Merge branch 'dev' into esx_notify-position

This commit is contained in:
alexistb2904
2025-08-21 19:48:10 +00:00
69 changed files with 1460 additions and 1287 deletions
+4
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@@ -385,6 +385,7 @@ CREATE TABLE `society_moneywash` (
CREATE TABLE `users` (
`identifier` varchar(60) NOT NULL,
`ssn` VARCHAR(11) NOT NULL,
`accounts` longtext DEFAULT NULL,
`group` varchar(50) DEFAULT 'user',
`inventory` longtext DEFAULT NULL,
@@ -847,6 +848,9 @@ ALTER TABLE `users`
ADD PRIMARY KEY (`identifier`),
ADD UNIQUE KEY `id` (`id`);
ALTER TABLE `users`
ADD UNIQUE KEY `unique_ssn` (`ssn`);
--
-- Indexes for table `user_licenses`
--
+1 -1
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@@ -4,6 +4,6 @@ game 'gta5'
author 'ESX-Framework'
description 'Allows resources to Run tasks at specific intervals.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
server_script 'server/main.lua'
+4 -265
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@@ -1,4 +1,5 @@
---@return boolean
---@diagnostic disable-next-line: duplicate-set-field
function ESX.IsPlayerLoaded()
return ESX.PlayerLoaded
end
@@ -560,7 +561,8 @@ function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked)
local modelHash = ESX.Streaming.RequestModel(model)
if not modelHash then
if promise then
return promise:reject(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
promise:reject(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
return
end
error(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
end
@@ -1271,275 +1273,12 @@ function ESX.GetAccount(account)
return nil
end
---@return nil
function ESX.ShowInventory()
if not Config.EnableDefaultInventory then
return
end
local playerPed = ESX.PlayerData.ped
local elements = {
{ unselectable = true, icon = "fas fa-box" },
}
local currentWeight = 0
for i = 1, #ESX.PlayerData.accounts do
if ESX.PlayerData.accounts[i].money > 0 then
local formattedMoney = TranslateCap("locale_currency", ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
local canDrop = ESX.PlayerData.accounts[i].name ~= "bank"
elements[#elements + 1] = {
icon = "fas fa-money-bill-wave",
title = ('%s: <span style="color:green;">%s</span>'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
count = ESX.PlayerData.accounts[i].money,
type = "item_account",
value = ESX.PlayerData.accounts[i].name,
usable = false,
rare = false,
canRemove = canDrop,
}
end
end
for i = 1, #ESX.PlayerData.inventory do
local v = ESX.PlayerData.inventory[i]
if v.count > 0 then
currentWeight = currentWeight + (v.weight * v.count)
elements[#elements + 1] = {
icon = "fas fa-box",
title = ("%s x%s"):format(v.label, v.count),
count = v.count,
type = "item_standard",
value = v.name,
usable = v.usable,
rare = v.rare,
canRemove = v.canRemove,
}
end
end
elements[1].title = TranslateCap("inventory", currentWeight, Config.MaxWeight)
for i = 1, #Config.Weapons do
local v = Config.Weapons[i]
local weaponHash = joaat(v.name)
if HasPedGotWeapon(playerPed, weaponHash, false) then
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
elements[#elements + 1] = {
icon = "fas fa-gun",
title = v.ammo and ("%s - %s %s"):format(v.label, ammo, v.ammo.label) or v.label,
count = 1,
type = "item_weapon",
value = v.name,
usable = false,
rare = false,
ammo = ammo,
canGiveAmmo = (v.ammo ~= nil),
canRemove = true,
}
end
end
ESX.CloseContext()
ESX.OpenContext("right", elements, function(_, element)
local player, distance = ESX.Game.GetClosestPlayer()
local elements2 = {}
if element.usable then
elements2[#elements2 + 1] = {
icon = "fas fa-utensils",
title = TranslateCap("use"),
action = "use",
type = element.type,
value = element.value,
}
end
if element.canRemove then
if player ~= -1 and distance <= 3.0 then
elements2[#elements2 + 1] = {
icon = "fas fa-hands",
title = TranslateCap("give"),
action = "give",
type = element.type,
value = element.value,
}
end
elements2[#elements2 + 1] = {
icon = "fas fa-trash",
title = TranslateCap("remove"),
action = "remove",
type = element.type,
value = element.value,
}
end
if element.type == "item_weapon" and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
elements2[#elements2 + 1] = {
icon = "fas fa-gun",
title = TranslateCap("giveammo"),
action = "give_ammo",
type = element.type,
value = element.value,
}
end
elements2[#elements2 + 1] = {
icon = "fas fa-arrow-left",
title = TranslateCap("return"),
action = "return",
}
ESX.OpenContext("right", elements2, function(_, element2)
local item, itemType = element2.value, element2.type
if element2.action == "give" then
local playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
if #playersNearby > 0 then
local players = {}
local elements3 = {
{ unselectable = true, icon = "fas fa-users", title = "Nearby Players" },
}
for currentNearbyPlayerIndex = 1, #playersNearby do
players[GetPlayerServerId(playersNearby[currentNearbyPlayerIndex])] = true
end
ESX.TriggerServerCallback("esx:getPlayerNames", function(returnedPlayers)
for playerId, playerName in pairs(returnedPlayers) do
elements3[#elements3 + 1] = {
icon = "fas fa-user",
title = playerName,
playerId = playerId,
}
end
ESX.OpenContext("right", elements3, function(_, element3)
local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(element3.playerId), element3.playerId
playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
playersNearby = ESX.Table.Set(playersNearby)
if playersNearby[selectedPlayer] then
local selectedPlayerPed = GetPlayerPed(selectedPlayer)
if IsPedOnFoot(selectedPlayerPed) and not IsPedFalling(selectedPlayerPed) then
if itemType == "item_weapon" then
TriggerServerEvent("esx:giveInventoryItem", selectedPlayerId, itemType, item, nil)
ESX.CloseContext()
else
local elementsG = {
{ unselectable = true, icon = "fas fa-trash", title = element.title },
{ icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000 },
{ icon = "fas fa-check-double", title = "Confirm", val = "confirm" },
}
ESX.OpenContext("right", elementsG, function(menuG, _)
local quantity = tonumber(menuG.eles[2].inputValue)
if quantity and quantity > 0 and element.count >= quantity then
TriggerServerEvent("esx:giveInventoryItem", selectedPlayerId, itemType, item, quantity)
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap("amount_invalid"))
end
end)
end
else
ESX.ShowNotification(TranslateCap("in_vehicle"))
end
else
ESX.ShowNotification(TranslateCap("players_nearby"))
ESX.CloseContext()
end
end)
end, players)
end
elseif element2.action == "remove" then
if IsPedOnFoot(playerPed) and not IsPedFalling(playerPed) then
local dict, anim = "weapons@first_person@aim_rng@generic@projectile@sticky_bomb@", "plant_floor"
ESX.Streaming.RequestAnimDict(dict)
if itemType == "item_weapon" then
ESX.CloseContext()
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
RemoveAnimDict(dict)
Wait(1000)
TriggerServerEvent("esx:removeInventoryItem", itemType, item)
else
local elementsR = {
{ unselectable = true, icon = "fas fa-trash", title = element.title },
{ icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to remove..", inputMin = 1, inputMax = 1000 },
{ icon = "fas fa-check-double", title = "Confirm", val = "confirm" },
}
ESX.OpenContext("right", elementsR, function(menuR, _)
local quantity = tonumber(menuR.eles[2].inputValue)
if quantity and quantity > 0 and element.count >= quantity then
ESX.CloseContext()
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
RemoveAnimDict(dict)
Wait(1000)
TriggerServerEvent("esx:removeInventoryItem", itemType, item, quantity)
else
ESX.ShowNotification(TranslateCap("amount_invalid"))
end
end)
end
end
elseif element2.action == "use" then
ESX.CloseContext()
TriggerServerEvent("esx:useItem", item)
elseif element2.action == "return" then
ESX.CloseContext()
ESX.ShowInventory()
elseif element2.action == "give_ammo" then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local pedAmmo = GetAmmoInPedWeapon(playerPed, joaat(item))
if IsPedOnFoot(closestPed) and not IsPedFalling(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
local elementsGA = {
{ unselectable = true, icon = "fas fa-trash", title = element.title },
{ icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000 },
{ icon = "fas fa-check-double", title = "Confirm", val = "confirm" },
}
ESX.OpenContext("right", elementsGA, function(menuGA, _)
local quantity = tonumber(menuGA.eles[2].inputValue)
if quantity and quantity > 0 then
if pedAmmo >= quantity then
TriggerServerEvent("esx:giveInventoryItem", GetPlayerServerId(closestPlayer), "item_ammo", item, quantity)
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap("noammo"))
end
else
ESX.ShowNotification(TranslateCap("amount_invalid"))
end
end)
else
ESX.ShowNotification(TranslateCap("noammo"))
end
else
ESX.ShowNotification(TranslateCap("players_nearby"))
end
else
ESX.ShowNotification(TranslateCap("in_vehicle"))
end
end
end)
end)
exports.esx_inventory:ShowInventory()
end
RegisterNetEvent('esx:showNotification', ESX.ShowNotification)
+3 -3
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@@ -1,6 +1,6 @@
local Point = ESX.Class()
local nearby, loop = {}
local nearby, loop = {}, nil
function Point:constructor(properties)
self.coords = properties.coords
@@ -18,12 +18,12 @@ function Point:constructor(properties)
CreateThread(function()
while loop do
local coords = GetEntityCoords(ESX.PlayerData.ped)
for handle, point in pairs(nearby) do
for _, point in pairs(nearby) do
if point.inside then
point:inside(#(coords - point.coords))
end
end
Wait()
Wait(0)
end
end)
end
@@ -170,22 +170,18 @@ local placeHolders = {
end,
}
function Adjustments:PresencePlaceholders()
local presence = Config.DiscordActivity.presence
function Adjustments:ReplacePlaceholders(text)
for placeholder, cb in pairs(placeHolders) do
local success, result = pcall(cb)
if not success then
error(("Failed to execute presence placeholder: ^5%s^7"):format(placeholder))
error(result)
return "Unknown"
error(("Failed to execute placeholder: ^5%s^7\n%s"):format(placeholder, result))
result = "Unknown"
end
presence = presence:gsub(("{%s}"):format(placeholder), result)
text = text:gsub(("{%s}"):format(placeholder), tostring(result))
end
return presence
return text
end
function Adjustments:DiscordPresence()
@@ -193,15 +189,16 @@ function Adjustments:DiscordPresence()
CreateThread(function()
while true do
SetDiscordAppId(Config.DiscordActivity.appId)
SetRichPresence(self:ReplacePlaceholders(Config.DiscordActivity.presence))
SetDiscordRichPresenceAsset(Config.DiscordActivity.assetName)
SetDiscordRichPresenceAssetText(Config.DiscordActivity.assetText)
SetDiscordRichPresenceAssetText(self:ReplacePlaceholders(Config.DiscordActivity.assetText))
for i = 1, #Config.DiscordActivity.buttons do
local button = Config.DiscordActivity.buttons[i]
SetDiscordRichPresenceAction(i - 1, button.label, button.url)
local buttonUrl = self:ReplacePlaceholders(button.url)
SetDiscordRichPresenceAction(i - 1, button.label, buttonUrl)
end
SetRichPresence(self:PresencePlaceholders())
Wait(Config.DiscordActivity.refresh)
end
end)
@@ -92,7 +92,7 @@ end
---@param eventName string
---@param ... any
---@return any
---@return ...
function ESX.AwaitServerCallback(eventName, ...)
local invokingResource = GetInvokingResource()
local invoker = (invokingResource and invokingResource ~= "unknown") and invokingResource or "es_extended"
+19 -8
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@@ -196,6 +196,25 @@ if not Config.CustomInventory then
end
end)
ESX.SecureNetEvent("esx:addLoadoutItem", function(weaponName, weaponLabel, ammo)
table.insert(ESX.PlayerData.loadout, {
name = weaponName,
ammo = ammo,
label = weaponLabel,
components = {},
tintIndex = 0,
})
end)
ESX.SecureNetEvent("esx:removeLoadoutItem", function(weaponName, weaponLabel)
for i = 1, #ESX.PlayerData.loadout do
if ESX.PlayerData.loadout[i].name == weaponName then
table.remove(ESX.PlayerData.loadout, i)
break
end
end
end)
RegisterNetEvent("esx:addWeapon", function()
error("event ^5'esx:addWeapon'^1 Has Been Removed. Please use ^5xPlayer.addWeapon^1 Instead!")
end)
@@ -348,14 +367,6 @@ function StartServerSyncLoops()
end)
end
if not Config.CustomInventory and Config.EnableDefaultInventory then
ESX.RegisterInput("showinv", TranslateCap("keymap_showinventory"), "keyboard", "F2", function()
if not ESX.PlayerData.dead then
ESX.ShowInventory()
end
end)
end
if not Config.CustomInventory then
CreateThread(function()
while true do
@@ -73,7 +73,7 @@ function ESX.Scaleform.Utils.RunMethod(scaleform, methodName, returnValue, ...)
BeginScaleformMovieMethod(scaleform, methodName)
local args = { ... }
for i, arg in ipairs(args) do
for _, arg in ipairs(args) do
local typeArg = type(arg)
if typeArg == "number" then
+3 -1
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@@ -10,6 +10,7 @@ USE `es_extended`;
CREATE TABLE `users` (
`identifier` VARCHAR(60) NOT NULL,
`ssn` VARCHAR(11) NOT NULL,
`accounts` LONGTEXT NULL DEFAULT NULL,
`group` VARCHAR(50) NULL DEFAULT 'user',
`inventory` LONGTEXT NULL DEFAULT NULL,
@@ -19,7 +20,8 @@ CREATE TABLE `users` (
`metadata` LONGTEXT NULL DEFAULT NULL,
`position` longtext NULL DEFAULT NULL,
PRIMARY KEY (`identifier`)
PRIMARY KEY (`identifier`),
UNIQUE KEY `unique_ssn` (`ssn`)
) ENGINE=InnoDB;
CREATE TABLE `items` (
+1 -1
View File
@@ -3,7 +3,7 @@ fx_version 'cerulean'
game 'gta5'
description 'The Core resource that provides the functionalities for all other resources.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
shared_scripts {
'locale.lua',
+87 -17
View File
@@ -48,6 +48,45 @@ if not IsDuplicityVersion() then -- Only register this event for the client
ESX.PlayerData = {}
end)
if not ESX.GetConfig("CustomInventory") then
ESX.SecureNetEvent("esx:addInventoryItem", function(item, count, showNotification)
for i = 1, #ESX.PlayerData.inventory do
if ESX.PlayerData.inventory[i].name == item then
ESX.PlayerData.inventory[i].count = count
break
end
end
end)
ESX.SecureNetEvent("esx:removeInventoryItem", function(item, count, showNotification)
for i = 1, #ESX.PlayerData.inventory do
if ESX.PlayerData.inventory[i].name == item then
ESX.PlayerData.inventory[i].count = count
break
end
end
end)
ESX.SecureNetEvent("esx:addLoadoutItem", function(weaponName, weaponLabel, ammo)
table.insert(ESX.PlayerData.loadout, {
name = weaponName,
ammo = ammo,
label = weaponLabel,
components = {},
tintIndex = 0,
})
end)
ESX.SecureNetEvent("esx:removeLoadoutItem", function(weaponName, weaponLabel)
for i = 1, #ESX.PlayerData.loadout do
if ESX.PlayerData.loadout[i].name == weaponName then
table.remove(ESX.PlayerData.loadout, i)
break
end
end
end)
end
local external = { { "Class", "class.lua" }, { "Point", "point.lua" } }
for i = 1, #external do
local module = external[i]
@@ -67,26 +106,56 @@ if not IsDuplicityVersion() then -- Only register this event for the client
end
end
else
ESX.Player = setmetatable({}, {
__call = function(_, src)
if type(src) ~= "number" then
src = ESX.GetPlayerIdFromIdentifier(src)
if not src then
return
---@param src number
---@return StaticPlayer
local function createStaticPlayer(src)
return setmetatable({ src = src }, {
__index = function(self, method)
return function(...)
return exports.es_extended:RunStaticPlayerMethod(self.src, method, ...)
end
elseif not ESX.IsPlayerLoaded(src) then
return
end
})
end
return setmetatable({ src = src }, {
__index = function(self, method)
return function(...)
return exports.es_extended:RunStaticPlayerMethod(self.src, method, ...)
end
end
})
---@param src number|string
---@return StaticPlayer?
