Files
esx_core/client/main.lua
T
ElPumpo 0fd3440bb5 Fixed #42, minor changes
- Removed unfinished DE locale
- Enforced 2 space indent for locale files
- Proper indenting
2018-09-29 00:05:22 +02:00

448 lines
16 KiB
Lua

local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local Vehicles = {}
local PlayerData = {}
local lsMenuIsShowed = false
local isInLSMarker = false
local myCar = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
ESX.TriggerServerCallback('esx_lscustom:getVehiclesPrices', function(vehicles)
Vehicles = vehicles
end)
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
end)
RegisterNetEvent('esx_lscustom:installMod')
AddEventHandler('esx_lscustom:installMod', function()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
myCar = ESX.Game.GetVehicleProperties(vehicle)
TriggerServerEvent('esx_lscustom:refreshOwnedVehicle', myCar)
end)
RegisterNetEvent('esx_lscustom:cancelInstallMod')
AddEventHandler('esx_lscustom:cancelInstallMod', function()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
ESX.Game.SetVehicleProperties(vehicle, myCar)
end)
function OpenLSMenu(elems, menuName, menuTitle, parent)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), menuName,
{
title = menuTitle,
align = 'top-left',
elements = elems
}, function(data, menu)
local isRimMod, found = false, false
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if data.current.modType == "modFrontWheels" then
isRimMod = true
end
for k,v in pairs(Config.Menus) do
if k == data.current.modType or isRimMod then
if data.current.label == _U('by_default') or string.match(data.current.label, _U('installed')) then
ESX.ShowNotification(_U('already_own', data.current.label))
TriggerEvent('esx_lscustom:installMod')
else
local vehiclePrice = 50000
for i=1, #Vehicles, 1 do
if GetEntityModel(vehicle) == GetHashKey(Vehicles[i].model) then
vehiclePrice = Vehicles[i].price
break
end
end
if isRimMod then
price = math.floor(vehiclePrice * data.current.price / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
elseif v.modType == 11 or v.modType == 12 or v.modType == 13 or v.modType == 15 or v.modType == 16 then
price = math.floor(vehiclePrice * v.price[data.current.modNum + 1] / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
elseif v.modType == 17 then
price = math.floor(vehiclePrice * v.price[1] / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
else
price = math.floor(vehiclePrice * v.price / 100)
TriggerServerEvent("esx_lscustom:buyMod", price)
end
end
menu.close()
found = true
break
end
end
if not found then
GetAction(data.current)
end
end, function(data, menu) -- on cancel
menu.close()
TriggerEvent('esx_lscustom:cancelInstallMod')
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
SetVehicleDoorsShut(vehicle, false)
if parent == nil then
lsMenuIsShowed = false
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
FreezeEntityPosition(vehicle, false)
myCar = {}
end
end, function(data, menu) -- on change
UpdateMods(data.current)
end)
end
function UpdateMods(data)
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if data.modType ~= nil then
local props = {}
if data.wheelType ~= nil then
props['wheels'] = data.wheelType
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
elseif data.modType == 'neonColor' then
if data.modNum[1] == 0 and data.modNum[2] == 0 and data.modNum[3] == 0 then
props['neonEnabled'] = { false, false, false, false }
else
props['neonEnabled'] = { true, true, true, true }
end
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
elseif data.modType == 'tyreSmokeColor' then
props['modSmokeEnabled'] = true
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
end
props[data.modType] = data.modNum
ESX.Game.SetVehicleProperties(vehicle, props)
end
end
function GetAction(data)
local elements = {}
local menuName = ''
local menuTitle = ''
local parent = nil
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local currentMods = ESX.Game.GetVehicleProperties(vehicle)
if data.value == 'modSpeakers' or
data.value == 'modTrunk' or
