mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
Performance improvments, enforce 2 space indent, vector3 coords
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
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description 'ESX ClotheShop'
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description 'ESX Clothes Shop'
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version '1.1.0'
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+61
-101
@@ -1,22 +1,7 @@
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local HasPaid = false
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local hasAlreadyEnteredMarker, hasPaid, currentActionData = false, false, {}
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local lastZone, currentAction, currentActionMsg
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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@@ -26,20 +11,18 @@ Citizen.CreateThread(function()
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end)
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function OpenShopMenu()
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HasPaid = false
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hasPaid = false
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm',
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{
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = _U('valid_this_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}
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}, function(data, menu)
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}}, function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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@@ -49,19 +32,17 @@ function OpenShopMenu()
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TriggerServerEvent('esx_skin:save', skin)
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end)
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HasPaid = true
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hasPaid = true
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ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore)
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if foundStore then
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'save_dressing',
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{
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'save_dressing', {
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title = _U('save_in_dressing'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}
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}, function(data2, menu2)
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}}, function(data2, menu2)
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menu2.close()
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if data2.current.value == 'yes' then
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@@ -72,9 +53,8 @@ function OpenShopMenu()
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_clotheshop:saveOutfit', data3.value, skin)
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ESX.ShowNotification(_U('saved_outfit'))
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end)
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ESX.ShowNotification(_U('saved_outfit'))
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end, function(data3, menu3)
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menu3.close()
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end)
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@@ -97,56 +77,47 @@ function OpenShopMenu()
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end)
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_menu')
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CurrentActionData = {}
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_menu')
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CurrentActionData = {}
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_menu')
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CurrentActionData = {}
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end, {
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'tshirt_1',
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'tshirt_2',
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'torso_1',
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'torso_2',
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'decals_1',
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'decals_2',
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'tshirt_1', 'tshirt_2',
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'torso_1', 'torso_2',
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'decals_1', 'decals_2',
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'arms',
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'pants_1',
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'pants_2',
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'shoes_1',
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'shoes_2',
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'chain_1',
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'chain_2',
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'helmet_1',
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'helmet_2',
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'glasses_1',
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'glasses_2'
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'pants_1', 'pants_2',
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'shoes_1', 'shoes_2',
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'chain_1', 'chain_2',
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'helmet_1', 'helmet_2',
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'glasses_1', 'glasses_2'
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})
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end
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AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_menu')
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CurrentActionData = {}
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end)
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AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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currentAction = nil
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if not HasPaid then
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if not hasPaid then
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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@@ -155,61 +126,50 @@ end)
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-- Create Blips
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Citizen.CreateThread(function()
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for i=1, #Config.Shops, 1 do
