mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 09:48:52 +00:00
Fix typo + Add complete boss menu
This commit is contained in:
+381
-3
@@ -31,6 +31,380 @@ function UpdateSocietyMoneyHUDElement(money)
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end
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function OpenBossMenu(society, close, options)
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local options = options or {}
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local elements = {}
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local defaultOptions = {
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withdraw = true,
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deposit = true,
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wash = true,
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employees = true,
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grades = true
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}
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for k,v in pairs(defaultOptions) do
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if options[k] == nil then
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options[k] = v
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end
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end
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if options.withdraw then
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table.insert(elements, {label = _U('withdraw_society_money'), value = 'withdraw_society_money'})
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end
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if options.deposit then
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table.insert(elements, {label = _U('deposit_society_money'), value = 'deposit_money'})
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end
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if options.wash then
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table.insert(elements, {label = _U('wash_money'), value = 'wash_money'})
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end
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if options.employees then
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table.insert(elements, {label = _U('employee_management'), value = 'manage_employees'})
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end
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if options.grades then
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table.insert(elements, {label = _U('salary_management'), value = 'manage_grades'})
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'boss_actions_' .. society,
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{
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title = 'Patron',
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elements = elements
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},
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function(data, menu)
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if data.current.value == 'withdraw_society_money' then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount_' .. society,
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{
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title = _U('withdraw_amount')
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},
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function(data, menu)
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local amount = tonumber(data.value)
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if amount == nil then
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ESX.ShowNotification(_U('invalid_amount'))
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else
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menu.close()
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TriggerServerEvent('esx_society:withdrawMoney', society, amount)
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end
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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if data.current.value == 'deposit_money' then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'deposit_money_amount_' .. society,
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{
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title = _U('deposit_amount')
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},
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function(data, menu)
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local amount = tonumber(data.value)
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if amount == nil then
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ESX.ShowNotification(_U('invalid_amount'))
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else
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menu.close()
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TriggerServerEvent('esx_society:depositMoney', society, amount)
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end
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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if data.current.value == 'wash_money' then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'wash_money_amount_' .. society,
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{
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title = _U('wash_money_amount')
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},
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function(data, menu)
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local amount = tonumber(data.value)
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if amount == nil then
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ESX.ShowNotification(_U('invalid_amount'))
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else
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menu.close()
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TriggerServerEvent('esx_society:washMoney', society, amount)
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end
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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if data.current.value == 'manage_employees' then
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OpenManageEmployeesMenu(society)
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end
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if data.current.value == 'manage_grades' then
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OpenManageGradesMenu(society)
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end
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end,
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function(data, menu)
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if close then
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close(data, menu)
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end
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end
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)
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end
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function OpenManageEmployeesMenu(society)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'manage_employees_' .. society,
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{
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title = _U('employee_management'),
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elements = {
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{label = _U('employee_list'), value = 'employee_list'},
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{label = _U('recruit'), value = 'recruit'},
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}
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},
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function(data, menu)
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if data.current.value == 'employee_list' then
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OpenEmployeeList(society)
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end
