Setting jobs on players causes grade check to return an error rather than the check itself.
`if PlayerData.job.grade >= 3 then` returns `Attempt to compare number with string`
- Improved paycheck system
- we now take society money if there is any, or else the employees wont get a salary at all
- now using ESX.ShowAdvancedNotifications
- /giveweapon now takes ammo as an argument
- improved Swedish translation
- hide actions in the inventory menu if they cannot be done.
- general code improvements, cleanup
- reworked /setmoney [id] [money type] [amount]
- implemented /disc (/disconnect)
- the give submenu does no longer appear if there's no one nearby
- if you have 0 cash, bank or black money it wont appear in your f2 inventory
- when selecting a item, let the item label be the title of the menu (inventory menu)
- minor improvements