fix(target): correct target when checking peds

This commit is contained in:
Romain Lanz
2017-10-15 00:37:22 +02:00
parent f0123dc1aa
commit d6db6414e3
+3 -3
View File
@@ -152,7 +152,7 @@ ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source,
height = height
}
TriggerEvent('esx_status:getStatus', source, 'drunk', function(status)
TriggerEvent('esx_status:getStatus', target, 'drunk', function(status)
if status ~= nil then
data.drunk = math.floor(status.percent)
@@ -183,7 +183,7 @@ ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source,
weapons = xPlayer.loadout
}
TriggerEvent('esx_status:getStatus', _source, 'drunk', function(status)
TriggerEvent('esx_status:getStatus', target, 'drunk', function(status)
if status ~= nil then
data.drunk = status.getPercent()
@@ -191,7 +191,7 @@ ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source,
end)
TriggerEvent('esx_license:getLicenses', _source, function(licenses)
TriggerEvent('esx_license:getLicenses', target, function(licenses)
data.licenses = licenses
end)