mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 10:48:52 +00:00
Merge branch 'master' of https://github.com/FXServer-ESX/fxserver-esx_policejob
This commit is contained in:
@@ -3,12 +3,18 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
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description 'ESX Police Job'
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server_scripts {
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'@es_extended/locale.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'@mysql-async/lib/MySQL.lua',
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'config.lua',
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'server/main.lua'
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}
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client_scripts {
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'@es_extended/locale.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'client/main.lua'
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}
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+75
-75
@@ -52,11 +52,11 @@ function OpenCloakroomMenu()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'cloakroom',
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{
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title = 'Vestiaire',
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title = _U('cloakroom'),
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align = 'top-left',
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elements = {
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{label = 'Tenue Civil', value = 'citizen_wear'},
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{label = 'Tenue Policier', value = 'police_wear'},
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{label = _U('citizen_wear'), value = 'citizen_wear'},
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{label = _U('police_wear'), value = 'police_wear'},
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},
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},
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function(data, menu)
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@@ -86,7 +86,7 @@ function OpenCloakroomMenu()
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end
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CurrentAction = 'menu_cloakroom'
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CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
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CurrentActionMsg = _U('open_cloackroom')
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CurrentActionData = {}
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end,
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@@ -95,7 +95,7 @@ function OpenCloakroomMenu()
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menu.close()
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CurrentAction = 'menu_cloakroom'
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CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
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CurrentActionMsg = _U('open_cloackroom')
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CurrentActionData = {}
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end
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)
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@@ -107,12 +107,12 @@ function OpenArmoryMenu(station)
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if Config.EnableArmoryManagement then
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local elements = {
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{label = 'Prendre Arme', value = 'get_weapon'},
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{label = 'Déposer Arme', value = 'put_weapon'}
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{label = _U('get_weapon'), value = 'get_weapon'},
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{label = _U('put_weapon'), value = 'put_weapon'}
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}
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if PlayerData.job.grade_name == 'boss' then
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table.insert(elements, {label = 'Acheter Armes', value = 'buy_weapons'})
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table.insert(elements, {label = _U('buy_weapons'), value = 'buy_weapons'})
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end
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ESX.UI.Menu.CloseAll()
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@@ -120,7 +120,7 @@ function OpenArmoryMenu(station)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'armory',
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{
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title = 'Armurerie',
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title = _U('armory'),
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align = 'top-left',
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elements = elements,
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},
