mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
Merge branch 'dev' into patch-2
This commit is contained in:
@@ -1,12 +1,13 @@
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CREATE DATABASE IF NOT EXISTS `es_extended`;
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ALTER DATABASE `es_extended`
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DEFAULT CHARACTER SET UTF8MB4;
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ALTER DATABASE `es_extended`
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DEFAULT COLLATE UTF8MB4_UNICODE_CI;
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USE `es_extended`;
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CREATE TABLE `users` (
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`identifier` VARCHAR(60) NOT NULL,
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`accounts` LONGTEXT NULL DEFAULT NULL,
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@@ -21,7 +22,6 @@ CREATE TABLE `users` (
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PRIMARY KEY (`identifier`)
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) ENGINE=InnoDB;
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CREATE TABLE `items` (
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`name` VARCHAR(50) NOT NULL,
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`label` VARCHAR(50) NOT NULL,
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@@ -32,7 +32,6 @@ CREATE TABLE `items` (
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PRIMARY KEY (`name`)
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) ENGINE=InnoDB;
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CREATE TABLE `job_grades` (
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`id` INT NOT NULL AUTO_INCREMENT,
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`job_name` VARCHAR(50) DEFAULT NULL,
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@@ -46,7 +45,6 @@ CREATE TABLE `job_grades` (
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB;
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INSERT INTO `job_grades` VALUES (1,'unemployed',0,'unemployed','Unemployed',200,'{}','{}');
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CREATE TABLE `jobs` (
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@@ -56,5 +54,4 @@ CREATE TABLE `jobs` (
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PRIMARY KEY (`name`)
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) ENGINE=InnoDB;
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INSERT INTO `jobs` VALUES ('unemployed','Unemployed');
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@@ -27,7 +27,7 @@
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chunk: chunk,
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};
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if (i == str.length - 1) data.end = true;
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if (i === str.length - 1) data.end = true;
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$.post("http://" + namespace + "/__chunk", JSON.stringify(data));
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}
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@@ -20,7 +20,7 @@ function _U() {
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}
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// Has the locale file been set?
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if (locale.length == 0) {
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if (locale.length === 0) {
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console.log('locale.js: no locale has been set');
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return 'locale.js: no locale has been set';
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}
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@@ -32,7 +32,7 @@ function _U() {
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}
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// Do we need to format the string?
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if (args.length == 1) {
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if (args.length === 1) {
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return capitalize(locale[string]);
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} else {
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return formatString(args);
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@@ -1,6 +1,11 @@
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Locales = {}
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function Translate(str, ...) -- Translate string
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if not str then
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local currentResourceName = GetCurrentResourceName()
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print(("[^1ERROR^7] Resource ^5%s^7 You did not specify a parameter for the Translate function or the value is nil!"):format(currentResourceName))
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return 'Given translate function parameter is nil!'
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end
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if Locales[Config.Locale] then
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if Locales[Config.Locale][str] then
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return string.format(Locales[Config.Locale][str], ...)
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@@ -1,228 +0,0 @@
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Locales['br'] = {
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-- Inventory
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['inventory'] = 'inventário %s / %s',
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['use'] = 'usar',
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['give'] = 'dar',
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['remove'] = 'remover',
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['return'] = 'voltar',
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['give_to'] = 'dar para',
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['amount'] = 'quantidade',
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['giveammo'] = 'dar munição',
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['amountammo'] = 'quantidade de munição',
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['noammo'] = 'voce não tem todas essas munições!',
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['gave_item'] = 'voce deu %sx %s para %s',
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['received_item'] = 'voce recebeu %sx %s de %s',
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['gave_weapon'] = 'você deu %s para %s',
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['gave_weapon_ammo'] = 'você deu ~o~%sx %s para %s de %s',
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['gave_weapon_withammo'] = 'você deu %s com ~o~%sx %s para %s',
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['gave_weapon_hasalready'] = '%s já tem um(a) %s',
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['gave_weapon_noweapon'] = 'não tem essa arma %s',
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['received_weapon'] = 'você recebeu %s de %s',
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['received_weapon_ammo'] = 'você recebeu ~o~%sx %s para a sua(o seu) %s de %s',
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['received_weapon_withammo'] = 'você recebeu %s com ~o~%sx %s de %s',
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['received_weapon_hasalready'] = '%s tentou lhe dar uma %s, mas você já tem um(a)',
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['received_weapon_noweapon'] = '%s tentou lhe dar munição para %s, mas você não tem um(a)',
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['gave_account_money'] = 'voce deu $%s (%s) para %s',
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['received_account_money'] = 'voce recebeu $%s (%s) de %s',
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['amount_invalid'] = 'quantidade inválida',
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['players_nearby'] = 'nenhum cidadão por perto',
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['ex_inv_lim'] = 'ação não e possivel, excedendo o limite de estoque para %s',
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['imp_invalid_quantity'] = 'ação impossível, quantidade inválida',
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['imp_invalid_amount'] = 'ação impossível, valor invalido',
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['threw_standard'] = 'você jogou %sx %s',
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['threw_account'] = 'você jogou $%s %s',
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['threw_weapon'] = 'você jogou %s',
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['threw_weapon_ammo'] = 'você jogou %s com ~o~%sx %s',
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['threw_weapon_already'] = 'você já esta com essa arma',
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['threw_cannot_pickup'] = 'você não pode pegar porque seu inventário está cheio!',
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['threw_pickup_prompt'] = 'pressione E para pegar',
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-- Key mapping
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['keymap_showinventory'] = 'exibir inventario',
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-- Salary related
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['received_salary'] = 'voce recebeu seu salário: $%s ',
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['received_help'] = 'voce recebeu seu cheque de bem-estar: $%s ',
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['company_nomoney'] = 'a empresa em que voce esta empregado esta muito pobre para pagar seu salário',
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['received_paycheck'] = 'recebeu dinheiro',
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['bank'] = 'banco',
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['account_bank'] = 'banco',
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['account_black_money'] = 'dinheiro sujo',
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['account_money'] = 'dinheiro',
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['act_imp'] = 'ação impossível',
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['in_vehicle'] = 'voce não pode dar nada para alguem no veículo',
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-- Commands
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['command_car'] = 'spawn um carro',
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['command_car_car'] = 'nome do carro',
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['command_cardel'] = 'excluir veículo',
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['command_cardel_radius'] = 'optional, delete every vehicle within the specified radius',
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['command_clear'] = 'limpar o chat',
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['command_clearall'] = 'limpar o chat para todos',
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['command_clearinventory'] = 'remover todos os itens do inventário',
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['command_clearloadout'] = 'remova todas as armas do carregamento',
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['command_giveaccountmoney'] = 'dar dinheiro da conta',
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['command_giveaccountmoney_account'] = 'conta',
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['command_giveaccountmoney_amount'] = 'amount',
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['command_giveaccountmoney_invalid'] = 'conta inválida',
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['command_giveitem'] = 'dar item',
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['command_giveitem_item'] = 'item',
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['command_giveitem_count'] = 'count',
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['command_giveweapon'] = 'dar arma',
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['command_giveweapon_weapon'] = 'arma',
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['command_giveweapon_ammo'] = 'ammo count',
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['command_giveweapon_hasalready'] = 'player already has that weapon',
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['command_giveweaponcomponent'] = 'give weapon component',
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['command_giveweaponcomponent_component'] = 'component name',
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['command_giveweaponcomponent_invalid'] = 'invalid weapon component',
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['command_giveweaponcomponent_hasalready'] = 'player already has that weapon component',
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['command_giveweaponcomponent_missingweapon'] = 'player does not have that weapon',
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['command_save'] = 'save a player to database',
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['command_saveall'] = 'save all players to database',
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['command_setaccountmoney'] = 'set account money for a player',
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['command_setaccountmoney_amount'] = 'amount of money to set',
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['command_setcoords'] = 'teleport to coordinates',
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['command_setcoords_x'] = 'x axis',
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['command_setcoords_y'] = 'y axis',
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['command_setcoords_z'] = 'z axis',
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['command_setjob'] = 'atribuir um trabalho a um usuario',
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['command_setjob_job'] = 'o trabalho que voce deseja atribuir',
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['command_setjob_grade'] = 'o nivel de emprego',
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['command_setjob_invalid'] = 'the job, grade or both are invalid',
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['command_setgroup'] = 'set player group',
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['command_setgroup_group'] = 'group name',
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['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
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['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
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['commanderror_invaliditem'] = 'item invalido',
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['commanderror_invalidweapon'] = 'invalid weapon',
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['commanderror_console'] = 'that command can not be run from console',
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['commanderror_invalidcommand'] = '/%s is not an valid command!',
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['commanderror_invalidplayerid'] = 'there is no player online matching that server id',
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['commandgeneric_playerid'] = 'o ID do jogador',
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['command_giveammo_noweapon_found'] = '%s does not have that weapon',
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['command_giveammo_weapon'] = 'Weapon name',
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['command_giveammo_ammo'] = 'Ammo Quantity',
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-- Locale settings
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['locale_digit_grouping_symbol'] = ' ',
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['locale_currency'] = 'R$%s',
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-- Weapons
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['weapon_knife'] = 'faca',
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['weapon_nightstick'] = 'cacetete',
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['weapon_hammer'] = 'martelo',
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['weapon_bat'] = 'bastao',
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['weapon_golfclub'] = 'golf club',
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['weapon_crowbar'] = 'pe de cabra',
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['weapon_pistol'] = 'pistola',
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['weapon_combatpistol'] = 'pistola de combate',
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['weapon_appistol'] = 'ap pistola',
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['weapon_pistol50'] = 'pistola .50',
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['weapon_microsmg'] = 'micro smg',
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['weapon_smg'] = 'smg',
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['weapon_assaultsmg'] = 'smg de assalto',
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['weapon_assaultrifle'] = 'rifle de assalto',
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['weapon_carbinerifle'] = 'carabina rifle',
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['weapon_advancedrifle'] = 'rifle avançado',
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['weapon_mg'] = 'mg',
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['weapon_combatmg'] = 'combate mg',
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['weapon_pumpshotgun'] = 'espingarda',
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['weapon_sawnoffshotgun'] = 'espingarda serrada',
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['weapon_assaultshotgun'] = 'espingarda de assalto',
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['weapon_bullpupshotgun'] = 'espingarda de bullpup',
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['weapon_stungun'] = 'arma de choque',
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['weapon_sniperrifle'] = 'sniper rifle',
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['weapon_heavysniper'] = 'heavy sniper',
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['weapon_grenadelauncher'] = 'lançador de granada',
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['weapon_rpg'] = 'lançador de foguetes',
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['weapon_minigun'] = 'minigun',
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['weapon_grenade'] = 'granada',
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['weapon_stickybomb'] = 'bomba pegajosa',
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['weapon_smokegrenade'] = 'granada de fumaça',
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['weapon_bzgas'] = 'bz gas',
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['weapon_molotov'] = 'molotov',
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['weapon_fireextinguisher'] = 'extintor',
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['weapon_petrolcan'] = 'galao de combustivel',
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['weapon_ball'] = 'bola',
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['weapon_snspistol'] = 'sns pistol',
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['weapon_bottle'] = 'garrafa',
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['weapon_gusenberg'] = 'gusenberg sweeper',
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['weapon_specialcarbine'] = 'carabina especial',
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['weapon_heavypistol'] = 'heavy pistol',
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['weapon_bullpuprifle'] = 'bullpup rifle',
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['weapon_dagger'] = 'punhal',
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['weapon_vintagepistol'] = 'vintage pistol',
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['weapon_firework'] = 'fogos de artificio',
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['weapon_musket'] = 'mosquete',
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['weapon_heavyshotgun'] = 'heavy shotgun',
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['weapon_marksmanrifle'] = 'marksman rifle',
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['weapon_hominglauncher'] = 'homing launcher',
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['weapon_proxmine'] = 'mina de proximidade',
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['weapon_snowball'] = 'bola de neve',
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['weapon_flaregun'] = 'sinalizador',
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['weapon_combatpdw'] = 'combat pdw',
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['weapon_marksmanpistol'] = 'marksman pistol',
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['weapon_knuckle'] = 'soco ingles',
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['weapon_hatchet'] = 'machado',
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['weapon_railgun'] = 'railgun',
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['weapon_machete'] = 'facão',
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['weapon_machinepistol'] = 'machine pistol',
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['weapon_switchblade'] = 'canivete',
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['weapon_revolver'] = 'heavy revolver',
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['weapon_dbshotgun'] = 'espingarda de cano duplo',
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['weapon_compactrifle'] = 'compact rifle',
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['weapon_autoshotgun'] = 'auto shotgun',
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['weapon_battleaxe'] = 'battle axe',
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['weapon_compactlauncher'] = 'compact launcher',
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['weapon_minismg'] = 'mini smg',
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['weapon_pipebomb'] = 'bomba caseira',
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['weapon_poolcue'] = 'taco de sinuca',
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['weapon_wrench'] = 'chave de cano',
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||||
['weapon_flashlight'] = 'laterna',
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||||
['gadget_parachute'] = 'paraquedas',
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||||
['weapon_flare'] = 'flare',
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||||
['weapon_doubleaction'] = 'double-Action Revolver',
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||||
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||||
-- Weapon Components
|
||||
['component_clip_default'] = 'aderência padrão',
|
||||
['component_clip_extended'] = 'aderência prolongada',
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||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
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||||
['component_flashlight'] = 'lanterna',
|
||||
['component_scope'] = 'mira',
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||||
['component_scope_advanced'] = 'mira avançada',
|
||||
['component_suppressor'] = 'supressor',
|
||||
['component_grip'] = 'grip',
|
||||
['component_luxary_finish'] = 'acabamento de arma de luxo',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
+364
-365
@@ -1,366 +1,365 @@
|
||||
Locales['da'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Vægt %s / %s )',
|
||||
['use'] = 'Brug',
|
||||
['give'] = 'Giv',
|
||||
['remove'] = 'Smid',
|
||||
['return'] = 'Tilbage',
|
||||
['give_to'] = 'Giv til',
|
||||
['amount'] = 'Beløb',
|
||||
['giveammo'] = 'Giv ammunition',
|
||||
['amountammo'] = 'Ammunition beløb',
|
||||
['noammo'] = 'Ikke nok!',
|
||||
['gave_item'] = 'Giver %sx %s til %s',
|
||||
['received_item'] = 'Modtog %sx %s fra %s',
|
||||
['gave_weapon'] = 'Giver %s til %s',
|
||||
['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s',
|
||||
['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s',
|
||||
['gave_weapon_hasalready'] = '%s har allerede en %s',
|
||||
['gave_weapon_noweapon'] = '%s har ikke det våben',
|
||||
['received_weapon'] = 'Modtog %s fra %s',
|
||||
['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s',
|
||||
['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s',
|
||||
['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben',
|
||||
['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben',
|
||||
['gave_account_money'] = 'Giver %s kr. (%s) til %s',
|
||||
['received_account_money'] = 'Modtog %s kr. (%s) fra %s',
|
||||
['amount_invalid'] = 'Ugyldig mængde',
|
||||
['players_nearby'] = 'Ingen spillere i nærheden',
|
||||
['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s',
|
||||
['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig',
|
||||
['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt',
|
||||
['threw_standard'] = 'Smider %sx %s',
|
||||
['threw_account'] = 'Smider %s kr. %s',
|
||||
['threw_weapon'] = 'Smider %s',
|
||||
['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har allerede dette våben',
|
||||
['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!',
|
||||
['threw_pickup_prompt'] = 'Tryk på E for at tage genstand',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Vis Inventory',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du er blevet betalt: %s kr.',
|
||||
['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.',
|
||||
['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn',
|
||||
['received_paycheck'] = 'modtaget lønseddel',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Beskidte penge',
|
||||
['account_money'] = 'Penge',
|
||||
|
||||
['act_imp'] = 'Kan ikke udføre handling',
|
||||
['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Tag en spiller til dig',
|
||||
['command_car'] = 'Spawn et køretøj',
|
||||
['command_car_car'] = 'Køretøjsmodel eller hash',
|
||||
['command_cardel'] = 'Fjern køretøjer i nærheden',
|
||||
['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
|
||||
['command_clear'] = 'Ryd chatten',
|
||||
['command_clearall'] = 'Ryd chatten for alle spillere',
|
||||
['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
|
||||
['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
|
||||
['command_freeze'] = 'Frys en spiller',
|
||||
['command_unfreeze'] = 'Frigør en spiller',
|
||||
['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto at tilføje til',
|
||||
['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
|
||||
['command_giveitem'] = 'Giv spilleren en genstand',
|
||||
['command_giveitem_item'] = 'Genstands navn',
|
||||
['command_giveitem_count'] = 'Antal',
|
||||
['command_giveweapon'] = 'Giv spilleren et våben',
|
||||
['command_giveweapon_weapon'] = 'Navn på våben',
|
||||
['command_giveweapon_ammo'] = 'Ammunitions mængde',
|
||||
['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
|
||||
['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent navn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
|
||||
['command_goto'] = 'Teleporter dig selv til en spiller',
|
||||
['command_kill'] = 'Dræb en spiller',
|
||||
['command_save'] = 'Force save en spillers data',
|
||||
['command_saveall'] = 'Force save alle spillers data',
|
||||
['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
|
||||
['command_setaccountmoney_amount'] = 'Beløb',
|
||||
['command_setcoords'] = 'Teleporter til specificerede koordinater',
|
||||
['command_setcoords_x'] = 'X værdi',
|
||||
['command_setcoords_y'] = 'Y værdi',
|
||||
['command_setcoords_z'] = 'Z værdi',
|
||||
['command_setjob'] = 'Sæt en spillers job',
|
||||
['command_setjob_job'] = 'Navn',
|
||||
['command_setjob_grade'] = 'Job karakter',
|
||||
['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
|
||||
['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
|
||||
['command_setgroup_group'] = 'Navn på gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
|
||||
['commanderror_invaliditem'] = 'Ugyldig genstand',
|
||||
['commanderror_invalidweapon'] = 'Ugyldigt våben',
|
||||
['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
|
||||
['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
|
||||
['commandgeneric_playerid'] = 'Spillerens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s har ikke det våben',
|
||||
['command_giveammo_weapon'] = 'Våben navn',
|
||||
['command_giveammo_ammo'] = 'Ammunitions mængde',
|
||||
['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
|
||||
['tpm_success'] = 'Teleporteret med succes',
|
||||
|
||||
['noclip_message'] = 'Noclip er blevet %s',
|
||||
['enabled'] = '~g~aktiveret~s~',
|
||||
['disabled'] = '~r~deaktiveret~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = 'DKK%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Vægt %s / %s )',
|
||||
['use'] = 'Brug',
|
||||
['give'] = 'Giv',
|
||||
['remove'] = 'Smid',
|
||||
['return'] = 'Tilbage',
|
||||
['give_to'] = 'Giv til',
|
||||
['amount'] = 'Beløb',
|
||||
['giveammo'] = 'Giv ammunition',
|
||||
['amountammo'] = 'Ammunition beløb',
|
||||
['noammo'] = 'Ikke nok!',
|
||||
['gave_item'] = 'Giver %sx %s til %s',
|
||||
['received_item'] = 'Modtog %sx %s fra %s',
|
||||
['gave_weapon'] = 'Giver %s til %s',
|
||||
['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s',
|
||||
['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s',
|
||||
['gave_weapon_hasalready'] = '%s har allerede en %s',
|
||||
['gave_weapon_noweapon'] = '%s har ikke det våben',
|
||||
['received_weapon'] = 'Modtog %s fra %s',
|
||||
['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s',
|
||||
['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s',
|
||||
['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben',
|
||||
['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben',
|
||||
['gave_account_money'] = 'Giver %s kr. (%s) til %s',
|
||||
['received_account_money'] = 'Modtog %s kr. (%s) fra %s',
|
||||
['amount_invalid'] = 'Ugyldig mængde',
|
||||
['players_nearby'] = 'Ingen spillere i nærheden',
|
||||
['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s',
|
||||
['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig',
|
||||
['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt',
|
||||
['threw_standard'] = 'Smider %sx %s',
|
||||
['threw_account'] = 'Smider %s kr. %s',
|
||||
['threw_weapon'] = 'Smider %s',
|
||||
['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har allerede dette våben',
|
||||
['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!',
|
||||
['threw_pickup_prompt'] = 'Tryk på E for at tage genstand',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Vis Inventory',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du er blevet betalt: %s kr.',
|
||||
['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.',
|
||||
['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn',
|
||||
['received_paycheck'] = 'modtaget lønseddel',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Beskidte penge',
|
||||
['account_money'] = 'Penge',
|
||||
|
||||
['act_imp'] = 'Kan ikke udføre handling',
|
||||
['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Tag en spiller til dig',
|
||||
['command_car'] = 'Spawn et køretøj',
|
||||
['command_car_car'] = 'Køretøjsmodel eller hash',
|
||||
['command_cardel'] = 'Fjern køretøjer i nærheden',
|
||||
['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
|
||||
['command_clear'] = 'Ryd chatten',
|
||||
['command_clearall'] = 'Ryd chatten for alle spillere',
|
||||
['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
|
||||
['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
|
||||
['command_freeze'] = 'Frys en spiller',
|
||||
['command_unfreeze'] = 'Frigør en spiller',
|
||||
['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto at tilføje til',
|
||||
['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
|
||||
['command_giveitem'] = 'Giv spilleren en genstand',
|
||||
['command_giveitem_item'] = 'Genstands navn',
|
||||
['command_giveitem_count'] = 'Antal',
|
||||
['command_giveweapon'] = 'Giv spilleren et våben',
|
||||
['command_giveweapon_weapon'] = 'Navn på våben',
|
||||
['command_giveweapon_ammo'] = 'Ammunitions mængde',
|
||||
['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
|
||||
['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent navn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
|
||||
['command_goto'] = 'Teleporter dig selv til en spiller',
|
||||
['command_kill'] = 'Dræb en spiller',
|
||||
['command_save'] = 'Force save en spillers data',
|
||||
['command_saveall'] = 'Force save alle spillers data',
|
||||
['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
|
||||
['command_setaccountmoney_amount'] = 'Beløb',
|
||||
['command_setcoords'] = 'Teleporter til specificerede koordinater',
|
||||
['command_setcoords_x'] = 'X værdi',
|
||||
['command_setcoords_y'] = 'Y værdi',
|
||||
['command_setcoords_z'] = 'Z værdi',
|
||||
['command_setjob'] = 'Sæt en spillers job',
|
||||
['command_setjob_job'] = 'Navn',
|
||||
['command_setjob_grade'] = 'Job karakter',
|
||||
['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
|
||||
['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
|
||||
['command_setgroup_group'] = 'Navn på gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
|
||||
['commanderror_invaliditem'] = 'Ugyldig genstand',
|
||||
['commanderror_invalidweapon'] = 'Ugyldigt våben',
|
||||
['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
|
||||
['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
|
||||
['commandgeneric_playerid'] = 'Spillerens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s har ikke det våben',
|
||||
['command_giveammo_weapon'] = 'Våben navn',
|
||||
['command_giveammo_ammo'] = 'Ammunitions mængde',
|
||||
['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
|
||||
['tpm_success'] = 'Teleporteret med succes',
|
||||
|
||||
['noclip_message'] = 'Noclip er blevet %s',
|
||||
['enabled'] = '~g~aktiveret~s~',
|
||||
['disabled'] = '~r~deaktiveret~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '%s DKK',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dolk',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Kampøkse',
|
||||
['weapon_bottle'] = 'Flaske',
|
||||
['weapon_crowbar'] = 'Koben',
|
||||
['weapon_flashlight'] = 'Lommelygte',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Økse',
|
||||
['weapon_knife'] = 'Kniv',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Tung Pistol',
|
||||
['weapon_revolver'] = 'Tung Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Kamp Haglgevær',
|
||||
['weapon_dbshotgun'] = 'Dobbeltløbet gevær',
|
||||
['weapon_heavyshotgun'] = 'Tungt haglgevær',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pumpe haglgevær',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pumpe haglgevær MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Oversavet haglgevær',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Maskinpistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Militær riffel',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Tung snigskytte',
|
||||
['weapon_heavysniper_mk2'] = 'Tung snigskytte MK2',
|
||||
['weapon_marksmanrifle'] = 'Skytterifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Skytterifle MK2',
|
||||
['weapon_sniperrifle'] = 'Snigskytteriffel',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Granat',
|
||||
['weapon_petrolcan'] = 'Benzindunk',
|
||||
['weapon_hazardcan'] = 'Farlig Benzindunk',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snebold',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tåregas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Brandslukker',
|
||||
['weapon_digiscanner'] = 'Digital scanner',
|
||||
['weapon_garbagebag'] = 'Skraldepose',
|
||||
['weapon_handcuffs'] = 'Håndjern',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'faldskærm',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'standardhåndtag',
|
||||
['component_handle_vip'] = 'VIP håndtag',
|
||||
['component_handle_bodyguard'] = 'livvagt håndtag',
|
||||
|
||||
['component_vip_finish'] = 'VIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'standard magasin',
|
||||
['component_clip_extended'] = 'udvidet Magasin',
|
||||
['component_clip_drum'] = 'drum Magasin',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'rødpunktsigte',
|
||||
['component_scope_small'] = 'lille sigte',
|
||||
['component_scope_medium'] = 'medium sigte',
|
||||
['component_scope_large'] = 'stort sigte',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'avanceret sigte',
|
||||
['component_ironsights'] = 'jernsigte',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'våbenlygte',
|
||||
['component_grip'] = 'greb',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
+310
-173
@@ -1,205 +1,342 @@
|
||||
Locales['de'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar %s / %s',
|
||||
['use'] = 'benutzen',
|
||||
['give'] = 'geben',
|
||||
['remove'] = 'entfernen',
|
||||
['return'] = 'zurück',
|
||||
['give_to'] = 'geben an',
|
||||
['amount'] = 'Betrag',
|
||||
['inventory'] = 'Inventar ( Gewicht %s / %s )',
|
||||
['use'] = 'Benutzen',
|
||||
['give'] = 'Geben',
|
||||
['remove'] = 'Entsorgen',
|
||||
['return'] = 'Zurück',
|
||||
['give_to'] = 'Geben an',
|
||||
['amount'] = 'Anzahl',
|
||||
['giveammo'] = 'Munition geben',
|
||||
['amountammo'] = 'Anzahl der Munition',
|
||||
['noammo'] = 'du hast keine Munition!',
|
||||
['gave_item'] = 'du gibst %sx %s an %s',
|
||||
['received_item'] = 'du empfängst %sx %s von %s',
|
||||
['gave_weapon'] = 'du gibst %s an %s',
|
||||
['gave_weapon_ammo'] = 'du gibst ~o~%sx %s von %s an %s',
|
||||
['gave_weapon_withammo'] = 'du gibst %s mit ~o~%sx %s an %s',
|
||||
['gave_weapon_hasalready'] = '%s hat bereits eine(n) %s',
|
||||
['amountammo'] = 'Munitions Anzahl',
|
||||
['noammo'] = 'Nicht Genug!',
|
||||
['gave_item'] = 'Du gibst %sx %s an %s',
|
||||
['received_item'] = 'Du bekommst %sx %s von %s',
|
||||
['gave_weapon'] = 'Du gibst %s an %s',
|
||||
['gave_weapon_ammo'] = 'Du gibst ~o~%sx %s für %s an %s',
|
||||
['gave_weapon_withammo'] = 'Du gibst %s mit ~o~%sx %s an %s',
|
||||
['gave_weapon_hasalready'] = '%s hat bereits %s',
|
||||
['gave_weapon_noweapon'] = '%s hat diese Waffe nicht',
|
||||
['received_weapon'] = 'du erhälst %s von %s',
|
||||
['received_weapon_ammo'] = 'du erhälst %sx %s für dein %s von %s',
|
||||
['received_weapon_withammo'] = 'du erhälst %s mit %sx %s von %s',
|
||||
['received_weapon_hasalready'] = '%s hat versucht dir eine(n) %s zu geben, aber du hast bereits eine(n)',
|
||||
['received_weapon_noweapon'] = '%s hat versucht dir Munition für eine(n) %s, aber du besitzt diese Waffe nicht',
|
||||
['gave_account_money'] = 'du gibst $%s (%s) an %s',
|
||||
['received_account_money'] = 'du empfängst $%s (%s) von %s',
|
||||
['amount_invalid'] = 'ungültiger Betrag',
|
||||
['players_nearby'] = 'keine Spieler in der Nähe',
|
||||
['ex_inv_lim'] = 'Aktion nicht möglich, Inventarlimit überschritten für %s',
|
||||
['imp_invalid_quantity'] = 'Aktion nicht möglich, ungültige Anzahl',
|
||||
['imp_invalid_amount'] = 'Aktion nicht möglich, ungültiger Betrag',
|
||||
['threw_standard'] = 'du wirfst %sx %s',
|
||||
['threw_account'] = 'du wirfst $%s %s weg',
|
||||
['threw_weapon'] = 'du wirfst %s weg',
|
||||
['threw_weapon_ammo'] = 'du wirfst %s mit %sx %s weg',
|
||||
['threw_weapon_already'] = 'Du hast bereits diese Waffe',
|
||||
['threw_cannot_pickup'] = 'Du kannst das nicht aufheben, da dein Inventar voll ist',
|
||||
['threw_pickup_prompt'] = 'drücke E um aufzuheben',
|
||||
['received_weapon'] = 'Du bekommst %s von %s',
|
||||
['received_weapon_ammo'] = 'Du bekommst ~o~%sx %s für deine %s von %s',
|
||||
['received_weapon_withammo'] = 'Du bekommst %s mit ~o~%sx %s von %s',
|
||||
['received_weapon_hasalready'] = '%s hat versucht dir eine %s zu geben, jedoch hast du diese Waffe bereits!',
|
||||
['received_weapon_noweapon'] = '%s hat versucht dir Munition für eine %s zu geben, jedoch hast du diese Waffe bereits!',
|
||||
['gave_account_money'] = 'Du gibst %s€ (%s) an %s',
|
||||
['received_account_money'] = 'Du bekommst %s€ (%s) von %s',
|
||||
['amount_invalid'] = 'Ungültige Anzahl',
|
||||
['players_nearby'] = 'Keine Personen in der Nähe!',
|
||||
['ex_inv_lim'] = 'Du kannst diese Aktion nicht ausführen!, Inventarlimit für %s überschritten.',
|
||||
['imp_invalid_quantity'] = 'Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl!',
|
||||
['imp_invalid_amount'] = 'Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl',
|
||||
['threw_standard'] = 'Du entsorgst %sx %s',
|
||||
['threw_account'] = 'Du Entsorgst %s€ %s',
|
||||
['threw_weapon'] = 'Du entsorgst %s',
|
||||
['threw_weapon_ammo'] = 'Du entsorgst %s mit ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du hast diese Waffe bereits!',
|
||||
['threw_cannot_pickup'] = 'Inventar ist voll! Du kannst dies nicht aufheben',
|
||||
['threw_pickup_prompt'] = 'Drücke [E] zum aufheben',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Inventar anzeigen',
|
||||
['keymap_showinventory'] = 'Inventar Anzeigen',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'du hast dein Gehalt erhalten: $%s',
|
||||
['received_help'] = 'du hast deine Sozialhilfe erhalten: $%s',
|
||||
['company_nomoney'] = 'die Firma in der du angestellt bist, ist zu arm um dir dein Gehalt zu zahlen',
|
||||
['received_paycheck'] = 'erhaltener Gehaltsscheck',
|
||||
['bank'] = 'Bank',
|
||||
['received_salary'] = 'Dein Gehaltscheck ist angekommen!: %s€',
|
||||
['received_help'] = 'Deine Sozialhilfe ist angekommen: %s€',
|
||||
['company_nomoney'] = 'Die Firma an der du Angestellt bist, ist leider Arm und kann dich nicht bezahlen :(',
|
||||
['received_paycheck'] = 'Gehaltscheck erhalten',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Schwarzgeld',
|
||||
['account_money'] = 'Geld',
|
||||
['account_money'] = 'Bargeld',
|
||||
|
||||
['act_imp'] = 'Aktion nicht möglich',
|
||||
['in_vehicle'] = 'du kannst keine Items in einem Fahrzeug weitergeben',
|
||||
['act_imp'] = 'Du kannst diese Aktion nicht ausführen!',
|
||||
['in_vehicle'] = 'Du kannst diese Aktion nicht ausführen! Person ist in einem Fahrzeug',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'Fahrzeug spawnen',
|
||||
['command_car_car'] = 'Fahrzeug spawnname oder hash',
|
||||
['command_cardel'] = 'Fahrzeuge in der nähe löschen',
|
||||
['command_cardel_radius'] = 'Optional, jedes Fahrzeug innerhalb des angegebenen Radius löschen',
|
||||
['command_clear'] = 'Chat leeren',
|
||||
['command_clearall'] = 'Chat leeren für alle spieler',
|
||||
['command_clearinventory'] = 'Spielerinventar leeren',
|
||||
['command_clearloadout'] = 'Spielerausstattung löschen',
|
||||
['command_giveaccountmoney'] = 'Geld aufs Konto laden',
|
||||
['command_giveaccountmoney_account'] = 'gültiger Kontoname',
|
||||
['command_bring'] = 'Person zu dir bringen',
|
||||
['command_car'] = 'Fahrzeug Spawnen',
|
||||
['command_car_car'] = 'Fahrzeug Model oder Hash',
|
||||
['command_cardel'] = 'Fahrzeuge entfernen',
|
||||
['command_cardel_radius'] = 'Entfernt alle Fahrzeuge in einem bestimmten Radius',
|
||||
['command_clear'] = 'Textchat leeren',
|
||||
['command_clearall'] = 'Textchat leeren für alle Spieler leeren',
|
||||
['command_clearinventory'] = 'Alle Items von dem Inventar eines Spielers entfernen',
|
||||
['command_clearloadout'] = 'Alle waffen von dem Spieler Loadout entfernen',
|
||||
['command_freeze'] = 'Spieler Freezen',
|
||||
['command_unfreeze'] = 'Spieler Entfreezen',
|
||||
['command_giveaccountmoney'] = 'Geld an einen bestimmten Account geben',
|
||||
['command_giveaccountmoney_account'] = 'Account wohin das Geld hinzugefügt werden soll',
|
||||
['command_giveaccountmoney_amount'] = 'Anzahl zum hinzufügen',
|
||||
['command_giveaccountmoney_invalid'] = 'Ungültiger Kontoname',
|
||||
['command_giveitem'] = 'Item an Spieler geben',
|
||||
['command_giveitem_item'] = 'Itemname',
|
||||
['command_giveitem_count'] = 'item Anzahl',
|
||||
['command_giveaccountmoney_invalid'] = 'Accountname Ungültig',
|
||||
['command_giveitem'] = 'Spieler ein item geben',
|
||||
['command_giveitem_item'] = 'Item Name',
|
||||
['command_giveitem_count'] = 'Anzahl',
|
||||
['command_giveweapon'] = 'Spieler eine Waffe geben',
|
||||
['command_giveweapon_weapon'] = 'Waffenname',
|
||||
['command_giveweapon_ammo'] = 'Munitionsanzahl',
|
||||
['command_giveweapon_hasalready'] = 'Spieler bereits im Besitz dieser Waffe',
|
||||
['command_giveweaponcomponent'] = 'Spieler Waffenaufsatz geben',
|
||||
['command_giveweaponcomponent_component'] = 'Waffenaufsatz Name',
|
||||
['command_giveweaponcomponent_invalid'] = 'ungültiger Waffenaufsatz',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spieler hat bereits diesen Waffenaufsatz',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Der Spieler besitzt diese Waffe nicht',
|
||||
['command_save'] = 'Spieler in der Datenbank sichern',
|
||||
['command_saveall'] = 'Sichern von allen Spielern auf der Datenbank',
|
||||
['command_setaccountmoney'] = 'Kontosumme des Spielers setzen',
|
||||
['command_setaccountmoney_amount'] = 'Summe',
|
||||
['command_setcoords'] = 'Zu den Koordinaten Teleportieren',
|
||||
['command_setcoords_x'] = 'x Position',
|
||||
['command_setcoords_y'] = 'y Position',
|
||||
['command_setcoords_z'] = 'z Position',
|
||||
['command_setjob'] = 'Dem Spieler einen Job setzen',
|
||||
['command_setjob_job'] = 'Name des Jobs',
|
||||
['command_setjob_grade'] = 'Rang des Jobs',
|
||||
['command_setjob_invalid'] = 'Der Rang oder der Job ist nicht gültigt.',
|
||||
['command_setgroup'] = 'Spielergruppe setzen',
|
||||
['command_setgroup_group'] = 'Gruppenname',
|
||||
['commanderror_argumentmismatch'] = 'Die Anzahl der Argumente stimmen nicht überein (übergeben %s, gesucht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s typ stimmt nicht überein (übergeben string, gewünscht zahl)',
|
||||
['commanderror_invaliditem'] = 'falscher Itemname',
|
||||
['commanderror_invalidweapon'] = 'ungültige Waffe',
|
||||
['commanderror_console'] = 'Der Befehl kann nicht in der Konsole genutzt werden',
|
||||
['commanderror_invalidcommand'] = '/%s ist kein verfügbarer Befehl!',
|
||||
['commanderror_invalidplayerid'] = 'Kein Spieler mit dieser ID scheint online zu sein',
|
||||
['commandgeneric_playerid'] = 'Spieler ID',
|
||||
['command_giveweapon_hasalready'] = 'Spieler hat bereits diese Waffe',
|
||||
['command_giveweaponcomponent'] = 'Waffenkomponent an einen Spieler geben',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent Name',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ungültiger Komponent Name',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spieler hat bereits diesen Komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spieler hat diese Waffe nicht',
|
||||
['command_goto'] = 'Teleportiere dich zu einem Spieler',
|
||||
['command_kill'] = 'Spieler Töten',
|
||||
['command_save'] = 'Von einem bestimmten Spieler die Spielerdaten Speichern',
|
||||
['command_saveall'] = 'Von allen Spielern die Spielerdaten Speichern',
|
||||
['command_setaccountmoney'] = 'Geld auf einem bestimmten Account setzen',
|
||||
['command_setaccountmoney_amount'] = 'Anzahl',
|
||||
['command_setcoords'] = 'Zu den bestimmten Koordinaten teleportieren',
|
||||
['command_setcoords_x'] = 'X Koordinate',
|
||||
['command_setcoords_y'] = 'Y Koordinate',
|
||||
['command_setcoords_z'] = 'Z Koordinate',
|
||||
['command_setjob'] = 'Job eines Spielers setzen',
|
||||
['command_setjob_job'] = 'Name',
|
||||
['command_setjob_grade'] = 'Job Grad',
|
||||
['command_setjob_invalid'] = 'Der Job Grad oder beides sind ungültig',
|
||||
['command_setgroup'] = 'Setzt eine Berechtigungs Gruppe für einen User',
|
||||
['command_setgroup_group'] = 'Name der Gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Ungültiger Argument (gegeben %s, gewollt %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ungültiges Argument #%s daten typ (string gegeben, gewollte nummer)',
|
||||
['commanderror_invaliditem'] = 'Ungültiges Item',
|
||||
['commanderror_invalidweapon'] = 'Ungültige Waffe',
|
||||
['commanderror_console'] = 'Befehl kann nicht von der Konsole aus ausgeführt werden',
|
||||
['commanderror_invalidcommand'] = 'Ungültiger Befehl - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Angegebener Spieler ist nicht online!',
|
||||
['commandgeneric_playerid'] = 'Spieler`s ID',
|
||||
['command_giveammo_noweapon_found'] = '%s besitzt diese Waffe nicht',
|
||||
['command_giveammo_weapon'] = 'Waffenname',
|
||||
['command_giveammo_ammo'] = 'Munitionsanzahl',
|
||||
['tpm_nowaypoint'] = 'Kein Wegpunkt gesetzt.',
|
||||
['tpm_success'] = 'Erfolgreich teleportiert',
|
||||
|
||||
['noclip_message'] = 'Noclip wurde %s',
|
||||
['enabled'] = '~g~Aktiviert~s~',
|
||||
['disabled'] = '~r~Deaktiviert~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '$%s',
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '%s€',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'Messer',
|
||||
['weapon_nightstick'] = 'Schlagstock',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_bat'] = 'Schläger',
|
||||
['weapon_golfclub'] = 'Golfschläger',
|
||||
['weapon_crowbar'] = 'Brecheisen',
|
||||
['weapon_pistol'] = 'Pistole',
|
||||
['weapon_combatpistol'] = 'Kampfpistole',
|
||||
['weapon_appistol'] = 'AP Pistole',
|
||||
['weapon_pistol50'] = 'Pistole .50',
|
||||
['weapon_microsmg'] = 'Mikro SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_assaultsmg'] = 'Kampf SMG',
|
||||
['weapon_assaultrifle'] = 'Kampfgewehr',
|
||||
['weapon_carbinerifle'] = 'Karabinergewehr',
|
||||
['weapon_advancedrifle'] = 'Advancedgewehr',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_combatmg'] = 'Kampf MG',
|
||||
['weapon_pumpshotgun'] = 'Pumpgun',
|
||||
['weapon_sawnoffshotgun'] = 'Abgesägte Schrotflinte',
|
||||
['weapon_assaultshotgun'] = 'Kampf Schrotflinte',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Schrotflinte',
|
||||
['weapon_stungun'] = 'Tazer',
|
||||
['weapon_sniperrifle'] = 'Scharfschützengewehr',
|
||||
['weapon_heavysniper'] = 'Schweres Sniper',
|
||||
['weapon_grenadelauncher'] = 'Granatwerfer',
|
||||
['weapon_rpg'] = 'RPG',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_grenade'] = 'Granate',
|
||||
['weapon_stickybomb'] = 'Haftbombe',
|
||||
['weapon_smokegrenade'] = 'Rauchgranate',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_fireextinguisher'] = 'Feuerlöscher',
|
||||
['weapon_petrolcan'] = 'Benzinkanister',
|
||||
['weapon_ball'] = 'Ball',
|
||||
['weapon_snspistol'] = 'SNS Pistole',
|
||||
['weapon_bottle'] = 'Flasche',
|
||||
['weapon_gusenberg'] = 'Gusenberg',
|
||||
['weapon_specialcarbine'] = 'Spezialkarabiner',
|
||||
['weapon_heavypistol'] = 'Schwere Pistole',
|
||||
['weapon_bullpuprifle'] = 'Bullpupgewehr',
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dolch',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistole',
|
||||
['weapon_firework'] = 'Feuerwerk',
|
||||
['weapon_musket'] = 'Muskete',
|
||||
['weapon_heavyshotgun'] = 'Schwere Schrotflinte',
|
||||
['weapon_marksmanrifle'] = 'Marksmangewehr',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_proxmine'] = 'Annäherungsmine',
|
||||
['weapon_snowball'] = 'Schneeball',
|
||||
['weapon_flaregun'] = 'Leuchtpistole',
|
||||
['weapon_combatpdw'] = 'Kampf PDW',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistole',
|
||||
['weapon_knuckle'] = 'Schlagring',
|
||||
['weapon_hatchet'] = 'Axt',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_machinepistol'] = 'Maschinenpistole',
|
||||
['weapon_switchblade'] = 'Klappmesser',
|
||||
['weapon_revolver'] = 'Schwerer Revolver',
|
||||
['weapon_dbshotgun'] = 'Doppelläufige Schrotflinte',
|
||||
['weapon_compactrifle'] = 'Kampfgewehr',
|
||||
['weapon_autoshotgun'] = 'Auto Schrotflinte',
|
||||
['weapon_bat'] = 'Baseballschläger',
|
||||
['weapon_battleaxe'] = 'Kampfaxt',
|
||||
['weapon_compactlauncher'] = 'Kompakt Granatwerfer',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_pipebomb'] = 'Rohrbombe',
|
||||
['weapon_poolcue'] = 'Billiard-Kö',
|
||||
['weapon_wrench'] = 'Rohrzange',
|
||||
['weapon_bottle'] = 'Flasche',
|
||||
['weapon_crowbar'] = 'Brechstange',
|
||||
['weapon_flashlight'] = 'Taschenlampe',
|
||||
['weapon_golfclub'] = 'Golfschläger',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Beil',
|
||||
['weapon_knife'] = 'Messer',
|
||||
['weapon_knuckle'] = 'Schlagring',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Schlagstock',
|
||||
['weapon_wrench'] = 'Rohrzange',
|
||||
['weapon_poolcue'] = 'Billiardstange',
|
||||
['weapon_stone_hatchet'] = 'Steinbeil',
|
||||
['weapon_switchblade'] = 'Springmesser',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistole',
|
||||
['weapon_ceramicpistol'] = 'Keramikpistole',
|
||||
['weapon_combatpistol'] = 'Kampfpistole',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadgetpistole',
|
||||
['weapon_heavypistol'] = 'Schwere Pistole',
|
||||
['weapon_revolver'] = 'Schwerer Revolver',
|
||||
['weapon_revolver_mk2'] = 'Schwerer Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Scharfschützen Pistole',
|
||||
['weapon_pistol'] = 'Pistole',
|
||||
['weapon_pistol_mk2'] = 'Pistole MK2',
|
||||
['weapon_pistol50'] = 'Pistole 50 Kaliber',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintagepistole',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Sturmschrotflinte',
|
||||
['weapon_autoshotgun'] = 'Automatische Schrotflinte',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup-Schrotflinte',
|
||||
['weapon_combatshotgun'] = 'Kampfschrotfline',
|
||||
['weapon_dbshotgun'] = 'Doppelbarrel Schrotflinte',
|
||||
['weapon_heavyshotgun'] = 'Schwere Schrotflinte',
|
||||
['weapon_musket'] = 'Muskete',
|
||||
['weapon_pumpshotgun'] = 'Pump Schrotflinte',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Schrotflinte MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Abgesägte Schrotflinte',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Sturm SMG',
|
||||
['weapon_combatmg'] = 'Kampf MG',
|
||||
['weapon_combatmg_mk2'] = 'Kampf MG MK2',
|
||||
['weapon_combatpdw'] = 'Kampf PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Maschinenpistole',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Mikro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unheiliger Höllenbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Fortgeschrittenes Gewehr',
|
||||
['weapon_assaultrifle'] = 'Sturmgewehr',
|
||||
['weapon_assaultrifle_mk2'] = 'Sturmgewehr MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Gewehr',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Gewehr MK2',
|
||||
['weapon_carbinerifle'] = 'Karabinergewehr',
|
||||
['weapon_carbinerifle_mk2'] = 'Karabinergewehr MK2',
|
||||
['weapon_compactrifle'] = 'Kompaktesgewehr',
|
||||
['weapon_militaryrifle'] = 'Militärgewehr',
|
||||
['weapon_specialcarbine'] = 'Spezialkarabiner',
|
||||
['weapon_specialcarbine_mk2'] = 'Spezialkarabiner MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Schwere Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Schwere Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Scharfschützengewehr',
|
||||
['weapon_marksmanrifle_mk2'] = 'Scharfschützengewehr MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Kompaktlauncher',
|
||||
['weapon_firework'] = 'Feuerwerklauncher',
|
||||
['weapon_grenadelauncher'] = 'Granatwerfer',
|
||||
['weapon_hominglauncher'] = 'Lenkraketenwerfer',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Raketenwerfer',
|
||||
['weapon_rayminigun'] = 'Witwenmacher',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metalldetektor',
|
||||
['weapon_precisionrifle'] = 'Präzisionsgewehr',
|
||||
['weapon_tactilerifle'] = 'Service Karabiner',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Leuchtfackel',
|
||||
['weapon_grenade'] = 'Granate',
|
||||
['weapon_petrolcan'] = 'Benzinkanister',
|
||||
['weapon_hazardcan'] = 'Gefährliche Kanister',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Annährungsmine',
|
||||
['weapon_pipebomb'] = 'Rohrbombe',
|
||||
['weapon_snowball'] = 'Schneeball',
|
||||
['weapon_stickybomb'] = 'Haftbombe',
|
||||
['weapon_smokegrenade'] = 'Tränengas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Feuerlöscher',
|
||||
['weapon_digiscanner'] = 'Digitalscanner',
|
||||
['weapon_garbagebag'] = 'Müllsack',
|
||||
['weapon_handcuffs'] = 'Handschelle',
|
||||
['gadget_nightvision'] = 'Nachtsicht',
|
||||
['gadget_parachute'] = 'Fallschirm',
|
||||
['weapon_flare'] = 'Leuchtpistole',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'standart Magazin',
|
||||
['component_clip_extended'] = 'erweiterters Magazin',
|
||||
['component_knuckle_base'] = 'Basismodell',
|
||||
['component_knuckle_pimp'] = 'Der Pimp',
|
||||
['component_knuckle_ballas'] = 'Die Ballas',
|
||||
['component_knuckle_dollar'] = 'Der Hustler',
|
||||
['component_knuckle_diamond'] = 'Der Stein',
|
||||
['component_knuckle_hate'] = 'Der Hater',
|
||||
['component_knuckle_love'] = 'Der Lover',
|
||||
['component_knuckle_player'] = 'Der Player',
|
||||
['component_knuckle_king'] = 'Der King',
|
||||
['component_knuckle_vagos'] = 'Die Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'Luxuswaffenlackierung',
|
||||
|
||||
['component_handle_default'] = 'Normaler Handgriff',
|
||||
['component_handle_vip'] = 'VIP Handgriff',
|
||||
['component_handle_bodyguard'] = 'Bodyguard Handgriff',
|
||||
|
||||
['component_vip_finish'] = 'VIP Lackierung',
|
||||
['component_bodyguard_finish'] = 'Bodyguard Lackierung',
|
||||
|
||||
['component_camo_finish'] = 'Digitales Camouflage',
|
||||
['component_camo_finish2'] = 'Pinselstrich Camouflage',
|
||||
['component_camo_finish3'] = 'Holzland Camouflage',
|
||||
['component_camo_finish4'] = 'Kopf Camouflage',
|
||||
['component_camo_finish5'] = 'Sessebta-Nove Camouflage',
|
||||
['component_camo_finish6'] = 'Perseus Camouflage',
|
||||
['component_camo_finish7'] = 'Leopard Camouflage',
|
||||
['component_camo_finish8'] = 'Zebra Camouflage',
|
||||
['component_camo_finish9'] = 'Geometrisch Camouflage',
|
||||
['component_camo_finish10'] = 'BOOM Camouflage',
|
||||
['component_camo_finish11'] = 'Patriotisch Camouflage',
|
||||
|
||||
['component_camo_slide_finish'] = 'Digital Rutschen Camouflage',
|
||||
['component_camo_slide_finish2'] = 'Pinselstrich Rutschen Camouflage',
|
||||
['component_camo_slide_finish3'] = 'Holzland Rutschen Camouflage',
|
||||
['component_camo_slide_finish4'] = 'Kopf Rutschen Camouflage',
|
||||
['component_camo_slide_finish5'] = 'Sessebta-Nove Nove Rutschen Camouflage',
|
||||
['component_camo_slide_finish6'] = 'Perseus Rutschen Camouflage',
|
||||
['component_camo_slide_finish7'] = 'Leopard Rutschen Camouflage',
|
||||
['component_camo_slide_finish8'] = 'Zebra Rutschen Camouflage',
|
||||
['component_camo_slide_finish9'] = 'Geometrisch Rutschen Camouflage',
|
||||
['component_camo_slide_finish10'] = 'BOOM Rutschen Camouflage',
|
||||
['component_camo_slide_finish11'] = 'Patriotisch Rutschen Camouflage',
|
||||
|
||||
['component_clip_default'] = 'Standart Magazin',
|
||||
['component_clip_extended'] = 'Erweiterters Magazin',
|
||||
['component_clip_drum'] = 'Trommelmagazin',
|
||||
['component_clip_box'] = 'Kastenmagazin',
|
||||
|
||||
['component_scope_holo'] = 'Holographisches Zielfernrohr',
|
||||
['component_scope_small'] = 'Kleines Zielfernrohr',
|
||||
['component_scope_medium'] = 'Mittleres Zielfernrohr',
|
||||
['component_scope_large'] = 'Großes Zielfernrohr',
|
||||
['component_scope'] = 'Montiertes Zielfernrohr',
|
||||
['component_scope_advanced'] = 'Fortgeschrittenes Zielfernrohr',
|
||||
['component_ironsights'] = 'Ironsights',
|
||||
|
||||
['component_suppressor'] = 'Entstörer',
|
||||
['component_compensator'] = 'Kompensator',
|
||||
|
||||
['component_muzzle_flat'] = 'Flache Mündung',
|
||||
['component_muzzle_tactical'] = 'Taktische Mündung',
|
||||
['component_muzzle_fat'] = 'Fettes-Ende Mündung',
|
||||
['component_muzzle_precision'] = 'Präzision Mündung',
|
||||
['component_muzzle_heavy'] = 'Schwere Mündung',
|
||||
['component_muzzle_slanted'] = 'Schräge Mündung',
|
||||
['component_muzzle_split'] = 'Geteiletes-Ende Mündung',
|
||||
['component_muzzle_squared'] = 'Quadratische Mündung',
|
||||
|
||||
['component_flashlight'] = 'Taschenlampe',
|
||||
['component_scope'] = 'Zielfernrohr',
|
||||
['component_scope_advanced'] = 'erweitertes Zielfernrohr',
|
||||
['component_suppressor'] = 'Schalldämpfer',
|
||||
['component_grip'] = 'Griff',
|
||||
['component_luxary_finish'] = 'luxus Waffendesign',
|
||||
['component_grip'] = 'Grip',
|
||||
|
||||
['component_barrel_default'] = 'Normales Fass',
|
||||
['component_barrel_heavy'] = 'Schweres Fass',
|
||||
|
||||
['component_ammo_tracer'] = 'Tracer Munition',
|
||||
['component_ammo_incendiary'] = 'Aufruhr Munition',
|
||||
['component_ammo_hollowpoint'] = 'Hohlspitze Munition',
|
||||
['component_ammo_fmj'] = 'FMJ Munition',
|
||||
['component_ammo_armor'] = 'Panzerbrechende Munition',
|
||||
['component_ammo_explosive'] = 'Panzerbrechende brennende Munition',