function ESX.Player(src)
if type(src) ~= "number" then
src = ESX.GetPlayerIdFromIdentifier(src)
if not src then return end
elseif not ESX.IsPlayerLoaded(src) then
return
end
})
return createStaticPlayer(src)
end
---@param key? string
---@param val? string|string[]
---@return StaticPlayer[] | table<any, StaticPlayer[]>
function ESX.ExtendedPlayers(key, val)
local playerIds = ESX.GetExtendedPlayers(key, val, true)
if key and type(val) == "table" then
---@cast playerIds table<any, number[]>
local retVal = {}
for group, ids in pairs(playerIds) do
retVal[group] = {}
for i = 1, #ids do
retVal[group][i] = createStaticPlayer(ids[i])
end
end
return retVal
else
---@cast playerIds number[]
local retVal = {}
for i = 1, #playerIds do
retVal[i] = createStaticPlayer(playerIds[i])
end
return retVal
end
end
end
if GetResourceState("ox_lib") == "missing" then
@@ -179,9 +248,10 @@ if GetResourceState("ox_lib") == "missing" then
return nil, err or 'unknown error'
end
---@diagnostic disable-next-line: duplicate-doc-alias
---@alias PackageSearcher
---| fun(modName: string): function loader
---| fun(modName: string): nil, string errmsg
---| fun(modName: string): nil|false, string errmsg
---@type PackageSearcher[]
package.searchers = {
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventář ( Váha %s / %s )",
["use"] = "Použít",
["give"] = "Darovat",
["remove"] = "Odhodit",
["return"] = "Vrátit",
["give_to"] = "Darováno",
["amount"] = "Počet",
["giveammo"] = "Podat náboje",
["amountammo"] = "Počet nábojů",
["noammo"] = "Nedostatek!",
["gave_item"] = "Daroval %sx %s pro %s",
["received_item"] = "Získáno %sx %s od %s",
["gave_weapon"] = "Předání %s pro %s",
["gave_weapon_ammo"] = "Darování ~o~%sx %s do %s pro %s",
["gave_weapon_withammo"] = "Darování %s s ~o~%sx %s pro %s",
["gave_weapon_hasalready"] = "%s již vlastní %s",
["gave_weapon_noweapon"] = "%s nemá tuto zbraň",
["received_weapon"] = "Obdrženo %s od %s",
["received_weapon_ammo"] = "Obdrženo ~o~%sx %s pro zbraň %s od %s",
["received_weapon_withammo"] = "Obdrženo %s s ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s se snažil darovat %s, ale již tuto zbraň máš",
["received_weapon_noweapon"] = "%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań",
["gave_account_money"] = "Darováno $%s (%s) pro %s",
["received_account_money"] = "Získáno $%s (%s) od %s",
["amount_invalid"] = "Špatné množství",
["players_nearby"] = "Žádný hráč není poblíž",
["ex_inv_lim"] = "Nelze sebrat,protože máš plné kapsy %s",
["imp_invalid_quantity"] = "Neplatné množství",
["imp_invalid_amount"] = "Nelze provést, neplatné množství",
["threw_standard"] = "Zahozeno %sx %s",
["threw_account"] = "Zahozeno $%s %s",
["threw_weapon"] = "Zahozeno %s",
["threw_weapon_ammo"] = "Zahozeno %s s ~o~%sx %s",
["threw_weapon_already"] = "Již vlastníš tuto zbraň",
["threw_cannot_pickup"] = "Kapsy máš plné, nemůžeš sebrat!",
["threw_pickup_prompt"] = "Zmáčkni E pro sebrání!",
-- Key mapping
["keymap_showinventory"] = "Otevřít inventář",
-- Salary related
["received_salary"] = "Obdržel jsi: $%s",
["received_help"] = "Obdržel jsi svůj podíl: $%s",
-41
View File
@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventar ( Gewicht %s / %s )",
["use"] = "Benutzen",
["give"] = "Geben",
["remove"] = "Entsorgen",
["return"] = "Zurück",
["give_to"] = "Geben an",
["amount"] = "Anzahl",
["giveammo"] = "Munition geben",
["amountammo"] = "Munitions Anzahl",
["noammo"] = "Nicht Genug!",
["gave_item"] = "Du gibst %sx %s an %s",
["received_item"] = "Du bekommst %sx %s von %s",
["gave_weapon"] = "Du gibst %s an %s",
["gave_weapon_ammo"] = "Du gibst ~o~%sx %s für %s an %s",
["gave_weapon_withammo"] = "Du gibst %s mit ~o~%sx %s an %s",
["gave_weapon_hasalready"] = "%s hat bereits %s",
["gave_weapon_noweapon"] = "%s hat diese Waffe nicht",
["received_weapon"] = "Du bekommst %s von %s",
["received_weapon_ammo"] = "Du bekommst ~o~%sx %s für deine %s von %s",
["received_weapon_withammo"] = "Du bekommst %s mit ~o~%sx %s von %s",
["received_weapon_hasalready"] = "%s hat versucht dir eine %s zu geben, jedoch hast du diese Waffe bereits!",
["received_weapon_noweapon"] = "%s hat versucht dir Munition für eine %s zu geben, jedoch hast du diese Waffe nicht!",
["gave_account_money"] = "Du gibst %s€ (%s) an %s",
["received_account_money"] = "Du bekommst %s€ (%s) von %s",
["amount_invalid"] = "Ungültige Anzahl",
["players_nearby"] = "Keine Personen in der Nähe!",
["ex_inv_lim"] = "Du kannst diese Aktion nicht ausführen!, Inventarlimit für %s überschritten.",
["imp_invalid_quantity"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl!",
["imp_invalid_amount"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl",
["threw_standard"] = "Du entsorgst %sx %s",
["threw_account"] = "Du Entsorgst %s€ %s",
["threw_weapon"] = "Du entsorgst %s",
["threw_weapon_ammo"] = "Du entsorgst %s mit ~o~%sx %s",
["threw_weapon_already"] = "Du hast diese Waffe bereits!",
["threw_cannot_pickup"] = "Inventar ist voll! Du kannst dies nicht aufheben",
["threw_pickup_prompt"] = "Drücke [E] zum aufheben",
-- Key mapping
["keymap_showinventory"] = "Inventar Anzeigen",
-- Salary related
["received_salary"] = "Dein Gehaltscheck ist angekommen!: %s€",
["received_help"] = "Deine Sozialhilfe ist angekommen: %s€",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Αποθήκη ( Βάρος %s / %s )",
["use"] = "Χρήση",
["give"] = "Δώσε",
["remove"] = "Πέτα",
["return"] = "Επιστροφή",
["give_to"] = "Δώσε σε",
["amount"] = "Ποσότητα",
["giveammo"] = "Δώσε σφαίρες",
["amountammo"] = "Ποσότητα σφαιρών",
["noammo"] = "Δεν υπάρχουν αρκετές σφαίρες!",
["gave_item"] = "Δώσατε %sx %s στον/στην %s",
["received_item"] = "Λάβατε %sx %s από τον/την %s",
["gave_weapon"] = "Δίνετε %s στον/στην %s",
["gave_weapon_ammo"] = "Δίνετε ~o~%sx %s για %s στον/στην %s",
["gave_weapon_withammo"] = "Δίνετε %s με ~o~%sx %s στον/στην %s",
["gave_weapon_hasalready"] = "Ο/Η %s έχει ήδη ένα %s",
["gave_weapon_noweapon"] = "Ο/Η %s δεν έχει αυτό το όπλο",
["received_weapon"] = "Λάβατε %s από τον/την %s",
["received_weapon_ammo"] = "Λάβατε ~o~%sx %s για το %s από τον/την %s",
["received_weapon_withammo"] = "Λάβατε %s για ~o~%sx %s από τον/την %s",
["received_weapon_hasalready"] = "Ο/Η %s προσπάθησε να σας δώσει ένα %s, αλλά το έχετε ήδη",
["received_weapon_noweapon"] = "Ο/Η %s προσπάθησε να σας δώσει σφαίρες για το %s, αλλά δεν έχετε αυτό το όπλο",
["gave_account_money"] = "Δίνετε $%s (%s) στον/στην %s",
["received_account_money"] = "Λάβατε $%s (%s) από τον/την %s",
["amount_invalid"] = "Μη έγκυρη ποσότητα",
["players_nearby"] = "Δεν υπάρχουν κοντινοί παίκτες",
["ex_inv_lim"] = "Δεν είναι δυνατή η ενέργεια, υπέρβαση του μέγιστου βάρους των %s",
["imp_invalid_quantity"] = "Δεν είναι δυνατή η ενέργεια, η ποσότητα δεν είναι έγκυρη",
["imp_invalid_amount"] = "Δεν είναι δυνατή η ενέργεια, το ποσό δεν είναι έγκυρο",
["threw_standard"] = "Ρίχνοντας %sx %s",
["threw_account"] = "Ρίχνοντας $%s %s",
["threw_weapon"] = "Ρίχνοντας %s",
["threw_weapon_ammo"] = "Ρίχνοντας %s με ~o~%sx %s",
["threw_weapon_already"] = "Ήδη έχετε αυτό το όπλο",
["threw_cannot_pickup"] = "Η αποθήκη είναι γεμάτη, δεν μπορείτε να σηκώσετε!",
["threw_pickup_prompt"] = "Πατήστε E για να σηκώσετε",
-- Key mapping
["keymap_showinventory"] = "Εμφάνιση Αποθήκης",
-- Salary related
["received_salary"] = "Έχετε λάβει μισθό: $%s",
["received_help"] = "Έχετε λάβει το βοήθημά σας: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventory ( Weight %s / %s )",
["use"] = "Use",
["give"] = "Give",
["remove"] = "Throw",
["return"] = "Return",
["give_to"] = "Give to",
["amount"] = "Amount",
["giveammo"] = "Give ammo",
["amountammo"] = "Ammo Amount",
["noammo"] = "Not Enough!",
["gave_item"] = "Giving %sx %s to %s",
["received_item"] = "Received %sx %s from %s",
["gave_weapon"] = "Giving %s to %s",
["gave_weapon_ammo"] = "Giving ~o~%sx %s for %s to %s",
["gave_weapon_withammo"] = "Giving %s with ~o~%sx %s to %s",
["gave_weapon_hasalready"] = "%s already has a %s",
["gave_weapon_noweapon"] = "%s does not have that weapon",
["received_weapon"] = "Received %s from %s",
["received_weapon_ammo"] = "Received ~o~%sx %s for your %s from %s",
["received_weapon_withammo"] = "Received %s with ~o~%sx %s from %s",
["received_weapon_hasalready"] = "%s has attempted to give you a %s, but you already this weapon",
["received_weapon_noweapon"] = "%s has attempted to give you ammo for a %s, but you do not have this weapon",
["gave_account_money"] = "Giving $%s (%s) to %s",
["received_account_money"] = "Received $%s (%s) from %s",
["amount_invalid"] = "Invalid quantity",
["players_nearby"] = "No nearby Players",
["ex_inv_lim"] = "Cannot perfom action,exceeding max weight of %s",
["imp_invalid_quantity"] = "Cannot perfom action, the quantity is invalid",
["imp_invalid_amount"] = "Cannot perfom action, the amount is invalid",
["threw_standard"] = "Throwing %sx %s",
["threw_account"] = "Throwing $%s %s",
["threw_weapon"] = "Throwing %s",
["threw_weapon_ammo"] = "Throwing %s with ~o~%sx %s",
["threw_weapon_already"] = "You already have this weapon",
["threw_cannot_pickup"] = "Inventory is full, Cannot Pickup!",
["threw_pickup_prompt"] = "Press E to Pickup",
-- Key mapping
["keymap_showinventory"] = "Show Inventory",
-- Salary related
["received_salary"] = "You have been paid: $%s",
["received_help"] = "You have been paid your welfare check: $%s",
+9 -50
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@@ -1,51 +1,10 @@
return {
-- Inventory
["inventory"] = "Inventario (Peso %s / %s)",
["use"] = "Usar",
["give"] = "Dar",
["remove"] = "Tirar",
["return"] = "Devolver",
["give_to"] = "Dar a",
["amount"] = "Cantidad",
["giveammo"] = "Dar munición",
["amountammo"] = "Cantidad de munición",
["noammo"] = "¡Insuficiente!",
["gave_item"] = "Dando %sx %s a %s",
["received_item"] = "Recibido %sx %s de %s",
["gave_weapon"] = "Dando %s a %s",
["gave_weapon_ammo"] = "Dando ~o~%sx %s para %s a %s",
["gave_weapon_withammo"] = "Dando %s con ~o~%sx %s a %s",
["gave_weapon_hasalready"] = "%s ya tiene un %s",
["gave_weapon_noweapon"] = "%s no tiene esa arma",
["received_weapon"] = "Recibido %s de %s",
["received_weapon_ammo"] = "Recibido ~o~%sx %s para tu %s de %s",
["received_weapon_withammo"] = "Recibido %s con ~o~%sx %s de %s",
["received_weapon_hasalready"] = "%s ha intentado darte un %s, pero ya tienes esta arma",
["received_weapon_noweapon"] = "%s ha intentado darte munición para un %s, pero no tienes esta arma",
["gave_account_money"] = "Dando $%s (%s) a %s",
["received_account_money"] = "Recibido $%s (%s) de %s",
["amount_invalid"] = "Cantidad inválida",
["players_nearby"] = "No hay jugadores cerca",
["ex_inv_lim"] = "No se puede realizar la acción, se excede el peso máximo de %s",
["imp_invalid_quantity"] = "No se puede realizar la acción, la cantidad es inválida",
["imp_invalid_amount"] = "No se puede realizar la acción, la cantidad es inválida",
["threw_standard"] = "Tirando %sx %s",
["threw_account"] = "Tirando $%s %s",
["threw_weapon"] = "Tirando %s",
["threw_weapon_ammo"] = "Tirando %s con ~o~%sx %s",
["threw_weapon_already"] = "Ya tienes esta arma",
["threw_cannot_pickup"] = "¡Inventario lleno, no se puede recoger!",
["threw_pickup_prompt"] = "Pulsa E para recoger",
-- Key mapping
["keymap_showinventory"] = "Mostrar inventario",
-- Salary related
["received_salary"] = "Has cobrado: $%s",
["received_help"] = "Has cobrado tu subsidio: $%s",
["company_nomoney"] = "La empresa para la que trabajas es demasiado pobre para pagarte el sueldo",
["received_paycheck"] = "Nómina recibida",
["bank"] = "Maze Bank",
["bank"] = "Maze Bank",
["account_bank"] = "Banco",
["account_black_money"] = "Dinero negro",
["account_money"] = "Efectivo",
@@ -127,7 +86,7 @@ return {
["disabled"] = "~r~desactivado~s~",
-- Locale settings
["locale_digit_grouping_symbol"] = ".",
["locale_digit_grouping_symbol"] = ".",
["locale_currency"] = "%s€",
-- Weapons
@@ -169,7 +128,7 @@ return {
["weapon_snspistol"] = "Pistola SNS",
["weapon_snspistol_mk2"] = "Pistola SNS Mk2",
["weapon_stungun"] = "Pistola eléctrica",
["weapon_raypistol"] = "Pistola de Rayos",
["weapon_raypistol"] = "Pistola de Rayos",
["weapon_vintagepistol"] = "Pistola vintage",
-- Shotguns
@@ -197,7 +156,7 @@ return {
["weapon_smg"] = "Subfusil",
["weapon_smg_mk2"] = "Subfusil Mk2",
["weapon_raycarbine"] = "Carabina de Rayos",
["weapon_tecpistol"] = "Subfusil táctico",
["weapon_tecpistol"] = "Subfusil táctico",
-- Rifles
["weapon_advancedrifle"] = "Fusil avanzado",
@@ -237,9 +196,9 @@ return {
["weapon_tactilerifle"] = "Carabina de servicio",
-- Drug wars dlc
["weapon_candycane"] = "Bastón de caramelo",
["weapon_acidpackage"] = "Paquete de ácido",
["weapon_pistolxm3"] = "Pistola WM 29",
["weapon_candycane"] = "Bastón de caramelo",
["weapon_acidpackage"] = "Paquete de ácido",
["weapon_pistolxm3"] = "Pistola WM 29",
["weapon_railgunxm3"] = "Cañón de riel",
-- Chop Shop DLC
@@ -261,7 +220,7 @@ return {
["weapon_pipebomb"] = "Bomba casera",
["weapon_snowball"] = "Bola de nieve",
["weapon_stickybomb"] = "Bomba lapa",
["weapon_smokegrenade"] = "Granada de humo",
["weapon_smokegrenade"] = "Granada de humo",
-- Special
["weapon_fireextinguisher"] = "Extintor",
@@ -350,7 +309,7 @@ return {
["component_ammo_tracer"] = "Munición trazadora",
["component_ammo_incendiary"] = "Munición incendiaria",
["component_ammo_hollowpoint"] = "Munición de punta hueca",
["component_ammo_fmj"] = "Munición FMJ",
["component_ammo_fmj"] = "Munición FMJ",
["component_ammo_armor"] = "Munición perforante",
["component_ammo_explosive"] = "Munición explosiva perforante",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Reppu %s / %s",
["use"] = "Käytä",
["give"] = "Anna",
["remove"] = "Poista",
["return"] = "Takaisin",
["give_to"] = "Anna henkilölle",
["amount"] = "Määrä",
["giveammo"] = "Anna ammuksia",
["amountammo"] = "Ammusten määrä",
["noammo"] = "Sinulla ei ole ammuksia!",
["gave_item"] = "Sinä annoit %sx %s henkilölle %s",
["received_item"] = "Sinä sait %sx %s henkilöltä %s",
["gave_weapon"] = "Sinä annoit 1x %s henkilölle %s",
["gave_weapon_ammo"] = "Annoit ~o~%sx %s kohteelle %s henkilölle %s",
["gave_weapon_withammo"] = "Sinä annoit 1x %s ammuksella ~o~%sx %s henkilölle %s",
["gave_weapon_hasalready"] = "%s omistaa jo %s",
["gave_weapon_noweapon"] = "%s ei ole kyseistä asetta",
["received_weapon"] = "Vastaanotit 1x %s henkilöltä %s",
["received_weapon_ammo"] = "Sinä sait ~o~%sx %s sinun %s varten henkilöltä %s",
["received_weapon_withammo"] = "Sinä sait 1x %s ammuksella ~o~%sx %s henkilöltä %s",
["received_weapon_hasalready"] = "%s yritti antaa sinulle %s, mutta sinulla on jo sellainen",
["received_weapon_noweapon"] = "%s yritti antaa sinulle ammuksia %s:lle, mutta sinulla ei ole sellaista",
["gave_account_money"] = "Sinä annoit $%s (%s) henkilölle %s",
["received_account_money"] = "Sinä sait $%s (%s) henkilöltä %s",
["amount_invalid"] = "Virheellinen määrä",
["players_nearby"] = "Ei pelaajia lähettyvillä",
["ex_inv_lim"] = "Toiminto mahdoton, reppu alkaa olla täysi %s",
["imp_invalid_quantity"] = "Toiminto mahdoton, virheellinen määrä",
["imp_invalid_amount"] = "Toiminto mahdoton, virhellinen summa",
["threw_standard"] = "Sinä heitit %sx %s",
["threw_account"] = "Sinä heitit $%s %s",
["threw_weapon"] = "Sinä heitit 1x %s",
["threw_weapon_ammo"] = "Heitit 1x %s ammuksella ~o~%sx %s",
["threw_weapon_already"] = "Sinulla on jo sama ase",
["threw_cannot_pickup"] = "Et voi kerätä sitä, koska reppusi on täynnä",
["threw_pickup_prompt"] = "Paina E kerätäksesi",
-- Key mapping
["keymap_showinventory"] = "Avaa reppu",
-- Salary related
["received_salary"] = "Vastaanotit palkkaa: $%s",
["received_help"] = "Vastaanotit valtion tukea: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventaire ( Poids %s / %s )",
["use"] = "Utiliser",
["give"] = "Donner",
["remove"] = "Jeter",
["return"] = "Retour",
["give_to"] = "Donner à",
["amount"] = "Quantité",
["giveammo"] = "Donner des munitions",
["amountammo"] = "Nombre de munitions",
["noammo"] = "Vous n'avez pas autant de munitions!",
["gave_item"] = "Vous avez donné %sx %s à %s",
["received_item"] = "Vous avez reçu %sx %s de %s",
["gave_weapon"] = "Vous avez donné 1x %s à %s",
["gave_weapon_ammo"] = "Vous avez donné ~o~%sx %s pour %s à %s",
["gave_weapon_withammo"] = "Vous avez donné 1x %s avec ~o~%sx %s à %s",
