mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
489 lines
12 KiB
Lua
489 lines
12 KiB
Lua
function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, lastPosition)
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local self = {}
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self.player = player
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self.accounts = accounts
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self.inventory = inventory
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self.job = job
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self.loadout = loadout
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self.name = name
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self.lastPosition = lastPosition
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self.source = self.player.get('source')
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self.identifier = self.player.get('identifier')
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self.setMoney = function(money)
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money = ESX.Math.Round(money)
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if money >= 0 then
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self.player.setMoney(money)
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else
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print(('es_extended: %s attempted exploiting! (reason: player tried setting -1 cash balance)'):format(self.identifier))
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end
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end
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self.getMoney = function()
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return self.player.get('money')
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end
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self.setBankBalance = function(money)
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money = ESX.Math.Round(money)
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if money >= 0 then
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self.player.setBankBalance(money)
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else
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print(('es_extended: %s attempted exploiting! (reason: player tried setting -1 bank balance)'):format(self.identifier))
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end
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end
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self.getBank = function()
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return self.player.get('bank')
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end
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self.getCoords = function()
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return self.player.get('coords')
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end
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self.setCoords = function(x, y, z)
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self.player.coords = {x = x, y = y, z = z}
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end
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self.kick = function(reason)
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self.player.kick(reason)
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end
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self.addMoney = function(money)
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money = ESX.Math.Round(money)
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if money >= 0 then
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self.player.addMoney(money)
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else
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print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 cash balance)'):format(self.identifier))
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end
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end
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self.removeMoney = function(money)
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money = ESX.Math.Round(money)
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if money >= 0 then
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self.player.removeMoney(money)
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else
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print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 cash balance)'):format(self.identifier))
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end
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end
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self.addBank = function(money)
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money = ESX.Math.Round(money)
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if money >= 0 then
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self.player.addBank(money)
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else
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print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 bank balance)'):format(self.identifier))
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end
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end
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self.removeBank = function(money)
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money = ESX.Math.Round(money)
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if money >= 0 then
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self.player.removeBank(money)
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else
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print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 bank balance)'):format(self.identifier))
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end
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end
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self.displayMoney = function(money)
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self.player.displayMoney(money)
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end
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self.displayBank = function(money)
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self.player.displayBank(money)
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end
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self.setSessionVar = function(key, value)
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self.player.setSessionVar(key, value)
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end
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self.getSessionVar = function(k)
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return self.player.getSessionVar(k)
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end
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self.getPermissions = function()
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return self.player.getPermissions()
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end
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self.setPermissions = function(p)
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self.player.setPermissions(p)
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end
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self.getIdentifier = function()
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return self.player.getIdentifier()
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end
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self.getGroup = function()
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return self.player.getGroup()
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end
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self.set = function(k, v)
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self.player.set(k, v)
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end
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self.get = function(k)
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return self.player.get(k)
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end
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self.getPlayer = function()
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return self.player
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end
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self.getAccounts = function()
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local accounts = {}
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for i=1, #Config.Accounts, 1 do
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if Config.Accounts[i] == 'bank' then
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table.insert(accounts, {
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name = 'bank',
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money = self.get('bank'),
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label = Config.AccountLabels['bank']
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})
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else
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for j=1, #self.accounts, 1 do
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if self.accounts[j].name == Config.Accounts[i] then
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table.insert(accounts, self.accounts[j])
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end
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end
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end
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end
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return accounts
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end
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self.getAccount = function(a)
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if a == 'bank' then
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return {
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name = 'bank',
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money = self.get('bank'),
