Use vector types, digit grouping, improved threads, locale file indent

This commit is contained in:
ElPumpo
2019-03-09 16:53:25 +01:00
parent 54cae91fc4
commit f4265fec52
7 changed files with 147 additions and 173 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX Boat'
version '0.1.0'
version '0.5.0'
server_scripts {
'@mysql-async/lib/MySQL.lua',
+29 -33
View File
@@ -10,7 +10,7 @@ Keys = {
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
ESX = nil
isInShopMenu = false
local spawnedVehicles = {}
@@ -35,17 +35,15 @@ function OpenBoatShop(shop)
local elements = {}
for i=1, #Config.Vehicles, 1 do
table.insert(elements, {
label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
label = ('%s - <span style="color:green;">$%s</span>'):format(Config.Vehicles[i].label, ESX.Math.GroupDigits(Config.Vehicles[i].price)),
name = Config.Vehicles[i].label,
model = Config.Vehicles[i].model,
price = Config.Vehicles[i].price
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop',
{
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
title = _U('boat_shop'),
align = 'top-left',
elements = elements
@@ -53,7 +51,7 @@ function OpenBoatShop(shop)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm',
{
title = _U('boat_shop_confirm', data.current.name, data.current.price),
title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
align = 'top-left',
elements = {
{ label = _U('confirm_no'), value = 'no' },
@@ -72,15 +70,15 @@ function OpenBoatShop(shop)
ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
if bought then
ESX.ShowNotification(_U('boat_shop_bought', data.current.name, data.current.price))
ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
DeleteSpawnedVehicles()
isInShopMenu = false
ESX.UI.Menu.CloseAll()
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
@@ -88,7 +86,7 @@ function OpenBoatShop(shop)
ESX.ShowNotification(_U('boat_shop_nomoney'))
menu2.close()
end
end, props)
else
@@ -104,8 +102,8 @@ function OpenBoatShop(shop)
isInShopMenu = false
DeleteSpawnedVehicles()
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
@@ -113,8 +111,8 @@ function OpenBoatShop(shop)
end, function (data, menu)
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.h, function (vehicle)
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
@@ -123,7 +121,8 @@ function OpenBoatShop(shop)
-- spawn first vehicle
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.h, function (vehicle)
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
@@ -141,28 +140,29 @@ function OpenBoatGarage(garage)
-- get all available boats
local elements = {}
for i=1, #ownedBoats, 1 do
ownedBoats[i] = json.decode(ownedBoats[i])
table.insert(elements, {
label = getVehicleLabelFromHash(ownedBoats[i].model),
label = getVehicleLabelFromHash(ownedBoats[i].model),
vehicleProps = ownedBoats[i]
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage',
{
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
title = _U('garage'),
align = 'top-left',
elements = elements
}, function (data, menu)
-- make sure the spawn point isn't blocked
local playerPed = PlayerPedId()
local playerPed = PlayerPedId()
local vehicleProps = data.current.vehicleProps
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
ESX.ShowNotification(_U('garage_taken'))
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.h, function(vehicle)
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
end)
@@ -172,7 +172,6 @@ function OpenBoatGarage(garage)
ESX.ShowNotification(_U('garage_blocked'))
end
end, function (data, menu)
menu.close()
@@ -185,19 +184,18 @@ function OpenBoatGarage(garage)
end