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if data.current.value == 'recruit' then
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OpenRecruitMenu(society)
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end
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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function OpenEmployeeList(society)
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ESX.TriggerServerCallback('esx_society:getEmployees', function(employees)
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local elements = {
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head = {_U('employee'), _U('grade'), _U('actions')},
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rows = {}
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}
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for i=1, #employees, 1 do
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local gradeLabel = (employees[i].job.grade_label == '' and employees[i].job.label or employees[i].job.grade_label)
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table.insert(elements.rows, {
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data = employees[i],
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cols = {
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employees[i].name,
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gradeLabel,
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'{{' .. _U('promote') .. '|promote}} {{' .. _U('fire') .. '|fire}}'
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}
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})
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end
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ESX.UI.Menu.Open(
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'list', GetCurrentResourceName(), 'employee_list_' .. society,
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elements,
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function(data, menu)
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local employee = data.data
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if data.value == 'promote' then
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menu.close()
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OpenPromoteMenu(society, employee)
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end
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if data.value == 'fire' then
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ESX.TriggerServerCallback('esx_society:setJob', function()
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OpenEmployeeList(society)
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end, employee.identifier, 'unemployed', 0)
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end
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end,
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function(data, menu)
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menu.close()
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OpenManageEmployeesMenu(society)
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end
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)
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end, society)
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end
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function OpenRecruitMenu(society)
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ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
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local elements = {}
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for i=1, #players, 1 do
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if players[i].job.name ~= society then
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table.insert(elements, {label = players[i].name, value = players[i].source, name = players[i].name, identifier = players[i].identifier})
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end
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'recruit_' .. society,
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{
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title = _U('recruiting'),
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elements = elements
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},
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function(data, menu)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'recruit_confirm_' .. society,
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{
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title = _U('do_you_want_to_recruit', data.current.name),
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elements = {
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{label = _U('yes'), value = 'no'},
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{label = _U('no'), value = 'yes'},
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}
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},
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function(data2, menu2)
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menu2.close()
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if data2.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_society:setJob', function()
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OpenRecruitMenu(society)
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end, data.current.identifier, society, 0)
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end
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end)
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end
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function OpenPromoteMenu(society, employee)
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ESX.TriggerServerCallback('esx_society:getJob', function(job)
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local elements = {}
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for i=1, #job.grades, 1 do
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local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
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table.insert(elements, {label = gradeLabel, value = job.grades[i].grade, selected = (employee.job.grade == job.grades[i].grade)})
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'promote_employee_' .. society,
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{
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title = _U('promote_employee', employee.name),
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elements = elements
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},
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function(data, menu)
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menu.close()
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ESX.TriggerServerCallback('esx_society:setJob', function()
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OpenEmployeeList(society)
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end, employee.identifier, society, data.current.value)
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end,
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function(data, menu)
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menu.close()
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OpenEmployeeList(society)
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end
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)
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end, society)
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end
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function OpenManageGradesMenu(society)
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ESX.TriggerServerCallback('esx_society:getJob', function(job)
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local elements = {}
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for i=1, #job.grades, 1 do
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local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
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table.insert(elements, {label = gradeLabel .. ' $' .. job.grades[i].salary, value = job.grades[i].grade})
