refactor(skinchanger): complete rewrite

- Better Readably,
- Better Performance
- Removes 100s of lines of Repeated Code
- Adds Support for 3rd Face and 3rd Face Mix
This commit is contained in:
Kasey FItton
2024-10-25 00:56:29 +01:00
parent 7c1d6f7c56
commit df13c21e4b
3 changed files with 495 additions and 375 deletions
+4
View File
@@ -30,8 +30,10 @@ else
["m"] = {
mom = 43,
dad = 29,
grandparents = 0,
face_md_weight = 61,
skin_md_weight = 27,
face_g_weight = 0,
nose_1 = -5,
nose_2 = 6,
nose_3 = 5,
@@ -127,8 +129,10 @@ else
["f"] = {
mom = 28,
dad = 6,
grandparents = 0,
face_md_weight = 63,
skin_md_weight = 60,
face_g_weight = 0,
nose_1 = -10,
nose_2 = 4,
nose_3 = 5,
+263 -373
View File
@@ -1,342 +1,299 @@
local LastSex = -1
local LoadSkin = nil
local LoadClothes = nil
local Character = {}
local Components = Config.Components
for i = 1, #Components, 1 do
Character[Components[i].name] = Components[i].value
end
SkinChanger = {}
SkinChanger._index = SkinChanger
function LoadDefaultModel(malePed, cb)
local playerPed = PlayerPedId()
local characterModel
SkinChanger.lastSex = -1
SkinChanger.character = {}
SkinChanger.components = Config.Components
if malePed then
characterModel = `mp_m_freemode_01`
else
characterModel = `mp_f_freemode_01`
function SkinChanger:RequestModel(model)
if type(model) == "string" then
model = joaat(model)
end
RequestModel(characterModel)
RequestModel(model)
CreateThread(function()
while not HasModelLoaded(characterModel) do
RequestModel(characterModel)
Wait(0)
end
while not HasModelLoaded(model) do
Wait(200)
end
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
SetPlayerModel(PlayerId(), characterModel)
SetPedDefaultComponentVariation(playerPed)
end
SetModelAsNoLongerNeeded(characterModel)
if cb ~= nil then
cb()
end
TriggerEvent("skinchanger:modelLoaded")
end)
return model
end
function GetMaxVals()
local playerPed = PlayerPedId()
function SkinChanger:ModelLoaded()
ClearPedProp(PlayerPedId(), 0)
local data = {
sex = 1,
mom = 45, -- numbers 21-41 and 45 are female (22 total)
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
face_md_weight = 100,
skin_md_weight = 100,
nose_1 = 10,
nose_2 = 10,
nose_3 = 10,
nose_4 = 10,
nose_5 = 10,
nose_6 = 10,
cheeks_1 = 10,
cheeks_2 = 10,
cheeks_3 = 10,
lip_thickness = 10,
jaw_1 = 10,
jaw_2 = 10,
chin_1 = 10,
chin_2 = 10,
chin_3 = 10,
chin_4 = 10,
neck_thickness = 10,
age_1 = GetPedHeadOverlayNum(3) - 1,
age_2 = 10,
beard_1 = GetPedHeadOverlayNum(1) - 1,
beard_2 = 10,
beard_3 = GetNumHairColors() - 1,
beard_4 = GetNumHairColors() - 1,
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character["hair_1"]) - 1,
hair_color_1 = GetNumHairColors() - 1,
hair_color_2 = GetNumHairColors() - 1,
eye_color = 31,
eye_squint = 10,
eyebrows_1 = GetPedHeadOverlayNum(2) - 1,
eyebrows_2 = 10,
eyebrows_3 = GetNumHairColors() - 1,
eyebrows_4 = GetNumHairColors() - 1,
eyebrows_5 = 10,
eyebrows_6 = 10,
makeup_1 = GetPedHeadOverlayNum(4) - 1,
makeup_2 = 10,
makeup_3 = GetNumHairColors() - 1,
makeup_4 = GetNumHairColors() - 1,
lipstick_1 = GetPedHeadOverlayNum(8) - 1,
lipstick_2 = 10,
lipstick_3 = GetNumHairColors() - 1,
lipstick_4 = GetNumHairColors() - 1,
blemishes_1 = GetPedHeadOverlayNum(0) - 1,
blemishes_2 = 10,
blush_1 = GetPedHeadOverlayNum(5) - 1,
blush_2 = 10,
blush_3 = GetNumHairColors() - 1,
complexion_1 = GetPedHeadOverlayNum(6) - 1,
complexion_2 = 10,
sun_1 = GetPedHeadOverlayNum(7) - 1,
sun_2 = 10,
moles_1 = GetPedHeadOverlayNum(9) - 1,
moles_2 = 10,
chest_1 = GetPedHeadOverlayNum(10) - 1,
chest_2 = 10,
chest_3 = GetNumHairColors() - 1,
bodyb_1 = GetPedHeadOverlayNum(11) - 1,
bodyb_2 = 10,
bodyb_3 = GetPedHeadOverlayNum(12) - 1,
bodyb_4 = 10,
ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character["ears_1"] - 1),
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character["tshirt_1"]) - 1,
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character["torso_1"]) - 1,
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character["decals_1"]) - 1,
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
arms_2 = 10,
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character["pants_1"]) - 1,
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character["shoes_1"]) - 1,
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character["mask_1"]) - 1,
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character["bproof_1"]) - 1,
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character["chain_1"]) - 1,
bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character["bags_1"]) - 1,
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character["helmet_1"]) - 1,
