chore(coding-style): correct indentation

This commit is contained in:
Romain Lanz
2017-09-14 12:38:31 +02:00
parent 690d0fdc72
commit ed4b7ad887
11 changed files with 365 additions and 356 deletions
+9
View File
@@ -0,0 +1,9 @@
root = true
[*]
indent_size = 2
indent_style = space
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
+17 -17
View File
@@ -3,24 +3,24 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX Ambulance Job'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'config.lua',
'server/main.lua'
'@mysql-async/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'config.lua',
'client/main.lua'
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'config.lua',
'client/main.lua'
}
+65 -65
View File
@@ -1,6 +1,6 @@
Config = {}
Config.DrawDistance = 100.0
Config.MarkerColor = {r = 102, g = 0, b = 102}
Config.MarkerColor = { r = 102, g = 0, b = 102 }
Config.RespawnDelayAfterRPDeath = 4 * 60 * 1000
Config.MenuRespawnToHospitalDelay = 1 * 60 * 1000
Config.EnableSocietyOwnedVehicles = false
@@ -8,85 +8,85 @@ Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
Config.RemoveItemsAfterRPDeath = true
Config.EnablePlayerManagement = false
Config.ShowDeathTimer = true
Config.EarlyRespawn = true
Config.EarlyRespawnFine = true
Config.EarlyRespawnFineAmount = 500
Config.ShowDeathTimer = true
Config.EarlyRespawn = true
Config.EarlyRespawnFine = true
Config.EarlyRespawnFineAmount = 500
Config.Locale = 'fr'
Config.Zones = {
HospitalInteriorEntering1 = {
Pos = {x = 1151.447, y = -1529.491, z = 34.375},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorEntering1 = {
Pos = { x = 1151.447, y = -1529.491, z = 34.375 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = 1
},
HospitalInteriorInside1 = {
Pos = {x = 251.464, y = -1369.770, z = 28.648},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorInside1 = {
Pos = { x = 251.464, y = -1369.770, z = 28.648 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = -1
},
HospitalInteriorOutside1 = {
Pos = {x = 1153.364, y = -1525.731, z = 33.843},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorOutside1 = {
Pos = { x = 1153.364, y = -1525.731, z = 33.843 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = -1
},
HospitalInteriorExit1 = {
Pos = {x = 253.612, y = -1371.66, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorExit1 = {
Pos = { x = 253.612, y = -1371.66, z = 28.647 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = 1
},
HospitalInteriorEntering2 = {
Pos = {x = 1137.181, y = -1597.504, z = 33.692},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorEntering2 = {
Pos = { x = 1137.181, y = -1597.504, z = 33.692 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = 1
},
HospitalInteriorInside2 = {
Pos = {x = 240.508, y = -1360.565, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorInside2 = {
Pos = { x = 240.508, y = -1360.565, z = 28.647 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = -1
},
HospitalInteriorOutside2 = {
Pos = {x = 1137.922, y = -1601.434, z = 33.692},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorOutside2 = {
Pos = { x = 1137.922, y = -1601.434, z = 33.692 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = -1
},
HospitalInteriorExit2 = {
Pos = {x = 238.587, y = -1359.113, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorExit2 = {
Pos = { x = 238.587, y = -1359.113, z = 28.647 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = 1