|
||||
|
||||
['component_shells_default'] = 'Normale Hülsen',
|
||||
['component_shells_incendiary'] = 'Drachenatem Hülsen',
|
||||
['component_shells_armor'] = 'Stahlschrot Hülsen',
|
||||
['component_shells_hollowpoint'] = 'Flechette Hülsen',
|
||||
['component_shells_explosive'] = 'Explosives Geschoss Hülsen',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'Kugel(n)',
|
||||
['ammo_shells'] = 'Schrotpatrone(n)',
|
||||
['ammo_charge'] = 'Ladung',
|
||||
['ammo_charge'] = 'Nachladen',
|
||||
['ammo_petrol'] = 'Benzinkanister',
|
||||
['ammo_firework'] = 'Feuerwerksrakete(n)',
|
||||
['ammo_rockets'] = 'Rakete(n)',
|
||||
@@ -217,12 +354,12 @@ Locales['de'] = {
|
||||
['ammo_flaregun'] = 'Signalfackeln(munition)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'standard',
|
||||
['tint_green'] = 'grün',
|
||||
['tint_gold'] = 'gold',
|
||||
['tint_pink'] = 'pink',
|
||||
['tint_army'] = 'camouflage',
|
||||
['tint_lspd'] = 'blau',
|
||||
['tint_orange'] = 'orange',
|
||||
['tint_platinum'] = 'platin',
|
||||
['tint_default'] = 'Standard',
|
||||
['tint_green'] = 'Grün',
|
||||
['tint_gold'] = 'Gold',
|
||||
['tint_pink'] = 'Pink',
|
||||
['tint_army'] = 'Camouflage',
|
||||
['tint_lspd'] = 'Blau',
|
||||
['tint_orange'] = 'Orange',
|
||||
['tint_platinum'] = 'Platin',
|
||||
}
|
||||
|
||||
@@ -50,16 +50,16 @@ Locales['es'] = {
|
||||
['account_black_money'] = 'Dinero Negro',
|
||||
['account_money'] = 'Efectivo',
|
||||
|
||||
['act_imp'] = 'Acción imposible',
|
||||
['in_vehicle'] = 'No se puede dar nada a alguien en un vehículo',
|
||||
['act_imp'] = 'No se pudo realizar la acción.',
|
||||
['in_vehicle'] = 'Acción rechazada. El jugador se encuentra en un vehículo',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Traer un jugador hacia ti',
|
||||
['command_car'] = 'Generar un vehiculo',
|
||||
['command_car_car'] = 'Nombre o hash del vehículo',
|
||||
['command_car'] = 'Spawnear un vehículo',
|
||||
['command_car_car'] = 'Nombre del vehículo',
|
||||
['command_cardel'] = 'Eliminar vehículos cercanos',
|
||||
['command_cardel_radius'] = 'Opcional, eliminar todos los vehículos en el radio especificado',
|
||||
['command_clear'] = 'Limpiar chat',
|
||||
['command_clear'] = 'Limpiar chat para ti',
|
||||
['command_clearall'] = 'Limpiar chat para todos los jugadores',
|
||||
['command_clearinventory'] = 'Limpiar el inventario del jugador',
|
||||
['command_clearloadout'] = 'Limpiar inventario de un jugador',
|
||||
@@ -68,7 +68,7 @@ Locales['es'] = {
|
||||
['command_giveaccountmoney'] = 'Dar dinero',
|
||||
['command_giveaccountmoney_account'] = 'Nombre de cuenta válido',
|
||||
['command_giveaccountmoney_amount'] = 'Cantidad a añadir',
|
||||
['command_giveaccountmoney_invalid'] = 'Nombre de cuenta inválido',
|
||||
['command_giveaccountmoney_invalid'] = 'Nombre de cuenta no existente. [bank, money, black_money]',
|
||||
['command_giveitem'] = 'Dar un objeto a un jugador',
|
||||
['command_giveitem_item'] = 'Nombre del artículo',
|
||||
['command_giveitem_count'] = 'Cantidad de articulos',
|
||||
@@ -81,12 +81,12 @@ Locales['es'] = {
|
||||
['command_giveweaponcomponent_invalid'] = 'Componente del arma no válido',
|
||||
['command_giveweaponcomponent_hasalready'] = 'El jugador ya tiene ese componente del arma',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'El jugador no tiene esa arma',
|
||||
['command_goto'] = 'Teletransporte hacia un jugador',
|
||||
['command_goto'] = 'Teletransportarte hacia un jugador',
|
||||
['command_kill'] = 'Matar un jugador',
|
||||
['command_save'] = 'Guardar un jugador en la base de datos',
|
||||
['command_saveall'] = 'Guardar todos los jugadores en la base de datos',
|
||||
['command_save'] = 'Guardar la informacion de un jugador en la base de datos.',
|
||||
['command_saveall'] = 'Guardar toda la informacion de jugadores en la base de datos.',
|
||||
['command_setaccountmoney'] = 'Establecer el dinero de la cuenta para un jugador',
|
||||
['command_setaccountmoney_amount'] = 'Cantidad de dinero para fijar',
|
||||
['command_setaccountmoney_amount'] = 'Cantidad de dinero a establecer',
|
||||
['command_setcoords'] = 'Teletransporte a coordenadas',
|
||||
['command_setcoords_x'] = 'Eje X',
|
||||
['command_setcoords_y'] = 'Eje Y',
|
||||
@@ -94,20 +94,20 @@ Locales['es'] = {
|
||||
['command_setjob'] = 'Dar un trabajo a un jugador',
|
||||
['command_setjob_job'] = 'Nombre del trabajo',
|
||||
['command_setjob_grade'] = 'Rango del trabajo',
|
||||
['command_setjob_invalid'] = 'El trabajo, el rango o ambos no son válidos',
|
||||
['command_setjob_invalid'] = 'El trabajo o el rango no son válidos',
|
||||
['command_setgroup'] = 'Establecer el grupo de un jugador',
|
||||
['command_setgroup_group'] = 'Nombre del grupo',
|
||||
['commanderror_argumentmismatch'] = 'error en el recuento de argumentos (pasado %s, deseado %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argumento #%s tipo no coincide (cadena pasada, número deseado)',
|
||||
['commanderror_argumentmismatch'] = 'Error en el recuento de argumentos (pasado %s, deseado %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Argumento #%s tipo no coincide (cadena pasada, número deseado)',
|
||||
['commanderror_invaliditem'] = 'Nombre del artículo no válido',
|
||||
['commanderror_invalidweapon'] = 'Arma inválida',
|
||||
['commanderror_console'] = 'Ese comando no se puede ejecutar desde la consola',
|
||||
['commanderror_invalidcommand'] = '/%s ¡No es un comando válido!',
|
||||
['commanderror_invalidplayerid'] = 'No hay ningún jugador en línea que coincida con la ID del servidor',
|
||||
['commanderror_invalidplayerid'] = 'No hay ningún jugador online con la ID especificada',
|
||||
['commandgeneric_playerid'] = 'ID del jugador',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
['command_giveammo_noweapon_found'] = '%s no posee esa arma',
|
||||
['command_giveammo_weapon'] = 'Nombre del arma',
|
||||
['command_giveammo_ammo'] = 'Cantidad de municion',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
@@ -122,11 +122,11 @@ Locales['es'] = {
|
||||
['weapon_bottle'] = 'Botella',
|
||||
['weapon_crowbar'] = 'Palanca',
|
||||
['weapon_flashlight'] = 'Linterna',
|
||||
['weapon_golfclub'] = 'Palos de Golf',
|
||||
['weapon_golfclub'] = 'Palo de Golf',
|
||||
['weapon_hammer'] = 'Martillo',
|
||||
['weapon_hatchet'] = 'Hacha',
|
||||
['weapon_knife'] = 'Cuchillo',
|
||||
['weapon_knuckle'] = 'Puños Americanos',
|
||||
['weapon_knuckle'] = 'Puño Americano',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Porra',
|
||||
['weapon_wrench'] = 'Llave Inglesa',
|
||||
@@ -135,9 +135,9 @@ Locales['es'] = {
|
||||
['weapon_switchblade'] = 'Navaja',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'Pistola AP ',
|
||||
['weapon_ceramicpistol'] = 'Pistola Corta',
|
||||
['weapon_combatpistol'] = 'Pistola Combate',
|
||||
['weapon_appistol'] = 'Pistola AP',
|
||||
['weapon_ceramicpistol'] = 'Pistola de Ceramica',
|
||||
['weapon_combatpistol'] = 'Pistola de Combate',
|
||||
['weapon_doubleaction'] = 'Revólver de Doble Acción',
|
||||
['weapon_navyrevolver'] = 'Revólver de la Armada',
|
||||
['weapon_flaregun'] = 'Pistola de Bengalas',
|
||||
@@ -146,7 +146,7 @@ Locales['es'] = {
|
||||
['weapon_revolver'] = 'Revólver Pesado',
|
||||
['weapon_revolver_mk2'] = 'Revólver Pesado MK2',
|
||||
['weapon_marksmanpistol'] = 'Pistola Marksman',
|
||||
['weapon_pistol'] = 'Pistola',
|
||||
['weapon_pistol'] = 'Pistola 9mm',
|
||||
['weapon_pistol_mk2'] = 'Pistola MK2',
|
||||
['weapon_pistol50'] = 'Pistola .50',
|
||||
['weapon_snspistol'] = 'Pistola SNS',
|
||||
@@ -220,9 +220,9 @@ Locales['es'] = {
|
||||
['weapon_hazardcan'] = 'Bidón de Gasolina Peligroso',
|
||||
['weapon_molotov'] = 'Molotov',
|
||||
['weapon_proxmine'] = 'Mina de Proximidad ',
|
||||
['weapon_pipebomb'] = 'Bomba de Tubo',
|
||||
['weapon_pipebomb'] = 'Bomba casera',
|
||||
['weapon_snowball'] = 'Bola de nieve',
|
||||
['weapon_stickybomb'] = 'Bomba Pegajosa',
|
||||
['weapon_stickybomb'] = 'C4',
|
||||
['weapon_smokegrenade'] = 'Granada de Humo',
|
||||
|
||||
-- Special
|
||||
@@ -283,7 +283,7 @@ Locales['es'] = {
|
||||
['component_clip_drum'] = 'Cargador Barril',
|
||||
['component_clip_box'] = 'Caja de Cargador',
|
||||
|
||||
['component_scope_holo'] = 'Mira Holográfico',
|
||||
['component_scope_holo'] = 'Mira Holográfica',
|
||||
['component_scope_small'] = 'Mira Pequeña',
|
||||
['component_scope_medium'] = 'Mira Mediana',
|
||||
['component_scope_large'] = 'Mira Larga',
|
||||
@@ -291,8 +291,8 @@ Locales['es'] = {
|
||||
['component_scope_advanced'] = 'Mira Avanzada',
|
||||
['component_ironsights'] = 'Mira de Hierro',
|
||||
|
||||
['component_suppressor'] = 'Supresor',
|
||||
['component_compensator'] = 'Compensador',
|
||||
['component_suppressor'] = 'Silenciador',
|
||||
['component_compensator'] = 'Estabilizador',
|
||||
|
||||
['component_muzzle_flat'] = 'Boquilla de Freno Plana',
|
||||
['component_muzzle_tactical'] = 'Boquilla de Freno Tactica',
|
||||
@@ -343,7 +343,7 @@ Locales['es'] = {
|
||||
['ammo_flaregun'] = 'Bengala(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Skin Por Defecto',
|
||||
['tint_default'] = 'Skin común',
|
||||
['tint_green'] = 'Skin Verde',
|
||||
['tint_gold'] = 'Skin Oro',
|
||||
['tint_pink'] = 'Skin Rosa',
|
||||
|
||||
+203
-203
@@ -1,228 +1,228 @@
|
||||
Locales['fi'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'reppu %s / %s',
|
||||
['use'] = 'käytä',
|
||||
['give'] = 'anna',
|
||||
['remove'] = 'poista',
|
||||
['return'] = 'takaisin',
|
||||
['give_to'] = 'give to',
|
||||
['amount'] = 'määrä',
|
||||
['giveammo'] = 'anna ammuksia',
|
||||
['amountammo'] = 'ammusten määrä',
|
||||
['noammo'] = 'sinulla ei ole ammuksia!',
|
||||
['gave_item'] = 'sinä annoit %sx %s henkilölle %s',
|
||||
['received_item'] = 'sinä sait %sx %s henkilöltä %s',
|
||||
['gave_weapon'] = 'you gave 1x %s to %s',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx %s for %s to %s',
|
||||
['gave_weapon_withammo'] = 'you gave 1x %s with ~o~%sx %s to %s',
|
||||
['gave_weapon_hasalready'] = '%s already have an %s',
|
||||
['gave_weapon_noweapon'] = '%s does not have that weapon',
|
||||
['received_weapon'] = 'you received 1x %s from %s',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx %s for your %s from %s',
|
||||
['received_weapon_withammo'] = 'you received 1x %s with ~o~%sx %s from %s',
|
||||
['received_weapon_hasalready'] = '%s attempted to give you an %s, but you already have one',
|
||||
['received_weapon_noweapon'] = '%s attempted to give you ammo for an %s, but you don\'t have one',
|
||||
['gave_account_money'] = 'sinä annoit $%s (%s) henkilölle %s',
|
||||
['received_account_money'] = 'sinä sait $%s (%s) henkilöltä %s',
|
||||
['amount_invalid'] = 'virheellinen määrä',
|
||||
['players_nearby'] = 'ei pelaajia lähettyvillä',
|
||||
['ex_inv_lim'] = 'toiminto mahdoton, reppu alkaa olla täysi %s',
|
||||
['imp_invalid_quantity'] = 'toiminto mahdoton, virheellinen määrä',
|
||||
['imp_invalid_amount'] = 'toiminto mahdoton, virhellinen summa',
|
||||
['threw_standard'] = 'you threw %sx %s',
|
||||
['threw_account'] = 'you threw $%s %s',
|
||||
['threw_weapon'] = 'you threw 1x %s',
|
||||
['threw_weapon_ammo'] = 'you threw 1x %s with ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'you already carry the same weapon',
|
||||
['threw_cannot_pickup'] = 'you cannot pickup that because your inventory is full!',
|
||||
['threw_pickup_prompt'] = 'press E to pickup',
|
||||
['inventory'] = 'Reppu %s / %s',
|
||||
['use'] = 'Käytä',
|
||||
['give'] = 'Anna',
|
||||
['remove'] = 'Poista',
|
||||
['return'] = 'Takaisin',
|
||||
['give_to'] = 'Anna henkilölle',
|
||||
['amount'] = 'Määrä',
|
||||
['giveammo'] = 'Anna ammuksia',
|
||||
['amountammo'] = 'Ammusten määrä',
|
||||
['noammo'] = 'Sinulla ei ole ammuksia!',
|
||||
['gave_item'] = 'Sinä annoit %sx %s henkilölle %s',
|
||||
['received_item'] = 'Sinä sait %sx %s henkilöltä %s',
|
||||
['gave_weapon'] = 'Sinä annoit 1x %s henkilölle %s',
|
||||
['gave_weapon_ammo'] = 'Annoit ~o~%sx %s kohteelle %s henkilölle %s',
|
||||
['gave_weapon_withammo'] = 'Sinä annoit 1x %s ammuksella ~o~%sx %s henkilölle %s',
|
||||
['gave_weapon_hasalready'] = '%s omistaa jo %s',
|
||||
['gave_weapon_noweapon'] = '%s ei ole kyseistä asetta',
|
||||
['received_weapon'] = 'Vastaanotit 1x %s henkilöltä %s',
|
||||
['received_weapon_ammo'] = 'Sinä sait ~o~%sx %s sinun %s varten henkilöltä %s',
|
||||
['received_weapon_withammo'] = 'Sinä sait 1x %s ammuksella ~o~%sx %s henkilöltä %s',
|
||||
['received_weapon_hasalready'] = '%s yritti antaa sinulle %s, mutta sinulla on jo sellainen',
|
||||
['received_weapon_noweapon'] = '%s yritti antaa sinulle ammuksia %s:lle, mutta sinulla ei ole sellaista',
|
||||
['gave_account_money'] = 'Sinä annoit $%s (%s) henkilölle %s',
|
||||
['received_account_money'] = 'Sinä sait $%s (%s) henkilöltä %s',
|
||||
['amount_invalid'] = 'Virheellinen määrä',
|
||||
['players_nearby'] = 'Ei pelaajia lähettyvillä',
|
||||
['ex_inv_lim'] = 'Toiminto mahdoton, reppu alkaa olla täysi %s',
|
||||
['imp_invalid_quantity'] = 'Toiminto mahdoton, virheellinen määrä',
|
||||
['imp_invalid_amount'] = 'Toiminto mahdoton, virhellinen summa',
|
||||
['threw_standard'] = 'Sinä heitit %sx %s',
|
||||
['threw_account'] = 'Sinä heitit $%s %s',
|
||||
['threw_weapon'] = 'Sinä heitit 1x %s',
|
||||
['threw_weapon_ammo'] = 'Heitit 1x %s ammuksella ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Sinulla on jo sama ase',
|
||||
['threw_cannot_pickup'] = 'Et voi kerätä sitä, koska reppusi on täynnä',
|
||||
['threw_pickup_prompt'] = 'Paina E kerätäksesi',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'show Inventory',
|
||||
['keymap_showinventory'] = 'Avaa reppu',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'sinä vastaanotit palkkaa: $%s',
|
||||
['received_help'] = 'sinä vastaanotit valtion tukea: $%s',
|
||||
['company_nomoney'] = 'yritys jolle teet töitä on köyhä eikä voi maksaa palkkaasi',
|
||||
['received_paycheck'] = 'sait palkan',
|
||||
['bank'] = 'pankki',
|
||||
['account_bank'] = 'bank',
|
||||
['account_black_money'] = 'dirty Money',
|
||||
['account_money'] = 'cash',
|
||||
['received_salary'] = 'Vastaanotit palkkaa: $%s',
|
||||
['received_help'] = 'Vastaanotit valtion tukea: $%s',
|
||||
['company_nomoney'] = 'Yrityksellä jolle teet töitä ei ole varaa maksaa palkkaasi',
|
||||
['received_paycheck'] = 'Sait palkan',
|
||||
['bank'] = 'Pankki',
|
||||
['account_bank'] = 'Pankki',
|
||||
['account_black_money'] = 'Likainen raha',
|
||||
['account_money'] = 'Käteinen',
|
||||
|
||||
['act_imp'] = 'toiminto mahdoton',
|
||||
['in_vehicle'] = 'et voi antaa ajoneuvossa olevalle mitään',
|
||||
['act_imp'] = 'Toiminto mahdoton',
|
||||
['in_vehicle'] = 'Et voi antaa ajoneuvossa olevalle mitään',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'spawn an vehicle',
|
||||
['command_car_car'] = 'vehicle spawn name or hash',
|
||||
['command_cardel'] = 'delete vehicle in proximity',
|
||||
['command_cardel_radius'] = 'optional, delete every vehicle within the specified radius',
|
||||
['command_clear'] = 'clear chat',
|
||||
['command_clearall'] = 'clear chat for all players',
|
||||
['command_clearinventory'] = 'clear player inventory',
|
||||
['command_clearloadout'] = 'clear a player loadout',
|
||||
['command_giveaccountmoney'] = 'give account money',
|
||||
['command_giveaccountmoney_account'] = 'valid account name',
|
||||
['command_giveaccountmoney_amount'] = 'amount to add',
|
||||
['command_giveaccountmoney_invalid'] = 'invalid account name',
|
||||
['command_giveitem'] = 'give an item to a player',
|
||||
['command_giveitem_item'] = 'item name',
|
||||
['command_giveitem_count'] = 'item count',
|
||||
['command_giveweapon'] = 'give a weapon to a player',
|
||||
['command_giveweapon_weapon'] = 'weapon name',
|
||||
['command_giveweapon_ammo'] = 'ammo count',
|
||||
['command_giveweapon_hasalready'] = 'player already has that weapon',
|
||||
['command_giveweaponcomponent'] = 'give weapon component',
|
||||
['command_giveweaponcomponent_component'] = 'component name',
|
||||
['command_giveweaponcomponent_invalid'] = 'invalid weapon component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'player already has that weapon component',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'player does not have that weapon',
|
||||
['command_save'] = 'save a player to database',
|
||||
['command_saveall'] = 'save all players to database',
|
||||
['command_setaccountmoney'] = 'set account money for a player',
|
||||
['command_setaccountmoney_amount'] = 'amount of money to set',
|
||||
['command_setcoords'] = 'teleport to coordinates',
|
||||
['command_setcoords_x'] = 'x axis',
|
||||
['command_setcoords_y'] = 'y axis',
|
||||
['command_setcoords_z'] = 'z axis',
|
||||
['command_setjob'] = 'set job for a player',
|
||||
['command_setjob_job'] = 'job name',
|
||||
['command_setjob_grade'] = 'job grade',
|
||||
['command_setjob_invalid'] = 'the job, grade or both are invalid',
|
||||
['command_setgroup'] = 'set player group',
|
||||
['command_setgroup_group'] = 'group name',
|
||||
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
|
||||
['commanderror_invaliditem'] = 'invalid item name',
|
||||
['commanderror_invalidweapon'] = 'invalid weapon',
|
||||
['commanderror_console'] = 'that command can not be run from console',
|
||||
['commanderror_invalidcommand'] = '/%s is not an valid command!',
|
||||
['commanderror_invalidplayerid'] = 'there is no player online matching that server id',
|
||||
['commandgeneric_playerid'] = 'player id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
['command_car'] = 'Luo ajoneuvo',
|
||||
['command_car_car'] = 'Ajoneuvon nimi tai hash',
|
||||
['command_cardel'] = 'Poistaa ajoneuvon läheltä',
|
||||
['command_cardel_radius'] = 'Valinnainen, poista kaikki ajoneuvot määritetyllä säteellä',
|
||||
['command_clear'] = 'Tyhjennä keskustelu',
|
||||
['command_clearall'] = 'Tyhjennä keskustelu kaikilta pelaajilta',
|
||||
['command_clearinventory'] = 'Tyhjennä pelaajan reppu',
|
||||
['command_clearloadout'] = 'Tyhjennä pelaajan varustus',
|
||||
['command_giveaccountmoney'] = 'Anna tilirahaa',
|
||||
['command_giveaccountmoney_account'] = 'Kelvollinen tilin nimi',
|
||||
['command_giveaccountmoney_amount'] = 'Lisättävä määrä',
|
||||
['command_giveaccountmoney_invalid'] = 'Virheellinen tili nimi',
|
||||
['command_giveitem'] = 'Anna pelaajalle esine',
|
||||
['command_giveitem_item'] = 'Esineen nimi',
|
||||
['command_giveitem_count'] = 'Esineiden määrä',
|
||||
['command_giveweapon'] = 'Anna pelaajalle ase',
|
||||
['command_giveweapon_weapon'] = 'Aseen nimi',
|
||||
['command_giveweapon_ammo'] = 'Ammusten määrä',
|
||||
['command_giveweapon_hasalready'] = 'Pelaajalla on jo kyseinen ase',
|
||||
['command_giveweaponcomponent'] = 'Anna aseen komponentti',
|
||||
['command_giveweaponcomponent_component'] = 'Komponentin nimi',
|
||||
['command_giveweaponcomponent_invalid'] = 'Virheellinen aseen komponentti',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Pelaajalla on jo kyseinen asekomponentti',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Pelaajalla ei ole kyseistä asetta',
|
||||
['command_save'] = 'Talenna pelaaja tietokantaan',
|
||||
['command_saveall'] = 'Tallenna kaikki pelaajat tietokantaan',
|
||||
['command_setaccountmoney'] = 'Aseta tilirahaa pelaajalle',
|
||||
['command_setaccountmoney_amount'] = 'Asetettava rahamäärä',
|
||||
['command_setcoords'] = 'Teleporttaa koordinaatteihin',
|
||||
['command_setcoords_x'] = 'x akseli',
|
||||
['command_setcoords_y'] = 'y akseli',
|
||||
['command_setcoords_z'] = 'z akseli',
|
||||
['command_setjob'] = 'Aseta pelaajalle työ',
|
||||
['command_setjob_job'] = 'Työ',
|
||||
['command_setjob_grade'] = 'Arvo',
|
||||
['command_setjob_invalid'] = 'Työ ja arvo tai molemmat ovat virheellisiä',
|
||||
['command_setgroup'] = 'Aseta pelaajan ryhmä',
|
||||
['command_setgroup_group'] = 'Ryhmän nimi',
|
||||
['commanderror_argumentmismatch'] = 'Argumenttien määrä ei täsmää (hyväksytty %s, haluttu %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Argumentin #%s tyyppi ei täsmää (syötetty merkkijono, haluttu numero)',
|
||||
['commanderror_invaliditem'] = 'Virheellinen esineen nimi',
|
||||
['commanderror_invalidweapon'] = 'Virheellinen ase',
|
||||
['commanderror_console'] = 'Komentoa ei voi suorittaa konsolissa',
|
||||
['commanderror_invalidcommand'] = '/%s ei ole kelvollinen komento!',
|
||||
['commanderror_invalidplayerid'] = 'Palvelimella ei ole pelaajaa, joka vastaa annetua ID',
|
||||
['commandgeneric_playerid'] = 'Pelaajan ID',
|
||||
['command_giveammo_noweapon_found'] = '%s ei ole sitä asetta',
|
||||
['command_giveammo_weapon'] = 'Aseen nimi',
|
||||
['command_giveammo_ammo'] = 'Ammusten määrä',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'veitsi',
|
||||
['weapon_nightstick'] = 'pamppu',
|
||||
['weapon_hammer'] = 'vasara',
|
||||
['weapon_bat'] = 'pesäpallomaila',
|
||||
['weapon_golfclub'] = 'golf maila',
|
||||
['weapon_crowbar'] = 'sorkkarauta',
|
||||
['weapon_pistol'] = 'pistooli',
|
||||
['weapon_combatpistol'] = 'taistelu pistooli',
|
||||
['weapon_appistol'] = 'automaatti pistooli',
|
||||
['weapon_knife'] = 'Veitsi',
|
||||
['weapon_nightstick'] = 'Pamppu',
|
||||
['weapon_hammer'] = 'Vasara',
|
||||
['weapon_bat'] = 'Pesäpallomaila',
|
||||
['weapon_golfclub'] = 'Golf maila',
|
||||
['weapon_crowbar'] = 'Sorkkarauta',
|
||||
['weapon_pistol'] = 'Pistooli',
|
||||
['weapon_combatpistol'] = 'Taistelu pistooli',
|
||||
['weapon_appistol'] = 'Automaatti pistooli',
|
||||
['weapon_pistol50'] = '50 kaliiperinen pistooli',
|
||||
['weapon_microsmg'] = 'mikro konepistooli',
|
||||
['weapon_smg'] = 'konepistooli',
|
||||
['weapon_assaultsmg'] = 'rynnäkkö konepistooli',
|
||||
['weapon_assaultrifle'] = 'rynnäkkökivääri',
|
||||
['weapon_carbinerifle'] = 'karbiini kivääri',
|
||||
['weapon_advancedrifle'] = 'edistynyt kivääri',
|
||||
['weapon_mg'] = 'konekivääri',
|
||||
['weapon_combatmg'] = 'rynnäkkö konekivääri',
|
||||
['weapon_pumpshotgun'] = 'pumppu haulikko',
|
||||
['weapon_sawnoffshotgun'] = 'katkaistuhaulikko',
|
||||
['weapon_assaultshotgun'] = 'hyökkäyshaulikko',
|
||||
['weapon_bullpupshotgun'] = 'bullpup haulikko',
|
||||
['weapon_stungun'] = 'tainutusase',
|
||||
['weapon_sniperrifle'] = 'tarkkuuskivääri',
|
||||
['weapon_heavysniper'] = 'raskas tarkkuuskivääri',
|
||||
['weapon_grenadelauncher'] = 'kranaatinheitin',
|
||||
['weapon_rpg'] = 'raketinheitin',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'kranaatti',
|
||||
['weapon_stickybomb'] = 'tahma pommi',
|
||||
['weapon_smokegrenade'] = 'savu kranaatti',
|
||||
['weapon_bzgas'] = 'bz-kaasu',
|
||||
['weapon_molotov'] = 'polttopullo',
|
||||
['weapon_fireextinguisher'] = 'palosammutin',
|
||||
['weapon_petrolcan'] = 'jerrykannu',
|
||||
['weapon_ball'] = 'pallo',
|
||||
['weapon_snspistol'] = 'pienpistooli',
|
||||
['weapon_bottle'] = 'pullo',
|
||||
['weapon_gusenberg'] = 'tommy gun',
|
||||
['weapon_microsmg'] = 'Mikro konepistooli',
|
||||
['weapon_smg'] = 'Konepistooli',
|
||||
['weapon_assaultsmg'] = 'Rynnäkkö konepistooli',
|
||||
['weapon_assaultrifle'] = 'Rynnäkkökivääri',
|
||||
['weapon_carbinerifle'] = 'Karbiini kivääri',
|
||||
['weapon_advancedrifle'] = 'Edistynyt kivääri',
|
||||
['weapon_mg'] = 'Konekivääri',
|
||||
['weapon_combatmg'] = 'Rynnäkkö konekivääri',
|
||||
['weapon_pumpshotgun'] = 'Pumppu haulikko',
|
||||
['weapon_sawnoffshotgun'] = 'Katkaistuhaulikko',
|
||||
['weapon_assaultshotgun'] = 'Hyökkäyshaulikko',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup haulikko',
|
||||
['weapon_stungun'] = 'Tainutusase',
|
||||
['weapon_sniperrifle'] = 'Tarkkuuskivääri',
|
||||
['weapon_heavysniper'] = 'Raskas tarkkuuskivääri',
|
||||
['weapon_grenadelauncher'] = 'Kranaatinheitin',
|
||||
['weapon_rpg'] = 'Raketinheitin',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_grenade'] = 'Kranaatti',
|
||||
['weapon_stickybomb'] = 'Tahma pommi',
|
||||
['weapon_smokegrenade'] = 'Savukranaatti',
|
||||
['weapon_bzgas'] = 'Bz-kaasu',
|
||||
['weapon_molotov'] = 'Polttopullo',
|
||||
['weapon_fireextinguisher'] = 'Palosammutin',
|
||||
['weapon_petrolcan'] = 'Jerrykannu',
|
||||
['weapon_ball'] = 'Pallo',
|
||||
['weapon_snspistol'] = 'Pienpistooli',
|
||||
['weapon_bottle'] = 'Pullo',
|
||||
['weapon_gusenberg'] = 'Thompson-konepistooli',
|
||||
['weapon_specialcarbine'] = 'G86C',
|
||||
['weapon_heavypistol'] = 'raskas pistooli',
|
||||
['weapon_bullpuprifle'] = 'bullpup kivääri',
|
||||
['weapon_dagger'] = 'tikari',
|
||||
['weapon_vintagepistol'] = 'vanha pistooli',
|
||||
['weapon_firework'] = 'ilotulitus',
|
||||
['weapon_musket'] = 'musketti',
|
||||
['weapon_heavyshotgun'] = 'raskas haulikko',
|
||||
['weapon_marksmanrifle'] = 'marksman kivääri',
|
||||
['weapon_hominglauncher'] = 'ohjautuva raketinheitin',
|
||||
['weapon_proxmine'] = 'lähellä räjähtävä miina',
|
||||
['weapon_snowball'] = 'lumipallo',
|
||||
['weapon_flaregun'] = 'valopyssy',
|
||||
['weapon_combatpdw'] = 'rynnäkkö pdw',
|
||||
['weapon_marksmanpistol'] = 'marksman pistooli',
|
||||
['weapon_knuckle'] = 'nyrkkirauta',
|
||||
['weapon_hatchet'] = 'kirves',
|
||||
['weapon_railgun'] = 'raidetykki',
|
||||
['weapon_machete'] = 'viidakkoveitsi',
|
||||
['weapon_machinepistol'] = 'konepistooli',
|
||||
['weapon_switchblade'] = 'stiletti',
|
||||
['weapon_revolver'] = 'raskas revolveri',
|
||||
['weapon_dbshotgun'] = 'kakspiippunen haulikko',
|
||||
['weapon_compactrifle'] = 'pikku AK',
|
||||
['weapon_autoshotgun'] = 'automaattinen haulikko',
|
||||
['weapon_heavypistol'] = 'Raskas pistooli',
|
||||
['weapon_bullpuprifle'] = 'Bullpup kivääri',
|
||||
['weapon_dagger'] = 'Tikari',
|
||||
['weapon_vintagepistol'] = 'Vanha pistooli',
|
||||
['weapon_firework'] = 'Ilotulite',
|
||||
['weapon_musket'] = 'Musketti',
|
||||
['weapon_heavyshotgun'] = 'Raskas haulikko',
|
||||
['weapon_marksmanrifle'] = 'Marksman kivääri',
|
||||
['weapon_hominglauncher'] = 'Ohjautuva raketinheitin',
|
||||
['weapon_proxmine'] = 'Lähellä räjähtävä miina',
|
||||
['weapon_snowball'] = 'Lumipallo',
|
||||
['weapon_flaregun'] = 'Valopistooli',
|
||||
['weapon_combatpdw'] = 'Rynnäkkö pdw',
|
||||
['weapon_marksmanpistol'] = 'Marksman pistooli',
|
||||
['weapon_knuckle'] = 'Nyrkkirauta',
|
||||
['weapon_hatchet'] = 'Kirves',
|
||||
['weapon_railgun'] = 'Raidetykki',
|
||||
['weapon_machete'] = 'Viidakkoveitsi',
|
||||
['weapon_machinepistol'] = 'Konepistooli',
|
||||
['weapon_switchblade'] = 'Stiletti',
|
||||
['weapon_revolver'] = 'Raskas revolveri',
|
||||
['weapon_dbshotgun'] = 'Kaksipiippunen haulikko',
|
||||
['weapon_compactrifle'] = 'Pikku AK',
|
||||
['weapon_autoshotgun'] = 'Automaattinen haulikko',
|
||||
['weapon_battleaxe'] = 'Taistelukirves',
|
||||
['weapon_compactlauncher'] = 'pien kranaatinheitin',
|
||||
['weapon_minismg'] = 'mini konepistooli',
|
||||
['weapon_pipebomb'] = 'putkipommi',
|
||||
['weapon_poolcue'] = 'biljardimaila',
|
||||
['weapon_wrench'] = 'putkipihdit',
|
||||
['weapon_flashlight'] = 'taskulamppu',
|
||||
['gadget_parachute'] = 'laskuvarjo',
|
||||
['weapon_flare'] = 'hätäraketti',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
['weapon_compactlauncher'] = 'Pien kranaatinheitin',
|
||||
['weapon_minismg'] = 'Mini konepistooli',
|
||||
['weapon_pipebomb'] = 'Putkipommi',
|
||||
['weapon_poolcue'] = 'Biljardimaila',
|
||||
['weapon_wrench'] = 'Putkipihdit',
|
||||
['weapon_flashlight'] = 'Taskulamppu',
|
||||
['gadget_parachute'] = 'Laskuvarjo',
|
||||
['weapon_flare'] = 'Hätäraketti',
|
||||
['weapon_doubleaction'] = 'Double action revolveri',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'default Clip',
|
||||
['component_clip_extended'] = 'extended Clip',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_scope'] = 'scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_grip'] = 'grip',
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
['component_clip_default'] = 'Oletus lipas',
|
||||
['component_clip_extended'] = 'Paranneltu lipas',
|
||||
['component_clip_drum'] = 'Rumpulipas',
|
||||
['component_clip_box'] = 'Laatikkolipas',
|
||||
['component_flashlight'] = 'Taskulamppu',
|
||||
['component_scope'] = 'Tähtäin',
|
||||
['component_scope_advanced'] = 'Paranneltu tähtäin',
|
||||
['component_suppressor'] = 'Äänenvaimennin',
|
||||
['component_grip'] = 'Kahva',
|
||||
['component_luxary_finish'] = 'Luksus ulkokuori',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
['ammo_rounds'] = 'Ammukset(s)',
|
||||
['ammo_shells'] = 'Hylsy(s)',
|
||||
['ammo_charge'] = 'Lataa',
|
||||
['ammo_petrol'] = 'Gallonaa polttoainetta',
|
||||
['ammo_firework'] = 'Ilotulite(s)',
|
||||
['ammo_rockets'] = 'Raketti(s)',
|
||||
['ammo_grenadelauncher'] = 'Kranaatti(s)',
|
||||
['ammo_grenade'] = 'Kranaatti(s)',
|
||||
['ammo_stickybomb'] = 'Pommi(s)',
|
||||
['ammo_pipebomb'] = 'Pommi(s)',
|
||||
['ammo_smokebomb'] = 'Pommi(s)',
|
||||
['ammo_molotov'] = 'Polttopullo(s)',
|
||||
['ammo_proxmine'] = 'Miina(s)',
|
||||
['ammo_bzgas'] = 'Tölkki(s)',
|
||||
['ammo_ball'] = 'Pallo(s)',
|
||||
['ammo_snowball'] = 'Lumipallo(s)',
|
||||
['ammo_flare'] = 'Valoraketti(s)',
|
||||
['ammo_flaregun'] = 'Valoraketti(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
['tint_default'] = 'Oletus ulkokuori',
|
||||
['tint_green'] = 'Vihreä ulkokuori',
|
||||
['tint_gold'] = 'Kultainen ulkokuori',
|
||||
['tint_pink'] = 'Vaaleanpunainen ulkokuori',
|
||||
['tint_army'] = 'Armeija ulkokuori',
|
||||
['tint_lspd'] = 'Sininen ulkokuori',
|
||||
['tint_orange'] = 'Oranssi ulkokuori',
|
||||
['tint_platinum'] = 'Platina ulkokuori',
|
||||
}
|
||||
|
||||
@@ -100,9 +100,9 @@ Locales['fr'] = {
|
||||
['commanderror_invalidcommand'] = '/%s n\'est pas une commande valide!',
|
||||
['commanderror_invalidplayerid'] = 'il n\'ya aucun joueur avec cet ID en jeu',
|
||||
['commandgeneric_playerid'] = 'id joueur',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
['command_giveammo_noweapon_found'] = '%s n\'a pas cette arme',
|
||||
['command_giveammo_weapon'] = 'Nom de l\'arme',
|
||||
['command_giveammo_ammo'] = 'Quantité de munitions',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
|
||||
@@ -1,228 +0,0 @@
|
||||
Locales['sc'] = {
|
||||
-- Inventory
|
||||
['inventory'] = '库存 %s / %s',
|
||||
['use'] = '使用',
|
||||
['give'] = '赠送',
|
||||
['remove'] = '丢弃',
|
||||
['return'] = '返回',
|
||||
['give_to'] = '赠给',
|
||||
['amount'] = '数量',
|
||||
['giveammo'] = '赠送弹药',
|
||||
['amountammo'] = '弹药量',
|
||||
['noammo'] = '你没有足够的弹药!',
|
||||
['gave_item'] = '你把%sx%s赠给了%s',
|
||||
['received_item'] = '你收到%sx%s,来自%s',
|
||||
['gave_weapon'] = '你把%s赠给了%s',
|
||||
['gave_weapon_ammo'] = '你把~o~%sx%s %s赠给了%s',
|
||||
['gave_weapon_withammo'] = '你把%s和~o~%sx %s赠给了%s',
|
||||
['gave_weapon_hasalready'] = '%s已经拥有%s',
|
||||
['gave_weapon_noweapon'] = '%s没有那个武器',
|
||||
['received_weapon'] = '你收到了%s,来自%s',
|
||||
['received_weapon_ammo'] = '你收到了~o~%sx %s(%s),来自%s',
|
||||
['received_weapon_withammo'] = '你收到了%s和~o~%sx %s,来自%s',
|
||||
['received_weapon_hasalready'] = '%s试图给你%s,但你已经拥有了',
|
||||
['received_weapon_noweapon'] = '%s试图给你%s弹药,但你没有那个武器',
|
||||
['gave_account_money'] = '你将 $%s (%s) 给予 %s',
|
||||
['received_account_money'] = '你收到了$%s (%s) 来自 %s',
|
||||
['amount_invalid'] = '无效数量',
|
||||
['players_nearby'] = '附近没有玩家',
|
||||
['ex_inv_lim'] = '操作失败, 超过%s的物品栏限制',
|
||||
['imp_invalid_quantity'] = '操作失败,无效数量',
|
||||
['imp_invalid_amount'] = '操作失败,无效金额',
|
||||
['threw_standard'] = '你丢弃了%sx%s',
|
||||
['threw_account'] = '你丢弃了$%s%s',
|
||||
['threw_weapon'] = '你丢弃了%s',
|
||||
['threw_weapon_ammo'] = '你丢弃了%s和~o~%sx%s',
|
||||
['threw_weapon_already'] = '你已经有同样的武器了',
|
||||
['threw_cannot_pickup'] = '你不能再拿起那个了,因为你的库存已经满了',
|
||||
['threw_pickup_prompt'] = '按 E 拿起',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = '显示库存',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = '你收到了你的工资: $%s',
|
||||
['received_help'] = '你领取到了你的失业救济金: $%s',
|
||||
['company_nomoney'] = '你受雇的公司太穷了,无法支付你的工资。',
|
||||
['received_paycheck'] = '收到转账',
|
||||
['bank'] = '花园银行',
|
||||
['account_bank'] = '银行',
|
||||
['account_black_money'] = '黑钱',
|
||||
['account_money'] = '现金',
|
||||
|
||||
['act_imp'] = '操作失败',
|
||||
['in_vehicle'] = '请离开载具',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = '生成载具',
|
||||
['command_car_car'] = '生成载具的模型名称或哈希值',
|
||||
['command_cardel'] = '删除附近的载具',
|
||||
['command_cardel_radius'] = '可选,删除指定半径内的所有车辆',
|
||||
['command_clear'] = '清除聊天记录',
|
||||
['command_clearall'] = '清除所有玩家的聊天记录',
|
||||
['command_clearinventory'] = '清除玩家库存',
|
||||
['command_clearloadout'] = '清除玩家皮肤',
|
||||
['command_giveaccountmoney'] = '给帐户钱',
|
||||
['command_giveaccountmoney_account'] = '有效的帐户名',
|
||||
['command_giveaccountmoney_amount'] = '添加的数量',
|
||||
['command_giveaccountmoney_invalid'] = '无效的帐户名',
|
||||
['command_giveitem'] = '给玩家一件物品',
|
||||
['command_giveitem_item'] = '物品名称',
|
||||
['command_giveitem_count'] = '物品数目',
|
||||
['command_giveweapon'] = '给玩家一件武器',
|
||||
['command_giveweapon_weapon'] = '武器名称',
|
||||
['command_giveweapon_ammo'] = '弹药数目',
|
||||
['command_giveweapon_hasalready'] = '该玩家已经拥有该武器',
|
||||
['command_giveweaponcomponent'] = '给武器配件',
|
||||
['command_giveweaponcomponent_component'] = '配件名称',
|
||||
['command_giveweaponcomponent_invalid'] = '无效的武器配件',
|
||||
['command_giveweaponcomponent_hasalready'] = '玩家已经拥有该武器配件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '该玩家没有那个武器',
|
||||
['command_save'] = '保存玩家数据至数据库',
|
||||
['command_saveall'] = '保存所有玩家数据至数据库',
|
||||
['command_setaccountmoney'] = '为玩家设置帐户资金',
|
||||
['command_setaccountmoney_amount'] = '要设定的金额',
|
||||
['command_setcoords'] = '传送到坐标',
|
||||
['command_setcoords_x'] = 'x 轴',
|
||||
['command_setcoords_y'] = 'y 轴',
|
||||
['command_setcoords_z'] = 'z 轴',
|
||||
['command_setjob'] = '为玩家设定工作',
|
||||
['command_setjob_job'] = '工作名称',
|
||||
['command_setjob_grade'] = '工作等级',
|
||||
['command_setjob_invalid'] = '工作、等级或两者都无效',
|
||||
['command_setgroup'] = '设置玩家用户组',
|
||||
['command_setgroup_group'] = '用户组名称',
|
||||
['commanderror_argumentmismatch'] = '参数计数不匹配(该类型为%s, 需要传递 %s)',
|
||||
['commanderror_argumentmismatch_number'] = '参数 #%s 类型不匹配(该类型为字符串,需要传递数字类型)',
|
||||
['commanderror_invaliditem'] = '无效的物品名称',
|
||||
['commanderror_invalidweapon'] = '无效武器',
|
||||
['commanderror_console'] = '该命令不能从控制台运行',
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的命令!',
|
||||
['commanderror_invalidplayerid'] = '没有在线玩家匹配到该服务id',
|
||||
['commandgeneric_playerid'] = '玩家id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_hammer'] = '铁锤',
|
||||
['weapon_bat'] = '棒球棍',
|
||||
['weapon_golfclub'] = '高尔夫球杆',
|
||||
['weapon_crowbar'] = '撬棍',
|
||||
['weapon_pistol'] = '手枪',
|
||||
['weapon_combatpistol'] = '战斗手枪',
|
||||
['weapon_appistol'] = '穿甲手枪',
|
||||
['weapon_pistol50'] = '0.5 口径手枪',
|
||||
['weapon_microsmg'] = '微型冲锋枪',
|
||||
['weapon_smg'] = '冲锋枪',
|
||||
['weapon_assaultsmg'] = '突击冲锋枪',
|
||||
['weapon_assaultrifle'] = '突击步枪',
|
||||
['weapon_carbinerifle'] = '卡宾步枪',
|
||||
['weapon_advancedrifle'] = '高级步枪',
|
||||
['weapon_mg'] = '机枪',
|
||||
['weapon_combatmg'] = '战斗机枪',
|
||||
['weapon_pumpshotgun'] = '泵动式霰弹枪',
|
||||
['weapon_sawnoffshotgun'] = '短管霰弹枪',
|
||||
['weapon_assaultshotgun'] = '突击霰弹枪',
|
||||
['weapon_bullpupshotgun'] = '无托式霰弹枪',
|
||||
['weapon_stungun'] = '电击枪',
|
||||
['weapon_sniperrifle'] = '狙击步枪',
|
||||
['weapon_heavysniper'] = '重型狙击步枪',
|
||||
['weapon_grenadelauncher'] = '榴弹发射器',
|
||||
['weapon_rpg'] = '火箭炮',
|
||||
['weapon_minigun'] = '火神机枪',
|
||||
['weapon_grenade'] = '手榴弹',
|
||||
['weapon_stickybomb'] = '黏弹',
|
||||
['weapon_smokegrenade'] = '烟雾弹',
|
||||
['weapon_bzgas'] = '催泪瓦斯',
|
||||
['weapon_molotov'] = '汽油弹',
|
||||
['weapon_fireextinguisher'] = '灭火器',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_ball'] = '棒球',
|
||||
['weapon_snspistol'] = '劣质手枪',
|
||||
['weapon_bottle'] = '酒瓶',
|
||||
['weapon_gusenberg'] = '古森柏冲锋枪',
|
||||
['weapon_specialcarbine'] = '特制卡宾枪',
|
||||
['weapon_heavypistol'] = '重型手枪',
|
||||
['weapon_bullpuprifle'] = '无托式步枪',
|
||||
['weapon_dagger'] = '匕首',
|
||||
['weapon_vintagepistol'] = '老式手枪',
|
||||
['weapon_firework'] = '烟花发射器',
|
||||
['weapon_musket'] = '老式火枪',
|
||||
['weapon_heavyshotgun'] = '重型霰弹枪',
|
||||
['weapon_marksmanrifle'] = '射手步枪',
|
||||
['weapon_hominglauncher'] = '制导火箭发射器',
|
||||
['weapon_proxmine'] = '感应地雷',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_flaregun'] = '信号枪',
|
||||
['weapon_combatpdw'] = '作战自卫冲锋枪',
|
||||
['weapon_marksmanpistol'] = '射手手枪',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_hatchet'] = '手斧',
|
||||
['weapon_railgun'] = '电磁轨道炮',
|
||||
['weapon_machete'] = '开山刀',
|
||||
['weapon_machinepistol'] = '冲锋手枪',
|
||||
['weapon_switchblade'] = '弹簧刀',
|
||||
['weapon_revolver'] = '重型左轮手枪',
|
||||
['weapon_dbshotgun'] = '双管霰弹枪',
|
||||
['weapon_compactrifle'] = '紧凑型步枪',
|
||||
['weapon_autoshotgun'] = '半自动霰弹枪',
|
||||
['weapon_battleaxe'] = '战斧',
|
||||
['weapon_compactlauncher'] = '紧凑型榴弹发射器',
|
||||
['weapon_minismg'] = '迷你冲锋枪',
|
||||
['weapon_pipebomb'] = '土制炸弹',
|
||||
['weapon_poolcue'] = '台球杆',
|
||||
['weapon_wrench'] = '管钳扳手',
|
||||
['weapon_flashlight'] = '手电筒',
|
||||
['gadget_parachute'] = '降落伞',
|
||||
['weapon_flare'] = '信号棒',
|
||||
['weapon_doubleaction'] = '双动式左轮手枪',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = '默认弹夹',
|
||||
['component_clip_extended'] = '扩容弹夹',
|
||||
['component_clip_drum'] = '鼓式弹夹',
|
||||
['component_clip_box'] = '盒型弹匣',
|
||||
['component_flashlight'] = '手电筒',
|
||||
['component_scope'] = '瞄准镜',
|
||||
['component_scope_advanced'] = '高级瞄准镜',
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_grip'] = '握把',
|
||||
['component_luxary_finish'] = '奢华涂饰',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '发(子弹)',
|
||||
['ammo_shells'] = '发(子弹)',
|
||||
['ammo_charge'] = '喷',
|
||||
['ammo_petrol'] = '加仑(燃料)',
|
||||
['ammo_firework'] = '发(烟花弹)',
|
||||
['ammo_rockets'] = '枚(火箭弹)',
|
||||
['ammo_grenadelauncher'] = '发(榴弹)',
|
||||
['ammo_grenade'] = '枚(手榴弹)',
|
||||
['ammo_stickybomb'] = '枚(炸弹)',
|
||||
['ammo_pipebomb'] = '枚(炸弹)',
|
||||
['ammo_smokebomb'] = '枚(炸弹)',
|
||||
['ammo_molotov'] = '瓶(汽油瓶)',
|
||||
['ammo_proxmine'] = '个(地雷)',
|
||||
['ammo_bzgas'] = '罐',
|
||||
['ammo_ball'] = '个(球)',
|
||||
['ammo_snowball'] = '个(雪球)',
|
||||
['ammo_flare'] = '根(信号棒)',
|
||||
['ammo_flaregun'] = '发(信号弹)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '默认色调',
|
||||
['tint_green'] = '绿色调',
|
||||
['tint_gold'] = '金色调',
|
||||
['tint_pink'] = '粉色调',
|
||||
['tint_army'] = '军用色调',
|
||||
['tint_lspd'] = '洛圣都警局色调',
|
||||
['tint_orange'] = '橙色调',
|
||||
['tint_platinum'] = '铂金色调',
|
||||
}
|
||||
@@ -0,0 +1,366 @@
|
||||
Locales['sl'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Shramba ( Teza %s / %s )',
|
||||
['use'] = 'Uporabi',
|
||||
['give'] = 'Daj',
|
||||
['remove'] = 'Vrzi',
|
||||
['return'] = 'Povratek',
|
||||
['give_to'] = 'Daj',
|
||||
['amount'] = 'Vsota',
|
||||
['giveammo'] = 'Daj Strelivo',
|
||||
['amountammo'] = 'Količina streliva',
|
||||
['noammo'] = 'Ni dovolj!',
|
||||
['gave_item'] = 'Dal si %sx %s k %s',
|
||||
['received_item'] = 'Dobil si %sx %s od %s',
|
||||
['gave_weapon'] = 'Dajanje %s do %s',
|
||||
['gave_weapon_ammo'] = 'Dajanje ~o~%sx %s za %s do %s',
|
||||
['gave_weapon_withammo'] = 'Dajanje %s z ~o~%sx %s do %s',
|
||||
['gave_weapon_hasalready'] = '%s ze ima %s',
|
||||
['gave_weapon_noweapon'] = '%s se nima tega orozja',
|
||||
['received_weapon'] = 'Dobil si %s od %s',
|
||||
['received_weapon_ammo'] = 'Dobil ~o~%sx %s za tvoj/o %s od %s',
|
||||
['received_weapon_withammo'] = 'Dobil si %s z ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s vam je poskušal dati %s, vendar že imate to orožje',
|
||||
['received_weapon_noweapon'] = '%s vam je poskušal dati strelivo za %s, vendar nimate tega orožja',
|
||||
['gave_account_money'] = 'Dajanje $%s (%s) do %s',
|
||||
['received_account_money'] = 'Dobil $%s (%s) od %s',
|
||||
['amount_invalid'] = 'Neveljavna količina',
|
||||
['players_nearby'] = 'V blizini ni ljudi',
|
||||
['ex_inv_lim'] = 'Dejanja ni mogoče izvesti, saj presega največjo težo %s',
|
||||
['imp_invalid_quantity'] = 'Dejanja ni mogoče izvesti, količina je neveljavna',
|
||||
['imp_invalid_amount'] = 'Dejanja ni mogoče izvesti, znesek je neveljaven',
|
||||
['threw_standard'] = 'Metanje %sx %s',
|
||||
['threw_account'] = 'Metanje $%s %s',
|
||||
['threw_weapon'] = 'Metanje %s',
|
||||
['threw_weapon_ammo'] = 'Metanje %s z ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Ti ze imas to orozje',
|
||||
['threw_cannot_pickup'] = 'Shramba je poln, nemorem pobrati!',
|
||||
['threw_pickup_prompt'] = 'Pritisni E da poberes',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Pokazi Shrambo',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Vi ste plačali: $%s',
|
||||
['received_help'] = 'Vi ste placali svoj CEK v vrednosti: $%s',
|
||||
['company_nomoney'] = 'podjetje, v katerem ste zaposleni, je prerevno, da bi vam izplačevalo plačo',
|
||||
['received_paycheck'] = 'Prejel si Placilo',
|
||||
['bank'] = 'NLB',
|
||||
['account_bank'] = 'Banka',
|
||||
['account_black_money'] = 'Umazan Denar',
|
||||
['account_money'] = 'Denar',
|
||||
|
||||
['act_imp'] = 'Dejanja ni mogoče izvesti',
|
||||
['in_vehicle'] = 'Dejanja ni mogoče izvesti, Oseba je v vozilu',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Teleportiraj osebo do sebe',
|
||||
['command_car'] = 'Spawnaj si vozilo',
|
||||
['command_car_car'] = 'Koda vozila',
|
||||
['command_cardel'] = 'Odstranite vozila v bližini',
|
||||
['command_cardel_radius'] = 'Odstrani vsa vozila v določenem radiju',
|
||||
['command_clear'] = 'Odstrani vsa sporocila v CHATU',
|
||||
['command_clearall'] = 'Počisti besedilo klepeta za vse igralce',
|
||||
['command_clearinventory'] = 'Vzemi vse stvari iz osebove shrambe',
|
||||
['command_clearloadout'] = 'Odstranite vse orožje iz nalaganja igralcev',
|
||||
['command_freeze'] = 'Zmrzni osebno',
|
||||
['command_unfreeze'] = 'Odmrzni osebo',
|
||||
['command_giveaccountmoney'] = 'Poslji denar na dolocen Bancni racun',
|
||||
['command_giveaccountmoney_account'] = 'Račun za dodajanje',
|
||||
['command_giveaccountmoney_amount'] = 'Znesek za dodajanje',
|
||||
['command_giveaccountmoney_invalid'] = 'Ime računa je neveljavno',
|
||||
['command_giveitem'] = 'Daj osebi neko stvar',
|
||||
['command_giveitem_item'] = 'Ime Stvari',
|
||||
['command_giveitem_count'] = 'Kolicina',
|
||||
['command_giveweapon'] = 'Daj osebi orozje',
|
||||
['command_giveweapon_weapon'] = 'Ime orozja',
|
||||
['command_giveweapon_ammo'] = 'Kolicina',
|
||||
['command_giveweapon_hasalready'] = 'Oseba ze ima to orozje!',
|
||||
['command_giveweaponcomponent'] = 'Daj komponento orožja igralcu',
|
||||
['command_giveweaponcomponent_component'] = 'Ime Komponente',
|
||||
['command_giveweaponcomponent_invalid'] = 'Neveljavna komponenta orožja',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Oseba ze ima to komponento',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Oseba nima tega orozja!',
|
||||
['command_goto'] = 'Teleportirajte se k igralcu',
|
||||
['command_kill'] = 'Ubij igralca',
|
||||
['command_save'] = 'Prisilno shrani podatke igralca!',
|
||||
['command_saveall'] = 'Prisilno shrani vse podatke igralca',
|
||||
['command_setaccountmoney'] = 'Nastavite denar znotraj dolocenega racuna',
|
||||
['command_setaccountmoney_amount'] = 'Znesek',
|
||||
['command_setcoords'] = 'Teleport na dolocene koordinate',
|
||||
['command_setcoords_x'] = 'Vrednost X',
|
||||
['command_setcoords_y'] = 'Vrednost Y',
|
||||
['command_setcoords_z'] = 'Z vrednost',
|
||||
['command_setjob'] = 'Nastavi opravilo igralca',
|
||||
['command_setjob_job'] = 'Ime',
|
||||
['command_setjob_grade'] = 'Delovna ocena',
|
||||
['command_setjob_invalid'] = 'delovno mesto, ocena ali oboje ni veljavno',
|
||||
['command_setgroup'] = 'Nastavi skupino dovoljenj igralcev',
|
||||
['command_setgroup_group'] = 'Ime skupine',
|
||||
['commanderror_argumentmismatch'] = 'Neveljavno stetje argumentov (podano %s, zeleno %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Neveljaven podatkovni tip argumenta #%s (posredovan niz, zeleno stevilo)',
|
||||
['commanderror_invaliditem'] = 'Neveljaven element',
|
||||
['commanderror_invalidweapon'] = 'Neveljavno orozje',
|
||||
['commanderror_console'] = 'Ukaza ni mogoce izvesti s konzole',
|
||||
['commanderror_invalidcommand'] = 'Neveljaven ukaz - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Naveden igralec ni na spletu',
|
||||
['commandgeneric_playerid'] = 'Id streznika igralca',
|
||||
['command_giveammo_noweapon_found'] = '%s nima tega orozja',
|
||||
['command_giveammo_weapon'] = 'Ime orozja',
|
||||
['command_giveammo_ammo'] = 'Kolicina streliva',
|
||||
['tpm_nowaypoint'] = 'Ni nastavljene poti!.',
|
||||
['tpm_success'] = 'Uspesno teleportiran',
|
||||
|
||||
['noclip_message'] = 'Noclip je bil %s',
|
||||
['enabled'] = '~g~Vkljucen~s~',
|
||||
['disabled'] = '~r~Izkljucen~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '€%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
@@ -1,133 +1,144 @@
|
||||
Locales['sv'] = {
|
||||
Locales['sr'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Förråd ( Vikt %s / %s )',
|
||||
['use'] = 'Använd',
|
||||
['give'] = 'Ge',
|
||||
['remove'] = 'Kasta',
|
||||
['return'] = 'Gå tillbaka',
|
||||
['give_to'] = 'Ge till',
|
||||
['amount'] = 'Antal',
|
||||
['giveammo'] = 'Ge ammunition',
|
||||
['amountammo'] = 'Mängd ammunition',
|
||||
['noammo'] = 'Inte tillräckligt med ammunition!',
|
||||
['gave_item'] = 'Ge %sx %s till %s',
|
||||
['received_item'] = 'Fick %sx %s från %s',
|
||||
['gave_weapon'] = 'Ge %s till %s',
|
||||
['gave_weapon_ammo'] = 'Ge ~o~%sx %s för %s till %s',
|
||||
['gave_weapon_withammo'] = 'Ge %s med ~o~%sx %s till %s',
|
||||
['gave_weapon_hasalready'] = '%s har redan en %s',
|
||||
['gave_weapon_noweapon'] = '%s har inte det vapnet',
|
||||
['received_weapon'] = 'Mottog %s från %s',
|
||||
['received_weapon_ammo'] = 'Fick ~o~%sx %s för din %s från %s',
|
||||
['received_weapon_withammo'] = 'Mottog %s med ~o~%sx %s från %s',
|
||||
['received_weapon_hasalready'] = '%s har försökt ge dig en %s, men du har redan det här vapnet',
|
||||
['received_weapon_noweapon'] = '%s har försökt ge dig ammunition för en %s, men du har inte det här vapnet',
|
||||
['gave_account_money'] = 'Ge $%s (%s) till %s',
|
||||
['received_account_money'] = 'Mottog $%s (%s) från %s',
|
||||
['amount_invalid'] = 'Ogiltig mängd',
|
||||
['players_nearby'] = 'Inga spelare i närheten',
|
||||
['ex_inv_lim'] = 'Kan inte utföra åtgärden, överstiger maxvikten %s',
|
||||
['imp_invalid_quantity'] = 'Det går inte att utföra åtgärden, mängden är ogiltig',
|
||||
['imp_invalid_amount'] = 'Det går inte att utföra åtgärden, mängden är ogiltigt',
|
||||
['threw_standard'] = 'Kastade %sx %s',
|
||||
['threw_account'] = 'Kastade $%s %s',
|
||||
['threw_weapon'] = 'Kastade %s',
|
||||
['threw_weapon_ammo'] = 'Kastade %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har redan det här vapnet',
|
||||
['threw_cannot_pickup'] = 'Förrådet är fullt, kan inte plocka upp!',
|
||||
['threw_pickup_prompt'] = 'Tryck E för att plocka upp',
|
||||
['inventory'] = 'Inventar ( Težina %s / %s )',
|
||||
['use'] = 'Koristi',
|
||||
['give'] = 'Daj',
|
||||
['remove'] = 'Baci',
|
||||
['return'] = 'Nazad',
|
||||
['give_to'] = 'Daj',
|
||||
['amount'] = 'Količina',
|
||||
['giveammo'] = 'Daj municiju',
|
||||
['amountammo'] = 'Količina municije',
|
||||
['noammo'] = 'Nemate dovoljno!',
|
||||
['gave_item'] = 'Davanje %sx %s igraču %s',
|
||||
['received_item'] = 'Dobijeno %sx %s od %s',
|
||||
['gave_weapon'] = 'Davanje %s igraču %s',
|
||||
['gave_weapon_ammo'] = 'Davanje ~o~%sx %s za %s igraču %s',
|
||||
['gave_weapon_withammo'] = 'Davanje %s sa ~o~%sx %s igraču %s',
|
||||
['gave_weapon_hasalready'] = '%s već ima %s',
|
||||
['gave_weapon_noweapon'] = '%s nema to oružje',
|
||||
['received_weapon'] = 'Dobijeno %s od %s',
|
||||
['received_weapon_ammo'] = 'Dobijeno ~o~%sx %s za vaš %s od %s',
|
||||
['received_weapon_withammo'] = 'Dobijeno %s sa ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s je pokušao da Vam da %s, ali vi već imate to oružje',
|
||||
['received_weapon_noweapon'] = '%s je pokušao da Vam da municiju za %s, ali vi nemate to oružje',
|
||||
['gave_account_money'] = 'Davanje $%s (%s) igraču %s',
|
||||
['received_account_money'] = 'Dobijeno $%s (%s) od %s',
|
||||
['amount_invalid'] = 'Nevažeća količina',
|
||||
['players_nearby'] = 'Nema igrača u blizini',
|
||||
['ex_inv_lim'] = 'Ne možete uraditi to, premašuje max težinu od %s',
|
||||
['imp_invalid_quantity'] = 'Nevažeća količina',
|
||||
['imp_invalid_amount'] = 'Nevažeći iznos',
|
||||
['threw_standard'] = 'Bacanje %sx %s',
|
||||
['threw_account'] = 'Bacanje $%s %s',
|
||||
['threw_weapon'] = 'Bacanje %s',
|
||||
['threw_weapon_ammo'] = 'Bacanje %s sa ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Vi već imate to oružje',
|
||||
['threw_cannot_pickup'] = 'Inventar je pun, ne možete pokupiti to!',
|
||||
['threw_pickup_prompt'] = 'Pritisni E da pokupiš',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Visa förrådet',
|
||||
['keymap_showinventory'] = 'Otvaranje inventara',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du har fått lön: $%s',
|
||||
['received_help'] = 'Du har fått bidrag: $%s',
|
||||
['company_nomoney'] = 'företaget du är anställt hos har inte råd att betala ut din lön',
|
||||
['received_paycheck'] = 'Mottagit lön',
|
||||
['bank'] = 'Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Svarta pengar',
|
||||
['account_money'] = 'Kontanter',
|
||||
['received_salary'] = 'Plaćeno Vam je: $%s',
|
||||
['received_help'] = 'Isplaćen Vam je ček: $%s',
|
||||
['company_nomoney'] = 'Kompanija u kojoj ste zapošljeni nema više novca',
|
||||
['received_paycheck'] = 'primili ste platu',
|
||||
['bank'] = 'Maze Banka',
|
||||
['account_bank'] = 'Banka',
|
||||
['account_black_money'] = 'Prljav novac',
|
||||
['account_money'] = 'Novac',
|
||||
|
||||
['act_imp'] = 'Kan inte utföra åtgärd',
|
||||
['in_vehicle'] = 'Kan inte utföra åtgärd, spelaren är i ett fordon',
|
||||
['act_imp'] = 'Ne možete izvršiti radnju',
|
||||
['in_vehicle'] = 'Ne možete uraditi to dok je igrač u vozilu',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'Spawna ett fordon',
|
||||
['command_car_car'] = 'Fordonsmodell eller hash',
|
||||
['command_cardel'] = 'Ta bort fordon i närheten',
|
||||
['command_cardel_radius'] = 'Tar bort alla fordon inom angiven radie',
|
||||
['command_clear'] = 'Rensa chatttext',
|
||||
['command_clearall'] = 'Rensa chatttext för alla spelare',
|
||||
['command_clearinventory'] = 'Ta bort alla föremål från spelarens förråd',
|
||||
['command_clearloadout'] = 'Ta bort alla vapen från spelarens förråd',
|
||||
['command_giveaccountmoney'] = 'Ge pengar till ett specifikt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto att lägga till i',
|
||||
['command_giveaccountmoney_amount'] = 'Belopp att lägga till',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonamn ogiltigt',
|
||||
['command_giveitem'] = 'Ge spelaren ett föremål',
|
||||
['command_giveitem_item'] = 'Föremålsnamn',
|
||||
['command_giveitem_count'] = 'Mängd',
|
||||
['command_giveweapon'] = 'Ge spelaren ett vapen',
|
||||
['command_giveweapon_weapon'] = 'Vapennamn',
|
||||
['command_giveweapon_ammo'] = 'Ammunitionsmängd',
|
||||
['command_giveweapon_hasalready'] = 'Spelaren har redan det här vapnet',
|
||||
['command_giveweaponcomponent'] = 'Ge en vapenkomponent till spelaren',
|
||||
['command_giveweaponcomponent_component'] = 'Vapenkomponentnamn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ogiltig vapenkomponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spelaren har redan denna vapenkomponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spelaren har inte det här vapnet',
|
||||
['command_save'] = 'Tvångspara en spelares data',
|
||||
['command_saveall'] = 'Tvångspara allas spelardata',
|
||||
['command_setaccountmoney'] = 'Ställ in pengarna på ett angivet konto',
|
||||
['command_setaccountmoney_amount'] = 'Ny Summa',
|
||||
['command_setcoords'] = 'Teleportera till specificerade koordinater',
|
||||
['command_setcoords_x'] = 'X-värde',
|
||||
['command_setcoords_y'] = 'Y-värde',
|
||||
['command_setcoords_z'] = 'Z-värde',
|
||||
['command_setjob'] = 'Ställ in en spelares jobb',
|
||||
['command_setjob_job'] = 'Jobbnamn',
|
||||
['command_setjob_grade'] = 'Jobbnivå',
|
||||
['command_setjob_invalid'] = 'jobbet, nivån eller båda är ogiltiga',
|
||||
['command_setgroup'] = 'Ställ in en spelares behörighetsgrupp',
|
||||
['command_setgroup_group'] = 'Gruppens namn',
|
||||
['commanderror_argumentmismatch'] = 'Ogiltigt antal argument (godkänt %s, önskat %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ogiltigt argument #%s datatyp (godkänd sträng, önskat nummer)',
|
||||
['commanderror_invaliditem'] = 'Ogiltig artikel',
|
||||
['commanderror_invalidweapon'] = 'Ogiltigt vapen',
|
||||
['commanderror_console'] = 'Kommandot kan inte köras från konsolen',
|
||||
['commanderror_invalidcommand'] = 'Ogiltigt kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Angiven spelare är inte online',
|
||||
['commandgeneric_playerid'] = 'Spelarens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
['command_bring'] = 'TP-ajte igrača do Vas',
|
||||
['command_car'] = 'Stvorite vozilo',
|
||||
['command_car_car'] = 'Model ili hash vozila',
|
||||
['command_cardel'] = 'Obrišite vozilo u blizini',
|
||||
['command_cardel_radius'] = 'Obrišite sva vozila unutar navedenog radiusa',
|
||||
['command_clear'] = 'Obrišite chat',
|
||||
['command_clearall'] = 'Obrišite chat za sve igrače',
|
||||
['command_clearinventory'] = 'Obrišite sve stvari iz inventara igrača',
|
||||
['command_clearloadout'] = 'Obrišite sva oružja iz inventara igrača',
|
||||
['command_freeze'] = 'Zaledite igrača',
|
||||
['command_unfreeze'] = 'Odledite igrača',
|
||||
['command_giveaccountmoney'] = 'Dajte novac na odredjeni nalog',
|
||||
['command_giveaccountmoney_account'] = 'Nalog za slanje',
|
||||
['command_giveaccountmoney_amount'] = 'Količina',
|
||||
['command_giveaccountmoney_invalid'] = 'Nalog nepostojeći',
|
||||
['command_giveitem'] = 'Dajte item igraču',
|
||||
['command_giveitem_item'] = 'Ime item-a',
|
||||
['command_giveitem_count'] = 'Količina',
|
||||
['command_giveweapon'] = 'Dajte oružje igraču',
|
||||
['command_giveweapon_weapon'] = 'Ime oružja',
|
||||
['command_giveweapon_ammo'] = 'Količina municije',
|
||||
['command_giveweapon_hasalready'] = 'Igrač već ima to oružje',
|
||||
['command_giveweaponcomponent'] = 'Dajte dodatak za oružje igraču',
|
||||
['command_giveweaponcomponent_component'] = 'Ime dodatka',
|
||||
['command_giveweaponcomponent_invalid'] = 'Nevažeći dodatak',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Igrač već ima taj dodatak',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Igrač nema oružje',
|
||||
['command_goto'] = 'Idite do igrača',
|
||||
['command_kill'] = 'Ubijte igrača',
|
||||
['command_save'] = 'Forsirajte čuvanje date igrača',
|
||||
['command_saveall'] = 'Forsirajte čuvanje date svih igrača',
|
||||
['command_setaccountmoney'] = 'Postavite novac na određeni račun',
|
||||
['command_setaccountmoney_amount'] = 'Količina',
|
||||
['command_setcoords'] = 'Teleportujte se na koordinate',
|
||||
['command_setcoords_x'] = 'X',
|
||||
['command_setcoords_y'] = 'Y',
|
||||
['command_setcoords_z'] = 'Z',
|
||||
['command_setjob'] = 'Postavite posao igraču',
|
||||
['command_setjob_job'] = 'Ime',
|
||||
['command_setjob_grade'] = 'Stepen posla',
|
||||
['command_setjob_invalid'] = 'posao, stepen ili oba nisu validna',
|
||||
['command_setgroup'] = 'Postavite permisiju',
|
||||
['command_setgroup_group'] = 'Ime grupe',
|
||||
['commanderror_argumentmismatch'] = 'Nevazeci broj argumenata (položio %s, željeno %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Nevažeći argument #%s tip podataka (položeno, željeno)',
|
||||
['commanderror_invaliditem'] = 'Nevažeći item',
|
||||
['commanderror_invalidweapon'] = 'Nevažeće oružje',
|
||||
['commanderror_console'] = 'Komanda se ne može izvršiti iz konzole',
|
||||
['commanderror_invalidcommand'] = 'Nevažeća komanda - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Igrač nije online',
|
||||
['commandgeneric_playerid'] = 'Igračev server ID',
|
||||
['command_giveammo_noweapon_found'] = '%s nema to oružje',
|
||||
['command_giveammo_weapon'] = 'Ime oružja',
|
||||
['command_giveammo_ammo'] = 'Količina municije',
|
||||
['tpm_nowaypoint'] = 'Morate označiti lokaciju.',
|
||||
['tpm_success'] = 'Teleportovani ste na lokaciju',
|
||||
|
||||
['noclip_message'] = 'Noclip %s',
|
||||
['enabled'] = '~g~upaljen~s~',
|
||||
['disabled'] = '~r~ugašen~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '%s SEK',
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '£%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dolk',
|
||||
['weapon_bat'] = 'Slagträ',
|
||||
['weapon_battleaxe'] = 'Stridsyxa',
|
||||
['weapon_bottle'] = 'Flaska',
|
||||
['weapon_crowbar'] = 'Kofot',
|
||||
['weapon_flashlight'] = 'Ficklampa',
|
||||
['weapon_golfclub'] = 'Golfklubba',
|
||||
['weapon_hammer'] = 'Hammare',
|
||||
['weapon_hatchet'] = 'Yxa',
|
||||
['weapon_knife'] = 'Kniv',
|
||||
['weapon_knuckle'] = 'Knogjärn',
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Batong',
|
||||
['weapon_wrench'] = 'Rörtång',
|
||||
['weapon_poolcue'] = 'Biljardkö',
|
||||
['weapon_stone_hatchet'] = 'Stenyxa',
|
||||
['weapon_switchblade'] = 'Fällkniv',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
@@ -206,6 +217,11 @@ Locales['sv'] = {
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
@@ -318,32 +334,32 @@ Locales['sv'] = {
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'ammunition',
|
||||
['ammo_shells'] = 'hagel',
|
||||
['ammo_charge'] = 'laddning',
|
||||
['ammo_petrol'] = 'bensin',
|
||||
['ammo_firework'] = 'fyrverkeri(er)',
|
||||
['ammo_rockets'] = 'raket(er)',
|
||||
['ammo_grenadelauncher'] = 'grenat(er)',
|
||||
['ammo_grenade'] = 'grenat(er)',
|
||||
['ammo_stickybomb'] = 'bomb(er)',
|
||||
['ammo_pipebomb'] = 'bomb(er)',
|
||||
['ammo_smokebomb'] = 'bomb(er)',
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'bomb(er)',
|
||||
['ammo_bzgas'] = 'burk(ar)',
|
||||
['ammo_ball'] = 'boll(ar)',
|
||||
['ammo_snowball'] = 'snöboll(ar)',
|
||||
['ammo_flare'] = 'lysraket(er)',
|
||||
['ammo_flaregun'] = 'lysraket(er)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Standard färg',
|
||||
['tint_green'] = 'Grön färg',
|
||||
['tint_gold'] = 'Guld färg',
|
||||
['tint_pink'] = 'Rosa färg',
|
||||
['tint_army'] = 'Armé färg',
|
||||
['tint_lspd'] = 'Blå färg',
|
||||
['tint_orange'] = 'Orange färg',
|
||||
['tint_platinum'] = 'Platina färg',
|
||||
}
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
@@ -1,365 +0,0 @@
|
||||
Locales['tc'] = {
|
||||
-- Inventory
|
||||
['inventory'] = '背包 %s / %s',
|
||||
['use'] = '使用',
|
||||
['give'] = '給',
|
||||
['remove'] = '丟棄',
|
||||
['return'] = '返回',
|
||||
['give_to'] = '給予',
|
||||
['amount'] = '數量',
|
||||
['giveammo'] = '給予子彈',
|
||||
['amountammo'] = '子彈數量',
|
||||
['noammo'] = '您沒有足夠的子彈!',
|
||||
['gave_item'] = '您把 %sx %s 給予了 %s',
|
||||
['received_item'] = '您收到 %sx %s,來自 %s',
|
||||
['gave_weapon'] = '您把 %s 給予了 %s',
|
||||
['gave_weapon_ammo'] = '您把 ~o~%sx %s %s 給予了 %s',
|
||||
['gave_weapon_withammo'] = '您把 %s 和 ~o~%sx %s 給予了 %s',
|
||||
['gave_weapon_hasalready'] = '%s 已經有 %s',
|
||||
['gave_weapon_noweapon'] = '%s 沒有那把武器',
|
||||
['received_weapon'] = '您收到了 %s,來自 %s',
|
||||
['received_weapon_ammo'] = '您收到了 ~o~%sx %s (%s),來自%s',
|
||||
['received_weapon_withammo'] = '您收到了 %s 和~o~%sx %s,來自%s',
|
||||
['received_weapon_hasalready'] = '%s 嘗試給您 %s,但您已經有了',
|
||||
['received_weapon_noweapon'] = '%s 嘗試給您 %s 子彈,但是您沒有那把武器',
|
||||
['gave_account_money'] = '您將 $%s (%s) 給予 %s',
|
||||
['received_account_money'] = '您收到了 $%s (%s) 來自 %s',
|
||||
['amount_invalid'] = '無效的數量',
|
||||
['players_nearby'] = '附近沒有玩家',
|
||||
['ex_inv_lim'] = '操作失敗, 超過 %s 物品欄位的限制',
|
||||
['imp_invalid_quantity'] = '操作失敗,無效的數量',
|
||||
['imp_invalid_amount'] = '操作失敗,無效的金額',
|
||||
['threw_standard'] = '您丟棄了 %sx %s',
|
||||
['threw_account'] = '您丟棄了 $%s %s',
|
||||
['threw_weapon'] = '您丟棄了 %s',
|
||||
['threw_weapon_ammo'] = '您丟棄了 %s 和 ~o~%sx %s',
|
||||
['threw_weapon_already'] = '您已經有相同的武器了',
|
||||
['threw_cannot_pickup'] = '您不能再撿起該物品,因為您的背包已經滿了',
|
||||
['threw_pickup_prompt'] = '按下 E 撿起',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = '顯示背包',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = '您收到您的薪水: $%s',
|
||||
['received_help'] = '你領取到了你的失業救濟金: $%s',
|
||||
['company_nomoney'] = '您的公司太窮了,無法給予您薪水。',
|
||||
['received_paycheck'] = '收到轉帳',
|
||||
['bank'] = '花園銀行',
|
||||
['account_bank'] = '銀行',
|
||||
['account_black_money'] = '黑錢',
|
||||
['account_money'] = '現金',
|
||||
|
||||
['act_imp'] = '操作失敗',
|
||||
['in_vehicle'] = '請離開載具',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = '傳送玩家到你旁邊',
|
||||
['command_car'] = '生成載具',
|
||||
['command_car_car'] = '生成載具的模型名稱或希哈值',
|
||||
['command_cardel'] = '刪除附近的載具',
|
||||
['command_cardel_radius'] = '可選擇,刪除指定半徑內的所有車輛',
|
||||
['command_clear'] = '清除聊天紀錄',
|
||||
['command_clearall'] = '清除所有玩家的聊天紀錄',
|
||||
['command_clearinventory'] = '清除玩家背包',
|
||||
['command_clearloadout'] = '清除玩家武器配置',
|
||||
['command_freeze'] = '凍結玩家',
|
||||
['command_unfreeze'] = '解凍玩家',
|
||||
['command_giveaccountmoney'] = '給予帳戶錢',
|
||||
['command_giveaccountmoney_account'] = '有效的帳戶名稱',
|
||||
['command_giveaccountmoney_amount'] = '添加的數量',
|
||||
['command_giveaccountmoney_invalid'] = '無效的帳戶名稱',
|
||||
['command_giveitem'] = '給玩家一個物品',
|
||||
['command_giveitem_item'] = '物品名稱',
|
||||
['command_giveitem_count'] = '物品數量',
|
||||
['command_giveweapon'] = '給玩家一把武器',
|
||||
['command_giveweapon_weapon'] = '武器名稱',
|
||||
['command_giveweapon_ammo'] = '子彈數量',
|
||||
['command_giveweapon_hasalready'] = '該玩家已經擁有了該武器',
|
||||
['command_giveweaponcomponent'] = '給予武器配件',
|
||||
['command_giveweaponcomponent_component'] = '配件名稱',
|
||||
['command_giveweaponcomponent_invalid'] = '無效的武器配件',
|
||||
['command_giveweaponcomponent_hasalready'] = '該玩家已經擁有了武器配件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '該玩家沒有那把武器',
|
||||
['command_goto'] = '傳送到一名玩家旁邊',
|
||||
['command_kill'] = '殺死一名玩家',
|
||||
['command_save'] = '保存玩家數據至資料庫',
|
||||
['command_saveall'] = '保存所有玩家數據至資料庫',
|
||||
['command_setaccountmoney'] = '為玩家設置賬戶資金',
|
||||
['command_setaccountmoney_amount'] = '要設置的金額',
|
||||
['command_setcoords'] = '傳送到座標上',
|
||||
['command_setcoords_x'] = 'x 軸',
|
||||
['command_setcoords_y'] = 'y 軸',
|
||||
['command_setcoords_z'] = 'z 軸',
|
||||
['command_setjob'] = '設定該玩家職業',
|
||||
['command_setjob_job'] = '職業名稱',
|
||||
['command_setjob_grade'] = '職業階級',
|
||||
['command_setjob_invalid'] = '職業、階級或者兩者都無效',
|
||||
['command_setgroup'] = '設定玩家群組階級',
|
||||
['command_setgroup_group'] = '玩家群組階級名稱',
|
||||
['commanderror_argumentmismatch'] = '參數數量不正確(該類型為 %s, 需要給予 %s)',
|
||||
['commanderror_argumentmismatch_number'] = '參數 #%s 類型不匹配(該類型為字串,需要給予的數字類型)',
|
||||
['commanderror_invaliditem'] = '無效的物品名稱',
|
||||
['commanderror_invalidweapon'] = '無效武器',
|
||||
['commanderror_console'] = '該指令不能從控制台執行',
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的指令!',
|
||||
['commanderror_invalidplayerid'] = '無效的玩家ID',
|
||||
['commandgeneric_playerid'] = '玩家id',
|
||||
['command_giveammo_noweapon_found'] = '%s 沒有找到這個武器',
|
||||
['command_giveammo_weapon'] = '武器名稱',
|
||||
['command_giveammo_ammo'] = '彈藥數量',
|
||||
['tpm_nowaypoint'] = '沒有設定導航點',
|
||||
['tpm_success'] = '成功傳送',
|
||||
|
||||
['noclip_message'] = 'Noclip 已被開啟 %s',
|
||||
['enabled'] = '~g~開啟~s~',
|
||||
['disabled'] = '~r~關閉~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = '古董騎兵匕首',
|
||||
['weapon_bat'] = '球棒',
|
||||
['weapon_battleaxe'] = '戰鬥斧頭',
|
||||
['weapon_bottle'] = '瓶子',
|
||||
['weapon_crowbar'] = '鐵撬',
|
||||
['weapon_flashlight'] = '手電筒',
|
||||
['weapon_golfclub'] = '高爾夫球桿',
|
||||
['weapon_hammer'] = '鐵鎚',
|
||||
['weapon_hatchet'] = '斧頭',
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_machete'] = '開山刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_wrench'] = '管鉗扳手',
|
||||
['weapon_poolcue'] = '桌球桿',
|
||||
['weapon_stone_hatchet'] = '石斧',
|
||||
['weapon_switchblade'] = '彈簧刀',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = '穿甲手槍',
|
||||
['weapon_ceramicpistol'] = '陶瓷手槍',
|
||||
['weapon_combatpistol'] = '戰鬥手槍',
|
||||
['weapon_doubleaction'] = '雙動式左輪手槍',
|
||||
['weapon_navyrevolver'] = '海軍左輪手槍',
|
||||
['weapon_flaregun'] = '信號槍',
|
||||
['weapon_gadgetpistol'] = '佩里克手槍',
|
||||
['weapon_heavypistol'] = '重型手槍',
|
||||
['weapon_revolver'] = '重型左輪手槍',
|
||||
['weapon_revolver_mk2'] = '重型左輪手槍 MK2',
|
||||
['weapon_marksmanpistol'] = '射手手槍',
|
||||
['weapon_pistol'] = '手槍',
|
||||
['weapon_pistol_mk2'] = '手槍 MK2',
|
||||
['weapon_pistol50'] = '50 口徑手槍',
|
||||
['weapon_snspistol'] = '劣質手槍',
|
||||
['weapon_snspistol_mk2'] = '劣質手槍 MK2',
|
||||
['weapon_stungun'] = '電擊槍',
|
||||
['weapon_raypistol'] = '原子堡手槍',
|
||||
['weapon_vintagepistol'] = '復古手槍',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = '突擊霰彈槍',
|
||||
['weapon_autoshotgun'] = '衝鋒霰彈槍',
|
||||
['weapon_bullpupshotgun'] = '犢牛式霰彈槍',
|
||||
['weapon_combatshotgun'] = '戰鬥霰彈槍',
|
||||
['weapon_dbshotgun'] = '雙管霰彈槍',
|
||||
['weapon_heavyshotgun'] = '重型霰彈槍',
|
||||
['weapon_musket'] = '老式火槍',
|
||||
['weapon_pumpshotgun'] = '泵動式霰彈槍',
|
||||
['weapon_pumpshotgun_mk2'] = '泵動式霰彈槍 MK2',
|
||||
['weapon_sawnoffshotgun'] = '削短型霰彈槍',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = '突擊衝鋒槍',
|
||||
['weapon_combatmg'] = '戰鬥機關槍',
|
||||
['weapon_combatmg_mk2'] = '戰鬥機關槍 MK2',
|
||||
['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
|
||||
['weapon_gusenberg'] = '古森柏衝鋒槍',
|
||||
['weapon_machinepistol'] = '衝鋒手槍',
|
||||
['weapon_mg'] = '機關槍',
|
||||
['weapon_microsmg'] = '小型衝鋒槍',
|
||||
['weapon_minismg'] = '迷你衝鋒槍',
|
||||
['weapon_smg'] = '衝鋒槍',
|
||||
['weapon_smg_mk2'] = '衝鋒槍',
|
||||
['weapon_raycarbine'] = '不潔使者',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = '高階步槍',
|
||||
['weapon_assaultrifle'] = '突擊步槍',
|
||||
['weapon_assaultrifle_mk2'] = '突擊步槍 MK2',
|
||||
['weapon_bullpuprifle'] = '犢牛式步槍',
|
||||
['weapon_bullpuprifle_mk2'] = '犢牛式步槍 MK2',
|
||||
['weapon_carbinerifle'] = '卡賓步槍',
|
||||
['weapon_carbinerifle_mk2'] = '卡賓步槍 MK2',
|
||||
['weapon_compactrifle'] = '精簡型步槍',
|
||||
['weapon_militaryrifle'] = '軍用步槍',
|
||||
['weapon_specialcarbine'] = '特製卡賓步槍',
|
||||
['weapon_specialcarbine_mk2'] = '特製卡賓步槍 MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = '重型狙擊槍',
|
||||
['weapon_heavysniper_mk2'] = '重型狙擊槍 MK2',
|
||||
['weapon_marksmanrifle'] = '射手步槍',
|
||||
['weapon_marksmanrifle_mk2'] = '射手步槍 MK2',
|
||||
['weapon_sniperrifle'] = '狙擊槍',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = '精簡榴彈發射器',
|
||||
['weapon_firework'] = '煙火發射器',
|
||||
['weapon_grenadelauncher'] = '榴彈發射器',
|
||||
['weapon_hominglauncher'] = '追蹤彈發射器',
|
||||
['weapon_minigun'] = '火神機槍',
|
||||
['weapon_railgun'] = '雷射槍',
|
||||
['weapon_rpg'] = '火箭砲',
|
||||
['weapon_rayminigun'] = '寡婦製造者',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = '金屬探測器',
|
||||
['weapon_precisionrifle'] = '精準步槍',
|
||||
['weapon_tactilerifle'] = '制式卡賓步槍',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = '球',
|
||||
['weapon_bzgas'] = '毒氣彈',
|
||||
['weapon_flare'] = '信號彈',
|
||||
['weapon_grenade'] = '手榴彈',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_hazardcan'] = '有害汽油桶',
|
||||
['weapon_molotov'] = '汽油彈',
|
||||
['weapon_proxmine'] = '感應式地雷',
|
||||
['weapon_pipebomb'] = '土製炸彈',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_stickybomb'] = '黏彈',
|
||||
['weapon_smokegrenade'] = '催淚瓦斯',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = '滅火器',
|
||||
['weapon_digiscanner'] = '數位掃描儀',
|
||||
['weapon_garbagebag'] = '垃圾袋',
|
||||
['weapon_handcuffs'] = '手銬',
|
||||
['gadget_nightvision'] = '夜視鏡',
|
||||
['gadget_parachute'] = '降落傘',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = '基本款',
|
||||
['component_knuckle_pimp'] = '皮條客',
|
||||
['component_knuckle_ballas'] = '巴勒幫',
|
||||
['component_knuckle_dollar'] = '江湖騙子',
|
||||
['component_knuckle_diamond'] = '搖滾龐克',
|
||||
['component_knuckle_hate'] = '仇恨份子',
|
||||
['component_knuckle_love'] = '甜蜜情人',
|
||||
['component_knuckle_player'] = '花花公子',
|
||||
['component_knuckle_king'] = '王者無敵',
|
||||
['component_knuckle_vagos'] = '維戈斯幫',
|
||||
|
||||
['component_luxary_finish'] = '尤瑟夫·阿米爾富豪塗裝',
|
||||
|
||||
['component_handle_default'] = '原裝刀柄',
|
||||
['component_handle_vip'] = '老大款式',
|
||||
['component_handle_bodyguard'] = '保鑣款式',
|
||||
|
||||
['component_vip_finish'] = '老大款式',
|
||||
['component_bodyguard_finish'] = '保鑣款式',
|
||||
|
||||
['component_camo_finish'] = '數碼迷彩',
|
||||
['component_camo_finish2'] = '筆刷迷彩',
|
||||
['component_camo_finish3'] = '林地迷彩',
|
||||
['component_camo_finish4'] = '骷髏頭',
|
||||
['component_camo_finish5'] = '希斯提·耐',
|
||||
['component_camo_finish6'] = '神之子',
|
||||
['component_camo_finish7'] = '豹紋',
|
||||
['component_camo_finish8'] = '斑馬紋',
|
||||
['component_camo_finish9'] = '幾何',
|
||||
['component_camo_finish10'] = 'BOOM!',
|
||||
['component_camo_finish11'] = '愛國者',
|
||||
|
||||
['component_camo_slide_finish'] = '數碼迷彩塗裝',
|
||||
['component_camo_slide_finish2'] = '筆刷迷彩塗裝',
|
||||
['component_camo_slide_finish3'] = '林地迷彩塗裝',
|
||||
['component_camo_slide_finish4'] = '骷髏頭塗裝',
|
||||
['component_camo_slide_finish5'] = '希斯提·耐塗裝',
|
||||
['component_camo_slide_finish6'] = '神之子塗裝',
|
||||
['component_camo_slide_finish7'] = '豹紋塗裝',
|
||||
['component_camo_slide_finish8'] = '斑馬紋塗裝',
|
||||
['component_camo_slide_finish9'] = '幾何塗裝',
|
||||
['component_camo_slide_finish10'] = 'BOOM塗裝',
|
||||
['component_camo_slide_finish11'] = '愛國者塗裝',
|
||||
|
||||
['component_clip_default'] = '預設彈匣',
|
||||
['component_clip_extended'] = '擴充彈匣',
|
||||
['component_clip_drum'] = '彈鼓',
|
||||
['component_clip_box'] = '盒型彈匣',
|
||||
|
||||
['component_scope_holo'] = '全像式瞄準鏡',
|
||||
['component_scope_small'] = '小型瞄準鏡',
|
||||
['component_scope_medium'] = '中型瞄準鏡',
|
||||
['component_scope_large'] = '大型瞄準鏡',
|
||||
['component_scope'] = '瞄準鏡',
|
||||
['component_scope_advanced'] = '先進瞄準鏡',
|
||||
['component_ironsights'] = '鐵瞄具',
|
||||
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_compensator'] = '補償器',
|
||||
|
||||
['component_muzzle_flat'] = '扁型槍口制動器',
|
||||
['component_muzzle_tactical'] = '戰術槍口制動器',
|
||||
['component_muzzle_fat'] = '寬尾型槍口制動器',
|
||||
['component_muzzle_precision'] = '精準槍口制動器',
|
||||
['component_muzzle_heavy'] = '耐用型槍口制動器',
|
||||
['component_muzzle_slanted'] = '傾斜型槍口制動器',
|
||||
['component_muzzle_split'] = '分岔型槍口制動器',
|
||||
['component_muzzle_squared'] = '方形槍口制動器',
|
||||
|
||||
['component_flashlight'] = '手電筒',
|
||||
['component_grip'] = '握把',
|
||||
|
||||
['component_barrel_default'] = '預設槍管',
|
||||
['component_barrel_heavy'] = '重型槍管',
|
||||
|
||||
['component_ammo_tracer'] = '曳光彈',
|
||||
['component_ammo_incendiary'] = '燃燒彈',
|
||||
['component_ammo_hollowpoint'] = '空包彈',
|
||||
['component_ammo_fmj'] = '全金屬外殼彈',
|
||||
['component_ammo_armor'] = '穿甲彈',
|
||||
['component_ammo_explosive'] = '爆裂彈',
|
||||
|
||||
['component_shells_default'] = '預設彈藥',
|
||||
['component_shells_incendiary'] = '龍息彈',
|
||||
['component_shells_armor'] = '鋼製獵鹿彈',
|
||||
['component_shells_hollowpoint'] = '飛鏢彈',
|
||||
['component_shells_explosive'] = '爆裂彈',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '發(子彈)',
|
||||
['ammo_shells'] = '發(子彈)',
|
||||
['ammo_charge'] = '噴',
|
||||
['ammo_petrol'] = '加崙(燃料)',
|
||||
['ammo_firework'] = '發(煙火)',
|
||||
['ammo_rockets'] = '枚(火箭彈)',
|
||||
['ammo_grenadelauncher'] = '發(榴彈)',
|
||||
['ammo_grenade'] = '枚(手榴彈)',
|
||||
['ammo_stickybomb'] = '枚(炸彈)',
|
||||
['ammo_pipebomb'] = '枚(炸彈)',
|
||||
['ammo_smokebomb'] = '枚(炸彈)',
|
||||
['ammo_molotov'] = '瓶(汽油瓶)',
|
||||
['ammo_proxmine'] = '個(地雷)',
|
||||
['ammo_bzgas'] = '罐',
|
||||
['ammo_ball'] = '顆(球)',
|
||||
['ammo_snowball'] = '顆(雪球)',
|
||||
['ammo_flare'] = '根(信號棒)',
|
||||
['ammo_flaregun'] = '發(信號彈)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '預設色調',
|
||||
['tint_green'] = '綠色調',
|
||||
['tint_gold'] = '金色調',
|
||||
['tint_pink'] = '粉色調',
|
||||
['tint_army'] = '軍用色調',
|
||||
['tint_lspd'] = '洛聖都警察局色調',
|
||||
['tint_orange'] = '橘色調',
|
||||
['tint_platinum'] = '白金色調',
|
||||
}
|
||||
@@ -0,0 +1,365 @@
|
||||
Locales['zh-cn'] = {
|
||||
-- Inventory
|
||||
['inventory'] = '背包 %s / %s',
|
||||
['use'] = '使用',
|
||||
['give'] = '给予',
|
||||
['remove'] = '赠送',
|
||||
['return'] = '返回',
|
||||
['give_to'] = '赠给',
|
||||
['amount'] = '数量',
|
||||
['giveammo'] = '赠送弹药',
|
||||
['amountammo'] = '弹药量',
|
||||
['noammo'] = '您没有足够的弹药!',
|
||||
['gave_item'] = '您将 %sx %s 赠送给 %s',
|
||||
['received_item'] = '您收到 %sx %s, 来自于 %s 的赠送',
|
||||
['gave_weapon'] = '您把 %s 赠送给 %s',
|
||||
['gave_weapon_ammo'] = '您把 ~o~%sx %s %s 赠送给 %s',
|
||||
['gave_weapon_withammo'] = '您把 %s 和 ~o~%sx %s 赠送给 %s',
|
||||
['gave_weapon_hasalready'] = '%s 已持有 %s',
|
||||
['gave_weapon_noweapon'] = '%s 暂无该类型武器',
|
||||
['received_weapon'] = '您收到了 %s, 来自于 %s 的赠送',
|
||||
['received_weapon_ammo'] = '您收到了 ~o~%sx %s (%s),来自于%s的赠送',
|
||||
['received_weapon_withammo'] = '您收到了 %s 和~o~%sx %s,来自于%s的赠送',
|
||||
['received_weapon_hasalready'] = '%s 试图给您 %s,但您已持有',
|
||||
['received_weapon_noweapon'] = '%s 试图给您 %s 发子弹,但是您沒有该类型武器',
|
||||
['gave_account_money'] = '您将 $%s (%s) 赠送给 %s',
|
||||
['received_account_money'] = '您收到了 $%s (%s) 来自 %s 的赠送',
|
||||
['amount_invalid'] = '无效数量',
|
||||
['players_nearby'] = '附近没有玩家',
|
||||
['ex_inv_lim'] = '操作失败, 超过 %s 背包物品的上限',
|
||||
['imp_invalid_quantity'] = '操作失败,无效数量输入',
|
||||
['imp_invalid_amount'] = '操作失败,无效金额输入',
|
||||
['threw_standard'] = '您丢弃了 %sx %s',
|
||||
['threw_account'] = '您丢弃了 $%s %s',
|
||||
['threw_weapon'] = '您丢弃了 %s',
|
||||
['threw_weapon_ammo'] = '您丢弃了 %s 和 ~o~%sx %s',
|
||||
['threw_weapon_already'] = '您已持有相同武器!',
|
||||
['threw_cannot_pickup'] = '背包容量已满, 无法持有更多该物品!',
|
||||
['threw_pickup_prompt'] = '键下 [E] 捡起',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = '显示背包',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = '您收到了您的工资: $%s',
|
||||
['received_help'] = '您领取到了您的无业性低保: $%s',
|
||||
['company_nomoney'] = '您受雇的公司太穷了,无法清算您的工资.',
|
||||
['received_paycheck'] = '收到转账',
|
||||
['bank'] = '花园银行',
|
||||
['account_bank'] = '银行',
|
||||
['account_black_money'] = '赃款',
|
||||
['account_money'] = '现金',
|
||||
|
||||
['act_imp'] = '操作失败',
|
||||
['in_vehicle'] = '请离开当前载具',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = '传送玩家到您身边',
|
||||
['command_car'] = '生成载具',
|
||||
['command_car_car'] = '生成载具的模型名称或哈希值',
|
||||
['command_cardel'] = '删除附近载具',
|
||||
['command_cardel_radius'] = '可选,删除指定半径内的所有载具',
|
||||
['command_clear'] = '清除聊天记录',
|
||||
['command_clearall'] = '清除所有玩家的聊天记录',
|
||||
['command_clearinventory'] = '清除玩家库存',
|
||||
['command_clearloadout'] = '清除玩家武器栏',
|
||||
['command_freeze'] = '冻结玩家',
|
||||
['command_unfreeze'] = '解冻玩家',
|
||||
['command_giveaccountmoney'] = '给予任意账户资金',
|
||||
['command_giveaccountmoney_account'] = '有效的帐户类型',
|
||||
['command_giveaccountmoney_amount'] = '添加的金额数量',
|
||||
['command_giveaccountmoney_invalid'] = '无效的帐户类型',
|
||||
['command_giveitem'] = '给予玩家一件物品',
|
||||
['command_giveitem_item'] = '物品代码',
|
||||
['command_giveitem_count'] = '物品数目',
|
||||
['command_giveweapon'] = '给予玩家一把武器',
|
||||
['command_giveweapon_weapon'] = '武器代码',
|
||||
['command_giveweapon_ammo'] = '弹药数目',
|
||||
['command_giveweapon_hasalready'] = '该玩家已拥有该武器',
|
||||
['command_giveweaponcomponent'] = '给予武器改装件',
|
||||
['command_giveweaponcomponent_component'] = '改装件代码',
|
||||
['command_giveweaponcomponent_invalid'] = '无效的武器改装件',
|
||||
['command_giveweaponcomponent_hasalready'] = '玩家已拥有该武器改装件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '该玩家暂无该类型改装件的武器',
|
||||
['command_goto'] = '传送至一名玩家身旁',
|
||||
['command_kill'] = '击杀一名玩家',
|
||||
['command_save'] = '保存玩家数据至数据库',
|
||||
['command_saveall'] = '保存所有玩家数据至数据库',
|
||||
['command_setaccountmoney'] = '设置玩家帐户内资金',
|
||||
['command_setaccountmoney_amount'] = '账户资金金额',
|
||||
['command_setcoords'] = '传送至XYZ坐标',
|
||||
['command_setcoords_x'] = 'X 轴',
|
||||
['command_setcoords_y'] = 'Y 轴',
|
||||
['command_setcoords_z'] = 'Z 轴',
|
||||
['command_setjob'] = '配置该玩家职业',
|
||||
['command_setjob_job'] = '职业代码',
|
||||
['command_setjob_grade'] = '职业等级',
|
||||
['command_setjob_invalid'] = '职业代码、等级或输入数据无效!',
|
||||
['command_setgroup'] = '设置玩家用户组',
|
||||
['command_setgroup_group'] = '用户组代码',
|
||||
['commanderror_argumentmismatch'] = '参数计数不匹配 (该类型为 %s, 需要传输 %s)',
|
||||
['commanderror_argumentmismatch_number'] = '参数 #%s 类型不匹配 (该类型为字符串,需要传递数字类型)',
|
||||
['commanderror_invaliditem'] = '无效的物品代码',
|
||||
['commanderror_invalidweapon'] = '无效的武器代码',
|
||||
['commanderror_console'] = '控制台无法执行此命令!',
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的命令!',
|
||||
['commanderror_invalidplayerid'] = '无效的玩家服务器ID',
|
||||
['commandgeneric_playerid'] = '玩家服务器ID',
|
||||
['command_giveammo_noweapon_found'] = '%s 为无效的武器代码!',
|
||||
['command_giveammo_weapon'] = '武器代码',
|
||||
['command_giveammo_ammo'] = '弹药数量',
|
||||
['tpm_nowaypoint'] = '尚未配置导航点!',
|
||||
['tpm_success'] = '已传送至该导航点',
|
||||
|
||||
['noclip_message'] = '飞行模式已被激活 %s',
|
||||
['enabled'] = '~g~已开启~s~',
|
||||
['disabled'] = '~r~已关闭~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = '古骑兵匕首',
|
||||
['weapon_bat'] = '棒球棍',
|
||||
['weapon_battleaxe'] = '战斧',
|
||||
['weapon_bottle'] = '碎酒瓶',
|
||||
['weapon_crowbar'] = '撬棍',
|
||||
['weapon_flashlight'] = '手电筒',
|
||||
['weapon_golfclub'] = '高尔夫球杆',
|
||||
['weapon_hammer'] = '铁锤',
|
||||
['weapon_hatchet'] = '手斧',
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_machete'] = '开山刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_wrench'] = '管钳扳手',
|
||||
['weapon_poolcue'] = '台球杆',
|
||||
['weapon_stone_hatchet'] = '石斧',
|
||||
['weapon_switchblade'] = '弹簧刀',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = '穿甲手枪',
|
||||
['weapon_ceramicpistol'] = '陶瓷手枪',
|
||||
['weapon_combatpistol'] = '战斗手枪',
|
||||
['weapon_doubleaction'] = '双动式左轮手枪',
|
||||
['weapon_navyrevolver'] = '海军左轮手枪',
|
||||
['weapon_flaregun'] = '信号枪',
|
||||
['weapon_gadgetpistol'] = '佩里克手枪',
|
||||
['weapon_heavypistol'] = '重型手枪',
|
||||
['weapon_revolver'] = '重型左轮手枪',
|
||||
['weapon_revolver_mk2'] = '重型左轮手枪-MK2',
|
||||
['weapon_marksmanpistol'] = '射手手枪',
|
||||
['weapon_pistol'] = '手枪',
|
||||
['weapon_pistol_mk2'] = '手枪-MK2',
|
||||
['weapon_pistol50'] = '0.5-口径手枪',
|
||||
['weapon_snspistol'] = '劣质手枪',
|
||||
['weapon_snspistol_mk2'] = '劣质手枪-MK2',
|
||||
['weapon_stungun'] = '电击枪',
|
||||
['weapon_raypistol'] = '原子堡手枪',
|
||||
['weapon_vintagepistol'] = '老式手枪',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = '突击霰弹枪',
|
||||
['weapon_autoshotgun'] = '半自动霰弹枪',
|
||||
['weapon_bullpupshotgun'] = '无托式霰弹枪',
|
||||
['weapon_combatshotgun'] = '战斗霰弹枪',
|
||||
['weapon_dbshotgun'] = '双管霰弹枪',
|
||||
['weapon_heavyshotgun'] = '重型霰弹枪',
|
||||
['weapon_musket'] = '老式火枪',
|
||||
['weapon_pumpshotgun'] = '泵动式霰弹枪',
|
||||
['weapon_pumpshotgun_mk2'] = '泵动式霰弹枪-MK2',
|
||||
['weapon_sawnoffshotgun'] = '短管霰弹枪',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = '突击冲锋枪',
|
||||
['weapon_combatmg'] = '战斗机枪',
|
||||
['weapon_combatmg_mk2'] = '战斗机枪-MK2',
|
||||
['weapon_combatpdw'] = '作战自卫冲锋枪',
|
||||
['weapon_gusenberg'] = '古森柏冲锋枪',
|
||||
['weapon_machinepistol'] = '冲锋手枪',
|
||||
['weapon_mg'] = '机枪',
|
||||
['weapon_microsmg'] = '微型冲锋枪',
|
||||
['weapon_minismg'] = '迷你冲锋枪',
|
||||
['weapon_smg'] = '冲锋枪',
|
||||
['weapon_smg_mk2'] = '冲锋枪-MK2',
|
||||
['weapon_raycarbine'] = '不洁使者',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = '高级步枪',
|
||||
['weapon_assaultrifle'] = '突击步枪',
|
||||
['weapon_assaultrifle_mk2'] = '突击步枪-MK2',
|
||||
['weapon_bullpuprifle'] = '无托式步枪',
|
||||
['weapon_bullpuprifle_mk2'] = '无托式步枪-MK2',
|
||||
['weapon_carbinerifle'] = '卡宾步枪',
|
||||
['weapon_carbinerifle_mk2'] = '卡宾步枪-MK2',
|
||||
['weapon_compactrifle'] = '紧凑型步枪',
|
||||
['weapon_militaryrifle'] = '军用步枪',
|
||||
['weapon_specialcarbine'] = '特制卡宾步枪',
|
||||
['weapon_specialcarbine_mk2'] = '特制卡宾步枪-MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = '重型狙击步枪',
|
||||
['weapon_heavysniper_mk2'] = '重型狙击步枪-MK2',
|
||||
['weapon_marksmanrifle'] = '射手步枪',
|
||||
['weapon_marksmanrifle_mk2'] = '射手步枪-MK2',
|
||||
['weapon_sniperrifle'] = '狙击步枪',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = '紧凑型榴弹发射器',
|
||||
['weapon_firework'] = '烟花发射器',
|
||||
['weapon_grenadelauncher'] = '榴弹发射器',
|
||||
['weapon_hominglauncher'] = '制导火箭发射器',
|
||||
['weapon_minigun'] = '火神机枪',
|
||||
['weapon_railgun'] = '电磁轨道炮',
|
||||
['weapon_rpg'] = '火箭炮',
|
||||
['weapon_rayminigun'] = '寡妇制造者',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = '金属探测器',
|
||||
['weapon_precisionrifle'] = '精确步枪',
|
||||
['weapon_tactilerifle'] = '制式卡宾步枪',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = '棒球',
|
||||
['weapon_bzgas'] = '毒气弹',
|
||||
['weapon_flare'] = '信号棒',
|
||||
['weapon_grenade'] = '手榴弹',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_hazardcan'] = '有害汽油桶',
|
||||
['weapon_molotov'] = '汽油弹',
|
||||
['weapon_proxmine'] = '感应式地雷',
|
||||
['weapon_pipebomb'] = '土製炸彈',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_stickybomb'] = '黏弹',
|
||||
['weapon_smokegrenade'] = '烟雾弹',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = '灭火器',
|
||||
['weapon_digiscanner'] = '数位扫描仪',
|
||||
['weapon_garbagebag'] = '垃圾袋',
|
||||
['weapon_handcuffs'] = '手铐',
|
||||
['gadget_nightvision'] = '夜视仪',
|
||||
['gadget_parachute'] = '降落伞',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = '基本样式',
|
||||
['component_knuckle_pimp'] = '皮条客',
|
||||
['component_knuckle_ballas'] = '巴拉斯帮',
|
||||
['component_knuckle_dollar'] = '江湖骗子',
|
||||
['component_knuckle_diamond'] = '摇滚朋克',
|
||||
['component_knuckle_hate'] = '怨气冤家',
|
||||
['component_knuckle_love'] = '甜蜜情人',
|
||||
['component_knuckle_player'] = '花花公子',
|
||||
['component_knuckle_king'] = '霸者之风',
|
||||
['component_knuckle_vagos'] = '维戈斯帮',
|
||||
|
||||
['component_luxary_finish'] = '奢华涂饰',
|
||||
|
||||
['component_handle_default'] = '默认刀柄',
|
||||
['component_handle_vip'] = '贵宾样式',
|
||||
['component_handle_bodyguard'] = '保镖款式',
|
||||
|
||||
['component_vip_finish'] = '贵宾样式',
|
||||
['component_bodyguard_finish'] = '保镖款式',
|
||||
|
||||
['component_camo_finish'] = '数码迷彩',
|
||||
['component_camo_finish2'] = '笔刷迷彩',
|
||||
['component_camo_finish3'] = '林地迷彩',
|
||||
['component_camo_finish4'] = '骷髅头',
|
||||
['component_camo_finish5'] = '希斯提·耐',
|
||||
['component_camo_finish6'] = '神之子',
|
||||
['component_camo_finish7'] = '猎豹纹理',
|
||||
['component_camo_finish8'] = '斑马纹理',
|
||||
['component_camo_finish9'] = '几何图形',
|
||||
['component_camo_finish10'] = 'BOOM!',
|
||||
['component_camo_finish11'] = '爱国者',
|
||||
|
||||
['component_camo_slide_finish'] = '数码迷涂装',
|
||||
['component_camo_slide_finish2'] = '笔刷迷彩涂装',
|
||||
['component_camo_slide_finish3'] = '林地迷彩涂装',
|
||||
['component_camo_slide_finish4'] = '骷髅头涂装',
|
||||
['component_camo_slide_finish5'] = '希斯提·耐涂装',
|
||||
['component_camo_slide_finish6'] = '神之子涂装',
|
||||
['component_camo_slide_finish7'] = '猎豹纹理涂装',
|
||||
['component_camo_slide_finish8'] = '斑马纹理涂装',
|
||||
['component_camo_slide_finish9'] = '几何图形涂装',
|
||||
['component_camo_slide_finish10'] = 'BOOM涂装',
|
||||
['component_camo_slide_finish11'] = '爱国者涂装',
|
||||
|
||||
['component_clip_default'] = '默认弹夹',
|
||||
['component_clip_extended'] = '扩容弹夹',
|
||||
['component_clip_drum'] = '鼓式弹夹',
|
||||
['component_clip_box'] = '盒型弹匣',
|
||||
|
||||
['component_scope_holo'] = '全息式瞄准镜',
|
||||
['component_scope_small'] = '小型瞄准镜',
|
||||
['component_scope_medium'] = '中型瞄准镜',
|
||||
['component_scope_large'] = '大型瞄准镜',
|
||||
['component_scope'] = '瞄准镜',
|
||||
['component_scope_advanced'] = '高级瞄准镜',
|
||||
['component_ironsights'] = '铁式瞄具',
|
||||
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_compensator'] = '补偿器',
|
||||
|
||||
['component_muzzle_flat'] = '扁型枪口制动器',
|
||||
['component_muzzle_tactical'] = '战术枪口制动器',
|
||||
['component_muzzle_fat'] = '宽尾型枪口制动器',
|
||||
['component_muzzle_precision'] = '精準枪口制动器',
|
||||
['component_muzzle_heavy'] = '耐用型枪口制动器',
|
||||
['component_muzzle_slanted'] = '倾斜型枪口制动器',
|
||||
['component_muzzle_split'] = '分岔型枪口制动器',
|
||||
['component_muzzle_squared'] = '方形枪口制动器',
|
||||
|
||||
['component_flashlight'] = '手电筒',
|
||||
['component_grip'] = '握把',
|
||||
|
||||
['component_barrel_default'] = '默认枪管',
|
||||
['component_barrel_heavy'] = '重型枪管',
|
||||
|
||||
['component_ammo_tracer'] = '曳光弹',
|
||||
['component_ammo_incendiary'] = '燃烧弹',
|
||||
['component_ammo_hollowpoint'] = '被甲空尖弹',
|
||||
['component_ammo_fmj'] = '全金属包裹弹',
|
||||
['component_ammo_armor'] = '穿甲弹',
|
||||
['component_ammo_explosive'] = '爆炸蛋弹',
|
||||
|
||||
['component_shells_default'] = '默认弹药',
|
||||
['component_shells_incendiary'] = '燃烧弹',
|
||||
['component_shells_armor'] = '钢式猎鹿蛋',
|
||||
['component_shells_hollowpoint'] = '被甲空尖弹',
|
||||
['component_shells_explosive'] = '爆裂弹',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '发(子弹)',
|
||||
['ammo_shells'] = '发(子弹)',
|
||||
['ammo_charge'] = '喷',
|
||||
['ammo_petrol'] = '加仑(燃料)',
|
||||
['ammo_firework'] = '发(烟花弹)',
|
||||
['ammo_rockets'] = '枚(火箭弹)',
|
||||
['ammo_grenadelauncher'] = '发(榴弹)',
|
||||
['ammo_grenade'] = '枚(手榴弹)',
|
||||
['ammo_stickybomb'] = '枚(炸弹)',
|
||||
['ammo_pipebomb'] = '枚(炸弹)',
|
||||
['ammo_smokebomb'] = '枚(炸彈)',
|
||||
['ammo_molotov'] = '瓶(燃烧瓶)',
|
||||
['ammo_proxmine'] = '个(地雷)',
|
||||
['ammo_bzgas'] = '罐',
|
||||
['ammo_ball'] = '个(棒球)',
|
||||
['ammo_snowball'] = '个(雪球)',
|
||||
['ammo_flare'] = '根(信号棒)',
|
||||
['ammo_flaregun'] = '发(信号弹)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '默认色调',
|
||||
['tint_green'] = '绿色调',
|
||||
['tint_gold'] = '金色调',
|
||||
['tint_pink'] = '粉色调',
|
||||
['tint_army'] = '军用色调',
|
||||
['tint_lspd'] = '洛圣都警局色调',
|
||||
['tint_orange'] = '橙色调',
|
||||
['tint_platinum'] = '铂金色调',
|
||||
}
|
||||
@@ -208,14 +208,16 @@ Core.PlayerFunctionOverrides.OxInventory = {
|
||||
self.inventory = items
|
||||
|
||||
if money then
|
||||
for k, v in pairs(money) do
|
||||
local account = self.getAccount(k)
|
||||
if ESX.Math.Round(account.money) ~= v then
|
||||
account.money = v
|
||||
for accountName, amount in pairs(money) do
|
||||
local account = self.getAccount(accountName)
|
||||
|
||||
if account and ESX.Math.Round(account.money) ~= amount then
|
||||
account.money = amount
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:setAccountMoney', self.source, accountName, amount, 'Sync account with item')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,6 +100,14 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
|
||||
end
|
||||
elseif v.type == 'any' then
|
||||
newArgs[v.name] = args[k]
|
||||
elseif v.type == 'merge' then
|
||||
local lenght = 0
|
||||
for i = 1, k-1 do
|
||||
lenght = lenght + string.len(args[i]) +1
|
||||
end
|
||||
local merge = table.concat(args, " ")
|
||||
|
||||
newArgs[v.name] = string.sub(merge, lenght)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ if not Config.Multichar then
|
||||
end
|
||||
|
||||
if not Core.DatabaseConnected then
|
||||
return deferrals.done(('[ESX] ESX Cannot Connect to your database. Please make sure it is correctly configured in your server.cfg'):format(oneSyncState))
|
||||
return deferrals.done('[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg')
|
||||
end
|
||||
|
||||
if identifier then
|
||||
|
||||
@@ -269,7 +269,7 @@
|
||||
}
|
||||
|
||||
if (ele.input) {
|
||||
if (ele.inputType == "radio") {
|
||||
if (ele.inputType === "radio") {
|
||||
for (let j = 0; j < ele.inputValues.length; j++) {
|
||||
let v = ele.inputValues[j];
|
||||
let container = CreateElement("label", "container", div);
|
||||
@@ -279,7 +279,7 @@
|
||||
input.type = "radio";
|
||||
input.name = i + 1;
|
||||
input.checked =
|
||||
(ele.inputValue || ele.inputPlaceholder || -1) == v.value;
|
||||
(ele.inputValue || ele.inputPlaceholder || -1) === v.value;
|
||||
|
||||
let span = CreateElement("SPAN", "checkmark", container);
|
||||
|
||||
@@ -390,8 +390,8 @@
|
||||
});
|
||||
|
||||
window.addEventListener("keydown", (e) => {
|
||||
if (e.key == "Escape" || e.key == "Backspace") {
|
||||
if (e.target.tagName.toLowerCase() == "input") {
|
||||
if (e.key === "Escape" || e.key === "Backspace") {
|
||||
if (e.target.tagName.toLowerCase() === "input") {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
function TriggeredKey(e) {
|
||||
var keycode;
|
||||
if (window.event) keycode = window.event.keyCode;
|
||||
if (window.event.keyCode == 13 || window.event.keyCode == 27)
|
||||
if (window.event.keyCode === 13 || window.event.keyCode === 27)
|
||||
return false;
|
||||
}
|
||||
</script>
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['show_active_character'] = 'Zeige aktiven Charakter',
|
||||
['active_character'] = 'Aktiver Charackter: %s',
|
||||
['error_active_character'] = "Wir konnten deinen Namen nicht auslesen. Bitte kontaktiere einen Admin.",
|
||||
['delete_character'] = 'Lösche deinen Charackter und erstelle einen neuen',
|
||||
['deleted_character'] = 'Dein Charakter wurde gelöscht.',
|
||||
['error_delete_character'] = "Wir konnten deinen Charakter nicht löschen. Bitte kontaktiere einen Admin.",
|
||||
['thank_you_for_registering'] = "Danke fürs Registrieren. Viel Spaß.",
|
||||
['registration_error'] = "Es gab einen Fehler während der Registration. Bitte kontaktiere einen Admin.",
|
||||
['debug_xPlayer_get_first_name'] = "Gibt deinen Vornamen zurück",
|
||||
['debug_xPlayer_get_last_name'] = "Gibt deinen Nachnamen zurück",
|
||||
['debug_xPlayer_get_full_name'] = "Gibt deinen vollen Namen zurück",
|
||||
['debug_xPlayer_get_sex'] = "Gibt dein Geschlecht zurück",
|
||||
['debug_xPlayer_get_dob'] = "Gibt deinen Geburtstag zurück",
|
||||
['debug_xPlayer_get_height'] = "Gibt deine Größe zurück",
|
||||
['error_debug_xPlayer_get_first_name'] = "Ein Fehler entstand dabei, deinen Vornamen auszulesen.",
|
||||
['error_debug_xPlayer_get_last_name'] = "Ein Fehler entstand dabei, deinen Nachnamen auszulesen.",
|
||||
['error_debug_xPlayer_get_full_name'] = "Ein Fehler entstand dabei, deinen vollen Namen auszulesen.",
|
||||
['error_debug_xPlayer_get_sex'] = "Ein Fehler entstand dabei, dein Geschlecht auszulesen.",
|
||||
['error_debug_xPlayer_get_dob'] = "Ein Fehler entstand dabei, dein Geburtsdatum auszulesen.",
|
||||
['error_debug_xPlayer_get_height'] = "Ein Fehler entstand dabei, deine Größe auszulesen.",
|
||||
['return_debug_xPlayer_get_first_name'] = "Vornmame: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Nachname: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Voller Name: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Geschlecht: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Geburtsdatum: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Höhe: %s Meter",
|
||||
['data_incorrect'] = 'Daten sind fehlerhaft. Versuche es erneut.',
|
||||
['invalid_format'] = 'Daten falsch formatiert. Versuche es erneut.',
|
||||
['no_identifier'] = 'Es gab einen Fehler beim Laden deines Charackters!\nFehler Code: identifier-missing\n\nDie Ursache des Fehlers ist nicht bekannt, dein Identifier konnte nicht gefunden werden. Bitte versuche es später erneut oder kontaktiere einen Admin.',
|
||||
['missing_identity'] = 'Es gab einen Fehler beim Laden deines Charackters!\nError code: identity-missing\n\nEs scheint, keine Identität zu geben. Bitte versuche, erneut zu verbinden.',
|
||||
['deleted_identity'] = 'Dein Charakter wurde gelöscht. Bitte logge neu ein, um einen neuen zu erstellen.',
|
||||
['invalid_firstname_format'] = 'Ungültiges Format (Vorname): Bitte überprüfe deine Eingabe',
|
||||
['invalid_lastname_format'] = 'Ungültiges Format (Nachname): Bitte überprüfe deine Eingabe',
|
||||
['invalid_dob_format'] = 'Ungültiges Format (Geburtsdatum): Bitte überprüfe deine Eingabe',
|
||||
['invalid_sex_format'] = 'Ungültiges Format (Geschlecht): Bitte überprüfe deine Eingabe',
|
||||
['invalid_height_format'] = 'Ungültiges Format (Größe): Bitte überprüfe deine Eingabe.'
|
||||
}
|
||||
|
||||
@@ -1,38 +1,38 @@
|
||||
Locales['es'] = {
|
||||
['show_active_character'] = 'Mostrar personaje activo',
|
||||
['active_character'] = 'Personaje activo: %s',
|
||||
['error_active_character'] = "Se produjo un error al recuperar tu nombre. Por favor contacta con un administrador",
|
||||
['delete_character'] = 'Elimina tu personaje y crea uno nuevo',
|
||||
['deleted_character'] = 'Tu personaje ha sido eliminado',
|
||||
['error_delete_character'] = "Se produjo un error al eliminar tu personaje. Por favor contacta con un administrador",
|
||||
['thank_you_for_registering'] = "Gracias por registrarte. Que te diviertas",
|
||||
['debug_xPlayer_get_first_name'] = "Devuelve tu nombre",
|
||||
['debug_xPlayer_get_last_name'] = "Devuelve tu apellido",
|
||||
['debug_xPlayer_get_full_name'] = "Devuelve tu nombre completo",
|
||||
['debug_xPlayer_get_sex'] = "Devuelve tu sexo",
|
||||
['debug_xPlayer_get_dob'] = "Devuelve tu fecha de nacimiento",
|
||||
['debug_xPlayer_get_height'] = "Devuelve tu altura",
|
||||
['error_debug_xPlayer_get_first_name'] = "Se produjo un error al recuperar tu nombre",
|
||||
['error_debug_xPlayer_get_last_name'] = "Se produjo un error al recuperar tu apellido",
|
||||
['error_debug_xPlayer_get_full_name'] = "Se produjo un error al recuperar tu nombre completo",
|
||||
['error_debug_xPlayer_get_sex'] = "Se produjo un error al recuperar tu sexo",
|
||||
['error_debug_xPlayer_get_dob'] = "Se produjo un error al recuperar tu fecha de nacimiento",
|
||||
['error_debug_xPlayer_get_height'] = "Se produjo un error al recuperar tu altura",
|
||||
['return_debug_xPlayer_get_first_name'] = "Nombre: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Apellido: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Nombre completo: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Sexo: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Fecha de nacimiento: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Altura: %s centímetros",
|
||||
['data_incorrect'] = 'Datos introducidos de forma incorrecta. Inténtalo de nuevo',
|
||||
['invalid_format'] = 'Datos con formato incorrecto. Inténtalo de nuevo',
|
||||
['no_identifier'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identifier-missing\n\nSe desconoce la causa de este error, no se pudo encontrar su identificador. Regrese más tarde o informe este problema al equipo de administración del servidor',
|
||||
['missing_identity'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identity-missing\n\nParece que falta su identidad, intente conectarse nuevamente',
|
||||
['deleted_identity'] = 'Tu personaje ha sido borrado. Vuelva a iniciar sesión para crear un nuevo personaje',
|
||||
['already_registered'] = 'Ya estás registrado.',
|
||||
['invalid_firstname_format'] = 'Formato Inválido (Nombre): Inténtalo de nuevo.',
|
||||
['invalid_lastname_format'] = 'Formato Inválido (Apellido): Inténtalo de nuevo.',
|
||||
['invalid_dob_format'] = 'Formato Inválido (Fec. Nac.): Inténtalo de nuevo.',
|
||||
['invalid_sex_format'] = 'Formato Inválido (Sexo): Inténtalo de nuevo.',
|
||||
['invalid_height_format'] = 'Formato Inválido (Altura): Inténtalo de nuevo.'
|
||||
['show_active_character'] = 'Mostrar personaje actual',
|
||||
['active_character'] = 'Personaje actual: %s',
|
||||
['error_active_character'] = "Se produjo un error al recuperar tu nombre. Por favor contacta con un administrador",
|
||||
['delete_character'] = 'Elimina tu personaje y crea uno nuevo',
|
||||
['deleted_character'] = 'Tu personaje ha sido eliminado',
|
||||
['error_delete_character'] = "Se produjo un error al eliminar tu personaje. Por favor contacta con un administrador",
|
||||
['thank_you_for_registering'] = "Gracias por registrarte. Bienvenido a la ciudad",
|
||||
['debug_xPlayer_get_first_name'] = "Devuelve tu nombre",
|
||||
['debug_xPlayer_get_last_name'] = "Devuelve tu apellido",
|
||||
['debug_xPlayer_get_full_name'] = "Devuelve tu nombre completo",
|
||||
['debug_xPlayer_get_sex'] = "Devuelve tu sexo",
|
||||
['debug_xPlayer_get_dob'] = "Devuelve tu fecha de nacimiento",
|
||||
['debug_xPlayer_get_height'] = "Devuelve tu altura",
|
||||
['error_debug_xPlayer_get_first_name'] = "Se produjo un error al recuperar tu nombre",
|
||||
['error_debug_xPlayer_get_last_name'] = "Se produjo un error al recuperar tu apellido",
|
||||
['error_debug_xPlayer_get_full_name'] = "Se produjo un error al recuperar tu nombre completo",
|
||||
['error_debug_xPlayer_get_sex'] = "Se produjo un error al recuperar tu sexo",
|
||||
['error_debug_xPlayer_get_dob'] = "Se produjo un error al recuperar tu fecha de nacimiento",
|
||||
['error_debug_xPlayer_get_height'] = "Se produjo un error al recuperar tu altura",
|
||||
['return_debug_xPlayer_get_first_name'] = "Nombre: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Apellido: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Nombre completo: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Sexo: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Fecha de nacimiento: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Altura: %s centímetros",
|
||||
['data_incorrect'] = 'Datos introducidos de forma incorrecta. Inténtalo de nuevo',
|
||||
['invalid_format'] = 'Datos con formato incorrecto. Inténtalo de nuevo',
|
||||
['no_identifier'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identifier-missing\n\nSe desconoce la causa de este error, no se pudo encontrar su identificador. Intentalo más tarde o informa de este problema al equipo administrativo del servidor',
|
||||
['missing_identity'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identity-missing\n\nParece que falta su identidad, intenta conectarte nuevamente',
|
||||
['deleted_identity'] = 'Tu personaje ha sido borrado. Vuelva a iniciar sesión para crear un nuevo personaje',
|
||||
['already_registered'] = 'Ya estás registrado.',
|
||||
['invalid_firstname_format'] = 'Formato Inválido (Nombre): Inténtalo de nuevo.',
|
||||
['invalid_lastname_format'] = 'Formato Inválido (Apellido): Inténtalo de nuevo.',
|
||||
['invalid_dob_format'] = 'Formato Inválido (Fec. Nac.): Inténtalo de nuevo.',
|
||||
['invalid_sex_format'] = 'Formato Inválido (Sexo): Inténtalo de nuevo.',
|
||||
['invalid_height_format'] = 'Formato Inválido (Altura): Inténtalo de nuevo.'
|
||||
}
|
||||
|
||||
@@ -28,6 +28,6 @@ Locales['fi'] = {
|
||||
['data_incorrect'] = 'Data syötetty väärin. Yritä uudelleen.',
|
||||
['invalid_format'] = 'Data syötetty väärässä muodossa. Yritä uudelleen.',
|
||||
['no_identifier'] = 'Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identifier-missing\n\nVirhekoodin syytä ei tiedetä, joten ota yhteyttä ylläpitoon.',
|
||||
['missing_identity'] = 'Hahmosi lataamisessa ilmeni ongelma!\nError code: identity-missing\n\nNäyttää että hahmoasi ei ole olemassa. Kokeile yhdistää uudelleen tai ota yhteyttä ylläpitoon',
|
||||
['deleted_identity'] = 'Hahmosi on poistetu. Yhdistä uudestaan palvelimelle luodaksesi uuden hahmosi.'
|
||||
['missing_identity'] = 'Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identity-missing\n\nNäyttää siltä että hahmoasi ei ole olemassa. Kokeile yhdistää uudelleen tai ota yhteyttä ylläpitoon',
|
||||
['deleted_identity'] = 'Hahmosi on poistetu. Yhdistä palvelimelle uudestaan luodaksesi uusi hahmo.'
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['fr'] = {
|
||||
['show_active_character'] = 'Afficher le personnage actif',
|
||||
['active_character'] = 'Personnage actif: %s',
|
||||
['error_active_character'] = 'Une erreur s\'est produite lors de l\'obtention de vos données.',
|
||||
['delete_character'] = 'Supprimez votre personnage actuel.',
|
||||
['deleted_character'] = 'Caractère supprimé',
|
||||
['error_delete_character'] = 'Un problème est survenu lors de la suppression de votre personnage.',
|
||||
['thank_you_for_registering'] = 'Inscription réussi. Profitez!',
|
||||
['debug_xPlayer_get_first_name'] = 'Renvoie votre prénom',
|
||||
['debug_xPlayer_get_last_name'] = 'Renvoie votre nom de famille',
|
||||
['debug_xPlayer_get_full_name'] = 'Renvoie votre nom complet',
|
||||
['debug_xPlayer_get_sex'] = 'Renvoie votre sexe',
|
||||
['debug_xPlayer_get_dob'] = 'Renvoie votre date de naissance',
|
||||
['debug_xPlayer_get_height'] = 'Renvoie votre taille',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Un problème est survenu lors de l\'obtention de votre prénom.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Un problème est survenu lors de l\'obtention de votre nom de famille.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Un problème est survenu lors de l\'obtention de votre nom complet.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Il y a eu un problème lors de l\'obtention de votre sexe.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Un problème est survenu lors de l\'obtention de votre date de naissance.',
|
||||
['error_debug_xPlayer_get_height'] = 'Un problème est survenu lors de l\'obtention de votre taille.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Prénom: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Nom de famille: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Nom: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Sexe: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Date de naissance: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Hauteur: %s pouces',
|
||||
['data_incorrect'] = 'Données non valides, veuillez réessayer.',
|
||||
['invalid_format'] = 'Format de données non valide, veuillez réessayer.',
|
||||
['no_identifier'] = '[ESX Identity]\nIl y a eu un problème lors du chargement de votre personnage !\nCode d\'erreur : identifiant manquant\n\nCela est dû au fait que votre identifiant est manquant. Veuillez revenir plus tard ou signaler ce problème au propriétaire du serveur.',
|
||||
['missing_identity'] = '[ESX Identity]Un problème est survenu lors du chargement de votre personnage !Code d\'erreur : identité manquante\n\nIl semble que votre identité soit manquante, essayez de vous reconnecter.',
|
||||
['deleted_identity'] = 'Personnage supprimé. Veuillez vous réinscrire pour créer un nouveau personnage.',
|
||||
['already_registered'] = 'Vous êtes déjà inscrit.',
|
||||
['invalid_firstname_format'] = 'Format non valide (prénom) : veuillez réessayer.',
|
||||
['invalid_lastname_format'] = 'Format non valide (nom de famille) : veuillez réessayer.',
|
||||
['invalid_dob_format'] = 'Format non valide (DDN) : veuillez réessayer.',
|
||||
['invalid_sex_format'] = 'Format non valide (sexe) : veuillez réessayer.',
|
||||
['invalid_height_format'] = 'Format non valide (hauteur) : veuillez réessayer.'
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
Locales["hu"] = {
|
||||
["show_active_character"] = "Aktiv karakterek mutatása",
|
||||
["active_character"] = "Aktiv karakter: %s",
|
||||
["error_active_character"] = "A név nem felel meg",
|
||||
["show_active_character"] = "Aktív karakterek mutatása",
|
||||
["active_character"] = "Aktív karakter: %s",
|
||||
["error_active_character"] = "A név nem megfelelő",
|
||||
["delete_character"] = "Töröld a karaktered és csinálj újat",
|
||||
["deleted_character"] = "A karaktered törölve",
|
||||
["error_delete_character"] = "Hiba történt a karakter törlésekor. Kérjük, lépjen kapcsolatba egy Adminisztrátorral.",
|
||||
@@ -21,18 +21,18 @@ Locales["hu"] = {
|
||||
["return_debug_xPlayer_get_first_name"] = "Vezetéknév: %s",
|
||||
["return_debug_xPlayer_get_last_name"] = "Keresztnév: %s",
|
||||
["return_debug_xPlayer_get_full_name"] = "Teljes név: %s",
|
||||
["return_debug_xPlayer_get_sex"] = "Sex: %s",
|
||||
["return_debug_xPlayer_get_dob"] = "DOB: %s",
|
||||
["return_debug_xPlayer_get_height"] = "Magasság: %s Inches",
|
||||
["return_debug_xPlayer_get_sex"] = "Nem: %s",
|
||||
["return_debug_xPlayer_get_dob"] = "Születési dátum: %s",
|
||||
["return_debug_xPlayer_get_height"] = "Magasság: %s hüvelyk",
|
||||
["data_incorrect"] = "Hibásan megadott adatok. Kérlek próbáld újra.",
|
||||
["invalid_format"] = "Az adatok helytelen formázása. Kérlek próbáld újra.",
|
||||
["no_identifier"] = "Hiba történt a karakter betöltésekor! \nHibakód: hiányzó azonosító \n\nA hiba oka nem ismert, az azonosító nem található. Kérjük, gyere vissza később, vagy jelentsd a problémát a szerver adminisztrációs csapatának.",
|
||||
["missing_identity"] = "Hiba történt a karaktered betöltésekor! \n Hibakód: hiányzik az identitás \n és \nNem úgy tűnik, hogy hiányzik a személyazonosságod, próbálkozz újra.",
|
||||
["deleted_identity"] = "A karaktered törölve",
|
||||
["already_registered"] = "Már regisztráltál.",
|
||||
["invalid_firstname_format"] = "Érvénytelen formátum (Keresztnév): Próbáld újra.",
|
||||
["invalid_lastname_format"] = "Érvénytelen formátum (Vezetéknév): Próbáld újra.",
|
||||
["invalid_dob_format"] = "Érvénytelen formátum (Születési Idő): Próbáld újra.",
|
||||
["invalid_sex_format"] = "Érvénytelen formátum (Nem): Próbáld újra.",
|
||||
["invalid_height_format"] = "Érvénytelen formátum (Magasság): Próbáld újra."
|
||||
["invalid_firstname_format"] = "Érvénytelen formátum (Keresztnév): Próbáld újra.",
|
||||
["invalid_lastname_format"] = "Érvénytelen formátum (Vezetéknév): Próbáld újra.",
|
||||
["invalid_dob_format"] = "Érvénytelen formátum (Születési Idő): Próbáld újra.",
|
||||
["invalid_sex_format"] = "Érvénytelen formátum (Nem): Próbáld újra.",
|
||||
["invalid_height_format"] = "Érvénytelen formátum (Magasság): Próbáld újra."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['it'] = {
|
||||
['show_active_character'] = 'Mostra Personaggio Attivo',
|
||||
['active_character'] = 'Personaggio Attivo: %s',
|
||||
['error_active_character'] = 'Errore nel recuperare i tuoi dati.',
|
||||
['delete_character'] = 'Elimina Personaggio Attuale.',
|
||||
['deleted_character'] = 'Personaggio Eliminato',
|
||||
['error_delete_character'] = 'Errore nell\' eliminazione del personaggio.',
|
||||
['thank_you_for_registering'] = 'Registrazione effettuata. Divertiti!',
|
||||
['debug_xPlayer_get_first_name'] = 'Ritorna il tuo nome',
|
||||
['debug_xPlayer_get_last_name'] = 'Ritorna il tuo cognome',
|
||||
['debug_xPlayer_get_full_name'] = 'Ritorna il tuo nome completo',
|
||||
['debug_xPlayer_get_sex'] = 'Ritorna il tuo sesso',
|
||||
['debug_xPlayer_get_dob'] = 'Ritorna la tua data di nascita',
|
||||
['debug_xPlayer_get_height'] = 'Ritorna la tua altezza',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Errore nell\' ottenere il tuo nome.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Errore nell\' ottenere il tuo cognome.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Errore nell\' ottenere il tuo nome completo.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Errore nell\' ottenere il tuo sesso.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Errore nell\' ottenere la tua data di nascita.',
|
||||
['error_debug_xPlayer_get_height'] = 'Errore nell\' ottenere la tua altezza.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Nome: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Cognome: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Nome Completo: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Sesso: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Data di nascita: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Altezza: %s Pollici',
|
||||
['data_incorrect'] = 'Dati errati, riprova.',
|
||||
['invalid_format'] = 'Formato dati errato, riprova.',
|
||||
['no_identifier'] = '[ESX Identity]\nErrore nel caricare il tuo personaggio!\nCodice Errore: identificativo-mancante\n\nQuesto è causato dalla mancanza del tuo identificativo. Riprova più tardi o segnalalo al proprietario del server.',
|
||||
['missing_identity'] = '[ESX Identity]\nErrore nel caricare il tuo personaggio!!\nCodice Errore: identità-mancante\n\nSembra che la tua identità sia mancante, prova a riconnetterti.',
|
||||
['deleted_identity'] = 'Personaggio eliminato, Rientra per crearne uno nuovo.',
|
||||
['already_registered'] = 'Sei già registrato.',
|
||||
['invalid_firstname_format'] = 'Formato non valido (Nome): Riprova.',
|
||||
['invalid_lastname_format'] = 'Formato non valido (Cognome): Riprova.',
|
||||
['invalid_dob_format'] = 'Formato non valido (Data di nascita): Riprova.',
|
||||
['invalid_sex_format'] = 'Formato non valido (Sesso): Riprova.',
|
||||
['invalid_height_format'] = 'Formato non valido (Altezza): Riprova.'
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['pt'] = {
|
||||
['show_active_character'] = 'Mostrar personagem ativa',
|
||||
['active_character'] = 'Personagem ativa: %s',
|
||||
['error_active_character'] = 'Houve um erro a obter os teus dados.',
|
||||
['delete_character'] = 'Apagar a tua personagem atual.',
|
||||
['deleted_character'] = 'Personagem apagada!',
|
||||
['error_delete_character'] = 'Houve um problema ao apagar a tua personagem.',
|
||||
['thank_you_for_registering'] = 'Registo concluído. Diverte-te!',
|
||||
['debug_xPlayer_get_first_name'] = 'Retorna o teu primeiro nome',
|
||||
['debug_xPlayer_get_last_name'] = 'Retorna o teu último nome',
|
||||
['debug_xPlayer_get_full_name'] = 'Retorna o teu nome completo',
|
||||
['debug_xPlayer_get_sex'] = 'Retorna o teu sexo',
|
||||
['debug_xPlayer_get_dob'] = 'Retorna a tua data de nascimento',
|
||||
['debug_xPlayer_get_height'] = 'Retorna a tua altura',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Houve um problema ao obter o teu primeiro nome.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Houve um problema ao obter o teu último nome.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Houve um problema ao obter o teu nome completo.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Houve um problema ao obter o teu sexo.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Houve um problema ao obter a tua data de nascimento.',
|
||||
['error_debug_xPlayer_get_height'] = 'Houve um problema ao obter a tua altura.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Primeiro nome: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Último nome: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Nome: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Sexo: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Data de nascimento: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Altura: %s cm',
|
||||
['data_incorrect'] = 'Dados inválidos, tenta novamente.',
|
||||
['invalid_format'] = 'Formato dos dados inválido, tenta novamente.',
|
||||
['no_identifier'] = '[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identifier-missing\n\nEste erro é devido à falta do teu identificador. Porfavor volta mais tarde ou reporta este problema a um Administrador.',
|
||||
['missing_identity'] = '[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identity-missing\n\nParece que a tua identidade está em falta, experimenta reentrar no servidor!',
|
||||
['deleted_identity'] = 'Personagem apagada. Porfavor reentra para criar uma nova personagem.',
|
||||
['already_registered'] = 'Tu já estás registado.',
|
||||
['invalid_firstname_format'] = 'Formato inválido (Primeiro nome): Porfavor tenta novamente!',
|
||||
['invalid_lastname_format'] = 'Formato inválido (Último nome): Porfavor tenta novamente!',
|
||||
['invalid_dob_format'] = 'Formato inválido (Data de nascimento): Porfavor tenta novamente!',
|
||||
['invalid_sex_format'] = 'Formato inválido (Sexo): Porfavor tenta novamente!',
|
||||
['invalid_height_format'] = 'Formato inválido (Altura): Porfavor tenta novamente!'
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['sl'] = {
|
||||
['show_active_character'] = 'Prikazi aktivni Karakter',
|
||||
['active_character'] = 'Aktivni Karakter: %s',
|
||||
['error_active_character'] = 'Pri pridobivanju vasih podatkov je prislo do napake.',
|
||||
['delete_character'] = 'Izbrisi vas trenutni Karakter.',
|
||||
['deleted_character'] = 'Karakter izbrisan',
|
||||
['error_delete_character'] = 'Pri brisanju vasega lika je prislo do tezave.',
|
||||
['thank_you_for_registering'] = 'Registracija uspesna. Uzivajte!',
|
||||
['debug_xPlayer_get_first_name'] = 'Vrne vase ime',
|
||||
['debug_xPlayer_get_last_name'] = 'Vrne vas priimek',
|
||||
['debug_xPlayer_get_full_name'] = 'Vrne vase polno ime',
|
||||
['debug_xPlayer_get_sex'] = 'Vrne vas spol',
|
||||
['debug_xPlayer_get_dob'] = 'Vrne vas DOB',
|
||||
['debug_xPlayer_get_height'] = 'Vrne vaso visino',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Pri pridobivanju vasega imena je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Pri pridobivanju vasega priimka je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Pri pridobivanju vasega polnega imena je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Pri pridobivanju vasega spola je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Pri pridobivanju vasega datuma rojstva je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_height'] = 'Pri pridobivanju vase visine je prislo do tezave.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Priimek: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Spol: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'DOB: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Visina: %s palcev',
|
||||
['data_incorrect'] = 'Neveljavni podatki, poskusite znova.',
|
||||
['invalid_format'] = 'Neveljavna oblika podatkov, poskusite znova.',
|
||||
['no_identifier'] = '[ESX Identiteta]\nPri nalaganju vasega lika je prislo do tezave!\nKoda napake: identifikator-manjka\n\nTo je posledica tega, da manjka vas identifikator. Vrnite se pozneje ali prijavite to tezavo lastniku streznika.',
|
||||
['missing_identity'] = '[ESX Identity]\nPri nalaganju vasega lika je prislo do tezave!\nKoda napake: identity-missing\n\nVideti je, da vasa identiteta manjka, poskusite znova vzpostaviti povezavo.',
|
||||
['deleted_identity'] = 'Karakter izbrisan. Ponovno se pridruzite, da ustvarite nov lik.',
|
||||
['already_registered'] = 'Registrirali ste se ze.',
|
||||
['invalid_firstname_format'] = 'Neveljavna oblika (ime): Prosimo, poskusite znova.',
|
||||
['invalid_lastname_format'] = 'Neveljavna oblika (priimek): Poskusite ponovno.',
|
||||
['invalid_dob_format'] = 'Neveljavna oblika (DOB): Prosimo, poskusite znova.',
|
||||
['invalid_sex_format'] = 'Neveljavna oblika (spol): Poskusite ponovno.',
|
||||
['invalid_height_format'] = 'Neveljavna oblika (visina): Prosimo, poskusite znova.'
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['sr'] = {
|
||||
['show_active_character'] = 'Prikazi karaktere',
|
||||
['active_character'] = 'Karakteri: %s',
|
||||
['error_active_character'] = 'Imamo problem sa ucitavanjem karaktera.',
|
||||
['delete_character'] = 'Obrisite karaktera.',
|
||||
['deleted_character'] = 'Karakter obrisan',
|
||||
['error_delete_character'] = 'Doslo je do greske pri brisanju karaktera.',
|
||||
['thank_you_for_registering'] = 'Registracija uspesna. Uzivajte!',
|
||||
['debug_xPlayer_get_first_name'] = 'Vraca vase ime',
|
||||
['debug_xPlayer_get_last_name'] = 'Vraca vase prezime',
|
||||
['debug_xPlayer_get_full_name'] = 'Vraca vase puno ime',
|
||||
['debug_xPlayer_get_sex'] = 'Vraca vas pol',
|
||||
['debug_xPlayer_get_dob'] = 'Vraca vas datum rodjenja',
|
||||
['debug_xPlayer_get_height'] = 'Vraca vasu visinu',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Doslo je do greske pri pronalazenju vaseg imena.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Doslo je do greske pri pronalazenju vaseg prezimena.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Doslo je do greske pri pronalazenju vaseg punog imena.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Doslo je do greske pri pronalazenju vaseg pola.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Doslo je do greske pri pronalazenju vaseg datuma rodjenja.',
|
||||
['error_debug_xPlayer_get_height'] = 'Doslo je do greske pri pronalazenju vase visine.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Prezime: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Pol: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Datum rodjenja: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Visina: %s',
|
||||
['data_incorrect'] = 'Nevazeci podatci, pokusajte ponovo.',
|
||||
['invalid_format'] = 'Nevazeci format podataka, pokusajte ponovo.',
|
||||
['no_identifier'] = '[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identifier-missing\n\nUpalite steam pa pokusajte ponovo.',
|
||||
['missing_identity'] = '[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identity-missing\n\nIzgleda da je vas steam nepostojeci. Pokusajte ponovo.',
|
||||
['deleted_identity'] = 'Karakter obrisan. Uradite relog kako bi napravili novog karaktera.',
|
||||
['already_registered'] = 'Vi ste vec registrovani.',
|
||||
['invalid_firstname_format'] = 'Nevazeci Format (Ime): Pokusajte ponovo.',
|
||||
['invalid_lastname_format'] = 'Nevazeci Format (Prezime): Pokusajte ponovo.',
|
||||
['invalid_dob_format'] = 'Nevazeci Format (Datum Rodjenja): Pokusajte ponovo.',
|
||||
['invalid_sex_format'] = 'Nevazeci Format (Pol): Pokusajte ponovo.',
|
||||
['invalid_height_format'] = 'Nevazeci Format (Visina): Pokusajte ponovo.'
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
Locales['sv'] = {
|
||||
['show_active_character'] = 'Visa aktiva karaktär',
|
||||
['active_character'] = 'Aktiv karaktär: %s',
|
||||
['error_active_character'] = "Det gick inte att hämta din data.",
|
||||
['delete_character'] = 'Ta bort nuvarande karaktär och skapa en ny.',
|
||||
['deleted_character'] = 'Karaktär raderad.',
|
||||
['error_delete_character'] = "Det gick inte att ta bort din karaktär.",
|
||||
['thank_you_for_registering'] = "Registrering lyckades, Ha så kul!",
|
||||
['registration_error'] = "Det uppstod ett problem när du registrerade din karaktär, se till att informationen är korrekt.",
|
||||
['debug_xPlayer_get_first_name'] = "Returnerar ditt förnamn",
|
||||
['debug_xPlayer_get_last_name'] = "Returnerar ditt efternamn",
|
||||
['debug_xPlayer_get_full_name'] = "Returnerar ditt fullständiga namn",
|
||||
['debug_xPlayer_get_sex'] = "Returnerar ditt kön",
|
||||
['debug_xPlayer_get_dob'] = "Returnerar ditt födelsedatum",
|
||||
['debug_xPlayer_get_height'] = "Returnerar din längd",
|
||||
['error_debug_xPlayer_get_first_name'] = "Det uppstod ett problem när du fick ditt förnamn.",
|
||||
['error_debug_xPlayer_get_last_name'] = "Det uppstod ett problem när du fick ditt efternamn.",
|
||||
['error_debug_xPlayer_get_full_name'] = "Det uppstod ett problem när du fick ditt fullständiga namn.",
|
||||
['error_debug_xPlayer_get_sex'] = "Det uppstod ett problem när du skaffade ditt kön.",
|
||||
['error_debug_xPlayer_get_dob'] = "Det uppstod ett problem när du skaffade ditt födelsedatum.",
|
||||
['error_debug_xPlayer_get_height'] = "Det uppstod ett problem när du fick din längd.",
|
||||
['return_debug_xPlayer_get_first_name'] = "Förnamn: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Efternamn: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Fullständiga namn: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Kön: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Födelsedatum: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Längd: %s Centimeter",
|
||||
['data_incorrect'] = 'Uppgifterna har angetts felaktigt. Var god försök igen.',
|
||||
['invalid_format'] = 'Data är felaktigt formaterade. Var god försök igen.',
|
||||
['no_identifier'] = 'Det uppstod ett fel när din karaktär skulle laddas!\nError code: identifier-missing\n\nOrsaken till detta fel är inte känd, din identifierare kunde inte hittas. Kom tillbaka senare eller rapportera det här problemet till en administratör.',
|
||||
['missing_identity'] = 'Det uppstod ett fel när din karaktär skulle laddas!\nError code: identity-missing\n\nDet verkar som om din identitet saknas, försök ansluta igen.',
|
||||
['deleted_identity'] = 'Din karaktär har tagits bort. Logga in igen för att skapa en ny karaktär.',
|
||||
['invalid_firstname_format'] = 'Ogiltigt format (Namn): Försök igen.',
|
||||
['invalid_lastname_format'] = 'Ogiltigt format (Efternamn): Försök igen.',
|
||||
['invalid_dob_format'] = 'Ogiltigt format (DOB): Please try again.',
|
||||
['invalid_sex_format'] = 'Ogiltigt formatOgiltigt format (Kön): Försök igen.',
|
||||
['invalid_height_format'] = 'Ogiltigt format (Längd): Försök igen.'