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character["glasses_1"] - 1),
watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character["watches_1"]) - 1,
bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character["bracelets_1"] - 1),
}
if self.loadSkin ~= nil then
self:ApplySkin(self.loadSkin)
self.loadSkin = nil
end
if self.loadClothes ~= nil then
self:ApplySkin(self.loadClothes.playerSkin, self.loadClothes.clothesSkin)
self.loadClothes = nil
end
end
function SkinChanger:DefaultModel(male, cb)
local playerPed = PlayerPedId()
local characterModel = male and `mp_m_freemode_01` or `mp_f_freemode_01`
if not IsModelInCdimage(characterModel) or not IsModelValid(characterModel) then
return
end
local model = self:RequestModel(characterModel)
SetPlayerModel(PlayerId(), model)
SetPedDefaultComponentVariation(playerPed)
SetModelAsNoLongerNeeded(model)
if cb then
cb()
end
self:ModelLoaded()
end
function SkinChanger:MaxValues()
local playerPed = PlayerPedId()
local data = {}
for i = 1, #self.components, 1 do
local component = self.components[i]
local max = type(component.max) == "function" and component.max(playerPed, self.character) or component.max
data[component.name] = max
end
return data
end
function ApplySkin(skin, clothes)
local playerPed = PlayerPedId()
function SkinChanger:DefaultFromSex(sex, cb)
if sex == 0 then
self:DefaultModel(true, cb)
else
self:DefaultModel(false, cb)
end
end
function SkinChanger:LoadSkin(skin, cb)
local sex = skin["sex"]
if sex ~= self.lastSex then
self.loadSkin = skin
self:DefaultFromSex(sex, cb)
self.lastSex = sex
else
self:ApplySkin(skin)
if cb ~= nil then
cb()
else
return
end
end
end
function SkinChanger:ValidClothes(key)
local keys = {["sex"] = true, ["mom"] = true, ["dad"] = true, ["face_md_weight"] = true, ["skin_md_weight"] = true, ["nose_1"] = true, ["nose_2"] = true, ["nose_3"] = true, ["nose_4"] = true, ["nose_5"] = true, ["nose_6"] = true, ["cheeks_1"] = true, ["cheeks_2"] = true, ["cheeks_3"] = true, ["lip_thickness"] = true, ["jaw_1"] = true, ["jaw_2"] = true, ["chin_1"] = true, ["chin_2"] = true, ["chin_3"] = true, ["chin_4"] = true, ["neck_thickness"] = true, ["age_1"] = true, ["age_2"] = true, ["eye_color"] = true, ["eye_squint"] = true, ["beard_1"] = true, ["beard_2"] = true, ["beard_3"] = true, ["beard_4"] = true, ["hair_1"] = true, ["hair_2"] = true, ["hair_color_1"] = true, ["hair_color_2"] = true, ["eyebrows_1"] = true, ["eyebrows_2"] = true, ["eyebrows_3"] = true, ["eyebrows_4"] = true, ["eyebrows_5"] = true, ["eyebrows_6"] = true, ["makeup_1"] = true, ["makeup_2"] = true, ["makeup_3"] = true, ["makeup_4"] = true, ["lipstick_1"] = true, ["lipstick_2"] = true, ["lipstick_3"] = true, ["lipstick_4"] = true, ["blemishes_1"] = true, ["blemishes_2"] = true, ["blemishes_3"] = true, ["blush_1"] = true, ["blush_2"] = true, ["blush_3"] = true, ["complexion_1"] = true, ["complexion_2"] = true, ["sun_1"] = true, ["sun_2"] = true, ["moles_1"] = true, ["moles_2"] = true, ["chest_1"] = true, ["chest_2"] = true, ["chest_3"] = true, ["bodyb_1"] = true, ["bodyb_2"] = true, ["bodyb_3"] = true, ["bodyb_4"] = true}
return keys[key] ~= nil
end
local function Normalise(weight, divison)
return (weight / divison) + 0.0
end
function SkinChanger:SetHead()
local face_weight = Normalise(self.character["face_md_weight"], 100)
local skin_weight = Normalise(self.character["skin_md_weight"], 100)
if not self.character["face_g_weight"] then
self.character["face_g_weight"] = 0
end
local third_weight = Normalise(self.character["face_g_weight"], 100)
if not self.character["grandparents"] then
self.character["grandparents"] = 0
end
SetPedHeadBlendData(self.playerPed,
self.character["mom"], self.character["dad"], self.character["grandparents"] , self.character["mom"],
self.character["dad"], self.character["grandparents"], face_weight, skin_weight, third_weight, false)
end
function SkinChanger:SetFace()
local features = {"nose_1", "nose_2", "nose_3", "nose_4", "nose_5", "nose_6", "eyebrows_5", "eyebrows_6", "cheeks_1", "cheeks_2", "cheeks_3", "eye_squint", "lip_thickness", "jaw_1", "jaw_2", "chin_1", "chin_2", "chin_3", "chin_4", "neck_thickness"}
for i = 1, #features, 1 do
local feature = features[i]
SetPedFaceFeature(self.playerPed, i - 1, Normalise(self.character[feature], 10))
end
SetPedEyeColor(self.playerPed, self.character["eye_color"]) -- Eyes color
end
function SkinChanger:SetHeadOverlay()
local features = {{"age_1", "age_2"}, {"blemishes_1", "blemishes_2"}, {"beard_1", "beard_2"}, {"eyebrows_1", "eyebrows_2"}, {"makeup_1", "makeup_2"}, {"lipstick_1", "lipstick_2"}, {"blush_1", "blush_2"}, {"complexion_1", "complexion_2"}, {"sun_1", "sun_2"}, {"moles_1", "moles_2"}, {"chest_1", "chest_2"}}