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label = Config.AccountLabels['bank']
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}
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end
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for i=1, #self.accounts, 1 do
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if self.accounts[i].name == a then
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return self.accounts[i]
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end
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end
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end
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self.getInventory = function()
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return self.inventory
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end
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self.getJob = function()
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return self.job
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end
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self.getLoadout = function()
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return self.loadout
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end
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self.getName = function()
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return self.name
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end
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self.setName = function(newName)
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self.name = newName
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end
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self.getLastPosition = function()
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if self.lastPosition and self.lastPosition.x and self.lastPosition.y and self.lastPosition.z then
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self.lastPosition.x = ESX.Math.Round(self.lastPosition.x, 1)
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self.lastPosition.y = ESX.Math.Round(self.lastPosition.y, 1)
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self.lastPosition.z = ESX.Math.Round(self.lastPosition.z, 1)
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end
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return self.lastPosition
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end
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self.setLastPosition = function(position)
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self.lastPosition = position
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end
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self.getMissingAccounts = function(cb)
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MySQL.Async.fetchAll('SELECT * FROM `user_accounts` WHERE `identifier` = @identifier', {
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['@identifier'] = self.getIdentifier()
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}, function(result)
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local missingAccounts = {}
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for i=1, #Config.Accounts, 1 do
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if Config.Accounts[i] ~= 'bank' then
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local found = false
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for j=1, #result, 1 do
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if Config.Accounts[i] == result[j].name then
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found = true
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break
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end
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end
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if not found then
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table.insert(missingAccounts, Config.Accounts[i])
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end
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end
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end
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cb(missingAccounts)
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end)
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end
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self.createAccounts = function(missingAccounts, cb)
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for i=1, #missingAccounts, 1 do
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MySQL.Async.execute('INSERT INTO `user_accounts` (identifier, name) VALUES (@identifier, @name)', {
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['@identifier'] = self.getIdentifier(),
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['@name'] = missingAccounts[i]
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}, function(rowsChanged)
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if cb ~= nil then
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cb()
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end
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end)
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end
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end
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self.setAccountMoney = function(acc, money)
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if money < 0 then
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print(('es_extended: %s attempted exploiting! (reason: player tried setting -1 account balance)'):format(self.identifier))
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return
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end
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local account = self.getAccount(acc)
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local prevMoney = account.money
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local newMoney = ESX.Math.Round(money)
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account.money = newMoney
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if acc == 'bank' then
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self.set('bank', newMoney)
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end
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TriggerClientEvent('esx:setAccountMoney', self.source, account)
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end
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self.addAccountMoney = function(acc, money)
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if money < 0 then
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print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 account balance)'):format(self.identifier))
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return
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end
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local account = self.getAccount(acc)
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local newMoney = account.money + ESX.Math.Round(money)
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account.money = newMoney
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if acc == 'bank' then
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self.set('bank', newMoney)
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end
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TriggerClientEvent('esx:setAccountMoney', self.source, account)
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end
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self.removeAccountMoney = function(a, m)
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if m < 0 then
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print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 account balance)'):format(self.identifier))
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return
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end
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local account = self.getAccount(a)
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local newMoney = account.money - m
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account.money = newMoney
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if a == 'bank' then
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self.set('bank', newMoney)
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end
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TriggerClientEvent('esx:setAccountMoney', self.source, account)
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end
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self.getInventoryItem = function(name)
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for i=1, #self.inventory, 1 do
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if self.inventory[i].name == name then
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return self.inventory[i]
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end
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end
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end
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self.addInventoryItem = function(name, count)
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local item = self.getInventoryItem(name)
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local newCount = item.count + count
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item.count = newCount
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TriggerEvent('esx:onAddInventoryItem', self.source, item, count)
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TriggerClientEvent('esx:addInventoryItem', self.source, item, count)
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end
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self.removeInventoryItem = function(name, count)
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local item = self.getInventoryItem(name)
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local newCount = item.count - count
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item.count = newCount
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TriggerEvent('esx:onRemoveInventoryItem', self.source, item, count)
