, function()
@@ -678,18 +678,18 @@ function OpenVehicleInfosMenu(vehicleData)
local elements = {}
table.insert(elements, {label = 'N°: ' .. infos.plate, value = nil})
table.insert(elements, {label = _U('plate') .. infos.plate, value = nil})
if infos.owner == nil then
table.insert(elements, {label = 'Propriétaire : Inconnu', value = nil})
table.insert(elements, {label = _U('owner_unknown'), value = nil})
else
table.insert(elements, {label = 'Propriétaire : ' .. infos.owner, value = nil})
table.insert(elements, {label = _U('owner') .. infos.owner, value = nil})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_infos',
{
title = 'Infos Véhicule',
title = _U('vehicle_info'),
align = 'top-left',
elements = elements,
},
@@ -718,7 +718,7 @@ function OpenGetWeaponMenu()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory_get_weapon',
{
title = 'Armurerie - Prendre Arme',
title = _U('get_weapon_menu'),
align = 'top-left',
elements = elements,
},
@@ -760,7 +760,7 @@ function OpenPutWeaponMenu()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory_put_weapon',
{
title = 'Armurerie - Déposer Arme',
title = _U('put_weapon_menu'),
align = 'top-left',
elements = elements,
},
@@ -805,7 +805,7 @@ function OpenBuyWeaponsMenu(station)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory_buy_weapons',
{
title = 'Armurerie - Acheter Armes',
title = _U('buy_weapon_menu'),
align = 'top-left',
elements = elements,
},
@@ -818,7 +818,7 @@ function OpenBuyWeaponsMenu(station)
OpenBuyWeaponsMenu(station)
end, data.current.value)
else
ESX.ShowNotification('Vous n\'avez pas assez d\'argent')
ESX.ShowNotification(_U('not_enough_money'))
end
end, data.current.price)
@@ -842,8 +842,8 @@ function OpenBossActionsMenu()
{
title = PlayerData.job.grade_label,
elements = {
{label = 'Retirer argent société', value = 'withdraw_society_money'},
{label = 'Déposer argent', value = 'deposit_money'},
{label = _U('take_company_money'), value = 'withdraw_society_money'},
{label = _U('deposit_money'), value = 'deposit_money'},
}
},
function(data, menu)
@@ -853,14 +853,14 @@ function OpenBossActionsMenu()
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount',
{
title = 'Montant du retrait'
title = _U('amount_of_withdrawal')
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:withdrawMoney', 'police', amount)
@@ -879,14 +879,14 @@ function OpenBossActionsMenu()
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'deposit_money_amount',
{
title = 'Montant du dépôt'
title = _U('amount_of_deposit')
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:depositMoney', 'police', amount)
@@ -906,7 +906,7 @@ function OpenBossActionsMenu()
menu.close()
CurrentAction = 'menu_boss_actions'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu'
CurrentActionMsg = _U('open_bossmenu')
CurrentActionData = {}
end
@@ -941,19 +941,19 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
if part == 'Cloakroom' then
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
CurrentActionMsg = _U('open_cloackroom')
CurrentActionData = {}
end
if part == 'Armory' then
CurrentAction = 'menu_armory'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
CurrentActionMsg = _U('open_armory')
CurrentActionData = {station = station}
end
if part == 'VehicleSpawner' then
CurrentAction = 'menu_vehicle_spawner'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule'
CurrentActionMsg = _U('vehicle_spawner')
CurrentActionData = {station = station, partNum = partNum}
end
@@ -992,7 +992,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
if distance <= 2.0 then
CurrentAction = 'delete_vehicle'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule'
CurrentActionMsg = _U('store_vehicle')
CurrentActionData = {vehicle = vehicle}
end
@@ -1002,7 +1002,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
if part == 'BossActions' then
CurrentAction = 'menu_boss_actions'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu'
CurrentActionMsg = _U('open_bossmenu')
CurrentActionData = {}
end
@@ -1018,7 +1018,7 @@ AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not IsPedInAnyVehicle(playerPed, false) then
CurrentAction = 'remove_entity'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet'
CurrentActionMsg = _U('remove_object')
CurrentActionData = {entity = entity}
end
@@ -1152,7 +1152,7 @@ Citizen.CreateThread(function()
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Commissariat")
AddTextComponentString(_U('map_blip'))