},
AmbulanceActions = {
Pos = {x = 244.048, y = -1366.330, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
AmbulanceActions = {
Pos = { x = 244.048, y = -1366.330, z = 28.647 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = 1
},
VehicleSpawner = {
Pos = {x = 1128.290, y = -1601.451, z = 33.893},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
VehicleSpawner = {
Pos = { x = 1128.290, y = -1601.451, z = 33.893 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = 1
},
VehicleSpawnPoint = {
Pos = {x = 1138.061, y = -1607.882, z = 34.692},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
VehicleSpawnPoint = {
Pos = { x = 1138.061, y = -1607.882, z = 34.692 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Type = -1
},
VehicleDeleter = {
Pos = {x = 1122.436, y = -1617.600, z = 33.692},
Size = {x = 3.0, y = 3.0, z = 2.0},
Type = 1
}
VehicleDeleter = {
Pos = { x = 1122.436, y = -1617.600, z = 33.692 },
Size = { x = 3.0, y = 3.0, z = 2.0 },
Type = 1
}
}
+2 -2
View File
@@ -1,6 +1,6 @@
USE `essentialmode`;
INSERT INTO `addon_account` (name, label, shared) VALUES
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
@@ -11,6 +11,6 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('ambulance',3,'boss','Chirurgien',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Ambulance')
;
+44 -44
View File
@@ -1,46 +1,46 @@
Locales['br'] = {
--Cloakroom
['cloakroom'] = 'Vestiario',
['ems_clothes_civil'] = 'Roupa casual',
['ems_clothes_ems'] = 'Uniforme paramedico',
--Vehicles
['veh_menu'] = 'Veículo',
['veh_spawn'] = 'Pressione ~INPUT_CONTEXT~ para escolher veículo ou helicoptero',
['store_veh'] = 'Pressione ~INPUT_CONTEXT~ para gaurdar o veículo',
['ambulance'] = 'Ambulância',
['helicopter'] = 'Helicoptero',
--Action Menu
['hospital'] = 'Hospital',
['revive_inprogress'] = 'Reanimação em progresso',
['revive_complete'] = 'Você reviveu',
['no_players'] = 'Nenhum jogador nas proximidades',
['no_vehicles'] = 'Nenhum veículo nas proximidades',
['isdead'] = 'esta morto',
['unconscious'] = 'Não está inconsciente',
--Boss Menu
['deposit_society'] = 'eMS Depositou',
['withdraw_society'] = 'eMS Sacou',
--Misc
['invalid_amount'] = '~r~quantidade inválida',
['open_menu'] = 'Pressione ~INPUT_CONTEXT~ para abrir o menu',
['deposit_amount'] = 'Quantidade para deposito',
['money_withdraw'] = 'Quantidade para sacar',
-- F6 Menu
['ems_menu'] = 'eMS Menu',
['ems_menu_title'] = 'Paramedico - EMS Menu',
['ems_menu_revive'] = 'Reviver jogador',
['ems_menu_putincar'] = 'Colocar no veículo',
-- Phone
['alert_ambulance'] = 'ambulância de alerta',
-- Death
['respawn_at_hospital'] = 'você quer ser transportado para o hospital?',
['yes'] = 'sim',
['please_wait'] = 'por favor, espere ~b~',
['minutes'] = ' minutos ',
['seconds_fine'] = ' segundos ~w~para respawn \nRespawn agora para ~g~$',
['seconds'] = ' segundos ~w~para respawn.',
['press_respawn_fine'] = '~w~ [Pressione ~b~E~w~]',
['press_respawn'] = 'pressione [~b~E~w~] para respawn.',
-- Revive
['revive_help'] = 'reviver um jogador',
-- Cloakroom
['cloakroom'] = 'Vestiario',
['ems_clothes_civil'] = 'Roupa casual',
['ems_clothes_ems'] = 'Uniforme paramedico',
-- Vehicles
['veh_menu'] = 'Veículo',
['veh_spawn'] = 'Pressione ~INPUT_CONTEXT~ para escolher veículo ou helicoptero',
['store_veh'] = 'Pressione ~INPUT_CONTEXT~ para gaurdar o veículo',
['ambulance'] = 'Ambulância',
['helicopter'] = 'Helicoptero',