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@@ -144,7 +144,7 @@ function OpenArmoryMenu(station)
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menu.close()
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CurrentAction = 'menu_armory'
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CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
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CurrentActionMsg = _U('open_armory')
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CurrentActionData = {station = station}
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end
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)
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@@ -163,7 +163,7 @@ function OpenArmoryMenu(station)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'armory',
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{
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title = 'Armurerie',
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title = _U('armory'),
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align = 'top-left',
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elements = elements,
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},
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@@ -176,7 +176,7 @@ function OpenArmoryMenu(station)
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menu.close()
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CurrentAction = 'menu_armory'
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CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
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CurrentActionMsg = _U('open_armory')
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CurrentActionData = {station = station}
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end
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@@ -201,7 +201,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = 'Véhicule',
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title = _U('vehicle_menu'),
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align = 'top-left',
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elements = elements,
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},
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@@ -248,7 +248,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
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end)
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else
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ESX.ShowNotification('Service complet : ' .. inServiceCount .. '/' .. maxInService)
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ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
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end
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end, 'police')
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@@ -256,7 +256,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
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end
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else
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ESX.ShowNotification('Il y a déja un véhicule de sorti')
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ESX.ShowNotification(_U('vehicle_out'))
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end
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end,
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@@ -265,7 +265,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
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menu.close()
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CurrentAction = 'menu_vehicle_spawner'
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CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule'
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CurrentActionMsg = _U('vehicle_spawner')
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CurrentActionData = {station = station, partNum = partNum}
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end
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@@ -283,9 +283,9 @@ function OpenPoliceActionsMenu()
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title = 'Police',
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align = 'top-left',
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elements = {
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{label = 'Interaction citoyen', value = 'citizen_interaction'},
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{label = 'Interaction véhicule', value = 'vehicle_interaction'},
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{label = 'Placer objets', value = 'object_spawner'},
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{label = _U('citizen_interaction'), value = 'citizen_interaction'},
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{label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
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{label = _U('object_spawner'), value = 'object_spawner'},
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},
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},
