Merge pull request #1822 from seltonmt012/fix/loadout-unknown-weapon

fix(es_extended/server/main): skip unknown weapons when loading a loadout
This commit is contained in:
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2026-08-14 20:18:12 -05:00
committed by GitHub
+2 -2
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@@ -289,9 +289,9 @@ function loadESXPlayer(identifier, playerId, isNew)
local loadout = json.decode(result.loadout)
for name, weapon in pairs(loadout) do
local label = ESX.GetWeaponLabel(name)
local found, label = pcall(ESX.GetWeaponLabel, name)
if label then
if found and label then
userData.loadout[#userData.loadout + 1] = {
name = name,
ammo = weapon.ammo,