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TriggerClientEvent('esx:removeInventoryItem', self.source, item, count)
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end
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self.setInventoryItem = function(name, count)
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local item = self.getInventoryItem(name)
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local oldCount = item.count
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item.count = count
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if oldCount > item.count then
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TriggerEvent('esx:onRemoveInventoryItem', self.source, item, oldCount - item.count)
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TriggerClientEvent('esx:removeInventoryItem', self.source, item, oldCount - item.count)
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else
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TriggerEvent('esx:onAddInventoryItem', self.source, item, item.count - oldCount)
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TriggerClientEvent('esx:addInventoryItem', self.source, item, item.count - oldCount)
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end
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end
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self.setJob = function(job, grade)
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grade = tostring(grade)
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local lastJob = json.decode(json.encode(self.job))
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if ESX.DoesJobExist(job, grade) then
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local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
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self.job.id = jobObject.id
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self.job.name = jobObject.name
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self.job.label = jobObject.label
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self.job.grade = tonumber(grade)
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self.job.grade_name = gradeObject.name
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self.job.grade_label = gradeObject.label
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self.job.grade_salary = gradeObject.salary
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self.job.skin_male = {}
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self.job.skin_female = {}
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if gradeObject.skin_male ~= nil then
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self.job.skin_male = json.decode(gradeObject.skin_male)
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end
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if gradeObject.skin_female ~= nil then
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self.job.skin_female = json.decode(gradeObject.skin_female)
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end
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TriggerEvent('esx:setJob', self.source, self.job, lastJob)
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TriggerClientEvent('esx:setJob', self.source, self.job)
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else
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print(('es_extended: ignoring setJob for %s due to job not found!'):format(self.source))
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end
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end
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self.addWeapon = function(weaponName, ammo)
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local weaponLabel = ESX.GetWeaponLabel(weaponName)
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if not self.hasWeapon(weaponName) then
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table.insert(self.loadout, {
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name = weaponName,
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ammo = ammo,
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label = weaponLabel,
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components = {}
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})
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end
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TriggerClientEvent('esx:addWeapon', self.source, weaponName, ammo)
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TriggerClientEvent('esx:addInventoryItem', self.source, {label = weaponLabel}, 1)
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end
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self.addWeaponComponent = function(weaponName, weaponComponent)
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local loadoutNum, weapon = self.getWeapon(weaponName)
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if self.hasWeaponComponent(weaponName, weaponComponent) then
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return
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end
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table.insert(self.loadout[loadoutNum].components, weaponComponent)
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TriggerClientEvent('esx:addWeaponComponent', self.source, weaponName, weaponComponent)
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end
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self.removeWeapon = function(weaponName, ammo)
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local weaponLabel
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for i=1, #self.loadout, 1 do
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if self.loadout[i].name == weaponName then
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weaponLabel = self.loadout[i].label
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for j=1, #self.loadout[i].components, 1 do
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TriggerClientEvent('esx:removeWeaponComponent', self.source, weaponName, self.loadout[i].components[j])
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end
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table.remove(self.loadout, i)
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break
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end
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end
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if weaponLabel then
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TriggerClientEvent('esx:removeWeapon', self.source, weaponName, ammo)
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TriggerClientEvent('esx:removeInventoryItem', self.source, {label = weaponLabel}, 1)
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end
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end
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self.removeWeaponComponent = function(weaponName, weaponComponent)
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local loadoutNum, weapon = self.getWeapon(weaponName)
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if not weapon then
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return
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end
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for i=1, #self.loadout[loadoutNum].components, 1 do
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if self.loadout[loadoutNum].components.name == weaponComponent then
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table.remove(self.loadout[loadoutNum].components, i)
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break
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end
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end
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TriggerClientEvent('esx:removeWeaponComponent', self.source, weaponName, weaponComponent)
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end
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self.hasWeaponComponent = function(weaponName, weaponComponent)
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local loadoutNum, weapon = self.getWeapon(weaponName)
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if not weapon then
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return false
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end
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for i=1, #weapon.components, 1 do
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if weapon.components[i] == weaponComponent then
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return true
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end
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end
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return false
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end
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self.hasWeapon = function(weaponName)
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for i=1, #self.loadout, 1 do
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if self.loadout[i].name == weaponName then
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return true
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end
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end
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return false
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end
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self.getWeapon = function(weaponName)
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for i=1, #self.loadout, 1 do
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if self.loadout[i].name == weaponName then
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return i, self.loadout[i]
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end
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end
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return nil
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end
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return self
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end
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