Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
* Add simplified Chinese and traditional Chinese language
* Update tc.lua
* Added new translations
* Added new translations
* Update sc.lua
* Update tc.lua
* Very final strings to translate
* Update sc.lua
* Update tc.lua
Co-authored-by: ElPumpo <samo_kol@hotmail.com>