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function(data, menu)
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@@ -295,14 +295,14 @@ function OpenPoliceActionsMenu()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'citizen_interaction',
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{
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title = 'Interaction Citoyen',
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title = _U('citizen_interaction'),
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align = 'top-left',
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elements = {
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{label = 'Carte d\'identité', value = 'identity_card'},
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{label = 'Fouiller', value = 'body_search'},
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{label = 'Menotter / Démenotter', value = 'handcuff'},
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{label = 'Mettre dans véhicule', value = 'put_in_vehicle'},
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{label = 'Amende', value = 'fine'}
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{label = _U('id_card'), value = 'identity_card'},
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{label = _U('search'), value = 'body_search'},
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{label = _U('handcuff'), value = 'handcuff'},
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{label = _U('put_in_vehicle'), value = 'put_in_vehicle'},
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{label = _U('fine'), value = 'fine'}
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},
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},
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function(data2, menu2)
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@@ -332,7 +332,7 @@ function OpenPoliceActionsMenu()
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end
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else
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ESX.ShowNotification('Aucun joueur à proximité')
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ESX.ShowNotification(_U('no_players_nearby'))
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end
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end,
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@@ -348,11 +348,11 @@ function OpenPoliceActionsMenu()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_interaction',
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{
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title = 'Interaction Véhicule',
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title = _U('vehicle_interaction'),
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align = 'top-left',
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elements = {
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{label = 'Infos véhicule', value = 'vehicle_infos'},
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{label = 'Crocheter véhicule', value = 'hijack_vehicle'},
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{label = _U('vehicle_info'), value = 'vehicle_infos'},
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{label = _U('pick_lock'), value = 'hijack_vehicle'},
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},
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},
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function(data2, menu2)
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@@ -393,7 +393,7 @@ function OpenPoliceActionsMenu()
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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TriggerEvent('esx:showNotification', 'Véhicule ~g~déverouillé~s~')
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TriggerEvent('esx:showNotification', _U('vehicle_unlocked'))
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end)
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@@ -404,7 +404,7 @@ function OpenPoliceActionsMenu()
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end
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else
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ESX.ShowNotification('Aucun véhicule à proximité')
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ESX.ShowNotification(_U('no_vehicles_nearby'))
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end
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end,
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@@ -420,14 +420,14 @@ function OpenPoliceActionsMenu()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'citizen_interaction',
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{
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title = 'Interaction Voirie',
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title = _U('traffic_interaction'),
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align = 'top-left',
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elements = {
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{label = 'Plot', value = 'prop_roadcone02a'},
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{label = 'Barrière', value = 'prop_barrier_work06a'},
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{label = 'Herse', value = 'p_ld_stinger_s'},
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{label = 'Caisse', value = 'prop_boxpile_07d'},
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{label = 'Caisse', value = 'hei_prop_cash_crate_half_full'}
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{label = _U('cone'), value = 'prop_roadcone02a'},
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{label = _U('barrier'), value = 'prop_barrier_work06a'},
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{label = _U('spikestrips'), value = 'p_ld_stinger_s'},
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{label = _U('box'), value = 'prop_boxpile_07d'},
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{label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
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},
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},
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function(data2, menu2)
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@@ -483,12 +483,12 @@ function OpenIdentityCardMenu(player)
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end
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local elements = {
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{label = 'Nom : ' .. data.name, value = nil},
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{label = _U('name') .. data.name, value = nil},
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{label = jobLabel, value = nil},
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}
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if data.drunk ~= nil then
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table.insert(elements, {label = 'Alcoolémie : ' .. data.drunk .. '%', value = nil})
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table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
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end
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if data.licenses ~= nil then
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@@ -504,7 +504,7 @@ function OpenIdentityCardMenu(player)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'citizen_interaction',
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{
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title = 'Interaction Citoyen',
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title = _U('citizen_interaction'),
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align = 'top-left',
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elements = elements,
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},
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@@ -535,7 +535,7 @@ function OpenBodySearchMenu(player)
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end
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table.insert(elements, {
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label = 'Confisquer argent sale : $' .. blackMoney,
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label = _U('confiscate_dirty') .. blackMoney,
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value = 'black_money',
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itemType = 'item_account',
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amount = blackMoney
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@@ -545,19 +545,19 @@ function OpenBodySearchMenu(player)
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for i=1, #data.weapons, 1 do
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table.insert(elements, {
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label = 'Confisquer ' .. ESX.GetWeaponLabel(data.weapons[i].name),
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label = _U('confiscate') .. ESX.GetWeaponLabel(data.weapons[i].name),
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value = data.weapons[i].name,
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itemType = 'item_weapon',
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amount = data.ammo,
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})
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end
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table.insert(elements, {label = '--- Inventaire ---', value = nil})
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table.insert(elements, {label = _U('inventory_label'), value = nil})
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for i=1, #data.inventory, 1 do
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if data.inventory[i].count > 0 then
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table.insert(elements, {
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label = 'Confisquer x' .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
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label = _U('confiscate_inv') .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
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value = data.inventory[i].name,