function OpenLicenceMenu(shop)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license',
{
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
title = _U('license_menu'),
align = 'top-left',
elements = {
{ label = _U('license_buy_no'), value = 'no' },
{ label = _U('license_buy_yes', Config.LicensePrice), value = 'yes' }
{ label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes' }
}
}, function (data, menu)
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
if boughtLicense then
ESX.ShowNotification(_U('license_bought', Config.LicensePrice))
ESX.ShowNotification(_U('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
menu.close()
OpenBoatShop(shop) -- parse current shop
@@ -206,19 +204,18 @@ function OpenLicenceMenu(shop)
end
end)
else
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
menu.close()
end
end, function (data, menu)
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
menu.close()
end)
end
function StoreBoatInGarage(vehicle, teleportCoords)
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
@@ -228,13 +225,12 @@ function StoreBoatInGarage(vehicle, teleportCoords)
local playerPed = PlayerPedId()
ESX.Game.Teleport(playerPed, teleportCoords, function()
SetEntityHeading(playerPed, teleportCoords.h)
SetEntityHeading(playerPed, teleportCoords.w)
end)
else
ESX.ShowNotification(_U('garage_notowner'))
end
end, vehicleProps.plate)
end
-- Key controls
+37 -57
View File
@@ -79,83 +79,60 @@ AddEventHandler('esx_boat:hasExitedMarker', function()
CurrentAction = nil
end)
-- Draw markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
for i=1, #Config.Zones.BoatShops, 1 do
-- draw boat shop marker
local zone = Config.Zones.BoatShops[i].Outside
if GetDistanceBetweenCoords(coords, zone.x, zone.y, zone.z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, zone.x, zone.y, zone.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
end
end
for i=1, #Config.Zones.Garages, 1 do
-- draw garage maker
local zoneOut = Config.Zones.Garages[i].GaragePos
if GetDistanceBetweenCoords(coords, zoneOut.x, zoneOut.y, zoneOut.z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, zoneOut.x, zoneOut.y, zoneOut.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
end
-- draw store marker
local zoneIn = Config.Zones.Garages[i].StorePos
if GetDistanceBetweenCoords(coords, zoneIn.x, zoneIn.y, zoneIn.z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, zoneIn.x, zoneIn.y, zoneIn.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, false, false, false)
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
Citizen.Wait(1)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local isInMarker = false
local currentZone = nil
local currentZoneNum = nil
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local isInMarker, hasExited, letSleep = false, false, true
local currentZone, currentZoneNum
for i=1, #Config.Zones.BoatShops, 1 do
local distance = GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside, true)
if GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y, Config.Zones.BoatShops[i].Outside.z, true) < Config.Marker.x then
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
if distance < Config.Marker.x then
isInMarker = true
currentZone = 'boat_shop'
currentZoneNum = i
end
end
for i=1, #Config.Zones.Garages, 1 do
local distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos, true)
if GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos.x, Config.Zones.Garages[i].GaragePos.y, Config.Zones.Garages[i].GaragePos.z, true) < Config.Marker.x then
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
if distance < Config.Marker.x then
isInMarker = true
currentZone = 'garage_out'