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
Locales['tc'] = {
|
||||
['show_active_character'] = '顯示已啟用的人物',
|
||||
['active_character'] = '已啟用的人物: %s',
|
||||
['error_active_character'] = "獲取您的數據時出現錯誤",
|
||||
['delete_character'] = '刪除當前的人物並創建一個新的人物',
|
||||
['deleted_character'] = '人物已刪除',
|
||||
['error_delete_character'] = "刪除您的人物時出現錯誤",
|
||||
['thank_you_for_registering'] = "註冊成功, 歡迎遊玩!",
|
||||
['registration_error'] = "您的資料不正確",
|
||||
['debug_xPlayer_get_first_name'] = "回呼你的名稱",
|
||||
['debug_xPlayer_get_last_name'] = "回呼您的姓氏",
|
||||
['debug_xPlayer_get_full_name'] = "回呼你的姓名",
|
||||
['debug_xPlayer_get_sex'] = "回呼你的性別",
|
||||
['debug_xPlayer_get_dob'] = "回呼你的出生日期",
|
||||
['debug_xPlayer_get_height'] = "回呼你的身高",
|
||||
['error_debug_xPlayer_get_first_name'] = "獲取您的名稱時出現錯誤",
|
||||
['error_debug_xPlayer_get_last_name'] = "獲取您的姓氏時出現錯誤",
|
||||
['error_debug_xPlayer_get_full_name'] = "獲取您的姓名時出現錯誤",
|
||||
['error_debug_xPlayer_get_sex'] = "獲取您的性別時出現錯誤",
|
||||
['error_debug_xPlayer_get_dob'] = "獲取您的出生日期時出現錯誤",
|
||||
['error_debug_xPlayer_get_height'] = "獲取您的身高時出現錯誤",
|
||||
['return_debug_xPlayer_get_first_name'] = "名稱: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "姓氏: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "姓名: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "性別: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "出生日期: %s",
|
||||
['return_debug_xPlayer_get_height'] = "身高: %s cm",
|
||||
['data_incorrect'] = '您輸入的資料無效, 請重試',
|
||||
['invalid_format'] = '您輸入的資料格式無效, 請重試',
|
||||
['no_identifier'] = '[ESX Identity]\n加載人物時出現錯誤!\n錯誤代碼: identifier-missing\n\n這是由於您的標識符丟失造成的, 請稍後再回來或將此問題報告給伺服器所有者',
|
||||
['missing_identity'] = '[ESX Identity]\n加載人物時出現錯誤!\n錯誤代碼: identity-missing\n\n您的人物似乎丟失了, 請嘗試重新連接',
|
||||
['deleted_identity'] = '人物已刪除, 請重新加入以創建新人物'
|
||||
}
|
||||
@@ -18,7 +18,7 @@
|
||||
ESX_MENU.pos = {};
|
||||
|
||||
ESX_MENU.open = function (namespace, name, data) {
|
||||
if (typeof ESX_MENU.opened[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.opened[namespace] === "undefined") {
|
||||
ESX_MENU.opened[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
ESX_MENU.close(namespace, name);
|
||||
}
|
||||
|
||||
if (typeof ESX_MENU.pos[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.pos[namespace] === "undefined") {
|
||||
ESX_MENU.pos[namespace] = {};
|
||||
}
|
||||
|
||||
for (let i = 0; i < data.elements.length; i++) {
|
||||
if (typeof data.elements[i].type == "undefined") {
|
||||
if (typeof data.elements[i].type === "undefined") {
|
||||
data.elements[i].type = "default";
|
||||
}
|
||||
}
|
||||
@@ -72,8 +72,8 @@
|
||||
|
||||
for (let i = 0; i < ESX_MENU.focus.length; i++) {
|
||||
if (
|
||||
ESX_MENU.focus[i].namespace == namespace &&
|
||||
ESX_MENU.focus[i].name == name
|
||||
ESX_MENU.focus[i].namespace === namespace &&
|
||||
ESX_MENU.focus[i].name === name
|
||||
) {
|
||||
ESX_MENU.focus.splice(i, 1);
|
||||
break;
|
||||
@@ -104,7 +104,7 @@
|
||||
case "slider": {
|
||||
element.isSlider = true;
|
||||
element.sliderLabel =
|
||||
typeof element.options == "undefined"
|
||||
typeof element.options === "undefined"
|
||||
? element.value
|
||||
: element.options[element.value];
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == ESX_MENU.pos[namespace][name]) {
|
||||
if (i === ESX_MENU.pos[namespace][name]) {
|
||||
element.selected = true;
|
||||
}
|
||||
}
|
||||
@@ -229,7 +229,7 @@
|
||||
menu.elements[ESX_MENU.pos[focused.namespace][focused.name]];
|
||||
|
||||
for (let i = 0; i < menu.elements.length; i++) {
|
||||
if (i == ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
if (i === ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
menu.elements[i].selected = true;
|
||||
} else {
|
||||
menu.elements[i].selected = false;
|
||||
@@ -265,7 +265,7 @@
|
||||
menu.elements[ESX_MENU.pos[focused.namespace][focused.name]];
|
||||
|
||||
for (let i = 0; i < menu.elements.length; i++) {
|
||||
if (i == ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
if (i === ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
menu.elements[i].selected = true;
|
||||
} else {
|
||||
menu.elements[i].selected = false;
|
||||
@@ -296,7 +296,7 @@
|
||||
break;
|
||||
|
||||
case "slider": {
|
||||
let min = typeof elem.min == "undefined" ? 0 : elem.min;
|
||||
let min = typeof elem.min === "undefined" ? 0 : elem.min;
|
||||
|
||||
if (elem.value > min) {
|
||||
elem.value--;
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
ESX_MENU.pos = {};
|
||||
|
||||
ESX_MENU.open = function (namespace, name, data) {
|
||||
if (typeof ESX_MENU.opened[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.opened[namespace] === "undefined") {
|
||||
ESX_MENU.opened[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -23,15 +23,15 @@
|
||||
ESX_MENU.close(namespace, name);
|
||||
}
|
||||
|
||||
if (typeof ESX_MENU.pos[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.pos[namespace] === "undefined") {
|
||||
ESX_MENU.pos[namespace] = {};
|
||||
}
|
||||
|
||||
if (typeof data.type == "undefined") {
|
||||
if (typeof data.type === "undefined") {
|
||||
data.type = "default";
|
||||
}
|
||||
|
||||
if (typeof data.align == "undefined") {
|
||||
if (typeof data.align === "undefined") {
|
||||
data.align = "top-left";
|
||||
}
|
||||
|
||||
@@ -48,10 +48,10 @@
|
||||
});
|
||||
|
||||
document.onkeyup = function (key) {
|
||||
if (key.which == 27) {
|
||||
if (key.which === 27) {
|
||||
// Escape key
|
||||
SendMessage(ESX_MENU.ResourceName, "menu_cancel", data);
|
||||
} else if (key.which == 13) {
|
||||
} else if (key.which === 13) {
|
||||
// Enter key
|
||||
SendMessage(ESX_MENU.ResourceName, "menu_submit", data);
|
||||
}
|
||||
@@ -65,8 +65,8 @@
|
||||
|
||||
for (let i = 0; i < ESX_MENU.focus.length; i++) {
|
||||
if (
|
||||
ESX_MENU.focus[i].namespace == namespace &&
|
||||
ESX_MENU.focus[i].name == name
|
||||
ESX_MENU.focus[i].namespace === namespace &&
|
||||
ESX_MENU.focus[i].name === name
|
||||
) {
|
||||
ESX_MENU.focus.splice(i, 1);
|
||||
break;
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
ESX_MENU.data = {};
|
||||
|
||||
ESX_MENU.open = function (namespace, name, data) {
|
||||
if (typeof ESX_MENU.opened[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.opened[namespace] === "undefined") {
|
||||
ESX_MENU.opened[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -49,8 +49,8 @@
|
||||
|
||||
for (let i = 0; i < ESX_MENU.focus.length; i++) {
|
||||
if (
|
||||
ESX_MENU.focus[i].namespace == namespace &&
|
||||
ESX_MENU.focus[i].name == name
|
||||
ESX_MENU.focus[i].namespace === namespace &&
|
||||
ESX_MENU.focus[i].name === name
|
||||
) {
|
||||
ESX_MENU.focus.splice(i, 1);
|
||||
break;
|
||||
@@ -68,7 +68,7 @@
|
||||
$(menuContainer).hide();
|
||||
|
||||
for (let namespace in ESX_MENU.opened) {
|
||||
if (typeof ESX_MENU.data[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.data[namespace] === "undefined") {
|
||||
ESX_MENU.data[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
};
|
||||
|
||||
document.onkeyup = function (data) {
|
||||
if (data.which == 27) {
|
||||
if (data.which === 27) {
|
||||
let focused = ESX_MENU.getFocused();
|
||||
ESX_MENU.cancel(focused.namespace, focused.name);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Nimi";
|
||||
translate.job = "Työ";
|
||||
translate.bank = "Pankki";
|
||||
translate.money = "Käteinen";
|
||||
translate.gender = "Sukupuoli";
|
||||
translate.dob = "Syntymäaika";
|
||||
@@ -1,8 +0,0 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "İsim";
|
||||
translate.job = "Meslek";
|
||||
translate.bank = "Banka";
|
||||
translate.money = "Nakit";
|
||||
translate.gender = "Cinsiyet";
|
||||
translate.dob = "Doğum Tarihi";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "我的姓名";
|
||||
translate.job = "我的职业";
|
||||
translate.bank = "银行存款";
|
||||
translate.money = "手持现金";
|
||||
translate.gender = "我的性别";
|
||||
translate.dob = "出生日期";
|
||||
@@ -22,7 +22,7 @@ Locales["da"] = {
|
||||
["command_enablechar"] = "Aktiver en valgt karakter af en spiller",
|
||||
["command_disablechar"] = "Deaktiver en valgt karakter af en spiller",
|
||||
["command_charslot"] = "Karakterens plads nummer",
|
||||
["command_identifier"] = "Spiller-id",
|
||||
["command_identifier"] = "Spiller identifikator",
|
||||
["command_slots"] = "# af slots",
|
||||
["slotsadd"] = "Du føjede %s slots til %s",
|
||||
["slotsedit"] = "Du indstillerde %s slots til %s",
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['male'] = "Männlich",
|
||||
['female'] = "Weiblich",
|
||||
['delete_label'] = "Lösche %s %s?",
|
||||
['select_char'] = "Charakter auswählen",
|
||||
['create_char'] = "Neuen Charakter erstellen",
|
||||
['char_play'] = "Diesen Charakter auswählen",
|
||||
['char_delete'] = "Diesen Charakter löschen",
|
||||
['cancel'] = "Abbrechen",
|
||||
['confirm'] = "Bestätigen",
|
||||
}
|
||||
@@ -1,29 +1,29 @@
|
||||
Locales["es"] = {
|
||||
["male"] = "Hombre",
|
||||
["female"] = "Mujer",
|
||||
["select_char"] = "Seleccionar personaje",
|
||||
["select_char_description"] = "Selecciona un personaje para jugar.",
|
||||
["create_char"] = "Crear nuevo personaje",
|
||||
["char_play"] = "Jugar este personaje",
|
||||
["char_play_description"] = "Continúe hacia la ciudad.",
|
||||
["char_disabled"] = "Este personaje está deshabilitado",
|
||||
["char_disabled_description"] = "Este personaje es inutilizable.",
|
||||
["char_delete"] = "Borrar este personaje",
|
||||
["char_delete_description"] = "Eliminar permanentemente este personaje.",
|
||||
["character"] = "Personaje: %s",
|
||||
["return"] = "Volver",
|
||||
["return_description"] = "Volver a la selección de personajes.",
|
||||
["command_setslots"] = "Establecer el numero de espacios de un jugador",
|
||||
["command_remslots"] = "Elimina espacios multipersonaje de un jugador",
|
||||
["command_enablechar"] = "Habilita el personaje de un jugador",
|
||||
["command_disablechar"] = "Deshabilita el personaje de un jugador",
|
||||
["command_charslot"] = "Número de espacio del personaje",
|
||||
["command_identifier"] = "Identificador del jugador",
|
||||
["command_slots"] = "Nº de espacios",
|
||||
["slotsadd"] = "Has añadido %s espacios a %s",
|
||||
["slotsedit"] = "Has establecido los espacios de %s a %s",
|
||||
["slotsrem"] = "Has eliminado espacios a %s",
|
||||
["charenabled"] = "Has habilitado el personaje Nº%s de %s",
|
||||
["chardisabled"] = "Has deshabilitado el personaje Nº%s de %s",
|
||||
["charnotfound"] = "Personaje Nº%s de %s no existe",
|
||||
}
|
||||
Locales['es']={
|
||||
['male'] = 'Masculino',
|
||||
['female'] = 'Femenino',
|
||||
['select_char'] = 'Seleccionar personaje',
|
||||
['select_char_description'] = 'Selecciona un personaje para jugar.',
|
||||
['create_char'] = 'Crear nuevo personaje',
|
||||
['char_play'] = 'Seleccionar personaje',
|
||||
['char_play_description'] = 'Ingresar a la ciudad.',
|
||||
['char_disabled'] = 'Este personaje está deshabilitado',
|
||||
['char_disabled_description'] = 'Este personaje no se encuentra disponible.',
|
||||
['char_delete'] = 'Borrar el personaje seleccionado',
|
||||
['char_delete_description'] = 'Eliminar este personaje.',
|
||||
['character'] = 'Personaje: %s',
|
||||
['return'] = 'Volver',
|
||||
['return_description'] = 'Volver a la selección de personajes.',
|
||||
['command_setslots'] = 'Establecer el numero de slots de un jugador',
|
||||
['command_remslots'] = 'Elimina slots de un jugador.',
|
||||
['command_enablechar'] = 'Activar el personaje de un jugador',
|
||||
['command_disablechar'] = 'Deshabilitar personaje al jugador.',
|
||||
['command_charslot'] = 'Número de slot del personaje',
|
||||
['command_identifier'] = 'Identificador del jugador',
|
||||
['command_slots'] = 'Nº de slots',
|
||||
['slotsadd'] = 'Has añadido %s slots a %s',
|
||||
['slotsedit'] = 'Has establecido los slots de %s a %s',
|
||||
['slotsrem'] = 'Has eliminado un slot a %s',
|
||||
['charenabled'] = 'Has habilitado el personaje Nº%s de %s',
|
||||
['chardisabled'] = 'Has deshabilitado el personaje Nº%s de %s',
|
||||
['charnotfound'] = 'Personaje Nº%s de %s no existe',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["fi"] = {
|
||||
["male"] = "Mies",
|
||||
["female"] = "Nainen",
|
||||
["select_char"] = "Valitse hahmo",
|
||||
["select_char_description"] = "Valitse hahmo, jolla haluat pelata.",
|
||||
["create_char"] = "Uusi hahmo",
|
||||
["char_play"] = "Pelaa",
|
||||
["char_play_description"] = "Jatka kaupunkiin.",
|
||||
["char_disabled"] = "Ei käytössä",
|
||||
["char_disabled_description"] = "Tämä hahmo on käyttökelvoton.",
|
||||
["char_delete"] = "Poista",
|
||||
["char_delete_description"] = "Poista tämä hahmo pysyvästi.",
|
||||
["char_delete_confirmation"] = "Vahvista poistaminen.",
|
||||
["char_delete_confirmation_description"] = "Oletko varma, että poistat valitun hahmon?",
|
||||
["char_delete_yes_description"] = "Kyllä, olen varma, että poistan valitun hahmon",
|
||||
["char_delete_no_description"] = "Ei, Palaa hahmojen valintaan",
|
||||
["character"] = "Hahmo: %s",
|
||||
["return"] = "Takaisin",
|
||||
["return_description"] = "Palaa hahmojen valintaan.",
|
||||
["command_setslots"] = "Määritä pelaajan multicharacter paikkojen määrä",
|
||||
["command_remslots"] = "Vähennä pelaajan multicharacter paikkojen määrää",
|
||||
["command_enablechar"] = "Muuta pelaajan tietty hahmo käyttöön",
|
||||
["command_disablechar"] = "Muuta pelaajan tietty hahmo pois käytöstä",
|
||||
["command_charslot"] = "Hahmon paikan numero",
|
||||
["command_identifier"] = "Pelaajan tunniste",
|
||||
["command_slots"] = "# paikoista",
|
||||
["slotsadd"] = "Lisäsit %s paikkaa kohteeseen %s",
|
||||
["slotsedit"] = "Olet määrittänyt %s kohteeseen %s",
|
||||
["slotsrem"] = "Poistit paikat kohteesta %s",
|
||||
["charenabled"] = "Otit käyttöön hahmon #%s / %s",
|
||||
["chardisabled"] = "Poistit hahmon #%s / %s käytöstä",
|
||||
["charnotfound"] = "Hahmoa #%s / %s ei ole olemassa",
|
||||
}
|
||||
@@ -1,26 +1,33 @@
|
||||
Locales['it'] = {
|
||||
['male'] = "Maschio",
|
||||
['female'] = "Femmina",
|
||||
['delete_label'] = "Cancella %s %s?",
|
||||
['select_char'] = "Seleziona Personaggio",
|
||||
["select_char_description"] = "Selezione il personaggio con cui vuoi giocare.",
|
||||
['create_char'] = "Crea un nuovo personaggio",
|
||||
['char_play'] = "Gioca questo personaggio",
|
||||
['char_disabled'] = "Questo personaggio è disabilitato",
|
||||
['char_delete'] = "Cancella questo personaggio",
|
||||
['cancel'] = "Annulla",
|
||||
['confirm'] = "Conferma",
|
||||
['command_setslots'] = "Imposta il numero di slot di personaggi di un giocatore",
|
||||
['command_remslots'] = "Rimuovi il numero di slot di personaggi di un giocatore",
|
||||
['command_enablechar'] = "Abilita un personaggio di un giocatore",
|
||||
['command_disablechar'] = "Disabilita un personaggio di un giocatore",
|
||||
['command_charslot'] = "Numero dello slot del personaggio",
|
||||
['command_identifier'] = "Identifier del giocatore",
|
||||
['command_slots'] = "# di slot",
|
||||
['slotsadd'] = "Hai aggiunto %s slot a %s",
|
||||
['slotsedit'] = "Hai impostato %s slot a %s",
|
||||
['slotsrem'] = "Hai rimosso gli slot a %s",
|
||||
['charenabled'] = "Hai abilitato il %s° personaggio di %s",
|
||||
['chardisabled'] = "Hai disabilitato il %s° personaggio di %s",
|
||||
['charnotfound'] = "Il personaggio %s di %s non esiste",
|
||||
Locales["it"] = {
|
||||
["male"] = "Uomo",
|
||||
["female"] = "Donna",
|
||||
["select_char"] = "Seleziona personaggio",
|
||||
["select_char_description"] = "Seleziona un personaggio con cui giocare.",
|
||||
["create_char"] = "Nuovo personaggio",
|
||||
["char_play"] = "Inizia",
|
||||
["char_play_description"] = "Continua in città.",
|
||||
["char_disabled"] = "Disabilitato",
|
||||
["char_disabled_description"] = "Questo personaggio è inutilizzabile.",
|
||||
["char_delete"] = "Elimina",
|
||||
["char_delete_description"] = "Rimuovi permanentemente questo personaggio..",
|
||||
["char_delete_confirmation"] = "Conferma eliminazione",
|
||||
["char_delete_confirmation_description"] = "Sei sicuro di voler rimuovere il personaggio selezionato?",
|
||||
["char_delete_yes_description"] = "Si, sono sicuro di voler rimuovere il personaggio",
|
||||
["char_delete_no_description"] = "No, ritorna alle opzioni",
|
||||
["character"] = "Personaggio: %s",
|
||||
["return"] = "Ritorno",
|
||||
["return_description"] = "Ritorna alla selezione dei personaggi.",
|
||||
["command_setslots"] = "imposta il numero di slot per il giocatore",
|
||||
["command_remslots"] = "Rimuovi slot per il giocatore",
|
||||
["command_enablechar"] = "Abilita un determinato personaggio di un giocatore",
|
||||
["command_disablechar"] = "Disabilita un determinato personaggio per i giocatore",
|
||||
["command_charslot"] = "Numero di slot",
|
||||
["command_identifier"] = "Identificativo del giocatore",
|
||||
["command_slots"] = "# di slot",
|
||||
["slotsadd"] = "Hai aggiunto %s slots a %s",
|
||||
["slotsedit"] = "Hai impostato %s slots a %s",
|
||||
["slotsrem"] = "Hai rimosso gli slot in %s",
|
||||
["charenabled"] = "Hai abilitato il personaggio #%s di %s",
|
||||
["chardisabled"] = "hai disabilitato il personaggio #%s di %s",
|
||||
["charnotfound"] = "Il personaggio #%s di %s non esiste",
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["sl"] = {
|
||||
["male"] = "Moški",
|
||||
["female"] = "Ženska",
|
||||
["select_char"] = "Izberi znak",
|
||||
["select_char_description"] = "Izberite lik za igranje.",
|
||||
["create_char"] = "Nov lik",
|
||||
["char_play"] = "Predvajaj",
|
||||
["char_play_description"] = "Nadaljujte v mesto.",
|
||||
["char_disabled"] = "Onemogočeno",
|
||||
["char_disabled_description"] = "Ta znak je neuporaben.",
|
||||
["char_delete"] = "Izbriši",
|
||||
["char_delete_description"] = "Trajno odstrani ta znak.",
|
||||
["char_delete_confirmation"] = "Potrditev brisanja",
|
||||
["char_delete_confirmation_description"] = "Ali ste prepicani da hocete zbrisati svoj karakter*",
|
||||
["char_delete_yes_description"] = "Da",
|
||||
["char_delete_no_description"] = "Ne",
|
||||
["character"] = "Znak: %s",
|
||||
["return"] = "Vrni se",
|
||||
["return_description"] = "Nazaj na izbiro znakov.",
|
||||
["command_setslots"] = "Nastavi število večznakovnih mest za igralca",
|
||||
["command_remslots"] = "Odstrani večznakovno število rež igralca",
|
||||
["command_enablechar"] = "Omogoči določen lik igralca",
|
||||
["command_disablechar"] = "Onemogoči določen lik igralca",
|
||||
["command_charslot"] = "Številka reže znaka",
|
||||
["command_identifier"] = "Identifikator igralca",
|
||||
["command_slots"] = "Št. rež",
|
||||
["slotsadd"] = "Dodali ste %s rež v %s",
|
||||
["slotsedit"] = "%s rež ste nastavili na %s",
|
||||
["slotsrem"] = "Odstranili ste reže za %s",
|
||||
["charenabled"] = "Omogočili ste znak #%s od %s",
|
||||
["chardisabled"] = "Onemogočili ste znak #%s od %s",
|
||||
["charnotfound"] = "Znak #%s od %s ne obstaja",
|
||||
}
|
||||
@@ -30,4 +30,4 @@ Locales["sr"] = {
|
||||
["charenabled"] = "Dozvolili ste karakter #%s od %s",
|
||||
["chardisabled"] = "Zabranili ste karakter #%s od %s",
|
||||
["charnotfound"] = "Karakter #%s od %s ne postoji",
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
Locales['tr'] = {
|
||||
['male'] = "Erkek",
|
||||
['female'] = "Kadın",
|
||||
['delete_label'] = "Sil %s %s?",
|
||||
['select_char'] = "Karakter Seç",
|
||||
['create_char'] = "Yeni Karakter Oluştur",
|
||||
['char_play'] = "Bu Karakterle Oyna",
|
||||
['char_delete'] = "Bu Karakteri Sil",
|
||||
['cancel'] = "İptal",
|
||||
['confirm'] = "Onayla",
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["zh-cn"] = {
|
||||
["male"] = "男性",
|
||||
["female"] = "女性",
|
||||
["select_char"] = "选择角色",
|
||||
["select_char_description"] = "请选择已存在的游戏角色进入.",
|
||||
["create_char"] = "创建新角色",
|
||||
["char_play"] = "游玩",
|
||||
["char_play_description"] = "继而进入城镇.",
|
||||
["char_disabled"] = "不可用",
|
||||
["char_disabled_description"] = "此角色无法使用.",
|
||||
["char_delete"] = "移除",
|
||||
["char_delete_description"] = "永久删除此角色.",
|
||||
["char_delete_confirmation"] = "删除确认",
|
||||
["char_delete_confirmation_description"] = "您确定要删除选定的角色吗?",
|
||||
["char_delete_yes_description"] = "是的,我确定删除选定的角色",
|
||||
["char_delete_no_description"] = "取消,并返回至角色选项",
|
||||
["character"] = "游戏角色: %s",
|
||||
["return"] = "返回",
|
||||
["return_description"] = "返回至角色选择.",
|
||||
["command_setslots"] = "设置玩家多玩家插槽数量",
|
||||
["command_remslots"] = "移除玩家多角色位置数量",
|
||||
["command_enablechar"] = "启用玩家游玩某个角色",
|
||||
["command_disablechar"] = "禁用玩家游玩某个角色",
|
||||
["command_charslot"] = "玩家的角色数量上限",
|
||||
["command_identifier"] = "玩家标识符",
|
||||
["command_slots"] = "# 插槽数量",
|
||||
["slotsadd"] = "增加: %s 角色插槽至 %s",
|
||||
["slotsedit"] = "成功配置 %s 角色插槽至 %s",
|
||||
["slotsrem"] = "成功移除角色插槽 %s",
|
||||
["charenabled"] = "您开启了角色: #%s使用权, 拥有人%s",
|
||||
["chardisabled"] = "您关闭了角色: #%s使用权, 拥有人%s",
|
||||
["charnotfound"] = "角色信息: #%s ,拥有人:%s 并不存在",
|
||||
}
|
||||
@@ -29,6 +29,10 @@ end
|
||||
local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar('sv_lan', '') == 'true' and 'ip' or "license"
|
||||
|
||||
local function GetIdentifier(source)
|
||||
local fxDk = GetConvarInt('sv_fxdkMode', 0)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
local identifier = PRIMARY_IDENTIFIER..':'
|
||||
for _, v in pairs(GetPlayerIdentifiers(source)) do
|
||||
if string.match(v, identifier) then
|
||||
@@ -100,11 +104,11 @@ end
|
||||
end
|
||||
|
||||
if not databaseFound then
|
||||
deferrals.done(('[ESX Multicharacter] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg'):format(oneSyncState))
|
||||
deferrals.done('[ESX] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg')
|
||||
end
|
||||
|
||||
if not databaseConnected then
|
||||
deferrals.done(('[ESX Multicharacter] ESX Cannot Connect to your database. Please make sure it is correctly configured in your server.cfg'):format(oneSyncState))
|
||||
deferrals.done('[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg')
|
||||
end
|
||||
|
||||
if identifier then
|
||||
@@ -236,4 +240,4 @@ end
|
||||
RegisterNetEvent('esx_multicharacter:relog', function()
|
||||
local source = source
|
||||
TriggerEvent('esx:playerLogout', source)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -1,3 +1 @@
|
||||
|
||||
|
||||
ALTER TABLE `users` ADD COLUMN `skin` LONGTEXT NULL DEFAULT NULL;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['br'] = {
|
||||
['skin_menu'] = 'Skin Menu',
|
||||
['use_rotate_view'] = 'Use ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ para girar a visão.',
|
||||
['skin'] = 'Trocar',
|
||||
['saveskin'] = 'Salvar',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['da'] = {
|
||||
['skin_menu'] = 'Udseende Menu',
|
||||
['use_rotate_view'] = 'brug ~INPUT_FRONTEND_LS~ og ~INPUT_CHARACTER_WHEEL~ for at dreje kameraet.',
|
||||
['skin'] = 'skift udseende',
|
||||
['saveskin'] = 'gem udseende til en fil',
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['skin_menu'] = 'Skin Menü',
|
||||
['use_rotate_view'] = 'Nutze ~INPUT_FRONTEND_LS~ und ~INPUT_CHARACTER_WHEEL~ um dich umzuschauen.',
|
||||
['skin'] = 'Skin ändern',
|
||||
['saveskin'] = 'Skin in Datei speichern',
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
Locales['es'] = {
|
||||
['skin_menu'] = 'Menú Aspecto',
|
||||
['skin_menu'] = 'Menú de apariencia',
|
||||
['use_rotate_view'] = 'Utiliza ~INPUT_FRONTEND_LS~ y ~INPUT_CHARACTER_WHEEL~ para rotar la vista.',
|
||||
['skin'] = 'cambiar aspecto',
|
||||
['saveskin'] = 'guardar aspecto en un archivo',
|
||||
['skin'] = 'Cambiar aspecto',
|
||||
['saveskin'] = 'Guarda tu aspecto actual',
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Locales['fi'] = {
|
||||
['skin_menu'] = 'ulkonäkö',
|
||||
['use_rotate_view'] = 'paina ~INPUT_FRONTEND_LS~ tai ~INPUT_CHARACTER_WHEEL~ liikutaaksesi kameraa.',
|
||||
['skin'] = 'vaihda ulkonäköä',
|
||||
['saveskin'] = 'talleta ulkonäkö tiedostoon',
|
||||
['skin_menu'] = 'Ulkonäkö',
|
||||
['use_rotate_view'] = 'Paina ~INPUT_FRONTEND_LS~ tai ~INPUT_CHARACTER_WHEEL~ liikutaaksesi kameraa.',
|
||||
['skin'] = 'Muokkaa ulkonäköä',
|
||||
['saveskin'] = 'Tallenna',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['pt'] = {
|
||||
['skin_menu'] = 'Menu de Skin',
|
||||
['use_rotate_view'] = 'Usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ para rodar a câmara.',
|
||||
['skin'] = 'alterar skin',
|
||||
['saveskin'] = 'salvar a skin num ficheiro',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['sl'] = {
|
||||
['skin_menu'] = 'Oblacilni menu.',
|
||||
['use_rotate_view'] = 'Pritisni ~INPUT_FRONTEND_LS~ in ~INPUT_CHARACTER_WHEEL~ da se obracas s pogledom.',
|
||||
['skin'] = 'Zamenjaj Skin.',
|
||||
['saveskin'] = 'Shrani skin.',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['sr'] = {
|
||||
['skin_menu'] = 'Skin Meni',
|
||||
['use_rotate_view'] = 'koristi ~INPUT_FRONTEND_LS~ i ~INPUT_CHARACTER_WHEEL~ da rotiras kameru.',
|
||||
['skin'] = 'promeni skin',
|
||||
['saveskin'] = 'sacuvaj skin u file',
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['sv'] = {
|
||||
['skin_menu'] = 'Skin meny',
|
||||
['use_rotate_view'] = 'Använd ~INPUT_FRONTEND_LS~ och ~INPUT_CHARACTER_WHEEL~ för att rotera vyn.',
|
||||
['skin'] = 'Ändra skin',
|
||||
['saveskin'] = 'Spara skin till en fil',
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['tr'] = {
|
||||
['skin_menu'] = 'Karakter Menüsü',
|
||||
['use_rotate_view'] = '~INPUT_FRONTEND_LS~ ve ~INPUT_CHARACTER_WHEEL~ ile kamera açısını değiştirebilirsiniz.',
|
||||
['skin'] = 'Karakter Değiştir',
|
||||
['saveskin'] = 'Karakteri bir dosyaya kaydet',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['zh-cn'] = {
|
||||
['skin_menu'] = '皮肤选单',
|
||||
['use_rotate_view'] = '使用 ~INPUT_FRONTEND_LS~ 和 ~INPUT_CHARACTER_WHEEL~ 旋转镜头视角.',
|
||||
['skin'] = '更换皮肤数据',
|
||||
['saveskin'] = '保存皮肤数据',
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
Locales['br'] = {
|
||||
['sex'] = 'sexo',
|
||||
['face'] = 'rosto',
|
||||
['skin'] = 'pele',
|
||||
['wrinkles'] = 'rugas',
|
||||
['wrinkle_thickness'] = 'espessura das rugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamanho da barba',
|
||||
['beard_color_1'] = 'cor da barba 1',
|
||||
['beard_color_2'] = 'cor da barba 2',
|
||||
['hair_1'] = 'cabelo 1',
|
||||
['hair_2'] = 'cabelo 2',
|
||||
['hair_color_1'] = 'cor do cabelo 1',