["gave_weapon_hasalready"] = "%s a déjà 1x %s",
["gave_weapon_noweapon"] = "%s n'a pas cette arme",
["received_weapon"] = "Vous avez reçu 1x %s de %s",
["received_weapon_ammo"] = "Vous avez reçu ~o~%sx %s pour votre %s de %s",
["received_weapon_withammo"] = "Vous avez reçu 1x %s avec ~o~%sx %s de %s",
["received_weapon_hasalready"] = "%s a tenté de vous donner 1x %s, mais vous en aviez déjà un exemplaire",
["received_weapon_noweapon"] = "%s a tenté de vous donner des munitions pour %s, mais vous n'avez pas cette arme",
["gave_account_money"] = "Vous avez donné $%s (%s) à %s",
["received_account_money"] = "Vous avez reçu $%s (%s) de %s",
["amount_invalid"] = "Le montant est invalide",
["players_nearby"] = "Aucun joueur n'est à proximité",
["ex_inv_lim"] = "Action impossible, dépassement du poids maximum de %s",
["imp_invalid_quantity"] = "Action impossible, la quantité est invalide",
["imp_invalid_amount"] = "Action impossible, le montant est invalide",
["threw_standard"] = "Vous avez jeté %sx %s",
["threw_account"] = "Vous avez jeté $%s %s",
["threw_weapon"] = "Vous avez jeté 1x %s",
["threw_weapon_ammo"] = "Vous avez jeté 1x %s avec ~o~%sx %s",
["threw_weapon_already"] = "Vous avez déjà cette arme",
["threw_cannot_pickup"] = "Votre inventaire est plein, vous ne pouvez donc pas ramasser cela!",
["threw_pickup_prompt"] = "Appuyez sur E pour ramasser",
-- Key mapping
["keymap_showinventory"] = "Afficher l'inventaire",
-- Salary related
["received_salary"] = "Vous avez reçu votre salaire: $%s",
["received_help"] = "Vous avez reçu une aide de l'état: $%s",
-40
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@@ -1,44 +1,4 @@
return {
-- Inventory
["inventory"] = "מלאי ( משקל %s / %s )",
["use"] = "השתמש",
["give"] = "תן",
["remove"] = "זרוק",
["return"] = "חזור",
["give_to"] = "תן ל",
["amount"] = "כמות",
["giveammo"] = "תן תחמושת",
["amountammo"] = "כמות תחמושת",
["noammo"] = "לא מספיק!",
["gave_item"] = "ניתן %sx %s ל %s",
["received_item"] = "קיבלת %sx %s מ %s",
["gave_weapon"] = "ניתן %s ל %s",
["gave_weapon_ammo"] = "ניתן ~o~%sx %s ל %s ל %s",
["gave_weapon_withammo"] = "ניתן %s עם ~o~%sx %s ל %s",
["gave_weapon_hasalready"] = "%s כבר יש לו %s",
["gave_weapon_noweapon"] = "%s אין לו את הנשק הזה",
["received_weapon"] = "קיבלת %s מ %s",
["received_weapon_ammo"] = "קיבלת ~o~%sx %s ל %s שלך מ %s",
["received_weapon_withammo"] = "קיבלת %s עם ~o~%sx %s מ %s",
["received_weapon_hasalready"] = "%s ניסה לתת לך %s, אך יש לך כבר נשק זה",
["received_weapon_noweapon"] = "%s ניסה לתת לך תחמושת ל %s, אך אין לך נשק זה",
["gave_account_money"] = "ניתן $%s (%s) ל %s",
["received_account_money"] = "קיבלת $%s (%s) מ %s",
["amount_invalid"] = "כמות לא חוקית",
["players_nearby"] = "אין שחקנים קרובים",
["ex_inv_lim"] = "לא ניתן לבצע פעולה, חורג מהמשקל המרבי של %s",
["imp_invalid_quantity"] = "לא ניתן לבצע פעולה, הכמות אינה חוקית",
["imp_invalid_amount"] = "לא ניתן לבצע פעולה, הסכום אינו חוקי",
["threw_standard"] = "זורק %sx %s",
["threw_account"] = "זורק $%s %s",
["threw_weapon"] = "זורק %s",
["threw_weapon_ammo"] = "זורק %s עם ~o~%sx %s",
["threw_weapon_already"] = "כבר יש לך נשק זה",
["threw_cannot_pickup"] = "המלאי מלא, לא ניתן לאסוף!",
["threw_pickup_prompt"] = "לחץ E כדי לאסוף",
-- Key mapping
["keymap_showinventory"] = "הצג מלאי",
-- Salary related
["received_salary"] = "קיבלת שכר: $%s",
["received_help"] = "קיבלת הטבה: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventory ( Súly %s / %s )",
["use"] = "Használ",
["give"] = "Átad",
["remove"] = "Eldob",
["return"] = "Visszatérés",
["give_to"] = "Adni valakinek",
["amount"] = "Mennyiség",
["giveammo"] = "Lőszer adás",
["amountammo"] = "Lőszer mennyiség",
["noammo"] = "Nincsen több lövedéked!",
["gave_item"] = "Átadtál: %sx %s neki: %s",
["received_item"] = "Kaptál: %sx %s töle: %s",
["gave_weapon"] = "Átadtál: %s neki: %s",
["gave_weapon_ammo"] = "Átadtál ~o~%sx %s %s neki: %s",
["gave_weapon_withammo"] = "Átadtál %s ~o~%sx %s neki: %s",
["gave_weapon_hasalready"] = "%s már rendelkezik %s",
["gave_weapon_noweapon"] = "%s nincsen ilyen fegyere",
["received_weapon"] = "Kaptál: %s töle: %s",
["received_weapon_ammo"] = "Kaptál ~o~%sx %s %s töle: %s",
["received_weapon_withammo"] = "Kaptál %s ~o~%sx %s töle: %s",
["received_weapon_hasalready"] = "%s megpróbálta átadni a következöt: %s, nem már van rendelkezel egy ilyennel",
["received_weapon_noweapon"] = "%s átakart adni %s, de nincsen ilyen fegyvered",
["gave_account_money"] = "Átadtál: $%s (%s) neki: %s",
["received_account_money"] = "Kaptál: $%s (%s) töle: %s",
["amount_invalid"] = "Érvénytelen mennyiség",
["players_nearby"] = "Nincsen játékos a közeledben",
["ex_inv_lim"] = "Nincsen elég szabad helyed %s",
["imp_invalid_quantity"] = "Érvénytelen mennyiség",
["imp_invalid_amount"] = "Érvénytelen összeg",
["threw_standard"] = "Kidobtál: %sx %s",
["threw_account"] = "Kidobtál: $%s %s",
["threw_weapon"] = "Kidobtál: %s",
["threw_weapon_ammo"] = "Kidobtál: %s ~o~%sx %s",
["threw_weapon_already"] = "Van már ilyen fegyvered",
["threw_cannot_pickup"] = "Nincsen elég szabad helyed",
["threw_pickup_prompt"] = "E hogy felvedd",
-- Key mapping
["keymap_showinventory"] = "Leltár mutatása",
-- Salary related
["received_salary"] = "Megkaptad a fizetésed: $%s",
["received_help"] = "Megkaptad a segélyt: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventaris ( Berat %s / %s )",
["use"] = "Gunakan",
["give"] = "Beri",
["remove"] = "Buang",
["return"] = "Kembali",
["give_to"] = "Beri ke",
["amount"] = "Jumlah",
["giveammo"] = "Beri amunisi",
["amountammo"] = "Jumlah Amunisi",
["noammo"] = "Tidak cukup!",
["gave_item"] = "Memberi %sx %s ke %s",
["received_item"] = "Menerima %sx %s dari %s",
["gave_weapon"] = "Memberi %s ke %s",
["gave_weapon_ammo"] = "Memberi ~o~%sx %s untuk %s ke %s",
["gave_weapon_withammo"] = "Memberi %s dengan ~o~%sx %s ke %s",
["gave_weapon_hasalready"] = "%s sudah memiliki %s",
["gave_weapon_noweapon"] = "%s tidak memiliki senjata tersebut",
["received_weapon"] = "Menerima %s dari %s",
["received_weapon_ammo"] = "Menerima ~o~%sx %s untuk %s Anda dari %s",
["received_weapon_withammo"] = "Menerima %s dengan ~o~%sx %s dari %s",
["received_weapon_hasalready"] = "%s mencoba memberimu %s, tapi kamu sudah memiliki senjata ini",
["received_weapon_noweapon"] = "%s mencoba memberimu amunisi untuk %s, tapi kamu tidak memiliki senjata ini",
["gave_account_money"] = "Memberi $%s (%s) ke %s",
["received_account_money"] = "Menerima $%s (%s) dari %s",
["amount_invalid"] = "Jumlah salah",
["players_nearby"] = "Tidak ada Player di sekitar",
["ex_inv_lim"] = "Tidak dapat melakukan aksi, melebihi batas berat dari %s",
["imp_invalid_quantity"] = "Tidak dapat melakukan aksi, jumlah salah",
["imp_invalid_amount"] = "Tidak dapat melakukan aksi, jumlah salah",
["threw_standard"] = "Membuang %sx %s",
["threw_account"] = "Membuang $%s %s",
["threw_weapon"] = "Membuang %s",
["threw_weapon_ammo"] = "Membuang %s dengan ~o~%sx %s",
["threw_weapon_already"] = "Kamu sudah memiliki senjata ini",
["threw_cannot_pickup"] = "Inventaris penuh, Tidak dapat mengambil!",
["threw_pickup_prompt"] = "Tekan E untuk Mengambil",
-- Key mapping
["keymap_showinventory"] = "Buka Inventaris",
-- Salary related
["received_salary"] = "Anda telah dibayar: $%s",
["received_help"] = "Anda telah menerima dana kesejahteraan: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventario ( Peso %s / %s )",
["use"] = "Usa",
["give"] = "Dai",
["remove"] = "Butta",
["return"] = "Ritorna",
["give_to"] = "Dai a",
["amount"] = "Quantità",
["giveammo"] = "Dai munizioni",
["amountammo"] = "Quantità munizioni",
["noammo"] = "Non abbastanza!",
["gave_item"] = "Dando %sx %s a %s",
["received_item"] = "Ricevuto %sx %s da %s",
["gave_weapon"] = "Dando %s a %s",
["gave_weapon_ammo"] = "Dando ~o~%sx %s for %s to %s",
["gave_weapon_withammo"] = "Dando %s con ~o~%sx %s a %s",
["gave_weapon_hasalready"] = "%s possiede già %s",
["gave_weapon_noweapon"] = "%s non ha quell' arma",
["received_weapon"] = "Ricevuto %s da %s",
["received_weapon_ammo"] = "Ricevuto ~o~%sx %s per il tuo %s da %s",
["received_weapon_withammo"] = "Ricevuto %s con ~o~%sx %s per %s",
["received_weapon_hasalready"] = "%s ha tentato di darti %s, ma hai già l'arma",
["received_weapon_noweapon"] = "%s ha tentato di darti munizioni per %s, ma non hai l'arma",
["gave_account_money"] = "Dando $%s (%s) a %s",
["received_account_money"] = "Ricevuto $%s (%s) da %s",
["amount_invalid"] = "Quantità non valida",
["players_nearby"] = "Nessun giocatore vicino",
["ex_inv_lim"] = "Non puoi farlo, eccedi il peso di %s",
["imp_invalid_quantity"] = "Non puoi farlo, quantità non valida",
["imp_invalid_amount"] = "Non puoi farlo, importo non valido",
["threw_standard"] = "Gettando %sx %s",
["threw_account"] = "Gettando $%s %s",
["threw_weapon"] = "Gettando %s",
["threw_weapon_ammo"] = "Gettando %s con ~o~%sx %s",
["threw_weapon_already"] = "Hai gia quest' arma",
["threw_cannot_pickup"] = "Inventario pieno, non puoi raccogliere!",
["threw_pickup_prompt"] = "Premi E per raccogliere",
-- Key mapping
["keymap_showinventory"] = "Apri inventario",
-- Salary related
["received_salary"] = "Sei stato pagato: $%s",
["received_help"] = "Hai ricevuto il reddito di cittadinanza: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventaris ( Gewicht %s / %s )",
["use"] = "Gebruik",
["give"] = "Geef",
["remove"] = "Gooi",
["return"] = "Terug",
["give_to"] = "Geef aan",
["amount"] = "Aantal",
["giveammo"] = "Geef munitie",
["amountammo"] = "Hoeveelheid munitie",
["noammo"] = "Niet genoeg munitie!",
["gave_item"] = "%sx %s gegeven aan %s",
["received_item"] = "%sx %s ontvangen van %s",
["gave_weapon"] = "%s gegeven aan %s",
["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
["gave_weapon_hasalready"] = "%s heeft al een %s",
["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
["received_weapon"] = "%s ontvangen van %s",
["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
["gave_account_money"] = "€%s (%s) gegeven aan %s",
["received_account_money"] = "€%s (%s) ontvangen van %s",
["amount_invalid"] = "Ongeldige hoeveelheid",
["players_nearby"] = "Geen spelers in de buurt",
["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
["threw_standard"] = "%sx %s weggegooid",
["threw_account"] = "€%s %s weggegooid",
["threw_weapon"] = "%s weggegooid",
["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
["threw_weapon_already"] = "Je hebt dit wapen al !",
["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
["threw_pickup_prompt"] = "Druk op E om op te pakken",
-- Key mapping
["keymap_showinventory"] = "Laat inventaris zien",
-- Salary related
["received_salary"] = "Je bent betaald: €%s",
["received_help"] = "Je hebt je uitkering gekregen: €%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "ekwipunek %s / %s",
["use"] = "użyj",
["give"] = "daj",
["remove"] = "usuń",
["return"] = "wróć",
["give_to"] = "daj dla",
["amount"] = "ilość",
["giveammo"] = "daj amunicje",
["amountammo"] = "ilość amunicji",
["noammo"] = "nie posiadasz wystarczającej ilości amunicji!",
["gave_item"] = "dałeś/aś %sx %s dla %s",
["received_item"] = "otrzymałeś/aś %sx %s od %s",
["gave_weapon"] = "dałeś/aś %s dla %s",
["gave_weapon_ammo"] = "dałeś/aś ~o~%sx %s do %s dla %s",
["gave_weapon_withammo"] = "dałeś/aś %s z ~o~%sx %s dla %s",
["gave_weapon_hasalready"] = "%s już posiada %s",
["gave_weapon_noweapon"] = "%s nie posiada tej broni",
["received_weapon"] = "otrzymałeś/aś %s od %s",
["received_weapon_ammo"] = "otrzymałeś/aś ~o~%sx %s do twojego %s od %s",
["received_weapon_withammo"] = "otrzymałeś/aś %s z ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s próbował/a przekazać ci %s, lecz już posiadasz jedno",
["received_weapon_noweapon"] = "%s próbował/a przekazać ci amunicje do %s, lecz nie posiadasz tej broni",
["gave_account_money"] = "dałeś/aś %s$ (%s) dla %s",
["received_account_money"] = "otrzymałeś/aś %s$ (%s) od %s",
["amount_invalid"] = "nieprawidłowa ilość",
["players_nearby"] = "brak graczy w pobliżu",
["ex_inv_lim"] = "akcja nie jest możliwa, nie możesz mieć więcej %s",
["imp_invalid_quantity"] = "akcja jest niemożliwa, nieprawidłowa ilość",
["imp_invalid_amount"] = "akcja jest niemożliwa, nieprawidłowa kwota",
["threw_standard"] = "wyrzuciłeś/aś %sx %s",
["threw_account"] = "wyrzuciłeś/aś $%s %s",
["threw_weapon"] = "wyrzuciłeś/aś %s",
["threw_weapon_ammo"] = "wyrzuciłeś/aś %s z ~o~%sx %s",
["threw_weapon_already"] = "już posiadasz taką samą broń",
["threw_cannot_pickup"] = "nie możesz tego podnieść, gdyż masz pełny ekwipunek!",
["threw_pickup_prompt"] = "naciśnij E aby podnieść",
-- Key mapping
["keymap_showinventory"] = "pokaż ekwipunek",
-- Salary related
["received_salary"] = "otrzymałeś/aś wynagrodzenie: %s$",
["received_help"] = "otrzymałeś/aś zapomogę: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Shramba ( Teza %s / %s )",
["use"] = "Uporabi",
["give"] = "Daj",
["remove"] = "Vrzi",
["return"] = "Povratek",
["give_to"] = "Daj",
["amount"] = "Vsota",
["giveammo"] = "Daj Strelivo",
["amountammo"] = "Količina streliva",
["noammo"] = "Ni dovolj!",
["gave_item"] = "Dal si %sx %s k %s",
["received_item"] = "Dobil si %sx %s od %s",
["gave_weapon"] = "Dajanje %s do %s",
["gave_weapon_ammo"] = "Dajanje ~o~%sx %s za %s do %s",
["gave_weapon_withammo"] = "Dajanje %s z ~o~%sx %s do %s",
["gave_weapon_hasalready"] = "%s ze ima %s",
["gave_weapon_noweapon"] = "%s se nima tega orozja",
["received_weapon"] = "Dobil si %s od %s",
["received_weapon_ammo"] = "Dobil ~o~%sx %s za tvoj/o %s od %s",
["received_weapon_withammo"] = "Dobil si %s z ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s vam je poskušal dati %s, vendar že imate to orožje",
["received_weapon_noweapon"] = "%s vam je poskušal dati strelivo za %s, vendar nimate tega orožja",
["gave_account_money"] = "Dajanje $%s (%s) do %s",
["received_account_money"] = "Dobil $%s (%s) od %s",
["amount_invalid"] = "Neveljavna količina",
["players_nearby"] = "V blizini ni ljudi",
["ex_inv_lim"] = "Dejanja ni mogoče izvesti, saj presega največjo težo %s",
["imp_invalid_quantity"] = "Dejanja ni mogoče izvesti, količina je neveljavna",
["imp_invalid_amount"] = "Dejanja ni mogoče izvesti, znesek je neveljaven",
["threw_standard"] = "Metanje %sx %s",
["threw_account"] = "Metanje $%s %s",
["threw_weapon"] = "Metanje %s",
["threw_weapon_ammo"] = "Metanje %s z ~o~%sx %s",
["threw_weapon_already"] = "Ti ze imas to orozje",
["threw_cannot_pickup"] = "Shramba je poln, nemorem pobrati!",
["threw_pickup_prompt"] = "Pritisni E da poberes",
-- Key mapping
["keymap_showinventory"] = "Pokazi Shrambo",
-- Salary related
["received_salary"] = "Vi ste plačali: $%s",
["received_help"] = "Vi ste placali svoj CEK v vrednosti: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventar ( Težina %s / %s )",
["use"] = "Koristi",
["give"] = "Daj",
["remove"] = "Baci",
["return"] = "Nazad",
["give_to"] = "Daj",
["amount"] = "Količina",
["giveammo"] = "Daj municiju",
["amountammo"] = "Količina municije",
["noammo"] = "Nemate dovoljno!",
["gave_item"] = "Davanje %sx %s igraču %s",
["received_item"] = "Dobijeno %sx %s od %s",
["gave_weapon"] = "Davanje %s igraču %s",
["gave_weapon_ammo"] = "Davanje ~o~%sx %s za %s igraču %s",
["gave_weapon_withammo"] = "Davanje %s sa ~o~%sx %s igraču %s",
["gave_weapon_hasalready"] = "%s već ima %s",
["gave_weapon_noweapon"] = "%s nema to oružje",
["received_weapon"] = "Dobijeno %s od %s",
["received_weapon_ammo"] = "Dobijeno ~o~%sx %s za vaš %s od %s",
["received_weapon_withammo"] = "Dobijeno %s sa ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s je pokušao da Vam da %s, ali vi već imate to oružje",
["received_weapon_noweapon"] = "%s je pokušao da Vam da municiju za %s, ali vi nemate to oružje",
["gave_account_money"] = "Davanje $%s (%s) igraču %s",
["received_account_money"] = "Dobijeno $%s (%s) od %s",
["amount_invalid"] = "Nevažeća količina",
["players_nearby"] = "Nema igrača u blizini",
["ex_inv_lim"] = "Ne možete uraditi to, premašuje max težinu od %s",
["imp_invalid_quantity"] = "Nevažeća količina",
["imp_invalid_amount"] = "Nevažeći iznos",
["threw_standard"] = "Bacanje %sx %s",
["threw_account"] = "Bacanje $%s %s",
["threw_weapon"] = "Bacanje %s",
["threw_weapon_ammo"] = "Bacanje %s sa ~o~%sx %s",
["threw_weapon_already"] = "Vi već imate to oružje",
["threw_cannot_pickup"] = "Inventar je pun, ne možete pokupiti to!",
