mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-02 11:18:53 +00:00
Use vector types, digit grouping, improved threads, locale file indent
This commit is contained in:
+29
-33
@@ -10,7 +10,7 @@ Keys = {
|
||||
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
|
||||
}
|
||||
|
||||
ESX = nil
|
||||
ESX = nil
|
||||
isInShopMenu = false
|
||||
local spawnedVehicles = {}
|
||||
|
||||
@@ -35,17 +35,15 @@ function OpenBoatShop(shop)
|
||||
local elements = {}
|
||||
|
||||
for i=1, #Config.Vehicles, 1 do
|
||||
|
||||
table.insert(elements, {
|
||||
label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
|
||||
label = ('%s - <span style="color:green;">$%s</span>'):format(Config.Vehicles[i].label, ESX.Math.GroupDigits(Config.Vehicles[i].price)),
|
||||
name = Config.Vehicles[i].label,
|
||||
model = Config.Vehicles[i].model,
|
||||
price = Config.Vehicles[i].price
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop',
|
||||
{
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
|
||||
title = _U('boat_shop'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
@@ -53,7 +51,7 @@ function OpenBoatShop(shop)
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm',
|
||||
{
|
||||
title = _U('boat_shop_confirm', data.current.name, data.current.price),
|
||||
title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{ label = _U('confirm_no'), value = 'no' },
|
||||
@@ -72,15 +70,15 @@ function OpenBoatShop(shop)
|
||||
ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
|
||||
|
||||
if bought then
|
||||
ESX.ShowNotification(_U('boat_shop_bought', data.current.name, data.current.price))
|
||||
ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
|
||||
|
||||
DeleteSpawnedVehicles()
|
||||
isInShopMenu = false
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
|
||||
@@ -88,7 +86,7 @@ function OpenBoatShop(shop)
|
||||
ESX.ShowNotification(_U('boat_shop_nomoney'))
|
||||
menu2.close()
|
||||
end
|
||||
|
||||
|
||||
end, props)
|
||||
|
||||
else
|
||||
@@ -104,8 +102,8 @@ function OpenBoatShop(shop)
|
||||
isInShopMenu = false
|
||||
DeleteSpawnedVehicles()
|
||||
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
@@ -113,8 +111,8 @@ function OpenBoatShop(shop)
|
||||
|
||||
end, function (data, menu)
|
||||
DeleteSpawnedVehicles()
|
||||
|
||||
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.h, function (vehicle)
|
||||
|
||||
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
@@ -123,7 +121,8 @@ function OpenBoatShop(shop)
|
||||
|
||||
-- spawn first vehicle
|
||||
DeleteSpawnedVehicles()
|
||||
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.h, function (vehicle)
|
||||
|
||||
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
@@ -141,28 +140,29 @@ function OpenBoatGarage(garage)
|
||||
-- get all available boats
|
||||
local elements = {}
|
||||
for i=1, #ownedBoats, 1 do
|
||||
ownedBoats[i] = json.decode(ownedBoats[i])
|
||||
|
||||
table.insert(elements, {
|
||||
label = getVehicleLabelFromHash(ownedBoats[i].model),
|
||||
label = getVehicleLabelFromHash(ownedBoats[i].model),
|
||||
vehicleProps = ownedBoats[i]
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage',
|
||||
{
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
|
||||
title = _U('garage'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function (data, menu)
|
||||
|
||||
-- make sure the spawn point isn't blocked
|
||||
local playerPed = PlayerPedId()
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicleProps = data.current.vehicleProps
|
||||
|
||||
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
|
||||
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
|
||||
ESX.ShowNotification(_U('garage_taken'))
|
||||
|
||||
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.h, function(vehicle)
|
||||
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
|
||||
end)
|
||||
@@ -172,7 +172,6 @@ function OpenBoatGarage(garage)
|
||||
ESX.ShowNotification(_U('garage_blocked'))
|
||||
end
|
||||
|
||||
|
||||
end, function (data, menu)
|
||||
menu.close()
|
||||
|
||||
@@ -185,19 +184,18 @@ function OpenBoatGarage(garage)
|
||||
end
|
||||
|
||||
function OpenLicenceMenu(shop)
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license',
|
||||
{
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
|
||||
title = _U('license_menu'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{ label = _U('license_buy_no'), value = 'no' },
|
||||
{ label = _U('license_buy_yes', Config.LicensePrice), value = 'yes' }
|
||||
{ label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes' }
|
||||
}
|
||||
}, function (data, menu)
|
||||
if data.current.value == 'yes' then
|
||||
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
|
||||
if boughtLicense then
|
||||
ESX.ShowNotification(_U('license_bought', Config.LicensePrice))
|
||||
ESX.ShowNotification(_U('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
|
||||
menu.close()
|
||||
|
||||
OpenBoatShop(shop) -- parse current shop
|
||||
@@ -206,19 +204,18 @@ function OpenLicenceMenu(shop)
|
||||
end
|
||||
end)
|
||||
else
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
menu.close()
|
||||
end
|
||||
end, function (data, menu)
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
function StoreBoatInGarage(vehicle, teleportCoords)
|
||||
|
||||
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
|
||||
|
||||
ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
|
||||
@@ -228,13 +225,12 @@ function StoreBoatInGarage(vehicle, teleportCoords)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
ESX.Game.Teleport(playerPed, teleportCoords, function()
|
||||
SetEntityHeading(playerPed, teleportCoords.h)
|
||||
SetEntityHeading(playerPed, teleportCoords.w)
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_notowner'))
|
||||
end
|
||||
end, vehicleProps.plate)
|
||||
|
||||
end
|
||||
|
||||
-- Key controls
|
||||
|
||||
Reference in New Issue
Block a user