mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
c51122b195
Maintains compatibility with previous versions
94 lines
2.6 KiB
Lua
94 lines
2.6 KiB
Lua
ESX = nil
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local loadingScreenFinished = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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RegisterNetEvent('esx_identity:alreadyRegistered')
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AddEventHandler('esx_identity:alreadyRegistered', function()
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while not loadingScreenFinished do
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Citizen.Wait(100)
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end
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TriggerEvent('esx_skin:playerRegistered')
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end)
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AddEventHandler('esx:loadingScreenOff', function()
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loadingScreenFinished = true
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end)
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if not Config.UseDeferrals then
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local guiEnabled, isDead = false, false
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AddEventHandler('esx:onPlayerDeath', function(data)
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isDead = true
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end)
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AddEventHandler('esx:onPlayerSpawn', function(spawn)
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isDead = false
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end)
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function EnableGui(state)
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SetNuiFocus(state, state)
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guiEnabled = state
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SendNUIMessage({
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type = "enableui",
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enable = state
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})
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end
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RegisterNetEvent('esx_identity:showRegisterIdentity')
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AddEventHandler('esx_identity:showRegisterIdentity', function()
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TriggerEvent('esx_skin:resetFirstSpawn')
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if not isDead then
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EnableGui(true)
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end
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end)
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RegisterNUICallback('register', function(data, cb)
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ESX.TriggerServerCallback('esx_identity:registerIdentity', function(callback)
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if callback then
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ESX.ShowNotification(_U('thank_you_for_registering'))
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EnableGui(false)
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if not ESX.GetConfig().Multichar then TriggerEvent('esx_skin:playerRegistered') end
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else
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ESX.ShowNotification(_U('registration_error'))
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end
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end, data)
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(5)
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if guiEnabled then
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DisableControlAction(0, 1, true) -- LookLeftRight
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DisableControlAction(0, 2, true) -- LookUpDown
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DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
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DisableControlAction(0, 142, true) -- MeleeAttackAlternate
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DisableControlAction(0, 30, true) -- MoveLeftRight
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DisableControlAction(0, 31, true) -- MoveUpDown
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DisableControlAction(0, 21, true) -- disable sprint
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DisableControlAction(0, 24, true) -- disable attack
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DisableControlAction(0, 25, true) -- disable aim
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DisableControlAction(0, 47, true) -- disable weapon
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DisableControlAction(0, 58, true) -- disable weapon
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DisableControlAction(0, 263, true) -- disable melee
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DisableControlAction(0, 264, true) -- disable melee
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DisableControlAction(0, 257, true) -- disable melee
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DisableControlAction(0, 140, true) -- disable melee
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DisableControlAction(0, 141, true) -- disable melee
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DisableControlAction(0, 143, true) -- disable melee
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DisableControlAction(0, 75, true) -- disable exit vehicle
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DisableControlAction(27, 75, true) -- disable exit vehicle
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end
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end
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end)
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end
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