-- Action Menu
['hospital'] = 'Hospital',
['revive_inprogress'] = 'Reanimação em progresso',
['revive_complete'] = 'Você reviveu',
['no_players'] = 'Nenhum jogador nas proximidades',
['no_vehicles'] = 'Nenhum veículo nas proximidades',
['isdead'] = 'esta morto',
['unconscious'] = 'Não está inconsciente',
-- Boss Menu
['deposit_society'] = 'eMS Depositou',
['withdraw_society'] = 'eMS Sacou',
-- Misc
['invalid_amount'] = '~r~quantidade inválida',
['open_menu'] = 'Pressione ~INPUT_CONTEXT~ para abrir o menu',
['deposit_amount'] = 'Quantidade para deposito',
['money_withdraw'] = 'Quantidade para sacar',
-- F6 Menu
['ems_menu'] = 'eMS Menu',
['ems_menu_title'] = 'Paramedico - EMS Menu',
['ems_menu_revive'] = 'Reviver jogador',
['ems_menu_putincar'] = 'Colocar no veículo',
-- Phone
['alert_ambulance'] = 'ambulância de alerta',
-- Death
['respawn_at_hospital'] = 'você quer ser transportado para o hospital?',
['yes'] = 'sim',
['please_wait'] = 'por favor, espere ~b~',
['minutes'] = ' minutos ',
['seconds_fine'] = ' segundos ~w~para respawn \nRespawn agora para ~g~$',
['seconds'] = ' segundos ~w~para respawn.',
['press_respawn_fine'] = '~w~ [Pressione ~b~E~w~]',
['press_respawn'] = 'pressione [~b~E~w~] para respawn.',
-- Revive
['revive_help'] = 'reviver um jogador',
}
+44 -44
View File
@@ -1,46 +1,46 @@
Locales['de'] = {
--Cloakroom
['cloakroom'] = 'Umkleide',
['ems_clothes_civil'] = 'Zivilkleidung',
['ems_clothes_ems'] = 'Arbeitskleidung',
--Vehicles
['veh_menu'] = 'Fahrzeuge',
['veh_spawn'] = 'Drücke ~INPUT_CONTEXT~ um ein Fahrzeug zu bekommen',
['store_veh'] = 'Drücke ~INPUT_CONTEXT~ um das Fahrzeug zu parken',
['ambulance'] = 'Krankenwagen',
['helicopter'] = 'Helicopter',
--Action Menu
['hospital'] = 'Krankenhaus',
['revive_inprogress'] = 'wiederbeleben im Gange',
['revive_complete'] = 'du wurdest wiederbelebt ',
['no_players'] = 'keine Spieler in der Nähe',
['no_vehicles'] = 'keine Fahrzeuge in der Nähe',
['isdead'] = 'ist gestorben',
['unconscious'] = 'ist nicht im Koma',
--Boss Menu
['deposit_society'] = 'Notdienst einzahlen',
['withdraw_society'] = 'Notdienst abheben',
--Misc
['invalid_amount'] = '~r~ungültiger Betrag',
['open_menu'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
['deposit_amount'] = 'Betrag zum einzahlen',
['money_withdraw'] = 'Betrag zum abheben',
-- F6 Menu
['ems_menu'] = 'Notdienst - Menü',
['ems_menu_title'] = 'Notdienst - Menü',
['ems_menu_revive'] = 'Spieler wiederbeleben',
['ems_menu_putincar'] = 'in Fahrzeug setzen',
-- Phone
['alert_ambulance'] = 'Notdienst anrufen',
-- Death
['respawn_at_hospital'] = 'Willst du ins Krankenhaus gebracht werden?',
['yes'] = 'ja',
['please_wait'] = 'bitte warte ~b~',
['minutes'] = ' minuten ',
['seconds_fine'] = ' sekunden ~w~zum respawnen\nRespawn jetzt für ~g~$',
['seconds'] = ' sekunden ~w~bis zum respawn.',
['press_respawn_fine'] = '~w~ [Drücke ~b~E~w~]',
['press_respawn'] = 'Drücke [~b~E~w~] zum respawnen.',
-- Revive
['revive_help'] = 'Spieler wiederbeleben',
-- Cloakroom
['cloakroom'] = 'Umkleide',
['ems_clothes_civil'] = 'Zivilkleidung',
['ems_clothes_ems'] = 'Arbeitskleidung',
-- Vehicles
['veh_menu'] = 'Fahrzeuge',
['veh_spawn'] = 'Drücke ~INPUT_CONTEXT~ um ein Fahrzeug zu bekommen',
['store_veh'] = 'Drücke ~INPUT_CONTEXT~ um das Fahrzeug zu parken',
['ambulance'] = 'Krankenwagen',
['helicopter'] = 'Helicopter',
-- Action Menu
['hospital'] = 'Krankenhaus',
