fix(es_extended/client/functions.lua): Fix typos

Small fixes
This commit is contained in:
Sergio
2024-10-15 17:53:59 +02:00
committed by GitHub
parent 2c14e5b633
commit f1b519807b
+3 -2
View File
@@ -321,7 +321,7 @@ function ESX.Game.Teleport(entity, coords, cb)
end
function ESX.Game.SpawnObject(object, coords, cb, networked)
local obj = CreateObject(ESX.Streaming.RequestModel(object), coords.x, coords.y. coords.z, networked == nil or networked, false, true)
local obj = CreateObject(ESX.Streaming.RequestModel(object), coords.x, coords.y, coords.z, networked == nil or networked, false, true)
return cb and cb(obj) or obj
end
@@ -491,8 +491,9 @@ end
function ESX.Game.RaycastScreen(depth, ...)
local world, normal = GetWorldCoordFromScreenCoord(.5, .5)
local origin = world + normal
local target = world + normal * depth
return target, ESX.Game.GetShapeTestResultAsync(StartShapeTestLosProbe(world + normal, target, ...))
return target, ESX.Game.GetShapeTestResultSync(StartShapeTestLosProbe(origin.x, origin.y, origin.z, target.x, target.y, target.z, ...))
end
function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilter)