Merge pull request #60 from overextended/develop

refactor
This commit is contained in:
FuraXx
2022-01-31 22:09:30 +01:00
committed by GitHub
73 changed files with 2093 additions and 3025 deletions
+3
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@@ -0,0 +1,3 @@
[submodule "[esx_addons]/esx_multicharacter"]
path = [esx_addons]/esx_multicharacter
url = https://github.com/thelindat/esx_multicharacter.git
-1
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@@ -21,7 +21,6 @@ Many more resources are included in this repository, or you can browse the [ESX
#### Optimisation
- Utilise compile-time jenkins hashing over the GetHashKey native
- Update old MySQL queries to use MySQL.store to improve performance, especially during player saving
- Several loops will now sleep when their tasks are not necessary to perform
- Improved support when using ESX Identity to reduce events and queries during player login
- Support for the latest weapons and components
+2 -2
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@@ -2,6 +2,6 @@ AddEventHandler('esx:getSharedObject', function(cb)
cb(ESX)
end)
function getSharedObject()
exports('getSharedObject', function()
return ESX
end
end)
+20 -19
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@@ -1,9 +1,10 @@
ESX = {}
Core = {}
ESX.PlayerData = {}
ESX.PlayerLoaded = false
ESX.CurrentRequestId = 0
ESX.ServerCallbacks = {}
ESX.TimeoutCallbacks = {}
Core.CurrentRequestId = 0
Core.ServerCallbacks = {}
Core.TimeoutCallbacks = {}
ESX.UI = {}
ESX.UI.HUD = {}
@@ -21,15 +22,15 @@ ESX.Scaleform.Utils = {}
ESX.Streaming = {}
ESX.SetTimeout = function(msec, cb)
table.insert(ESX.TimeoutCallbacks, {
table.insert(Core.TimeoutCallbacks, {
time = GetGameTimer() + msec,
cb = cb
})
return #ESX.TimeoutCallbacks
return #Core.TimeoutCallbacks
end
ESX.ClearTimeout = function(i)
ESX.TimeoutCallbacks[i] = nil
Core.TimeoutCallbacks[i] = nil
end
ESX.IsPlayerLoaded = function()
@@ -86,14 +87,14 @@ ESX.ShowFloatingHelpNotification = function(msg, coords)
end
ESX.TriggerServerCallback = function(name, cb, ...)
ESX.ServerCallbacks[ESX.CurrentRequestId] = cb
Core.ServerCallbacks[Core.CurrentRequestId] = cb
TriggerServerEvent('esx:triggerServerCallback', name, ESX.CurrentRequestId, ...)
TriggerServerEvent('esx:triggerServerCallback', name, Core.CurrentRequestId, ...)
if ESX.CurrentRequestId < 65535 then
ESX.CurrentRequestId = ESX.CurrentRequestId + 1
if Core.CurrentRequestId < 65535 then
Core.CurrentRequestId = Core.CurrentRequestId + 1
else
ESX.CurrentRequestId = 0
Core.CurrentRequestId = 0
end
end
@@ -849,7 +850,7 @@ ESX.ShowInventory = function()
players[GetPlayerServerId(playerNearby)] = true
end
ESX.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
Core.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
for playerId,playerName in pairs(returnedPlayers) do
table.insert(elements, {
label = playerName,
@@ -989,8 +990,8 @@ end
RegisterNetEvent('esx:serverCallback')
AddEventHandler('esx:serverCallback', function(requestId, ...)
ESX.ServerCallbacks[requestId](...)
ESX.ServerCallbacks[requestId] = nil
Core.ServerCallbacks[requestId](...)
Core.ServerCallbacks[requestId] = nil
end)
RegisterNetEvent('esx:showNotification')
@@ -1012,13 +1013,13 @@ end)
Citizen.CreateThread(function()
while true do
local sleep = 100
if #ESX.TimeoutCallbacks > 0 then
if #Core.TimeoutCallbacks > 0 then
local currTime = GetGameTimer()
sleep = 0
for i=1, #ESX.TimeoutCallbacks, 1 do
if currTime >= ESX.TimeoutCallbacks[i].time then
ESX.TimeoutCallbacks[i].cb()
ESX.TimeoutCallbacks[i] = nil
for i=1, #Core.TimeoutCallbacks, 1 do
if currTime >= Core.TimeoutCallbacks[i].time then
Core.TimeoutCallbacks[i].cb()
Core.TimeoutCallbacks[i] = nil
end
end
end
+17 -13
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@@ -32,15 +32,14 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
}, function()
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts
TriggerEvent('esx:restoreLoadout')
if isNew then
if skin.sex == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true)
else
TriggerEvent('skinchanger:loadDefaultModel', false)
end
elseif skin then TriggerEvent('skinchanger:loadSkin', skin) end
TriggerEvent('skinchanger:loadDefaultModel', skin.sex == 0)
elseif skin then
TriggerEvent('skinchanger:loadSkin', skin)
end
TriggerEvent('esx:loadingScreenOff')
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
@@ -65,7 +64,7 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
local gradeLabel = ESX.PlayerData.job.grade_label ~= ESX.PlayerData.job.label and ESX.PlayerData.job.grade_label or ''
if gradeLabel ~= '' then gradeLabel = ' - '..gradeLabel end
ESX.UI.HUD.RegisterElement('job', #ESX.PlayerData.accounts, 0, jobTpl, {
job_label = ESX.PlayerData.job.label,
grade_label = gradeLabel
@@ -83,10 +82,15 @@ end)
RegisterNetEvent('esx:setMaxWeight')
AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.PlayerData.maxWeight = newMaxWeight end)
AddEventHandler('esx:onPlayerSpawn', function()
ESX.SetPlayerData('ped', PlayerPedId())
ESX.SetPlayerData('dead', false)
end)
local function onPlayerSpawn()
if ESX.PlayerLoaded then
ESX.SetPlayerData('ped', PlayerPedId())
ESX.SetPlayerData('dead', false)
end
end
AddEventHandler('playerSpawned', onPlayerSpawn)
AddEventHandler('esx:onPlayerSpawn', onPlayerSpawn)
AddEventHandler('esx:onPlayerDeath', function()
ESX.SetPlayerData('ped', PlayerPedId())
@@ -282,7 +286,7 @@ end)
RegisterNetEvent('esx:createMissingPickups')
AddEventHandler('esx:createMissingPickups', function(missingPickups)
for pickupId,pickup in pairs(missingPickups) do
for pickupId, pickup in pairs(missingPickups) do
TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords, pickup.type, pickup.name, pickup.components, pickup.tintIndex)
end
end)
+1 -10
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@@ -15,7 +15,6 @@ shared_scripts {
}
server_scripts {
'@async/async.lua',
'@mysql-async/lib/MySQL.lua',
'server/common.lua',
@@ -69,16 +68,8 @@ files {
'html/img/accounts/money.png'
}
exports {
'getSharedObject'
}
server_exports {
'getSharedObject'
}
dependencies {
'mysql-async',
'oxmysql',
'async',
'spawnmanager',
}
+1 -1
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@@ -14,7 +14,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
self.variables = {}
self.weight = weight
self.maxWeight = Config.MaxWeight
if Config.Multichar then self.license = 'license'..string.sub(identifier, 6) else self.license = 'license:'..identifier end
if Config.Multichar then self.license = 'license'.. identifier:sub(identifier:find(':'), identifier:len()) else self.license = 'license:'..identifier end
ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
+2 -2
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@@ -134,13 +134,13 @@ end, true, {help = _U('command_setgroup'), validate = true, arguments = {
}})
ESX.RegisterCommand('save', 'admin', function(xPlayer, args, showError)
ESX.SavePlayer(args.playerId)
Core.SavePlayer(args.playerId)
end, true, {help = _U('command_save'), validate = true, arguments = {
{name = 'playerId', help = _U('commandgeneric_playerid'), type = 'player'}
}})
ESX.RegisterCommand('saveall', 'admin', function(xPlayer, args, showError)
ESX.SavePlayers()
Core.SavePlayers()
end, true, {help = _U('command_saveall')})
ESX.RegisterCommand('group', {"user", "admin"}, function(xPlayer, args, showError)
+16 -15
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@@ -1,34 +1,35 @@
ESX = {}
ESX.Players = {}
ESX.UsableItemsCallbacks = {}
ESX.Items = {}
ESX.ServerCallbacks = {}
ESX.TimeoutCount = -1
ESX.CancelledTimeouts = {}
ESX.Pickups = {}
ESX.PickupId = 0
ESX.Jobs = {}
ESX.RegisteredCommands = {}
ESX.Items = {}
Core = {}
Core.UsableItemsCallbacks = {}
Core.ServerCallbacks = {}
Core.TimeoutCount = -1
Core.CancelledTimeouts = {}
Core.RegisteredCommands = {}
Core.Pickups = {}
Core.PickupId = 0
AddEventHandler('esx:getSharedObject', function(cb)
cb(ESX)
end)
function getSharedObject()
exports('getSharedObject', function()
return ESX
end
end)
local function StartDBSync()
Citizen.CreateThread(function()
while true do
Citizen.Wait(10 * 60 * 1000)
ESX.SavePlayers()
Core.SavePlayers()
end
end)
end
MySQL.ready(function()
MySQL.Async.fetchAll('SELECT * FROM items', {}, function(result)
MySQL.query('SELECT * FROM items', {}, function(result)
for k,v in ipairs(result) do
ESX.Items[v.name] = {
label = v.label,
@@ -40,13 +41,13 @@ MySQL.ready(function()
end)
local Jobs = {}
MySQL.Async.fetchAll('SELECT * FROM jobs', {}, function(jobs)
MySQL.query('SELECT * FROM jobs', {}, function(jobs)
for k,v in ipairs(jobs) do
Jobs[v.name] = v
Jobs[v.name].grades = {}
end
MySQL.Async.fetchAll('SELECT * FROM job_grades', {}, function(jobGrades)
MySQL.query('SELECT * FROM job_grades', {}, function(jobGrades)
for k,v in ipairs(jobGrades) do
if Jobs[v.job_name] then
Jobs[v.job_name].grades[tostring(v.grade)] = v
@@ -80,7 +81,7 @@ RegisterServerEvent('esx:triggerServerCallback')
AddEventHandler('esx:triggerServerCallback', function(name, requestId, ...)
local playerId = source
ESX.TriggerServerCallback(name, requestId, playerId, function(...)
Core.TriggerServerCallback(name, requestId, playerId, function(...)
TriggerClientEvent('esx:serverCallback', playerId, requestId, ...)
end, ...)
end)
+77 -80
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@@ -5,17 +5,17 @@ ESX.Trace = function(msg)
end
ESX.SetTimeout = function(msec, cb)
local id = ESX.TimeoutCount + 1
local id = Core.TimeoutCount + 1
SetTimeout(msec, function()
if ESX.CancelledTimeouts[id] then
ESX.CancelledTimeouts[id] = nil
if Core.CancelledTimeouts[id] then
Core.CancelledTimeouts[id] = nil
else
cb()
end
end)
ESX.TimeoutCount = id
Core.TimeoutCount = id
return id
end
@@ -29,10 +29,10 @@ ESX.RegisterCommand = function(name, group, cb, allowConsole, suggestion)
return
end
if ESX.RegisteredCommands[name] then
if Core.RegisteredCommands[name] then
print(('[^3WARNING^7] Command ^5"%s" already registered, overriding command'):format(name))
if ESX.RegisteredCommands[name].suggestion then
if Core.RegisteredCommands[name].suggestion then
TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
end
end
@@ -44,10 +44,10 @@ ESX.RegisterCommand = function(name, group, cb, allowConsole, suggestion)
TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
end
ESX.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
Core.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
RegisterCommand(name, function(playerId, args, rawCommand)
local command = ESX.RegisteredCommands[name]
local command = Core.RegisteredCommands[name]
if not command.allowConsole and playerId == 0 then
print(('[^3WARNING^7] ^5%s'):format(_U('commanderror_console')))
@@ -148,92 +148,62 @@ ESX.RegisterCommand = function(name, group, cb, allowConsole, suggestion)
end
ESX.ClearTimeout = function(id)
ESX.CancelledTimeouts[id] = true
Core.CancelledTimeouts[id] = true
end
ESX.RegisterServerCallback = function(name, cb)
ESX.ServerCallbacks[name] = cb
Core.ServerCallbacks[name] = cb
end
ESX.TriggerServerCallback = function(name, requestId, source, cb, ...)
if ESX.ServerCallbacks[name] then
ESX.ServerCallbacks[name](source, cb, ...)
Core.TriggerServerCallback = function(name, requestId, source, cb, ...)
if Core.ServerCallbacks[name] then
Core.ServerCallbacks[name](source, cb, ...)
else
print(('[^3WARNING^7] Server callback ^5"%s"^0 does not exist. ^1Please Check The Server File for Errors!'):format(name))
end
end
local savePlayers = -1
Citizen.CreateThread(function()
savePlayers = MySQL.Sync.store("UPDATE users SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?")
end)
ESX.SavePlayer = function(xPlayer, cb)
local asyncTasks = {}
table.insert(asyncTasks, function(cb2)
MySQL.Async.execute(savePlayers, {
json.encode(xPlayer.getAccounts(true)),
xPlayer.job.name,
xPlayer.job.grade,
xPlayer.getGroup(),
json.encode(xPlayer.getCoords()),
json.encode(xPlayer.getInventory(true)),
json.encode(xPlayer.getLoadout(true)),
xPlayer.getIdentifier()
}, function(rowsChanged)
cb2()
end)
end)
Async.parallel(asyncTasks, function(results)
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.getName()))
if cb then
cb()
Core.SavePlayer = function(xPlayer, cb)
MySQL.prepare('UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?', {
json.encode(xPlayer.getAccounts(true)),
xPlayer.job.name,
xPlayer.job.grade,
xPlayer.group,
json.encode(xPlayer.getCoords()),
json.encode(xPlayer.getInventory(true)),
json.encode(xPlayer.getLoadout(true)),
xPlayer.identifier
}, function(affectedRows)
if affectedRows == 1 then
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
end
if cb then cb() end
end)
end
ESX.SavePlayers = function(cb)
Core.SavePlayers = function(cb)
local xPlayers = ESX.GetExtendedPlayers()
if #xPlayers > 0 then
local count = #xPlayers
if count > 0 then
local parameters = {}
local time = os.time()
local selectListWithNames = "SELECT '%s' AS identifier, '%s' AS new_accounts, '%s' AS new_job, %s AS new_job_grade, '%s' AS new_group, '%s' AS new_loadout, '%s' AS new_position, '%s' AS new_inventory "
local selectListNoNames = "SELECT '%s', '%s', '%s' , %s, '%s', '%s', '%s', '%s' "
local updateCommand = 'UPDATE users u JOIN ('
local selectList = selectListNoNames
local first = true
for k, xPlayer in pairs(xPlayers) do
if first == false then
updateCommand = updateCommand .. ' UNION '
else
selectList = selectListWithNames
end
updateCommand = updateCommand .. string.format(selectList,
xPlayer.identifier,
for i=1, count do
local xPlayer = xPlayers[i]
parameters[#parameters+1] = {
json.encode(xPlayer.getAccounts(true)),
xPlayer.job.name,
xPlayer.job.grade,
xPlayer.getGroup(),
json.encode(xPlayer.getLoadout(true)),
xPlayer.group,
json.encode(xPlayer.getCoords()),
json.encode(xPlayer.getInventory(true))
)
first = false
json.encode(xPlayer.getInventory(true)),
json.encode(xPlayer.getLoadout(true)),
xPlayer.identifier
}
end
updateCommand = updateCommand .. ' ) vals ON u.identifier = vals.identifier SET accounts = new_accounts, job = new_job, job_grade = new_job_grade, `group` = new_group, loadout = new_loadout, `position` = new_position, inventory = new_inventory'
MySQL.Async.fetchAll(updateCommand, {},
function(result)
if result then
if cb then cb() else print(('[^2INFO^7] Saved %s of %s player(s) over %s seconds'):format(result.affectedRows, #xPlayers, os.time() - time)) end
MySQL.prepare("UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?", parameters,
function(results)
if results then
if type(cb) == 'function' then cb() else print(('[^2INFO^7] Saved %s %s over %s ms'):format(count, count > 1 and 'players' or 'player', (os.time() - time) / 1000000)) end
end
end)
end
@@ -285,11 +255,11 @@ ESX.GetIdentifier = function(playerId)
end
ESX.RegisterUsableItem = function(item, cb)
ESX.UsableItemsCallbacks[item] = cb
Core.UsableItemsCallbacks[item] = cb
end
ESX.UseItem = function(source, item)
ESX.UsableItemsCallbacks[item](source, item)
Core.UsableItemsCallbacks[item](source, item)
end
ESX.GetItemLabel = function(item)
@@ -298,24 +268,36 @@ ESX.GetItemLabel = function(item)
end
end
ESX.GetJobs = function()
return ESX.Jobs
end
ESX.GetUsableItems = function()
local Usables = {}
for k in pairs(Core.UsableItemsCallbacks) do
Usables[k] = true
end
return Usables
end
ESX.CreatePickup = function(type, name, count, label, playerId, components, tintIndex)
local pickupId = (ESX.PickupId == 65635 and 0 or ESX.PickupId + 1)
local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
local xPlayer = ESX.GetPlayerFromId(playerId)
local coords = xPlayer.getCoords()
ESX.Pickups[pickupId] = {
Core.Pickups[pickupId] = {
type = type, name = name,
count = count, label = label,
coords = coords
}
if type == 'item_weapon' then
ESX.Pickups[pickupId].components = components
ESX.Pickups[pickupId].tintIndex = tintIndex
Core.Pickups[pickupId].components = components
Core.Pickups[pickupId].tintIndex = tintIndex
end
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, type, name, components, tintIndex)
ESX.PickupId = pickupId
Core.PickupId = pickupId
end
ESX.DoesJobExist = function(job, grade)
@@ -329,3 +311,18 @@ ESX.DoesJobExist = function(job, grade)
return false
end
Core.IsPlayerAdmin = function(playerId)
if (IsPlayerAceAllowed(playerId, 'command') or GetConvar('sv_lan', '') == 'true') and true or false then
return true
end
local xPlayer = ESX.GetPlayerFromId(playerId)
if xPlayer then
if xPlayer.group == 'admin' or xPlayer.group == 'superadmin' then
return true
end
end
return false
end
+207 -230
View File
@@ -1,27 +1,18 @@
local NewPlayer, LoadPlayer = -1, -1
Citizen.CreateThread(function()
SetMapName('San Andreas')
SetGameType('ESX Legacy')
SetMapName('San Andreas')
SetGameType('ESX Legacy')
local query = '`accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`' -- Select these fields from the database
if Config.Multichar or Config.Identity then -- append these fields to the select query
query = query..', `firstname`, `lastname`, `dateofbirth`, `sex`, `height`'
end
local newPlayer = 'INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?'
local loadPlayer = 'SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`'
if Config.Multichar then -- insert identity data with creation
MySQL.Async.store("INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?, `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?", function(storeId)
NewPlayer = storeId
end)
else
MySQL.Async.store("INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?", function(storeId)
NewPlayer = storeId
end)
end
if Config.Multichar then
newPlayer = newPlayer..', `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?"'