currentZoneNum = i
end
if GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos.x, Config.Zones.Garages[i].StorePos.y, Config.Zones.Garages[i].StorePos.z, true) < Config.StoreMarker.x then
distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos, true)
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
if distance < Config.StoreMarker.x then
isInMarker = true
currentZone = 'garage_in'
currentZoneNum = i
end
end
local hasExited = false
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum) ) then
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
if
(LastZone ~= nil and LastZoneNum ~= nil) and
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
@@ -165,18 +142,21 @@ Citizen.CreateThread(function()
end
HasAlreadyEnteredMarker = true
LastZone = currentZone
LastZoneNum = currentZoneNum
LastZone = currentZone
LastZoneNum = currentZoneNum
TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_boat:hasExitedMarker')
end
if letSleep then
Citizen.Wait(500)
end
end
end)
@@ -187,7 +167,7 @@ Citizen.CreateThread(function()
for i=1, #Config.Zones.Garages, 1 do
table.insert(blipList, {
coords = { Config.Zones.Garages[i].GaragePos.x, Config.Zones.Garages[i].GaragePos.y },
coords = Config.Zones.Garages[i].GaragePos,
text = _U('blip_garage'),
sprite = 356,
color = 3,
@@ -197,7 +177,7 @@ Citizen.CreateThread(function()
for i=1, #Config.Zones.BoatShops, 1 do
table.insert(blipList, {
coords = { Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y },
coords = Config.Zones.BoatShops[i].Outside,
text = _U('blip_shop'),
sprite = 427,
color = 3,
@@ -212,7 +192,7 @@ Citizen.CreateThread(function()
end)
function CreateBlip(coords, text, sprite, color, scale)
local blip = AddBlipForCoord( table.unpack(coords) )
local blip = AddBlipForCoord(coords.x, coords.y)
SetBlipSprite(blip, sprite)
SetBlipScale(blip, scale)
+26 -26
View File
@@ -23,45 +23,45 @@ Config.Zones = {
Garages = {
{ -- Shank St, nearby campaign boat garage
GaragePos = { x = -772.42, y = -1430.90, z = 0.55 },
SpawnPoint = { x = -785.39, y = -1426.30, z = 0.00, h = 146.00 },
StorePos = { x = -798.45, y = -1456.03, z = 0.00 },
StoreTP = { x = -791.41, y = -1452.57, z = 1.59, h = 318.96 }
GaragePos = vector3(-772.4, -1430.9, 0.5),
SpawnPoint = vector4(-785.39, -1426.3, 0.0, 146.0),
StorePos = vector3(-798.4, -1456.0, 0.0),
StoreTP = vector4(-791.4, -1452.5, 1.5, 318.9)
},
{ -- Catfish View
GaragePos = { x = 3864.93, y = 4463.98, z = 1.65 },
SpawnPoint = { x = 3854.40, y = 4477.28, z = 0.00, h = 273.00 },
StorePos = { x = 3857.04, y = 4446.94, z = 0.00 },
StoreTP = { x = 3854.73, y = 4458.66, z = 1.85, h = 355.35 }
GaragePos = vector3(3864.9, 4463.9, 1.6),
SpawnPoint = vector4(3854.4, 4477.2, 0.0, 273.0),
StorePos = vector3(3857.0, 4446.9, 0.0),
StoreTP = vector4(3854.7, 4458.6, 1.8, 355.3)
},
{ -- Great Ocean Highway
GaragePos = { x = -1614.03, y = 5260.10, z = 2.80 },
SpawnPoint = { x = -1622.52, y = 5247.12, z = 0.00, h = 21.00 },
StorePos = { x = -1600.37, y = 5261.91, z = 0.00 },
StoreTP = { x = -1605.77, y = 5259.00, z = 2.09, h = 25.00 }
GaragePos = vector3(-1614.0, 5260.1, 2.8),
SpawnPoint = vector4(-1622.5, 5247.1, 0.0, 21.0),
StorePos = vector3(-1600.3, 5261.9, 0.0),
StoreTP = vector4(-1605.7, 5259.0, 2.0, 25.0)
},
{ -- North Calafia Way
GaragePos = { x = 712.67, y = 4093.31, z = 33.70 },
SpawnPoint = { x = 712.89, y = 4080.20, z = 29.35, h = 181.00 },
StorePos = { x = 705.16, y = 4110.16, z = 30.20 },
StoreTP = { x = 711.97, y = 4110.55, z = 31.30, h = 180.00 }
GaragePos = vector3(712.6, 4093.3, 33.7),
SpawnPoint = vector4(712.8, 4080.2, 29.3, 181.0),
StorePos = vector3(705.1, 4110.1, 30.2),