['revive_inprogress'] = 'wiederbeleben im Gange',
['revive_complete'] = 'du wurdest wiederbelebt ',
['no_players'] = 'keine Spieler in der Nähe',
['no_vehicles'] = 'keine Fahrzeuge in der Nähe',
['isdead'] = 'ist gestorben',
['unconscious'] = 'ist nicht im Koma',
-- Boss Menu
['deposit_society'] = 'Notdienst einzahlen',
['withdraw_society'] = 'Notdienst abheben',
-- Misc
['invalid_amount'] = '~r~ungültiger Betrag',
['open_menu'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
['deposit_amount'] = 'Betrag zum einzahlen',
['money_withdraw'] = 'Betrag zum abheben',
-- F6 Menu
['ems_menu'] = 'Notdienst - Menü',
['ems_menu_title'] = 'Notdienst - Menü',
['ems_menu_revive'] = 'Spieler wiederbeleben',
['ems_menu_putincar'] = 'in Fahrzeug setzen',
-- Phone
['alert_ambulance'] = 'Notdienst anrufen',
-- Death
['respawn_at_hospital'] = 'Willst du ins Krankenhaus gebracht werden?',
['yes'] = 'ja',
['please_wait'] = 'bitte warte ~b~',
['minutes'] = ' minuten ',
['seconds_fine'] = ' sekunden ~w~zum respawnen\nRespawn jetzt für ~g~$',
['seconds'] = ' sekunden ~w~bis zum respawn.',
['press_respawn_fine'] = '~w~ [Drücke ~b~E~w~]',
['press_respawn'] = 'Drücke [~b~E~w~] zum respawnen.',
-- Revive
['revive_help'] = 'Spieler wiederbeleben',
}
+45 -45
View File
@@ -1,47 +1,47 @@
Locales['en'] = {
--Cloakroom
['cloakroom'] = 'locker Room',
['ems_clothes_civil'] = 'civilian Clothes',
['ems_clothes_ems'] = 'eMS Clothes',
--Vehicles
['veh_menu'] = 'vehicle',
['veh_spawn'] = 'press ~INPUT_CONTEXT~ to get a Vehicle or Helicopter',
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter'] = 'helicopter',
--Action Menu
['hospital'] = 'hospital',
['revive_inprogress'] = 'revive in progress',
['revive_complete'] = 'you have been revived ',
['no_players'] = 'no players nearby',
['no_vehicles'] = 'no vehicles nearby',
['isdead'] = 'is dead',
['unconscious'] = 'is not unconscious',
--Boss Menu
['deposit_society'] = 'eMS Deposit',
['withdraw_society'] = 'eMS Withdraw',
['boss_actions'] = 'boss Actions',
--Misc
['invalid_amount'] = '~r~invalid amount',
['open_menu'] = 'press ~INPUT_CONTEXT~ to open the menu',
['deposit_amount'] = 'deposit Amount',
['money_withdraw'] = 'amount withdrawn',
-- F6 Menu
['ems_menu'] = 'eMS Menu',
['ems_menu_title'] = 'ambulance - EMS Menu',
['ems_menu_revive'] = 'revive Player',
['ems_menu_putincar'] = 'put in Vehicle',
-- Phone
['alert_ambulance'] = 'alert Ambulance',
-- Death
['respawn_at_hospital'] = 'do you want to be transported to the hospital?',
['yes'] = 'yes',
['please_wait'] = 'please wait ~b~',
['minutes'] = ' minutes ',
['seconds_fine'] = ' seconds ~w~to respawn \nRespawn now for ~g~$',
['seconds'] = ' seconds ~w~to respawn.',
['press_respawn_fine'] = '~w~ [Press ~b~E~w~]',
['press_respawn'] = 'press [~b~E~w~] to respawn.',
-- Revive
['revive_help'] = 'revive a player',
-- Cloakroom
['cloakroom'] = 'locker Room',
['ems_clothes_civil'] = 'civilian Clothes',
['ems_clothes_ems'] = 'eMS Clothes',
-- Vehicles
['veh_menu'] = 'vehicle',
['veh_spawn'] = 'press ~INPUT_CONTEXT~ to get a Vehicle or Helicopter',
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter'] = 'helicopter',
-- Action Menu
['hospital'] = 'hospital',
['revive_inprogress'] = 'revive in progress',
['revive_complete'] = 'you have been revived ',
['no_players'] = 'no players nearby',
['no_vehicles'] = 'no vehicles nearby',
['isdead'] = 'is dead',
['unconscious'] = 'is not unconscious',
-- Boss Menu