end
MySQL.Async.store("SELECT "..query.." FROM `users` WHERE identifier = ?", function(storeId)
LoadPlayer = storeId
end)
end)
if Config.Multichar or Config.Identity then
loadPlayer = loadPlayer..', `firstname`, `lastname`, `dateofbirth`, `sex`, `height`'
end
loadPlayer = loadPlayer..' FROM `users` WHERE identifier = ?'
if Config.Multichar then
AddEventHandler('esx:onPlayerJoined', function(src, char, data)
@@ -49,13 +40,12 @@ function onPlayerJoined(playerId)
if ESX.GetPlayerFromIdentifier(identifier) then
DropPlayer(playerId, ('there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(identifier))
else
MySQL.Async.fetchScalar('SELECT 1 FROM users WHERE identifier = @identifier', {
['@identifier'] = identifier
}, function(result)
if result then
loadESXPlayer(identifier, playerId, false)
else createESXPlayer(identifier, playerId) end
end)
local result = MySQL.scalar.await('SELECT 1 FROM users WHERE identifier = ?', { identifier })
if result then
loadESXPlayer(identifier, playerId, false)
else
createESXPlayer(identifier, playerId)
end
end
else
DropPlayer(playerId, 'there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
@@ -69,7 +59,7 @@ function createESXPlayer(identifier, playerId, data)
accounts[account] = money
end
if IsPlayerAceAllowed(playerId, "command") then
if Core.IsPlayerAdmin(playerId) then
print(('^2[INFO] ^0 Player ^5%s ^0Has been granted admin permissions via ^5Ace Perms.^7'):format(playerId))
defaultGroup = "admin"
else
@@ -77,49 +67,44 @@ function createESXPlayer(identifier, playerId, data)
end
if not Config.Multichar then
MySQL.Async.execute(NewPlayer, {
json.encode(accounts),
identifier,
defaultGroup,
}, function(rowsChanged)
MySQL.prepare(newPlayer, { json.encode(accounts), identifier, defaultGroup }, function()
loadESXPlayer(identifier, playerId, true)
end)
else
MySQL.Async.execute(NewPlayer, {
json.encode(accounts),
identifier,
defaultGroup,
data.firstname,
data.lastname,
data.dateofbirth,
data.sex,
data.height,
}, function(rowsChanged)
MySQL.prepare(newPlayer, {
json.encode(accounts),
identifier,
defaultGroup,
data.firstname,
data.lastname,
data.dateofbirth,
data.sex,
data.height
}, function()
loadESXPlayer(identifier, playerId, true)
end)
end
end
AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
deferrals.defer()
local playerId = source
local identifier = ESX.GetIdentifier(playerId)
Citizen.Wait(100)
if not Config.Multichar then
AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
deferrals.defer()
local playerId = source
local identifier = ESX.GetIdentifier(playerId)
if identifier then
if ESX.GetPlayerFromIdentifier(identifier) then
deferrals.done(('There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s'):format(identifier))
if identifier then
if ESX.GetPlayerFromIdentifier(identifier) then
deferrals.done(('There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s'):format(identifier))
else
deferrals.done()
end
else
deferrals.done()
deferrals.done('There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
end
else
deferrals.done('There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
end
end)
end)
end
function loadESXPlayer(identifier, playerId, isNew)
local tasks = {}
local userData = {
accounts = {},
inventory = {},
@@ -129,179 +114,171 @@ function loadESXPlayer(identifier, playerId, isNew)
weight = 0
}
table.insert(tasks, function(cb)
MySQL.Async.fetchAll(LoadPlayer, { identifier
}, function(result)
local job, grade, jobObject, gradeObject = result[1].job, tostring(result[1].job_grade)
local foundAccounts, foundItems = {}, {}
local result = MySQL.prepare.await(loadPlayer, { identifier })
local job, grade, jobObject, gradeObject = result.job, tostring(result.job_grade)
local foundAccounts, foundItems = {}, {}
-- Accounts
if result[1].accounts and result[1].accounts ~= '' then
local accounts = json.decode(result[1].accounts)
-- Accounts
if result.accounts and result.accounts ~= '' then
local accounts = json.decode(result.accounts)
for account,money in pairs(accounts) do
foundAccounts[account] = money
end
end
for account,label in pairs(Config.Accounts) do
table.insert(userData.accounts, {
name = account,
money = foundAccounts[account] or Config.StartingAccountMoney[account] or 0,
label = label
})
end
-- Job
if ESX.DoesJobExist(job, grade) then
jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
else
print(('[^3WARNING^7] Ignoring invalid job for %s [job: %s, grade: %s]'):format(identifier, job, grade))
job, grade = 'unemployed', '0'
jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
end
userData.job.id = jobObject.id
userData.job.name = jobObject.name
userData.job.label = jobObject.label
userData.job.grade = tonumber(grade)
userData.job.grade_name = gradeObject.name
userData.job.grade_label = gradeObject.label
userData.job.grade_salary = gradeObject.salary
userData.job.skin_male = {}
userData.job.skin_female = {}
if gradeObject.skin_male then userData.job.skin_male = json.decode(gradeObject.skin_male) end
if gradeObject.skin_female then userData.job.skin_female = json.decode(gradeObject.skin_female) end
-- Inventory
if result[1].inventory and result[1].inventory ~= '' then
local inventory = json.decode(result[1].inventory)
for name,count in pairs(inventory) do
local item = ESX.Items[name]
if item then
foundItems[name] = count
else
print(('[^3WARNING^7] Ignoring invalid item "%s" for "%s"'):format(name, identifier))
end
end
end
for name,item in pairs(ESX.Items) do
local count = foundItems[name] or 0
if count > 0 then userData.weight = userData.weight + (item.weight * count) end
table.insert(userData.inventory, {
name = name,
count = count,
label = item.label,
weight = item.weight,
usable = ESX.UsableItemsCallbacks[name] ~= nil,
rare = item.rare,
canRemove = item.canRemove
})
end
table.sort(userData.inventory, function(a, b)
return a.label < b.label
end)
-- Group
if result[1].group then
if result[1].group == "superadmin" then
userData.group = "admin"
else
userData.group = result[1].group
end
else
userData.group = 'user'
end
-- Loadout
if result[1].loadout and result[1].loadout ~= '' then
local loadout = json.decode(result[1].loadout)
for name,weapon in pairs(loadout) do
local label = ESX.GetWeaponLabel(name)
if label then
if not weapon.components then weapon.components = {} end
if not weapon.tintIndex then weapon.tintIndex = 0 end
table.insert(userData.loadout, {
name = name,
ammo = weapon.ammo,
label = label,
components = weapon.components,
tintIndex = weapon.tintIndex
})
end
end
end
-- Position
if result[1].position and result[1].position ~= '' then
userData.coords = json.decode(result[1].position)
else
print('[^3WARNING^7] Column ^5"position"^0 in ^5"users"^0 table is missing required default value. Using backup coords, fix your database.')
userData.coords = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
end
-- Skin
if result[1].skin and result[1].skin ~= '' then
userData.skin = json.decode(result[1].skin)
else
if userData.sex == 'f' then userData.skin = {sex=1} else userData.skin = {sex=0} end
end
-- Identity
if result[1].firstname and result[1].firstname ~= '' then
userData.firstname = result[1].firstname
userData.lastname = result[1].lastname
userData.playerName = userData.firstname..' '..userData.lastname
if result[1].dateofbirth then userData.dateofbirth = result[1].dateofbirth end
if result[1].sex then userData.sex = result[1].sex end
if result[1].height then userData.height = result[1].height end
end
cb()
end)
end)
Async.parallel(tasks, function(results)
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, userData.playerName, userData.coords)
ESX.Players[playerId] = xPlayer
if userData.firstname then
xPlayer.set('firstName', userData.firstname)
xPlayer.set('lastName', userData.lastname)
if userData.dateofbirth then xPlayer.set('dateofbirth', userData.dateofbirth) end
if userData.sex then xPlayer.set('sex', userData.sex) end
if userData.height then xPlayer.set('height', userData.height) end
for account,money in pairs(accounts) do
foundAccounts[account] = money
end
end
TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)
for account,label in pairs(Config.Accounts) do
table.insert(userData.accounts, {
name = account,
money = foundAccounts[account] or Config.StartingAccountMoney[account] or 0,
label = label
})
end
xPlayer.triggerEvent('esx:playerLoaded', {
accounts = xPlayer.getAccounts(),
coords = xPlayer.getCoords(),
identifier = xPlayer.getIdentifier(),
inventory = xPlayer.getInventory(),
job = xPlayer.getJob(),
loadout = xPlayer.getLoadout(),
maxWeight = xPlayer.getMaxWeight(),
money = xPlayer.getMoney(),
dead = false
}, isNew, userData.skin)
-- Job
if ESX.DoesJobExist(job, grade) then
jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
else
print(('[^3WARNING^7] Ignoring invalid job for %s [job: %s, grade: %s]'):format(identifier, job, grade))
job, grade = 'unemployed', '0'
jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
end
xPlayer.triggerEvent('esx:createMissingPickups', ESX.Pickups)
xPlayer.triggerEvent('esx:registerSuggestions', ESX.RegisteredCommands)
print(('[^2INFO^0] Player ^5"%s" ^0has connected to the server. ID: ^5%s^7'):format(xPlayer.getName(), playerId))
userData.job.id = jobObject.id
userData.job.name = jobObject.name
userData.job.label = jobObject.label
userData.job.grade = tonumber(grade)
userData.job.grade_name = gradeObject.name
userData.job.grade_label = gradeObject.label
userData.job.grade_salary = gradeObject.salary
userData.job.skin_male = {}
userData.job.skin_female = {}
if gradeObject.skin_male then userData.job.skin_male = json.decode(gradeObject.skin_male) end
if gradeObject.skin_female then userData.job.skin_female = json.decode(gradeObject.skin_female) end
-- Inventory
if result.inventory and result.inventory ~= '' then
local inventory = json.decode(result.inventory)
for name,count in pairs(inventory) do
local item = ESX.Items[name]
if item then
foundItems[name] = count
else
print(('[^3WARNING^7] Ignoring invalid item "%s" for "%s"'):format(name, identifier))
end
end
end
for name,item in pairs(ESX.Items) do
local count = foundItems[name] or 0
if count > 0 then userData.weight = userData.weight + (item.weight * count) end
table.insert(userData.inventory, {
name = name,
count = count,
label = item.label,
weight = item.weight,
usable = Core.UsableItemsCallbacks[name] ~= nil,
rare = item.rare,
canRemove = item.canRemove
})
end
table.sort(userData.inventory, function(a, b)
return a.label < b.label
end)
-- Group
if result.group then
if result.group == "superadmin" then
userData.group = "admin"
else
userData.group = result.group
end
else
userData.group = 'user'
end
-- Loadout
if result.loadout and result.loadout ~= '' then
local loadout = json.decode(result.loadout)
for name,weapon in pairs(loadout) do
local label = ESX.GetWeaponLabel(name)
if label then
if not weapon.components then weapon.components = {} end
if not weapon.tintIndex then weapon.tintIndex = 0 end
table.insert(userData.loadout, {
name = name,
ammo = weapon.ammo,
label = label,
components = weapon.components,
tintIndex = weapon.tintIndex
})
end
end
end
-- Position
if result.position and result.position ~= '' then
userData.coords = json.decode(result.position)
else
print('[^3WARNING^7] Column ^5"position"^0 in ^5"users"^0 table is missing required default value. Using backup coords, fix your database.')
userData.coords = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
end
-- Skin
if result.skin and result.skin ~= '' then
userData.skin = json.decode(result.skin)
else
if userData.sex == 'f' then userData.skin = {sex=1} else userData.skin = {sex=0} end
end
-- Identity
if result.firstname and result.firstname ~= '' then
userData.firstname = result.firstname
userData.lastname = result.lastname
userData.playerName = userData.firstname..' '..userData.lastname
if result.dateofbirth then userData.dateofbirth = result.dateofbirth end
if result.sex then userData.sex = result.sex end
if result.height then userData.height = result.height end
end
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, userData.playerName, userData.coords)
ESX.Players[playerId] = xPlayer
if userData.firstname then
xPlayer.set('firstName', userData.firstname)
xPlayer.set('lastName', userData.lastname)
if userData.dateofbirth then xPlayer.set('dateofbirth', userData.dateofbirth) end
if userData.sex then xPlayer.set('sex', userData.sex) end
if userData.height then xPlayer.set('height', userData.height) end
end
TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)
xPlayer.triggerEvent('esx:playerLoaded', {
accounts = xPlayer.getAccounts(),
coords = xPlayer.getCoords(),
identifier = xPlayer.getIdentifier(),
inventory = xPlayer.getInventory(),
job = xPlayer.getJob(),
loadout = xPlayer.getLoadout(),
maxWeight = xPlayer.getMaxWeight(),
money = xPlayer.getMoney(),
dead = false
}, isNew, userData.skin)
xPlayer.triggerEvent('esx:createMissingPickups', Core.Pickups)
xPlayer.triggerEvent('esx:registerSuggestions', Core.RegisteredCommands)
print(('[^2INFO^0] Player ^5"%s" ^0has connected to the server. ID: ^5%s^7'):format(xPlayer.getName(), playerId))
end
AddEventHandler('chatMessage', function(playerId, author, message)
@@ -319,7 +296,7 @@ AddEventHandler('playerDropped', function(reason)
if xPlayer then
TriggerEvent('esx:playerDropped', playerId, reason)
ESX.SavePlayer(xPlayer, function()
Core.SavePlayer(xPlayer, function()
ESX.Players[playerId] = nil
end)
end
@@ -331,7 +308,7 @@ if Config.Multichar then
if xPlayer then
TriggerEvent('esx:playerDropped', playerId, reason)
ESX.SavePlayer(xPlayer, function()
Core.SavePlayer(xPlayer, function()
ESX.Players[playerId] = nil
end)
end
@@ -512,7 +489,7 @@ end)
RegisterNetEvent('esx:onPickup')
AddEventHandler('esx:onPickup', function(pickupId)
local pickup, xPlayer, success = ESX.Pickups[pickupId], ESX.GetPlayerFromId(source)
local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)
if pickup then
if pickup.type == 'item_standard' then
@@ -540,7 +517,7 @@ AddEventHandler('esx:onPickup', function(pickupId)
end
if success then
ESX.Pickups[pickupId] = nil
Core.Pickups[pickupId] = nil
TriggerClientEvent('esx:removePickup', -1, pickupId)
end
end
@@ -592,7 +569,7 @@ AddEventHandler('txAdmin:events:scheduledRestart', function(eventData)
if eventData.secondsRemaining == 60 then
Citizen.CreateThread(function()
Citizen.Wait(50000)
ESX.SavePlayers()
Core.SavePlayers()
end)
end
end)
+32 -80
View File
@@ -9,17 +9,16 @@ if Config.UseDeferrals then
Citizen.Wait(100)
if identifier then
MySQL.Async.fetchAll('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = @identifier', {
['@identifier'] = identifier
}, function(result)
if result[1] then
if result[1].firstname then
MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', {identifier},
function(result)
if result then
if result.firstname then
playerIdentity[identifier] = {
firstName = result[1].firstname,
lastName = result[1].lastname,
dateOfBirth = result[1].dateofbirth,
sex = result[1].sex,
height = result[1].height
firstName = result.firstname,
lastName = result.lastname,
dateOfBirth = result.dateofbirth,
sex = result.sex,
height = result.height
}
deferrals.done()
@@ -107,17 +106,16 @@ elseif not Config.UseDeferrals then
Citizen.Wait(40)
if identifier then
MySQL.Async.fetchAll('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = @identifier', {
['@identifier'] = identifier
}, function(result)
if result[1] then
if result[1].firstname then
MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', {identifier},
function(result)
if result then
if result.firstname then
playerIdentity[identifier] = {
firstName = result[1].firstname,
lastName = result[1].lastname,
dateOfBirth = result[1].dateofbirth,
sex = result[1].sex,
height = result[1].height
firstName = result.firstname,
lastName = result.lastname,
dateOfBirth = result.dateofbirth,
sex = result.sex,
height = result.height
}
alreadyRegistered[identifier] = true
@@ -225,17 +223,16 @@ elseif not Config.UseDeferrals then
end)
function checkIdentity(xPlayer)
MySQL.Async.fetchAll('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
if result[1] then
if result[1].firstname then
MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', {identifier},
function(result)
if result then
if result.firstname then
playerIdentity[xPlayer.identifier] = {
firstName = result[1].firstname,
lastName = result[1].lastname,
dateOfBirth = result[1].dateofbirth,
sex = result[1].sex,
height = result[1].height
firstName = result.firstname,
lastName = result.lastname,
dateOfBirth = result.dateofbirth,
sex = result.sex,
height = result.height
}
alreadyRegistered[xPlayer.identifier] = true
@@ -284,7 +281,7 @@ if Config.EnableCommands then
ESX.RegisterCommand('chardel', 'user', function(xPlayer, args, showError)
if xPlayer and xPlayer.getName() then
if Config.UseDeferrals then
xPlayer.kick(_('deleted_identity'))
xPlayer.kick(_U('deleted_identity'))
Citizen.Wait(1500)
deleteIdentity(xPlayer)
xPlayer.showNotification(_U('deleted_character'))
@@ -367,61 +364,16 @@ function deleteIdentity(xPlayer)
end
function saveIdentityToDatabase(identifier, identity)
MySQL.Sync.execute('UPDATE users SET firstname = @firstname, lastname = @lastname, dateofbirth = @dateofbirth, sex = @sex, height = @height WHERE identifier = @identifier', {
['@identifier'] = identifier,
['@firstname'] = identity.firstName,
['@lastname'] = identity.lastName,
['@dateofbirth'] = identity.dateOfBirth,
['@sex'] = identity.sex,
['@height'] = identity.height
})
MySQL.update.await('UPDATE users SET firstname = ?, lastname = ?, dateofbirth = ?, sex = ?, height = ? WHERE identifier = ?', {identity.firstName, identity.lastName, identity.dateOfBirth, identity.sex, identity.height. identifier})
end
function deleteIdentityFromDatabase(xPlayer)
MySQL.Sync.execute('UPDATE users SET firstname = @firstname, lastname = @lastname, dateofbirth = @dateofbirth, sex = @sex, height = @height , skin = @skin WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier,
['@firstname'] = NULL,
['@lastname'] = NULL,
['@dateofbirth'] = NULL,
['@sex'] = NULL,
['@height'] = NULL,
['@skin'] = NULL
})
MySQL.query.await('UPDATE users SET firstname = ?, lastname = ?, dateofbirth = ?, sex = ?, height = ?, skin = ? WHERE identifier = ?', {nil, nil, nil, nil, nil, xPlayer.identifier})
if Config.FullCharDelete then
MySQL.Sync.execute('UPDATE addon_account_data SET money = 0 WHERE account_name = @account_name AND owner = @owner', {
['@account_name'] = 'bank_savings',
['@owner'] = xPlayer.identifier
})
MySQL.update.await('UPDATE addon_account_data SET money = 0 WHERE account_name IN (?) AND owner = ?', {{'bank_savings', 'caution'}, xPlayer.identifier})
MySQL.Sync.execute('UPDATE addon_account_data SET money = 0 WHERE account_name = @account_name AND owner = @owner', {
['@account_name'] = 'caution',
['@owner'] = xPlayer.identifier
})
MySQL.Sync.execute('UPDATE datastore_data SET data = @data WHERE name = @name AND owner = @owner', {
['@data'] = '\'{}\'',
['@name'] = 'user_ears',
['@owner'] = xPlayer.identifier
})
MySQL.Sync.execute('UPDATE datastore_data SET data = @data WHERE name = @name AND owner = @owner', {
['@data'] = '\'{}\'',
['@name'] = 'user_glasses',
['@owner'] = xPlayer.identifier
})
MySQL.Sync.execute('UPDATE datastore_data SET data = @data WHERE name = @name AND owner = @owner', {
['@data'] = '\'{}\'',
['@name'] = 'user_helmet',
['@owner'] = xPlayer.identifier
})
MySQL.Sync.execute('UPDATE datastore_data SET data = @data WHERE name = @name AND owner = @owner', {
['@data'] = '\'{}\'',
['@name'] = 'user_mask',
['@owner'] = xPlayer.identifier
})
MySQL.prepare.await('UPDATE datastore_data SET data = ? WHERE name IN (?) AND owner = ?', {'\'{}\'', {'user_ears', 'user_glasses', 'user_helmet', 'user_mask'}, xPlayer.identifier})
end
end
+92 -94
View File
@@ -1,97 +1,95 @@
Citizen.CreateThread(function()
local ESX = exports['es_extended']:getSharedObject()
local GUI, MenuType = {}, 'default'
GUI.Time = 0
local ESX = exports.es_extended:getSharedObject()
local GUI, MenuType = {}, 'default'
GUI.Time = 0
local openMenu = function(namespace, name, data)
SendNUIMessage({
action = 'openMenu',
namespace = namespace,
name = name,
data = data
})
local openMenu = function(namespace, name, data)
SendNUIMessage({
action = 'openMenu',
namespace = namespace,
name = name,
data = data
})
end
local closeMenu = function(namespace, name)
SendNUIMessage({
action = 'closeMenu',
namespace = namespace,
name = name,
data = data
})
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
RegisterNUICallback('menu_submit', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.submit ~= nil then
menu.submit(data, menu)
end
cb('OK')
end)
RegisterNUICallback('menu_cancel', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
cb('OK')
end)
RegisterNUICallback('menu_change', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
for i=1, #data.elements, 1 do
menu.setElement(i, 'value', data.elements[i].value)
if data.elements[i].selected then
menu.setElement(i, 'selected', true)
else
menu.setElement(i, 'selected', false)
end
end
if menu.change ~= nil then
menu.change(data, menu)
end
cb('OK')
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(15)
if IsControlPressed(0, 18) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'ENTER'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 177) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'BACKSPACE'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 27) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 200 then
SendNUIMessage({action = 'controlPressed', control = 'TOP'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 173) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 200 then
SendNUIMessage({action = 'controlPressed', control = 'DOWN'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 174) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'LEFT'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 175) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'RIGHT'})
GUI.Time = GetGameTimer()
end
end
local closeMenu = function(namespace, name)
SendNUIMessage({
action = 'closeMenu',
namespace = namespace,
name = name,
data = data
})
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
RegisterNUICallback('menu_submit', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.submit ~= nil then
menu.submit(data, menu)
end
cb('OK')
end)
RegisterNUICallback('menu_cancel', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
cb('OK')
end)
RegisterNUICallback('menu_change', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
for i=1, #data.elements, 1 do
menu.setElement(i, 'value', data.elements[i].value)
if data.elements[i].selected then
menu.setElement(i, 'selected', true)
else
menu.setElement(i, 'selected', false)
end
end
if menu.change ~= nil then
menu.change(data, menu)
end
cb('OK')
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(15)
if IsControlPressed(0, 18) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'ENTER'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 177) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'BACKSPACE'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 27) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 200 then
SendNUIMessage({action = 'controlPressed', control = 'TOP'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 173) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 200 then
SendNUIMessage({action = 'controlPressed', control = 'DOWN'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 174) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'LEFT'})
GUI.Time = GetGameTimer()
end
if IsControlPressed(0, 175) and IsInputDisabled(0) and (GetGameTimer() - GUI.Time) > 150 then
SendNUIMessage({action = 'controlPressed', control = 'RIGHT'})
GUI.Time = GetGameTimer()
end
end
end)
end)
+98 -100
View File
@@ -1,105 +1,103 @@
local ESX = exports.es_extended:getSharedObject()
local Timeouts, OpenedMenus, MenuType = {}, {}, 'dialog'
local openMenu = function(namespace, name, data)
for i=1, #Timeouts, 1 do
ESX.ClearTimeout(Timeouts[i])
end
OpenedMenus[namespace .. '_' .. name] = true
SendNUIMessage({
action = 'openMenu',
namespace = namespace,
name = name,
data = data
})
local timeoutId = ESX.SetTimeout(200, function()
SetNuiFocus(true, true)
end)
table.insert(Timeouts, timeoutId)
end
local closeMenu = function(namespace, name)
OpenedMenus[namespace .. '_' .. name] = nil
SendNUIMessage({
action = 'closeMenu',
namespace = namespace,
name = name,
data = data
})
if ESX.Table.SizeOf(OpenedMenus) == 0 then
SetNuiFocus(false)
end
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
AddEventHandler('esx_menu_dialog:message:menu_submit', function(data)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
local cancel = false
if menu.submit then
-- is the submitted data a number?
