Commit Graph

52 Commits

Author SHA1 Message Date
Linden 4aa9525fcf fix(client/main): Remove update triggerserverevent when modifying statuses (it only needed to trigger with the interval) 2021-06-14 17:49:00 +10:00
Linden acb264c027 revert(client/main): Go back to table.insert for GetStatusData
Not even sure why I did it as size+1 and not i; but doesn't seem to work with index anyway.
Fixes nil value after dying
2021-06-07 11:14:54 +10:00
ESXCrackhead 6aed226671 Merge pull request #58 from thelindat/patch-1
fix(client/main): Ensure the hud displays initially; get the visibility of statusbars correctly
2021-06-06 17:14:18 -05:00
Linden 97d7e5186b fix(client/main): Ensure the hud displays initially; get the visibility of statusbars correctly 2021-06-07 08:07:10 +10:00
Taso d752235eb4 Merge pull request #57 from thelindat/master
refactor+fix(server/main): Check if using Legacy; use ternary to define xPlayers; fixed incorrect values when defining xPlayer
2021-06-05 18:23:41 -04:00
Linden b3c20e174b fix(server/main): Fix incorrect values (if v is table, xPlayer equals v; else GetPlayerFromId(v)) 2021-06-06 05:57:46 +10:00
Linden 16b1fc3316 refactor(server/main): Cache if ESX.GetExtendedPlayers() exists; use short-circuit evaluation to define xPlayers 2021-06-05 12:35:16 +10:00
Taso bbc848e699 Merge pull request #56 from thelindat/master
(legacy): Resolve server hitches; add support for relogging; (general): improved clientside performance
2021-06-04 21:41:32 -04:00
Linden 16d97ec1e3 chore(config): Define the default value for Display 2021-06-04 13:15:44 +10:00
Linden 20b2319e97 refactor(client/main): Remove unused variable; optimisations
- Status.max was never defined anywhere (always nil) and was not referenced anywhere
- Add a toggle for status bars (Config.Display); setting to false reduces CPU usage
- onTick thread no longer retrieves StatusData twice; receives the minimal data then adds the other variables if Display is enabled
2021-06-04 13:14:56 +10:00
Linden 98687c3b38 fix(nui/js): Use the percent value already being sent by Lua 2021-06-04 12:59:15 +10:00
Linden 5a8e750287 fix(client/main): Disable status bars after relogging 2021-06-04 11:45:22 +10:00
Linden 97289e615b fix(client/main): Prevent multiple onTick threads from running at once after relogging 2021-06-04 11:41:57 +10:00
Linden 0cc776dfc3 refactor(server/main): Removed duplicate code and use type when defining xPlayer 2021-06-03 07:12:09 +10:00
Linden ee3d1d024f improvement(server/main): Use the new xPlayer loop when restarting the resource 2021-05-28 10:29:02 +10:00
Linden d876399bab chore(server/main): Removed leftover debug code 2021-05-28 10:08:26 +10:00
Linden b823e7d557 fix(legacy/multichar): Clear player status when logging out 2021-05-28 09:58:24 +10:00
Linden ae9cde16e8 improvement(server/main): Use the new xPlayer loop when using ESX Legacy 2021-05-28 09:55:32 +10:00
LazarusOfTheFallen 3d526522fa Merge pull request #50 from Tinky124/patch-1
Fix server hitch warning
2021-02-02 16:59:02 -06:00
Tinky 74335672ea Fixed losing functionality when restarting script 2021-02-02 19:28:48 -01:00
LazarusOfTheFallen 3f09616dfc Merge pull request #44 from PainedPsyche/master
fix for status values reset on login bug (issue #39)
2021-02-01 14:51:54 -06:00
Tinky ea844e81da Better just to remove this... Too many hitch 2021-01-24 21:17:01 +01:00
Tinky 49f1668b0a Fix server hitch warning 2021-01-23 21:19:32 +01:00
ArkSeyonet ce3fe5465c Merge pull request #49 from steveski/master
Update main.lua
2021-01-11 17:07:46 -06:00
Stephen York a12046120c Update main.lua
Added player count to avoid running script when no players are on
2021-01-07 10:29:05 +11:00
Stephen York 925bd4559e Update main.lua
Replace recursive call to saveData with CreateThread and a timer.
Loop now builds when and where clauses for a set operation update against multiple records with a single mysql execute rather than a single update PER player.
2021-01-04 12:53:56 +11:00
PainedPsyche a101f4d3dd fix for a bug where satus values were not properly loading database data client side resulting in the values resetting to default on login 2020-11-04 20:03:50 +01:00
Jérémie N'gadi bce4abf4b5 Merge pull request #34 from ArkSeyonet/master
Update esx_status
2020-05-16 10:22:11 +02:00
ArkSeyonet 6e072d6f83 Update esx_status
Edited to not show UI until loading screen is off
2020-05-15 17:21:49 -05:00
ElPumpo 59c51e6daf Update esx_status.sql 2020-04-14 16:53:17 +02:00
rex2630 e98ad1f1a5 Replace __resource.lua with fxmanifest.lua 2020-01-19 17:28:35 +01:00
rex2630 bb13bd9092 Update README.md 2020-01-19 17:27:54 +01:00
ElPumpo 77a7080e38 Implemented unregisterStatus and fixed restarting script midgame 2019-06-08 13:11:28 +02:00
ElPumpo 4b46663c96 Trigger esx_status:onTick on tick 2018-12-02 20:30:20 +01:00
ElPumpo e56d700df4 Revert respect ESX config 2018-11-11 14:10:57 +01:00
ElPumpo 74653246b0 Performance, respect EnableHud from ESX 2018-11-03 21:53:44 +01:00
nearbyplayer 043d406461 Repo Update 2018-08-10 00:56:03 -04:00
ElPumpo 94fa8619f3 Fixed error setting status on a unknown player 2018-04-09 01:49:11 +02:00
Jérémie N'gadi 3cfe679ef2 chore(resource): Add version 2017-09-15 15:43:25 +02:00
Jérémie N'gadi 90dd6bc967 Update LICENSE.txt 2017-09-14 23:18:45 +02:00
Jérémie N'gadi 417c32a48a Merge branch 'master' of https://github.com/FXServer-ESX/fxserver-esx_status 2017-09-12 11:11:23 +02:00
Jérémie N'gadi d39a960552 Add status percent 2017-09-12 11:11:14 +02:00
renaiku a6e54c9aa2 fixed source at playerdrop 2017-09-11 03:18:00 +02:00
Jérémie N'gadi 58ab6be31e Fix lags 2017-09-02 12:15:18 +02:00
Jérémie N'gadi 1dfeee2a18 Increase TickTime 2017-08-23 10:17:58 +02:00
Jérémie N'gadi 6384476016 Fix GetPlayers() + add GetPercent() 2017-08-22 00:58:59 +02:00
Jérémie N'gadi ba645e080a Add LICENSE.txt 2017-08-12 22:51:53 +02:00
Jérémie N'gadi 6e0a1a31ed Fix StatusMax 2017-08-12 13:12:59 +02:00
Jérémie N'gadi 09d76deef3 Add files 2017-08-12 11:35:52 +02:00
Jérémie N'gadi 944de1000d Update README.md 2017-08-12 11:33:15 +02:00