for i = 1, #features, 1 do
local feature = features[i]
SetPedHeadOverlay(self.playerPed, i - 1, self.character[feature[1]], Normalise(self.character[feature[2]], 10))
end
end
function SkinChanger:SetHeadOverlayColour()
local features = {{"beard_3", "beard_4"}, {"eyebrows_3", "eyebrows_4"}, {"makeup_3", "makeup_4"}, {"lipstick_3", "lipstick_4"}, {"blush_3", 0}, {"chest_3", 0}}
for i = 1, #features, 1 do
local feature = features[i]
SetPedHeadOverlayColor(self.playerPed, i - 1, 1, self.character[feature[1]], self.character[feature[2]])
end
if self.character["bodyb_1"] == -1 then
SetPedHeadOverlay(self.playerPed, 11, 255, (self.character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity
else
SetPedHeadOverlay(self.playerPed, 11, self.character["bodyb_1"], (self.character["bodyb_2"] / 10) + 0.0)
end
if self.character["bodyb_3"] == -1 then
SetPedHeadOverlay(self.playerPed, 12, 255, (self.character["bodyb_4"] / 10) + 0.0)
else
SetPedHeadOverlay(self.playerPed, 12, self.character["bodyb_3"], (self.character["bodyb_4"] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
end
end
function SkinChanger:SetHair()
SetPedComponentVariation(self.playerPed, 2, self.character["hair_1"], self.character["hair_2"], 2) -- Hair
SetPedHairColor(self.playerPed, self.character["hair_color_1"], self.character["hair_color_2"]) -- Hair Color
end
function SkinChanger:SetComponents()
local components = {{"tshirt_1", "tshirt_2", 8}, {"torso_1", "torso_2", 11}, {"decals_1", "decals_2", 10}, {"arms", "arms_2", 3}, {"pants_1", "pants_2", 4}, {"shoes_1", "shoes_2", 6}, {"mask_1", "mask_2", 1}, {"bproof_1", "bproof_2", 9}, {"chain_1", "chain_2", 7}, {"bags_1", "bags_2", 5}}
for i = 1, #components, 1 do
local component = components[i]
SetPedComponentVariation(self.playerPed, component[3], self.character[component[1]], self.character[component[2]], 2)
end
end
function SkinChanger:SetProps()
local props = {{"helmet_1", "helmet_2", 0}, {"glasses_1", "glasses_2", 1}, {"ears_1", "ears_2", 2}, {"watches_1", "watches_2", 6}, {"bracelets_1", "bracelets_2", 7}}
for i = 1, #props, 1 do
local prop = props[i]
local propVal = self.character[prop[1]]
if propVal == -1 then
ClearPedProp(self.playerPed, prop[3])
else
SetPedPropIndex(self.playerPed, prop[3], propVal, self.character[prop[2]], true)
end
end
end
function SkinChanger:ApplySkin(skin, clothes)
self.playerPed = PlayerPedId()
for k, v in pairs(skin) do
Character[k] = v
self.character[k] = v
end
if clothes ~= nil then
for k, v in pairs(clothes) do
if
k ~= "sex"
and k ~= "mom"
and k ~= "dad"
and k ~= "face_md_weight"
and k ~= "skin_md_weight"
and k ~= "nose_1"
and k ~= "nose_2"
and k ~= "nose_3"
and k ~= "nose_4"
and k ~= "nose_5"
and k ~= "nose_6"
and k ~= "cheeks_1"
and k ~= "cheeks_2"
and k ~= "cheeks_3"
and k ~= "lip_thickness"
and k ~= "jaw_1"
and k ~= "jaw_2"
and k ~= "chin_1"
and k ~= "chin_2"
and k ~= "chin_3"
and k ~= "chin_4"
and k ~= "neck_thickness"
and k ~= "age_1"
and k ~= "age_2"
and k ~= "eye_color"
and k ~= "eye_squint"
and k ~= "beard_1"
and k ~= "beard_2"
and k ~= "beard_3"
and k ~= "beard_4"
and k ~= "hair_1"
and k ~= "hair_2"
and k ~= "hair_color_1"
and k ~= "hair_color_2"
and k ~= "eyebrows_1"
and k ~= "eyebrows_2"
and k ~= "eyebrows_3"
and k ~= "eyebrows_4"
and k ~= "eyebrows_5"
and k ~= "eyebrows_6"
and k ~= "makeup_1"
and k ~= "makeup_2"
and k ~= "makeup_3"
and k ~= "makeup_4"
and k ~= "lipstick_1"
and k ~= "lipstick_2"
and k ~= "lipstick_3"
and k ~= "lipstick_4"
and k ~= "blemishes_1"
and k ~= "blemishes_2"
and k ~= "blemishes_3"
and k ~= "blush_1"
and k ~= "blush_2"
and k ~= "blush_3"
and k ~= "complexion_1"
and k ~= "complexion_2"
and k ~= "sun_1"
and k ~= "sun_2"
and k ~= "moles_1"
and k ~= "moles_2"
and k ~= "chest_1"
and k ~= "chest_2"
and k ~= "chest_3"
and k ~= "bodyb_1"
and k ~= "bodyb_2"
and k ~= "bodyb_3"
and k ~= "bodyb_4"
then
Character[k] = v
if self:ValidClothes(k) then
self.character[k] = v
end
end
end
local face_weight = (Character["face_md_weight"] / 100) + 0.0
local skin_weight = (Character["skin_md_weight"] / 100) + 0.0
SetPedHeadBlendData(playerPed, Character["mom"], Character["dad"], 0, Character["mom"], Character["dad"], 0, face_weight, skin_weight, 0.0, false)
self:SetHead()
self:SetHair()
self:SetFace()
self:SetHeadOverlay()
self:SetHeadOverlayColour()
self:SetComponents()
self:SetProps()
return true
end
SetPedFaceFeature(playerPed, 0, (Character["nose_1"] / 10) + 0.0) -- Nose Width
SetPedFaceFeature(playerPed, 1, (Character["nose_2"] / 10) + 0.0) -- Nose Peak Height
SetPedFaceFeature(playerPed, 2, (Character["nose_3"] / 10) + 0.0) -- Nose Peak Length
SetPedFaceFeature(playerPed, 3, (Character["nose_4"] / 10) + 0.0) -- Nose Bone Height
SetPedFaceFeature(playerPed, 4, (Character["nose_5"] / 10) + 0.0) -- Nose Peak Lowering
SetPedFaceFeature(playerPed, 5, (Character["nose_6"] / 10) + 0.0) -- Nose Bone Twist
SetPedFaceFeature(playerPed, 6, (Character["eyebrows_5"] / 10) + 0.0) -- Eyebrow height
SetPedFaceFeature(playerPed, 7, (Character["eyebrows_6"] / 10) + 0.0) -- Eyebrow depth
SetPedFaceFeature(playerPed, 8, (Character["cheeks_1"] / 10) + 0.0) -- Cheekbones Height
SetPedFaceFeature(playerPed, 9, (Character["cheeks_2"] / 10) + 0.0) -- Cheekbones Width
SetPedFaceFeature(playerPed, 10, (Character["cheeks_3"] / 10) + 0.0) -- Cheeks Width
SetPedFaceFeature(playerPed, 11, (Character["eye_squint"] / 10) + 0.0) -- Eyes squint
SetPedFaceFeature(playerPed, 12, (Character["lip_thickness"] / 10) + 0.0) -- Lip Fullness
SetPedFaceFeature(playerPed, 13, (Character["jaw_1"] / 10) + 0.0) -- Jaw Bone Width
SetPedFaceFeature(playerPed, 14, (Character["jaw_2"] / 10) + 0.0) -- Jaw Bone Length
SetPedFaceFeature(playerPed, 15, (Character["chin_1"] / 10) + 0.0) -- Chin Height
SetPedFaceFeature(playerPed, 16, (Character["chin_2"] / 10) + 0.0) -- Chin Length
SetPedFaceFeature(playerPed, 17, (Character["chin_3"] / 10) + 0.0) -- Chin Width
SetPedFaceFeature(playerPed, 18, (Character["chin_4"] / 10) + 0.0) -- Chin Hole Size
SetPedFaceFeature(playerPed, 19, (Character["neck_thickness"] / 10) + 0.0) -- Neck Thickness
function SkinChanger:LoadClothes(playerSkin, clothesSkin)
local sex = playerSkin["sex"]
if sex ~= self.lastSex then
self.loadClothes = {
playerSkin = playerSkin,
clothesSkin = clothesSkin,
}
SetPedHairColor(playerPed, Character["hair_color_1"], Character["hair_color_2"]) -- Hair Color
SetPedHeadOverlay(playerPed, 3, Character["age_1"], (Character["age_2"] / 10) + 0.0) -- Age + opacity
SetPedHeadOverlay(playerPed, 0, Character["blemishes_1"], (Character["blemishes_2"] / 10) + 0.0) -- Blemishes + opacity
SetPedHeadOverlay(playerPed, 1, Character["beard_1"], (Character["beard_2"] / 10) + 0.0) -- Beard + opacity
SetPedEyeColor(playerPed, Character["eye_color"]) -- Eyes color
SetPedHeadOverlay(playerPed, 2, Character["eyebrows_1"], (Character["eyebrows_2"] / 10) + 0.0) -- Eyebrows + opacity
SetPedHeadOverlay(playerPed, 4, Character["makeup_1"], (Character["makeup_2"] / 10) + 0.0) -- Makeup + opacity
SetPedHeadOverlay(playerPed, 8, Character["lipstick_1"], (Character["lipstick_2"] / 10) + 0.0) -- Lipstick + opacity
SetPedComponentVariation(playerPed, 2, Character["hair_1"], Character["hair_2"], 2) -- Hair
SetPedHeadOverlayColor(playerPed, 1, 1, Character["beard_3"], Character["beard_4"]) -- Beard Color
SetPedHeadOverlayColor(playerPed, 2, 1, Character["eyebrows_3"], Character["eyebrows_4"]) -- Eyebrows Color
SetPedHeadOverlayColor(playerPed, 4, 2, Character["makeup_3"], Character["makeup_4"]) -- Makeup Color
SetPedHeadOverlayColor(playerPed, 8, 1, Character["lipstick_3"], Character["lipstick_4"]) -- Lipstick Color
SetPedHeadOverlay(playerPed, 5, Character["blush_1"], (Character["blush_2"] / 10) + 0.0) -- Blush + opacity
SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"], 0) -- Blush Color
SetPedHeadOverlay(playerPed, 6, Character["complexion_1"], (Character["complexion_2"] / 10) + 0.0) -- Complexion + opacity
SetPedHeadOverlay(playerPed, 7, Character["sun_1"], (Character["sun_2"] / 10) + 0.0) -- Sun Damage + opacity
SetPedHeadOverlay(playerPed, 9, Character["moles_1"], (Character["moles_2"] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay(playerPed, 10, Character["chest_1"], (Character["chest_2"] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"], 0) -- Torso Color
self:DefaultFromSex(sex)
if Character["bodyb_1"] == -1 then
SetPedHeadOverlay(playerPed, 11, 255, (Character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity
self.lastSex = sex
return true
else
SetPedHeadOverlay(playerPed, 11, Character["bodyb_1"], (Character["bodyb_2"] / 10) + 0.0)
end
if Character["bodyb_3"] == -1 then
SetPedHeadOverlay(playerPed, 12, 255, (Character["bodyb_4"] / 10) + 0.0)
else
SetPedHeadOverlay(playerPed, 12, Character["bodyb_3"], (Character["bodyb_4"] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
end
if Character["ears_1"] == -1 then
ClearPedProp(playerPed, 2)
else
SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], true) -- Ears Accessories
end
SetPedComponentVariation(playerPed, 8, Character["tshirt_1"], Character["tshirt_2"], 2) -- Tshirt
SetPedComponentVariation(playerPed, 11, Character["torso_1"], Character["torso_2"], 2) -- torso parts