data.value == 'modHydrolic' or
data.value == 'modEngineBlock' or
data.value == 'modAirFilter' or
data.value == 'modStruts' or
data.value == 'modTank' then
SetVehicleDoorOpen(vehicle, 4, false)
SetVehicleDoorOpen(vehicle, 5, false)
elseif data.value == 'modDoorSpeaker' then
SetVehicleDoorOpen(vehicle, 0, false)
SetVehicleDoorOpen(vehicle, 1, false)
SetVehicleDoorOpen(vehicle, 2, false)
SetVehicleDoorOpen(vehicle, 3, false)
else
SetVehicleDoorsShut(vehicle, false)
end
local vehiclePrice = 50000
for i=1, #Vehicles, 1 do
if GetEntityModel(vehicle) == GetHashKey(Vehicles[i].model) then
vehiclePrice = Vehicles[i].price
break
end
end
for k,v in pairs(Config.Menus) do
if data.value == k then
menuName = k
menuTitle = v.label
parent = v.parent
if v.modType ~= nil then
if v.modType == 22 then
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = false})
elseif v.modType == 'neonColor' or v.modType == 'tyreSmokeColor' then -- disable neon
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = {0, 0, 0}})
elseif v.modType == 'color1' or v.modType == 'color2' or v.modType == 'pearlescentColor' or v.modType == 'wheelColor' then
local num = myCar[v.modType]
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = num})
elseif v.modType == 17 then
table.insert(elements, {label = " " .. _U('no_turbo'), modType = k, modNum = false})
else
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = -1})
end
if v.modType == 14 then -- HORNS
for j = 0, 51, 1 do
local _label = ''
if j == currentMods.modHorns then
_label = GetHornName(j) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price / 100)
_label = GetHornName(j) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
elseif v.modType == 'plateIndex' then -- PLATES
for j = 0, 4, 1 do
local _label = ''
if j == currentMods.plateIndex then
_label = GetPlatesName(j) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price / 100)
_label = GetPlatesName(j) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
elseif v.modType == 22 then -- NEON
local _label = ''
if currentMods.modXenon then
_label = _U('neon') .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price / 100)
_label = _U('neon') .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = true})
elseif v.modType == 'neonColor' or v.modType == 'tyreSmokeColor' then -- NEON & SMOKE COLOR
local neons = GetNeons()
price = math.floor(vehiclePrice * v.price / 100)
for i=1, #neons, 1 do
table.insert(elements, {
label = '<span style="color:rgb(' .. neons[i].r .. ',' .. neons[i].g .. ',' .. neons[i].b .. ');">' .. neons[i].label .. ' - <span style="color:green;">$' .. price .. '</span>',
modType = k,
modNum = { neons[i].r, neons[i].g, neons[i].b }
})
end
elseif v.modType == 'color1' or v.modType == 'color2' or v.modType == 'pearlescentColor' or v.modType == 'wheelColor' then -- RESPRAYS
local colors = GetColors(data.color)
for j = 1, #colors, 1 do
local _label = ''
price = math.floor(vehiclePrice * v.price / 100)
_label = colors[j].label .. ' - <span style="color:green;">$' .. price .. ' </span>'
table.insert(elements, {label = _label, modType = k, modNum = colors[j].index})
end
elseif v.modType == 'windowTint' then -- WINDOWS TINT
for j = 1, 5, 1 do
local _label = ''
if j == currentMods.modHorns then
_label = GetWindowName(j) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price / 100)
_label = GetWindowName(j) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
elseif v.modType == 23 then -- WHEELS RIM & TYPE
local props = {}
props['wheels'] = v.wheelType
ESX.Game.SetVehicleProperties(vehicle, props)
local modCount = GetNumVehicleMods(vehicle, v.modType)
for j = 0, modCount, 1 do
local modName = GetModTextLabel(vehicle, v.modType, j)
if modName ~= nil then
local _label = ''
if j == currentMods.modFrontWheels then
_label = GetLabelText(modName) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price / 100)
_label = GetLabelText(modName) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = 'modFrontWheels', modNum = j, wheelType = v.wheelType, price = v.price})
end
end