if tonumber(data.value) then
data.value = ESX.Math.Round(tonumber(data.value))
-- check for negative value
if tonumber(data.value) <= 0 then
cancel = true
end
end
data.value = ESX.Math.Trim(data.value)
-- don't submit if the value is negative or if it's 0
if cancel then
ESX.ShowNotification('That input is not allowed!')
else
menu.submit(data, menu)
end
end
end)
AddEventHandler('esx_menu_dialog:message:menu_cancel', function(data)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
end)
AddEventHandler('esx_menu_dialog:message:menu_change', function(data)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.change ~= nil then
menu.change(data, menu)
end
end)
Citizen.CreateThread(function()
local ESX = exports['es_extended']:getSharedObject()
local Timeouts, OpenedMenus, MenuType = {}, {}, 'dialog'
while true do
Citizen.Wait(10)
local openMenu = function(namespace, name, data)
for i=1, #Timeouts, 1 do
ESX.ClearTimeout(Timeouts[i])
if ESX.Table.SizeOf(OpenedMenus) > 0 then
DisableControlAction(0, 1, true) -- LookLeftRight
DisableControlAction(0, 2, true) -- LookUpDown
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
DisableControlAction(0, 12, true) -- WeaponWheelUpDown
DisableControlAction(0, 14, true) -- WeaponWheelNext
DisableControlAction(0, 15, true) -- WeaponWheelPrev
DisableControlAction(0, 16, true) -- SelectNextWeapon
DisableControlAction(0, 17, true) -- SelectPrevWeapon
else
Citizen.Wait(500)
end
OpenedMenus[namespace .. '_' .. name] = true
SendNUIMessage({
action = 'openMenu',
namespace = namespace,
name = name,
data = data
})
local timeoutId = ESX.SetTimeout(200, function()
SetNuiFocus(true, true)
end)
table.insert(Timeouts, timeoutId)
end
local closeMenu = function(namespace, name)
OpenedMenus[namespace .. '_' .. name] = nil
SendNUIMessage({
action = 'closeMenu',
namespace = namespace,
name = name,
data = data
})
if ESX.Table.SizeOf(OpenedMenus) == 0 then
SetNuiFocus(false)
end
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
AddEventHandler('esx_menu_dialog:message:menu_submit', function(data)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
local cancel = false
if menu.submit then
-- is the submitted data a number?
if tonumber(data.value) then
data.value = ESX.Math.Round(tonumber(data.value))
-- check for negative value
if tonumber(data.value) <= 0 then
cancel = true
end
end
data.value = ESX.Math.Trim(data.value)
-- don't submit if the value is negative or if it's 0
if cancel then
ESX.ShowNotification('That input is not allowed!')
else
menu.submit(data, menu)
end
end
end)
AddEventHandler('esx_menu_dialog:message:menu_cancel', function(data)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
end)
AddEventHandler('esx_menu_dialog:message:menu_change', function(data)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.change ~= nil then
menu.change(data, menu)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if ESX.Table.SizeOf(OpenedMenus) > 0 then
DisableControlAction(0, 1, true) -- LookLeftRight
DisableControlAction(0, 2, true) -- LookUpDown
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
DisableControlAction(0, 12, true) -- WeaponWheelUpDown
DisableControlAction(0, 14, true) -- WeaponWheelNext
DisableControlAction(0, 15, true) -- WeaponWheelPrev
DisableControlAction(0, 16, true) -- SelectNextWeapon
DisableControlAction(0, 17, true) -- SelectPrevWeapon
else
Citizen.Wait(500)
end
end
end)
end)
+2 -2
View File
@@ -10,7 +10,7 @@ AddEventHandler('esx_skin:save', function(skin)
xPlayer.setMaxWeight(defaultMaxWeight)
end
MySQL.Async.execute('UPDATE users SET skin = @skin WHERE identifier = @identifier', {
MySQL.update('UPDATE users SET skin = @skin WHERE identifier = @identifier', {
['@skin'] = json.encode(skin),
['@identifier'] = xPlayer.identifier
})
@@ -34,7 +34,7 @@ end)
ESX.RegisterServerCallback('esx_skin:getPlayerSkin', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT skin FROM users WHERE identifier = @identifier', {
MySQL.query('SELECT skin FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(users)
local user, skin = users[1]
@@ -8,37 +8,25 @@ function CreateAddonAccount(name, owner, money)
self.addMoney = function(m)
self.money = self.money + m
self.save()
TriggerClientEvent('esx_addonaccount:setMoney', -1, self.name, self.money)
end
self.removeMoney = function(m)
self.money = self.money - m
self.save()
TriggerClientEvent('esx_addonaccount:setMoney', -1, self.name, self.money)
end
self.setMoney = function(m)
self.money = m
self.save()
TriggerClientEvent('esx_addonaccount:setMoney', -1, self.name, self.money)
end
self.save = function()
if self.owner == nil then
MySQL.Async.execute('UPDATE addon_account_data SET money = @money WHERE account_name = @account_name', {
['@account_name'] = self.name,
['@money'] = self.money
})
MySQL.update('UPDATE addon_account_data SET money = ? WHERE account_name = ?', {self.money, self.name})
else
MySQL.Async.execute('UPDATE addon_account_data SET money = @money WHERE account_name = @account_name AND owner = @owner', {
['@account_name'] = self.name,
['@money'] = self.money,
['@owner'] = self.owner
})
MySQL.update('UPDATE addon_account_data SET money = ? WHERE account_name = ? AND owner = ?', {self.money, self.name, self.owner})
end
TriggerClientEvent('esx_addonaccount:setMoney', -1, self.name, self.money)
end
return self
+27 -39
View File
@@ -1,41 +1,33 @@
local AccountsIndex, Accounts, SharedAccounts = {}, {}, {}
MySQL.ready(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM addon_account')
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == GetCurrentResourceName() then
local accounts = MySQL.query.await('SELECT * FROM addon_account LEFT JOIN addon_account_data ON addon_account.name = addon_account_data.account_name UNION SELECT * FROM addon_account RIGHT JOIN addon_account_data ON addon_account.name = addon_account_data.account_name')
for i=1, #result, 1 do
local name = result[i].name
local label = result[i].label
local shared = result[i].shared
local result2 = MySQL.Sync.fetchAll('SELECT * FROM addon_account_data WHERE account_name = @account_name', {
['@account_name'] = name
})
if shared == 0 then
table.insert(AccountsIndex, name)
Accounts[name] = {}
for j=1, #result2, 1 do
local addonAccount = CreateAddonAccount(name, result2[j].owner, result2[j].money)
table.insert(Accounts[name], addonAccount)
end
else
local money = nil
if #result2 == 0 then
MySQL.Sync.execute('INSERT INTO addon_account_data (account_name, money, owner) VALUES (@account_name, @money, NULL)', {
['@account_name'] = name,
['@money'] = 0
})
money = 0
local newAccounts = {}
for i = 1, #accounts do
local account = accounts[i]
if account.shared == 0 then
if not Accounts[account.name] then
AccountsIndex[#AccountsIndex + 1] = account.name
Accounts[account.name] = {}
end
Accounts[account.name][#Accounts[account.name] + 1] = CreateAddonAccount(account.name, account.owner, account.money)
else
money = result2[1].money
if account.money then
SharedAccounts[account.name] = CreateAddonAccount(account.name, nil, account.money)
else
newAccounts[#newAccounts + 1] = {account.name, 0}
end
end
end
local addonAccount = CreateAddonAccount(name, nil, money)
SharedAccounts[name] = addonAccount
if next(newAccounts) then
MySQL.prepare('INSERT INTO addon_account_data (account_name, money) VALUES (?, ?)', newAccounts)
for i = 1, #newAccounts do
local newAccount = newAccounts[i]
SharedAccounts[newAccount[1]] = CreateAddonAccount(newAccount[1], nil, 0)
end
end
end
end)
@@ -68,17 +60,13 @@ AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
local account = GetAccount(name, xPlayer.identifier)
if account == nil then
MySQL.Async.execute('INSERT INTO addon_account_data (account_name, money, owner) VALUES (@account_name, @money, @owner)', {
['@account_name'] = name,
['@money'] = 0,
['@owner'] = xPlayer.identifier
})
MySQL.insert('INSERT INTO addon_account_data (account_name, money, owner) VALUES (?, ?, ?)', {name, 0, xPlayer.identifier})
account = CreateAddonAccount(name, xPlayer.identifier, 0)
table.insert(Accounts[name], account)
Accounts[name][#Accounts[name] + 1] = account
end
table.insert(addonAccounts, account)
addonAccounts[#addonAccounts + 1] = account
end
xPlayer.set('addonAccounts', addonAccounts)
@@ -42,14 +42,14 @@ function CreateAddonInventory(name, owner, items)
table.insert(self.items, item)
if self.owner == nil then
MySQL.Async.execute('INSERT INTO addon_inventory_items (inventory_name, name, count) VALUES (@inventory_name, @item_name, @count)',
MySQL.update('INSERT INTO addon_inventory_items (inventory_name, name, count) VALUES (@inventory_name, @item_name, @count)',
{
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = 0
})
else
MySQL.Async.execute('INSERT INTO addon_inventory_items (inventory_name, name, count, owner) VALUES (@inventory_name, @item_name, @count, @owner)',
MySQL.update('INSERT INTO addon_inventory_items (inventory_name, name, count, owner) VALUES (@inventory_name, @item_name, @count, @owner)',
{
['@inventory_name'] = self.name,
['@item_name'] = name,
@@ -63,13 +63,13 @@ function CreateAddonInventory(name, owner, items)
self.saveItem = function(name, count)
if self.owner == nil then
MySQL.Async.execute('UPDATE addon_inventory_items SET count = @count WHERE inventory_name = @inventory_name AND name = @item_name', {
MySQL.update('UPDATE addon_inventory_items SET count = @count WHERE inventory_name = @inventory_name AND name = @item_name', {
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = count
})
else
MySQL.Async.execute('UPDATE addon_inventory_items SET count = @count WHERE inventory_name = @inventory_name AND name = @item_name AND owner = @owner', {
MySQL.update('UPDATE addon_inventory_items SET count = @count WHERE inventory_name = @inventory_name AND name = @item_name AND owner = @owner', {
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = count,
@@ -2,20 +2,20 @@ Items = {}
local InventoriesIndex, Inventories, SharedInventories = {}, {}, {}
MySQL.ready(function()
local items = MySQL.Sync.fetchAll('SELECT * FROM items')
local items = MySQL.query.await('SELECT * FROM items')
for i=1, #items, 1 do
Items[items[i].name] = items[i].label
end
local result = MySQL.Sync.fetchAll('SELECT * FROM addon_inventory')
local result = MySQL.query.await('SELECT * FROM addon_inventory')
for i=1, #result, 1 do
local name = result[i].name
local label = result[i].label
local shared = result[i].shared
local result2 = MySQL.Sync.fetchAll('SELECT * FROM addon_inventory_items WHERE inventory_name = @inventory_name', {
local result2 = MySQL.query.await('SELECT * FROM addon_inventory_items WHERE inventory_name = @inventory_name', {
['@inventory_name'] = name
})
@@ -109,17 +109,17 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
local vehicles, plates, index = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}, {}
if next(vehicles) then
for i = 1, #vehicles do
local vehicle = vehicles[i]
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
if GetVehicleNumberOfPassengers(vehicle) == 0 and IsVehicleSeatFree(vehicle, -1) then
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle))
plates[#plates + 1] = plate
index[plate] = vehicle
end
end
else
@@ -127,11 +127,11 @@ function StoreNearbyVehicle(playerCoords)
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(plate)
if plate then
local vehicleId = index[plate]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
ESX.Game.DeleteVehicle(vehicleId)
isBusy = true
Citizen.CreateThread(function()
@@ -142,7 +142,7 @@ function StoreNearbyVehicle(playerCoords)
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
while DoesEntityExist(vehicleId) do
Citizen.Wait(500)
attempts = attempts + 1
@@ -153,9 +153,10 @@ function StoreNearbyVehicle(playerCoords)
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
for i = 1, #vehicles do
local vehicle = vehicles[i]
if ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)) == plate then
ESX.Game.DeleteVehicle(vehicle)
break
end
end
@@ -167,7 +168,7 @@ function StoreNearbyVehicle(playerCoords)
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end, plates)
end
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
+16 -42
View File
@@ -178,14 +178,8 @@ ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
['@owner'] = xPlayer.identifier,
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate,
['@type'] = type,
['@job'] = xPlayer.job.name,
['@stored'] = true
}, function (rowsChanged)
MySQL.insert('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (?, ?, ?, ?, ?, ?)', {xPlayer.identifier, json.encode(vehicleProps), vehicleProps.plate, type, xPlayer.job.name, true},
function (rowsChanged)
cb(true)
end)
else
@@ -194,46 +188,32 @@ ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, plates)
local xPlayer = ESX.GetPlayerFromId(source)
local foundPlate, foundNum
for k,v in ipairs(nearbyVehicles) do
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = v.plate,
['@job'] = xPlayer.job.name
})
local plate = MySQL.scalar.await('SELECT plate FROM owned_vehicles WHERE owner = ? AND plate IN (?) AND job = ?', {xPlayer.identifier, plates, xPlayer.job.name})
if result[1] then
foundPlate, foundNum = result[1].plate, k
break
end
end
if not foundPlate then
cb(false)
else
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = foundPlate,
['@job'] = xPlayer.job.name
}, function (rowsChanged)
if plate then
MySQL.update('UPDATE owned_vehicles SET `stored` = true WHERE owner = ? AND plate = ? AND job = ?', {xPlayer.identifier, plate, xPlayer.job.name},
function(rowsChanged)
if rowsChanged == 0 then
cb(false)
else
cb(true, foundNum)
cb(plate)
end
end)
else
cb(false)
end
end)
function getPriceFromHash(vehicleHash, jobGrade, type)
local vehicles = Config.AuthorizedVehicles[type][jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == vehicleHash then
return v.price
for i = 1, #vehicles do
local vehicle = vehicles[i]
if GetHashKey(vehicle.model) == vehicleHash then
return vehicle.price
end
end
@@ -306,10 +286,7 @@ end)
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(isDead)
MySQL.scalar('SELECT is_dead FROM users WHERE identifier = ?', {xPlayer.identifier}, function(isDead)
if isDead then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
end
@@ -323,9 +300,6 @@ AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
local xPlayer = ESX.GetPlayerFromId(source)
if type(isDead) == 'boolean' then
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier,
['@isDead'] = isDead
})
MySQL.update('UPDATE users SET is_dead = ? WHERE identifier = ?', {isDead, xPlayer.identifier})
end
end)
+2 -2
View File
@@ -56,7 +56,7 @@ end)
function CalculateBankSavings(d, h, m)
local asyncTasks = {}
MySQL.Async.fetchAll('SELECT * FROM addon_account_data WHERE account_name = @account_name', {
MySQL.query('SELECT * FROM addon_account_data WHERE account_name = @account_name', {
['@account_name'] = 'bank_savings'
}, function(result)
local bankInterests = 0
@@ -80,7 +80,7 @@ function CalculateBankSavings(d, h, m)
local scope = function(newMoney, owner)
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE addon_account_data SET money = @money WHERE owner = @owner AND account_name = @account_name', {
MySQL.update('UPDATE addon_account_data SET money = @money WHERE owner = @owner AND account_name = @account_name', {
['@money'] = newMoney,
['@owner'] = owner,
['@account_name'] = 'bank_savings',
+22 -41
View File
@@ -7,25 +7,13 @@ AddEventHandler('esx_billing:sendBill', function(playerId, sharedAccountName, la
if amount > 0 and xTarget then
TriggerEvent('esx_addonaccount:getSharedAccount', sharedAccountName, function(account)
if account then
MySQL.Async.execute('INSERT INTO billing (identifier, sender, target_type, target, label, amount) VALUES (@identifier, @sender, @target_type, @target, @label, @amount)', {
['@identifier'] = xTarget.identifier,
['@sender'] = xPlayer.identifier,
['@target_type'] = 'society',
['@target'] = sharedAccountName,
['@label'] = label,
['@amount'] = amount
}, function(rowsChanged)
MySQL.insert('INSERT INTO billing (identifier, sender, target_type, target, label, amount) VALUES (?, ?, ?, ?, ?, ?)', {xTarget.identifier, xPlayer.identifier, 'society', sharedAccountName, label, amount},
function(rowsChanged)
xTarget.showNotification(_U('received_invoice'))
end)
else
MySQL.Async.execute('INSERT INTO billing (identifier, sender, target_type, target, label, amount) VALUES (@identifier, @sender, @target_type, @target, @label, @amount)', {
['@identifier'] = xTarget.identifier,
['@sender'] = xPlayer.identifier,
['@target_type'] = 'player',
['@target'] = xPlayer.identifier,
['@label'] = label,
