Use ZDiff everywhere

This commit is contained in:
Jérémie N'gadi
2017-08-23 12:57:42 +02:00
parent 7316a4b5d1
commit e14306304e
+7 -5
View File
@@ -56,6 +56,8 @@ AddEventHandler('esx_property:hasEnteredMarker', function(name, part, parking)
ESX.TriggerServerCallback('esx_vehicleshop:getVehiclesInGarage', function(vehicles)
print('')
for i=1, #garage.Parkings, 1 do
for j=1, #vehicles, 1 do
@@ -66,7 +68,7 @@ AddEventHandler('esx_property:hasEnteredMarker', function(name, part, parking)
ESX.Game.SpawnLocalVehicle(vehicles[j].vehicle.model, {
x = garage.Parkings[i].Pos.x,
y = garage.Parkings[i].Pos.y,
z = garage.Parkings[i].Pos.z
z = garage.Parkings[i].Pos.z + Config.ZDiff
}, garage.Parkings[i].Heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicles[j].vehicle)
end)
@@ -89,7 +91,7 @@ AddEventHandler('esx_property:hasEnteredMarker', function(name, part, parking)
ESX.Game.Teleport(playerPed, {
x = garage.InteriorSpawnPoint.Pos.x,
y = garage.InteriorSpawnPoint.Pos.y,
z = garage.InteriorSpawnPoint.Pos.z
z = garage.InteriorSpawnPoint.Pos.z + Config.ZDiff
}, function()
TriggerEvent('instance:create', 'garage')
@@ -106,7 +108,7 @@ AddEventHandler('esx_property:hasEnteredMarker', function(name, part, parking)
ESX.Game.SpawnLocalVehicle(vehicles[j].vehicle.model, {
x = garage.Parkings[i].Pos.x,
y = garage.Parkings[i].Pos.y,
z = garage.Parkings[i].Pos.z
z = garage.Parkings[i].Pos.z + Config.ZDiff
}, garage.Parkings[i].Heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicles[j].vehicle)
end)
@@ -132,7 +134,7 @@ AddEventHandler('esx_property:hasEnteredMarker', function(name, part, parking)
ESX.Game.Teleport(playerPed, {
x = garage.InteriorSpawnPoint.Pos.x,
y = garage.InteriorSpawnPoint.Pos.y,
z = garage.InteriorSpawnPoint.Pos.z
z = garage.InteriorSpawnPoint.Pos.z + Config.ZDiff
}, function()
TriggerEvent('instance:create', 'garage')
@@ -149,7 +151,7 @@ AddEventHandler('esx_property:hasEnteredMarker', function(name, part, parking)
ESX.Game.SpawnLocalVehicle(vehicles[j].vehicle.model, {
x = garage.Parkings[i].Pos.x,
y = garage.Parkings[i].Pos.y,
z = garage.Parkings[i].Pos.z
z = garage.Parkings[i].Pos.z + Config.ZDiff
}, garage.Parkings[i].Heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicles[j].vehicle)
end)