a fix for not being able to completely disable body blemishes once enabled, (where value 0 is still a valid, visible effect)

This commit is contained in:
Pained_Psyche
2020-09-07 12:57:36 +02:00
parent 362a31fb31
commit f939321bb8
+7 -2
View File
@@ -74,7 +74,7 @@ local Components = {
{label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb'), name = 'bodyb_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb'), name = 'bodyb_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15},
{label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15},
@@ -372,7 +372,12 @@ function ApplySkin(skin, clothes)
SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color
SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
if Character['bodyb_1'] == -1 then
SetPedHeadOverlay (playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
else
SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
end
if Character['bodyb_3'] == -1 then
SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)