StoreTP = vector4(711.9, 4110.5, 31.3, 180.0)
},
{ -- Elysian Fields, nearby the airport
GaragePos = { x = 23.87, y = -2806.82, z = 4.80 },
SpawnPoint = { x = 23.35, y = -2828.69, z = 0.81, h = 181.0 },
StorePos = { x = -1.03, y = -2799.20, z = 0.50 },
StoreTP = { x = 12.67, y = -2793.87, z = 2.52, h = 355.26 }
GaragePos = vector3(23.8, -2806.8, 4.8),
SpawnPoint = vector4(23.3, -2828.6, 0.8, 181.0),
StorePos = vector3(-1.0, -2799.2, 0.5),
StoreTP = vector4(12.6, -2793.8, 2.5, 355.2)
},
{ -- Barbareno Rd
GaragePos = { x = -3427.36, y = 956.94, z = 7.35 },
SpawnPoint = { x = -3448.97, y = 953.80, z = 0.00, h = 75.00 },
StorePos = { x = -3436.55, y = 946.67, z = 0.30 },
StoreTP = { x = -3427.08, y = 952.62, z = 8.34, h = 0.00 }
GaragePos = vector3(-3427.3, 956.9, 7.3),
SpawnPoint = vector4(-3448.9, 953.8, 0.0, 75.0),
StorePos = vector3(-3436.5, 946.6, 0.3),
StoreTP = vector4(-3427.0, 952.6, 8.3, 0.0)
},
},
@@ -69,8 +69,8 @@ Config.Zones = {
BoatShops = {
{ -- Shank St, nearby campaign boat garage
Outside = { x = -773.76, y = -1495.25, z = 1.60 },
Inside = { x = -798.59, y = -1503.12, z = -0.47, h = 120.00 },
Outside = vector3(-773.7, -1495.2, 1.6),
Inside = vector4(-798.5, -1503.1, -0.4, 120.0)
}
}
+26 -26
View File
@@ -1,31 +1,31 @@
Locales['en'] = {
-- shop
['boat_shop'] = 'boat shop',
['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to access the ~y~boat shop~s~.',
['boat_shop_confirm'] = 'buy <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g~$%s~s~',
['boat_shop_nomoney'] = 'you cannot ~r~afford~s~ this boat!',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
-- shop
['boat_shop'] = 'boat shop',
['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to access the ~y~boat shop~s~.',
['boat_shop_confirm'] = 'buy <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g~$%s~s~',
['boat_shop_nomoney'] = 'you cannot ~r~afford~s~ this boat!',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
-- garage
['garage'] = 'boat garage',
['garage_open'] = 'press ~INPUT_CONTEXT~ to access your ~y~boat garage~s~.',
['garage_store'] = 'press ~INPUT_CONTEXT~ to ~y~store~s~ the boat in your garage.',
['garage_taken'] = 'the boat has been taken out!',
['garage_stored'] = 'the boat has been safely stored in your garage!',
['garage_noboats'] = 'you don\'t have any stored boats! Visit the ~y~boat shop~s~ to buy one.',
['garage_blocked'] = 'the boat cannot be taken out because another vehicle is blocking the spawn point!',
['garage_notowner'] = 'you don\'t own this boat!',
-- garage
['garage'] = 'boat garage',
['garage_open'] = 'press ~INPUT_CONTEXT~ to access your ~y~boat garage~s~.',
['garage_store'] = 'press ~INPUT_CONTEXT~ to ~y~store~s~ the boat in your garage.',
['garage_taken'] = 'the boat has been taken out!',
['garage_stored'] = 'the boat has been safely stored in your garage!',
['garage_noboats'] = 'you don\'t have any stored boats! Visit the ~y~boat shop~s~ to buy one.',
['garage_blocked'] = 'the boat cannot be taken out because another vehicle is blocking the spawn point!',
['garage_notowner'] = 'you don\'t own this boat!',
-- license
['license_menu'] = 'buy Boat License?',
['license_buy_no'] = 'no',
['license_buy_yes'] = 'buy Boat License <span style="color: green;">$%s</span>',
['license_bought'] = 'you have bought the ~y~Boat License~s~ for ~g~$%s~s~',
['license_nomoney'] = 'you cannot ~r~afford~s~ the ~y~Boat License~s~!',
-- license
['license_menu'] = 'buy Boat License?',
['license_buy_no'] = 'no',
['license_buy_yes'] = 'buy Boat License <span style="color: green;">$%s</span>',
['license_bought'] = 'you have bought the ~y~Boat License~s~ for ~g~$%s~s~',