["threw_pickup_prompt"] = "Pritisni E da pokupiš",
-- Key mapping
["keymap_showinventory"] = "Otvaranje inventara",
-- Salary related
["received_salary"] = "Plaćeno Vam je: $%s",
["received_help"] = "Isplaćen Vam je ček: $%s",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Inventory ( Vikt %s / %s )",
["use"] = "Använd",
["give"] = "Ge",
["remove"] = "Kasta",
["return"] = "Tillbaka",
["give_to"] = "Ge",
["amount"] = "Antal",
["giveammo"] = "Ge skott",
["amountammo"] = "Antal skott",
["noammo"] = "Inte tillräckligt!",
["gave_item"] = "Ger %sx %s till %s",
["received_item"] = "Mottog %sx %s från %s",
["gave_weapon"] = "Ger %s till %s",
["gave_weapon_ammo"] = "Ger ~o~%sx %s för %s till %s",
["gave_weapon_withammo"] = "Ger %s med ~o~%sx %s till %s",
["gave_weapon_hasalready"] = "%s har redan en %s",
["gave_weapon_noweapon"] = "%s har inte detta vapen",
["received_weapon"] = "Mottog %s från %s",
["received_weapon_ammo"] = "Mottog ~o~%sx %s för din %s från %s",
["received_weapon_withammo"] = "Mottog %s med ~o~%sx %s från %s",
["received_weapon_hasalready"] = "%s har försökt ge dig en %s, men du har redan detta",
["received_weapon_noweapon"] = "%s har försökt ge dig skott till en %s, men du har inte detta vapen",
["gave_account_money"] = "Ger %skr (%s) till %s",
["received_account_money"] = "Mottog %skr (%s) från %s",
["amount_invalid"] = "Ogiltig mängd",
["players_nearby"] = "Inga spelare nära",
["ex_inv_lim"] = "Kan inte utföra, överskrider maxvikten på %s",
["imp_invalid_quantity"] = "Kan inte utföra, mängden är ogiltig",
["imp_invalid_amount"] = "Kan inte utföra, antalet är ogiltig",
["threw_standard"] = "Kastar %sx %s",
["threw_account"] = "Kastar %skr %s",
["threw_weapon"] = "Kastar %s",
["threw_weapon_ammo"] = "Kastar %s med ~o~%sx %s",
["threw_weapon_already"] = "Du har redan detta vapen",
["threw_cannot_pickup"] = "Inventoryt är fullt, kan inte plocka upp!",
["threw_pickup_prompt"] = "Tryck E för att plocka upp",
-- Key mapping
["keymap_showinventory"] = "Öppna inventory",
-- Salary related
["received_salary"] = "Du har fått ditt bidrag: %skr",
["received_help"] = "Du har fått betalt: %skr",
-41
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "Envanter ( Ağırlık %s / %s )",
["use"] = "Kullan",
["give"] = "Ver",
["remove"] = "At",
["return"] = "Geri Ver",
["give_to"] = "Şuna Ver",
["amount"] = "Miktar",
["giveammo"] = "Mermi Ver",
["amountammo"] = "Mermi Miktarı",
["noammo"] = "Yeterli Değil!",
["gave_item"] = "Verilen %sx %s %s'ye",
["received_item"] = "Alınan %sx %s %s'den",
["gave_weapon"] = "Verilen %s %s'ye",
["gave_weapon_ammo"] = "Verilen ~o~%sx %s %s için %s'ye",
["gave_weapon_withammo"] = "Verilen %s ile ~o~%sx %s %s'ye",
["gave_weapon_hasalready"] = "%s Zaten Bir %s Sahip",
["gave_weapon_noweapon"] = "%s O Silahı Sahip Değil",
["received_weapon"] = "%s'den %s Alındı",
["received_weapon_ammo"] = "%s'den %s için ~o~%sx %s Alındı",
["received_weapon_withammo"] = "%s'den %s ile ~o~%sx %s Alındı",
["received_weapon_hasalready"] = "%s Size Bir %s Vermeye Çalıştı, Ama Zaten Bu Silahınız Var",
["received_weapon_noweapon"] = "%s Size Bir %s İçin Mermi Vermeye Çalıştı, Ama Bu Silaha Sahip Değilsiniz",
["gave_account_money"] = "Verilen $%s (%s) %s'ye",
["received_account_money"] = "Alınan $%s (%s) %s'den",
["amount_invalid"] = "Geçersiz Miktar",
["players_nearby"] = "Yakınlarda Hiçbir Oyuncu Yok",
["ex_inv_lim"] = "İşlem Yapılamaz, %s Ağırlık Sınırı Aşıldı",
["imp_invalid_quantity"] = "İşlem Yapılamaz, Miktar Geçersiz",
["imp_invalid_amount"] = "İşlem Yapılamaz, Miktar Geçersiz",
["threw_standard"] = "Atılan %sx %s",
["threw_account"] = "Atılan $%s %s",
["threw_weapon"] = "Atılan %s",
["threw_weapon_ammo"] = "Atılan %s ile ~o~%sx %s",
["threw_weapon_already"] = "Bu Silaha Zaten Sahipsiniz",
["threw_cannot_pickup"] = "Envanter Dolu, Alınamaz!",
["threw_pickup_prompt"] = "Almak İçin E'ye Basın",
-- Key mapping
["keymap_showinventory"] = "Envanteri Göster",
-- Salary related
["received_salary"] = "Maaşınız Ödendi: $%s",
["received_help"] = "Yardım Çekiniz Ödendi: $%s",
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@@ -1,45 +1,4 @@
return {
-- Inventory
["inventory"] = "物品栏 (负重 %s / %s)",
["use"] = "使用",
["give"] = "赠予",
["remove"] = "丢弃",
["return"] = "返回",
["give_to"] = "赠予目标",
["amount"] = "数量",
["giveammo"] = "赠予弹药",
["amountammo"] = "弹药数量",
["noammo"] = "弹药不足!",
["gave_item"] = "您将 %s 个 %s 赠予给 %s",
["received_item"] = "您收到 %s 个 %s, 由 %s 的赠予",
["gave_weapon"] = "您将 %s 赠予给 %s",
["gave_weapon_ammo"] = "您将 ~o~%s 发 %s %s 赠予 %s",
["gave_weapon_withammo"] = "您把 %s 及 ~o~%s 发 %s 赠予 %s",
["gave_weapon_hasalready"] = "%s 已拥有 %s",
["gave_weapon_noweapon"] = "%s 未拥有该武器",
["received_weapon"] = "您收到 %s, 由 %s 赠",
["received_weapon_ammo"] = "您收到 ~o~%s 发 %s 的%s, 由 %s 赠予",
["received_weapon_withammo"] = "您收到 %s 及 ~o~%s 发 %s, 由 %s 赠予",
["received_weapon_hasalready"] = "%s 试图赠予您 %s, 但您已拥有",
["received_weapon_noweapon"] = "%s 试图赠予您 %s 发弹药, 但您未装备该武器",
["gave_account_money"] = "您将 ¥%s (%s) 转账至 %s",
["received_account_money"] = "您收到 ¥%s (%s), 由 %s 转账",
["amount_invalid"] = "无效数量",
["players_nearby"] = "附近暂无其他人员",
["ex_inv_lim"] = "操作失败: 超过最大负重限制 (%s)",
["imp_invalid_quantity"] = "操作失败: 无效数量输入",
["imp_invalid_amount"] = "操作失败: 无效金额输入",
["threw_standard"] = "您已丢弃 %s 个 %s",
["threw_account"] = "您已丢弃 ¥%s 笔 %s",
["threw_weapon"] = "您已丢弃武器 %s",
["threw_weapon_ammo"] = "您已丢弃 %s 及其 ~o~%s 发 %s",
["threw_weapon_already"] = "您已持有相同武器!",
["threw_cannot_pickup"] = "物品栏已满, 无法拾取!",
["threw_pickup_prompt"] = "键下 [E] 拾取",
-- Key mapping
["keymap_showinventory"] = "显示物品栏",
-- Salary related
["received_salary"] = "您已收到工资: ¥%s",
["received_help"] = "您已领取补助金: ¥%s",
+160 -179
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---@class xPlayer
---@field accounts table
---@field coords table
---@field group string
---@field identifier string
---@field inventory table
---@field job table
---@field loadout table
---@field name string
---@field playerId number
---@field source number
---@field variables table
---@field weight number
---@field maxWeight number
---@field metadata table
---@field lastPlaytime number
---@field admin boolean
---@field license string
---@class ESXAccount
---@field name string # Account name (e.g., "bank", "money").
---@field money number # Current balance in this account.
---@field label string # Human-readable label for the account.
---@field round boolean # Whether amounts are rounded for display.
---@field index number # Index of the account in the player's accounts list.
---@class ESXItem
---@field name string # Item identifier (internal name).
---@field label string # Display name of the item.
---@field weight number # Weight of a single unit of the item.
---@field usable boolean # Whether the item can be used.
---@field rare boolean # Whether the item is rare.
---@field canRemove boolean # Whether the item can be removed from inventory.
---@class ESXInventoryItem:ESXItem
---@field count number # Number of this item in the player's inventory.
---@class ESXJob
---@field id number # Job ID.
---@field name string # Job internal name.
---@field label string # Job display label.
---@field grade number # Current grade/rank number.
---@field grade_name string # Name of the current grade.
---@field grade_label string # Label of the current grade.
---@field grade_salary number # Salary for the current grade.
---@field skin_male table # Skin configuration for male characters.
---@field skin_female table # Skin configuration for female characters.
---@field onDuty boolean? # Whether the player is currently on duty.
---@class ESXWeapon
---@field name string # Weapon identifier (internal name).
---@field label string # Weapon display name.
---@class ESXInventoryWeapon:ESXWeapon
---@field ammo number # Amount of ammo in the weapon.
---@field components string[] # List of components attached to the weapon.
---@field tintIndex number # Current weapon tint index.
---@class ESXWeaponComponent
---@field name string # Component identifier (internal name).
---@field label string # Component display name.
---@field hash string|number # Component hash or identifier.
---@class StaticPlayer
--- Money Functions
---@field setMoney fun(money: number) # Set player's cash balance.
---@field getMoney fun(): number # Get player's current cash balance.
---@field addMoney fun(money: number, reason: string) # Add money to the player's cash balance.
---@field removeMoney fun(money: number, reason: string) # Remove money from the player's cash balance.
---@field setAccountMoney fun(accountName: string, money: number, reason?: string) # Set specific account balance.
---@field addAccountMoney fun(accountName: string, money: number, reason?: string) # Add money to an account.
---@field removeAccountMoney fun(accountName: string, money: number, reason?: string) # Remove money from an account.
---@field getAccount fun(account: string): ESXAccount? # Get account data by name.
---@field getAccounts fun(minimal?: boolean): ESXAccount[]|table<string,number> # Get all accounts, optionally minimal.
--- Inventory Functions
---@field getInventory fun(minimal?: boolean): ESXInventoryItem[]|table<string,number> # Get inventory, optionally minimal.
---@field getInventoryItem fun(itemName: string): ESXInventoryItem? # Get a specific item from inventory.
---@field addInventoryItem fun(itemName: string, count: number) # Add items to inventory.
---@field removeInventoryItem fun(itemName: string, count: number) # Remove items from inventory.
---@field setInventoryItem fun(itemName: string, count: number) # Set item count in inventory.
---@field getWeight fun(): number # Get current carried weight.
---@field getMaxWeight fun(): number # Get maximum carry weight.
---@field setMaxWeight fun(newWeight: number) # Set maximum carry weight.
---@field canCarryItem fun(itemName: string, count: number): boolean # Check if player can carry more of an item.
---@field canSwapItem fun(firstItem: string, firstItemCount: number, testItem: string, testItemCount: number): boolean # Check if items can be swapped.
---@field hasItem fun(item: string): ESXInventoryItem|false, number? # Check if player has an item.
---@field getLoadout fun(minimal?: boolean): ESXInventoryWeapon[]|table<string, {ammo:number, tintIndex?:number, components?:string[]}> # Get player's weapon loadout.
--- Job Functions
---@field getJob fun(): ESXJob # Get player's current job.
---@field setJob fun(newJob: string, grade: string, onDuty?: boolean) # Set player's job and grade.
---@field setGroup fun(newGroup: string) # Set player's permission group.
---@field getGroup fun(): string # Get player's permission group.
--- Weapon Functions
---@field addWeapon fun(weaponName: string, ammo: number) # Give player a weapon.
---@field removeWeapon fun(weaponName: string) # Remove weapon from player.
---@field hasWeapon fun(weaponName: string): boolean # Check if player has a weapon.
---@field getWeapon fun(weaponName: string): number?, table? # Get weapon ammo & components.
---@field addWeaponAmmo fun(weaponName: string, ammoCount: number) # Add ammo to a weapon.
---@field removeWeaponAmmo fun(weaponName: string, ammoCount: number) # Remove ammo from a weapon.
---@field updateWeaponAmmo fun(weaponName: string, ammoCount: number) # Update ammo count for a weapon.
---@field addWeaponComponent fun(weaponName: string, weaponComponent: string) # Add component to weapon.
---@field removeWeaponComponent fun(weaponName: string, weaponComponent: string) # Remove component from weapon.
---@field hasWeaponComponent fun(weaponName: string, weaponComponent: string): boolean # Check if weapon has component.
---@field setWeaponTint fun(weaponName: string, weaponTintIndex: number) # Set weapon tint.
---@field getWeaponTint fun(weaponName: string): number # Get weapon tint.
--- Player State Functions
---@field getIdentifier fun(): string # Get player's unique identifier.
---@field getSSN fun(): string # Get player's social security number.
---@field getSource fun(): number # Get player source/server ID.
---@field getPlayerId fun(): number # Alias for getSource.
---@field getName fun(): string # Get player's name.
---@field setName fun(newName: string) # Set player's name.
---@field setCoords fun(coordinates: vector4|vector3|table) # Teleport player to coordinates.
---@field getCoords fun(vector?: boolean, heading?: boolean): vector3|vector4|table # Get player's coordinates.
---@field isAdmin fun(): boolean # Check if player is admin.
---@field kick fun(reason: string) # Kick player from server.
---@field getPlayTime fun(): number # Get total playtime in seconds.
---@field set fun(k: string, v: any) # Set custom variable.
---@field get fun(k: string): any # Get custom variable.
--- Metadata Functions
---@field getMeta fun(index?: string, subIndex?: string|table): any # Get metadata value(s).
---@field setMeta fun(index: string, value: any, subValue?: any) # Set metadata value(s).
---@field clearMeta fun(index: string, subValues?: string|table) # Clear metadata value(s).
--- Notification Functions
---@field showNotification fun(msg: string, notifyType?: string, length?: number, title?: string, position?: string) # Show a simple notification.
---@field showAdvancedNotification fun(sender: string, subject: string, msg: string, textureDict: string, iconType: string, flash: boolean, saveToBrief: boolean, hudColorIndex: number) # Show advanced notification.
---@field showHelpNotification fun(msg: string, thisFrame?: boolean, beep?: boolean, duration?: number) # Show help notification.
--- Misc Functions
---@field togglePaycheck fun(toggle: boolean) # Enable/disable paycheck.
---@field isPaycheckEnabled fun(): boolean # Check if paycheck is enabled.
---@field executeCommand fun(command: string) # Execute a server command.
---@field triggerEvent fun(eventName: string, ...) # Trigger client event for this player.
---@class xPlayer:StaticPlayer
--- Properties
---@field accounts ESXAccount[] # Array of the player's accounts.
---@field coords table # Player's coordinates {x, y, z, heading}.
---@field group string # Player permission group.
---@field identifier string # Unique identifier (usually Steam or license).
---@field license string # Player license string.
---@field inventory ESXInventoryItem[] # Player's inventory items.
---@field job ESXJob # Player's current job.
---@field loadout ESXInventoryWeapon[] # Player's current weapons.
---@field name string # Player's display name.
---@field playerId number # Player's ID (server ID).
---@field source number # Player's source (alias for playerId).
---@field variables table # Custom player variables.
---@field weight number # Current carried weight.
---@field maxWeight number # Maximum carry weight.
---@field metadata table # Custom metadata table.
---@field lastPlaytime number # Last recorded playtime in seconds.
---@field paycheckEnabled boolean # Whether paycheck is enabled.
---@field admin boolean # Whether the player is an admin.
---@param playerId number
---@param identifier string
---@param ssn string
---@param group string
---@param accounts table
---@param accounts ESXAccount[]
---@param inventory table
---@param weight number
---@param job table
---@param loadout table
---@param job ESXJob
---@param loadout ESXInventoryWeapon[]
---@param name string
---@param coords table | vector4
---@param coords vector4|{x: number, y: number, z: number, heading: number}
---@param metadata table
function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, weight, job, loadout, name, coords, metadata)
---@class xPlayer
local self = {}
---@return xPlayer
function CreateExtendedPlayer(playerId, identifier, ssn, group, accounts, inventory, weight, job, loadout, name, coords, metadata)
---@diagnostic disable-next-line: missing-fields
local self = {} ---@type xPlayer
self.accounts = accounts
self.coords = coords
self.group = group
self.identifier = identifier
self.ssn = ssn
self.inventory = inventory
self.job = job
self.loadout = loadout
@@ -72,32 +192,23 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
stateBag:set("group", self.group, true)
stateBag:set("name", self.name, true)
---@param eventName string
---@param ... any
---@return nil
function self.triggerEvent(eventName, ...)
assert(type(eventName) == "string", "eventName should be string!")
