Add files via upload

This commit is contained in:
KandaSoranyan
2018-02-19 03:30:02 +01:00
committed by GitHub
parent 3ba4cd8e9e
commit eb42f346b2
8 changed files with 143 additions and 32 deletions
+112 -15
View File
@@ -430,7 +430,7 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(vehicle) do
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
RequestCollisionAtCoord(coords.x, coords.x, coords.x)
Citizen.Wait(0)
end
@@ -1057,6 +1057,7 @@ ESX.Game.Utils.DrawText3D = function(coords, text, size)
end
ESX.ShowInventory = function()
local playerPed = GetPlayerPed(-1)
@@ -1145,6 +1146,10 @@ ESX.ShowInventory = function()
table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
end
if data.current.type == "item_weapon" then
table.insert(elements, {label = --[[_U('giveammo')]]"Give ammo", action = 'giveammo', type = data.current.type, value = data.current.value})
end
table.insert(elements, {label = _U('return'), action = 'return'})
ESX.UI.Menu.Open(
@@ -1158,29 +1163,54 @@ ESX.ShowInventory = function()
local item = data.current.value
local type = data.current.type
local playerPed = GetPlayerPed(-1)
if data.current.action == 'give' then
if type == 'item_weapon' then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local pedammo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
if not IsPedSittingInAnyVehicle(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedammo > 0 then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amountammo')
},
function(data2, menu2)
local quantity = tonumber(data2.value)
if quantity <= pedammo and quantity >= 0 and quantity ~= nil then
local ammobefore = GetAmmoInPedWeapon(playerPed, item)
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
local finalammo = math.floor(ammobefore - quantity)
SetPedAmmo(playerPed, item, finalammo)
menu2.close()
menu.close()
else
ESX.ShowNotification(_U("noammo"))
end
if closestPlayer ~= -1 or closestDistance > 3.0 then
-- PERSONNE
if not IsPedSittingInAnyVehicle(closestPed) then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 1)
else
ESX.ShowNotification(_U("in_vehicle"))
end
end,
function(data2, menu2)
menu2.close()
end
)
else
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
menu.close()
end
else
ESX.ShowNotification(_U('players_nearby'))
end
else
ESX.ShowNotification(_U('players_nearby'))
ESX.ShowNotification(_U("in_vehicle"))
end
menu.close()
else
ESX.UI.Menu.Open(
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amount')
@@ -1191,7 +1221,7 @@ ESX.ShowInventory = function()
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
if not IsPedSittingInAnyVehicle(closestPed) then
if closestPlayer ~= -1 or closestDistance < 3.0 then
if closestPlayer ~= -1 and closestDistance < 3.0 then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
else
ESX.ShowNotification(_U('players_nearby'))
@@ -1214,9 +1244,33 @@ ESX.ShowInventory = function()
elseif data.current.action == 'remove' then
if type == 'item_weapon' then
local pedammo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
{
title = _U('amount')
},
function(data2, menu2)
TriggerServerEvent('esx:removeInventoryItem', type, item, 1)
menu.close()
local quantity = tonumber(data2.value)
if quantity <= pedammo and quantity >= 0 and quantity ~= nil then
local ammobefore = GetAmmoInPedWeapon(playerPed, item)
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
local finalammo = math.floor(ammobefore - quantity)
SetPedAmmo(playerPed, item, finalammo)
else
ESX.ShowNotification(_U("noammo"))
end
menu2.close()
menu.close()
end,
function(data2, menu2)
menu2.close()
end
)
else
@@ -1255,6 +1309,49 @@ ESX.ShowInventory = function()
ESX.UI.Menu.CloseAll()
ESX.ShowInventory()
elseif data.current.action == 'giveammo' then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local pedammo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
if not IsPedSittingInAnyVehicle(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedammo > 0 then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
title = _U('amountammo')
},
function(data2, menu2)
local quantity = tonumber(data2.value)
if quantity <= pedammo and quantity >= 0 and quantity ~= nil then
local ammobefore2 = GetAmmoInPedWeapon(closestPed, item)
local finalammo = math.floor(pedammo - quantity)
local finalammo2 = math.floor(ammobefore2 + quantity)
SetPedAmmo(playerPed, item, finalammo)
Citizen.invokeNative(0x78F0424C34306220,closestPed, item, finalammo2)
--SetPedAmmo(closestPed, item, finalammo2)