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local blip = AddBlipForCoord(Config.Shops[i].x, Config.Shops[i].y, Config.Shops[i].z)
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for k,v in ipairs(Config.Shops) do
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local blip = AddBlipForCoord(v)
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SetBlipSprite (blip, 73)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, 47)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('clothes'))
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentSubstringPlayerName(_U('clothes'))
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EndTextCommandSetBlipName(blip)
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end
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end)
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-- Display markers
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-- Enter / Exit marker events & draw markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1)
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Citizen.Wait(0)
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local playerCoords, isInMarker, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, nil, true
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Shops) do
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local distance = #(playerCoords - v)
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for k,v in pairs(Config.Zones) do
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if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
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DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end)
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if distance < Config.DrawDistance then
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letSleep = false
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DrawMarker(Config.MarkerType, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, nil, nil, false)
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-- Enter / Exit marker events
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(100)
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
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isInMarker = true
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currentZone = k
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if distance < Config.MarkerSize.x then
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isInMarker, currentZone = true, k
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end
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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if (isInMarker and not hasAlreadyEnteredMarker) or (isInMarker and lastZone ~= currentZone) then
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hasAlreadyEnteredMarker, lastZone = true, currentZone
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TriggerEvent('esx_clotheshop:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_clotheshop:hasExitedMarker', LastZone)
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if not isInMarker and hasAlreadyEnteredMarker then
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hasAlreadyEnteredMarker = false
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TriggerEvent('esx_clotheshop:hasExitedMarker', lastZone)
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end
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if letSleep then
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Citizen.Wait(500)
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end
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end
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end)
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@@ -219,15 +179,15 @@ Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if currentAction then
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ESX.ShowHelpNotification(currentActionMsg)
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if IsControlJustReleased(0, Keys['E']) then
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if CurrentAction == 'shop_menu' then
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if IsControlJustReleased(0, 38) then
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if currentAction == 'shop_menu' then
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OpenShopMenu()
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end
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CurrentAction = nil
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currentAction = nil
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end
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else
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Citizen.Wait(500)
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+15
-26
@@ -8,30 +8,19 @@ Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
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Config.MarkerColor = {r = 102, g = 102, b = 204}
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Config.MarkerType = 1
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Config.Zones = {}
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Config.Shops = {
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{x=72.254, y=-1399.102, z=28.376},
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{x=-703.776, y=-152.258, z=36.415},
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{x=-167.863, y=-298.969, z=38.733},
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{x=428.694, y=-800.106, z=28.491},
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{x=-829.413, y=-1073.710, z=10.328},
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{x=-1447.797, y=-242.461, z=48.820},
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{x=11.632, y=6514.224, z=30.877},
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{x=123.646, y=-219.440, z=53.557},
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{x=1696.291, y=4829.312, z=41.063},
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{x=618.093, y=2759.629, z=41.088},
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{x=1190.550, y=2713.441, z=37.222},
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{x=-1193.429, y=-772.262, z=16.324},
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{x=-3172.496, y=1048.133, z=19.863},
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{x=-1108.441, y=2708.923, z=18.107}
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}
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for i=1, #Config.Shops, 1 do
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Config.Zones['Shop_' .. i] = {
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Pos = Config.Shops[i],
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Size = Config.MarkerSize,
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Color = Config.MarkerColor,
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Type = Config.MarkerType