EndTextCommandSetBlipName(blip)
end
+1
View File
@@ -6,6 +6,7 @@ Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.MaxInService = -1
Config.Locale = 'en'
Config.PoliceStations = {
+91
View File
@@ -0,0 +1,91 @@
Locales['en'] = {
--Cloackroom
['cloakroom'] = 'locker room',
['citizen_wear'] = 'civilian Outfit',
['police_wear'] = 'police Outfit',
['open_cloackroom'] = 'press ~INPUT_CONTEXT~ to change',
--Armory
['get_weapon'] = 'get Weapon',
['put_weapon'] = 'put Weapon',
['buy_weapons'] = 'buy Weapons',
['armory'] = 'armory',
['open_armory'] = 'press ~INPUT_CONTEXT~ to access the armory',
--Vehicles
['vehicle_menu'] = 'vehicle',
['vehicle_out'] = 'there is already a car out of the garage',
['vehicle_spawner'] = 'press ~INPUT_CONTEXT~ to take out a vehicle',
['store_vehicle'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['service_max'] = 'Max officers in service : ',
--Action Menu
['citizen_interaction'] = 'citizen Interaction',
['vehicle_interaction'] = 'vehicle Interaction',
['object_spawner'] = 'object Spawner',
['id_card'] = 'iD Card',
['search'] = 'search',
['handcuff'] = 'cuff / Uncuff',
['put_in_vehicle'] = 'put in Vehicle',
['fine'] = 'fine',
['no_players_nearby'] = 'no players nearby',
['vehicle_info'] = 'vehicle Info',
['pick_lock'] = 'lockpick Vehicle',
['vehicle_unlocked'] = 'vehicle ~g~Unlocked~s~',
['no_vehicles_nearby'] = 'no vehicles nearby',
['traffic_interaction'] = 'Interaction Voirie',
['cone'] = 'cone',
['barrier'] = 'barrier',
['spikestrips'] = 'spikestrips',
['box'] = 'box',
['cash'] = 'Box of cash',
--ID Card Menu
['name'] = 'name : ',
['bac'] = 'bAC : ',
--Body Search Menu
['confiscate_dirty'] = 'confiscate dirty money : $',
['guns_label'] = '--- Guns ---',
['confiscate'] = 'confiscate ',
['inventory_label'] = '--- Inventory ---',
['confiscate_inv'] = 'confiscate x',
['traffic_offense'] = 'traffic Offense',
['minor_offense'] = 'minor Offense',
['average_offense'] = 'average Offense',
['major_offense'] = 'major Offense',
['fine_total'] = 'fine : ',
--Vehicle Info Menu
['plate'] = 'Plate: ',
['owner_unknown'] = 'owner : Unknown',
['owner'] = 'owner : ',
--Weapons Menus
['get_weapon_menu'] = 'armory - Take Weapon',
['put_weapon_menu'] = 'armory - Put Weapon',
['buy_weapon_menu'] = 'armory - Buy Guns',
['not_enough_money'] = 'you do not have enough money',
--Boss Menu
['take_company_money'] = 'withdraw Company Money',
['deposit_money'] = 'deposit Money',
['amount_of_withdrawal'] = 'amount of Withdrawal',
['invalid_amount'] = 'amount Invalid',
['amount_of_deposit'] = 'amount of Deposit',
['open_bossmenu'] = 'press ~INPUT_CONTEXT~ to open the menu',
--Misc
['remove_object'] = 'press ~INPUT_CONTEXT~ to delete the object',
['map_blip'] = 'police Station',
--Notifications
['from'] = '~s~ from ~b~',
['you_have_confinv'] = 'you have confiscated ~y~x',
['confinv'] = '~s~ confiscated from you ~y~x',
['you_have_confdm'] = 'you have confiscated ~y~$',
['confdm'] = '~s~ confiscated from you ~y~$',
['you_have_confweapon'] = 'you have confiscated ~y~x1 ',
['confweapon'] = '~s~ confiscated from you ~y~x1 ',
['alert_police'] = 'alert police',
--Authorized Vehicles
['police'] = 'patrol Vehicle 1',
['police2'] = 'patrol Vehicle 2',
['police3'] = 'patrol Vehicle 3',
['police4'] = 'unmarked Vehicle',
['policeb'] = 'motorcycle',
['policet'] = 'transport Van',
}
+91
View File
@@ -0,0 +1,91 @@
Locales['fr'] = {
--Cloakroom
['cloakroom'] = 'vestiaire',
['citizen_wear'] = 'tenue Civil',
['police_wear'] = 'tenue Policier',
['open_cloackroom'] = 'appuez sur ~INPUT_CONTEXT~ pour vous changer',
--Armory
['get_weapon'] = 'prendre Arme',
['put_weapon'] = 'déposer Arme',
['buy_weapons'] = 'acheter Armes',
['armory'] = 'armurerie',
['open_armory'] = 'appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie',
--Vehicles
['vehicle_menu'] = 'véhicule',
['vehicle_out'] = 'il y a déja un véhicule de sorti',
['vehicle_spawner'] = 'appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
['store_vehicle'] = 'appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
['service_max'] = 'Service complet : ',
--Action Menu
['citizen_interaction'] = 'interaction citoyen',
['vehicle_interaction'] = 'interaction véhicule',
['object_spawner'] = 'placer objets',
['id_card'] = 'carte d\'identité',
['search'] = 'fouiller',
['handcuff'] = 'menotter / Démenotter',
['put_in_vehicle'] = 'mettre dans véhicule',
['fine'] = 'Amende',
['no_players_nearby'] = 'aucun joueur à proximité',