['deposit_society'] = 'eMS Deposit',
['withdraw_society'] = 'eMS Withdraw',
['boss_actions'] = 'boss Actions',
-- Misc
['invalid_amount'] = '~r~invalid amount',
['open_menu'] = 'press ~INPUT_CONTEXT~ to open the menu',
['deposit_amount'] = 'deposit Amount',
['money_withdraw'] = 'amount withdrawn',
-- F6 Menu
['ems_menu'] = 'eMS Menu',
['ems_menu_title'] = 'ambulance - EMS Menu',
['ems_menu_revive'] = 'revive Player',
['ems_menu_putincar'] = 'put in Vehicle',
-- Phone
['alert_ambulance'] = 'alert Ambulance',
-- Death
['respawn_at_hospital'] = 'do you want to be transported to the hospital?',
['yes'] = 'yes',
['please_wait'] = 'please wait ~b~',
['minutes'] = ' minutes ',
['seconds_fine'] = ' seconds ~w~to respawn \nRespawn now for ~g~$',
['seconds'] = ' seconds ~w~to respawn.',
['press_respawn_fine'] = '~w~ [Press ~b~E~w~]',
['press_respawn'] = 'press [~b~E~w~] to respawn.',
-- Revive
['revive_help'] = 'revive a player',
}
+46 -46
View File
@@ -1,46 +1,46 @@
Locales['es'] = {
--Cloakroom
['cloakroom'] = 'Guardarropa',
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
--Vehicles
['veh_menu'] = 'vehículo',
['veh_spawn'] = 'Presione ~INPUT_CONTEXT~ para sacar un vehículo',
['store_veh'] = 'Presione ~INPUT_CONTEXT~ para alamcenar un vehículo',
['ambulance'] = 'Ambulancia',
['helicopter'] = 'helicóptero',
--Action Menu
['hospital'] = 'hospital',
['revive_inprogress'] = 'reanimación en curso',
['revive_complete'] = 'has sido reanimado ',
['no_players'] = 'ningún jugador cerca',
['no_vehicles'] = 'ningún vehículo cerca',
['isdead'] = 'Has muerto',
['unconscious'] = 'n\'estás inconsciente',
--Boss Menu
['deposit_society'] = 'depositar dinero',
['withdraw_society'] = 'retirar dinero',
--Misc
['invalid_amount'] = '~r~cantidad no válida',
['open_menu'] = 'Presione ~INPUT_CONTEXT~ para abrir el menú',
['deposit_amount'] = 'cantidad de fianza depositada',
['money_withdraw'] = 'cantidad de fianza retirada',
-- F6 Menu
['ems_menu'] = 'ayuda ciudadana',
['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
['ems_menu_revive'] = 'reanimar',
['ems_menu_putincar'] = 'meter en el vehículo',
-- Phone
['alert_ambulance'] = 'Alerta de ambulancia',
-- Death
['respawn_at_hospital'] = '¿Quieres ser transportado al hospital?',
['yes'] = 'oui',
['please_wait'] = 's\'por favor, espere ~b~',
['minutes'] = ' minutos ',
['seconds_fine'] = ' segundos ~w~to reparecer \nReapareciendo ahora por ~g~€',
['seconds'] = ' segundos ~w~para reparecer.',
['press_respawn_fine'] = '~w~ [Pulsa ~b~E~w~]',
['press_respawn'] = 'presione [~b~E~w~] para reparecer.',
-- Revive
['revive_help'] = 'reviver un jugador',
}
Locales['es'] = {
-- Cloakroom
['cloakroom'] = 'Guardarropa',
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
-- Vehicles
['veh_menu'] = 'vehículo',
['veh_spawn'] = 'Presione ~INPUT_CONTEXT~ para sacar un vehículo',
['store_veh'] = 'Presione ~INPUT_CONTEXT~ para alamcenar un vehículo',
['ambulance'] = 'Ambulancia',
['helicopter'] = 'helicóptero',
-- Action Menu
['hospital'] = 'hospital',
['revive_inprogress'] = 'reanimación en curso',
['revive_complete'] = 'has sido reanimado ',
['no_players'] = 'ningún jugador cerca',
['no_vehicles'] = 'ningún vehículo cerca',
['isdead'] = 'Has muerto',
['unconscious'] = 'n\'estás inconsciente',
-- oss Menu
['deposit_society'] = 'depositar dinero',
['withdraw_society'] = 'retirar dinero',
-- Misc
['invalid_amount'] = '~r~cantidad no válida',
