mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:18:54 +00:00
91 lines
4.3 KiB
Lua
91 lines
4.3 KiB
Lua
Locales['en'] = {
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-- Cloakroom
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['cloakroom'] = 'locker Room',
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['ems_clothes_civil'] = 'civilian Clothes',
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['ems_clothes_ems'] = 'EMS Clothes',
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-- Vehicles
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['ambulance'] = 'ambulance',
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['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
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['helicopter_buy'] = 'helicopter shop',
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['helicopter_garage'] = 'open garage',
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['helicopter_store'] = 'store helicopter in garage',
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['helicopter_garage_title'] = 'helicopter Garage',
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['helicopter_title'] = 'helicopter Actions',
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['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
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['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
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['garage_title'] = 'vehicle Actions',
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['garage_stored'] = 'stored',
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['garage_notstored'] = 'not in garage',
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['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
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['garage_has_stored'] = 'the vehicle has been stored in your garage',
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['garage_has_notstored'] = 'no nearby owned vehicles were found',
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['garage_notavailable'] = 'your vehicle is not stored in the garage.',
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['garage_blocked'] = 'there\'s no available spawn points!',
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['garage_empty'] = 'you dont have any vehicles in your garage.',
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['garage_released'] = 'your vehicle has been released from the garage.',
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['garage_store_nearby'] = 'there is no nearby vehicles.',
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['garage_storeditem'] = 'open garage',
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['garage_storeitem'] = 'store vehicle in garage',
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['garage_buyitem'] = 'vehicle shop',
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['shop_item'] = '$%s',
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['vehicleshop_title'] = 'vehicle Shop',
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['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
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['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
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['vehicleshop_money'] = 'you cannot afford that vehicle',
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['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
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['confirm_no'] = 'no',
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['confirm_yes'] = 'yes',
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-- Action Menu
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['hospital'] = 'hospital',
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['revive_inprogress'] = 'a revive is in progress!',
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['revive_complete'] = 'you have revived ~y~%s~s~',
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['revive_complete_award'] = 'you have revived ~y~%s~s~ and earned ~g~$%s~s~!',
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['heal_inprogress'] = 'you are healing!',
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['heal_complete'] = 'you have healed ~y~%s~s~',
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['no_players'] = 'no players nearby',
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['no_vehicles'] = 'no vehicles nearby',
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['player_not_unconscious'] = 'that player is not unconscious!',
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['player_not_conscious'] = 'that player is not conscious!',
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-- Boss Menu
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['boss_actions'] = 'boss Actions',
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-- Misc
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['invalid_amount'] = '~r~Invalid amount',
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['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
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['deposit_amount'] = 'deposit Amount',
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['money_withdraw'] = 'amount withdrawn',
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['fast_travel'] = 'press ~INPUT_CONTEXT~ to fast travel.',
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['open_pharmacy'] = 'press ~INPUT_CONTEXT~ to open the pharmacy.',
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['pharmacy_menu_title'] = 'pharmacy',
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['pharmacy_take'] = 'take <span style="color:blue;">%s</span>',
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['medikit'] = 'medikit',
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['bandage'] = 'bandage',
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['max_item'] = 'You are already carrying enough.',
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-- F6 Menu
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['ems_menu'] = 'EMS Menu',
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['ems_menu_title'] = 'ambulance - EMS Menu',
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['ems_menu_revive'] = 'revive Player',
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['ems_menu_putincar'] = 'put in Vehicle',
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['ems_menu_small'] = 'heal small wounds',
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['ems_menu_big'] = 'treat serious injuries',
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-- Phone
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['alert_ambulance'] = 'alert Ambulance',
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-- Death
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['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
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['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
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['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
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['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
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['distress_send'] = 'press [~b~G~s~] to send distress signal',
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['distress_sent'] = 'distress signal has been sent to available units!',
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['distress_message'] = 'medical attention required: unconscious citizen!',
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['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
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-- Revive
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['revive_help'] = 'revive a player',
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-- Item
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['used_medikit'] = 'You have used ~y~1x~s~ medikit',
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['used_bandage'] = 'You have used ~y~1x~s~ bandage',
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['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
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['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
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['healed'] = 'you have been treated.',
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}
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