Fix typo + Add complete boss menu

This commit is contained in:
Jérémie N'gadi
2017-09-03 11:53:07 +02:00
parent 2b40d5116e
commit fefb430149
5 changed files with 609 additions and 19 deletions
+381 -3
View File
@@ -31,6 +31,380 @@ function UpdateSocietyMoneyHUDElement(money)
end
function OpenBossMenu(society, close, options)
local options = options or {}
local elements = {}
local defaultOptions = {
withdraw = true,
deposit = true,
wash = true,
employees = true,
grades = true
}
for k,v in pairs(defaultOptions) do
if options[k] == nil then
options[k] = v
end
end
if options.withdraw then
table.insert(elements, {label = _U('withdraw_society_money'), value = 'withdraw_society_money'})
end
if options.deposit then
table.insert(elements, {label = _U('deposit_society_money'), value = 'deposit_money'})
end
if options.wash then
table.insert(elements, {label = _U('wash_money'), value = 'wash_money'})
end
if options.employees then
table.insert(elements, {label = _U('employee_management'), value = 'manage_employees'})
end
if options.grades then
table.insert(elements, {label = _U('salary_management'), value = 'manage_grades'})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'boss_actions_' .. society,
{
title = 'Patron',
elements = elements
},
function(data, menu)
if data.current.value == 'withdraw_society_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount_' .. society,
{
title = _U('withdraw_amount')
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:withdrawMoney', society, amount)
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'deposit_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'deposit_money_amount_' .. society,
{
title = _U('deposit_amount')
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:depositMoney', society, amount)
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'wash_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'wash_money_amount_' .. society,
{
title = _U('wash_money_amount')
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:washMoney', society, amount)
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'manage_employees' then
OpenManageEmployeesMenu(society)
end
if data.current.value == 'manage_grades' then
OpenManageGradesMenu(society)
end
end,
function(data, menu)
if close then
close(data, menu)
end
end
)
end
function OpenManageEmployeesMenu(society)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'manage_employees_' .. society,
{
title = _U('employee_management'),
elements = {
{label = _U('employee_list'), value = 'employee_list'},
{label = _U('recruit'), value = 'recruit'},
}
},
function(data, menu)
if data.current.value == 'employee_list' then
OpenEmployeeList(society)
end
if data.current.value == 'recruit' then
OpenRecruitMenu(society)
end
end,
function(data, menu)
menu.close()
end
)
end
function OpenEmployeeList(society)
ESX.TriggerServerCallback('esx_society:getEmployees', function(employees)
local elements = {
head = {_U('employee'), _U('grade'), _U('actions')},
rows = {}
}
for i=1, #employees, 1 do
local gradeLabel = (employees[i].job.grade_label == '' and employees[i].job.label or employees[i].job.grade_label)
table.insert(elements.rows, {
data = employees[i],
cols = {
employees[i].name,
gradeLabel,
'{{' .. _U('promote') .. '|promote}} {{' .. _U('fire') .. '|fire}}'
}
})
end
ESX.UI.Menu.Open(
'list', GetCurrentResourceName(), 'employee_list_' .. society,
elements,
function(data, menu)
local employee = data.data
if data.value == 'promote' then
menu.close()
OpenPromoteMenu(society, employee)
end
if data.value == 'fire' then
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenEmployeeList(society)
end, employee.identifier, 'unemployed', 0)
end
end,
function(data, menu)
menu.close()
OpenManageEmployeesMenu(society)
end
)
end, society)
end
function OpenRecruitMenu(society)
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
local elements = {}
for i=1, #players, 1 do
if players[i].job.name ~= society then
table.insert(elements, {label = players[i].name, value = players[i].source, name = players[i].name, identifier = players[i].identifier})
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'recruit_' .. society,
{
title = _U('recruiting'),
elements = elements
},
function(data, menu)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'recruit_confirm_' .. society,
{
title = _U('do_you_want_to_recruit', data.current.name),
elements = {
{label = _U('yes'), value = 'no'},
{label = _U('no'), value = 'yes'},
}
},
function(data2, menu2)
menu2.close()
if data2.current.value == 'yes' then
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenRecruitMenu(society)
end, data.current.identifier, society, 0)
end
end,
function(data2, menu2)
menu2.close()
end
)
end,
function(data, menu)
menu.close()
end
)
end)
end
function OpenPromoteMenu(society, employee)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {}
for i=1, #job.grades, 1 do
local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
table.insert(elements, {label = gradeLabel, value = job.grades[i].grade, selected = (employee.job.grade == job.grades[i].grade)})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'promote_employee_' .. society,
{
title = _U('promote_employee', employee.name),
elements = elements
},
function(data, menu)
menu.close()
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenEmployeeList(society)
end, employee.identifier, society, data.current.value)
end,
function(data, menu)
menu.close()
OpenEmployeeList(society)
end
)
end, society)
end
function OpenManageGradesMenu(society)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {}
for i=1, #job.grades, 1 do
local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
table.insert(elements, {label = gradeLabel .. ' $' .. job.grades[i].salary, value = job.grades[i].grade})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'manage_grades_' .. society,
{
title = _U('salary_management'),
elements = elements
},
function(data, menu)
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'manage_grades_amount_' .. society,
{
title = _U('salary_amount')
},
function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu2.close()
ESX.TriggerServerCallback('esx_society:setJobSalary', function()
OpenManageGradesMenu(society)
end, society, data.current.value, amount)
end
end,
function(data2, menu2)
menu2.close()
end
)
end,
function(data, menu)
menu.close()
end
)
end, society)
end
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
@@ -69,11 +443,15 @@ AddEventHandler('esx:setJob', function(job)
end)
RegisterNetEvent('esx_addonAccount:setMoney')
AddEventHandler('esx_addonAccount:setMoney', function(name, money)
RegisterNetEvent('esx_addonaccount:setMoney')
AddEventHandler('esx_addonaccount:setMoney', function(society, money)
if PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' and 'society_' .. PlayerData.job.name == name then
if PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' and 'society_' .. PlayerData.job.name == society then
UpdateSocietyMoneyHUDElement(money)
end
end)
AddEventHandler('esx_society:openBossMenu', function(society, close, options)
OpenBossMenu(society, close, options)
end)