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}
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end
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vector3(72.3, -1399.1, 28.4),
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vector3(-703.8, -152.3, 36.4),
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vector3(-167.9, -299.0, 38.7),
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vector3(428.7, -800.1, 28.5),
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vector3(-829.4, -1073.7, 10.3),
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vector3(-1447.8, -242.5, 48.8),
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vector3(11.6, 6514.2, 30.9),
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vector3(123.6, -219.4, 53.6),
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vector3(1696.3, 4829.3, 41.1),
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vector3(618.1, 2759.6, 41.1),
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vector3(1190.6, 2713.4, 37.2),
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vector3(-1193.4, -772.3, 16.3),
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vector3(-3172.5, 1048.1, 19.9),
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vector3(-1108.4, 2708.9, 18.1)
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}
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+10
-10
@@ -1,12 +1,12 @@
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Locales['br'] = {
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['valid_this_purchase'] = 'validar esta compra?',
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['yes'] = 'sim',
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['no'] = 'não',
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['not_enough_money'] = 'você não tem dinheiro suficiente',
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['press_menu'] = 'pressione ~INPUT_CONTEXT~ para acessar o menu',
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['clothes'] = 'roupas',
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['you_paid'] = 'você pagou ~g~$%s~s~',
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['save_in_dressing'] = 'você quer salvar essa roupa?',
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['name_outfit'] = 'nome da roupa?',
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['saved_outfit'] = 'roupa salva',
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['valid_this_purchase'] = 'validar esta compra?',
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['yes'] = 'sim',
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['no'] = 'não',
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['not_enough_money'] = 'você não tem dinheiro suficiente',
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['press_menu'] = 'pressione ~INPUT_CONTEXT~ para acessar o menu',
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['clothes'] = 'roupas',
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['you_paid'] = 'você pagou ~g~$%s~s~',
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['save_in_dressing'] = 'você quer salvar essa roupa?',
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['name_outfit'] = 'nome da roupa?',
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['saved_outfit'] = 'roupa salva',
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}
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+10
-10
@@ -1,12 +1,12 @@
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Locales['de'] = {
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['valid_this_purchase'] = 'einkauf bestätigen?',
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['yes'] = 'ja',
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['no'] = 'nein',
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['not_enough_money'] = 'du hast nicht genug Geld',
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['press_menu'] = 'drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
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['clothes'] = 'kleidung',
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['you_paid'] = 'du bezahlst ~g~$%s~s~',
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['save_in_dressing'] = 'do you want to save the outfit in your property?',
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['name_outfit'] = 'name des outfits?',
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['saved_outfit'] = 'the outfit has been saved!',
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['valid_this_purchase'] = 'einkauf bestätigen?',
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['yes'] = 'ja',
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['no'] = 'nein',
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['not_enough_money'] = 'du hast nicht genug Geld',
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['press_menu'] = 'drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
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['clothes'] = 'kleidung',
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['you_paid'] = 'du bezahlst ~g~$%s~s~',
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['save_in_dressing'] = 'do you want to save the outfit in your property?',
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['name_outfit'] = 'name des outfits?',
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['saved_outfit'] = 'the outfit has been saved!',
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}
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+10
-10
@@ -1,12 +1,12 @@
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Locales['en'] = {
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['valid_this_purchase'] = 'validate this purchase?',
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['yes'] = 'yes',
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['no'] = 'no',
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['not_enough_money'] = 'you do not have enough money',
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['press_menu'] = 'press ~INPUT_CONTEXT~ to access the menu',
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['clothes'] = 'clothes',
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['you_paid'] = 'you paid ~g~$%s~s~',
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['save_in_dressing'] = 'do you want to save the outfit in your property?',
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['name_outfit'] = 'name your outfit',
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['saved_outfit'] = 'the outfit has been saved!',
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['valid_this_purchase'] = 'validate this purchase?',
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['yes'] = 'yes',
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['no'] = 'no',
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['not_enough_money'] = 'you do not have enough money',