elseif v.modType == 11 or v.modType == 12 or v.modType == 13 or v.modType == 15 or v.modType == 16 then
local modCount = GetNumVehicleMods(vehicle, v.modType) -- UPGRADES
for j = 0, modCount, 1 do
local _label = ''
if j == currentMods[k] then
_label = _U('level', j+1) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price[j+1] / 100)
_label = _U('level', j+1) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
if j == modCount-1 then
break
end
end
elseif v.modType == 17 then -- TURBO
local _label = ''
if currentMods[k] then
_label = 'Turbo - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
_label = 'Turbo - <span style="color:green;">$' .. math.floor(vehiclePrice * v.price[1] / 100) .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = true})
else
local modCount = GetNumVehicleMods(vehicle, v.modType) -- BODYPARTS
for j = 0, modCount, 1 do
local modName = GetModTextLabel(vehicle, v.modType, j)
if modName ~= nil then
local _label = ''
if j == currentMods[k] then
_label = GetLabelText(modName) .. ' - <span style="color:cornflowerblue;">'.. _U('installed') ..'</span>'
else
price = math.floor(vehiclePrice * v.price / 100)
_label = GetLabelText(modName) .. ' - <span style="color:green;">$' .. price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
end
end
else
if data.value == 'primaryRespray' or data.value == 'secondaryRespray' or data.value == 'pearlescentRespray' or data.value == 'modFrontWheelsColor' then
for i=1, #Config.Colors, 1 do
if data.value == 'primaryRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'color1', color = Config.Colors[i].value})
elseif data.value == 'secondaryRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'color2', color = Config.Colors[i].value})
elseif data.value == 'pearlescentRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'pearlescentColor', color = Config.Colors[i].value})
elseif data.value == 'modFrontWheelsColor' then
table.insert(elements, {label = Config.Colors[i].label, value = 'wheelColor', color = Config.Colors[i].value})
end
end
else
for l,w in pairs(v) do
if l ~= 'label' and l ~= 'parent' then
table.insert(elements, {label = w, value = l})
end
end
end
end
break
end
end
table.sort(elements, function(a, b)
return a.label < b.label
end)
OpenLSMenu(elements, menuName, menuTitle, parent)
end
-- Blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
local blip = AddBlipForCoord(v.Pos.x, v.Pos.y, v.Pos.z)
SetBlipSprite(blip, 72)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.Name)
EndTextCommandSetBlipName(blip)
end
end)
-- Activate menu when player is inside marker
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) then
local coords = GetEntityCoords(PlayerPedId())
local currentZone = nil
local zone = nil
local lastZone = nil
if (PlayerData.job ~= nil and PlayerData.job.name == 'mecano') or Config.IsMecanoJobOnly == false then
for k,v in pairs(Config.Zones) do
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x then
isInLSMarker = true
ESX.ShowHelpNotification(v.Hint)
break
else
isInLSMarker = false
end
end
end
if IsControlJustReleased(0, Keys['E']) and not lsMenuIsShowed and isInLSMarker then
if (PlayerData.job ~= nil and PlayerData.job.name == 'mecano') or Config.IsMecanoJobOnly == false then
lsMenuIsShowed = true
local vehicle = GetVehiclePedIsIn(playerPed, false)
FreezeEntityPosition(vehicle, true)
myCar = ESX.Game.GetVehicleProperties(vehicle)
ESX.UI.Menu.CloseAll()
GetAction({value = 'main'})
end
end
if isInLSMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
end
if not isInLSMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
end
end
end
end)
-- Prevent Free Tunning Bug
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if lsMenuIsShowed then
DisableControlAction(2, Keys['F1'], true)
DisableControlAction(2, Keys['F2'], true)
DisableControlAction(2, Keys['F3'], true)
DisableControlAction(2, Keys['F6'], true)
DisableControlAction(2, Keys['F7'], true)
DisableControlAction(2, Keys['F'], true)
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Citizen.Wait(500)
end
end
end)