['open_menu'] = 'Presione ~INPUT_CONTEXT~ para abrir el menú',
['deposit_amount'] = 'cantidad de fianza depositada',
['money_withdraw'] = 'cantidad de fianza retirada',
-- F6 Menu
['ems_menu'] = 'ayuda ciudadana',
['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
['ems_menu_revive'] = 'reanimar',
['ems_menu_putincar'] = 'meter en el vehículo',
-- Phone
['alert_ambulance'] = 'Alerta de ambulancia',
-- Death
['respawn_at_hospital'] = '¿Quieres ser transportado al hospital?',
['yes'] = 'oui',
['please_wait'] = 's\'por favor, espere ~b~',
['minutes'] = ' minutos ',
['seconds_fine'] = ' segundos ~w~to reparecer \nReapareciendo ahora por ~g~€',
['seconds'] = ' segundos ~w~para reparecer.',
['press_respawn_fine'] = '~w~ [Pulsa ~b~E~w~]',
['press_respawn'] = 'presione [~b~E~w~] para reparecer.',
-- Revive
['revive_help'] = 'reviver un jugador',
}
+45 -45
View File
@@ -1,47 +1,47 @@
Locales['fr'] = {
--Cloakroom
['cloakroom'] = 'Vestiaire',
['ems_clothes_civil'] = 'Tenue Civil',
['ems_clothes_ems'] = 'Tenue Ambulancier',
--Vehicles
['veh_menu'] = 'véhicule',
['veh_spawn'] = 'appuyez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
['store_veh'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
['ambulance'] = 'ambulance',
['helicopter'] = 'hélicoptère',
--Action Menu
['hospital'] = 'hôpital',
['revive_inprogress'] = 'réanimation en cours',
['revive_complete'] = 'vous avez réanimé ',
['no_players'] = 'aucun joueur à proximité',
['no_vehicles'] = 'aucun véhicule à proximité',
['isdead'] = 'a succombé',
['unconscious'] = 'n\'est pas inconscient',
--Boss Menu
['deposit_society'] = 'déposer argent',
['withdraw_society'] = 'retirer argent société',
['boss_actions'] = 'action Patron',
--Misc
['invalid_amount'] = '~r~montant invalide',
['open_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
['deposit_amount'] = 'montant du dépôt',
['money_withdraw'] = 'montant du retrait',
-- F6 Menu
['ems_menu'] = 'interaction citoyen',
['ems_menu_title'] = 'ambulance - Interactions Citoyen',
['ems_menu_revive'] = 'réanimer',
['ems_menu_putincar'] = 'mettre dans véhicule',
-- Phone
['alert_ambulance'] = 'alerte Ambulance',
-- Death
['respawn_at_hospital'] = 'voulez-vous être transporté à l\'hôpital ?',
['yes'] = 'oui',
['please_wait'] = 's\'il vous plaît, attendez ~b~',
['minutes'] = ' minutes ',
['seconds_fine'] = ' secondes ~w~ pour réapparaître \nRéapparaître maintenant pour ~g~$',
['seconds'] = ' secondes ~w~ pour réapparaître.',
['press_respawn_fine'] = '~w~ [Presse ~b~E~w~]',
['press_respawn'] = 'appuyez [~b~E~w~] sur pour réapparaître.',
-- Revive
['revive_help'] = 'relancer un joueur',
-- Cloakroom
['cloakroom'] = 'Vestiaire',
['ems_clothes_civil'] = 'Tenue Civil',
['ems_clothes_ems'] = 'Tenue Ambulancier',
-- Vehicles
['veh_menu'] = 'véhicule',
['veh_spawn'] = 'appuyez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
['store_veh'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
['ambulance'] = 'ambulance',
['helicopter'] = 'hélicoptère',
-- Action Menu
['hospital'] = 'hôpital',
['revive_inprogress'] = 'réanimation en cours',
['revive_complete'] = 'vous avez réanimé ',
['no_players'] = 'aucun joueur à proximité',
['no_vehicles'] = 'aucun véhicule à proximité',
['isdead'] = 'a succombé',
['unconscious'] = 'n\'est pas inconscient',
-- Boss Menu
['deposit_society'] = 'déposer argent',
['withdraw_society'] = 'retirer argent société',
['boss_actions'] = 'action Patron',