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itemType = 'item_standard',
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amount = data.inventory[i].count,
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@@ -569,7 +569,7 @@ function OpenBodySearchMenu(player)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'body_search',
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{
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title = 'Fouille',
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title = _U('search'),
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align = 'top-left',
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elements = elements,
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},
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@@ -602,13 +602,13 @@ function OpenFineMenu(player)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'fine',
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{
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title = 'Amende',
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title = _U('fine'),
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align = 'top-left',
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elements = {
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{label = 'Code de la route', value = 0},
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{label = 'Délit mineur', value = 1},
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{label = 'Délit moyen', value = 2},
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{label = 'Délit grave', value = 3}
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{label = _U('traffic_offense'), value = 0},
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{label = _U('minor_offense'), value = 1},
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{label = _U('average_offense'), value = 2},
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{label = _U('major_offense'), value = 3}
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},
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},
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function(data, menu)
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@@ -641,7 +641,7 @@ function OpenFineCategoryMenu(player, category)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'fine_category',
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{
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title = 'Amende',
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title = _U('fine'),
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align = 'top-left',
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elements = elements,
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},
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@@ -653,9 +653,9 @@ function OpenFineCategoryMenu(player, category)
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menu.close()
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if Config.EnablePlayerManagement then
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', 'Amende : ' .. label, amount)
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', _U('fine_total') .. label, amount)
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else
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', 'Amende : ' .. label, amount)
|
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', _U('fine_total') .. label, amount)
|
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end
|
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|
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ESX.SetTimeout(300, function()
|
||||
@@ -678,18 +678,18 @@ function OpenVehicleInfosMenu(vehicleData)
|
||||
|
||||
local elements = {}
|
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table.insert(elements, {label = 'N°: ' .. infos.plate, value = nil})
|
||||
table.insert(elements, {label = _U('plate') .. infos.plate, value = nil})
|
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if infos.owner == nil then
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table.insert(elements, {label = 'Propriétaire : Inconnu', value = nil})
|
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table.insert(elements, {label = _U('owner_unknown'), value = nil})
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else
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table.insert(elements, {label = 'Propriétaire : ' .. infos.owner, value = nil})
|
||||
table.insert(elements, {label = _U('owner') .. infos.owner, value = nil})
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||||
end
|
||||
|
||||
ESX.UI.Menu.Open(
|
||||
'default', GetCurrentResourceName(), 'vehicle_infos',
|
||||
{
|
||||
title = 'Infos Véhicule',
|
||||
title = _U('vehicle_info'),
|
||||
align = 'top-left',
|
||||
elements = elements,
|
||||
},
|
||||
@@ -718,7 +718,7 @@ function OpenGetWeaponMenu()
|
||||
ESX.UI.Menu.Open(
|
||||
'default', GetCurrentResourceName(), 'armory_get_weapon',
|
||||
{
|
||||
title = 'Armurerie - Prendre Arme',
|
||||
title = _U('get_weapon_menu'),
|
||||
align = 'top-left',
|
||||
elements = elements,
|
||||
},
|
||||
@@ -760,7 +760,7 @@ function OpenPutWeaponMenu()
