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https://github.com/esx-framework/esx_core.git
synced 2026-08-31 18:28:52 +00:00
tweak: remove exploitable events & fix max weight
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@@ -17,7 +17,7 @@ RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
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ESX.PlayerLoaded = true
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ESX.PlayerData = xPlayer
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ESX.PlayerData.ped = PlayerPedId()
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FreezeEntityPosition(ESX.PlayerData.ped, true)
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if Config.Multichar then
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@@ -132,7 +132,7 @@ AddEventHandler('esx:onPlayerLogout', function()
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end)
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RegisterNetEvent('esx:setMaxWeight')
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AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.PlayerData.maxWeight = newMaxWeight end)
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AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end)
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local function onPlayerSpawn()
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if ESX.PlayerLoaded then
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@@ -244,23 +244,23 @@ if not Config.OxInventory then
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RegisterNetEvent('esx:addWeapon')
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AddEventHandler('esx:addWeapon', function(weapon, ammo)
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GiveWeaponToPed(ESX.PlayerData.ped, joaat(weapon), ammo, false, false)
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print("[WARNING] event 'esx:addWeapon' is deprecated. Please use xPlayer.addWeapon Instead!")
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end)
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RegisterNetEvent('esx:addWeaponComponent')
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AddEventHandler('esx:addWeaponComponent', function(weapon, weaponComponent)
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local componentHash = ESX.GetWeaponComponent(weapon, weaponComponent).hash
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GiveWeaponComponentToPed(ESX.PlayerData.ped, joaat(weapon), componentHash)
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print("[WARNING] event 'esx:addWeaponComponent' is deprecated. Please use xPlayer.addWeaponComponent Instead!")
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end)
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RegisterNetEvent('esx:setWeaponAmmo')
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AddEventHandler('esx:setWeaponAmmo', function(weapon, weaponAmmo)
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SetPedAmmo(ESX.PlayerData.ped, joaat(weapon), weaponAmmo)
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print("[WARNING] event 'esx:setWeaponAmmo' is deprecated. Please use xPlayer.addWeaponComponent Instead!")
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end)
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RegisterNetEvent('esx:setWeaponTint')
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AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex)
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SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
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end)
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RegisterNetEvent('esx:removeWeapon')
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@@ -366,7 +366,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
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tintIndex = 0
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})
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self.triggerEvent('esx:addWeapon', weaponName, ammo)
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GiveWeaponToPed(GetPlayerPed(self.source), joaat(weaponName), ammo, false, false)
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self.triggerEvent('esx:addInventoryItem', weaponLabel, false, true)
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end
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end
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@@ -380,7 +380,8 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
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if component then
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if not self.hasWeaponComponent(weaponName, weaponComponent) then
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self.loadout[loadoutNum].components[#self.loadout[loadoutNum].components + 1] = weaponComponent
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self.triggerEvent('esx:addWeaponComponent', weaponName, weaponComponent)
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local componentHash = ESX.GetWeaponComponent(weapon, weaponComponent).hash
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GiveWeaponComponentToPed(GetPlayerPed(self.source), joaat(weapon), componentHash)
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self.triggerEvent('esx:addInventoryItem', component.label, false, true)
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end
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end
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@@ -392,7 +393,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
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if weapon then
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weapon.ammo = weapon.ammo + ammoCount
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self.triggerEvent('esx:setWeaponAmmo', weaponName, weapon.ammo)
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SetPedAmmo(GetPlayerPed(self.source), joaat(weaponName), weapon.ammo)
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end
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end
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@@ -339,14 +339,16 @@ function ESX.SetPlayerFunctionOverride(index)
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end
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function ESX.GetItemLabel(item)
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if ESX.Items[item] then
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return ESX.Items[item].label
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end
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if Config.OxInventory then
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item = exports.ox_inventory:Items(item)
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if item then return item.label end
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end
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if ESX.Items[item] then
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return ESX.Items[item].label
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else
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print('[^3WARNING^7] Attemting to get invalid Item -> '..item )
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end
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end
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function ESX.GetJobs()
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