['license_nomoney'] = 'you cannot ~r~afford~s~ the ~y~Boat License~s~!',
-- blips
['blip_garage'] = 'boat Garage',
['blip_shop'] = 'boat Shop',
-- blips
['blip_garage'] = 'boat Garage',
['blip_shop'] = 'boat Shop',
}
+26 -26
View File
@@ -1,31 +1,31 @@
Locales['sv'] = {
-- shop
['boat_shop'] = 'båtaffär',
['boat_shop_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtaffären~s~.',
['boat_shop_confirm'] = 'köp <span style="color: yellow;">%s</span> för <span style="color: orange;">%s SEK</span>?',
['boat_shop_bought'] = 'du har ~y~köpt~s~ en ~b~%s~s~ för ~g~%s SEK~s~',
['boat_shop_nomoney'] = 'du har ~r~inte råd~s~ för denna båt!',
['confirm_no'] = 'nej',
['confirm_yes'] = 'ja',
-- shop
['boat_shop'] = 'båtaffär',
['boat_shop_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtaffären~s~.',
['boat_shop_confirm'] = 'köp <span style="color: yellow;">%s</span> för <span style="color: orange;">%s SEK</span>?',
['boat_shop_bought'] = 'du har ~y~köpt~s~ en ~b~%s~s~ för ~g~%s SEK~s~',
['boat_shop_nomoney'] = 'du har ~r~inte råd~s~ för denna båt!',
['confirm_no'] = 'nej',
['confirm_yes'] = 'ja',
-- garage
['garage'] = 'båtgarage',
['garage_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtgaraget~s~.',
['garage_store'] = 'tryck ~INPUT_CONTEXT~ för att ~y~lagra~s~ båten i ditt garage.',
['garage_taken'] = 'båten har släppts från garaget!',
['garage_stored'] = 'båten har lagrats i garaget!',
['garage_noboats'] = 'du har inga lagrade båtar! Besök ~y~båtaffären~s~ för att köpa båtar.',
['garage_blocked'] = 'båten kan inte tas ur på grund av att en annan båt blokerar spawnpointen!',
['garage_notowner'] = 'du äger inte denna båt!',
-- garage
['garage'] = 'båtgarage',
['garage_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtgaraget~s~.',
['garage_store'] = 'tryck ~INPUT_CONTEXT~ för att ~y~lagra~s~ båten i ditt garage.',
['garage_taken'] = 'båten har släppts från garaget!',
['garage_stored'] = 'båten har lagrats i garaget!',
['garage_noboats'] = 'du har inga lagrade båtar! Besök ~y~båtaffären~s~ för att köpa båtar.',
['garage_blocked'] = 'båten kan inte tas ur på grund av att en annan båt blokerar spawnpointen!',
['garage_notowner'] = 'du äger inte denna båt!',
-- license
['license_menu'] = 'köpa båtlicens?',
['license_buy_no'] = 'nej',
['license_buy_yes'] = 'köp båtlicens <span style="color: green;">%s SEK</span>',
['license_bought'] = 'du köpte ~y~båtlicensen~s~ för ~g~%s SEK~s~',
['license_nomoney'] = 'du har ~r~inte råd~s~ för ~y~båtlicensen~s~!',
-- license
['license_menu'] = 'köpa båtlicens?',
['license_buy_no'] = 'nej',
['license_buy_yes'] = 'köp båtlicens <span style="color: green;">%s SEK</span>',
['license_bought'] = 'du köpte ~y~båtlicensen~s~ för ~g~%s SEK~s~',
['license_nomoney'] = 'du har ~r~inte råd~s~ för ~y~båtlicensen~s~!',
-- blips
['blip_garage'] = 'båtgarage',
['blip_shop'] = 'båtaffär',
-- blips
['blip_garage'] = 'båtgarage',
['blip_shop'] = 'båtaffär',
}
+2 -4
View File
@@ -31,8 +31,7 @@ ESX.RegisterServerCallback('esx_boat:buyBoat', function(source, cb, vehicleProps
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, type) VALUES (@owner, @plate, @vehicle, @type)',
{
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, type) VALUES (@owner, @plate, @vehicle, @type)', {
['@owner'] = xPlayer.identifier,
['@plate'] = vehicleProps.plate,
['@vehicle'] = json.encode(vehicleProps),
@@ -81,8 +80,7 @@ ESX.RegisterServerCallback('esx_boat:getGarage', function(source, cb)
local vehicles = {}
for i=1, #result, 1 do
local vehicleProps = json.decode(result[i].vehicle)
table.insert(vehicles, vehicleProps)
table.insert(vehicles, result[i].vehicle)
end
cb(vehicles)