TriggerClientEvent(eventName, self.source, ...)
end
---@param toggle boolean
---@return nil
function self.togglePaycheck(toggle)
self.paycheckEnabled = toggle
end
---@return boolean
function self.isPaycheckEnabled()
return self.paycheckEnabled
end
---@return boolean
function self.isAdmin()
return Core.IsPlayerAdmin(self.source)
end
---@param coordinates vector4 | vector3 | table
---@return nil
function self.setCoords(coordinates)
local ped <const> = GetPlayerPed(self.source)
@@ -105,9 +216,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
SetEntityHeading(ped, coordinates.w or coordinates.heading or 0.0)
end
---@param vector boolean
---@param heading boolean
---@return vector3 | vector4 | table
function self.getCoords(vector, heading)
local ped <const> = GetPlayerPed(self.source)
local entityCoords <const> = GetEntityCoords(ped)
@@ -126,55 +234,43 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return coordinates
end
---@param reason string
---@return nil
function self.kick(reason)
local source <const> = tostring(self.source)
DropPlayer(source, reason)
DropPlayer(self.source --[[@as string]], reason)
end
---@return number
function self.getPlayTime()
-- luacheck: ignore
return self.lastPlaytime + GetPlayerTimeOnline(self.source)
return self.lastPlaytime + GetPlayerTimeOnline(self.source --[[@as string]])
end
---@param money number
---@return nil
function self.setMoney(money)
assert(type(money) == "number", "money should be number!")
money = ESX.Math.Round(money)
self.setAccountMoney("money", money)
end
---@return number
function self.getMoney()
return self.getAccount("money").money
end
---@param money number
---@param reason string
---@return nil
function self.addMoney(money, reason)
money = ESX.Math.Round(money)
self.addAccountMoney("money", money, reason)
end
---@param money number
---@param reason string
---@return nil
function self.removeMoney(money, reason)
money = ESX.Math.Round(money)
self.removeAccountMoney("money", money, reason)
end
---@return string
function self.getIdentifier()
return self.identifier
end
---@param newGroup string
---@return nil
function self.getSSN()
return self.ssn
end
function self.setGroup(newGroup)
local lastGroup = self.group
@@ -189,28 +285,20 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
ExecuteCommand(("add_principal identifier.%s group.%s"):format(self.license, self.group))
end
---@return string
function self.getGroup()
return self.group
end
---@param k string
---@param v any
---@return nil
function self.set(k, v)
self.variables[k] = v
self.triggerEvent('esx:updatePlayerData', 'variables', self.variables)
end
---@param k string
---@return any
function self.get(k)
return self.variables[k]
end
---@param minimal boolean
---@return table
function self.getAccounts(minimal)
if not minimal then
return self.accounts
@@ -225,8 +313,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return minimalAccounts
end
---@param account string
---@return table | nil
function self.getAccount(account)
account = string.lower(account)
for i = 1, #self.accounts do
@@ -238,8 +324,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return nil
end
---@param minimal boolean
---@return table
function self.getInventory(minimal)
if minimal then
local minimalInventory = {}
@@ -256,13 +340,10 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return self.inventory
end
---@return table
function self.getJob()
return self.job
end
---@param minimal boolean
---@return table
function self.getLoadout(minimal)
if not minimal then
return self.loadout
@@ -293,22 +374,15 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return minimalLoadout
end
---@return string
function self.getName()
return self.name
end
---@param newName string
---@return nil
function self.setName(newName)
self.name = newName
Player(self.source).state:set("name", self.name, true)
end
---@param accountName string
---@param money number
---@param reason string | nil
---@return nil
function self.setAccountMoney(accountName, money, reason)
reason = reason or "unknown"
if not tonumber(money) then
@@ -332,10 +406,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param accountName string
---@param money number
---@param reason string | nil
---@return nil
function self.addAccountMoney(accountName, money, reason)
reason = reason or "Unknown"
if not tonumber(money) then
@@ -358,10 +428,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param accountName string
---@param money number
---@param reason string | nil
---@return nil
function self.removeAccountMoney(accountName, money, reason)
reason = reason or "Unknown"
if not tonumber(money) then
@@ -389,8 +455,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param itemName string
---@return table | nil
function self.getInventoryItem(itemName)
for _, v in ipairs(self.inventory) do
if v.name == itemName then
@@ -400,9 +464,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return nil
end
---@param itemName string
---@param count number
---@return nil
function self.addInventoryItem(itemName, count)
local item = self.getInventoryItem(itemName)
@@ -416,9 +477,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param itemName string
---@param count number
---@return nil
function self.removeInventoryItem(itemName, count)
local item = self.getInventoryItem(itemName)
@@ -440,9 +498,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param itemName string
---@param count number
---@return nil
function self.setInventoryItem(itemName, count)
local item = self.getInventoryItem(itemName)
@@ -457,25 +512,19 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@return number
function self.getWeight()
return self.weight
end
---@return number
function self.getSource()
return self.source
end
self.getPlayerId = self.getSource
---@return number
function self.getMaxWeight()
return self.maxWeight
end
---@param itemName string
---@param count number
---@return boolean
function self.canCarryItem(itemName, count)
if ESX.Items[itemName] then
local currentWeight, itemWeight = self.weight, ESX.Items[itemName].weight
@@ -488,11 +537,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param firstItem string
---@param firstItemCount number
---@param testItem string
---@param testItemCount number
---@return boolean
function self.canSwapItem(firstItem, firstItemCount, testItem, testItemCount)
local firstItemObject = self.getInventoryItem(firstItem)
if not firstItemObject then
@@ -513,17 +557,11 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return false
end
---@param newWeight number
---@return nil
function self.setMaxWeight(newWeight)
self.maxWeight = newWeight
self.triggerEvent("esx:setMaxWeight", self.maxWeight)
end
---@param newJob string
---@param grade string
---@param onDuty? boolean
---@return nil
function self.setJob(newJob, grade, onDuty)
grade = tostring(grade)
local lastJob = self.job
@@ -548,7 +586,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
label = jobObject.label,
onDuty = onDuty,
grade = tonumber(grade),
grade = tonumber(grade) or 0,
grade_name = gradeObject.name,
grade_label = gradeObject.label,
grade_salary = gradeObject.salary,
@@ -563,9 +601,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
Player(self.source).state:set("job", self.job, true)
end
---@param weaponName string
---@param ammo number
---@return nil
function self.addWeapon(weaponName, ammo)
if not self.hasWeapon(weaponName) then
local weaponLabel <const> = ESX.GetWeaponLabel(weaponName)
@@ -580,12 +615,10 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
GiveWeaponToPed(GetPlayerPed(self.source), joaat(weaponName), ammo, false, false)
self.triggerEvent("esx:addInventoryItem", weaponLabel, false, true)
self.triggerEvent("esx:addLoadoutItem", weaponName, weaponLabel, ammo)
end
end
---@param weaponName string
---@param weaponComponent string
---@return nil
function self.addWeaponComponent(weaponName, weaponComponent)
local loadoutNum <const>, weapon <const> = self.getWeapon(weaponName)
@@ -603,9 +636,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param weaponName string
---@param ammoCount number
---@return nil
function self.addWeaponAmmo(weaponName, ammoCount)
local _, weapon = self.getWeapon(weaponName)
@@ -615,9 +645,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param weaponName string
---@param ammoCount number
---@return nil
function self.updateWeaponAmmo(weaponName, ammoCount)
local _, weapon = self.getWeapon(weaponName)
@@ -635,9 +662,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param weaponName string
---@param weaponTintIndex number
---@return nil
function self.setWeaponTint(weaponName, weaponTintIndex)
local loadoutNum <const>, weapon <const> = self.getWeapon(weaponName)
@@ -652,8 +676,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param weaponName string
---@return number
function self.getWeaponTint(weaponName)
local _, weapon <const> = self.getWeapon(weaponName)
@@ -664,8 +686,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return 0
end
---@param weaponName string
---@return nil
function self.removeWeapon(weaponName)
local weaponLabel, playerPed <const> = nil, GetPlayerPed(self.source)
@@ -692,12 +712,10 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
if weaponLabel then
self.triggerEvent("esx:removeInventoryItem", weaponLabel, false, true)
self.triggerEvent("esx:removeLoadoutItem", weaponName, weaponLabel)
end
end
---@param weaponName string
---@param weaponComponent string
---@return nil
function self.removeWeaponComponent(weaponName, weaponComponent)
local loadoutNum <const>, weapon <const> = self.getWeapon(weaponName)
@@ -720,9 +738,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param weaponName string
---@param ammoCount number
---@return nil
function self.removeWeaponAmmo(weaponName, ammoCount)
local _, weapon = self.getWeapon(weaponName)
@@ -732,9 +747,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
end
---@param weaponName string
---@param weaponComponent string
---@return boolean
function self.hasWeaponComponent(weaponName, weaponComponent)
local _, weapon <const> = self.getWeapon(weaponName)
@@ -751,8 +763,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return false
end
---@param weaponName string
---@return boolean
function self.hasWeapon(weaponName)
for _, v in ipairs(self.loadout) do
if v.name == weaponName then
@@ -763,8 +773,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return false
end
---@param item string
---@return table | false, number | nil
function self.hasItem(item)
for _, v in ipairs(self.inventory) do
if v.name == item and v.count >= 1 then
@@ -775,8 +783,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return false
end
---@param weaponName string
---@return number | nil, table | nil
function self.getWeapon(weaponName)
for k, v in ipairs(self.loadout) do
if v.name == weaponName then
@@ -787,41 +793,18 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return nil, nil
end
---@param msg string
---@param notifyType string
---@param length number
---@param title string
---@param position string
---@return nil
function self.showNotification(msg, notifyType, length, title, position)
self.triggerEvent("esx:showNotification", msg, notifyType, length, title, position)
end
---@param sender string
---@param subject string
---@param msg string
---@param textureDict string
---@param iconType string
---@param flash boolean
---@param saveToBrief boolean
---@param hudColorIndex number
---@return nil
function self.showAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
self.triggerEvent("esx:showAdvancedNotification", sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
end
---@param msg string
---@param thisFrame boolean
---@param beep boolean
---@param duration number
---@return nil
function self.showHelpNotification(msg, thisFrame, beep, duration)
self.triggerEvent("esx:showHelpNotification", msg, thisFrame, beep, duration)
end
---@param index any
---@param subIndex any
---@return table | nil
function self.getMeta(index, subIndex)
if not index then
return self.metadata
@@ -867,10 +850,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
return metaData
end
---@param index any
---@param value any
---@param subValue any
---@return nil
function self.setMeta(index, value, subValue)
if not index then
return error("xPlayer.setMeta ^5index^1 is Missing!")
@@ -918,7 +897,11 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
local metaData = self.metadata[index]
if metaData == nil then
return Config.EnableDebug and error(("xPlayer.clearMeta ^5%s^1 does not exist!"):format(index)) or nil
if Config.EnableDebug then
error(("xPlayer.clearMeta ^5%s^1 does not exist!"):format(index))
end
return
end
if not subValues then
@@ -951,8 +934,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
self.triggerEvent('esx:updatePlayerData', 'metadata', self.metadata)
end
---@param command string
---@return nil
function self.executeCommand(command)
if type(command) ~= "string" then
error("xPlayer.executeCommand must be of type string!")
+70 -12
View File
@@ -277,7 +277,7 @@ end
ESX.GetPlayers = GetPlayers
local function checkTable(key, val, xPlayer, xPlayers)
local function checkTable(key, val, xPlayer, xPlayers, minimal)
for valIndex = 1, #val do
local value = val[valIndex]
if not xPlayers[value] then
@@ -285,23 +285,35 @@ local function checkTable(key, val, xPlayer, xPlayers)
end
if (key == "job" and xPlayer.job.name == value) or xPlayer[key] == value then
xPlayers[value][#xPlayers[value] + 1] = xPlayer
xPlayers[value][#xPlayers[value] + 1] = (minimal and xPlayer.source or xPlayer)
end
end
end
---@param key? string
---@param val? string|table
---@return table
function ESX.GetExtendedPlayers(key, val)
---@param minimal? boolean
---@return xPlayer[]|number[]|table<any, xPlayer[]>|table<any, number[]>
function ESX.GetExtendedPlayers(key, val, minimal)
if not key then
return ESX.Table.ToArray(ESX.Players)
if not minimal then
return ESX.Table.ToArray(ESX.Players)
end
local xPlayers = {}
local index = 1
for src, _ in pairs(ESX.Players) do
xPlayers[index] = src
index += 1
end
return xPlayers
end
local xPlayers = {}
if type(val) == "table" then
for _, xPlayer in pairs(ESX.Players) do
checkTable(key, val, xPlayer, xPlayers)
checkTable(key, val, xPlayer, xPlayers, minimal)
end
return xPlayers
@@ -309,7 +321,7 @@ function ESX.GetExtendedPlayers(key, val)
for _, xPlayer in pairs(ESX.Players) do
if (key == "job" and xPlayer.job.name == val) or xPlayer[key] == val then
xPlayers[#xPlayers + 1] = xPlayer
xPlayers[#xPlayers + 1] = (minimal and xPlayer.source or xPlayer)
end
end
@@ -348,13 +360,13 @@ function ESX.GetNumPlayers(key, val)
end
---@param source number
---@return table
---@return xPlayer?
function ESX.GetPlayerFromId(source)
return ESX.Players[tonumber(source)]
end
---@param identifier string
---@return table
---@return xPlayer?
function ESX.GetPlayerFromIdentifier(identifier)
return Core.playersByIdentifier[identifier]
end
@@ -367,16 +379,17 @@ end
---@param source number
---@return boolean
---@diagnostic disable-next-line: duplicate-set-field
function ESX.IsPlayerLoaded(source)
return ESX.Players[source] ~= nil
end
---@param playerId number | string
---@return string
---@return string, number
function ESX.GetIdentifier(playerId)
local fxDk = GetConvarInt("sv_fxdkMode", 0)
if fxDk == 1 then
return "ESX-DEBUG-LICENCE"
return "ESX-DEBUG-LICENCE", 0
end
playerId = tostring(playerId)
@@ -662,7 +675,7 @@ if not Config.CustomInventory then
local xPlayer = xPlayers[i]
local minimalInv = xPlayer.getInventory(true)
for itemName, itemCount in pairs(minimalInv) do
for itemName, _ in pairs(minimalInv) do
if not ESX.Items[itemName] then
xPlayer.setInventoryItem(itemName, 0)
minimalInv[itemName] = nil
@@ -804,6 +817,51 @@ function Core.IsPlayerAdmin(playerSrc)
return xPlayer and Config.AdminGroups[xPlayer.getGroup()] or false
end
-- Generates a unique 9-digit SSN in dashed format (XXX-XX-XXXX).
---@return string
function Core.generateSSN()
local reservedSSNs = {
["078-05-1120"] = true,
["219-09-9999"] = true,
["123-45-6789"] = true
}
while true do
-- Generate the first part (area number)
local area = math.random(1, 899)
-- 666 is never assigned
if area == 666 then
goto continue
end
-- Generate the second part (group number)
local group = math.random(1, 99)
-- Generate the last part (serial number)
local serial = math.random(1, 9999)
-- Skip reserved SSN range (987-65-4320..4329)
if area == 987 and group == 65 and serial >= 4320 and serial <= 4329 then
goto continue
end
local candidate = string.format("%03d-%02d-%04d", area, group, serial)
if reservedSSNs[candidate] then
goto continue
end
local exists = MySQL.scalar.await("SELECT 1 FROM `users` WHERE `ssn` = ? LIMIT 1", { candidate })
if not exists then
return candidate
end
::continue::
end
end
---@param owner string
---@param plate string
---@param coords vector4
+52 -6
View File
@@ -2,8 +2,8 @@ SetMapName("San Andreas")
SetGameType("ESX Legacy")
local oneSyncState = GetConvar("onesync", "off")
local newPlayer = "INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?"
local loadPlayer = "SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `metadata`"
local newPlayer = "INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `ssn` = ?, `group` = ?"
local loadPlayer = "SELECT `accounts`, `ssn`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `metadata`"
if Config.Multichar then
newPlayer = newPlayer .. ", `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?"
@@ -31,8 +31,9 @@ local function createESXPlayer(identifier, playerId, data)
print(("[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7."):format(playerId))
defaultGroup = "admin"
end
local parameters = Config.Multichar and { json.encode(accounts), identifier, defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height } or { json.encode(accounts), identifier, defaultGroup }
local parameters = Config.Multichar and
{ json.encode(accounts), identifier, Core.generateSSN(), defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height }
or { json.encode(accounts), identifier, Core.generateSSN(), defaultGroup }
if Config.StartingInventoryItems then
table.insert(parameters, json.encode(Config.StartingInventoryItems))
@@ -216,6 +217,9 @@ function loadESXPlayer(identifier, playerId, isNew)
}
end
-- SSN
userData.ssn = result.ssn
-- Job
local job, grade = result.job, tostring(result.job_grade)
@@ -308,7 +312,7 @@ function loadESXPlayer(identifier, playerId, isNew)
userData.metadata = (result.metadata and result.metadata ~= "") and json.decode(result.metadata) or {}
-- xPlayer Creation
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, GetPlayerName(playerId), userData.coords, userData.metadata)
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.ssn, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, GetPlayerName(playerId), userData.coords, userData.metadata)
GlobalState["playerCount"] = GlobalState["playerCount"] + 1
ESX.Players[playerId] = xPlayer
@@ -391,7 +395,7 @@ AddEventHandler("esx:setJob", function(_, job, lastJob)
end)
AddEventHandler("esx:playerLogout", function(playerId, cb)
onPlayerDropped(playerId, "esx_player_logout")
onPlayerDropped(playerId, "esx_player_logout", cb)
TriggerClientEvent("esx:onPlayerLogout", playerId)
end)
@@ -417,6 +421,10 @@ if not Config.CustomInventory then
if itemType == "item_standard" then
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
if not sourceItem then
return
end
if itemCount < 1 or sourceItem.count < itemCount then
return sourceXPlayer.showNotification(TranslateCap("imp_invalid_quantity"))
end
@@ -453,6 +461,10 @@ if not Config.CustomInventory then
end
local _, weapon = sourceXPlayer.getWeapon(itemName)
if not weapon then
return
end
local _, weaponObject = ESX.GetWeapon(itemName)
itemCount = weapon.ammo
local weaponComponents = ESX.Table.Clone(weapon.components)
@@ -485,6 +497,9 @@ if not Config.CustomInventory then
end
local _, weapon = sourceXPlayer.getWeapon(itemName)
if not weapon then
return
end
if not targetXPlayer.hasWeapon(itemName) then
sourceXPlayer.showNotification(TranslateCap("gave_weapon_noweapon", targetXPlayer.name))
@@ -511,12 +526,19 @@ if not Config.CustomInventory then
local playerId = source
local xPlayer = ESX.GetPlayerFromId(playerId)
if not xPlayer then
return
end
if itemType == "item_standard" then
if not itemCount or itemCount < 1 then
return xPlayer.showNotification(TranslateCap("imp_invalid_quantity"))
end
local xItem = xPlayer.getInventoryItem(itemName)
if not xItem then
return
end
if itemCount > xItem.count or xItem.count < 1 then
return xPlayer.showNotification(TranslateCap("imp_invalid_quantity"))
@@ -532,6 +554,9 @@ if not Config.CustomInventory then
end
local account = xPlayer.getAccount(itemName)
if not account then
return
end
if itemCount > account.money or account.money < 1 then
return xPlayer.showNotification(TranslateCap("imp_invalid_amount"))
@@ -547,6 +572,10 @@ if not Config.CustomInventory then
if not xPlayer.hasWeapon(itemName) then return end
local _, weapon = xPlayer.getWeapon(itemName)
if not weapon then
return
end
local _, weaponObject = ESX.GetWeapon(itemName)
-- luacheck: ignore weaponPickupLabel
local weaponPickupLabel = ""
@@ -569,6 +598,11 @@ if not Config.CustomInventory then
RegisterNetEvent("esx:useItem", function(itemName)
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
if not xPlayer then
return
end
local count = xPlayer.getInventoryItem(itemName).count
if count < 1 then
@@ -581,6 +615,10 @@ if not Config.CustomInventory then
RegisterNetEvent("esx:onPickup", function(pickupId)
local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)
if not xPlayer then
return
end
if not pickup then return end
local playerPickupDistance = #(pickup.coords - xPlayer.getCoords(true))
@@ -623,6 +661,10 @@ end
ESX.RegisterServerCallback("esx:getPlayerData", function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if not xPlayer then
return
end
cb({
identifier = xPlayer.identifier,
accounts = xPlayer.getAccounts(),
@@ -646,6 +688,10 @@ end)
ESX.RegisterServerCallback("esx:getOtherPlayerData", function(_, cb, target)
local xPlayer = ESX.GetPlayerFromId(target)
if not xPlayer then
return
end
cb({
identifier = xPlayer.identifier,
accounts = xPlayer.getAccounts(),
@@ -98,7 +98,7 @@ end
---@param player number playerId
---@param eventName string
---@param ... any
---@return any
---@return ...
function ESX.AwaitClientCallback(player, eventName, ...)
local invokingResource = GetInvokingResource()
local invoker = (invokingResource and invokingResource ~= "Unknown") and invokingResource or "es_extended"
+7 -2
View File
@@ -31,7 +31,11 @@ end
---@param key? string Key pair to get specific value of config
---@return unknown Returns the whole config if no key is passed, or a specific value
function ESX.GetConfig(key)
return key and Config[key] or Config
if key then
return Config[key]
end
return Config
end
---@param weaponName string
@@ -72,7 +76,7 @@ end
---@param weaponName string
---@param weaponComponent string
---@return table | nil
---@return ESXWeaponComponent?
function ESX.GetWeaponComponent(weaponName, weaponComponent)
weaponName = string.upper(weaponName)
@@ -80,6 +84,7 @@ function ESX.GetWeaponComponent(weaponName, weaponComponent)
local weapon = Config.Weapons[weaponsByName[weaponName]]
for _, component in ipairs(weapon.components) do
---@cast component ESXWeaponComponent
if component.name == weaponComponent then
return component
end
+1 -1
View File
@@ -1,4 +1,4 @@
version '1.13.1'
version '1.13.3'
author 'ESX-Framework'
description 'A ESX Stylised theme for the chat resource.'