ESX.ShowNotification(_U('yougave') .. "x~r~ " .. quantity .. _U('ammogiven') )
menu2.close()
menu.close()
else
ESX.ShowNotification(_U("noammo"))
end
end,
function(data2, menu2)
menu2.close()
end
)
else
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
menu.close()
end
else
ESX.ShowNotification(_U('players_nearby'))
end
else
ESX.ShowNotification(_U("in_vehicle"))
end
end
end,
+4 -4
View File
@@ -333,13 +333,13 @@ AddEventHandler('esx:removePickup', function(id)
end)
RegisterNetEvent('esx:pickupWeapon')
AddEventHandler('esx:pickupWeapon', function(weaponPickup, weaponName)
AddEventHandler('esx:pickupWeapon', function(weaponPickup, weaponName,ammo)
local ped = GetPlayerPed(-1)
local playerPedPos = GetEntityCoords(ped, true)
CreateAmbientPickup(GetHashKey(weaponPickup), playerPedPos.x + 2.0, playerPedPos.y, playerPedPos.z + 0.5, 0, 1000, 1, false, true)
print(ammo)
CreateAmbientPickup(GetHashKey(weaponPickup), playerPedPos.x + 2.0, playerPedPos.y, playerPedPos.z + 0.5, 0, ammo, 1, false, true)
end)
RegisterNetEvent('esx:spawnPed')
+5 -5
View File
@@ -1,13 +1,13 @@
Config = {}
Config.MaxPlayers = 32
Config.MaxPlayers = 4
Config.Accounts = { 'bank', 'black_money' }
Config.AccountLabels = { bank = 'Banque', black_money = 'Argent Sale' } -- French
-- Config.AccountLabels = { bank = 'Bank', black_money = 'Dirty Money' } -- English
Config.PaycheckInterval = 7 * 60000
Config.ShowDotAbovePlayer = false
Config.PaycheckInterval = 2 * 60000
Config.ShowDotAbovePlayer = true
Config.DisableWantedLevel = true
Config.RemoveInventoryItemDelay = 5 * 60000
Config.RemoveInventoryItemDelay = 1000
Config.EnableWeaponPickup = true
Config.Locale = 'fr'
Config.EnableDebug = false
Config.EnableDebug = true
+5
View File
@@ -1,4 +1,9 @@
Locales['de'] = {
['amountammo'] = 'anzahl der Munition',
['noammo'] = 'Du hast keine Munition !',
['withammo'] = '~s~ mit x',
['ammogiven'] = '~s~ Kugeln',
['giveammo'] = 'Munition geben',
['inventory'] = 'Inventar',
['use'] = 'benutzen',
['give'] = 'geben',
+6 -1
View File
@@ -5,6 +5,11 @@ Locales['en'] = {
['remove'] = 'remove',
['return'] = 'return',
['amount'] = 'amount',
['amountammo'] = 'amount of ammo',
['noammo'] = 'You dont have all these ammo !',
['withammo'] = '~s~ with x',
['ammogiven'] = '~s~ bullets',
['giveammo'] = 'Give ammo',
['amount_invalid'] = 'invalid amount',
['players_nearby'] = 'no players nearby',
['ex_inv_lim'] = 'action not possible, exceeding invetory limit for ~b~',
@@ -128,4 +133,4 @@ Locales['en'] = {
['weapon_flashlight'] = 'flashlight',
['gadget_nightvision'] = 'night vision',
['gadget_parachute'] = 'parachute',
}
}
+5
View File
@@ -5,6 +5,11 @@ Locales['fr'] = {
['remove'] = 'jeter',
['return'] = 'retour',
['amount'] = 'quantité',
['amountammo'] = 'nombre de munitions',
['noammo'] = 'Tu n\'as pas toutes ces munitions !',
['withammo'] = '~s~ avec x ',
['ammogiven'] = '~s~ balles',
['giveammo'] = 'Donner munitions',
['amount_invalid'] = 'montant invalide',
['players_nearby'] = 'aucun joueur à proximité',
['ex_inv_lim'] = 'action impossible, depassement de la limite d\'inventaire pour ~b~',
+1 -2
View File
@@ -388,11 +388,10 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
if not foundWeapon then
table.insert(self.loadout, {
name = weaponName,
ammo = ammon,
ammo = ammo,
label = weaponLabel
})
end
TriggerClientEvent('esx:addWeapon', self.source, weaponName, ammo)
TriggerClientEvent("esx:addInventoryItem", self.source, {label = weaponLabel}, 1)
end
+5 -5
View File
@@ -309,7 +309,7 @@ end)
RegisterServerEvent('esx:giveInventoryItem')
AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount,ammotogive)
local _source = source
@@ -366,10 +366,10 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
end
elseif type == 'item_weapon' then
sourceXPlayer.removeWeapon(itemName)
targetXPlayer.addWeapon(itemName, itemCount)
local weaponLabel = itemName
for i=1, #Config.Weapons, 1 do
@@ -523,10 +523,10 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
xPlayer.removeWeapon(itemName)
if Config.EnableWeaponPickup then
TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, weaponName)
TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, weaponName,itemCount)
end
TriggerClientEvent('esx:showNotification', _source, _U('threw') .. ' x1 ~g~' .. weaponLabel)
TriggerClientEvent('esx:showNotification', _source, _U('threw') .. ' x1 ~g~' .. weaponLabel .. _U('withammo').. '~r~' .. itemCount .. _U('ammogiven'))
end)