Fixed radar disabled after unrestrain

This commit is contained in:
ElPumpo
2018-07-13 12:42:19 +02:00
parent aebc05feeb
commit e7b75d8d51
+3 -1
View File
@@ -1406,6 +1406,7 @@ AddEventHandler('esx_policejob:handcuff', function()
SetCurrentPedWeapon(playerPed, GetHashKey('WEAPON_UNARMED'), true) -- unarm player
SetPedCanPlayGestureAnims(playerPed, false)
FreezeEntityPosition(playerPed, true)
DisplayRadar(false)
if Config.EnableHandcuffTimer then
if HandcuffTimer then
@@ -1425,6 +1426,7 @@ AddEventHandler('esx_policejob:handcuff', function()
DisablePlayerFiring(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
DisplayRadar(true)
end
end)
@@ -1441,6 +1443,7 @@ AddEventHandler('esx_policejob:unrestrain', function()
DisablePlayerFiring(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
DisplayRadar(true)
-- end timer
if Config.EnableHandcuffTimer and HandcuffTimer then
@@ -1520,7 +1523,6 @@ Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if IsHandcuffed then
DisplayRadar(false)
DisableControlAction(2, 1, true) -- Disable pan
DisableControlAction(2, 2, true) -- Disable tilt
DisableControlAction(2, 24, true) -- Attack