-- Misc
['invalid_amount'] = '~r~montant invalide',
['open_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
['deposit_amount'] = 'montant du dépôt',
['money_withdraw'] = 'montant du retrait',
-- F6 Menu
['ems_menu'] = 'interaction citoyen',
['ems_menu_title'] = 'ambulance - Interactions Citoyen',
['ems_menu_revive'] = 'réanimer',
['ems_menu_putincar'] = 'mettre dans véhicule',
-- Phone
['alert_ambulance'] = 'alerte Ambulance',
-- Death
['respawn_at_hospital'] = 'voulez-vous être transporté à l\'hôpital ?',
['yes'] = 'oui',
['please_wait'] = 's\'il vous plaît, attendez ~b~',
['minutes'] = ' minutes ',
['seconds_fine'] = ' secondes ~w~ pour réapparaître \nRéapparaître maintenant pour ~g~$',
['seconds'] = ' secondes ~w~ pour réapparaître.',
['press_respawn_fine'] = '~w~ [Presse ~b~E~w~]',
['press_respawn'] = 'appuyez [~b~E~w~] sur pour réapparaître.',
-- Revive
['revive_help'] = 'relancer un joueur',
}
+2 -2
View File
@@ -1,6 +1,6 @@
USE `essentialmode`;
INSERT INTO `addon_account` (name, label, shared) VALUES
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Notdienst', 1)
;
@@ -11,6 +11,6 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Notdienst')
;
+46 -46
View File
@@ -4,7 +4,7 @@ TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function(target)
TriggerClientEvent('esx_ambulancejob:revive', target)
TriggerClientEvent('esx_ambulancejob:revive', target)
end)
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
@@ -12,59 +12,59 @@ TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_a
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.RemoveCashAfterRPDeath then
xPlayer.removeMoney(xPlayer.getMoney())
xPlayer.setAccountMoney('black_money', 0)
end
if Config.RemoveCashAfterRPDeath then
xPlayer.removeMoney(xPlayer.getMoney())
xPlayer.setAccountMoney('black_money', 0)
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
end
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
end
cb()
cb()
end)
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeathRemoveMoney', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.RemoveCashAfterRPDeath then
xPlayer.removeMoney(xPlayer.getMoney())
xPlayer.setAccountMoney('black_money', 0)
end
if Config.RemoveCashAfterRPDeath then
xPlayer.removeMoney(xPlayer.getMoney())
xPlayer.setAccountMoney('black_money', 0)
end
if Config.EarlyRespawn and Config.EarlyRespawnFine then
xPlayer.removeAccountMoney('bank', Config.EarlyRespawnFineAmount)
end
if Config.EarlyRespawn and Config.EarlyRespawnFine then
xPlayer.removeAccountMoney('bank', Config.EarlyRespawnFineAmount)
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 and not xPlayer.inventory[i].rare then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 and not xPlayer.inventory[i].rare then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
end
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
end
cb()
cb()
end)
@@ -78,12 +78,12 @@ end)
TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)
if args[2] ~= nil then
TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[2]))
else
TriggerClientEvent('esx_ambulancejob:revive', source)
end
if args[2] ~= nil then
TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[2]))
else
TriggerClientEvent('esx_ambulancejob:revive', source)
end
end, function(source, args, user)
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
end, {help = _U('revive_help'), params = {{name = 'id'}}})