SetPedComponentVariation(playerPed, 3, Character["arms"], Character["arms_2"], 2) -- Arms
SetPedComponentVariation(playerPed, 10, Character["decals_1"], Character["decals_2"], 2) -- decals
SetPedComponentVariation(playerPed, 4, Character["pants_1"], Character["pants_2"], 2) -- pants
SetPedComponentVariation(playerPed, 6, Character["shoes_1"], Character["shoes_2"], 2) -- shoes
SetPedComponentVariation(playerPed, 1, Character["mask_1"], Character["mask_2"], 2) -- mask
SetPedComponentVariation(playerPed, 9, Character["bproof_1"], Character["bproof_2"], 2) -- bulletproof
SetPedComponentVariation(playerPed, 7, Character["chain_1"], Character["chain_2"], 2) -- chain
SetPedComponentVariation(playerPed, 5, Character["bags_1"], Character["bags_2"], 2) -- Bag
if Character["helmet_1"] == -1 then
ClearPedProp(playerPed, 0)
else
SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], true) -- Helmet
end
if Character["glasses_1"] == -1 then
ClearPedProp(playerPed, 1)
else
SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], true) -- Glasses
end
if Character["watches_1"] == -1 then
ClearPedProp(playerPed, 6)
else
SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], true) -- Watches
end
if Character["bracelets_1"] == -1 then
ClearPedProp(playerPed, 7)
else
SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], true) -- Bracelets
return self:ApplySkin(playerSkin, clothesSkin)
end
end
function SkinChanger:Change(key, val)
self.character[key] = val
if key == "sex" then
self:LoadSkin(self.character)
else
self:ApplySkin(self.character)
end
end
function SkinChanger:Init()
for i = 1, #self.components, 1 do
local component = self.components[i]
self.character[component.name] = component.value
end
end
--- exports
exports("GetSkin", function()
return SkinChanger.character
end)
exports("GetMaxVals", function()
return SkinChanger:MaxValues()
end)
exports("LoadSkin", function(skin)
return SkinChanger:LoadSkin(skin)
end)
exports("LoadClothes", function(playerSkin, clothesSkin)
return SkinChanger:LoadClothes(playerSkin, clothesSkin)
end)
exports("Change", function(key, val)
return SkinChanger:Change(key, val)
end)
--- Events
RegisterNetEvent("skinchanger:loadSkin", function(skin, cb)
SkinChanger:LoadSkin(skin, cb)
end)
RegisterNetEvent("skinchanger:loadClothes", function(playerSkin, clothesSkin)
SkinChanger:LoadClothes(playerSkin, clothesSkin)
end)
AddEventHandler("skinchanger:getSkin", function(cb)
cb(SkinChanger.character)
end)
AddEventHandler("skinchanger:loadDefaultModel", function(loadMale, cb)
LoadDefaultModel(loadMale, cb)
SkinChanger:DefaultModel(loadMale, cb)
end)
AddEventHandler("skinchanger:change", function(key, val)
SkinChanger:Change(key, val)
end)
AddEventHandler("skinchanger:modelLoaded", function()
SkinChanger:ModelLoaded()
end)
AddEventHandler("skinchanger:getData", function(cb)
local components = json.decode(json.encode(Components))
for k, v in pairs(Character) do
local components = SkinChanger.components
for k, v in pairs(SkinChanger.character) do
for i = 1, #components, 1 do
if k == components[i].name then
components[i].value = v
@@ -344,74 +301,7 @@ AddEventHandler("skinchanger:getData", function(cb)
end
end
cb(components, GetMaxVals())
cb(components, SkinChanger:MaxValues())
end)
AddEventHandler("skinchanger:change", function(key, val)
Character[key] = val
if key == "sex" then
TriggerEvent("skinchanger:loadSkin", Character)
else
ApplySkin(Character)
end
end)
AddEventHandler("skinchanger:getSkin", function(cb)
cb(Character)
end)
AddEventHandler("skinchanger:modelLoaded", function()
ClearPedProp(PlayerPedId(), 0)
if LoadSkin ~= nil then
ApplySkin(LoadSkin)
LoadSkin = nil
end
if LoadClothes ~= nil then
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
LoadClothes = nil
end
end)
RegisterNetEvent("skinchanger:loadSkin")
AddEventHandler("skinchanger:loadSkin", function(skin, cb)
if skin["sex"] ~= LastSex then
LoadSkin = skin
if skin["sex"] == 0 then
TriggerEvent("skinchanger:loadDefaultModel", true, cb)
else
TriggerEvent("skinchanger:loadDefaultModel", false, cb)
end
else
ApplySkin(skin)
if cb ~= nil then
cb()
end
end
LastSex = skin["sex"]
end)
RegisterNetEvent("skinchanger:loadClothes")
AddEventHandler("skinchanger:loadClothes", function(playerSkin, clothesSkin)
if playerSkin["sex"] ~= LastSex then
LoadClothes = {
playerSkin = playerSkin,
clothesSkin = clothesSkin,
}
if playerSkin["sex"] == 0 then
TriggerEvent("skinchanger:loadDefaultModel", true)
else
TriggerEvent("skinchanger:loadDefaultModel", false)
end
else
ApplySkin(playerSkin, clothesSkin)
end
LastSex = playerSkin["sex"]
end)
SkinChanger:Init()
+228 -2
View File
@@ -10,14 +10,16 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 1,