['vehicle_info'] = 'infos véhicule',
['pick_lock'] = 'crocheter véhicule',
['vehicle_unlocked'] = 'véhicule ~g~déverouillé~s~',
['no_vehicles_nearby'] = 'aucun véhicule à proximité',
['traffic_interaction'] = 'Interaction Voirie',
['cone'] = 'plot',
['barrier'] = 'barrière',
['spikestrips'] = 'herse',
['box'] = 'caisse',
['cash'] = 'caisse',
--ID Card Menu
['name'] = 'nom : ',
['bac'] = 'alcoolémie : ',
--Body Search Menu
['confiscate_dirty'] = 'confisquer argent sale : $',
['guns_label'] = '--- Armes ---',
['confiscate'] = 'confisquer ',
['inventory_label'] = '--- Inventaire ---',
['confiscate_inv'] = 'confisquer x',
['traffic_offense'] = 'code de la route',
['minor_offense'] = 'délit mineur',
['average_offense'] = 'délit moyen',
['major_offense'] = 'délit grave',
['fine_total'] = 'amende : ',
--Vehicle Info Menu
['plate'] = 'N°: ',
['owner_unknown'] = 'propriétaire : Inconnu',
['owner'] = 'propriétaire : ',
--Weapons Menus
['get_weapon_menu'] = 'armurerie - Prendre Arme',
['put_weapon_menu'] = 'armurerie - Déposer Arme',
['buy_weapon_menu'] = 'armurerie - Acheter Armes',
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
--Boss Menu
['take_company_money'] = 'retirer argent société',
['deposit_money'] = 'déposer argent',
['amount_of_withdrawal'] = 'montant du retrait',
['invalid_amount'] = 'montant invalide',
['amount_of_deposit'] = 'montant du dépôt',
['open_bossmenu'] = 'appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
--Misc
['remove_object'] = 'appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet',
['map_blip'] = 'Commissariat',
--Notifications
['from'] = '~s~ à ~b~',
['you_have_confinv'] = 'vous avez confisqué ~y~x',
['confinv'] = '~s~ vous a confisqué ~y~x',
['you_have_confdm'] = 'vous avez confisqué ~y~$',
['confdm'] = '~s~ vous a confisqué ~y~$',
['you_have_confweapon'] = 'vous avez confisqué ~y~x1 ',
['confweapon'] = '~s~ vous a confisqué ~y~x1 ',
['alert_police'] = 'alerte police',
--Authorized Vehicles
['police'] = 'véhicule de patrouille 1',
['police2'] = 'véhicule de patrouille 2',
['police3'] = 'véhicule de patrouille 3',
['police4'] = 'véhicule civil',
['policeb'] = 'moto',
['policet'] = 'van de transport',
}
+7 -7
View File
@@ -25,8 +25,8 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
targetXPlayer.removeInventoryItem(itemName, amount)
sourceXPlayer.addInventoryItem(itemName, amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, 'Vous avez confisqué ~y~x' .. amount .. ' ' .. label .. '~s~ à ~b~' .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. '~s~ vous a confisqué ~y~x' .. amount .. ' ' .. label )
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confinv') .. amount .. ' ' .. label .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confinv') .. amount .. ' ' .. label )
end
@@ -35,8 +35,8 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
targetXPlayer.removeAccountMoney(itemName, amount)
sourceXPlayer.addAccountMoney(itemName, amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, 'Vous avez confisqué ~y~$' .. amount .. '~s~ à ~b~' .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. '~s~ vous a confisqué ~y~$' .. amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confdm') .. amount .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confdm') .. amount)
end
@@ -45,8 +45,8 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
targetXPlayer.removeWeapon(itemName)
sourceXPlayer.addWeapon(itemName, amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, 'Vous avez confisqué ~y~x1 ' .. ESX.GetWeaponLabel(itemName) .. '~s~ à ~b~' .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. '~s~ vous a confisqué ~y~x1 ' .. ESX.GetWeaponLabel(itemName))
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confweapon') .. ESX.GetWeaponLabel(itemName) .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confweapon') .. ESX.GetWeaponLabel(itemName))
end
@@ -271,7 +271,7 @@ TriggerEvent('esx_phone:registerCallback', function(source, phoneNumber, message
for k, v in pairs(xPlayers) do
if v.job.name == 'police' then
TriggerEvent('esx_phone:getDistpatchRequestId', function(requestId)
TriggerClientEvent('esx_phone:onMessage', v.source, xPlayer.get('phoneNumber'), message, xPlayer.get('coords'), anon, 'Alerte police', requestId)
TriggerClientEvent('esx_phone:onMessage', v.source, xPlayer.get('phoneNumber'), message, xPlayer.get('coords'), anon, _('alert_police'), requestId)
end)
end
end