|
||||
ESX.UI.Menu.Open(
|
||||
'default', GetCurrentResourceName(), 'armory_put_weapon',
|
||||
{
|
||||
title = 'Armurerie - Déposer Arme',
|
||||
title = _U('put_weapon_menu'),
|
||||
align = 'top-left',
|
||||
elements = elements,
|
||||
},
|
||||
@@ -805,7 +805,7 @@ function OpenBuyWeaponsMenu(station)
|
||||
ESX.UI.Menu.Open(
|
||||
'default', GetCurrentResourceName(), 'armory_buy_weapons',
|
||||
{
|
||||
title = 'Armurerie - Acheter Armes',
|
||||
title = _U('buy_weapon_menu'),
|
||||
align = 'top-left',
|
||||
elements = elements,
|
||||
},
|
||||
@@ -818,7 +818,7 @@ function OpenBuyWeaponsMenu(station)
|
||||
OpenBuyWeaponsMenu(station)
|
||||
end, data.current.value)
|
||||
else
|
||||
ESX.ShowNotification('Vous n\'avez pas assez d\'argent')
|
||||
ESX.ShowNotification(_U('not_enough_money'))
|
||||
end
|
||||
|
||||
end, data.current.price)
|
||||
@@ -842,8 +842,8 @@ function OpenBossActionsMenu()
|
||||
{
|
||||
title = PlayerData.job.grade_label,
|
||||
elements = {
|
||||
{label = 'Retirer argent société', value = 'withdraw_society_money'},
|
||||
{label = 'Déposer argent', value = 'deposit_money'},
|
||||
{label = _U('take_company_money'), value = 'withdraw_society_money'},
|
||||
{label = _U('deposit_money'), value = 'deposit_money'},
|
||||
}
|
||||
},
|
||||
function(data, menu)
|
||||
@@ -853,14 +853,14 @@ function OpenBossActionsMenu()
|
||||
ESX.UI.Menu.Open(
|
||||
'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount',
|
||||
{
|
||||
title = 'Montant du retrait'
|
||||
title = _U('amount_of_withdrawal')
|
||||
},
|
||||
function(data, menu)
|
||||
|
||||
local amount = tonumber(data.value)
|
||||
|
||||
if amount == nil then
|
||||
ESX.ShowNotification('Montant invalide')
|
||||
ESX.ShowNotification(_U('invalid_amount'))
|
||||
else
|
||||
menu.close()
|
||||
TriggerServerEvent('esx_society:withdrawMoney', 'police', amount)
|
||||
@@ -879,14 +879,14 @@ function OpenBossActionsMenu()
|
||||
ESX.UI.Menu.Open(
|
||||
'dialog', GetCurrentResourceName(), 'deposit_money_amount',
|
||||
{
|
||||
title = 'Montant du dépôt'
|
||||
title = _U('amount_of_deposit')
|
||||
},
|
||||
function(data, menu)
|
||||
|
||||
local amount = tonumber(data.value)
|
||||
|
||||
if amount == nil then
|
||||
ESX.ShowNotification('Montant invalide')
|
||||
ESX.ShowNotification(_U('invalid_amount'))
|
||||
else
|
||||
menu.close()
|
||||
TriggerServerEvent('esx_society:depositMoney', 'police', amount)
|
||||
@@ -906,7 +906,7 @@ function OpenBossActionsMenu()
|
||||
menu.close()
|
||||
|
||||
CurrentAction = 'menu_boss_actions'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu'
|
||||
CurrentActionMsg = _U('open_bossmenu')
|
||||
CurrentActionData = {}
|
||||
|
||||
end
|
||||
@@ -941,19 +941,19 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
|
||||
|
||||
if part == 'Cloakroom' then
|
||||
CurrentAction = 'menu_cloakroom'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
|
||||
CurrentActionMsg = _U('open_cloackroom')
|
||||
CurrentActionData = {}
|
||||
end
|
||||
|
||||
if part == 'Armory' then
|
||||
CurrentAction = 'menu_armory'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
|
||||
CurrentActionMsg = _U('open_armory')
|
||||
CurrentActionData = {station = station}
|
||||
end
|
||||
|
||||
if part == 'VehicleSpawner' then
|
||||
CurrentAction = 'menu_vehicle_spawner'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule'
|
||||
CurrentActionMsg = _U('vehicle_spawner')
|
||||
CurrentActionData = {station = station, partNum = partNum}
|
||||
end
|
||||
|
||||
@@ -992,7 +992,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
|
||||
|
||||
if distance <= 2.0 then
|
||||
CurrentAction = 'delete_vehicle'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule'
|
||||
CurrentActionMsg = _U('store_vehicle')
|
||||
CurrentActionData = {vehicle = vehicle}
|
||||
end
|
||||
|
||||
@@ -1002,7 +1002,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
|
||||
|
||||
if part == 'BossActions' then
|
||||
CurrentAction = 'menu_boss_actions'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu'
|
||||
CurrentActionMsg = _U('open_bossmenu')
|
||||
CurrentActionData = {}
|
||||
end
|
||||
|
||||
@@ -1018,7 +1018,7 @@ AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
|
||||
|
||||
if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not IsPedInAnyVehicle(playerPed, false) then
|
||||
CurrentAction = 'remove_entity'
|
||||
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet'
|
||||
CurrentActionMsg = _U('remove_object')
|
||||
CurrentActionData = {entity = entity}
|
||||
end
|
||||
|
||||
@@ -1152,7 +1152,7 @@ Citizen.CreateThread(function()
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Commissariat")
|
||||
AddTextComponentString(_U('map_blip'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
|
||||
end
|
||||
|
||||
@@ -6,6 +6,7 @@ Config.MarkerColor = {r = 50, g = 50, b = 204}
|
||||
Config.EnablePlayerManagement = false
|
||||
Config.EnableArmoryManagement = false
|
||||
Config.MaxInService = -1
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.PoliceStations = {
|
||||
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
Locales['en'] = {