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'manage_grades_' .. society,
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{
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title = _U('salary_management'),
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elements = elements
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},
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function(data, menu)
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'manage_grades_amount_' .. society,
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{
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title = _U('salary_amount')
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},
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function(data2, menu2)
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local amount = tonumber(data2.value)
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if amount == nil then
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ESX.ShowNotification(_U('invalid_amount'))
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else
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menu2.close()
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ESX.TriggerServerCallback('esx_society:setJobSalary', function()
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OpenManageGradesMenu(society)
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end, society, data.current.value, amount)
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end
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end, society)
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end
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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@@ -69,11 +443,15 @@ AddEventHandler('esx:setJob', function(job)
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end)
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RegisterNetEvent('esx_addonAccount:setMoney')
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AddEventHandler('esx_addonAccount:setMoney', function(name, money)
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RegisterNetEvent('esx_addonaccount:setMoney')
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AddEventHandler('esx_addonaccount:setMoney', function(society, money)
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if PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' and 'society_' .. PlayerData.job.name == name then
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if PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' and 'society_' .. PlayerData.job.name == society then
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UpdateSocietyMoneyHUDElement(money)
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end
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end)
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AddEventHandler('esx_society:openBossMenu', function(society, close, options)
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OpenBossMenu(society, close, options)
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end)
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+26
-5
@@ -1,9 +1,30 @@
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Locales['br'] = {
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['have_withdrawn'] = 'Você sacou ~g~$',
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['invalid_amount'] = 'Quantidade inválida',
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['have_deposited'] = 'Você depositou ~r~$',
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['you_have'] = 'Você tem ~g~$',
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['you_have_laundered'] = 'Você ~r~lavou~s~ seu dinheiro: ~g~$',
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['actions'] = 'actions',
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['deposit_amount'] = 'deposit amount',
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['deposit_society_money'] = 'deposit society money',
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['employee'] = 'employee',
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['employee_list'] = 'employee list',
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['employee_management'] = 'employee management',
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['fire'] = 'fire',
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['grade'] = 'grade',
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['have_deposited'] = 'Você depositou ~r~$',
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['have_withdrawn'] = 'Você sacou ~g~$',
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['invalid_amount'] = 'invalid amount',
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['invalid_amount'] = 'Quantidade inválida',
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['no'] = 'no',
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['promote'] = 'promote',
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['promote_employee'] = 'promote %s',
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['recruit'] = 'recruit',
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['recruiting'] = 'recruiting',
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['salary_amount'] = 'salary amount',
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['salary_management'] = 'salary management',
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['wash_money'] = 'wash money',
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['wash_money_amount'] = 'amount to wash',
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['withdraw_amount'] = 'witdraw amount',
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['withdraw_society_money'] = 'withdraw society money',
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['yes'] = 'yes',
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['you_have'] = 'Você tem ~g~$',
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['you_have_laundered'] = 'Você ~r~lavou~s~ seu dinheiro: ~g~$',
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}
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+26
-5
@@ -1,9 +1,30 @@
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Locales['en'] = {
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['have_withdrawn'] = 'you have withdrawn ~g~$',
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['invalid_amount'] = 'invalid amount',
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['have_deposited'] = 'you have deposited ~r~$',
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['you_have'] = 'you have ~g~$',
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['you_have_laundered'] = 'you have ~r~laundered~s~ your money: ~g~$',
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['actions'] = 'actions',
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['deposit_amount'] = 'deposit amount',
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['deposit_society_money'] = 'deposit society money',
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['employee'] = 'employee',
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['employee_list'] = 'employee list',
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['employee_management'] = 'employee management',
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['fire'] = 'fire',
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['grade'] = 'grade',
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['have_deposited'] = 'you have deposited ~r~$',
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['have_withdrawn'] = 'you have withdrawn ~g~$',
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['invalid_amount'] = 'invalid amount',
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['invalid_amount'] = 'invalid amount',
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['no'] = 'no',
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['promote'] = 'promote',
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['promote_employee'] = 'promote %s',
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['recruit'] = 'recruit',
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['recruiting'] = 'recruiting',