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['press_menu'] = 'press ~INPUT_CONTEXT~ to access the ~y~Clothing Shop~s~.',
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['clothes'] = 'clothing Shop',
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['you_paid'] = 'you paid ~g~$%s~s~',
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['save_in_dressing'] = 'do you want to save the outfit in your property?',
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['name_outfit'] = 'name your outfit',
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['saved_outfit'] = 'the outfit has been saved!',
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}
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+10
-10
@@ -1,12 +1,12 @@
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Locales['es'] = {
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['valid_this_purchase'] = '¿Validar esta compra?',
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['yes'] = 'Si',
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['no'] = 'No',
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['not_enough_money'] = 'No tienes suficiente dinero',
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['press_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú',
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['clothes'] = 'Ropa',
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['you_paid'] = 'Has pagado ~g~€%s~s~',
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['save_in_dressing'] = '¿Quieres darle un nombre a tu vestuario?',
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['name_outfit'] = 'nombre del traje?',
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['saved_outfit'] = 'the outfit has been saved!',
|
||||
['valid_this_purchase'] = '¿Validar esta compra?',
|
||||
['yes'] = 'Si',
|
||||
['no'] = 'No',
|
||||
['not_enough_money'] = 'No tienes suficiente dinero',
|
||||
['press_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú',
|
||||
['clothes'] = 'Ropa',
|
||||
['you_paid'] = 'Has pagado ~g~€%s~s~',
|
||||
['save_in_dressing'] = '¿Quieres darle un nombre a tu vestuario?',
|
||||
['name_outfit'] = 'nombre del traje?',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
}
|
||||
+10
-10
@@ -1,12 +1,12 @@
|
||||
Locales['fi'] = {
|
||||
['valid_this_purchase'] = 'varmista tämä ostos?',
|
||||
['yes'] = 'kyllä',
|
||||
['no'] = 'ei',
|
||||
['not_enough_money'] = 'sinulla ei ole tarpeeksi rahaa',
|
||||
['press_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi menu',
|
||||
['clothes'] = 'vaatekauppa',
|
||||
['you_paid'] = 'sinä maksoit ~g~$%s~s~',
|
||||
['save_in_dressing'] = 'haluatko antaa nimen asulle ?',
|
||||
['name_outfit'] = 'asun nimi?',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
['valid_this_purchase'] = 'varmista tämä ostos?',
|
||||
['yes'] = 'kyllä',
|
||||
['no'] = 'ei',
|
||||
['not_enough_money'] = 'sinulla ei ole tarpeeksi rahaa',
|
||||
['press_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi menu',
|
||||
['clothes'] = 'vaatekauppa',
|
||||
['you_paid'] = 'sinä maksoit ~g~$%s~s~',
|
||||
['save_in_dressing'] = 'haluatko antaa nimen asulle ?',
|
||||
['name_outfit'] = 'asun nimi?',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
}
|
||||
+10
-10
@@ -1,12 +1,12 @@
|
||||
Locales['fr'] = {
|
||||
['valid_this_purchase'] = 'valider cet achat ?',
|
||||
['yes'] = 'oui',
|
||||
['no'] = 'non',
|
||||
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
|
||||
['press_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu',
|
||||
['clothes'] = 'vêtements',
|
||||
['you_paid'] = 'vous avez payé ~g~$%s~s~',
|
||||
['save_in_dressing'] = 'voulez-vous donner un nom à votre tenue?',
|
||||
['name_outfit'] = 'nom de la tenue?',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
['valid_this_purchase'] = 'valider cet achat ?',
|
||||
['yes'] = 'oui',
|
||||
['no'] = 'non',
|
||||
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
|
||||
['press_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu',
|
||||
['clothes'] = 'vêtements',
|
||||
['you_paid'] = 'vous avez payé ~g~$%s~s~',
|
||||
['save_in_dressing'] = 'voulez-vous donner un nom à votre tenue?',
|
||||
['name_outfit'] = 'nom de la tenue?',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
}
|
||||
+10
-10
@@ -1,12 +1,12 @@
|
||||
Locales['pl'] = {
|
||||
['valid_this_purchase'] = 'potwierdzić ten zakup?',
|
||||
['yes'] = 'tak',
|
||||
['no'] = 'nie',
|
||||
['not_enough_money'] = 'nie masz wystarczająco pieniędzy',
|
||||
['press_menu'] = 'naciśnij ~INPUT_CONTEXT~ aby uzyskać dostęp do menu.',
|
||||
['clothes'] = 'ubranie',
|
||||
['you_paid'] = 'płacisz ~g~%s $~s~',
|
||||
['save_in_dressing'] = 'czy chcesz zapisać te ubranie w swojej posiadłości?',
|
||||
['name_outfit'] = 'nazwij swój strój',
|
||||
['saved_outfit'] = 'strój został zapisany!',
|
||||
['valid_this_purchase'] = 'potwierdzić ten zakup?',
|
||||
['yes'] = 'tak',
|
||||
['no'] = 'nie',
|
||||
['not_enough_money'] = 'nie masz wystarczająco pieniędzy',
|
||||
['press_menu'] = 'naciśnij ~INPUT_CONTEXT~ aby uzyskać dostęp do menu.',
|
||||
['clothes'] = 'ubranie',
|
||||
['you_paid'] = 'płacisz ~g~%s $~s~',
|
||||
['save_in_dressing'] = 'czy chcesz zapisać te ubranie w swojej posiadłości?',
|
||||
['name_outfit'] = 'nazwij swój strój',
|
||||
['saved_outfit'] = 'strój został zapisany!',
|
||||
}
|
||||
+10
-10
@@ -1,12 +1,12 @@
|
||||
Locales['sv'] = {
|
||||
['valid_this_purchase'] = 'vill du köpa dessa kläder?',
|
||||
['yes'] = 'ja',
|
||||
['no'] = 'nej',
|
||||
['not_enough_money'] = 'du har ~r~inte råd~s~ för att köpa detta',
|
||||
['press_menu'] = 'tryck ~INPUT_CONTEXT~ för att komma åt menyn',
|
||||
['clothes'] = 'kläder',
|
||||
['you_paid'] = 'du har betalat ~g~$%s~s~',
|
||||
['save_in_dressing'] = 'vill du spara outfiten i din fastighet?',
|
||||
['name_outfit'] = 'vad ska din outfit heta?',
|
||||
['saved_outfit'] = 'outfit har sparats!',
|
||||
['valid_this_purchase'] = 'vill du köpa dessa kläder?',
|
||||
['yes'] = 'ja',
|
||||
['no'] = 'nej',
|
||||
['not_enough_money'] = 'du har ~r~inte råd~s~ för att köpa detta',
|
||||
['press_menu'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~klädesaffären~s~.',
|
||||
['clothes'] = 'klädesaffär',
|
||||
['you_paid'] = 'du har betalat ~g~$%s~s~',
|
||||
['save_in_dressing'] = 'vill du spara outfiten i din fastighet?',
|
||||
['name_outfit'] = 'vad ska din outfit heta?',
|
||||
['saved_outfit'] = 'outfit har sparats!',
|
||||
}
|
||||
+1
-2
@@ -4,8 +4,7 @@ TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_clotheshop:saveOutfit')
|
||||
AddEventHandler('esx_clotheshop:saveOutfit', function(label, skin)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
TriggerEvent('esx_datastore:getDataStore', 'property', xPlayer.identifier, function(store)
|
||||
local dressing = store.get('dressing')
|
||||
|
||||
Reference in New Issue
Block a user