['@amount'] = amount
}, function(rowsChanged)
MySQL.insert('INSERT INTO billing (identifier, sender, target_type, target, label, amount) VALUES (?, ?, ?, ?, ?, ?)', {xTarget.identifier, xPlayer.identifier, 'player', xPlayer.identifier, label, amount},
function(rowsChanged)
xTarget.showNotification(_U('received_invoice'))
end)
end
@@ -36,9 +24,8 @@ end)
ESX.RegisterServerCallback('esx_billing:getBills', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT amount, id, label FROM billing WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
MySQL.query('SELECT amount, id, label FROM billing WHERE identifier = ?', {xPlayer.identifier},
function(result)
cb(result)
end)
end)
@@ -47,9 +34,8 @@ ESX.RegisterServerCallback('esx_billing:getTargetBills', function(source, cb, ta
local xPlayer = ESX.GetPlayerFromId(target)
if xPlayer then
MySQL.Async.fetchAll('SELECT amount, id, label FROM billing WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
MySQL.query('SELECT amount, id, label FROM billing WHERE identifier = ?', {xPlayer.identifier},
function(result)
cb(result)
end)
else
@@ -60,19 +46,17 @@ end)
ESX.RegisterServerCallback('esx_billing:payBill', function(source, cb, billId)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT sender, target_type, target, amount FROM billing WHERE id = @id', {
['@id'] = billId
}, function(result)
if result[1] then
local amount = result[1].amount
local xTarget = ESX.GetPlayerFromIdentifier(result[1].sender)
MySQL.single('SELECT sender, target_type, target, amount FROM billing WHERE id = ?', {billId},
function(result)
if result then
local amount = result.amount
local xTarget = ESX.GetPlayerFromIdentifier(result.sender)
if result[1].target_type == 'player' then
if result.target_type == 'player' then
if xTarget then
if xPlayer.getMoney() >= amount then
MySQL.Async.execute('DELETE FROM billing WHERE id = @id', {
['@id'] = billId
}, function(rowsChanged)
MySQL.update('DELETE FROM billing WHERE id = ?', {billId},
function(rowsChanged)
if rowsChanged == 1 then
xPlayer.removeMoney(amount)
xTarget.addMoney(amount)
@@ -84,9 +68,8 @@ ESX.RegisterServerCallback('esx_billing:payBill', function(source, cb, billId)
cb()
end)
elseif xPlayer.getAccount('bank').money >= amount then
MySQL.Async.execute('DELETE FROM billing WHERE id = @id', {
['@id'] = billId
}, function(rowsChanged)
MySQL.update('DELETE FROM billing WHERE id = ?', {billId},
function(rowsChanged)
if rowsChanged == 1 then
xPlayer.removeAccountMoney('bank', amount)
xTarget.addAccountMoney('bank', amount)
@@ -109,9 +92,8 @@ ESX.RegisterServerCallback('esx_billing:payBill', function(source, cb, billId)
else
TriggerEvent('esx_addonaccount:getSharedAccount', result[1].target, function(account)
if xPlayer.getMoney() >= amount then
MySQL.Async.execute('DELETE FROM billing WHERE id = @id', {
['@id'] = billId
}, function(rowsChanged)
MySQL.update('DELETE FROM billing WHERE id = ?', {billId},
function(rowsChanged)
if rowsChanged == 1 then
xPlayer.removeMoney(amount)
account.addMoney(amount)
@@ -125,9 +107,8 @@ ESX.RegisterServerCallback('esx_billing:payBill', function(source, cb, billId)
cb()
end)
elseif xPlayer.getAccount('bank').money >= amount then
MySQL.Async.execute('DELETE FROM billing WHERE id = @id', {
['@id'] = billId
}, function(rowsChanged)
MySQL.update('DELETE FROM billing WHERE id = ?', {billId},
function(rowsChanged)
if rowsChanged == 1 then
xPlayer.removeAccountMoney('bank', amount)
account.addMoney(amount)
+5 -5
View File
@@ -3,7 +3,7 @@ MySQL.ready(function()
end)
function ParkBoats()
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = @type', {
MySQL.update('UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = @type', {
['@type'] = 'boat'
}, function (rowsChanged)
if rowsChanged > 0 then
@@ -24,7 +24,7 @@ ESX.RegisterServerCallback('esx_boat:buyBoat', function(source, cb, vehicleProps
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, type, `stored`) VALUES (@owner, @plate, @vehicle, @type, @stored)', {
MySQL.update('INSERT INTO owned_vehicles (owner, plate, vehicle, type, `stored`) VALUES (@owner, @plate, @vehicle, @type, @stored)', {
['@owner'] = xPlayer.identifier,
['@plate'] = vehicleProps.plate,
['@vehicle'] = json.encode(vehicleProps),
@@ -43,7 +43,7 @@ RegisterServerEvent('esx_boat:takeOutVehicle')
AddEventHandler('esx_boat:takeOutVehicle', function(plate)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
MySQL.update('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
['@stored'] = false,
['@owner'] = xPlayer.identifier,
['@plate'] = plate
@@ -57,7 +57,7 @@ end)
ESX.RegisterServerCallback('esx_boat:storeVehicle', function (source, cb, plate)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
MySQL.update('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
['@stored'] = true,
['@owner'] = xPlayer.identifier,
['@plate'] = plate
@@ -73,7 +73,7 @@ end)
ESX.RegisterServerCallback('esx_boat:getGarage', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT vehicle FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', {
MySQL.query('SELECT vehicle FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', {
['@owner'] = xPlayer.identifier,
['@type'] = 'boat',
['@stored'] = true
@@ -68,16 +68,9 @@ function CreateDataStore(name, owner, data)
local timeoutCallback = ESX.SetTimeout(10000, function()
if self.owner == nil then
MySQL.Async.execute('UPDATE datastore_data SET data = @data WHERE name = @name', {
['@data'] = json.encode(self.data),
['@name'] = self.name,
})
MySQL.update('UPDATE datastore_data SET data = ? WHERE name = ?', {json.encode(self.data), self.name})
else
MySQL.Async.execute('UPDATE datastore_data SET data = @data WHERE name = @name and owner = @owner', {
['@data'] = json.encode(self.data),
['@name'] = self.name,
['@owner'] = self.owner,
})
MySQL.update('UPDATE datastore_data SET data = ? WHERE name = ? and owner = ?', {json.encode(self.data), self.name, self.owner})
end
end)
+26 -39
View File
@@ -1,41 +1,33 @@
local DataStores, DataStoresIndex, SharedDataStores = {}, {}, {}
MySQL.ready(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == GetCurrentResourceName() then
local dataStore = MySQL.query.await('SELECT * FROM datastore_data LEFT JOIN datastore ON datastore_data.name = datastore.name UNION SELECT * FROM datastore_data RIGHT JOIN datastore ON datastore_data.name = datastore.name')
for i=1, #result, 1 do
local name, label, shared = result[i].name, result[i].label, result[i].shared
local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
['@name'] = name
})
if shared == 0 then
table.insert(DataStoresIndex, name)
DataStores[name] = {}
for j=1, #result2, 1 do
local storeName = result2[j].name
local storeOwner = result2[j].owner
local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
local dataStore = CreateDataStore(storeName, storeOwner, storeData)
table.insert(DataStores[name], dataStore)
end
else
local data
if #result2 == 0 then
MySQL.Sync.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, NULL, \'{}\')', {
['@name'] = name
})
data = {}
local newData = {}
for i = 1, #dataStore do
local data = dataStore[i]
if data.shared == 0 then
if not DataStores[data.name] then
DataStoresIndex[#DataStoresIndex + 1] = data.name
DataStores[data.name] = {}
end
DataStores[data.name][#DataStores[data.name] + 1] = CreateDataStore(data.name, data.owner, data.data)
else
data = json.decode(result2[1].data)
if data.data then
SharedDataStores[data.name] = CreateDataStore(data.name, nil, data.data)
else
newData[#newData + 1] = {data.name, '\'{}\''}
end
end
end
local dataStore = CreateDataStore(name, nil, data)
SharedDataStores[name] = dataStore
if next(newData) then
MySQL.prepare('INSERT INTO datastore_data (name, data) VALUES (?, ?)', newData)
for i = 1, #newData do
local new = newData[i]
SharedDataStores[new[1]] = CreateDataStore(new[1], nil, new[2])
end
end
end
end)
@@ -80,14 +72,9 @@ AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
local dataStore = GetDataStore(name, xPlayer.identifier)
if not dataStore then
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)', {
['@name'] = name,
['@owner'] = xPlayer.identifier,
['@data'] = '{}'
})
MySQL.insert('INSERT INTO datastore_data (name, owner, data) VALUES (?, ?, ?)', {name, xPlayer.identifier, '{}'})
dataStore = CreateDataStore(name, xPlayer.identifier, {})
table.insert(DataStores[name], dataStore)
DataStores[name][#DataStores[name] + 1] = CreateDataStore(name, xPlayer.identifier, {})
end
end
end)
+4 -4
View File
@@ -5,7 +5,7 @@ AddEventHandler('esx_garage:setParking', function(garage, zone, vehicleProps)
if vehicleProps == false then
MySQL.Async.execute('DELETE FROM `user_parkings` WHERE `identifier` = @identifier AND `garage` = @garage AND zone = @zone',
MySQL.update('DELETE FROM `user_parkings` WHERE `identifier` = @identifier AND `garage` = @garage AND zone = @zone',
{
['@identifier'] = xPlayer.identifier,
['@garage'] = garage;
@@ -14,7 +14,7 @@ AddEventHandler('esx_garage:setParking', function(garage, zone, vehicleProps)
xPlayer.showNotification(_U('veh_released'))
end)
else
MySQL.Async.execute('INSERT INTO `user_parkings` (`identifier`, `garage`, `zone`, `vehicle`) VALUES (@identifier, @garage, @zone, @vehicle)',
MySQL.update('INSERT INTO `user_parkings` (`identifier`, `garage`, `zone`, `vehicle`) VALUES (@identifier, @garage, @zone, @vehicle)',
{
['@identifier'] = xPlayer.identifier,
['@garage'] = garage;
@@ -28,7 +28,7 @@ end)
RegisterServerEvent('esx_garage:updateOwnedVehicle')
AddEventHandler('esx_garage:updateOwnedVehicle', function(vehicleProps)
MySQL.Async.execute('UPDATE owned_vehicles SET vehicle = @vehicle WHERE plate = @plate', {
MySQL.update('UPDATE owned_vehicles SET vehicle = @vehicle WHERE plate = @plate', {
['@plate'] = vehicleProps.plate,
['@vehicle'] = json.encode(vehicleProps)
})
@@ -37,7 +37,7 @@ end)
ESX.RegisterServerCallback('esx_vehicleshop:getVehiclesInGarage', function(source, cb, garage)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT * FROM `user_parkings` WHERE `identifier` = @identifier AND garage = @garage',
MySQL.query('SELECT * FROM `user_parkings` WHERE `identifier` = @identifier AND garage = @garage',
{
['@identifier'] = xPlayer.identifier,
['@garage'] = garage
+1 -1
View File
@@ -1,7 +1,7 @@
local availableJobs = {}
MySQL.ready(function()
MySQL.Async.fetchAll('SELECT name, label FROM jobs WHERE whitelisted = @whitelisted', {
MySQL.query('SELECT name, label FROM jobs WHERE whitelisted = @whitelisted', {
['@whitelisted'] = false
}, function(result)
for i=1, #result, 1 do
-1
View File
@@ -149,7 +149,6 @@ Config.Jobs.fisherman = {
Pos = {x = -1012.64, y = -1354.62, z = 5.54},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
-3
View File
@@ -196,7 +196,6 @@ Config.Jobs.miner = {
Pos = {x = -148.78, y = -1040.38, z = 26.27},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U('m_sell_iron'),
@@ -222,7 +221,6 @@ Config.Jobs.miner = {
Pos = {x = 261.48, y = 207.35, z = 109.28},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U('m_sell_gold'),
@@ -248,7 +246,6 @@ Config.Jobs.miner = {
Pos = {x = -621.04, y = -228.53, z = 37.05},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U('m_sell_diamond'),
+16 -62
View File
@@ -2,10 +2,8 @@ function AddLicense(target, type, cb)
local xPlayer = ESX.GetPlayerFromId(target)
if xPlayer then
MySQL.Async.execute('INSERT INTO user_licenses (type, owner) VALUES (@type, @owner)', {
['@type'] = type,
['@owner'] = xPlayer.identifier
}, function(rowsChanged)
MySQL.insert('INSERT INTO user_licenses (type, owner) VALUES (?, ?)', {type, xPlayer.identifier},
function(rowsChanged)
if cb then
cb()
end
@@ -21,10 +19,8 @@ function RemoveLicense(target, type, cb)
local xPlayer = ESX.GetPlayerFromId(target)
if xPlayer then
MySQL.Async.execute('DELETE FROM user_licenses WHERE type = @type AND owner = @owner', {
['@type'] = type,
['@owner'] = xPlayer.identifier
}, function(rowsChanged)
MySQL.update('DELETE FROM user_licenses WHERE type = ? AND owner = ?', {type, xPlayer.identifier},
function(rowsChanged)
if cb then
cb()
end
@@ -37,48 +33,18 @@ function RemoveLicense(target, type, cb)
end
function GetLicense(type, cb)
MySQL.Async.fetchAll('SELECT label FROM licenses WHERE type = @type', {
['@type'] = type
}, function(result)
local data = {
type = type,
label = result[1].label
}
cb(data)
MySQL.scalar('SELECT label FROM licenses WHERE type = ?', {type},
function(result)
cb({type = type, label = result})
end)
end
function GetLicenses(target, cb)
local xPlayer = ESX.GetPlayerFromId(target)
MySQL.Async.fetchAll('SELECT type FROM user_licenses WHERE owner = @owner', {
['@owner'] = xPlayer.identifier
}, function(result)
local licenses, asyncTasks = {}, {}
for i=1, #result, 1 do
local scope = function(type)
table.insert(asyncTasks, function(cb)
MySQL.Async.fetchAll('SELECT label FROM licenses WHERE type = @type', {
['@type'] = type
}, function(result2)
table.insert(licenses, {
type = type,
label = result2[1].label
})
cb()
end)
end)
end
scope(result[i].type)
end
Async.parallel(asyncTasks, function(results)
cb(licenses)
end)
MySQL.query('SELECT user_licenses.type, licenses.label FROM user_licenses LEFT JOIN licenses ON user_licenses.type = licenses.type WHERE owner = ?', {xPlayer.identifier},
function(result)
cb(result)
end)
end
@@ -86,11 +52,9 @@ function CheckLicense(target, type, cb)
local xPlayer = ESX.GetPlayerFromId(target)
if xPlayer then
MySQL.Async.fetchAll('SELECT COUNT(*) as count FROM user_licenses WHERE type = @type AND owner = @owner', {
['@type'] = type,
['@owner'] = xPlayer.identifier
}, function(result)
if tonumber(result[1].count) > 0 then
MySQL.scalar('SELECT type FROM user_licenses WHERE type = ? AND owner = ?', {type, xPlayer.identifier},
function(result)
if result then
cb(true)
else
cb(false)
@@ -102,19 +66,9 @@ function CheckLicense(target, type, cb)
end
function GetLicensesList(cb)
MySQL.Async.fetchAll('SELECT type, label FROM licenses', {
['@type'] = type
}, function(result)
local licenses = {}
for i=1, #result, 1 do
table.insert(licenses, {
type = result[i].type,
label = result[i].label
})
end
cb(licenses)
MySQL.query('SELECT type, label FROM licenses',
function(result)
cb(result)
end)
end
+7 -24
View File
@@ -37,17 +37,13 @@ RegisterServerEvent('esx_lscustom:refreshOwnedVehicle')
AddEventHandler('esx_lscustom:refreshOwnedVehicle', function(vehicleProps)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT vehicle FROM owned_vehicles WHERE plate = @plate', {
['@plate'] = vehicleProps.plate
}, function(result)
if result[1] then
local vehicle = json.decode(result[1].vehicle)
MySQL.single('SELECT vehicle FROM owned_vehicles WHERE plate = ?', {vehicleProps.plate},
function(result)
if result then
local vehicle = json.decode(result.vehicle)
if vehicleProps.model == vehicle.model then
MySQL.Async.execute('UPDATE owned_vehicles SET vehicle = @vehicle WHERE plate = @plate', {
['@plate'] = vehicleProps.plate,
['@vehicle'] = json.encode(vehicleProps)
})
MySQL.update('UPDATE owned_vehicles SET vehicle = ? WHERE plate = ?', {json.encode(vehicleProps), vehicleProps.plate})
else
print(('esx_lscustom: %s attempted to upgrade vehicle with mismatching vehicle model!'):format(xPlayer.identifier))
end
@@ -57,20 +53,7 @@ end)
ESX.RegisterServerCallback('esx_lscustom:getVehiclesPrices', function(source, cb)
if not Vehicles then
MySQL.Async.fetchAll('SELECT * FROM vehicles', {}, function(result)
local vehicles = {}
for i=1, #result, 1 do
table.insert(vehicles, {
model = result[i].model,
price = result[i].price
})
end
Vehicles = vehicles
cb(Vehicles)
end)
else
cb(Vehicles)
Vehicles = MySQL.query.await('SELECT model, price FROM vehicles')
end
cb(Vehicles)
end)
+1 -1
View File
@@ -73,7 +73,7 @@ Locales['fr'] = {
['not_enough_gas_can'] = 'Vous n\'avez ~r~pas assez~s~ de bouteille de gaz',
['assembling_blowtorch'] = 'Assemblage de ~b~chalumeaux~s~...',
['not_enough_repair_tools'] = 'Vous n\'avez ~r~pas assez~s~ d\'outils réparation',
['assembling_blowtorch'] = 'Assemblage de ~b~kit réparation~s~...',
['assembling_repair_kit'] = 'Assemblage de ~b~kit réparation~s~...',
['not_enough_body_tools'] = 'Vous n\'avez ~r~pas assez~s~ d\'outils carosserie',
['assembling_body_kit'] = 'Assemblage de ~b~kit carosserie~s~...',
['your_comp_earned'] = 'Votre société a ~g~gagné~s~ ~g~$',
-674
View File
@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
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Some devices are designed to deny users access to install or run
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Finally, every program is threatened constantly by software patents.