|
||||
--Cloackroom
|
||||
['cloakroom'] = 'locker room',
|
||||
['citizen_wear'] = 'civilian Outfit',
|
||||
['police_wear'] = 'police Outfit',
|
||||
['open_cloackroom'] = 'press ~INPUT_CONTEXT~ to change',
|
||||
--Armory
|
||||
['get_weapon'] = 'get Weapon',
|
||||
['put_weapon'] = 'put Weapon',
|
||||
['buy_weapons'] = 'buy Weapons',
|
||||
['armory'] = 'armory',
|
||||
['open_armory'] = 'press ~INPUT_CONTEXT~ to access the armory',
|
||||
--Vehicles
|
||||
['vehicle_menu'] = 'vehicle',
|
||||
['vehicle_out'] = 'there is already a car out of the garage',
|
||||
['vehicle_spawner'] = 'press ~INPUT_CONTEXT~ to take out a vehicle',
|
||||
['store_vehicle'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['service_max'] = 'Max officers in service : ',
|
||||
--Action Menu
|
||||
['citizen_interaction'] = 'citizen Interaction',
|
||||
['vehicle_interaction'] = 'vehicle Interaction',
|
||||
['object_spawner'] = 'object Spawner',
|
||||
|
||||
['id_card'] = 'iD Card',
|
||||
['search'] = 'search',
|
||||
['handcuff'] = 'cuff / Uncuff',
|
||||
['put_in_vehicle'] = 'put in Vehicle',
|
||||
['fine'] = 'fine',
|
||||
['no_players_nearby'] = 'no players nearby',
|
||||
|
||||
['vehicle_info'] = 'vehicle Info',
|
||||
['pick_lock'] = 'lockpick Vehicle',
|
||||
['vehicle_unlocked'] = 'vehicle ~g~Unlocked~s~',
|
||||
['no_vehicles_nearby'] = 'no vehicles nearby',
|
||||
['traffic_interaction'] = 'Interaction Voirie',
|
||||
['cone'] = 'cone',
|
||||
['barrier'] = 'barrier',
|
||||
['spikestrips'] = 'spikestrips',
|
||||
['box'] = 'box',
|
||||
['cash'] = 'Box of cash',
|
||||
--ID Card Menu
|
||||
['name'] = 'name : ',
|
||||
['bac'] = 'bAC : ',
|
||||
--Body Search Menu
|
||||
['confiscate_dirty'] = 'confiscate dirty money : $',
|
||||
['guns_label'] = '--- Guns ---',
|
||||
['confiscate'] = 'confiscate ',
|
||||
['inventory_label'] = '--- Inventory ---',
|
||||
['confiscate_inv'] = 'confiscate x',
|
||||
|
||||
['traffic_offense'] = 'traffic Offense',
|
||||
['minor_offense'] = 'minor Offense',
|
||||
['average_offense'] = 'average Offense',
|
||||
['major_offense'] = 'major Offense',
|
||||
['fine_total'] = 'fine : ',
|
||||
--Vehicle Info Menu
|
||||
['plate'] = 'Plate: ',
|
||||
['owner_unknown'] = 'owner : Unknown',
|
||||
['owner'] = 'owner : ',
|
||||
--Weapons Menus
|
||||
['get_weapon_menu'] = 'armory - Take Weapon',
|
||||
['put_weapon_menu'] = 'armory - Put Weapon',
|
||||
['buy_weapon_menu'] = 'armory - Buy Guns',
|
||||
['not_enough_money'] = 'you do not have enough money',
|
||||
--Boss Menu
|
||||
['take_company_money'] = 'withdraw Company Money',
|
||||
['deposit_money'] = 'deposit Money',
|
||||
['amount_of_withdrawal'] = 'amount of Withdrawal',
|
||||
['invalid_amount'] = 'amount Invalid',
|
||||
['amount_of_deposit'] = 'amount of Deposit',
|
||||
['open_bossmenu'] = 'press ~INPUT_CONTEXT~ to open the menu',
|
||||
--Misc
|
||||
['remove_object'] = 'press ~INPUT_CONTEXT~ to delete the object',
|
||||
['map_blip'] = 'police Station',
|
||||
--Notifications
|
||||
['from'] = '~s~ from ~b~',
|
||||
['you_have_confinv'] = 'you have confiscated ~y~x',
|
||||
['confinv'] = '~s~ confiscated from you ~y~x',
|
||||
['you_have_confdm'] = 'you have confiscated ~y~$',
|
||||
['confdm'] = '~s~ confiscated from you ~y~$',
|
||||
['you_have_confweapon'] = 'you have confiscated ~y~x1 ',
|
||||
['confweapon'] = '~s~ confiscated from you ~y~x1 ',
|
||||
['alert_police'] = 'alert police',
|
||||
--Authorized Vehicles
|
||||
['police'] = 'patrol Vehicle 1',
|
||||
['police2'] = 'patrol Vehicle 2',
|
||||
['police3'] = 'patrol Vehicle 3',
|
||||
['police4'] = 'unmarked Vehicle',
|
||||
['policeb'] = 'motorcycle',
|
||||
['policet'] = 'transport Van',
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
Locales['fr'] = {
|
||||
--Cloakroom
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['citizen_wear'] = 'tenue Civil',
|
||||
['police_wear'] = 'tenue Policier',
|
||||
['open_cloackroom'] = 'appuez sur ~INPUT_CONTEXT~ pour vous changer',
|
||||
--Armory
|
||||
['get_weapon'] = 'prendre Arme',
|
||||
['put_weapon'] = 'déposer Arme',
|
||||
['buy_weapons'] = 'acheter Armes',
|
||||
['armory'] = 'armurerie',
|
||||
['open_armory'] = 'appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie',
|
||||
--Vehicles
|
||||
['vehicle_menu'] = 'véhicule',
|
||||
['vehicle_out'] = 'il y a déja un véhicule de sorti',
|
||||
['vehicle_spawner'] = 'appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
|
||||
['store_vehicle'] = 'appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
|
||||
['service_max'] = 'Service complet : ',
|
||||
--Action Menu
|
||||
['citizen_interaction'] = 'interaction citoyen',
|
||||
['vehicle_interaction'] = 'interaction véhicule',
|
||||
['object_spawner'] = 'placer objets',
|
||||
|
||||
['id_card'] = 'carte d\'identité',
|
||||
['search'] = 'fouiller',
|
||||
['handcuff'] = 'menotter / Démenotter',
|
||||
['put_in_vehicle'] = 'mettre dans véhicule',
|
||||
['fine'] = 'Amende',
|
||||
['no_players_nearby'] = 'aucun joueur à proximité',
|
||||
|
||||
['vehicle_info'] = 'infos véhicule',
|
||||
['pick_lock'] = 'crocheter véhicule',
|
||||