+1 -1
View File
@@ -4,7 +4,7 @@ game 'gta5'
author 'ESX-Framework & Brayden'
description 'A simplistic context menu for ESX.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
ui_page 'index.html'
+1 -1
View File
@@ -3,7 +3,7 @@ fx_version 'adamant'
game 'gta5'
description 'Allows the player to Pick their characters: Name, Gender, Height and Date-of-birth.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
shared_scripts {
'@es_extended/imports.lua',
+14 -12
View File
@@ -245,7 +245,7 @@ end
end
ESX.RegisterServerCallback("esx_identity:registerIdentity", function(source, cb, data)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.Player(source)
if not checkNameFormat(data.firstname) then
TriggerClientEvent("esx:showNotification", source, TranslateCap("invalid_firstname_format"), "error")
@@ -269,12 +269,13 @@ end
end
if xPlayer then
if alreadyRegistered[xPlayer.identifier] then
local identifier = xPlayer.getIdentifier()
if alreadyRegistered[identifier] then
xPlayer.showNotification(TranslateCap("already_registered"), "error")
return cb(false)
end
playerIdentity[xPlayer.identifier] = {
playerIdentity[identifier] = {
firstName = formatName(data.firstname),
lastName = formatName(data.lastname),
dateOfBirth = formatDate(data.dateofbirth),
@@ -282,14 +283,14 @@ end
height = data.height,
}
local currentIdentity = playerIdentity[xPlayer.identifier]
local currentIdentity = playerIdentity[identifier]
SetPlayerData(xPlayer, currentIdentity)
TriggerClientEvent("esx_identity:setPlayerData", xPlayer.source, currentIdentity)
saveIdentityToDatabase(xPlayer.identifier, currentIdentity)
alreadyRegistered[xPlayer.identifier] = true
playerIdentity[xPlayer.identifier] = nil
TriggerClientEvent("esx_identity:setPlayerData", xPlayer.src, currentIdentity)
saveIdentityToDatabase(identifier, currentIdentity)
alreadyRegistered[identifier] = true
playerIdentity[identifier] = nil
return cb(true)
end
@@ -329,18 +330,19 @@ if Config.EnableCommands then
ESX.RegisterCommand("chardel", "user", function(xPlayer)
if xPlayer and xPlayer.getName() then
local identifier = xPlayer.getIdentifier()
if Config.UseDeferrals then
xPlayer.kick(TranslateCap("deleted_identity"))
Wait(1500)
deleteIdentity(xPlayer)
xPlayer.showNotification(TranslateCap("deleted_character"))
playerIdentity[xPlayer.identifier] = nil
alreadyRegistered[xPlayer.identifier] = false
playerIdentity[identifier] = nil
alreadyRegistered[identifier] = false
else
deleteIdentity(xPlayer)
xPlayer.showNotification(TranslateCap("deleted_character"))
playerIdentity[xPlayer.identifier] = nil
alreadyRegistered[xPlayer.identifier] = false
playerIdentity[identifier] = nil
alreadyRegistered[identifier] = false
TriggerClientEvent("esx_identity:showRegisterIdentity", xPlayer.source)
end
else
+233
View File
@@ -0,0 +1,233 @@
---@class InventoryElement
---@field type "item_account" | "item_standard" | "item_weapon"
---@field label string
---@field icon string
---@field count number
---@field value string
---@field usable boolean
---@field rare boolean
---@field canRemove boolean
---@field unselectable boolean?
---@field ammo number?
---@field canGiveAmmo boolean?
---@alias InventoryAction "use" | "give" | "remove" | "give_ammo" | "return"
if not ESX.GetConfig("EnableDefaultInventory") then
error("ESX Default Inventory is disabled in config, please enable it to use this resource.")
end
--------------------------------
-- Inventory Element Builders --
--------------------------------
---@param elements InventoryElement[]
local function appendAccounts(elements)
for i = 1, #(ESX.PlayerData.accounts) do
local account = ESX.PlayerData.accounts[i]
if account.money > 0 then
local formattedMoney = TranslateCap("locale_currency", ESX.Math.GroupDigits(account.money))
local canDrop = account.name ~= "bank"
elements[#elements + 1] = {
type = "item_account",
label = ('%s: <span style="color:green;">%s</span>'):format(account.label, formattedMoney),
icon = "fas fa-money-bill-wave",
count = account.money,
value = account.name,
usable = false,
rare = false,
canRemove = canDrop
}
end
end
end
---@param elements InventoryElement[]
---@return number
local function appendItems(elements)
local weight = 0
for i = 1, #ESX.PlayerData.inventory do
local item = ESX.PlayerData.inventory[i]
if item.count > 0 then
weight = weight + (item.weight * item.count)
elements[#elements + 1] = {
type = "item_standard",
label = ("%s x%s"):format(item.label, item.count),
icon = "fas fa-box",
count = item.count,
value = item.name,
usable = item.usable,
rare = item.rare,
canRemove = item.canRemove
}
end
end
return weight
end
---@param elements InventoryElement[]
---@return number
local function appendLoadout(elements)
local weight = 0
local playerPed = ESX.PlayerData.ped
for i = 1, #ESX.PlayerData.loadout do
local weapon = ESX.PlayerData.loadout[i]
local weaponHash = joaat(weapon.name)
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
local label = weapon.ammo and ("%s - %s %s"):format(weapon.label, weapon.ammo, TranslateCap("ammo_rounds")) or weapon.label
elements[#elements + 1] = {
type = "item_weapon",
label = label,
icon = "fas fa-gun",
count = 1,
value = weapon.name,
usable = false,
rare = false,
ammo = ammo,
canGiveAmmo = (weapon.ammo ~= nil),
canRemove = true
}
end
return weight
end
---@return InventoryElement[], number
local function buildInventoryElements()
local elements = {} ---@type InventoryElement[]
local totalWeight = 0
appendAccounts(elements)
totalWeight += appendItems(elements)
totalWeight += appendLoadout(elements)
---@diagnostic disable-next-line: missing-fields
elements[#elements + 1] = {
label = "Current Weight: " .. totalWeight,
icon = "fas fa-box",
unselectable = true
}
return elements, totalWeight
end
---------------------------------
-- Item Action Menu & Handling --
---------------------------------
---@param selected InventoryElement
---@param playerNearby boolean
---@return table
local function buildItemActionMenu(selected, playerNearby)
local elements2 = {}
if selected.usable then
elements2[#elements2 + 1] = { action = "use", label = TranslateCap("use"), icon = "fas fa-utensils", type = selected.type, value = selected.value }
end
if selected.canRemove then
if playerNearby then
elements2[#elements2 + 1] = { action = "give", label = TranslateCap("give"), icon = "fas fa-hands", type = selected.type, value = selected.value }
end
elements2[#elements2 + 1] = { action = "remove", label = TranslateCap("remove"), icon = "fas fa-trash", type = selected.type, value = selected.value }
end
if selected.type == "item_weapon" and selected.canGiveAmmo and selected.ammo > 0 and playerNearby then
elements2[#elements2 + 1] = { action = "give_ammo", label = TranslateCap("giveammo"), icon = "fas fa-gun", type = selected.type, value = selected.value }
end
elements2[#elements2 + 1] = { action = "return", label = TranslateCap("return"), icon = "fas fa-arrow-left" }
return elements2
end
---@param title string
---@param maxCount number
---@return number?
local function openQuantityDialog(title, maxCount)
local p = promise:new()
ESX.UI.Menu.Open("dialog", ESX.currentResourceName, "esx_inventory_quantity", {
title = title
}, function(data, menu)
local qty = tonumber(data.value)
if not qty or qty <= 0 or qty > maxCount then
ESX.ShowNotification(TranslateCap("amount_invalid"))
p:resolve(nil)
else
menu.close()
p:resolve(qty)
end
end, function(_, menu)
menu.close()
p:resolve(nil)
end)
return Citizen.Await(p)
end
---@param action InventoryAction
---@param selected InventoryElement
---@param closestPlayer number
local function handleInventoryAction(action, selected, closestPlayer)
local itemType, itemName, playerPed = selected.type, selected.value, ESX.PlayerData.ped
if action == "give" then
local qty = openQuantityDialog(TranslateCap("amount"), selected.count)
if not qty then return end
TriggerServerEvent("esx:giveInventoryItem", GetPlayerServerId(closestPlayer), itemType, itemName, qty)
elseif action == "remove" then
local qty = openQuantityDialog(TranslateCap("amount"), selected.count)
if not qty then return end
TriggerServerEvent("esx:removeInventoryItem", itemType, itemName, qty)
elseif action == "use" then
TriggerServerEvent("esx:useItem", itemName)
elseif action == "give_ammo" then
local pedAmmo = GetAmmoInPedWeapon(playerPed, joaat(itemName))
local qty = openQuantityDialog(TranslateCap("amount"), pedAmmo)
if not qty then return end
TriggerServerEvent("esx:giveInventoryItem", GetPlayerServerId(closestPlayer), "item_ammo", itemName, qty)
end
end
----------------------
-- Main Inventory UI --
----------------------
local function showInventory()
local elements, totalWeight = buildInventoryElements()
ESX.UI.Menu.Open("default", ESX.currentResourceName, "esx_inventory_main", {
title = TranslateCap("inventory", totalWeight, ESX.PlayerData.maxWeight),
elements = elements,
}, function(data, menu)
local selected = data.current --[[@as InventoryElement]]
if selected.unselectable then return end
local closestPlayer, dist = ESX.Game.GetClosestPlayer()
local playerNearby = closestPlayer ~= -1 and dist <= 3.0
ESX.UI.Menu.Open("default", ESX.currentResourceName, "esx_inventory_actions", {
title = selected.label,
elements = buildItemActionMenu(selected, playerNearby),
}, function(data2, menu2)
local action = data2.current.action
if action == "return" then
menu2.close()
return
end
handleInventoryAction(action, selected, closestPlayer)
end, function(_, menu2) menu2.close() end)
end, function(_, menu) menu.close() end)
end
exports("ShowInventory", showInventory)
ESX.RegisterInput("showinv", TranslateCap("keymap_showinventory"), "keyboard", "F2", function()
if not ESX.PlayerData.dead then
showInventory()
end
end)
local function refreshInventory()
if not ESX.UI.Menu.IsOpen("default", ESX.currentResourceName, "esx_inventory_main") and
not ESX.UI.Menu.IsOpen("default", ESX.currentResourceName, "esx_inventory_actions") and
not ESX.UI.Menu.IsOpen("dialog", ESX.currentResourceName, "esx_inventory_quantity") then
return
end
Citizen.Wait(0)
ESX.UI.Menu.CloseAll()
showInventory()
end
RegisterNetEvent("esx:addInventoryItem", refreshInventory)
RegisterNetEvent("esx:removeInventoryItem", refreshInventory)
+3
View File
@@ -0,0 +1,3 @@
Config = {
Locale = GetConvar("esx:locale", "en"),
}
+21
View File
@@ -0,0 +1,21 @@
fx_version "cerulean"
game "gta5"
description "Inventory for the ESX framework"
lua54 "yes"
use_fxv2_oal "yes"
version '1.13.3'
shared_scripts {
"/config/main.lua",
"@es_extended/imports.lua",
"@es_extended/locale.lua",
}
client_scripts {
"/client/main.lua",
}
files {
"/locales/*.lua"
}
+41
View File
@@ -0,0 +1,41 @@
return {
["inventory"] = "Inventář ( Váha %s / %s )",
["use"] = "Použít",
["give"] = "Darovat",
["remove"] = "Odhodit",
["return"] = "Vrátit",
["give_to"] = "Darováno",
["amount"] = "Počet",
["giveammo"] = "Podat náboje",
["amountammo"] = "Počet nábojů",
["noammo"] = "Nedostatek!",
["gave_item"] = "Daroval %sx %s pro %s",
["received_item"] = "Získáno %sx %s od %s",
["gave_weapon"] = "Předání %s pro %s",
["gave_weapon_ammo"] = "Darování ~o~%sx %s do %s pro %s",
["gave_weapon_withammo"] = "Darování %s s ~o~%sx %s pro %s",
["gave_weapon_hasalready"] = "%s již vlastní %s",
["gave_weapon_noweapon"] = "%s nemá tuto zbraň",
["received_weapon"] = "Obdrženo %s od %s",
["received_weapon_ammo"] = "Obdrženo ~o~%sx %s pro zbraň %s od %s",
["received_weapon_withammo"] = "Obdrženo %s s ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s se snažil darovat %s, ale již tuto zbraň máš",
["received_weapon_noweapon"] = "%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań",
["gave_account_money"] = "Darováno $%s (%s) pro %s",
["received_account_money"] = "Získáno $%s (%s) od %s",
["amount_invalid"] = "Špatné množství",
["players_nearby"] = "Žádný hráč není poblíž",
["ex_inv_lim"] = "Nelze sebrat,protože máš plné kapsy %s",
["imp_invalid_quantity"] = "Neplatné množství",
["imp_invalid_amount"] = "Nelze provést, neplatné množství",
["threw_standard"] = "Zahozeno %sx %s",
["threw_account"] = "Zahozeno $%s %s",
["threw_weapon"] = "Zahozeno %s",
["threw_weapon_ammo"] = "Zahozeno %s s ~o~%sx %s",
["threw_weapon_already"] = "Již vlastníš tuto zbraň",
["threw_cannot_pickup"] = "Kapsy máš plné, nemůžeš sebrat!",
["threw_pickup_prompt"] = "Zmáčkni E pro sebrání!",
["keymap_showinventory"] = "Otevřít inventář",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
View File
@@ -0,0 +1,41 @@
return {
["inventory"] = "Inventar ( Gewicht %s / %s )",
["use"] = "Benutzen",
["give"] = "Geben",
["remove"] = "Entsorgen",
["return"] = "Zurück",
["give_to"] = "Geben an",
["amount"] = "Anzahl",
["giveammo"] = "Munition geben",
["amountammo"] = "Munitions Anzahl",
["noammo"] = "Nicht Genug!",
["gave_item"] = "Du gibst %sx %s an %s",
["received_item"] = "Du bekommst %sx %s von %s",
["gave_weapon"] = "Du gibst %s an %s",
["gave_weapon_ammo"] = "Du gibst ~o~%sx %s für %s an %s",
["gave_weapon_withammo"] = "Du gibst %s mit ~o~%sx %s an %s",
["gave_weapon_hasalready"] = "%s hat bereits %s",
["gave_weapon_noweapon"] = "%s hat diese Waffe nicht",
["received_weapon"] = "Du bekommst %s von %s",
["received_weapon_ammo"] = "Du bekommst ~o~%sx %s für deine %s von %s",
["received_weapon_withammo"] = "Du bekommst %s mit ~o~%sx %s von %s",
["received_weapon_hasalready"] = "%s hat versucht dir eine %s zu geben, jedoch hast du diese Waffe bereits!",
["received_weapon_noweapon"] = "%s hat versucht dir Munition für eine %s zu geben, jedoch hast du diese Waffe nicht!",
["gave_account_money"] = "Du gibst %s€ (%s) an %s",
["received_account_money"] = "Du bekommst %s€ (%s) von %s",
["amount_invalid"] = "Ungültige Anzahl",
["players_nearby"] = "Keine Personen in der Nähe!",
["ex_inv_lim"] = "Du kannst diese Aktion nicht ausführen!, Inventarlimit für %s überschritten.",
["imp_invalid_quantity"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl!",
["imp_invalid_amount"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl",
["threw_standard"] = "Du entsorgst %sx %s",
["threw_account"] = "Du Entsorgst %s€ %s",
["threw_weapon"] = "Du entsorgst %s",
["threw_weapon_ammo"] = "Du entsorgst %s mit ~o~%sx %s",
["threw_weapon_already"] = "Du hast diese Waffe bereits!",
["threw_cannot_pickup"] = "Inventar ist voll! Du kannst dies nicht aufheben",
["threw_pickup_prompt"] = "Drücke [E] zum aufheben",
["keymap_showinventory"] = "Inventar Anzeigen",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Αποθήκη ( Βάρος %s / %s )",
["use"] = "Χρήση",
["give"] = "Δώσε",
["remove"] = "Πέτα",
["return"] = "Επιστροφή",
["give_to"] = "Δώσε σε",
["amount"] = "Ποσότητα",
["giveammo"] = "Δώσε σφαίρες",
["amountammo"] = "Ποσότητα σφαιρών",
["noammo"] = "Δεν υπάρχουν αρκετές σφαίρες!",
["gave_item"] = "Δώσατε %sx %s στον/στην %s",
["received_item"] = "Λάβατε %sx %s από τον/την %s",
["gave_weapon"] = "Δίνετε %s στον/στην %s",
["gave_weapon_ammo"] = "Δίνετε ~o~%sx %s για %s στον/στην %s",
["gave_weapon_withammo"] = "Δίνετε %s με ~o~%sx %s στον/στην %s",
["gave_weapon_hasalready"] = "Ο/Η %s έχει ήδη ένα %s",
["gave_weapon_noweapon"] = "Ο/Η %s δεν έχει αυτό το όπλο",
["received_weapon"] = "Λάβατε %s από τον/την %s",
["received_weapon_ammo"] = "Λάβατε ~o~%sx %s για το %s από τον/την %s",
["received_weapon_withammo"] = "Λάβατε %s για ~o~%sx %s από τον/την %s",
["received_weapon_hasalready"] = "Ο/Η %s προσπάθησε να σας δώσει ένα %s, αλλά το έχετε ήδη",
["received_weapon_noweapon"] = "Ο/Η %s προσπάθησε να σας δώσει σφαίρες για το %s, αλλά δεν έχετε αυτό το όπλο",
["gave_account_money"] = "Δίνετε $%s (%s) στον/στην %s",
["received_account_money"] = "Λάβατε $%s (%s) από τον/την %s",
["amount_invalid"] = "Μη έγκυρη ποσότητα",
