Proper vector3 parsing

This commit is contained in:
ElPumpo
2018-12-22 12:32:14 +01:00
parent d062d101d6
commit fe00e79046
+4 -3
View File
@@ -1553,9 +1553,10 @@ Citizen.CreateThread(function()
DisableControlAction(0, 143, true) -- Disable melee
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
if IsEntityPlayingAnim(playerPed, 'mp_arresting', 'idle', 3) ~= 1 then
ESX.Streaming.RequestAnimDict('mp_arresting', function()
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0.0, false, false, false)
end)
end
else
@@ -1765,11 +1766,11 @@ Citizen.CreateThread(function()
local closestEntity = nil
for i=1, #trackedEntities, 1 do
local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
local object = GetClosestObjectOfType(coords, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
if DoesEntityExist(object) then
local objCoords = GetEntityCoords(object)
local distance = GetDistanceBetweenCoords(coords.x, coords.y, coords.z, objCoords.x, objCoords.y, objCoords.z, true)
local distance = GetDistanceBetweenCoords(coords, objCoords, true)
if closestDistance == -1 or closestDistance > distance then
closestDistance = distance