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
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<https://www.gnu.org/licenses/why-not-lgpl.html>.
@@ -1,326 +0,0 @@
ESX = exports['es_extended']:getSharedObject()
if ESX.GetConfig().Multichar then
Citizen.CreateThread(function()
while not ESX.PlayerLoaded do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
exports.spawnmanager:setAutoSpawn(false)
DoScreenFadeOut(0)
while not GetResourceState('esx_menu_default') == 'started' do
Citizen.Wait(0)
end
TriggerEvent("esx_multicharacter:SetupCharacters")
break
end
end
end)
local canRelog, cam, Spawned = true
local Characters = {}
RegisterNetEvent('esx_multicharacter:SetupCharacters')
AddEventHandler('esx_multicharacter:SetupCharacters', function()
ESX.PlayerLoaded = false
ESX.PlayerData = {}
Spawned = false
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
local playerPed = PlayerPedId()
SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
SetEntityHeading(playerPed, Config.Spawn.w)
local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
DoScreenFadeOut(0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
SetCamCoord(cam, offset.x, offset.y, offset.z)
PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
ESX.UI.HUD.SetDisplay(0.0)
StartLoop()
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
TriggerEvent('esx:loadingScreenOff')
Citizen.Wait(200)
TriggerServerEvent("esx_multicharacter:SetupCharacters")
end)
StartLoop = function()
hidePlayers = true
MumbleSetVolumeOverride(PlayerId(), 0.0)
Citizen.CreateThread(function()
local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109}
while hidePlayers do
DisableAllControlActions(0)
for i=1, #keys do
EnableControlAction(0, keys[i], true)
end
SetEntityVisible(PlayerPedId(), 0, 0)
SetLocalPlayerVisibleLocally(1)
SetPlayerInvincible(PlayerId(), 1)
ThefeedHideThisFrame()
HideHudComponentThisFrame(11)
HideHudComponentThisFrame(12)
HideHudComponentThisFrame(21)
HideHudAndRadarThisFrame()
Citizen.Wait(3)
local vehicles = GetGamePool('CVehicle')
for i=1, #vehicles do
SetEntityLocallyInvisible(vehicles[i])
end
end
local playerId, playerPed = PlayerId(), PlayerPedId()
MumbleSetVolumeOverride(playerId, -1.0)
SetEntityVisible(playerPed, 1, 0)
SetPlayerInvincible(playerId, 0)
FreezeEntityPosition(playerPed, false)
Citizen.Wait(10000)
canRelog = true
end)
Citizen.CreateThread(function()
local playerPool = {}
while hidePlayers do
local players = GetActivePlayers()
for i=1, #players do
local player = players[i]
if player ~= PlayerId() and not playerPool[player] then
playerPool[player] = true
NetworkConcealPlayer(players[player], true, true)
end
end
Citizen.Wait(500)
end
for i=1, #playerPool do
NetworkConcealPlayer(playerPool[i], false, false)
end
end)
end
SetupCharacter = function(index)
if Spawned == false then
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
model = Characters[index].model or `mp_m_freemode_01`,
skipFade = true
}, function()
canRelog = false
if Characters[index] then
local skin = Characters[index].skin or Config.Default
if not Characters[index].model then
if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end
end
TriggerEvent('skinchanger:loadSkin', skin)
end
DoScreenFadeIn(400)
end)
repeat Citizen.Wait(200) until not IsScreenFadedOut()
elseif Characters[index] and Characters[index].skin then
if Characters[Spawned] and Characters[Spawned].model then
RequestModel(Characters[index].model)
while not HasModelLoaded(Characters[index].model) do
RequestModel(Characters[index].model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), Characters[index].model)
SetModelAsNoLongerNeeded(Characters[index].model)
end
TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
end
Spawned = index
local playerPed = PlayerPedId()
FreezeEntityPosition(PlayerPedId(), true)
SetPedAoBlobRendering(playerPed, true)
SetEntityAlpha(playerPed, 255)
SendNUIMessage({
action = "openui",
character = Characters[Spawned]
})
end
RegisterNetEvent('esx_multicharacter:SetupUI')
AddEventHandler('esx_multicharacter:SetupUI', function(data)
DoScreenFadeOut(0)
Characters = data
local elements = {}
local Character = next(Characters)
if Character == nil then
SendNUIMessage({
action = "closeui"
})
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
model = `mp_m_freemode_01`,
skipFade = true
}, function()
canRelog = false
DoScreenFadeIn(400)
Citizen.Wait(400)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, false)
SetEntityAlpha(playerPed, 0)
TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
TriggerEvent('esx_identity:showRegisterIdentity')
end)
else
for k,v in pairs(Characters) do
if not v.model and v.skin then
if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
end
if Spawned == false then SetupCharacter(Character) end
local label = v.firstname..' '..v.lastname
elements[#elements+1] = {label = label, value = v.id}
end
if #elements < Config.Slots then
elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', {
title = _('select_char'),
align = 'top-left',
elements = elements
}, function(data, menu)
local elements = {}
if not data.current.new then
elements[1] = {label = _('char_play'), action = 'play', value = data.current.value}
elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', {
title = _('select_char'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.action == 'play' then
ESX.UI.Menu.CloseAll()
SendNUIMessage({
action = "closeui"
})
TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false)
else
local elements2 = {}
elements2[1] = {label = _('cancel')}
elements2[2] = {label = _('confirm'), value = data.current.value}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', {
title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname),
align = 'center',
elements = elements2
}, function(data, menu)
if data.current.value then
TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value)
Spawned = false
ESX.UI.Menu.CloseAll()
else
menu.close()
end
end, function(data, menu)
menu.close()
end)
end
end, function(data, menu)
menu.close()
end)
else
ESX.UI.Menu.CloseAll()
local GetSlot = function()
for i=1, Config.Slots do
if not Characters[i] then
return i
end
end
end
local slot = GetSlot()
TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
TriggerEvent('esx_identity:showRegisterIdentity')
end
end, function(data, menu)
menu.refresh()
end, function(data, menu)
if data.current.new then
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, false)
SetEntityAlpha(playerPed, 0)
SendNUIMessage({
action = "closeui"
})
else
SetupCharacter(data.current.value)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
end
end)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
local spawn = playerData.coords
if isNew or not skin or #skin == 1 then
local finished = false
local sex = skin.sex or 0
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
skin = Config.Default
skin.sex = sex
TriggerEvent('skinchanger:loadSkin', skin, function()
playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
TriggerEvent('esx_skin:openSaveableMenu', function()
finished = true end, function() finished = true
end)
end)
repeat Citizen.Wait(200) until finished
end
DoScreenFadeOut(100)
repeat Citizen.Wait(200) until IsScreenFadedOut()
SetCamActive(cam, false)
RenderScriptCams(false, false, 0, true, true)
cam = nil
local playerPed = PlayerPedId()
FreezeEntityPosition(playerPed, true)
SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z-1.3, true, false, false, false)
SetEntityHeading(playerPed, spawn.heading)
if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin) end
Citizen.Wait(400)
DoScreenFadeIn(400)
repeat Citizen.Wait(200) until not IsScreenFadedOut()
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
Characters, hidePlayers = {}, false
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
DoScreenFadeOut(0)
Spawned = false
TriggerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent('esx_skin:resetFirstSpawn')
end)
if Config.Relog then
RegisterCommand('relog', function(source, args, rawCommand)
if canRelog == true then
canRelog = false
TriggerServerEvent('esx_multicharacter:relog')
ESX.SetTimeout(10000, function()
canRelog = true
end)
end
end)
end
end
-110
View File
@@ -1,110 +0,0 @@
Config = {}
Config.Locale = 'en'
Config.Slots = 4
Config.Spawn = vector4(-113.7, 565.3, 195.2, 0) -- Sets the location for character selection
-- To set the spawn location for new characters, modify the default value in the `users` SQL table
--------------------
-- Do not use unless you are prepared to adjust your resources to correctly reset data
-- Information: https://github.com/thelindat/esx_multicharacter#relogging
Config.Relog = false
--------------------
Config.Default = {
mom = 21,
dad = 0,
face_md_weight = 50,
skin_md_weight = 50,
nose_1 = 0,
nose_2 = 0,
nose_3 = 0,
nose_4 = 0,
nose_5 = 0,
nose_6 = 0,
cheeks_1 = 0,
cheeks_2 = 0,
cheeks_3 = 0,
lip_thickness = 0,
jaw_1 = 0,
jaw_2 = 0,
chin_1 = 0,
chin_2 = 0,
chin_13 = 0,
chin_4 = 0,
neck_thickness = 0,
hair_1 = 0,
hair_2 = 0,
hair_color_1 = 0,
hair_color_2 = 0,
tshirt_1 = 0,
tshirt_2 = 0,
torso_1 = 0,
torso_2 = 0,
decals_1 = 0,
decals_2 = 0,
arms = 0,
arms_2 = 0,
pants_1 = 0,
pants_2 = 0,
shoes_1 = 0,
shoes_2 = 0,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 0,
chain_2 = 0,
helmet_1 = -1,
helmet_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
watches_1 = -1,
watches_2 = 0,
bracelets_1 = -1,
bracelets_2 = 0,
bags_1 = 0,
bags_2 = 0,
eye_color = 0,
eye_squint = 0,
eyebrows_2 = 0,
eyebrows_1 = 0,
eyebrows_3 = 0,
eyebrows_4 = 0,
eyebrows_5 = 0,
eyebrows_6 = 0,
makeup_1 = 0,
makeup_2 = 0,
makeup_3 = 0,
makeup_4 = 0,
lipstick_1 = 0,
lipstick_2 = 0,
lipstick_3 = 0,
lipstick_4 = 0,
ears_1 = -1,
ears_2 = 0,
chest_1 = 0,
chest_2 = 0,
chest_3 = 0,
bodyb_1 = -1,
bodyb_2 = 0,
bodyb_3 = -1,
bodyb_4 = 0,
age_1 = 0,
age_2 = 0,
blemishes_1 = 0,
blemishes_2 = 0,
blush_1 = 0,
blush_2 = 0,
blush_3 = 0,
complexion_1 = 0,
complexion_2 = 0,
sun_1 = 0,
sun_2 = 0,
moles_1 = 0,
moles_2 = 0,
beard_1 = 0,
beard_2 = 0,
beard_3 = 0,
beard_4 = 0
}
@@ -1,38 +0,0 @@
fx_version 'adamant'
game 'gta5'
description 'https://github.com/thelindat/esx_multicharacter'
version '1.2.2'
dependencies {
'es_extended',
'esx_menu_default',
'esx_identity',
'esx_skin'
}
shared_scripts {
'@es_extended/locale.lua',
'locales/*.lua',
'config.lua'
}
server_scripts {
'@es_extended/imports.lua',
'@mysql-async/lib/MySQL.lua',
'server/*.lua'
}
client_scripts {
'client/*.lua'
}
ui_page {
'html/ui.html',
}
files {
'html/ui.html',
'html/css/main.css',
'html/js/app.js',
'html/locales/*.js',
}
@@ -1,71 +0,0 @@
@import url('https://fonts.googleapis.com/css2?family=Raleway:wght@300;600&display=swap');
* {
margin: 0;
padding: 0;
user-select: none;
color: rgb(255, 255, 255);
font-weight: 300;
font-size: 1.6vh;
font-family: Calibri, "Helvetica", san-serif;
}
html {
overflow: hidden;
}
p {
margin: 0 !important;
}
body {
background: transparent;
}
.main-container {
display:none;
position: absolute;
top: 50%;
right: 0;
transform: translate(0, -50%);
background: rgba(0,0,0,0.7);
margin-right: 1.5rem;
}
.header {
position: absolute;
top: 5%;
left: 50%;
transform: translate(-50%);
font-size: 1.1rem;
}
.footer {
position: absolute;
bottom: 5%;
left: 50%;
transform: translate(-50%);
font-size: 1.1rem;
}
.character-box {
display: flex;
right: 0;
flex-direction: column;
justify-content: center;
align-items: center;
text-align: center;
line-height: 1.4rem;
height: calc(100vh - 6rem);
width: 20rem;
padding: 1rem;
border: 1px rgba(12,12,12,200) solid;
box-shadow: 0px 0px 4px 1px rgba(12,12,12,20);
}
h1 {
font-family: 'Raleway', sans-serif;
padding-top: 2rem;
display: block;
font-size: 1.3rem;
font-weight: 600;
}
@@ -1,35 +0,0 @@
var money = Intl.NumberFormat('en-US', {
style: 'currency',
currency: 'USD',
minimumFractionDigits: 0
});
(() => {
Kashacter = {};
Kashacter.ShowUI = function(data) {
$('body').css({"display":"block"});
$('.main-container').css({"display":"block"});
$('[data-charid=1]').html('<div class="character-info"><p class="character-info-name"><h1>' + `${translate.name} ` + '</h1><span>' + data.firstname +' '+ data.lastname +'</span></p><p class="character-info-work"><h1>' + `${translate.job} ` + '</h1><span>'+ data.job +' '+ data.job_grade +'</span></p><p class="character-info-money"><h1>' + `${translate.money} ` + '</h1><span> '+ money.format(data.money) +'</span></p><p class="character-info-bank"><h1>' + `${translate.bank} ` + '</h1><span> '+ money.format(data.bank) +'</span></p> <p class="character-info-dateofbirth"><h1>' + `${translate.dob} ` + '</h1><span>'+ data.dateofbirth +'</span></p> <p class="character-info-gender"><h1>' + `${translate.gender} ` + '</h1><span>'+ data.sex +'</span></p></div>').attr("data-ischar", "true");
};
Kashacter.CloseUI = function() {
$('body').css({"display":"none"});
$('.main-container').css({"display":"none"});
$('[data-charid=1]').html('<h3 class="character-fullname"></h3><div class="character-info"><p class="character-info-new"></p></div>');
};
window.onload = function(e) {
window.addEventListener('message', function(event) {
switch(event.data.action) {
case 'openui':
Kashacter.ShowUI(event.data.character);
break;
case 'closeui':
Kashacter.CloseUI();
break;
}
})
}
})();
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "Jméno";
translate.job = "Práce";
translate.bank = "Banka";
translate.money = "Peníze";
translate.gender = "Pohlaví";
translate.dob = "Datum narození";
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "Name";
translate.job = "Beruf";
translate.bank = "Bankguthaben";
translate.money = "Bargeld";
translate.gender = "Geschlecht";
translate.dob = "Geburtsdatum";
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "Name";
translate.job = "Job";
translate.bank = "Bank";
translate.money = "Cash";
translate.gender = "Gender";
translate.dob = "Date of birth";
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "Nom";
translate.job = "Métier";
translate.bank = "Banque";
translate.money = "Argent";
translate.gender = "Sexe";
translate.dob = "Date de naissance";
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "imię";
translate.job = "Zajęcie";
translate.bank = "Bank";
translate.money = "Gotówka";
translate.gender = "Seks";
translate.dob = "Data urodzenia";
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "Nome";
translate.job = "Trabalho";
translate.bank = "Banco";
translate.money = "Dinheiro";
translate.gender = "Género";
translate.dob = "Data de Nascimento";
@@ -1,8 +0,0 @@
const translate = new Object();
translate.name = "İsim";
translate.job = "Meslek";
translate.bank = "Banka";
translate.money = "Nakit";
translate.gender = "Cinsiyet";
translate.dob = "Doğum Tarihi";
@@ -1,24 +0,0 @@
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Custom CSS -->
<link rel="stylesheet" type="text/css" href="css/main.css" />
<!-- Locales -->
<script src="locales/en.js"></script>
</head>
<body style="display: none;">
<div class="main-container">
<div class='header'>ESX Legacy</div>
<div class="character-box" data-charid="1">
<h3 class="character-fullname"></h3>
<div class="character-info"></div>
</div>
<div class='footer'>Multicharacter</div>
</div>
</div>
</div>
<script src="https://code.jquery.com/jquery-3.3.1.min.js" integrity="sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8=" crossorigin="anonymous"></script>
<script src="js/app.js" type="text/javascript"></script>
</body>
</html>
@@ -1,11 +0,0 @@
Locales['cs'] = {
['male'] = "Muž",
['female'] = "Žena",
['delete_label'] = "Vymazat %s %s?",
['select_char'] = "Zvolit Postavu",
['create_char'] = "Vytvořit novou postavu",
['char_play'] = "Hrát za postavu",
['char_delete'] = "Vymazat postavu",
['cancel'] = "Zrušit",
['confirm'] = "Potvrdit",
}
@@ -1,11 +0,0 @@
Locales['de'] = {
['male'] = "Männlich",
['female'] = "Weiblich",
['delete_label'] = "Lösche %s %s?",
['select_char'] = "Charakter auswählen",
['create_char'] = "Neuen Charakter erstellen",
['char_play'] = "Diesen Charakter spielen",
['char_delete'] = "Diesen Charakter löschen",
['cancel'] = "Abbrechen",
['confirm'] = "Bestätigen",
}
@@ -1,11 +0,0 @@
Locales['en'] = {
['male'] = "Male",
['female'] = "Female",
['delete_label'] = "Delete %s %s?",
['select_char'] = "Select Character",
['create_char'] = "Create new character",
['char_play'] = "Play this character",
['char_delete'] = "Delete this character",
['cancel'] = "Cancel",
['confirm'] = "Confirm",
}
@@ -1,11 +0,0 @@
Locales['pt'] = {
['male'] = "Masculino",
['female'] = "Feminino",
['delete_label'] = "Eliminar %s %s?",
['select_char'] = "Selecionar personagem",
['create_char'] = "Criar novo personagem",
['char_play'] = "Selecionar",
['char_delete'] = "Eliminar personagem",
['cancel'] = "Cancelar",
['confirm'] = "Confirmar",
}
@@ -1,11 +0,0 @@
Locales['tr'] = {
['male'] = "Erkek",
['female'] = "Kadın",
['delete_label'] = "Sil %s %s?",
['select_char'] = "Karakter Seç",
['create_char'] = "Yeni Karakter Oluştur",
['char_play'] = "Bu Karakterle Oyna",
['char_delete'] = "Bu Karakteri Sil",
['cancel'] = "İptal",
['confirm'] = "Onayla",
}
-88
View File
@@ -1,88 +0,0 @@
### Requirements (ensure you are using the latest)
- [ESX Legacy](https://github.com/esx-framework/esx-legacy)
- [MySQL Async 3.3.2](https://github.com/brouznouf/fivem-mysql-async/releases/tag/3.3.2)
- [ESX Identity](https://github.com/esx-framework/esx_identity)
- [ESX Skin](https://github.com/esx-framework/esx_skin)
- [Spawnmanager](https://github.com/citizenfx/cfx-server-data/tree/master/resources/%5Bmanagers%5D/spawnmanager)
### Installation
- Modify your ESX config with `Config.Multichar = true`
- Set your database name for `Config.Database` in server/main.lua
- All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry
- The resource will attempt to set columns automatically
### Conflicts
* The following resources should not be used with ESX Legacy and can result in errors
- essentialmode
- basic-gamemode
- fivem-map-skater
- fivem-map-hipster
- default_spawnpoint
### Common issues
#### Black screen / loading scripts
- Download and run all requirements
- Use a fresh spawnmanager as many people alter the code
- Ensure none of the conflicting resources are enabled
#### mysql-async duplicate entry
- You have not increased the VARCHAR size of the table holding identifiers - usually `owner` or `identifier`
#### The menu interface is esx_menu_default - you can use any version if you want a different appearance
![image](https://user-images.githubusercontent.com/65407488/126976325-17cc3241-bb9e-451f-a6ed-610a8ef52fa5.png)
### Relogging
- Do not enable this setting if you do not intend to properly set up relog support
- Requires the latest update for ESX Status (prevents multiple status ticks from running)
- Add the following events to resources that require support for relogging, or
- Add them to [@esx/imports.lua](https://github.com/esx-framework/es_extended/blob/legacy/imports.lua) (and use the imports in your resources)
```lua
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
ESX.PlayerLoaded = true
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
ESX.PlayerLoaded = false
ESX.PlayerData = {}
end)
```
- Any threads using ESX.PlayerData in a loop should check if ESX.PlayerLoaded is true
- This ensures the resource does not error after relogging, or while on character selection
- Setup correctly you can break your loops and trigger them again after loading
- Refer to my [boilerplate](https://github.com/thelindat/esx_legacy_boilerplate) for more information and usage examples
### Notes
- This resource is not compatible with ExtendedMode or previous versions of ESX
- Legacy, skin, and identity must be updated to at least the minimum commits specified above
- Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself
- Character deletion does not require manual entries for the tables to remove
- As characters are stored with unique identifiers, there is no excessive queries being executed
### Kashacters
- This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter)
- Most of the code has been entirely rewritten
- KASH has given permission for this resource to use his code and the addition of a license
- The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however
## Notice
Copyright© 2021 Linden and KASH
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses.
### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed
@@ -1,8 +0,0 @@
GetJobs = function()
local jobs = {}
while next(jobs) == nil do
Citizen.Wait(250)
jobs = exports['es_extended']:getSharedObject().Jobs
end
return jobs
end
@@ -1,132 +0,0 @@
if not ESX then
SetTimeout(3000, function() print('[^3WARNING^7] Unable to start Multicharacter - your version of ESX is not compatible ') end)
elseif ESX.GetConfig().Multichar == true then
local IdentifierTables, Fetch = {}, -1
-- enter the name of your database here
Config.Database = 'es_extended'
-- enter a prefix to prepend to all user identifiers (keep it short)
Config.Prefix = 'char'
local SetupCharacters = function(playerId)
while Fetch == -1 do Citizen.Wait(500) end
local identifier = Config.Prefix..'%:'..ESX.GetIdentifier(playerId)
MySQL.Async.fetchAll(Fetch, {
identifier,
Config.Slots
}, function(result)
local characters = {}
for i=1, #result, 1 do
local job, grade = result[i].job or 'unemployed', tostring(result[i].job_grade)
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end
job = ESX.Jobs[job].label
end
local accounts = json.decode(result[i].accounts)
local id = tonumber(string.sub(result[i].identifier, #Config.Prefix+1, string.find(result[i].identifier, ':')-1))
characters[id] = {
id = id,
bank = accounts.bank,
money = accounts.money,
job = job,
job_grade = grade,
firstname = result[i].firstname,
lastname = result[i].lastname,
dateofbirth = result[i].dateofbirth,
skin = json.decode(result[i].skin)
}
if result[i].sex == 'm' then characters[id].sex = _('male') else characters[id].sex = _('female') end
end
TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters)
end)
end
local DeleteCharacter = function(playerId, charid)
local identifier = Config.Prefix..charid..':'..ESX.GetIdentifier(playerId)
local counter = 0
for k, v in pairs(IdentifierTables) do
MySQL.Async.execute("DELETE FROM "..v.table.." WHERE "..v.column.." = ?", {
identifier
}, function()
counter = counter + 1
if counter == #IdentifierTables then
print(('[^2INFO^7] Player [%s] %s has deleted a character (%s)'):format(GetPlayerName(playerId), playerId, identifier))
Citizen.Wait(100)
SetupCharacters(playerId)
end
end)
Citizen.Wait(5)
end
end
MySQL.ready(function()
MySQL.Async.fetchAll('SELECT `TABLE_NAME`, `COLUMN_NAME`, `CHARACTER_MAXIMUM_LENGTH` FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = ? AND (COLUMN_NAME = ? OR COLUMN_NAME = ?) ', {
Config.Database, 'identifier', 'owner'
}, function(result)
if result then
local varchar, varsize = {}, 0
for k, v in pairs(result) do
if v.CHARACTER_MAXIMUM_LENGTH and v.CHARACTER_MAXIMUM_LENGTH >= 40 and v.CHARACTER_MAXIMUM_LENGTH < 60 then varchar[v.TABLE_NAME] = v.COLUMN_NAME varsize = varsize+1 end
table.insert(IdentifierTables, {table = v.TABLE_NAME, column = v.COLUMN_NAME})
end
if next(varchar) then
for k, v in pairs(varchar) do
MySQL.Sync.execute("ALTER TABLE "..k.." MODIFY COLUMN "..v.." VARCHAR(60)")
end
print(('[^2INFO^7] Attempted to update ^5%s^7 columns to use VARCHAR(60)'):format(varsize))
end
if not next(ESX.Jobs) then ESX.Jobs = GetJobs() end
Fetch = MySQL.Sync.store("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE identifier LIKE ? LIMIT ?")
end
end)
end)
RegisterServerEvent("esx_multicharacter:SetupCharacters")
AddEventHandler('esx_multicharacter:SetupCharacters', function()
SetupCharacters(source)
end)
local awaitingRegistration = {}
RegisterServerEvent("esx_multicharacter:CharacterChosen")
AddEventHandler('esx_multicharacter:CharacterChosen', function(charid, isNew)
local src = source
if type(charid) == 'number' and string.len(charid) <= 2 and type(isNew) == 'boolean' then
if isNew then
awaitingRegistration[src] = charid
else
TriggerEvent('esx:onPlayerJoined', src, Config.Prefix..charid)
end
end
end)
AddEventHandler('esx_identity:completedRegistration', function(playerId, data)
TriggerEvent('esx:onPlayerJoined', playerId, Config.Prefix..awaitingRegistration[playerId], data)
awaitingRegistration[playerId] = nil
end)
AddEventHandler('playerDropped', function(reason)
awaitingRegistration[source] = nil
end)
RegisterServerEvent("esx_multicharacter:DeleteCharacter")
AddEventHandler('esx_multicharacter:DeleteCharacter', function(charid)
local src = source
if type(charid) == "number" and string.len(charid) <= 2 then
DeleteCharacter(src, charid)
end
end)
RegisterServerEvent("esx_multicharacter:relog")
AddEventHandler('esx_multicharacter:relog', function()
local src = source
TriggerEvent('esx:playerLogout', src)
end)
RegisterCommand('forcelog', function(source, args, rawCommand)
TriggerEvent('esx:playerLogout', source)
end, true)
else
SetTimeout(3000, function() print('[^3WARNING^7] Multicharacter is disabled - please check your ESX configuration') end)
end
+8 -8
View File
@@ -22,7 +22,7 @@ function LoadPlayer(player)
end
end
MySQL.Async.fetchAll('SELECT phone_number FROM users WHERE identifier = @identifier', {
MySQL.query('SELECT phone_number FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local phoneNumber = result[1].phone_number
@@ -30,7 +30,7 @@ function LoadPlayer(player)
if phoneNumber == nil then
phoneNumber = GenerateUniquePhoneNumber()
MySQL.Async.execute('UPDATE users SET phone_number = @phone_number WHERE identifier = @identifier', {
MySQL.update('UPDATE users SET phone_number = @phone_number WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier,
['@phone_number'] = phoneNumber
})
@@ -53,7 +53,7 @@ function LoadPlayer(player)
TriggerEvent('esx_phone:addSource', xPlayer.job.name, xPlayer.source)
end
MySQL.Async.fetchAll('SELECT * FROM user_contacts WHERE identifier = @identifier ORDER BY name ASC', {
MySQL.query('SELECT * FROM user_contacts WHERE identifier = @identifier ORDER BY name ASC', {
['@identifier'] = xPlayer.identifier
}, function(result2)
for i=1, #result2, 1 do
@@ -78,7 +78,7 @@ function GenerateUniquePhoneNumber()
math.randomseed(GetGameTimer())
phoneNumber = math.random(10000, 99999)
local result = MySQL.Sync.fetchAll('SELECT COUNT(*) as count FROM users WHERE phone_number = @phoneNumber', {
local result = MySQL.query.await('SELECT COUNT(*) as count FROM users WHERE phone_number = @phoneNumber', {
['@phoneNumber'] = phoneNumber
})
@@ -206,7 +206,7 @@ AddEventHandler('esx_phone:addPlayerContact', function(phoneNumber, contactName)
return
end
MySQL.Async.fetchAll('SELECT phone_number, identifier FROM users WHERE phone_number = @number', {
MySQL.query('SELECT phone_number, identifier FROM users WHERE phone_number = @number', {
['@number'] = phoneNumber
}, function(result)
if result[1] then
@@ -234,7 +234,7 @@ AddEventHandler('esx_phone:addPlayerContact', function(phoneNumber, contactName)
local xTarget = ESX.GetPlayerFromIdentifier(result[1].identifier)
playerOnline = xTarget ~= nil
MySQL.Async.execute('INSERT INTO user_contacts (identifier, name, number) VALUES (@identifier, @name, @number)', {
MySQL.update('INSERT INTO user_contacts (identifier, name, number) VALUES (@identifier, @name, @number)', {
['@identifier'] = xPlayer.identifier,
['@name'] = contactName,
['@number'] = phoneNumber
@@ -255,7 +255,7 @@ AddEventHandler('esx_phone:removePlayerContact', function(phoneNumber, contactNa
local xPlayer = ESX.GetPlayerFromId(playerId)
local foundNumber = false
MySQL.Async.fetchAll('SELECT phone_number FROM users WHERE phone_number = @number', {
MySQL.query('SELECT phone_number FROM users WHERE phone_number = @number', {
['@number'] = phoneNumber
}, function(result)
if result[1] then
@@ -273,7 +273,7 @@ AddEventHandler('esx_phone:removePlayerContact', function(phoneNumber, contactNa
xPlayer.set('contacts', contacts)
MySQL.Async.execute('DELETE FROM user_contacts WHERE identifier = @identifier AND name = @name AND number = @number', {
MySQL.update('DELETE FROM user_contacts WHERE identifier = @identifier AND name = @name AND number = @number', {
['@identifier'] = xPlayer.identifier,
['@name'] = contactName,
['@number'] = phoneNumber
+24 -28
View File
@@ -118,17 +118,17 @@ function OpenVehicleSpawnerMenu(type, station, part, partNum)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
local vehicles, plates, index = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}, {}
if next(vehicles) then
for i = 1, #vehicles do
local vehicle = vehicles[i]
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
if GetVehicleNumberOfPassengers(vehicle) == 0 and IsVehicleSeatFree(vehicle, -1) then
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle))
plates[#plates + 1] = plate
index[plate] = vehicle
end
end
else
@@ -136,27 +136,22 @@ function StoreNearbyVehicle(playerCoords)
return
end
ESX.TriggerServerCallback('esx_policejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
ESX.TriggerServerCallback('esx_policejob:storeNearbyVehicle', function(plate)
if plate then
local vehicleId = index[plate]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
IsBusy = true
ESX.Game.DeleteVehicle(vehicleId)
local isBusy = true
Citizen.CreateThread(function()
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(_U('garage_storing'))
EndTextCommandBusyspinnerOn(4)
while IsBusy do
Citizen.Wait(100)
while isBusy do
Citizen.Wait(0)
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
end
BusyspinnerOff()
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
while DoesEntityExist(vehicleId) do
Citizen.Wait(500)
attempts = attempts + 1
@@ -167,21 +162,22 @@ function StoreNearbyVehicle(playerCoords)
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
for i = 1, #vehicles do
local vehicle = vehicles[i]
if ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)) == plate then
ESX.Game.DeleteVehicle(vehicle)
break
end
end
end
end
IsBusy = false
isBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end, plates)
end
function GetAvailableVehicleSpawnPoint(station, part, partNum)
+39 -68
View File
@@ -57,7 +57,7 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
-- does the target player have weapon?
if targetXPlayer.hasWeapon(itemName) then
targetXPlayer.removeWeapon(itemName, amount)
targetXPlayer.removeWeapon(itemName)
sourceXPlayer.addWeapon (itemName, amount)
sourceXPlayer.showNotification(_U('you_confiscated_weapon', ESX.GetWeaponLabel(itemName), targetXPlayer.name, amount))
@@ -198,44 +198,36 @@ ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source,
end)
ESX.RegisterServerCallback('esx_policejob:getFineList', function(source, cb, category)
MySQL.Async.fetchAll('SELECT * FROM fine_types WHERE category = @category', {
['@category'] = category
}, function(fines)
MySQL.query('SELECT * FROM fine_types WHERE category = ?', {category},
function(fines)
cb(fines)
end)
end)
ESX.RegisterServerCallback('esx_policejob:getVehicleInfos', function(source, cb, plate)
MySQL.Async.fetchAll('SELECT owner FROM owned_vehicles WHERE plate = @plate', {
['@plate'] = plate
}, function(result)
local retrivedInfo = {plate = plate}
if result[1] then
local xPlayer = ESX.GetPlayerFromIdentifier(result[1].owner)
-- is the owner online?