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['salary_amount'] = 'salary amount',
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['salary_management'] = 'salary management',
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['wash_money'] = 'wash money',
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['wash_money_amount'] = 'amount to wash',
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['withdraw_amount'] = 'witdraw amount',
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['withdraw_society_money'] = 'withdraw society money',
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['yes'] = 'yes',
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['you_have'] = 'you have ~g~$',
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['you_have_laundered'] = 'you have ~r~laundered~s~ your money: ~g~$',
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}
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+26
-5
@@ -1,9 +1,30 @@
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Locales['fr'] = {
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['have_withdrawn'] = 'vous avez retiré ~g~$',
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['invalid_amount'] = 'montant invalide',
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['have_deposited'] = 'vous avez déposé ~r~$',
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['you_have'] = 'vous avez ~g~$',
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['you_have_laundered'] = 'Vous avez ~r~blanchi~s~ votre argent : ~g~$',
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['actions'] = 'actions',
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['deposit_amount'] = 'montant du dépôt',
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['deposit_society_money'] = 'déposer argent société',
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['employee'] = 'employé',
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['employee_list'] = 'liste des employés',
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['employee_management'] = 'gestion employés',
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['fire'] = 'licencier',
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['grade'] = 'grade',
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['have_deposited'] = 'vous avez déposé ~r~$',
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['have_withdrawn'] = 'vous avez retiré ~g~$',
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['invalid_amount'] = 'montant invalide',
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['invalid_amount'] = 'montant invalide',
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['no'] = 'non',
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['promote'] = 'promouvoir',
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['promote_employee'] = 'promouvoir %s',
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['recruit'] = 'recruter',
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['recruiting'] = 'recrutement',
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['salary_amount'] = 'montant du salaire',
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['salary_management'] = 'gestion salaires',
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['wash_money'] = 'blanchir argent',
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['wash_money_amount'] = 'montant à blanchir',
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['withdraw_amount'] = 'montant du retrait',
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['withdraw_society_money'] = 'retirer argent société',
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['yes'] = 'oui',
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['you_have'] = 'vous avez ~g~$',
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['you_have_laundered'] = 'vous avez ~r~blanchi~s~ votre argent : ~g~$',
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}
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+150
-1
@@ -1,7 +1,25 @@
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ESX = nil
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ESX = nil
|
||||
Jobs = {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
AddEventHandler('onMySQLReady', function()
|
||||
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM jobs', {})
|
||||
|
||||
for i=1, #result, 1 do
|
||||
Jobs[result[i].name] = result[i]
|
||||
Jobs[result[i].name].grades = {}
|
||||
end
|
||||
|
||||
local result2 = MySQL.Sync.fetchAll('SELECT * FROM job_grades', {})
|
||||
|
||||
for i=1, #result2, 1 do
|
||||
Jobs[result2[i].job_name].grades[tostring(result2[i].grade)] = result2[i]
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_society:withdrawMoney')
|
||||
AddEventHandler('esx_society:withdrawMoney', function(society, amount)
|
||||
|
||||
@@ -78,6 +96,137 @@ ESX.RegisterServerCallback('esx_society:getAccountMoney', function(source, cb, a
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_society:getEmployees', function(source, cb, society)
|
||||
|
||||
MySQL.Async.fetchAll(
|
||||
'SELECT * FROM users WHERE job = @job ORDER BY job_grade DESC',
|
||||
{
|
||||
['@job'] = society
|
||||
},
|
||||
function(result)
|
||||
|
||||
local employees = {}
|
||||
|
||||
for i=1, #result, 1 do
|
||||
|
||||
table.insert(employees, {
|
||||
name = result[i].name,
|
||||
identifier = result[i].identifier,
|
||||
job = {
|
||||
name = result[i].job,
|
||||
label = Jobs[result[i].job].label,
|
||||
grade = result[i].job_grade,
|
||||
grade_name = Jobs[result[i].job].grades[tostring(result[i].job_grade)].name,
|
||||
grade_label = Jobs[result[i].job].grades[tostring(result[i].job_grade)].label,
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
cb(employees)
|
||||
|
||||
end
|
||||
)
|
||||
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_society:getJob', function(source, cb, society)
|
||||
|
||||
local job = json.decode(json.encode(Jobs[society]))
|
||||
local grades = {}
|
||||
|
||||
for k,v in pairs(job.grades) do
|
||||
table.insert(grades, v)
|
||||
end
|
||||
|
||||
table.sort(grades, function(a, b)
|
||||
return a.grade < b.grade
|
||||
end)
|
||||
|
||||
job.grades = grades
|
||||
|
||||
cb(job)
|
||||
|
||||
end)
|
||||
|
||||
|
||||
ESX.RegisterServerCallback('esx_society:setJob', function(source, cb, identifier, job, grade)
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromIdentifier(identifier)
|
||||
|
||||
if xPlayer == nil then
|
||||
|
||||
MySQL.Async.execute(
|
||||
'UPDATE users SET job = @job, job_grade = @job_grade WHERE identifier = @identifier',
|
||||
{
|
||||
['@job'] = job,
|
||||
['@job_grade'] = grade,
|
||||
['@identifier'] = identifier
|
||||
},
|
||||
function(rowsChanged)
|
||||
cb()
|
||||
end
|
||||
)
|
||||
|
||||
else
|
||||
xPlayer.setJob(job, grade)
|
||||
cb()
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_society:setJobSalary', function(source, cb, job, grade, salary)
|
||||
|
||||
MySQL.Async.execute(
|
||||
'UPDATE job_grades SET salary = @salary WHERE job_name = @job_name AND grade = @grade',
|
||||
{
|
||||
['@salary'] = salary,
|
||||
['@job_name'] = job,
|
||||
['@grade'] = grade
|
||||
},
|
||||
function(rowsChanged)
|
||||
|
||||
Jobs[job].grades[tostring(grade)].salary = salary
|
||||
|
||||
local xPlayers = ESX.GetPlayers()
|
||||
|
||||
for i=1, #xPlayers, 1 do
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
|
||||
if xPlayer.job.name == job and xPlayer.job.grade == grade then
|
||||
xPlayer.setJob(job, grade)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
cb()
|
||||
end
|
||||
)
|
||||
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_society:getOnlinePlayers', function(source, cb)
|
||||
|
||||
local xPlayers = ESX.GetPlayers()
|
||||
local players = {}
|
||||
|
||||
for i=1, #xPlayers, 1 do
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
|
||||
table.insert(players, {
|
||||
source = xPlayer.source,
|
||||
identifier = xPlayer.identifier,
|
||||
name = xPlayer.name,
|
||||
job = xPlayer.job
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
cb(players)
|
||||
|
||||
end)
|
||||
|
||||
function WashMoneyCRON(d, h, m)
|
||||
|
||||
MySQL.Async.fetchAll(
|
||||
|
||||
Reference in New Issue
Block a user