['vehicle_unlocked'] = 'véhicule ~g~déverouillé~s~',
|
||||
['no_vehicles_nearby'] = 'aucun véhicule à proximité',
|
||||
['traffic_interaction'] = 'Interaction Voirie',
|
||||
['cone'] = 'plot',
|
||||
['barrier'] = 'barrière',
|
||||
['spikestrips'] = 'herse',
|
||||
['box'] = 'caisse',
|
||||
['cash'] = 'caisse',
|
||||
--ID Card Menu
|
||||
['name'] = 'nom : ',
|
||||
['bac'] = 'alcoolémie : ',
|
||||
--Body Search Menu
|
||||
['confiscate_dirty'] = 'confisquer argent sale : $',
|
||||
['guns_label'] = '--- Armes ---',
|
||||
['confiscate'] = 'confisquer ',
|
||||
['inventory_label'] = '--- Inventaire ---',
|
||||
['confiscate_inv'] = 'confisquer x',
|
||||
|
||||
['traffic_offense'] = 'code de la route',
|
||||
['minor_offense'] = 'délit mineur',
|
||||
['average_offense'] = 'délit moyen',
|
||||
['major_offense'] = 'délit grave',
|
||||
['fine_total'] = 'amende : ',
|
||||
--Vehicle Info Menu
|
||||
['plate'] = 'N°: ',
|
||||
['owner_unknown'] = 'propriétaire : Inconnu',
|
||||
['owner'] = 'propriétaire : ',
|
||||
--Weapons Menus
|
||||
['get_weapon_menu'] = 'armurerie - Prendre Arme',
|
||||
['put_weapon_menu'] = 'armurerie - Déposer Arme',
|
||||
['buy_weapon_menu'] = 'armurerie - Acheter Armes',
|
||||
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
|
||||
--Boss Menu
|
||||
['take_company_money'] = 'retirer argent société',
|
||||
['deposit_money'] = 'déposer argent',
|
||||
['amount_of_withdrawal'] = 'montant du retrait',
|
||||
['invalid_amount'] = 'montant invalide',
|
||||
['amount_of_deposit'] = 'montant du dépôt',
|
||||
['open_bossmenu'] = 'appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
|
||||
--Misc
|
||||
['remove_object'] = 'appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet',
|
||||
['map_blip'] = 'Commissariat',
|
||||
--Notifications
|
||||
['from'] = '~s~ à ~b~',
|
||||
['you_have_confinv'] = 'vous avez confisqué ~y~x',
|
||||
['confinv'] = '~s~ vous a confisqué ~y~x',
|
||||
['you_have_confdm'] = 'vous avez confisqué ~y~$',
|
||||
['confdm'] = '~s~ vous a confisqué ~y~$',
|
||||
['you_have_confweapon'] = 'vous avez confisqué ~y~x1 ',
|
||||
['confweapon'] = '~s~ vous a confisqué ~y~x1 ',
|
||||
['alert_police'] = 'alerte police',
|
||||
--Authorized Vehicles
|
||||
['police'] = 'véhicule de patrouille 1',
|
||||
['police2'] = 'véhicule de patrouille 2',
|
||||
['police3'] = 'véhicule de patrouille 3',
|
||||
['police4'] = 'véhicule civil',
|
||||
['policeb'] = 'moto',
|
||||
['policet'] = 'van de transport',
|
||||
}
|
||||
+7
-7
@@ -25,8 +25,8 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
|
||||
targetXPlayer.removeInventoryItem(itemName, amount)
|
||||
sourceXPlayer.addInventoryItem(itemName, amount)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, 'Vous avez confisqué ~y~x' .. amount .. ' ' .. label .. '~s~ à ~b~' .. targetXPlayer.name)
|
||||
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. '~s~ vous a confisqué ~y~x' .. amount .. ' ' .. label )
|
||||
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confinv') .. amount .. ' ' .. label .. _U('from') .. targetXPlayer.name)
|
||||
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confinv') .. amount .. ' ' .. label )
|
||||
|
||||
end
|
||||
|
||||
@@ -35,8 +35,8 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
|
||||
targetXPlayer.removeAccountMoney(itemName, amount)
|
||||
sourceXPlayer.addAccountMoney(itemName, amount)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, 'Vous avez confisqué ~y~$' .. amount .. '~s~ à ~b~' .. targetXPlayer.name)
|
||||
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. '~s~ vous a confisqué ~y~$' .. amount)
|
||||
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confdm') .. amount .. _U('from') .. targetXPlayer.name)
|
||||
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confdm') .. amount)
|
||||
|
||||
end
|
||||
|
||||
@@ -45,8 +45,8 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
|
||||
targetXPlayer.removeWeapon(itemName)
|
||||
sourceXPlayer.addWeapon(itemName, amount)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, 'Vous avez confisqué ~y~x1 ' .. ESX.GetWeaponLabel(itemName) .. '~s~ à ~b~' .. targetXPlayer.name)
|
||||
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. '~s~ vous a confisqué ~y~x1 ' .. ESX.GetWeaponLabel(itemName))
|
||||
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confweapon') .. ESX.GetWeaponLabel(itemName) .. _U('from') .. targetXPlayer.name)
|
||||
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confweapon') .. ESX.GetWeaponLabel(itemName))
|
||||
|
||||
end
|
||||
|
||||
@@ -271,7 +271,7 @@ TriggerEvent('esx_phone:registerCallback', function(source, phoneNumber, message
|
||||
for k, v in pairs(xPlayers) do
|
||||
if v.job.name == 'police' then
|
||||
TriggerEvent('esx_phone:getDistpatchRequestId', function(requestId)
|
||||
TriggerClientEvent('esx_phone:onMessage', v.source, xPlayer.get('phoneNumber'), message, xPlayer.get('coords'), anon, 'Alerte police', requestId)
|
||||
TriggerClientEvent('esx_phone:onMessage', v.source, xPlayer.get('phoneNumber'), message, xPlayer.get('coords'), anon, _('alert_police'), requestId)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user