if xPlayer then
retrivedInfo.owner = xPlayer.getName()
cb(retrivedInfo)
elseif Config.EnableESXIdentity then
MySQL.Async.fetchAll('SELECT firstname, lastname FROM users WHERE identifier = @identifier', {
['@identifier'] = result[1].owner
}, function(result2)
if result2[1] then
retrivedInfo.owner = ('%s %s'):format(result2[1].firstname, result2[1].lastname)
cb(retrivedInfo)
else
cb(retrivedInfo)
end
end)
else
cb(retrivedInfo)
local retrivedInfo = {
plate = plate
}
if Config.EnableESXIdentity then
MySQL.single('SELECT users.firstname, users.lastname FROM owned_vehicles JOIN users ON owned_vehicles.owner = users.identifier WHERE plate = ?', {plate},
function(result)
if result then
retrivedInfo.owner = ('%s %s'):format(result.firstname, result.lastname)
end
else
cb(retrivedInfo)
end
end)
end)
else
MySQL.scalar('SELECT owner FROM owned_vehicles WHERE plate = ?', {plate},
function(owner)
if owner then
local xPlayer = ESX.GetPlayerFromIdentifier(owner)
if xPlayer then
retrivedInfo.owner = xPlayer.getName()
end
end
cb(retrivedInfo)
end)
end
end)
ESX.RegisterServerCallback('esx_policejob:getArmoryWeapons', function(source, cb)
@@ -278,7 +270,7 @@ ESX.RegisterServerCallback('esx_policejob:addArmoryWeapon', function(source, cb,
store.set('weapons', weapons)
cb()
end)
end)
end)
ESX.RegisterServerCallback('esx_policejob:removeArmoryWeapon', function(source, cb, weaponName)
@@ -371,14 +363,8 @@ ESX.RegisterServerCallback('esx_policejob:buyJobVehicle', function(source, cb, v
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
['@owner'] = xPlayer.identifier,
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate,
['@type'] = type,
['@job'] = xPlayer.job.name,
['@stored'] = true
}, function (rowsChanged)
MySQL.insert('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (?, ?, ?, ?, ?, ?)', { xPlayer.identifier, json.encode(vehicleProps), vehicleProps.plate, type, xPlayer.job.name, true},
function (rowsChanged)
cb(true)
end)
else
@@ -387,47 +373,32 @@ ESX.RegisterServerCallback('esx_policejob:buyJobVehicle', function(source, cb, v
end
end)
ESX.RegisterServerCallback('esx_policejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
ESX.RegisterServerCallback('esx_policejob:storeNearbyVehicle', function(source, cb, plates)
local xPlayer = ESX.GetPlayerFromId(source)
local foundPlate, foundNum
for k,v in ipairs(nearbyVehicles) do
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = v.plate,
['@job'] = xPlayer.job.name
})
local plate = MySQL.scalar.await('SELECT plate FROM owned_vehicles WHERE owner = ? AND plate IN (?) AND job = ?', {xPlayer.identifier, plates, xPlayer.job.name})
if result[1] then
foundPlate, foundNum = result[1].plate, k
break
end
end
if not foundPlate then
cb(false)
else
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = foundPlate,
['@job'] = xPlayer.job.name
}, function (rowsChanged)
if plate then
MySQL.update('UPDATE owned_vehicles SET `stored` = true WHERE owner = ? AND plate = ? AND job = ?', {xPlayer.identifier, plate, xPlayer.job.name},
function(rowsChanged)
if rowsChanged == 0 then
print(('esx_policejob: %s has exploited the garage!'):format(xPlayer.identifier))
cb(false)
else
cb(true, foundNum)
cb(plate)
end
end)
else
cb(false)
end
end)
function getPriceFromHash(vehicleHash, jobGrade, type)
local vehicles = Config.AuthorizedVehicles[type][jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == vehicleHash then
return v.price
for i = 1, #vehicles do
local vehicle = vehicles[i]
if GetHashKey(vehicle.model) == vehicleHash then
return vehicle.price
end
end
+12 -12
View File
@@ -7,7 +7,7 @@ function GetProperty(name)
end
function SetPropertyOwned(name, price, rented, owner)
MySQL.Async.execute('INSERT INTO owned_properties (name, price, rented, owner) VALUES (@name, @price, @rented, @owner)', {
MySQL.update('INSERT INTO owned_properties (name, price, rented, owner) VALUES (@name, @price, @rented, @owner)', {
['@name'] = name,
['@price'] = price,
['@rented'] = (rented and 1 or 0),
@@ -28,12 +28,12 @@ function SetPropertyOwned(name, price, rented, owner)
end
function RemoveOwnedProperty(name, owner, noPay)
MySQL.Async.fetchAll('SELECT id, rented, price FROM owned_properties WHERE name = @name AND owner = @owner', {
MySQL.query('SELECT id, rented, price FROM owned_properties WHERE name = @name AND owner = @owner', {
['@name'] = name,
['@owner'] = owner
}, function(result)
if result[1] then
MySQL.Async.execute('DELETE FROM owned_properties WHERE id = @id', {
MySQL.update('DELETE FROM owned_properties WHERE id = @id', {
['@id'] = result[1].id
}, function(rowsChanged)
local xPlayer = ESX.GetPlayerFromIdentifier(owner)
@@ -60,7 +60,7 @@ end
MySQL.ready(function()
Citizen.Wait(1500)
MySQL.Async.fetchAll('SELECT * FROM `properties`', {}, function(properties)
MySQL.query('SELECT * FROM `properties`', {}, function(properties)
for i=1, #properties, 1 do
local entering = nil
@@ -136,7 +136,7 @@ ESX.RegisterServerCallback('esx_property:getProperties', function(source, cb)
end)
AddEventHandler('esx_ownedproperty:getOwnedProperties', function(cb)
MySQL.Async.fetchAll('SELECT * FROM owned_properties', {}, function(result)
MySQL.query('SELECT * FROM owned_properties', {}, function(result)
local properties = {}
for i=1, #result, 1 do
@@ -198,7 +198,7 @@ RegisterNetEvent('esx_property:saveLastProperty')
AddEventHandler('esx_property:saveLastProperty', function(property)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.execute('UPDATE users SET last_property = @last_property WHERE identifier = @identifier', {
MySQL.update('UPDATE users SET last_property = @last_property WHERE identifier = @identifier', {
['@last_property'] = property,
['@identifier'] = xPlayer.identifier
})
@@ -208,7 +208,7 @@ RegisterNetEvent('esx_property:deleteLastProperty')
AddEventHandler('esx_property:deleteLastProperty', function()
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.execute('UPDATE users SET last_property = NULL WHERE identifier = @identifier', {
MySQL.update('UPDATE users SET last_property = NULL WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
})
end)
@@ -315,7 +315,7 @@ end)
ESX.RegisterServerCallback('esx_property:getOwnedProperties', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT name, rented FROM owned_properties WHERE owner = @owner', {
MySQL.query('SELECT name, rented FROM owned_properties WHERE owner = @owner', {
['@owner'] = xPlayer.identifier
}, function(result)
cb(result)
@@ -325,7 +325,7 @@ end)
ESX.RegisterServerCallback('esx_property:getLastProperty', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT last_property FROM users WHERE identifier = @identifier', {
MySQL.query('SELECT last_property FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(users)
cb(users[1].last_property)
@@ -410,7 +410,7 @@ function payRent(d, h, m)
local tasks, timeStart = {}, os.clock()
print('[esx_property] [^2INFO^7] Paying rent cron job started')
MySQL.Async.fetchAll('SELECT * FROM owned_properties WHERE rented = 1', {}, function(result)
MySQL.query('SELECT * FROM owned_properties WHERE rented = 1', {}, function(result)
for k,v in ipairs(result) do
table.insert(tasks, function(cb)
local xPlayer = ESX.GetPlayerFromIdentifier(v.owner)
@@ -424,7 +424,7 @@ function payRent(d, h, m)
RemoveOwnedProperty(v.name, v.owner, true)
end
else
MySQL.Async.fetchScalar('SELECT accounts FROM users WHERE identifier = @identifier', {
MySQL.scalar('SELECT accounts FROM users WHERE identifier = @identifier', {
['@identifier'] = v.owner
}, function(accounts)
if accounts then
@@ -434,7 +434,7 @@ function payRent(d, h, m)
if playerAccounts.bank >= v.price then
playerAccounts.bank = playerAccounts.bank - v.price
MySQL.Async.execute('UPDATE users SET accounts = @accounts WHERE identifier = @identifier', {
MySQL.update('UPDATE users SET accounts = @accounts WHERE identifier = @identifier', {
['@identifier'] = v.owner,
['@accounts'] = json.encode(playerAccounts)
})
+23 -33
View File
@@ -9,18 +9,20 @@ function GetSociety(name)
end
end
MySQL.ready(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM jobs', {})
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == GetCurrentResourceName() then
local result = MySQL.query.await('SELECT * FROM jobs')
for i=1, #result, 1 do
Jobs[result[i].name] = result[i]
Jobs[result[i].name].grades = {}
end
for i = 1, #result, 1 do
Jobs[result[i].name] = result[i]
Jobs[result[i].name].grades = {}
end
local result2 = MySQL.Sync.fetchAll('SELECT * FROM job_grades', {})
local result2 = MySQL.query.await('SELECT * FROM job_grades')
for i=1, #result2, 1 do
Jobs[result2[i].job_name].grades[tostring(result2[i].grade)] = result2[i]
for i = 1, #result2, 1 do
Jobs[result2[i].job_name].grades[tostring(result2[i].grade)] = result2[i]
end
end
end)
@@ -108,11 +110,8 @@ AddEventHandler('esx_society:washMoney', function(society, amount)
if amount and amount > 0 and account.money >= amount then
xPlayer.removeAccountMoney('black_money', amount)
MySQL.Async.execute('INSERT INTO society_moneywash (identifier, society, amount) VALUES (@identifier, @society, @amount)', {
['@identifier'] = xPlayer.identifier,
['@society'] = society,
['@amount'] = amount
}, function(rowsChanged)
MySQL.insert('INSERT INTO society_moneywash (identifier, society, amount) VALUES (?, ?, ?)', {xPlayer.identifier, society, amount},
function(rowsChanged)
xPlayer.showNotification(_U('you_have', ESX.Math.GroupDigits(amount)))
end)
else
@@ -188,15 +187,14 @@ ESX.RegisterServerCallback('esx_society:getEmployees', function(source, cb, soci
})
end
local query = "SELECT identifier, job_grade FROM `users` WHERE `job`=@job ORDER BY job_grade DESC"
local query = "SELECT identifier, job_grade FROM `users` WHERE `job`= ? ORDER BY job_grade DESC"
if Config.EnableESXIdentity then
query = "SELECT identifier, job_grade, firstname, lastname FROM `users` WHERE `job`=@job ORDER BY job_grade DESC"
query = "SELECT identifier, job_grade, firstname, lastname FROM `users` WHERE `job`= ? ORDER BY job_grade DESC"
end
MySQL.Async.fetchAll(query, {
['@job'] = society
}, function(result)
MySQL.query(query, {society},
function(result)
for k, row in pairs(result) do
local alreadyInTable
local identifier = row.identifier
@@ -270,11 +268,8 @@ ESX.RegisterServerCallback('esx_society:setJob', function(source, cb, identifier
cb()
else
MySQL.Async.execute('UPDATE users SET job = @job, job_grade = @job_grade WHERE identifier = @identifier', {
['@job'] = job,
['@job_grade'] = grade,
['@identifier'] = identifier
}, function(rowsChanged)
MySQL.update('UPDATE users SET job = ?, job_grade = ? WHERE identifier = ?', {job, grade, identifier},
function(rowsChanged)
cb()
end)
end
@@ -289,11 +284,8 @@ ESX.RegisterServerCallback('esx_society:setJobSalary', function(source, cb, job,
if xPlayer.job.name == job and xPlayer.job.grade_name == 'boss' then
if salary <= Config.MaxSalary then
MySQL.Async.execute('UPDATE job_grades SET salary = @salary WHERE job_name = @job_name AND grade = @grade', {
['@salary'] = salary,
['@job_name'] = job,
['@grade'] = grade
}, function(rowsChanged)
MySQL.update('UPDATE job_grades SET salary = ? WHERE job_name = ? AND grade = ?', {salary, job, grade},
function(rowsChanged)
Jobs[job].grades[tostring(grade)].salary = salary
local xPlayers = ESX.GetExtendedPlayers('job', job)
@@ -365,7 +357,7 @@ function isPlayerBoss(playerId, job)
end
function WashMoneyCRON(d, h, m)
MySQL.Async.fetchAll('SELECT * FROM society_moneywash', {}, function(result)
MySQL.query('SELECT * FROM society_moneywash', function(result)
for i=1, #result, 1 do
local society = GetSociety(result[i].society)
local xPlayer = ESX.GetPlayerFromIdentifier(result[i].identifier)
@@ -380,10 +372,8 @@ function WashMoneyCRON(d, h, m)
xPlayer.showNotification(_U('you_have_laundered', ESX.Math.GroupDigits(result[i].amount)))
end
MySQL.Async.execute('DELETE FROM society_moneywash WHERE id = @id', {
['@id'] = result[i].id
})
end
MySQL.update('DELETE FROM society_moneywash')
end)
end
+15 -9
View File
@@ -65,12 +65,17 @@ AddEventHandler('esx_status:load', function(status)
if Config.Display then TriggerEvent('esx_status:setDisplay', 0.5) end
Citizen.CreateThread(function()
local data = {}
while ESX.PlayerLoaded do
for i=1, #Status, 1 do
for i=1, #Status do
Status[i].onTick()
table.insert(data, {
name = Status[i].name,
val = Status[i].val,
percent = (Status[i].val / 1000000) * 100
})
end
local data = GetStatusData(true)
if Config.Display then
local fullData = data
for i=1, #data, 1 do
@@ -84,6 +89,7 @@ AddEventHandler('esx_status:load', function(status)
end
TriggerEvent('esx_status:onTick', data)
table.wipe(data)
Citizen.Wait(Config.TickTime)
end
end)
@@ -154,9 +160,9 @@ AddEventHandler('esx_status:setDisplay', function(val)
end)
-- Pause menu disable hud display
Citizen.CreateThread(function()
while true do
if Config.Display then
if Config.Display then
Citizen.CreateThread(function()
while true do
Citizen.Wait(300)
if IsPauseMenuActive() and not isPaused then
@@ -166,9 +172,9 @@ Citizen.CreateThread(function()
isPaused = false
TriggerEvent('esx_status:setDisplay', 0.5)
end
else Citizen.Wait(1000) end
end
end)
end
end)
end
-- Loading screen off event
AddEventHandler('esx:loadingScreenOff', function()
+4
View File
@@ -6,6 +6,8 @@ description 'ESX Status'
version 'legacy'
lua54 'yes'
shared_script '@es_extended/imports.lua'
server_scripts {
@@ -27,3 +29,5 @@ files {
'html/css/app.css',
'html/scripts/app.js'
}
dependency 'es_extended'
+29 -83
View File
@@ -1,43 +1,26 @@
local function setPlayerStatus(xPlayer, data)
data = data and json.decode(data) or {}
xPlayer.set('status', data)
ESX.Players[xPlayer.source] = data
TriggerClientEvent('esx_status:load', xPlayer.source, data)
end
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
for _, xPlayer in pairs(ESX.Players) do
local status = xPlayer.get('status')
if status then
ESX.Players[xPlayer.source] = status
else
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data) -- save to xPlayer for compatibility
ESX.Players[xPlayer.source] = data -- save locally for performance
end)
end
TriggerClientEvent('esx_status:load', xPlayer.source, data)
MySQL.scalar('SELECT status FROM users WHERE identifier = ?', { xPlayer.identifier }, function(result)
setPlayerStatus(xPlayer, result)
end)
end
end)
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data)
ESX.Players[xPlayer.source] = data
TriggerClientEvent('esx_status:load', playerId, data)
MySQL.scalar('SELECT status FROM users WHERE identifier = ?', { xPlayer.identifier }, function(result)
setPlayerStatus(xPlayer, result)
end)
end)
@@ -45,19 +28,15 @@ AddEventHandler('esx:playerDropped', function(playerId, reason)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = ESX.Players[xPlayer.source]
MySQL.Async.execute('UPDATE users SET status = @status WHERE identifier = @identifier', {
['@status'] = json.encode(status),
['@identifier'] = xPlayer.identifier
}, function(result)
ESX.Players[xPlayer.source] = nil
end)
MySQL.update('UPDATE users SET status = ? WHERE identifier = ?', { json.encode(status), xPlayer.identifier })
ESX.Players[xPlayer.source] = nil
end)
AddEventHandler('esx_status:getStatus', function(playerId, statusName, cb)
for i=1, #ESX.Players, 1 do
local status = ESX.Players[playerId]
for i = 1, #status do
if status[i].name == statusName then
cb(status[i])
break
return cb(status[i])
end
end
end)
@@ -72,50 +51,17 @@ AddEventHandler('esx_status:update', function(status)
end)
Citizen.CreateThread(function()
while(true) do
while true do
Citizen.Wait(10 * 60 * 1000)
SaveData()
end
end)
function SaveData()
-- Example of a bulk update statement that we are building below
--[[
UPDATE users
SET status = (case when identifier = 'license:123' then '{hunger:45, thirst:23}'
when identifier = 'license:456' then '{hunger:1000, thirst:1000}'
when identifier = 'license:789' then '{hunger:1000, thirst:1000}'
end)
WHERE identifier in ('license:123', 'license:456', 'license:789')
]]
local updateStatement = 'UPDATE users SET status = (case %s end) where identifier in (%s)'
local whenList = ''
local whereList = ''
local firstItem = true
local playerCount = 0
local xPlayers = ESX.GetExtendedPlayers()
for _, xPlayer in pairs(xPlayers) do
local status = ESX.Players[xPlayer.source]
if status then
whenList = whenList .. string.format('when identifier = \'%s\' then \'%s\' ', xPlayer.identifier, json.encode(status))
if firstItem == false then
whereList = whereList .. ', '
local parameters = {}
for _, xPlayer in pairs(ESX.GetExtendedPlayers()) do
local status = ESX.Players[xPlayer.source]
if status and next(status) then
parameters[#parameters+1] = {json.encode(status), xPlayer.identifier}
end
whereList = whereList .. string.format('\'%s\'', xPlayer.identifier)
firstItem = false
playerCount = playerCount + 1
end
if #parameters > 0 then
MySQL.prepare('UPDATE users SET status = ? WHERE identifier = ?', parameters)
end
end
if playerCount > 0 then
local sql = string.format(updateStatement, whenList, whereList)
MySQL.Async.execute(sql)
end
end
end)
+8 -7
View File
@@ -2,10 +2,11 @@ local HasAlreadyEnteredMarker, IsInShopMenu = false, false
local CurrentAction, CurrentActionMsg, LastZone, currentDisplayVehicle, CurrentVehicleData
local CurrentActionData, Vehicles, Categories = {}, {}, {}
function getVehicleLabelFromModel(model)
for k,v in ipairs(Vehicles) do
if v.model == model then
return v.name
function getVehicleFromModel(model)
for i = 1, #Vehicles do
local vehicle = Vehicles[i]
if vehicle.model == model then
return vehicle
end
end
@@ -82,7 +83,7 @@ function ReturnVehicleProvider()
for k,v in ipairs(vehicles) do
local returnPrice = ESX.Math.Round(v.price * 0.75)
local vehicleLabel = getVehicleLabelFromModel(v.vehicle)
local vehicleLabel = getVehicleFromModel(v.vehicle).label
table.insert(elements, {
label = ('%s [<span style="color:orange;">%s</span>]'):format(vehicleLabel, _U('generic_shopitem', ESX.Math.GroupDigits(returnPrice))),
@@ -143,7 +144,7 @@ function OpenShopMenu()
end
for i=1, #Vehicles, 1 do
if IsModelInCdimage(GetHashKey(Vehicles[i].model)) then
if IsModelInCdimage(joaat(Vehicles[i].model)) then
table.insert(vehiclesByCategory[Vehicles[i].category], Vehicles[i])
else
print(('[esx_vehicleshop] [^3ERROR^7] Vehicle "%s" does not exist'):format(Vehicles[i].model))
@@ -289,7 +290,7 @@ function OpenShopMenu()
end
function WaitForVehicleToLoad(modelHash)
modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
modelHash = (type(modelHash) == 'number' and modelHash or joaat(modelHash))
if not HasModelLoaded(modelHash) then
RequestModel(modelHash)
@@ -50,7 +50,6 @@ end
function GetRandomNumber(length)
Citizen.Wait(0)
math.randomseed(GetGameTimer())
if length > 0 then
return GetRandomNumber(length - 1) .. NumberCharset[math.random(1, #NumberCharset)]
else
@@ -60,7 +59,6 @@ end
function GetRandomLetter(length)
Citizen.Wait(0)
math.randomseed(GetGameTimer())
if length > 0 then
return GetRandomLetter(length - 1) .. Charset[math.random(1, #Charset)]
else
@@ -2,6 +2,8 @@ fx_version 'adamant'
game 'gta5'
lua54 'yes'
description 'ESX Vehicle Shop'
version 'legacy'
+155 -192
View File
@@ -14,35 +14,29 @@ Citizen.CreateThread(function()
end)
