Merge pull request #1061 from FilipeCuco/main

feat(multichar): multiple spawns
This commit is contained in:
Gellipapa
2023-06-17 01:22:55 +02:00
committed by GitHub
2 changed files with 17 additions and 12 deletions
+14 -11
View File
@@ -1,5 +1,8 @@
local mp_m_freemode_01 = `mp_m_freemode_01`
local mp_f_freemode_01 = `mp_f_freemode_01`
local SpawnCoords = Config.Spawn[math.random(#Config.Spawn)]
if ESX.GetConfig().Multichar then
CreateThread(function()
@@ -28,14 +31,14 @@ if ESX.GetConfig().Multichar then
spawned = false
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
local playerPed = PlayerPedId()
SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
SetEntityHeading(playerPed, Config.Spawn.w)
SetEntityCoords(playerPed, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, true, false, false, false)
SetEntityHeading(playerPed, SpawnCoords.w)
local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
DoScreenFadeOut(0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
SetCamCoord(cam, offset.x, offset.y, offset.z)
PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
PointCamAtCoord(cam, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z + 1.3)
StartLoop()
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
@@ -98,10 +101,10 @@ if ESX.GetConfig().Multichar then
SetupCharacter = function(index)
if not spawned then
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
x = SpawnCoords.x,
y = SpawnCoords.y,
z = SpawnCoords.z,
heading = SpawnCoords.w,
model = Characters[index].model or mp_m_freemode_01,
skipFade = true
}, function()
@@ -242,10 +245,10 @@ if ESX.GetConfig().Multichar then
action = "closeui"
})
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
x = SpawnCoords.x,
y = SpawnCoords.y,
z = SpawnCoords.z,
heading = SpawnCoords.w,
model = mp_m_freemode_01,
skipFade = true
}, function()
+3 -1
View File
@@ -16,7 +16,9 @@ if IsDuplicityVersion() then
else
-- Sets the location for the character selection scene
-- To set the spawn location for new characters, modify the default value in the users SQL table
Config.Spawn = vector4(-284.2856, 562.4627, 172.9182, 19.9895)
Config.Spawn = {
{x = -284.2856, y = 562.4627, z = 172.9182, heading = 19.9895},
}
--------------------
-- Do not use unless you are prepared to adjust your resources to correctly reset data