},
{
label = TranslateCap("mom"),
name = "mom",
value = 21,
min = 21,
value = 0,
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 45,
},
{
label = TranslateCap("dad"),
@@ -26,6 +28,16 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 44,
},
{
label = TranslateCap("grandparents"),
name = "grandparents",
value = 0,
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 45,
},
{
label = TranslateCap("resemblance"),
@@ -34,6 +46,16 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 100,
},
{
label = TranslateCap("resemblance_g"),
name = "face_g_weight",
value = 0,
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 100,
},
{
label = TranslateCap("skin_tone"),
@@ -42,6 +64,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = 100,
},
{
label = TranslateCap("nose_1"),
@@ -50,6 +73,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.6,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("nose_2"),
@@ -58,6 +82,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.6,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("nose_3"),
@@ -66,6 +91,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.6,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("nose_4"),
@@ -74,6 +100,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.6,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("nose_5"),
@@ -82,6 +109,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.6,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("nose_6"),
@@ -90,6 +118,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.6,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("cheeks_1"),
@@ -98,6 +127,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("cheeks_2"),
@@ -106,6 +136,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("cheeks_3"),
@@ -114,6 +145,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("lip_fullness"),
@@ -122,6 +154,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("jaw_bone_width"),
@@ -130,6 +163,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("jaw_bone_length"),
@@ -138,6 +172,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("chin_height"),
@@ -146,6 +181,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("chin_length"),
@@ -154,6 +190,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("chin_width"),
@@ -162,6 +199,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("chin_hole"),
@@ -170,6 +208,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("neck_thickness"),
@@ -178,6 +217,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("hair_1"),
@@ -186,6 +226,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 2) - 1
end
},
{
label = TranslateCap("hair_2"),
@@ -194,6 +237,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 2, Character["hair_1"]) - 1
end
},
{
label = TranslateCap("hair_color_1"),
@@ -202,6 +248,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("hair_color_2"),
@@ -210,6 +259,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.6,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("tshirt_1"),
@@ -219,6 +271,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 8,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 8) - 1
end
},
{
label = TranslateCap("tshirt_2"),
@@ -228,6 +283,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "tshirt_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 8, Character["tshirt_1"]) - 1
end
},
{
label = TranslateCap("torso_1"),
@@ -237,6 +295,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 11,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 11) - 1
end
},
{
label = TranslateCap("torso_2"),
@@ -246,6 +307,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "torso_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 11, Character["torso_1"]) - 1
end
},
{
label = TranslateCap("decals_1"),
@@ -255,6 +319,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 10,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 10) - 1
end
},
{
label = TranslateCap("decals_2"),
@@ -264,6 +331,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "decals_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 10, Character["decals_1"]) - 1
end
},
{
label = TranslateCap("arms"),
@@ -272,6 +342,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.75,
camOffset = 0.15,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 3) - 1
end
},
{
label = TranslateCap("arms_2"),
@@ -280,6 +353,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.75,
camOffset = 0.15,
max = 10,
},
{
label = TranslateCap("pants_1"),
@@ -289,6 +363,9 @@ Config.Components = {
zoomOffset = 0.8,
camOffset = -0.5,
componentId = 4,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 4) - 1