["players_nearby"] = "Δεν υπάρχουν κοντινοί παίκτες",
["ex_inv_lim"] = "Δεν είναι δυνατή η ενέργεια, υπέρβαση του μέγιστου βάρους των %s",
["imp_invalid_quantity"] = "Δεν είναι δυνατή η ενέργεια, η ποσότητα δεν είναι έγκυρη",
["imp_invalid_amount"] = "Δεν είναι δυνατή η ενέργεια, το ποσό δεν είναι έγκυρο",
["threw_standard"] = "Ρίχνοντας %sx %s",
["threw_account"] = "Ρίχνοντας $%s %s",
["threw_weapon"] = "Ρίχνοντας %s",
["threw_weapon_ammo"] = "Ρίχνοντας %s με ~o~%sx %s",
["threw_weapon_already"] = "Ήδη έχετε αυτό το όπλο",
["threw_cannot_pickup"] = "Η αποθήκη είναι γεμάτη, δεν μπορείτε να σηκώσετε!",
["threw_pickup_prompt"] = "Πατήστε E για να σηκώσετε",
["keymap_showinventory"] = "Εμφάνιση Αποθήκης",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Inventory ( Weight %s / %s )",
["use"] = "Use",
["give"] = "Give",
["remove"] = "Throw",
["return"] = "Return",
["give_to"] = "Give to",
["amount"] = "Amount",
["giveammo"] = "Give ammo",
["amountammo"] = "Ammo Amount",
["noammo"] = "Not Enough!",
["gave_item"] = "Giving %sx %s to %s",
["received_item"] = "Received %sx %s from %s",
["gave_weapon"] = "Giving %s to %s",
["gave_weapon_ammo"] = "Giving ~o~%sx %s for %s to %s",
["gave_weapon_withammo"] = "Giving %s with ~o~%sx %s to %s",
["gave_weapon_hasalready"] = "%s already has a %s",
["gave_weapon_noweapon"] = "%s does not have that weapon",
["received_weapon"] = "Received %s from %s",
["received_weapon_ammo"] = "Received ~o~%sx %s for your %s from %s",
["received_weapon_withammo"] = "Received %s with ~o~%sx %s from %s",
["received_weapon_hasalready"] = "%s has attempted to give you a %s, but you already this weapon",
["received_weapon_noweapon"] = "%s has attempted to give you ammo for a %s, but you do not have this weapon",
["gave_account_money"] = "Giving $%s (%s) to %s",
["received_account_money"] = "Received $%s (%s) from %s",
["amount_invalid"] = "Invalid quantity",
["players_nearby"] = "No nearby Players",
["ex_inv_lim"] = "Cannot perfom action,exceeding max weight of %s",
["imp_invalid_quantity"] = "Cannot perfom action, the quantity is invalid",
["imp_invalid_amount"] = "Cannot perfom action, the amount is invalid",
["threw_standard"] = "Throwing %sx %s",
["threw_account"] = "Throwing $%s %s",
["threw_weapon"] = "Throwing %s",
["threw_weapon_ammo"] = "Throwing %s with ~o~%sx %s",
["threw_weapon_already"] = "You already have this weapon",
["threw_cannot_pickup"] = "Inventory is full, Cannot Pickup!",
["threw_pickup_prompt"] = "Press E to Pickup",
["keymap_showinventory"] = "Show Inventory",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Inventario (Peso %s / %s)",
["use"] = "Usar",
["give"] = "Dar",
["remove"] = "Tirar",
["return"] = "Devolver",
["give_to"] = "Dar a",
["amount"] = "Cantidad",
["giveammo"] = "Dar munición",
["amountammo"] = "Cantidad de munición",
["noammo"] = "¡Insuficiente!",
["gave_item"] = "Dando %sx %s a %s",
["received_item"] = "Recibido %sx %s de %s",
["gave_weapon"] = "Dando %s a %s",
["gave_weapon_ammo"] = "Dando ~o~%sx %s para %s a %s",
["gave_weapon_withammo"] = "Dando %s con ~o~%sx %s a %s",
["gave_weapon_hasalready"] = "%s ya tiene un %s",
["gave_weapon_noweapon"] = "%s no tiene esa arma",
["received_weapon"] = "Recibido %s de %s",
["received_weapon_ammo"] = "Recibido ~o~%sx %s para tu %s de %s",
["received_weapon_withammo"] = "Recibido %s con ~o~%sx %s de %s",
["received_weapon_hasalready"] = "%s ha intentado darte un %s, pero ya tienes esta arma",
["received_weapon_noweapon"] = "%s ha intentado darte munición para un %s, pero no tienes esta arma",
["gave_account_money"] = "Dando $%s (%s) a %s",
["received_account_money"] = "Recibido $%s (%s) de %s",
["amount_invalid"] = "Cantidad inválida",
["players_nearby"] = "No hay jugadores cerca",
["ex_inv_lim"] = "No se puede realizar la acción, se excede el peso máximo de %s",
["imp_invalid_quantity"] = "No se puede realizar la acción, la cantidad es inválida",
["imp_invalid_amount"] = "No se puede realizar la acción, la cantidad es inválida",
["threw_standard"] = "Tirando %sx %s",
["threw_account"] = "Tirando $%s %s",
["threw_weapon"] = "Tirando %s",
["threw_weapon_ammo"] = "Tirando %s con ~o~%sx %s",
["threw_weapon_already"] = "Ya tienes esta arma",
["threw_cannot_pickup"] = "¡Inventario lleno, no se puede recoger!",
["threw_pickup_prompt"] = "Pulsa E para recoger",
["keymap_showinventory"] = "Mostrar inventario",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Reppu %s / %s",
["use"] = "Käytä",
["give"] = "Anna",
["remove"] = "Poista",
["return"] = "Takaisin",
["give_to"] = "Anna henkilölle",
["amount"] = "Määrä",
["giveammo"] = "Anna ammuksia",
["amountammo"] = "Ammusten määrä",
["noammo"] = "Sinulla ei ole ammuksia!",
["gave_item"] = "Sinä annoit %sx %s henkilölle %s",
["received_item"] = "Sinä sait %sx %s henkilöltä %s",
["gave_weapon"] = "Sinä annoit 1x %s henkilölle %s",
["gave_weapon_ammo"] = "Annoit ~o~%sx %s kohteelle %s henkilölle %s",
["gave_weapon_withammo"] = "Sinä annoit 1x %s ammuksella ~o~%sx %s henkilölle %s",
["gave_weapon_hasalready"] = "%s omistaa jo %s",
["gave_weapon_noweapon"] = "%s ei ole kyseistä asetta",
["received_weapon"] = "Vastaanotit 1x %s henkilöltä %s",
["received_weapon_ammo"] = "Sinä sait ~o~%sx %s sinun %s varten henkilöltä %s",
["received_weapon_withammo"] = "Sinä sait 1x %s ammuksella ~o~%sx %s henkilöltä %s",
["received_weapon_hasalready"] = "%s yritti antaa sinulle %s, mutta sinulla on jo sellainen",
["received_weapon_noweapon"] = "%s yritti antaa sinulle ammuksia %s:lle, mutta sinulla ei ole sellaista",
["gave_account_money"] = "Sinä annoit $%s (%s) henkilölle %s",
["received_account_money"] = "Sinä sait $%s (%s) henkilöltä %s",
["amount_invalid"] = "Virheellinen määrä",
["players_nearby"] = "Ei pelaajia lähettyvillä",
["ex_inv_lim"] = "Toiminto mahdoton, reppu alkaa olla täysi %s",
["imp_invalid_quantity"] = "Toiminto mahdoton, virheellinen määrä",
["imp_invalid_amount"] = "Toiminto mahdoton, virhellinen summa",
["threw_standard"] = "Sinä heitit %sx %s",
["threw_account"] = "Sinä heitit $%s %s",
["threw_weapon"] = "Sinä heitit 1x %s",
["threw_weapon_ammo"] = "Heitit 1x %s ammuksella ~o~%sx %s",
["threw_weapon_already"] = "Sinulla on jo sama ase",
["threw_cannot_pickup"] = "Et voi kerätä sitä, koska reppusi on täynnä",
["threw_pickup_prompt"] = "Paina E kerätäksesi",
["keymap_showinventory"] = "Avaa reppu",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Inventaire ( Poids %s / %s )",
["use"] = "Utiliser",
["give"] = "Donner",
["remove"] = "Jeter",
["return"] = "Retour",
["give_to"] = "Donner à",
["amount"] = "Quantité",
["giveammo"] = "Donner des munitions",
["amountammo"] = "Nombre de munitions",
["noammo"] = "Vous n'avez pas autant de munitions!",
["gave_item"] = "Vous avez donné %sx %s à %s",
["received_item"] = "Vous avez reçu %sx %s de %s",
["gave_weapon"] = "Vous avez donné 1x %s à %s",
["gave_weapon_ammo"] = "Vous avez donné ~o~%sx %s pour %s à %s",
["gave_weapon_withammo"] = "Vous avez donné 1x %s avec ~o~%sx %s à %s",
["gave_weapon_hasalready"] = "%s a déjà 1x %s",
["gave_weapon_noweapon"] = "%s n'a pas cette arme",
["received_weapon"] = "Vous avez reçu 1x %s de %s",
["received_weapon_ammo"] = "Vous avez reçu ~o~%sx %s pour votre %s de %s",
["received_weapon_withammo"] = "Vous avez reçu 1x %s avec ~o~%sx %s de %s",
["received_weapon_hasalready"] = "%s a tenté de vous donner 1x %s, mais vous en aviez déjà un exemplaire",
["received_weapon_noweapon"] = "%s a tenté de vous donner des munitions pour %s, mais vous n'avez pas cette arme",
["gave_account_money"] = "Vous avez donné $%s (%s) à %s",
["received_account_money"] = "Vous avez reçu $%s (%s) de %s",
["amount_invalid"] = "Le montant est invalide",
["players_nearby"] = "Aucun joueur n'est à proximité",
["ex_inv_lim"] = "Action impossible, dépassement du poids maximum de %s",
["imp_invalid_quantity"] = "Action impossible, la quantité est invalide",
["imp_invalid_amount"] = "Action impossible, le montant est invalide",
["threw_standard"] = "Vous avez jeté %sx %s",
["threw_account"] = "Vous avez jeté $%s %s",
["threw_weapon"] = "Vous avez jeté 1x %s",
["threw_weapon_ammo"] = "Vous avez jeté 1x %s avec ~o~%sx %s",
["threw_weapon_already"] = "Vous avez déjà cette arme",
["threw_cannot_pickup"] = "Votre inventaire est plein, vous ne pouvez donc pas ramasser cela!",
["threw_pickup_prompt"] = "Appuyez sur E pour ramasser",
["keymap_showinventory"] = "Afficher l'inventaire",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "מלאי ( משקל %s / %s )",
["use"] = "השתמש",
["give"] = "תן",
["remove"] = "זרוק",
["return"] = "חזור",
["give_to"] = "תן ל",
["amount"] = "כמות",
["giveammo"] = "תן תחמושת",
["amountammo"] = "כמות תחמושת",
["noammo"] = "לא מספיק!",
["gave_item"] = "ניתן %sx %s ל %s",
["received_item"] = "קיבלת %sx %s מ %s",
["gave_weapon"] = "ניתן %s ל %s",
["gave_weapon_ammo"] = "ניתן ~o~%sx %s ל %s ל %s",
["gave_weapon_withammo"] = "ניתן %s עם ~o~%sx %s ל %s",
["gave_weapon_hasalready"] = "%s כבר יש לו %s",
["gave_weapon_noweapon"] = "%s אין לו את הנשק הזה",
["received_weapon"] = "קיבלת %s מ %s",
["received_weapon_ammo"] = "קיבלת ~o~%sx %s ל %s שלך מ %s",
["received_weapon_withammo"] = "קיבלת %s עם ~o~%sx %s מ %s",
["received_weapon_hasalready"] = "%s ניסה לתת לך %s, אך יש לך כבר נשק זה",
["received_weapon_noweapon"] = "%s ניסה לתת לך תחמושת ל %s, אך אין לך נשק זה",
["gave_account_money"] = "ניתן $%s (%s) ל %s",
["received_account_money"] = "קיבלת $%s (%s) מ %s",
["amount_invalid"] = "כמות לא חוקית",
["players_nearby"] = "אין שחקנים קרובים",
["ex_inv_lim"] = "לא ניתן לבצע פעולה, חורג מהמשקל המרבי של %s",
["imp_invalid_quantity"] = "לא ניתן לבצע פעולה, הכמות אינה חוקית",
["imp_invalid_amount"] = "לא ניתן לבצע פעולה, הסכום אינו חוקי",
["threw_standard"] = "זורק %sx %s",
["threw_account"] = "זורק $%s %s",
["threw_weapon"] = "זורק %s",
["threw_weapon_ammo"] = "זורק %s עם ~o~%sx %s",
["threw_weapon_already"] = "כבר יש לך נשק זה",
["threw_cannot_pickup"] = "המלאי מלא, לא ניתן לאסוף!",
["threw_pickup_prompt"] = "לחץ E כדי לאסוף",
["keymap_showinventory"] = "הצג מלאי",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Inventory ( Súly %s / %s )",
["use"] = "Használ",
["give"] = "Átad",
["remove"] = "Eldob",
["return"] = "Visszatérés",
["give_to"] = "Adni valakinek",
["amount"] = "Mennyiség",
["giveammo"] = "Lőszer adás",
["amountammo"] = "Lőszer mennyiség",
["noammo"] = "Nincsen több lövedéked!",
["gave_item"] = "Átadtál: %sx %s neki: %s",
["received_item"] = "Kaptál: %sx %s töle: %s",
["gave_weapon"] = "Átadtál: %s neki: %s",
["gave_weapon_ammo"] = "Átadtál ~o~%sx %s %s neki: %s",
["gave_weapon_withammo"] = "Átadtál %s ~o~%sx %s neki: %s",
["gave_weapon_hasalready"] = "%s már rendelkezik %s",
["gave_weapon_noweapon"] = "%s nincsen ilyen fegyere",
["received_weapon"] = "Kaptál: %s töle: %s",
["received_weapon_ammo"] = "Kaptál ~o~%sx %s %s töle: %s",
["received_weapon_withammo"] = "Kaptál %s ~o~%sx %s töle: %s",
["received_weapon_hasalready"] = "%s megpróbálta átadni a következöt: %s, nem már van rendelkezel egy ilyennel",
["received_weapon_noweapon"] = "%s átakart adni %s, de nincsen ilyen fegyvered",
["gave_account_money"] = "Átadtál: $%s (%s) neki: %s",
["received_account_money"] = "Kaptál: $%s (%s) töle: %s",
["amount_invalid"] = "Érvénytelen mennyiség",
["players_nearby"] = "Nincsen játékos a közeledben",
["ex_inv_lim"] = "Nincsen elég szabad helyed %s",
["imp_invalid_quantity"] = "Érvénytelen mennyiség",
["imp_invalid_amount"] = "Érvénytelen összeg",
["threw_standard"] = "Kidobtál: %sx %s",
["threw_account"] = "Kidobtál: $%s %s",
["threw_weapon"] = "Kidobtál: %s",
["threw_weapon_ammo"] = "Kidobtál: %s ~o~%sx %s",
["threw_weapon_already"] = "Van már ilyen fegyvered",
["threw_cannot_pickup"] = "Nincsen elég szabad helyed",
["threw_pickup_prompt"] = "E hogy felvedd",
["keymap_showinventory"] = "Leltár mutatása",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Inventaris ( Berat %s / %s )",
["use"] = "Gunakan",
["give"] = "Beri",
["remove"] = "Buang",
["return"] = "Kembali",
["give_to"] = "Beri ke",
["amount"] = "Jumlah",
["giveammo"] = "Beri amunisi",
["amountammo"] = "Jumlah Amunisi",
["noammo"] = "Tidak cukup!",
["gave_item"] = "Memberi %sx %s ke %s",
["received_item"] = "Menerima %sx %s dari %s",
["gave_weapon"] = "Memberi %s ke %s",
["gave_weapon_ammo"] = "Memberi ~o~%sx %s untuk %s ke %s",
["gave_weapon_withammo"] = "Memberi %s dengan ~o~%sx %s ke %s",
["gave_weapon_hasalready"] = "%s sudah memiliki %s",
["gave_weapon_noweapon"] = "%s tidak memiliki senjata tersebut",
["received_weapon"] = "Menerima %s dari %s",
["received_weapon_ammo"] = "Menerima ~o~%sx %s untuk %s Anda dari %s",
["received_weapon_withammo"] = "Menerima %s dengan ~o~%sx %s dari %s",
["received_weapon_hasalready"] = "%s mencoba memberimu %s, tapi kamu sudah memiliki senjata ini",
["received_weapon_noweapon"] = "%s mencoba memberimu amunisi untuk %s, tapi kamu tidak memiliki senjata ini",
["gave_account_money"] = "Memberi $%s (%s) ke %s",
["received_account_money"] = "Menerima $%s (%s) dari %s",
["amount_invalid"] = "Jumlah salah",
["players_nearby"] = "Tidak ada Player di sekitar",
["ex_inv_lim"] = "Tidak dapat melakukan aksi, melebihi batas berat dari %s",
["imp_invalid_quantity"] = "Tidak dapat melakukan aksi, jumlah salah",
["imp_invalid_amount"] = "Tidak dapat melakukan aksi, jumlah salah",
["threw_standard"] = "Membuang %sx %s",
["threw_account"] = "Membuang $%s %s",
["threw_weapon"] = "Membuang %s",
["threw_weapon_ammo"] = "Membuang %s dengan ~o~%sx %s",
["threw_weapon_already"] = "Kamu sudah memiliki senjata ini",
["threw_cannot_pickup"] = "Inventaris penuh, Tidak dapat mengambil!",
["threw_pickup_prompt"] = "Tekan E untuk Mengambil",
["keymap_showinventory"] = "Buka Inventaris",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
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return {
["inventory"] = "Inventario ( Peso %s / %s )",
["use"] = "Usa",
["give"] = "Dai",
["remove"] = "Butta",
["return"] = "Ritorna",
["give_to"] = "Dai a",
["amount"] = "Quantità",
["giveammo"] = "Dai munizioni",
["amountammo"] = "Quantità munizioni",
["noammo"] = "Non abbastanza!",
["gave_item"] = "Dando %sx %s a %s",
["received_item"] = "Ricevuto %sx %s da %s",
["gave_weapon"] = "Dando %s a %s",
["gave_weapon_ammo"] = "Dando ~o~%sx %s for %s to %s",
["gave_weapon_withammo"] = "Dando %s con ~o~%sx %s a %s",
["gave_weapon_hasalready"] = "%s possiede già %s",
["gave_weapon_noweapon"] = "%s non ha quell' arma",
["received_weapon"] = "Ricevuto %s da %s",
["received_weapon_ammo"] = "Ricevuto ~o~%sx %s per il tuo %s da %s",
["received_weapon_withammo"] = "Ricevuto %s con ~o~%sx %s per %s",
["received_weapon_hasalready"] = "%s ha tentato di darti %s, ma hai già l'arma",
["received_weapon_noweapon"] = "%s ha tentato di darti munizioni per %s, ma non hai l'arma",
["gave_account_money"] = "Dando $%s (%s) a %s",
["received_account_money"] = "Ricevuto $%s (%s) da %s",
["amount_invalid"] = "Quantità non valida",
["players_nearby"] = "Nessun giocatore vicino",
["ex_inv_lim"] = "Non puoi farlo, eccedi il peso di %s",
["imp_invalid_quantity"] = "Non puoi farlo, quantità non valida",
["imp_invalid_amount"] = "Non puoi farlo, importo non valido",
["threw_standard"] = "Gettando %sx %s",
["threw_account"] = "Gettando $%s %s",
["threw_weapon"] = "Gettando %s",
["threw_weapon_ammo"] = "Gettando %s con ~o~%sx %s",
["threw_weapon_already"] = "Hai gia quest' arma",
["threw_cannot_pickup"] = "Inventario pieno, non puoi raccogliere!",
["threw_pickup_prompt"] = "Premi E per raccogliere",