function RemoveOwnedVehicle(plate)
MySQL.Async.execute('DELETE FROM owned_vehicles WHERE plate = @plate', {
['@plate'] = plate
})
MySQL.update('DELETE FROM owned_vehicles WHERE plate = ?', {plate})
end
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == GetCurrentResourceName() then
MySQL.ready(function() SQLVehiclesAndCategories() end)
end
if resourceName == GetCurrentResourceName() then
SQLVehiclesAndCategories()
end
end)
function SQLVehiclesAndCategories()
MySQL.Async.fetchAll('SELECT * FROM `vehicle_categories`', {}, function(_categories)
categories = _categories
categories = MySQL.query.await('SELECT * FROM vehicle_categories')
vehicles = MySQL.query.await('SELECT * FROM vehicles')
MySQL.Async.fetchAll('SELECT * FROM `vehicles`', {}, function(_vehicles)
vehicles = _vehicles
GetVehiclesAndCategories(categories, vehicles)
end)
end)
GetVehiclesAndCategories(categories, vehicles)
end
function GetVehiclesAndCategories(categories, vehicles)
for k,v in ipairs(vehicles) do
for k2,v2 in ipairs(categories) do
if v2.name == v.category then
vehicles[k].categoryLabel = v2.label
for i = 1, #vehicles do
local vehicle = vehicles[i]
for j = 1, #categories do
local category = categories[j]
if category.name == vehicle.catetgory then
vehicle.categoryLabel = category.label
break
end
end
@@ -53,10 +47,11 @@ function GetVehiclesAndCategories(categories, vehicles)
TriggerClientEvent('esx_vehicleshop:sendVehicles', -1, vehicles)
end
function getVehicleLabelFromModel(model)
for k,v in ipairs(vehicles) do
if v.model == model then
return v.name
function getVehicleFromModel(model)
for i = 1, #vehicles do
local vehicle = vehicles[i]
if vehicle.model == model then
return vehicle
end
end
@@ -68,34 +63,19 @@ AddEventHandler('esx_vehicleshop:setVehicleOwnedPlayerId', function(playerId, ve
local xPlayer, xTarget = ESX.GetPlayerFromId(source), ESX.GetPlayerFromId(playerId)
if xPlayer.job.name == 'cardealer' and xTarget then
MySQL.Async.fetchAll('SELECT id FROM cardealer_vehicles WHERE vehicle = @vehicle LIMIT 1', {
['@vehicle'] = model
}, function(result)
if result[1] then
local id = result[1].id
MySQL.Async.execute('DELETE FROM cardealer_vehicles WHERE id = @id', {
['@id'] = id
}, function(rowsChanged)
MySQL.scalar('SELECT id FROM cardealer_vehicles WHERE vehicle = ?', {model},
function(id)
if id then
MySQL.update('DELETE FROM cardealer_vehicles WHERE id = ?', {id},
function(rowsChanged)
if rowsChanged == 1 then
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle) VALUES (@owner, @plate, @vehicle)', {
['@owner'] = xTarget.identifier,
['@plate'] = vehicleProps.plate,
['@vehicle'] = json.encode(vehicleProps)
}, function(rowsChanged)
MySQL.insert('INSERT INTO owned_vehicles (owner, plate, vehicle) VALUES (?, ?, ?)', {xTarget.identifier, vehicleProps.plate, json.encode(vehicleProps)},
function(id)
xPlayer.showNotification(_U('vehicle_set_owned', vehicleProps.plate, xTarget.getName()))
xTarget.showNotification(_U('vehicle_belongs', vehicleProps.plate))
end)
local dateNow = os.date('%Y-%m-%d %H:%M')
MySQL.Async.execute('INSERT INTO vehicle_sold (client, model, plate, soldby, date) VALUES (@client, @model, @plate, @soldby, @date)', {
['@client'] = xTarget.getName(),
['@model'] = label,
['@plate'] = vehicleProps.plate,
['@soldby'] = xPlayer.getName(),
['@date'] = dateNow
})
MySQL.insert('INSERT INTO vehicle_sold (client, model, plate, soldby, date) VALUES (?, ?, ?, ?, ?)', {xTarget.getName(), label, vehicleProps.plate, xPlayer.getName(), os.date('%Y-%m-%d %H:%M')})
end
end)
end
@@ -104,7 +84,7 @@ AddEventHandler('esx_vehicleshop:setVehicleOwnedPlayerId', function(playerId, ve
end)
ESX.RegisterServerCallback('esx_vehicleshop:getSoldVehicles', function(source, cb)
MySQL.Async.fetchAll('SELECT client, model, plate, soldby, date FROM vehicle_sold', {}, function(result)
MySQL.query('SELECT client, model, plate, soldby, date FROM vehicle_sold', function(result)
cb(result)
end)
end)
@@ -114,24 +94,14 @@ AddEventHandler('esx_vehicleshop:rentVehicle', function(vehicle, plate, rentPric
local xPlayer, xTarget = ESX.GetPlayerFromId(source), ESX.GetPlayerFromId(playerId)
if xPlayer.job.name == 'cardealer' and xTarget then
MySQL.Async.fetchAll('SELECT id, price FROM cardealer_vehicles WHERE vehicle = @vehicle LIMIT 1', {
['@vehicle'] = vehicle
}, function(result)
if result[1] then
local price = result[1].price
MySQL.Async.execute('DELETE FROM cardealer_vehicles WHERE id = @id', {
['@id'] = result[1].id
}, function(rowsChanged)
MySQL.single('SELECT id, price FROM cardealer_vehicles WHERE vehicle = ?', {vehicle},
function(result)
if result then
MySQL.update('DELETE FROM cardealer_vehicles WHERE id = ?', {result.id},
function(rowsChanged)
if rowsChanged == 1 then
MySQL.Async.execute('INSERT INTO rented_vehicles (vehicle, plate, player_name, base_price, rent_price, owner) VALUES (@vehicle, @plate, @player_name, @base_price, @rent_price, @owner)', {
['@vehicle'] = vehicle,
['@plate'] = plate,
['@player_name'] = xTarget.getName(),
['@base_price'] = price,
['@rent_price'] = rentPrice,
['@owner'] = xTarget.identifier
}, function(rowsChanged2)
MySQL.insert('INSERT INTO rented_vehicles (vehicle, plate, player_name, base_price, rent_price, owner) VALUES (?, ?, ?, ?, ?, ?)', {vehicle, plate, xTarget.getName(), result.price, rentPrice, xTarget.identifier},
function(id)
xPlayer.showNotification(_U('vehicle_set_rented', plate, xTarget.getName()))
end)
end
@@ -194,22 +164,12 @@ end)
ESX.RegisterServerCallback('esx_vehicleshop:buyVehicle', function(source, cb, model, plate)
local xPlayer = ESX.GetPlayerFromId(source)
local modelPrice
for k,v in ipairs(vehicles) do
if model == v.model then
modelPrice = v.price
break
end
end
local modelPrice = getVehicleFromModel(model).price
if modelPrice and xPlayer.getMoney() >= modelPrice then
xPlayer.removeMoney(modelPrice)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle) VALUES (@owner, @plate, @vehicle)', {
['@owner'] = xPlayer.identifier,
['@plate'] = plate,
['@vehicle'] = json.encode({model = GetHashKey(model), plate = plate})
MySQL.insert('INSERT INTO owned_vehicles (owner, plate, vehicle) VALUES (?, ?, ?)', {xPlayer.identifier, plate, json.encode({model = joaat(model), plate = plate})
}, function(rowsChanged)
xPlayer.showNotification(_U('vehicle_belongs', plate))
cb(true)
@@ -220,7 +180,7 @@ ESX.RegisterServerCallback('esx_vehicleshop:buyVehicle', function(source, cb, mo
end)
ESX.RegisterServerCallback('esx_vehicleshop:getCommercialVehicles', function(source, cb)
MySQL.Async.fetchAll('SELECT price, vehicle FROM cardealer_vehicles ORDER BY vehicle ASC', {}, function(result)
MySQL.query('SELECT price, vehicle FROM cardealer_vehicles ORDER BY vehicle ASC', function(result)
cb(result)
end)
end)
@@ -229,24 +189,15 @@ ESX.RegisterServerCallback('esx_vehicleshop:buyCarDealerVehicle', function(sourc
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'cardealer' then
local modelPrice
for k,v in ipairs(vehicles) do
if model == v.model then
modelPrice = v.price
break
end
end
local modelPrice = getVehicleFromModel(model).price
if modelPrice then
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_cardealer', function(account)
if account.money >= modelPrice then
account.removeMoney(modelPrice)
MySQL.Async.execute('INSERT INTO cardealer_vehicles (vehicle, price) VALUES (@vehicle, @price)', {
['@vehicle'] = model,
['@price'] = modelPrice
}, function(rowsChanged)
MySQL.insert('INSERT INTO cardealer_vehicles (vehicle, price) VALUES (?, ?)', {model, modelPrice},
function(rowsChanged)
cb(true)
end)
else
@@ -262,19 +213,17 @@ AddEventHandler('esx_vehicleshop:returnProvider', function(vehicleModel)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'cardealer' then
MySQL.Async.fetchAll('SELECT id, price FROM cardealer_vehicles WHERE vehicle = @vehicle LIMIT 1', {
['@vehicle'] = vehicleModel
}, function(result)
if result[1] then
local id = result[1].id
MySQL.single('SELECT id, price FROM cardealer_vehicles WHERE vehicle = ?', {vehicleModel},
function(result)
if result then
local id = result.id
MySQL.Async.execute('DELETE FROM cardealer_vehicles WHERE id = @id', {
['@id'] = id
}, function(rowsChanged)
MySQL.update('DELETE FROM cardealer_vehicles WHERE id = ?', {id},
function(rowsChanged)
if rowsChanged == 1 then
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_cardealer', function(account)
local price = ESX.Math.Round(result[1].price * 0.75)
local vehicleLabel = getVehicleLabelFromModel(vehicleModel)
local price = ESX.Math.Round(result.price * 0.75)
local vehicleLabel = getVehicleFromModel(vehicleModel).label
account.addMoney(price)
xPlayer.showNotification(_U('vehicle_sold_for', vehicleLabel, ESX.Math.GroupDigits(price)))
@@ -289,15 +238,16 @@ AddEventHandler('esx_vehicleshop:returnProvider', function(vehicleModel)
end)
ESX.RegisterServerCallback('esx_vehicleshop:getRentedVehicles', function(source, cb)
MySQL.Async.fetchAll('SELECT * FROM rented_vehicles ORDER BY player_name ASC', {}, function(result)
MySQL.query('SELECT * FROM rented_vehicles ORDER BY player_name ASC', function(result)
local vehicles = {}
for i=1, #result, 1 do
table.insert(vehicles, {
name = result[i].vehicle,
plate = result[i].plate,
playerName = result[i].player_name
})
for i = 1, #result do
local vehicle = tab[i]
vehicles[#vehicles + 1] = {
name = vehicle.vehicle,
plate = vehicle.plate,
playerName = vehicle.player_name
}
end
cb(vehicles)
@@ -305,20 +255,15 @@ ESX.RegisterServerCallback('esx_vehicleshop:getRentedVehicles', function(source,
end)
ESX.RegisterServerCallback('esx_vehicleshop:giveBackVehicle', function(source, cb, plate)
MySQL.Async.fetchAll('SELECT base_price, vehicle FROM rented_vehicles WHERE plate = @plate', {
['@plate'] = plate
}, function(result)
if result[1] then
local vehicle = result[1].vehicle
local basePrice = result[1].base_price
MySQL.single('SELECT base_price, vehicle FROM rented_vehicles WHERE plate = ?', {plate},
function(result)
if result then
local vehicle = result.vehicle
local basePrice = result.base_price
MySQL.Async.execute('DELETE FROM rented_vehicles WHERE plate = @plate', {
['@plate'] = plate
}, function(rowsChanged)
MySQL.Async.execute('INSERT INTO cardealer_vehicles (vehicle, price) VALUES (@vehicle, @price)', {
['@vehicle'] = vehicle,
['@price'] = basePrice
})
MySQL.update('DELETE FROM rented_vehicles WHERE plate = ?', {plate},
function(rowsChanged)
MySQL.insert('INSERT INTO cardealer_vehicles (vehicle, price) VALUES (?, ?)', {result.vehicle, result.base_price})
RemoveOwnedVehicle(plate)
cb(true)
@@ -335,7 +280,7 @@ ESX.RegisterServerCallback('esx_vehicleshop:resellVehicle', function(source, cb,
if xPlayer.job.name == 'cardealer' or not Config.EnablePlayerManagement then
-- calculate the resell price
for i=1, #vehicles, 1 do
if GetHashKey(vehicles[i].model) == model then
if joaat(vehicles[i].model) == model then
resellPrice = ESX.Math.Round(vehicles[i].price / 100 * Config.ResellPercentage)
break
end
@@ -345,18 +290,15 @@ ESX.RegisterServerCallback('esx_vehicleshop:resellVehicle', function(source, cb,
print(('[esx_vehicleshop] [^3WARNING^7] %s attempted to sell an unknown vehicle!'):format(xPlayer.identifier))
cb(false)
else
MySQL.Async.fetchAll('SELECT * FROM rented_vehicles WHERE plate = @plate', {
['@plate'] = plate
}, function(result)
if result[1] then -- is it a rented vehicle?
MySQL.single('SELECT * FROM rented_vehicles WHERE plate = ?', {plate},
function(result)
if result then -- is it a rented vehicle?
cb(false) -- it is, don't let the player sell it since he doesn't own it
else
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND @plate = plate', {
['@owner'] = xPlayer.identifier,
['@plate'] = plate
}, function(result)
if result[1] then -- does the owner match?
local vehicle = json.decode(result[1].vehicle)
MySQL.single('SELECT * FROM owned_vehicles WHERE owner = ? AND plate = ?', {xPlayer.identifier, plate},
function(result)
if result then -- does the owner match?
local vehicle = json.decode(result.vehicle)
if vehicle.model == model then
if vehicle.plate == plate then
@@ -393,21 +335,17 @@ ESX.RegisterServerCallback('esx_vehicleshop:getPlayerInventory', function(source
end)
ESX.RegisterServerCallback('esx_vehicleshop:isPlateTaken', function(source, cb, plate)
MySQL.Async.fetchAll('SELECT 1 FROM owned_vehicles WHERE plate = @plate', {
['@plate'] = plate
}, function(result)
cb(result[1] ~= nil)
MySQL.scalar('SELECT plate FROM owned_vehicles WHERE plate = ?', {plate},
function(result)
cb(result ~= nil)
end)
end)
ESX.RegisterServerCallback('esx_vehicleshop:retrieveJobVehicles', function(source, cb, type)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND type = @type AND job = @job', {
['@owner'] = xPlayer.identifier,
['@type'] = type,
['@job'] = xPlayer.job.name
}, function(result)
MySQL.query('SELECT * FROM owned_vehicles WHERE owner = ? AND type = ? AND job = ?', {xPlayer.identifier, type, xPlayer.job.name},
function(result)
cb(result)
end)
end)
@@ -416,76 +354,101 @@ RegisterNetEvent('esx_vehicleshop:setJobVehicleState')
AddEventHandler('esx_vehicleshop:setJobVehicleState', function(plate, state)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE plate = @plate AND job = @job', {
['@stored'] = state,
['@plate'] = plate,
['@job'] = xPlayer.job.name
}, function(rowsChanged)
MySQL.update('UPDATE owned_vehicles SET `stored` = ? WHERE plate = ? AND job = ?', {state, plate, xPlayer.job.name},
function(rowsChanged)
if rowsChanged == 0 then
print(('[esx_vehicleshop] [^3WARNING^7] %s exploited the garage!'):format(xPlayer.identifier))
end
end)
end)
function UnrentVehicleAsync(identifier, plate)
MySQL.Async.execute('DELETE FROM rented_vehicles WHERE identifier = @identifier AND plate = @plate', {
['@identifier'] = identifier,
['@plate'] = plate
})
end
function PayRent(d, h, m)
local tasks, timeStart = {}, os.clock()
function PayRent()
local timeStart = os.clock()
print('[esx_vehicleshop] [^2INFO^7] Paying rent cron job started')
MySQL.Async.fetchAll('SELECT owner, rent_price, plate FROM rented_vehicles', {}, function(result)
for k,v in ipairs(result) do
table.insert(tasks, function(cb)
local xPlayer = ESX.GetPlayerFromIdentifier(v.owner)
MySQL.query('SELECT rented_vehicles.owner, rented_vehicles.rent_price, rented_vehicles.plate, users.accounts FROM rented_vehicles LEFT JOIN users ON rented_vehicles.owner = users.identifier', {},
function(rentals)
local owners = {}
for i = 1, #rentals do
local rental = rentals[i]
if not owners[rental.owner] then
owners[rental.owner] = {rental}
else
owners[rental.owner][#owners[rental.owner] + 1] = rental
end
end
if xPlayer then
if xPlayer.getAccount('bank').money >= v.rent_price then
xPlayer.removeAccountMoney('bank', v.rent_price)
xPlayer.showNotification(_U('paid_rental', ESX.Math.GroupDigits(v.rent_price), v.plate))
else
xPlayer.showNotification(_U('paid_rental_evicted', ESX.Math.GroupDigits(v.rent_price), v.plate))
UnrentVehicleAsync(v.owner, v.plate)
end
local total = 0
local unrentals = {}
local users = {}
for k, v in pairs(owners) do
local sum = 0
for i = 1, #v do
sum += v[i].rent_price
end
local xPlayer = ESX.GetPlayerFromIdentifier(k)
if xPlayer then
local bank = xPlayer.getAccount('bank').money
if bank >= sum and #v > 1 then
total += sum
xPlayer.removeAccountMoney('bank', sum)
xPlayer.showNotification(('You have paid ~g~$%s~s~ for all of your rentals'):format(ESX.Math.GroupDigits(sum)))
else
MySQL.Async.fetchScalar('SELECT accounts FROM users WHERE identifier = @identifier', {
['@identifier'] = v.owner
}, function(accounts)
if accounts then
local playerAccounts = json.decode(accounts)
if playerAccounts and playerAccounts.bank then
if playerAccounts.bank >= v.price then
playerAccounts.bank = playerAccounts.bank - v.price
MySQL.Async.execute('UPDATE users SET accounts = @accounts WHERE identifier = @identifier', {
['@identifier'] = v.owner,
['@accounts'] = json.encode(playerAccounts)
})
else
UnrentVehicleAsync(v.owner, v.plate)
end
end
for i = 1, #v do
local rental = v[i]
if xPlayer.getAccount('bank').money >= rental.rent_price then
total += rental.rent_price
xPlayer.removeAccountMoney('bank', rental.rent_price)
xPlayer.showNotification(_U('paid_rental', ESX.Math.GroupDigits(rental.rent_price), rental.plate))
else
xPlayer.showNotification(_U('paid_rental_evicted', ESX.Math.GroupDigits(rental.rent_price), rental.plate))
unrentals[#unrentals + 1] = {rental.owner, rental.plate}
end
end)
end
end
else
local accounts = json.decode(v[1].accounts)
if accounts.bank < sum then
sum = 0
local limit = false
for i = 1, #v do
local rental = v[i]
if not limit then
sum += rental.rent_price
if sum > accounts.bank then
sum -= rental.rent_price
limit = true
end
else
unrentals[#unrentals + 1] = {rental.owner, rental.plate}
end
end
end
if sum > 0 then
total += sum
accounts.bank -= sum
users[#users + 1] = {json.encode(accounts), k}
end
end
end
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_cardealer', function(account)
account.addMoney(result[i].rent_price)
end)
cb()
if total > 0 then
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_cardealer', function(account)
account.addMoney(total)
end)
end
Async.parallelLimit(tasks, 5, function(results) end)
if next(users) then
MySQL.prepare.await('UPDATE users SET accounts = ? WHERE identifier = ?', users)
end
local elapsedTime = os.clock() - timeStart
print(('[esx_vehicleshop] [^2INFO^7] Paying rent cron job took %s seconds'):format(elapsedTime))
if next(unrentals) then
MySQL.prepare.await('DELETE FROM rented_vehicles WHERE owner = ? AND plate = ?', unrentals)
end
print(('[esx_vehicleshop] [^2INFO^7] Paying rent cron job took %s seconds'):format(os.clock() - timeStart))
end)
end
+2 -2
View File
@@ -2,7 +2,7 @@ local shopItems = {}
MySQL.ready(function()
MySQL.Async.fetchAll('SELECT * FROM weashops', {}, function(result)
MySQL.query('SELECT * FROM weashops', {}, function(result)
for i=1, #result, 1 do
if shopItems[result[i].zone] == nil then
shopItems[result[i].zone] = {}
@@ -77,7 +77,7 @@ ESX.RegisterServerCallback('esx_weaponshop:buyWeapon', function(source, cb, weap
end)
function GetPrice(weaponName, zone)
local price = MySQL.Sync.fetchScalar('SELECT price FROM weashops WHERE zone = @zone AND item = @item', {
local price = MySQL.scalar.await('SELECT price FROM weashops WHERE zone = @zone AND item = @item', {
['@zone'] = zone,
['@item'] = weaponName
})
@@ -11,7 +11,7 @@ ESX.RegisterCommand('wladd', 'admin', function(xPlayer, args, showError)
if WhiteList[args.license] then
showError('The player is already whitelisted on this server!')
else
MySQL.Async.execute('INSERT INTO whitelist (identifier) VALUES (@identifier)', {
MySQL.update('INSERT INTO whitelist (identifier) VALUES (@identifier)', {
['@identifier'] = args.license
}, function(rowsChanged)
WhiteList[args.license] = true
+1 -1
View File
@@ -3,7 +3,7 @@ WhiteList = {}
function loadWhiteList(cb)
Whitelist = {}
MySQL.Async.fetchAll('SELECT identifier FROM whitelist', {}, function(result)
MySQL.query('SELECT identifier FROM whitelist', {}, function(result)
for k,v in ipairs(result) do
WhiteList[v.identifier] = true
end
+1041
View File
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