end
},
{
label = TranslateCap("pants_2"),
@@ -298,6 +375,9 @@ Config.Components = {
zoomOffset = 0.8,
camOffset = -0.5,
textureof = "pants_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 4, Character["pants_1"]) - 1
end
},
{
label = TranslateCap("shoes_1"),
@@ -307,6 +387,9 @@ Config.Components = {
zoomOffset = 0.8,
camOffset = -0.8,
componentId = 6,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 6) - 1
end
},
{
label = TranslateCap("shoes_2"),
@@ -316,6 +399,9 @@ Config.Components = {
zoomOffset = 0.8,
camOffset = -0.8,
textureof = "shoes_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 6, Character["shoes_1"]) - 1
end
},
{
label = TranslateCap("mask_1"),
@@ -325,6 +411,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
componentId = 1,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 1) - 1
end
},
{
label = TranslateCap("mask_2"),
@@ -334,6 +423,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
textureof = "mask_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 1, Character["mask_1"]) - 1
end
},
{
label = TranslateCap("bproof_1"),
@@ -343,6 +435,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 9,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 9) - 1
end
},
{
label = TranslateCap("bproof_2"),
@@ -352,6 +447,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "bproof_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 9, Character["bproof_1"]) - 1
end
},
{
label = TranslateCap("chain_1"),
@@ -361,6 +459,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
componentId = 7,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 7) - 1
end
},
{
label = TranslateCap("chain_2"),
@@ -370,6 +471,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
textureof = "chain_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 7, Character["chain_1"]) - 1
end
},
{
label = TranslateCap("helmet_1"),
@@ -379,6 +483,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
componentId = 0,
max = function(playerPed)
return GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1
end
},
{
label = TranslateCap("helmet_2"),
@@ -388,6 +495,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
textureof = "helmet_1",
max = function(playerPed, Character)
return GetNumberOfPedPropTextureVariations(playerPed, 0, Character["helmet_1"]) - 1
end
},
{
label = TranslateCap("glasses_1"),
@@ -397,6 +507,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
componentId = 1,
max = function(playerPed)
return GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1
end
},
{
label = TranslateCap("glasses_2"),
@@ -406,6 +519,9 @@ Config.Components = {
zoomOffset = 0.6,
camOffset = 0.65,
textureof = "glasses_1",
max = function(playerPed, Character)
return GetNumberOfPedPropTextureVariations(playerPed, 1, Character["glasses_1"]) - 1
end
},
{
label = TranslateCap("watches_1"),
@@ -415,6 +531,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 6,
max = function(playerPed)
return GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1
end
},
{
label = TranslateCap("watches_2"),
@@ -424,6 +543,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "watches_1",
max = function(playerPed, Character)
return GetNumberOfPedPropTextureVariations(playerPed, 6, Character["watches_1"]) - 1
end
},
{
label = TranslateCap("bracelets_1"),
@@ -433,6 +555,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 7,
max = function(playerPed)
return GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1
end
},
{
label = TranslateCap("bracelets_2"),
@@ -442,6 +567,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "bracelets_1",
max = function(playerPed, Character)
return GetNumberOfPedPropTextureVariations(playerPed, 7, Character["bracelets_1"]) - 1
end
},
{
label = TranslateCap("bag"),
@@ -451,6 +579,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
componentId = 5,
max = function(playerPed)
return GetNumberOfPedDrawableVariations(playerPed, 5) - 1
end
},
{
label = TranslateCap("bag_color"),
@@ -460,6 +591,9 @@ Config.Components = {
zoomOffset = 0.75,
camOffset = 0.15,
textureof = "bags_1",
max = function(playerPed, Character)
return GetNumberOfPedTextureVariations(playerPed, 5, Character["bags_1"]) - 1
end
},
{
label = TranslateCap("eye_color"),
@@ -468,6 +602,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 31,
},
{
label = TranslateCap("eye_squint"),
@@ -476,6 +611,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("eyebrow_size"),
@@ -484,6 +620,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("eyebrow_type"),
@@ -492,6 +629,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(2) - 1
end
},
{
label = TranslateCap("eyebrow_color_1"),