["keymap_showinventory"] = "Apri inventario",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "Inventaris ( Gewicht %s / %s )",
["use"] = "Gebruik",
["give"] = "Geef",
["remove"] = "Gooi",
["return"] = "Terug",
["give_to"] = "Geef aan",
["amount"] = "Aantal",
["giveammo"] = "Geef munitie",
["amountammo"] = "Hoeveelheid munitie",
["noammo"] = "Niet genoeg munitie!",
["gave_item"] = "%sx %s gegeven aan %s",
["received_item"] = "%sx %s ontvangen van %s",
["gave_weapon"] = "%s gegeven aan %s",
["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
["gave_weapon_hasalready"] = "%s heeft al een %s",
["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
["received_weapon"] = "%s ontvangen van %s",
["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
["gave_account_money"] = "€%s (%s) gegeven aan %s",
["received_account_money"] = "€%s (%s) ontvangen van %s",
["amount_invalid"] = "Ongeldige hoeveelheid",
["players_nearby"] = "Geen spelers in de buurt",
["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
["threw_standard"] = "%sx %s weggegooid",
["threw_account"] = "€%s %s weggegooid",
["threw_weapon"] = "%s weggegooid",
["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
["threw_weapon_already"] = "Je hebt dit wapen al !",
["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
["threw_pickup_prompt"] = "Druk op E om op te pakken",
["keymap_showinventory"] = "Laat inventaris zien",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "ekwipunek %s / %s",
["use"] = "użyj",
["give"] = "daj",
["remove"] = "usuń",
["return"] = "wróć",
["give_to"] = "daj dla",
["amount"] = "ilość",
["giveammo"] = "daj amunicje",
["amountammo"] = "ilość amunicji",
["noammo"] = "nie posiadasz wystarczającej ilości amunicji!",
["gave_item"] = "dałeś/aś %sx %s dla %s",
["received_item"] = "otrzymałeś/aś %sx %s od %s",
["gave_weapon"] = "dałeś/aś %s dla %s",
["gave_weapon_ammo"] = "dałeś/aś ~o~%sx %s do %s dla %s",
["gave_weapon_withammo"] = "dałeś/aś %s z ~o~%sx %s dla %s",
["gave_weapon_hasalready"] = "%s już posiada %s",
["gave_weapon_noweapon"] = "%s nie posiada tej broni",
["received_weapon"] = "otrzymałeś/aś %s od %s",
["received_weapon_ammo"] = "otrzymałeś/aś ~o~%sx %s do twojego %s od %s",
["received_weapon_withammo"] = "otrzymałeś/aś %s z ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s próbował/a przekazać ci %s, lecz już posiadasz jedno",
["received_weapon_noweapon"] = "%s próbował/a przekazać ci amunicje do %s, lecz nie posiadasz tej broni",
["gave_account_money"] = "dałeś/aś %s$ (%s) dla %s",
["received_account_money"] = "otrzymałeś/aś %s$ (%s) od %s",
["amount_invalid"] = "nieprawidłowa ilość",
["players_nearby"] = "brak graczy w pobliżu",
["ex_inv_lim"] = "akcja nie jest możliwa, nie możesz mieć więcej %s",
["imp_invalid_quantity"] = "akcja jest niemożliwa, nieprawidłowa ilość",
["imp_invalid_amount"] = "akcja jest niemożliwa, nieprawidłowa kwota",
["threw_standard"] = "wyrzuciłeś/aś %sx %s",
["threw_account"] = "wyrzuciłeś/aś $%s %s",
["threw_weapon"] = "wyrzuciłeś/aś %s",
["threw_weapon_ammo"] = "wyrzuciłeś/aś %s z ~o~%sx %s",
["threw_weapon_already"] = "już posiadasz taką samą broń",
["threw_cannot_pickup"] = "nie możesz tego podnieść, gdyż masz pełny ekwipunek!",
["threw_pickup_prompt"] = "naciśnij E aby podnieść",
["keymap_showinventory"] = "pokaż ekwipunek",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "Shramba ( Teza %s / %s )",
["use"] = "Uporabi",
["give"] = "Daj",
["remove"] = "Vrzi",
["return"] = "Povratek",
["give_to"] = "Daj",
["amount"] = "Vsota",
["giveammo"] = "Daj Strelivo",
["amountammo"] = "Količina streliva",
["noammo"] = "Ni dovolj!",
["gave_item"] = "Dal si %sx %s k %s",
["received_item"] = "Dobil si %sx %s od %s",
["gave_weapon"] = "Dajanje %s do %s",
["gave_weapon_ammo"] = "Dajanje ~o~%sx %s za %s do %s",
["gave_weapon_withammo"] = "Dajanje %s z ~o~%sx %s do %s",
["gave_weapon_hasalready"] = "%s ze ima %s",
["gave_weapon_noweapon"] = "%s se nima tega orozja",
["received_weapon"] = "Dobil si %s od %s",
["received_weapon_ammo"] = "Dobil ~o~%sx %s za tvoj/o %s od %s",
["received_weapon_withammo"] = "Dobil si %s z ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s vam je poskušal dati %s, vendar že imate to orožje",
["received_weapon_noweapon"] = "%s vam je poskušal dati strelivo za %s, vendar nimate tega orožja",
["gave_account_money"] = "Dajanje $%s (%s) do %s",
["received_account_money"] = "Dobil $%s (%s) od %s",
["amount_invalid"] = "Neveljavna količina",
["players_nearby"] = "V blizini ni ljudi",
["ex_inv_lim"] = "Dejanja ni mogoče izvesti, saj presega največjo težo %s",
["imp_invalid_quantity"] = "Dejanja ni mogoče izvesti, količina je neveljavna",
["imp_invalid_amount"] = "Dejanja ni mogoče izvesti, znesek je neveljaven",
["threw_standard"] = "Metanje %sx %s",
["threw_account"] = "Metanje $%s %s",
["threw_weapon"] = "Metanje %s",
["threw_weapon_ammo"] = "Metanje %s z ~o~%sx %s",
["threw_weapon_already"] = "Ti ze imas to orozje",
["threw_cannot_pickup"] = "Shramba je poln, nemorem pobrati!",
["threw_pickup_prompt"] = "Pritisni E da poberes",
["keymap_showinventory"] = "Pokazi Shrambo",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "Inventar ( Težina %s / %s )",
["use"] = "Koristi",
["give"] = "Daj",
["remove"] = "Baci",
["return"] = "Nazad",
["give_to"] = "Daj",
["amount"] = "Količina",
["giveammo"] = "Daj municiju",
["amountammo"] = "Količina municije",
["noammo"] = "Nemate dovoljno!",
["gave_item"] = "Davanje %sx %s igraču %s",
["received_item"] = "Dobijeno %sx %s od %s",
["gave_weapon"] = "Davanje %s igraču %s",
["gave_weapon_ammo"] = "Davanje ~o~%sx %s za %s igraču %s",
["gave_weapon_withammo"] = "Davanje %s sa ~o~%sx %s igraču %s",
["gave_weapon_hasalready"] = "%s već ima %s",
["gave_weapon_noweapon"] = "%s nema to oružje",
["received_weapon"] = "Dobijeno %s od %s",
["received_weapon_ammo"] = "Dobijeno ~o~%sx %s za vaš %s od %s",
["received_weapon_withammo"] = "Dobijeno %s sa ~o~%sx %s od %s",
["received_weapon_hasalready"] = "%s je pokušao da Vam da %s, ali vi već imate to oružje",
["received_weapon_noweapon"] = "%s je pokušao da Vam da municiju za %s, ali vi nemate to oružje",
["gave_account_money"] = "Davanje $%s (%s) igraču %s",
["received_account_money"] = "Dobijeno $%s (%s) od %s",
["amount_invalid"] = "Nevažeća količina",
["players_nearby"] = "Nema igrača u blizini",
["ex_inv_lim"] = "Ne možete uraditi to, premašuje max težinu od %s",
["imp_invalid_quantity"] = "Nevažeća količina",
["imp_invalid_amount"] = "Nevažeći iznos",
["threw_standard"] = "Bacanje %sx %s",
["threw_account"] = "Bacanje $%s %s",
["threw_weapon"] = "Bacanje %s",
["threw_weapon_ammo"] = "Bacanje %s sa ~o~%sx %s",
["threw_weapon_already"] = "Vi već imate to oružje",
["threw_cannot_pickup"] = "Inventar je pun, ne možete pokupiti to!",
["threw_pickup_prompt"] = "Pritisni E da pokupiš",
["keymap_showinventory"] = "Otvaranje inventara",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "Inventory ( Vikt %s / %s )",
["use"] = "Använd",
["give"] = "Ge",
["remove"] = "Kasta",
["return"] = "Tillbaka",
["give_to"] = "Ge",
["amount"] = "Antal",
["giveammo"] = "Ge skott",
["amountammo"] = "Antal skott",
["noammo"] = "Inte tillräckligt!",
["gave_item"] = "Ger %sx %s till %s",
["received_item"] = "Mottog %sx %s från %s",
["gave_weapon"] = "Ger %s till %s",
["gave_weapon_ammo"] = "Ger ~o~%sx %s för %s till %s",
["gave_weapon_withammo"] = "Ger %s med ~o~%sx %s till %s",
["gave_weapon_hasalready"] = "%s har redan en %s",
["gave_weapon_noweapon"] = "%s har inte detta vapen",
["received_weapon"] = "Mottog %s från %s",
["received_weapon_ammo"] = "Mottog ~o~%sx %s för din %s från %s",
["received_weapon_withammo"] = "Mottog %s med ~o~%sx %s från %s",
["received_weapon_hasalready"] = "%s har försökt ge dig en %s, men du har redan detta",
["received_weapon_noweapon"] = "%s har försökt ge dig skott till en %s, men du har inte detta vapen",
["gave_account_money"] = "Ger %skr (%s) till %s",
["received_account_money"] = "Mottog %skr (%s) från %s",
["amount_invalid"] = "Ogiltig mängd",
["players_nearby"] = "Inga spelare nära",
["ex_inv_lim"] = "Kan inte utföra, överskrider maxvikten på %s",
["imp_invalid_quantity"] = "Kan inte utföra, mängden är ogiltig",
["imp_invalid_amount"] = "Kan inte utföra, antalet är ogiltig",
["threw_standard"] = "Kastar %sx %s",
["threw_account"] = "Kastar %skr %s",
["threw_weapon"] = "Kastar %s",
["threw_weapon_ammo"] = "Kastar %s med ~o~%sx %s",
["threw_weapon_already"] = "Du har redan detta vapen",
["threw_cannot_pickup"] = "Inventoryt är fullt, kan inte plocka upp!",
["threw_pickup_prompt"] = "Tryck E för att plocka upp",
["keymap_showinventory"] = "Öppna inventory",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "Envanter ( Ağırlık %s / %s )",
["use"] = "Kullan",
["give"] = "Ver",
["remove"] = "At",
["return"] = "Geri Ver",
["give_to"] = "Şuna Ver",
["amount"] = "Miktar",
["giveammo"] = "Mermi Ver",
["amountammo"] = "Mermi Miktarı",
["noammo"] = "Yeterli Değil!",
["gave_item"] = "Verilen %sx %s %s'ye",
["received_item"] = "Alınan %sx %s %s'den",
["gave_weapon"] = "Verilen %s %s'ye",
["gave_weapon_ammo"] = "Verilen ~o~%sx %s %s için %s'ye",
["gave_weapon_withammo"] = "Verilen %s ile ~o~%sx %s %s'ye",
["gave_weapon_hasalready"] = "%s Zaten Bir %s Sahip",
["gave_weapon_noweapon"] = "%s O Silahı Sahip Değil",
["received_weapon"] = "%s'den %s Alındı",
["received_weapon_ammo"] = "%s'den %s için ~o~%sx %s Alındı",
["received_weapon_withammo"] = "%s'den %s ile ~o~%sx %s Alındı",
["received_weapon_hasalready"] = "%s Size Bir %s Vermeye Çalıştı, Ama Zaten Bu Silahınız Var",
["received_weapon_noweapon"] = "%s Size Bir %s İçin Mermi Vermeye Çalıştı, Ama Bu Silaha Sahip Değilsiniz",
["gave_account_money"] = "Verilen $%s (%s) %s'ye",
["received_account_money"] = "Alınan $%s (%s) %s'den",
["amount_invalid"] = "Geçersiz Miktar",
["players_nearby"] = "Yakınlarda Hiçbir Oyuncu Yok",
["ex_inv_lim"] = "İşlem Yapılamaz, %s Ağırlık Sınırı Aşıldı",
["imp_invalid_quantity"] = "İşlem Yapılamaz, Miktar Geçersiz",
["imp_invalid_amount"] = "İşlem Yapılamaz, Miktar Geçersiz",
["threw_standard"] = "Atılan %sx %s",
["threw_account"] = "Atılan $%s %s",
["threw_weapon"] = "Atılan %s",
["threw_weapon_ammo"] = "Atılan %s ile ~o~%sx %s",
["threw_weapon_already"] = "Bu Silaha Zaten Sahipsiniz",
["threw_cannot_pickup"] = "Envanter Dolu, Alınamaz!",
["threw_pickup_prompt"] = "Almak İçin E'ye Basın",
["keymap_showinventory"] = "Envanteri Göster",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+41
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@@ -0,0 +1,41 @@
return {
["inventory"] = "物品栏 (负重 %s / %s)",
["use"] = "使用",
["give"] = "赠予",
["remove"] = "丢弃",
["return"] = "返回",
["give_to"] = "赠予目标",
["amount"] = "数量",
["giveammo"] = "赠予弹药",
["amountammo"] = "弹药数量",
["noammo"] = "弹药不足!",
["gave_item"] = "您将 %s 个 %s 赠予给 %s",
["received_item"] = "您收到 %s 个 %s, 由 %s 的赠予",
["gave_weapon"] = "您将 %s 赠予给 %s",
["gave_weapon_ammo"] = "您将 ~o~%s 发 %s %s 赠予 %s",
["gave_weapon_withammo"] = "您把 %s 及 ~o~%s 发 %s 赠予 %s",
["gave_weapon_hasalready"] = "%s 已拥有 %s",
["gave_weapon_noweapon"] = "%s 未拥有该武器",
["received_weapon"] = "您收到 %s, 由 %s 赠",
["received_weapon_ammo"] = "您收到 ~o~%s 发 %s 的%s, 由 %s 赠予",
["received_weapon_withammo"] = "您收到 %s 及 ~o~%s 发 %s, 由 %s 赠予",
["received_weapon_hasalready"] = "%s 试图赠予您 %s, 但您已拥有",
["received_weapon_noweapon"] = "%s 试图赠予您 %s 发弹药, 但您未装备该武器",
["gave_account_money"] = "您将 ¥%s (%s) 转账至 %s",
["received_account_money"] = "您收到 ¥%s (%s), 由 %s 转账",
["amount_invalid"] = "无效数量",
["players_nearby"] = "附近暂无其他人员",
["ex_inv_lim"] = "操作失败: 超过最大负重限制 (%s)",
["imp_invalid_quantity"] = "操作失败: 无效数量输入",
["imp_invalid_amount"] = "操作失败: 无效金额输入",
["threw_standard"] = "您已丢弃 %s 个 %s",
["threw_account"] = "您已丢弃 ¥%s 笔 %s",
["threw_weapon"] = "您已丢弃武器 %s",
["threw_weapon_ammo"] = "您已丢弃 %s 及其 ~o~%s 发 %s",
["threw_weapon_already"] = "您已持有相同武器!",
["threw_cannot_pickup"] = "物品栏已满, 无法拾取!",
["threw_pickup_prompt"] = "键下 [E] 拾取",
["keymap_showinventory"] = "显示物品栏",
["locale_currency"] = "$%s",
["ammo_rounds"] = "Rounds"
}
+1 -1
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@@ -3,7 +3,7 @@ game 'common'
fx_version 'cerulean'
author 'ESX-Framework'
description 'Allows resources to Run tasks at specific intervals.'
version '1.13.1'
version '1.13.3'
lua54 'yes'
loadscreen 'index.html'
+1 -1
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@@ -3,7 +3,7 @@ fx_version 'adamant'
game 'gta5'
description 'A basic menu system for ESX Legacy.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
client_scripts { '@es_extended/imports.lua', 'client/main.lua' }
+1 -1
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@@ -3,7 +3,7 @@ fx_version 'adamant'
game 'gta5'
description 'A basic input dialog for ESX Legacy.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
client_scripts {
'@es_extended/imports.lua',
+1 -1
View File
@@ -3,7 +3,7 @@ fx_version 'adamant'
game 'gta5'
description 'A basic table-based menu system for ESX Legacy.'
lua54 'yes'
version '1.13.1'
version '1.13.3'
client_scripts {
+1 -1
View File
@@ -2,7 +2,7 @@ fx_version 'cerulean'
game 'gta5'
author 'ESX-Framework - Linden - KASH'
description 'Allows players to have multiple characters on the same account.'
version '1.13.1'
version '1.13.3'
lua54 'yes'
dependencies { 'es_extended', 'esx_context', 'esx_identity', 'esx_skin' }
+1 -1
View File
@@ -3,7 +3,7 @@ fx_version 'adamant'
game 'gta5'
author 'ESX-Framework'
description 'A beautiful and simple NUI progress bar for ESX'
version '1.13.1'
version '1.13.3'
lua54 'yes'
client_scripts { 'Progress.lua' }
+1 -1
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@@ -2,7 +2,7 @@ fx_version 'adamant'
game 'gta5'
description 'Allows players to customise their character\'s appearance'
version '1.13.1'
version '1.13.3'
lua54 'yes'
shared_scripts {
+7 -7
View File
@@ -2,7 +2,7 @@ RegisterNetEvent("esx_skin:save", function(skin)
if not skin or type(skin) ~= "table" then
return
end
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.Player(source)
if not ESX.GetConfig().CustomInventory then
local defaultMaxWeight = ESX.GetConfig().MaxWeight
@@ -17,12 +17,12 @@ RegisterNetEvent("esx_skin:save", function(skin)
MySQL.update("UPDATE users SET skin = @skin WHERE identifier = @identifier", {
["@skin"] = json.encode(skin),
["@identifier"] = xPlayer.identifier,
["@identifier"] = xPlayer.getIdentifier(),
})
end)
RegisterNetEvent("esx_skin:setWeight", function(skin)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.Player(source)
if not ESX.GetConfig().CustomInventory then
local defaultMaxWeight = ESX.GetConfig().MaxWeight
@@ -37,16 +37,16 @@ RegisterNetEvent("esx_skin:setWeight", function(skin)
end)
ESX.RegisterServerCallback("esx_skin:getPlayerSkin", function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.Player(source)
MySQL.query("SELECT skin FROM users WHERE identifier = @identifier", {
["@identifier"] = xPlayer.identifier,
["@identifier"] = xPlayer.getIdentifier(),
}, function(users)
local user, skin = users[1], nil
local jobSkin = {
skin_male = xPlayer.job.skin_male,
skin_female = xPlayer.job.skin_female,
skin_male = xPlayer.getJob().skin_male,
skin_female = xPlayer.getJob().skin_female,
}
if user.skin then
+1 -1
View File
@@ -3,7 +3,7 @@ fx_version 'adamant'
game 'gta5'
author 'ESX-Framework'
description 'A beautiful and simple Persistent Notification system for ESX.'
version '1.13.1'
version '1.13.3'
lua54 'yes'
client_scripts { 'TextUI.lua' }
+1 -1
View File
@@ -2,7 +2,7 @@ fx_version 'adamant'
game 'gta5'
description 'Saves/loads character appearances for ESX Legacy.'
version '1.13.1'
version '1.13.3'
lua54 'yes'
client_scripts {