@@ -500,6 +640,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("eyebrow_color_2"),
@@ -508,6 +651,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("eyebrow_height"),
@@ -516,6 +662,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("eyebrow_depth"),
@@ -524,6 +671,7 @@ Config.Components = {
min = -10,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("makeup_type"),
@@ -532,6 +680,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(4) - 1
end
},
{
label = TranslateCap("makeup_thickness"),
@@ -540,6 +691,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("makeup_color_1"),
@@ -548,6 +700,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("makeup_color_2"),
@@ -556,6 +711,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("lipstick_type"),
@@ -564,6 +722,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(8) - 1
end
},
{
label = TranslateCap("lipstick_thickness"),
@@ -572,6 +733,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("lipstick_color_1"),
@@ -580,6 +742,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("lipstick_color_2"),
@@ -588,6 +753,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("ear_accessories"),
@@ -597,6 +765,9 @@ Config.Components = {
zoomOffset = 0.4,
camOffset = 0.65,
componentId = 2,
max = function(playerPed)
return GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1
end
},
{
label = TranslateCap("ear_accessories_color"),
@@ -606,6 +777,9 @@ Config.Components = {
zoomOffset = 0.4,
camOffset = 0.65,
textureof = "ears_1",
max = function(playerPed, Character)
return GetNumberOfPedPropTextureVariations(playerPed, 2, Character["ears_1"]) - 1
end
},
{
label = TranslateCap("chest_hair"),
@@ -614,6 +788,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.75,
camOffset = 0.15,
max = function()
return GetPedHeadOverlayNum(10) - 1
end
},
{
label = TranslateCap("chest_hair_1"),
@@ -622,6 +799,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.75,
camOffset = 0.15,
max = 10,
},
{
label = TranslateCap("chest_color"),
@@ -630,6 +808,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.75,
camOffset = 0.15,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("bodyb"),
@@ -638,6 +819,9 @@ Config.Components = {
min = -1,
zoomOffset = 0.75,
camOffset = 0.15,
max = function()
return GetPedHeadOverlayNum(11) - 1
end
},
{
label = TranslateCap("bodyb_size"),
@@ -646,6 +830,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.75,
camOffset = 0.15,
max = 10,
},
{
label = TranslateCap("bodyb_extra"),
@@ -654,6 +839,9 @@ Config.Components = {
min = -1,
zoomOffset = 0.4,
camOffset = 0.15,
max = function()
return GetPedHeadOverlayNum(12) - 1
end
},
{
label = TranslateCap("bodyb_extra_thickness"),
@@ -662,6 +850,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.15,
max = 10,
},
{
label = TranslateCap("wrinkles"),
@@ -670,6 +859,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(3) - 1
end
},
{
label = TranslateCap("wrinkle_thickness"),
@@ -678,6 +870,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("blemishes"),
@@ -686,6 +879,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(0) - 1
end
},
{
label = TranslateCap("blemishes_size"),
@@ -694,6 +890,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("blush"),
@@ -702,6 +899,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(5) - 1
end
},
{
label = TranslateCap("blush_1"),
@@ -710,6 +910,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("blush_color"),
@@ -718,6 +919,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("complexion"),
@@ -726,6 +930,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(6) - 1
end
},
{
label = TranslateCap("complexion_1"),
@@ -734,6 +941,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("sun"),
@@ -742,6 +950,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(7) - 1
end
},
{
label = TranslateCap("sun_1"),
@@ -750,6 +961,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("freckles"),
@@ -758,6 +970,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(9) - 1
end
},
{
label = TranslateCap("freckles_1"),
@@ -766,6 +981,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("beard_type"),
@@ -774,6 +990,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetPedHeadOverlayNum(1) - 1
end
},
{
label = TranslateCap("beard_size"),
@@ -782,6 +1001,7 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = 10,
},
{
label = TranslateCap("beard_color_1"),
@@ -790,6 +1010,9 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
{
label = TranslateCap("beard_color_2"),
@@ -798,5 +1021,8 @@ Config.Components = {
min = 0,
zoomOffset = 0.4,
camOffset = 0.65,
max = function()
return GetNumHairColors() - 1
end
},
}