|
||||
['hair_color_2'] = 'cor do cabelo 2',
|
||||
['eyebrow_type'] = 'tipo de sobrancelha',
|
||||
['eye_color'] = 'cor dos olhos',
|
||||
['eyebrow_size'] = 'tamanho da sobrancelha',
|
||||
['eyebrow_color_1'] = 'cor da sobrancelha 1',
|
||||
['eyebrow_color_2'] = 'cor da sobrancelha 2',
|
||||
['makeup_type'] = 'tipo de maquiagem',
|
||||
['makeup_thickness'] = 'espessura da maquiagem',
|
||||
['makeup_color_1'] = 'cor da maquiagem 1',
|
||||
['makeup_color_2'] = 'cor da maquiagem 2',
|
||||
['lipstick_type'] = 'tipo de batom',
|
||||
['lipstick_thickness'] = 'espessura do batom',
|
||||
['lipstick_color_1'] = 'cor do batom 1',
|
||||
['lipstick_color_2'] = 'cor do batom 2',
|
||||
['ear_accessories'] = 'acessorios para orelha',
|
||||
['ear_accessories_color'] = 'cor dos acessorios',
|
||||
['tshirt_1'] = 'camiseta 1',
|
||||
['tshirt_2'] = 'camiseta 2',
|
||||
['torso_1'] = 'tronco 1',
|
||||
['torso_2'] = 'tronco 2',
|
||||
['decals_1'] = 'adesivos 1',
|
||||
['decals_2'] = 'adesivos 2',
|
||||
['arms'] = 'braços',
|
||||
['arms_2'] = 'braços 2',
|
||||
['pants_1'] = 'calça 1',
|
||||
['pants_2'] = 'calça 2',
|
||||
['shoes_1'] = 'calçados 1',
|
||||
['shoes_2'] = 'calçados 2',
|
||||
['mask_1'] = 'máscara 1',
|
||||
['mask_2'] = 'máscara 2',
|
||||
['bproof_1'] = 'colete 1',
|
||||
['bproof_2'] = 'colete 2',
|
||||
['chain_1'] = 'acessórios pescoço 1',
|
||||
['chain_2'] = 'acessórios pescoço 2',
|
||||
['helmet_1'] = 'capacete 1',
|
||||
['helmet_2'] = 'capacete 2',
|
||||
['watches_1'] = 'relógios 1',
|
||||
['watches_2'] = 'relógios 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'óculos 1',
|
||||
['glasses_2'] = 'óculos 2',
|
||||
['bag'] = 'mochilas',
|
||||
['bag_color'] = 'cor das mochilas',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size']= 'espessura das manchas',
|
||||
['ageing'] = 'envelhecimento',
|
||||
['ageing_1'] = 'espessura do envelhecimento',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'espessura do blush',
|
||||
['blush_color'] = 'cor do blush',
|
||||
['complexion'] = 'pele',
|
||||
['complexion_1'] = 'pele espessura',
|
||||
['sun'] = 'bronzeado',
|
||||
['sun_1'] = 'quantidade do bronzeamento',
|
||||
['freckles'] = 'sardas',
|
||||
['freckles_1'] = 'sardas quantidade',
|
||||
['chest_hair'] = 'cabelo no peito',
|
||||
['chest_hair_1'] = 'quantidade de cabelo no peito',
|
||||
['chest_color'] = 'cor do cabelo no peito',
|
||||
['bodyb'] = 'manchas no corpo',
|
||||
['bodyb_size'] = 'espessura de manchas do corpo',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['da'] = {
|
||||
['sex'] = 'køn',
|
||||
['mom'] = 'mors ansigt',
|
||||
['dad'] = 'fars ansigt',
|
||||
['resemblance'] = 'lighed',
|
||||
['skin_tone'] = 'hudfarve',
|
||||
['nose_1'] = 'næse bredde',
|
||||
['nose_2'] = 'næsespidshøjde',
|
||||
['nose_3'] = 'næsespidslængde',
|
||||
['nose_4'] = 'næseknoglehøjde',
|
||||
['nose_5'] = 'næsespidssænkning',
|
||||
['nose_6'] = 'nose bone twist',
|
||||
['cheeks_1'] = 'kindbens højde',
|
||||
['cheeks_2'] = 'kindbens bredde',
|
||||
['cheeks_3'] = 'kind bredde',
|
||||
['lip_fullness'] = 'læbe fylde',
|
||||
['jaw_bone_width'] = 'kæbeknoglebredde',
|
||||
['jaw_bone_length'] = 'kæbebens længde',
|
||||
['chin_height'] = 'hagehøjde',
|
||||
['chin_length'] = 'hagelængde',
|
||||
['chin_width'] = 'hagebredde',
|
||||
['chin_hole'] = 'chin hole size',
|
||||
['neck_thickness'] = 'nakke tykkelse',
|
||||
['wrinkles'] = 'rynker',
|
||||
['wrinkle_thickness'] = 'rynke tykkelse',
|
||||
['beard_type'] = 'skæg type',
|
||||
['beard_size'] = 'skæg størrelse',
|
||||
['beard_color_1'] = 'skæg farve 1',
|
||||
['beard_color_2'] = 'skæg farve 2',
|
||||
['hair_1'] = 'hår 1',
|
||||
['hair_2'] = 'hår 2',
|
||||
['hair_color_1'] = 'hårfarve 1',
|
||||
['hair_color_2'] = 'hårfarve 2',
|
||||
['eye_color'] = 'øjenfarve',
|
||||
['eye_squint'] = 'øjet skele',
|
||||
['eyebrow_type'] = 'øjenbryns type',
|
||||
['eyebrow_size'] = 'øjenbryns størrelse',
|
||||
['eyebrow_color_1'] = 'øjenbryn farve 1',
|
||||
['eyebrow_color_2'] = 'øjenbryn farve 2',
|
||||
['eyebrow_depth'] = 'øjenbryns dybde',
|
||||
['eyebrow_height'] = 'øjenbryns højde',
|
||||
['makeup_type'] = 'makeup type',
|
||||
['makeup_thickness'] = 'makeup tykkelse',
|
||||
['makeup_color_1'] = 'makeup farve 1',
|
||||
['makeup_color_2'] = 'makeup farve 2',
|
||||
['lipstick_type'] = 'læbestifts type',
|
||||
['lipstick_thickness'] = 'læbestifts tykkelse',
|
||||
['lipstick_color_1'] = 'læbestifts farve 1',
|
||||
['lipstick_color_2'] = 'læbestifts farve 2',
|
||||
['ear_accessories'] = 'øretilbehør',
|
||||
['ear_accessories_color'] = 'øretilbehør farve',
|
||||
['tshirt_1'] = 't-shirt 1',
|
||||
['tshirt_2'] = 't-shirt 2',
|
||||
['torso_1'] = 'overkrop 1',
|
||||
['torso_2'] = 'overkrop 2',
|
||||
['decals_1'] = 'mærkater 1',
|
||||
['decals_2'] = 'mærkater 2',
|
||||
['arms'] = 'arme',
|
||||
['arms_2'] = 'arme 2',
|
||||
['pants_1'] = 'bukser 1',
|
||||
['pants_2'] = 'bukser 2',
|
||||
['shoes_1'] = 'sko 1',
|
||||
['shoes_2'] = 'sko 2',
|
||||
['mask_1'] = 'maske 1',
|
||||
['mask_2'] = 'maske 2',
|
||||
['bproof_1'] = 'skudsikker vest 1',
|
||||
['bproof_2'] = 'skudsikker vest 2',
|
||||
['chain_1'] = 'kæde 1',
|
||||
['chain_2'] = 'kæde 2',
|
||||
['helmet_1'] = 'hjelm 1',
|
||||
['helmet_2'] = 'hjelm 2',
|
||||
['watches_1'] = 'ure 1',
|
||||
['watches_2'] = 'ure 2',
|
||||
['bracelets_1'] = 'armbånd 1',
|
||||
['bracelets_2'] = 'armbånd 2',
|
||||
['glasses_1'] = 'briller 1',
|
||||
['glasses_2'] = 'briller 2',
|
||||
['bag'] = 'taske',
|
||||
['bag_color'] = 'taske farve',
|
||||
['blemishes'] = 'bumser',
|
||||
['blemishes_size'] = 'bumser tykkelse',
|
||||
['ageing'] = 'aldring',
|
||||
['ageing_1'] = 'aldring tykkelse',
|
||||
['blush'] = 'rødme',
|
||||
['blush_1'] = 'rødme tykkelse',
|
||||
['blush_color'] = 'rødme farve',
|
||||
['complexion'] = 'teint',
|
||||
['complexion_1'] = 'teint tykkelse',
|
||||
['sun'] = 'sol',
|
||||
['sun_1'] = 'soltykkelse',
|
||||
['freckles'] = 'fregner',
|
||||
['freckles_1'] = 'fregnernes tykkelse',
|
||||
['chest_hair'] = 'brysthår',
|
||||
['chest_hair_1'] = 'brysthårtykkelse',
|
||||
['chest_color'] = 'brysthårfarve',
|
||||
['bodyb'] = 'krops pletter',
|
||||
['bodyb_size'] = 'krops pletter tykkelse',
|
||||
['bodyb_extra'] = 'pletter kropseffekt',
|
||||
['bodyb_extra_thickness'] = 'pletter kropseffekt tykkelse',
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['sex'] = 'Geschlecht',
|
||||
['mom'] = 'Gesicht der Mutter',
|
||||
['dad'] = 'Gesicht des Vaters',
|
||||
['resemblance'] = 'Wiederspiegelung',
|
||||
['skin_tone'] = 'Hautfarbe',
|
||||
['nose_1'] = 'Nasen Dicke',
|
||||
['nose_2'] = 'Nasen Spitzenlänge',
|
||||
['nose_3'] = 'Nasen Spitzenlänge',
|
||||
['nose_4'] = 'Nasen Knochen Höhe',
|
||||
['nose_5'] = 'Nasen Spitzen Erhöhung',
|
||||
['nose_6'] = 'Nasen Knochen Drehung',
|
||||
['cheeks_1'] = 'Wangenknochen Höhe',
|
||||
['cheeks_2'] = 'Wangenknochen Breite',
|
||||
['cheeks_3'] = 'Wangen Breite',
|
||||
['lip_fullness'] = 'Lippen Volle',
|
||||
['jaw_bone_width'] = 'Kiefer Breite',
|
||||
['jaw_bone_length'] = 'Kiefer Länge',
|
||||
['chin_height'] = 'Kinn Höhe',
|
||||
['chin_length'] = 'Kinn Länge',
|
||||
['chin_width'] = 'Kinn Breite',
|
||||
['chin_hole'] = 'Kinn Loch Breite',
|
||||
['neck_thickness'] = 'Genick Breite',
|
||||
['face'] = 'Gesicht',
|
||||
['skin'] = 'Skin',
|
||||
['Wrinkles'] = 'Falten',
|
||||
['Wrinkle_thickness'] = 'Faltendicke',
|
||||
['beard_type'] = 'Bart Typ',
|
||||
['beard_size'] = 'Bartdichte',
|
||||
['beard_color_1'] = 'Bartfarbe 1',
|
||||
['beard_color_2'] = 'Bartfarbe 2',
|
||||
['hair_1'] = 'Haare 1',
|
||||
['hair_2'] = 'Haare 2',
|
||||
['hair_color_1'] = 'Haarfarbe 1',
|
||||
['hair_color_2'] = 'Haarfarbe 2',
|
||||
['eye_color'] = 'Augenfarbe',
|
||||
['eye_squint'] = 'Augenöffnung',
|
||||
['eyebrow_type'] = 'Augenbrauen Typ',
|
||||
['eyebrow_size'] = 'Augenbrauen Größe',
|
||||
['eyebrow_color_1'] = 'Augenbrauenfarbe 1',
|
||||
['eyebrow_color_2'] = 'Augenbrauenfarbe 2',
|
||||
['eyebrow_depth'] = 'Augenbrauen Tiefe',
|
||||
['eyebrow_height'] = 'Augenbrauen Höhe',
|
||||
['makeup_type'] = 'Makeup Typ',
|
||||
['makeup_thickness'] = 'Makeup dicke',
|
||||
['makeup_color_1'] = 'Makeupfarbe 1',
|
||||
['makeup_color_2'] = 'Makeupfarbe 2',
|
||||
['lipstick_type'] = 'Lippenstift Typ',
|
||||
['lipstick_thickness'] = 'Lippenstift dicke',
|
||||
['lipstick_color_1'] = 'Lippenstiffarbe 1',
|
||||
['lipstick_color_2'] = 'Lippenstiftfarbe 2',
|
||||
['ear_accessories'] = 'Ohr Accessories',
|
||||
['ear_accessories_color'] = 'Ohr Accessories Farbe',
|
||||
['tshirt_1'] = 'T-Shirt 1',
|
||||
['tshirt_2'] = 'T-Shirt 2',
|
||||
['torso_1'] = 'Torso 1',
|
||||
['torso_2'] = 'Torso 2',
|
||||
['decals_1'] = 'Tattoos 1',
|
||||
['decals_2'] = 'Tattoos 2',
|
||||
['arms'] = 'Arme',
|
||||
['arms_2'] = 'Arme 2',
|
||||
['pants_1'] = 'Hosen 1',
|
||||
['pants_2'] = 'Hosen 2',
|
||||
['shoes_1'] = 'Schuhe 1',
|
||||
['shoes_2'] = 'Schuhe 2',
|
||||
['mask_1'] = 'Maske 1',
|
||||
['mask_2'] = 'Maske 2',
|
||||
['bproof_1'] = 'Schusssichere Weste 1',
|
||||
['bproof_2'] = 'Schusssichere Weste 2',
|
||||
['chain_1'] = 'Kette 1',
|
||||
['chain_2'] = 'Kette 2',
|
||||
['helmet_1'] = 'Helm 1',
|
||||
['helmet_2'] = 'Helm 2',
|
||||
['watches_1'] = 'Watches 1',
|
||||
['watches_2'] = 'Watches 2',
|
||||
['bracelets_1'] = 'Bracelets 1',
|
||||
['bracelets_2'] = 'Bracelets 2',
|
||||
['glasses_1'] = 'Brille 1',
|
||||
['glasses_2'] = 'Brille 2',
|
||||
['bag'] = 'Rucksack',
|
||||
['bag_color'] = 'Rucksackfarbe',
|
||||
['blemishes'] = 'Körper Verfärbuing 1',
|
||||
['blemishes_size']= 'Körper Verfärbung Größe',
|
||||
['ageing'] = 'Alterung',
|
||||
['ageing_1'] = 'Alterungsdichte',
|
||||
['blush'] = 'Blush',
|
||||
['blush_1'] = 'Blush Dichte',
|
||||
['blush_color'] = 'Blush Farbe',
|
||||
['complexion'] = 'Komplexion',
|
||||
['complexion_1'] = 'Komplexionsdichte',
|
||||
['sun'] = 'Sonnenbrand',
|
||||
['sun_1'] = 'Sonnenbrandstärke',
|
||||
['freckles'] = 'Sommersprossen',
|
||||
['freckles_1'] = 'Sommersprossen Dichte',
|
||||
['chest_hair'] = 'Brusthaare',
|
||||
['chest_hair_1'] = 'Brusthaardichte',
|
||||
['chest_color'] = 'Brusthaarfarbe',
|
||||
['bodyb'] = 'Körper Verfärbungen 2',
|
||||
['bodyb_size'] = 'Körper Verfärbung Dicke',
|
||||
['bodyb_extra'] = 'Körper Verfärbung Effekt',
|
||||
['bodyb_extra_thickness'] = 'Körper Verfärbung Effek Stärke',
|
||||
['wrinkles'] = 'Falten',
|
||||
['wrinkle_thickness'] = 'Falten Stärke',
|
||||
}
|
||||
@@ -1,100 +1,100 @@
|
||||
Locales['es'] = {
|
||||
['sex'] = 'sexo',
|
||||
['mom'] = 'cara de la madre',
|
||||
['dad'] = 'cara del padre',
|
||||
['resemblance'] = 'parecido',
|
||||
['skin_tone'] = 'tono de piel',
|
||||
['nose_1'] = 'ancho de la nariz',
|
||||
['nose_2'] = 'altura del pico de la nariz',
|
||||
['nose_3'] = 'longitud del pico de la nariz',
|
||||
['nose_4'] = 'altura del hueso de la nariz',
|
||||
['nose_5'] = 'bajada del pico de la nariz',
|
||||
['nose_6'] = 'torsión del hueso de la nariz',
|
||||
['cheeks_1'] = 'altura de los pómulos',
|
||||
['cheeks_2'] = 'anchura de los pómulos',
|
||||
['cheeks_3'] = 'ancho de las mejillas',
|
||||
['lip_fullness'] = 'relleno de los labios',
|
||||
['jaw_bone_width'] = 'anchura del hueso de la mandíbula',
|
||||
['jaw_bone_length'] = 'longitud del hueso de la mandíbula',
|
||||
['chin_height'] = 'altura de la barbilla',
|
||||
['chin_length'] = 'longitud de la barbilla',
|
||||
['chin_width'] = 'ancho de la barbilla',
|
||||
['chin_hole'] = 'tamaño del agujero de la barbilla',
|
||||
['neck_thickness'] = 'grosor del cuello',
|
||||
['wrinkles'] = 'arrugas',
|
||||
['wrinkle_thickness'] = 'cantidad de arrugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamaño de la barba',
|
||||
['beard_color_1'] = 'color de la barba 1',
|
||||
['beard_color_2'] = 'color de la barba 2',
|
||||
['hair_1'] = 'pelo 1',
|
||||
['hair_2'] = 'pelo 2',
|
||||
['hair_color_1'] = 'color de pelo 1',
|
||||
['hair_color_2'] = 'color de pelo 2',
|
||||
['eye_color'] = 'color de ojos',
|
||||
['eye_squint'] = 'achinado de ojos',
|
||||
['eyebrow_type'] = 'tipo de ceja',
|
||||
['eyebrow_size'] = 'tipo de ceja',
|
||||
['eyebrow_color_1'] = 'color de ceja 1',
|
||||
['eyebrow_color_2'] = 'color de ceja 2',
|
||||
['eyebrow_depth'] = 'profundidad de las cejas',
|
||||
['eyebrow_height'] = 'altura de las cejas',
|
||||
['makeup_type'] = 'tipo de maquillaje',
|
||||
['makeup_thickness'] = 'cantidad de maquillaje',
|
||||
['makeup_color_1'] = 'color de maquillaje 1',
|
||||
['makeup_color_2'] = 'color de maquillaje 2',
|
||||
['lipstick_type'] = 'tipo de pintalabios',
|
||||
['lipstick_thickness'] = 'cantidad de pintalabios',
|
||||
['lipstick_color_1'] = 'color de pintalabios 1',
|
||||
['lipstick_color_2'] = 'color de pintalabios 2',
|
||||
['ear_accessories'] = 'accesorios de oreja',
|
||||
['ear_accessories_color'] = 'color de accesorios',
|
||||
['tshirt_1'] = 'camiseta 1',
|
||||
['tshirt_2'] = 'camiseta 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'tatuajes 1',
|
||||
['decals_2'] = 'tatuajes 2',
|
||||
['arms'] = 'brazos',
|
||||
['arms_2'] = 'brazos 2',
|
||||
['pants_1'] = 'pantalones 1',
|
||||
['pants_2'] = 'pantalones 2',
|
||||
['shoes_1'] = 'calzado 1',
|
||||
['shoes_2'] = 'calzado 2',
|
||||
['mask_1'] = 'mascara 1',
|
||||
['mask_2'] = 'mascara 2',
|
||||
['bproof_1'] = 'chaleco antibalas 1',
|
||||
['bproof_2'] = 'chaleco antibalas 2',
|
||||
['chain_1'] = 'cadena 1',
|
||||
['chain_2'] = 'cadena 2',
|
||||
['helmet_1'] = 'casco 1',
|
||||
['helmet_2'] = 'casco 2',
|
||||
['watches_1'] = 'reloj 1',
|
||||
['watches_2'] = 'reloj 2',
|
||||
['bracelets_1'] = 'pulseras 1',
|
||||
['bracelets_2'] = 'pulseras 2',
|
||||
['glasses_1'] = 'gafas 1',
|
||||
['glasses_2'] = 'gafas 2',
|
||||
['bag'] = 'mochila',
|
||||
['bag_color'] = 'color mochila',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size'] = 'cantidad de manchas',
|
||||
['ageing'] = 'envejecimiento',
|
||||
['ageing_1'] = 'cantidad de envejecimiento',
|
||||
['blush'] = 'colorete',
|
||||
['blush_1'] = 'cantidad de colorete',
|
||||
['blush_color'] = 'color de colorete',
|
||||
['complexion'] = 'complexión',
|
||||
['complexion_1'] = 'cantidad de complexión',
|
||||
['sun'] = 'bronceado',
|
||||
['sun_1'] = 'cantidad de bronceado',
|
||||
['freckles'] = 'pecas',
|
||||
['freckles_1'] = 'cantidad de pecas',
|
||||
['chest_hair'] = 'vello corporal',
|
||||
['chest_hair_1'] = 'cantidad de vello corporal',
|
||||
['chest_color'] = 'color de vello corporal',
|
||||
['bodyb'] = 'manchas en el cuerpo',
|
||||
['bodyb_size'] = 'tipo de manchas en el cuerpo',
|
||||
['bodyb_extra'] = 'efecto de manchas en el cuerpo',
|
||||
['bodyb_extra_thickness'] = 'espesor de manchas efecto cuerpo',
|
||||
['sex'] = 'Sexo',
|
||||
['mom'] = 'Herencia de la Madre',
|
||||
['dad'] = 'Herencia del Padre',
|
||||
['resemblance'] = 'Parecido',
|
||||
['skin_tone'] = 'Tono de piel',
|
||||
['nose_1'] = 'Ancho de la Nariz',
|
||||
['nose_2'] = 'Altura del pico de la Nariz',
|
||||
['nose_3'] = 'Longitud del pico de la Nariz',
|
||||
['nose_4'] = 'Altura del hueso de la Nariz',
|
||||
['nose_5'] = 'Bajada del pico de la Nariz',
|
||||
['nose_6'] = 'Torsión del hueso de la Nariz',
|
||||
['cheeks_1'] = 'Altura de los pómulos',
|
||||
['cheeks_2'] = 'Anchura de los pómulos',
|
||||
['cheeks_3'] = 'Ancho de las mejillas',
|
||||
['lip_fullness'] = 'Relleno de los labios',
|
||||
['jaw_bone_width'] = 'Anchura del hueso de la mandíbula',
|
||||
['jaw_bone_length'] = 'Longitud del hueso de la mandíbula',
|
||||
['chin_height'] = 'Altura de la barbilla',
|
||||
['chin_length'] = 'Longitud de la barbilla',
|
||||
['chin_width'] = 'Ancho de la barbilla',
|
||||
['chin_hole'] = 'Tamaño del agujero de la barbilla',
|
||||
['neck_thickness'] = 'Grosor del cuello',
|
||||
['wrinkles'] = 'Arrugas',
|
||||
['wrinkle_thickness'] = 'Cantidad de arrugas',
|
||||
['beard_type'] = 'Tipo de barba',
|
||||
['beard_size'] = 'Tamaño de la barba',
|
||||
['beard_color_1'] = 'Color de la barba 1',
|
||||
['beard_color_2'] = 'Color de la barba 2',
|
||||
['hair_1'] = 'Pelo 1',
|
||||
['hair_2'] = 'Pelo 2',
|
||||
['hair_color_1'] = 'Color de pelo 1',
|
||||
['hair_color_2'] = 'Color de pelo 2',
|
||||
['eye_color'] = 'Color de ojos',
|
||||
['eye_squint'] = 'Apertura de ojos',
|
||||
['eyebrow_type'] = 'Tipo de ceja',
|
||||
['eyebrow_size'] = 'Tipo de ceja',
|
||||
['eyebrow_color_1'] = 'Color de ceja 1',
|
||||
['eyebrow_color_2'] = 'Color de ceja 2',
|
||||
['eyebrow_depth'] = 'Profundidad de las cejas',
|
||||
['eyebrow_height'] = 'Altura de las cejas',
|
||||
['makeup_type'] = 'Tipo de maquillaje',
|
||||
['makeup_thickness'] = 'Cantidad de maquillaje',
|
||||
['makeup_color_1'] = 'Color de maquillaje 1',
|
||||
['makeup_color_2'] = 'Color de maquillaje 2',
|
||||
['lipstick_type'] = 'Tipo de pintalabios',
|
||||
['lipstick_thickness'] = 'Cantidad de pintalabios',
|
||||
['lipstick_color_1'] = 'Color de pintalabios 1',
|
||||
['lipstick_color_2'] = 'Color de pintalabios 2',
|
||||
['ear_accessories'] = 'Accesorios de oreja',
|
||||
['ear_accessories_color'] = 'Color de accesorios',
|
||||
['tshirt_1'] = 'Camiseta 1',
|
||||
['tshirt_2'] = 'Camiseta 2',
|
||||
['torso_1'] = 'Torso 1',
|
||||
['torso_2'] = 'Torso 2',
|
||||
['decals_1'] = 'Tatuajes 1',
|
||||
['decals_2'] = 'Tatuajes 2',
|
||||
['arms'] = 'Brazos',
|
||||
['arms_2'] = 'Brazos 2',
|
||||
['pants_1'] = 'Pantalones 1',
|
||||
['pants_2'] = 'Pantalones 2',
|
||||
['shoes_1'] = 'Calzado 1',
|
||||
['shoes_2'] = 'Calzado 2',
|
||||
['mask_1'] = 'Mascara 1',
|
||||
['mask_2'] = 'Mascara 2',
|
||||
['bproof_1'] = 'Chaleco antibalas 1',
|
||||
['bproof_2'] = 'Chaleco antibalas 2',
|
||||
['chain_1'] = 'Cadena 1',
|
||||
['chain_2'] = 'Cadena 2',
|
||||
['helmet_1'] = 'Casco 1',
|
||||
['helmet_2'] = 'Casco 2',
|
||||
['watches_1'] = 'Reloj 1',
|
||||
['watches_2'] = 'Reloj 2',
|
||||
['bracelets_1'] = 'Pulseras 1',
|
||||
['bracelets_2'] = 'Pulseras 2',
|
||||
['glasses_1'] = 'Gafas 1',
|
||||
['glasses_2'] = 'Gafas 2',
|
||||
['bag'] = 'Mochila',
|
||||
['bag_color'] = 'Color mochila',
|
||||
['blemishes'] = 'Manchas',
|
||||
['blemishes_size'] = 'Cantidad de manchas',
|
||||
['ageing'] = 'Envejecimiento',
|
||||
['ageing_1'] = 'Cantidad de envejecimiento',
|
||||
['blush'] = 'Colorete',
|
||||
['blush_1'] = 'Cantidad de colorete',
|
||||
['blush_color'] = 'Color de colorete',
|
||||
['complexion'] = 'Complexión',
|
||||
['complexion_1'] = 'Cantidad de complexión',
|
||||
['sun'] = 'Bronceado',
|
||||
['sun_1'] = 'Cantidad de bronceado',
|
||||
['freckles'] = 'Pecas',
|
||||
['freckles_1'] = 'Cantidad de pecas',
|
||||
['chest_hair'] = 'Vello corporal',
|
||||
['chest_hair_1'] = 'Cantidad de vello corporal',
|
||||
['chest_color'] = 'Color de vello corporal',
|
||||
['bodyb'] = 'Manchas en el cuerpo',
|
||||
['bodyb_size'] = 'Tipo de manchas en el cuerpo',
|
||||
['bodyb_extra'] = 'Efecto de manchas en el cuerpo',
|
||||
['bodyb_extra_thickness'] = 'Espesor de manchas efecto cuerpo',
|
||||
}
|
||||
|
||||
@@ -1,76 +1,76 @@
|
||||
Locales['fi'] = {
|
||||
['sex'] = 'sukupuoli',
|
||||
['face'] = 'kasvot',
|
||||
['skin'] = 'iho',
|
||||
['wrinkles'] = 'rypyt',
|
||||
['wrinkle_thickness'] = 'ryppyjen paksuus',
|
||||
['beard_type'] = 'parta tyyli',
|
||||
['beard_size'] = 'parran koko',
|
||||
['beard_color_1'] = 'parran väri 1',
|
||||
['beard_color_2'] = 'parran väri 2',
|
||||
['hair_1'] = 'hiukset 1',
|
||||
['hair_2'] = 'hiukset 2',
|
||||
['hair_color_1'] = 'hiuksien väri 1',
|
||||
['hair_color_2'] = 'hiuksien väri 2',
|
||||
['sex'] = 'Sukupuoli',
|
||||
['face'] = 'Kasvot',
|
||||
['skin'] = 'Iho',
|
||||
['wrinkles'] = 'Rypyt',
|
||||
['wrinkle_thickness'] = 'Ryppyjen vahvuus',
|
||||
['beard_type'] = 'Parta tyyli',
|
||||
['beard_size'] = 'Parran koko',
|
||||
['beard_color_1'] = 'Parran väri 1',
|
||||
['beard_color_2'] = 'Parran väri 2',
|
||||
['hair_1'] = 'Hiukset 1',
|
||||
['hair_2'] = 'Hiukset 2',
|
||||
['hair_color_1'] = 'Hiuksien väri 1',
|
||||
['hair_color_2'] = 'Hiuksien väri 2',
|
||||
['eye_color'] = 'Silmien väri',
|
||||
['eyebrow_type'] = 'kulmakarva tyyli',
|
||||
['eyebrow_size'] = 'kulmakarvojen tiheys',
|
||||
['eyebrow_color_1'] = 'kulmakarvojen väri 1',
|
||||
['eyebrow_color_2'] = 'kulmakarvojen väri 2',
|
||||
['makeup_type'] = 'meikki tyyli',
|
||||
['makeup_thickness'] = 'meikin paksuus',
|
||||
['makeup_color_1'] = 'meikin väri 1',
|
||||
['makeup_color_2'] = 'meikin väri 2',
|
||||
['lipstick_type'] = 'huulipuna tyyli',
|
||||
['lipstick_thickness'] = 'huulipunan paksuus',
|
||||
['lipstick_color_1'] = 'huulipunan väri 1',
|
||||
['lipstick_color_2'] = 'huulipunan väri 2',
|
||||
['ear_accessories'] = 'korvakorut',
|
||||
['ear_accessories_color'] = 'korvakorujen väri',
|
||||
['tshirt_1'] = 't-Paita 1',
|
||||
['tshirt_2'] = 't-Paita 2',
|
||||
['torso_1'] = 'paita 1',
|
||||
['torso_2'] = 'paita 2',
|
||||
['decals_1'] = 'kerros 1',
|
||||
['decals_2'] = 'kerros 2',
|
||||
['arms'] = 'kädet',
|
||||
['arms_2'] = 'kädet 2',
|
||||
['pants_1'] = 'housut 1',
|
||||
['pants_2'] = 'housut 2',
|
||||
['shoes_1'] = 'kengät 1',
|
||||
['shoes_2'] = 'kengät 2',
|
||||
['mask_1'] = 'maski 1',
|
||||
['mask_2'] = 'maski 2',
|
||||
['bproof_1'] = 'luotiliivi 1',
|
||||
['bproof_2'] = 'luotiliivi 2',
|
||||
['chain_1'] = 'korut 1',
|
||||
['chain_2'] = 'korut 2',
|
||||
['helmet_1'] = 'kypärät 1',
|
||||
['helmet_2'] = 'kypärät 2',
|
||||
['watches_1'] = 'kellot 1',
|
||||
['watches_2'] = 'kellot 2',
|
||||
['bracelets_1'] = 'rannekkeet 1',
|
||||
['bracelets_2'] = 'rannekkeet 2',
|
||||
['glasses_1'] = 'lasit 1',
|
||||
['glasses_2'] = 'lasit 2',
|
||||
['bag'] = 'reput',
|
||||
['bag_color'] = 'repun väri',
|
||||
['blemishes'] = 'pisamat',
|
||||
['blemishes_size']= 'pisamien paksuus',
|
||||
['ageing'] = 'ikääntyminen',
|
||||
['ageing_1'] = 'ikääntyminen paksuus',
|
||||
['blush'] = 'punastuminen',
|
||||
['blush_1'] = 'punastumisen paksuus',
|
||||
['blush_color'] = 'punastumisen väri',
|
||||
['complexion'] = 'pigmentti',
|
||||
['complexion_1'] = 'pigmentin paksuus',
|
||||
['sun'] = 'rusketus',
|
||||
['sun_1'] = 'rusketus paksuus',
|
||||
['freckles'] = 'pilkut',
|
||||
['freckles_1'] = 'pilkkujen paksuus',
|
||||
['chest_hair'] = 'rintakarvat',
|
||||
['chest_hair_1'] = 'rintakarvojen tiheys',
|
||||
['chest_color'] = 'rintakarvojen väri',
|
||||
['bodyb'] = 'pisamat kehossa',
|
||||
['bodyb_size'] = 'kehopisamien paksuus',
|
||||
['eyebrow_type'] = 'Kulmakarva tyyli',
|
||||
['eyebrow_size'] = 'Kulmakarvojen tiheys',
|
||||
['eyebrow_color_1'] = 'Kulmakarvojen väri 1',
|
||||
['eyebrow_color_2'] = 'Kulmakarvojen väri 2',
|
||||
['makeup_type'] = 'Meikki tyyli',
|
||||
['makeup_thickness'] = 'Meikin vahvuus',
|
||||
['makeup_color_1'] = 'Meikin väri 1',
|
||||
['makeup_color_2'] = 'Meikin väri 2',
|
||||
['lipstick_type'] = 'Huulipuna tyyli',
|
||||
['lipstick_thickness'] = 'Huulipunan vahvuus',
|
||||
['lipstick_color_1'] = 'Huulipunan väri 1',
|
||||
['lipstick_color_2'] = 'Huulipunan väri 2',
|
||||
['ear_accessories'] = 'Korvakorut',
|
||||
['ear_accessories_color'] = 'Korvakorujen väri',
|
||||
['tshirt_1'] = 'T-paita 1',
|
||||
['tshirt_2'] = 'T-paita 2',
|
||||
['torso_1'] = 'Paita 1',
|
||||
['torso_2'] = 'Paita 2',
|
||||
['decals_1'] = 'Kerros 1',
|
||||
['decals_2'] = 'Kerros 2',
|
||||
['arms'] = 'Kädet',
|
||||
['arms_2'] = 'Kädet 2',
|
||||
['pants_1'] = 'Housut 1',
|
||||
['pants_2'] = 'Housut 2',
|
||||
['shoes_1'] = 'Kengät 1',
|
||||
['shoes_2'] = 'Kengät 2',
|
||||
['mask_1'] = 'Maski 1',
|
||||
['mask_2'] = 'Maski 2',
|
||||
['bproof_1'] = 'Luotiliivi 1',
|
||||
['bproof_2'] = 'Luotiliivi 2',
|
||||
['chain_1'] = 'Korut 1',
|
||||
['chain_2'] = 'Korut 2',
|
||||
['helmet_1'] = 'Kypärät 1',
|
||||
['helmet_2'] = 'Kypärät 2',
|
||||
['watches_1'] = 'Kellot 1',
|
||||
['watches_2'] = 'Kellot 2',
|
||||
['bracelets_1'] = 'Rannekkeet 1',
|
||||
['bracelets_2'] = 'Rannekkeet 2',
|
||||
['glasses_1'] = 'Lasit 1',
|
||||
['glasses_2'] = 'Lasit 2',
|
||||
['bag'] = 'Reput',
|
||||
['bag_color'] = 'Repun väri',
|
||||
['blemishes'] = 'Pisamat',
|
||||
['blemishes_size']= 'Pisamien vahvuus',
|
||||
['ageing'] = 'Ikääntyminen',
|
||||
['ageing_1'] = 'Ikääntyminen vahvuus',
|
||||
['blush'] = 'Punastuminen',
|
||||
['blush_1'] = 'Punastumisen vahvuus',
|
||||
['blush_color'] = 'Punastumisen väri',
|
||||
['complexion'] = 'Pigmentti',
|
||||
['complexion_1'] = 'Pigmentin vahvuus',
|
||||
['sun'] = 'Rusketus',
|
||||
['sun_1'] = 'Rusketus vahvuus',
|
||||
['freckles'] = 'Pilkut',
|
||||
['freckles_1'] = 'Pilkkujen vahvuus',
|
||||
['chest_hair'] = 'Rintakarvat',
|
||||
['chest_hair_1'] = 'Rintakarvojen tiheys',
|
||||
['chest_color'] = 'Rintakarvojen väri',
|
||||
['bodyb'] = 'Pisamat kehossa',
|
||||
['bodyb_size'] = 'Kehopisamien vahvuus',
|
||||
}
|
||||
|
||||
@@ -1,76 +1,100 @@
|
||||
Locales['fr'] = {
|
||||
['sex'] = 'sexe',
|
||||
['face'] = 'visage',
|
||||
['skin'] = 'peau',
|
||||
['wrinkles'] = 'rides',
|
||||
['wrinkle_thickness'] = 'épaisseur rides',
|
||||
['beard_type'] = 'type barbe',
|
||||
['beard_size'] = 'taille barbe',
|
||||
['beard_color_1'] = 'couleur barbe 1',
|
||||
['beard_color_2'] = 'couleur barbe 2',
|
||||
['mom'] = 'mère\'s visage',
|
||||
['dad'] = 'père\'s visage',
|
||||
['resemblance'] = 'ressemblance',
|
||||
['skin_tone'] = 'teint',
|
||||
['nose_1'] = 'largeur du nez',
|
||||
['nose_2'] = 'hauteur du pic du nez',
|
||||
['nose_3'] = 'longueur du pic du nez',
|
||||
['nose_4'] = "hauteur de l'os du nez",
|
||||
['nose_5'] = 'abaissement du pic du nez',
|
||||
['nose_6'] = "torsion de l'os du nez",
|
||||
['cheeks_1'] = 'hauteur des pommettes',
|
||||
['cheeks_2'] = 'largeur des pommettes',
|
||||
['cheeks_3'] = 'largeur des joues',
|
||||
['lip_fullness'] = 'plénitude des lèvres',
|
||||
['jaw_bone_width'] = "largeur de l'os de la mâchoire",
|
||||
['jaw_bone_length'] = "longueur de l'os de la mâchoire",
|
||||
['chin_height'] = 'hauteur du menton',
|
||||
['chin_length'] = 'longueur du menton',
|
||||
['chin_width'] = 'largeur du menton',
|
||||
['chin_hole'] = 'taille du trou du menton',
|
||||
['neck_thickness'] = 'épaisseur du cou',
|
||||
['wrinkles'] = 'les rides',
|
||||
['wrinkle_thickness'] = 'épaisseur des rides',
|
||||
['beard_type'] = 'type de barbe',
|
||||
['beard_size'] = 'taille de barbe',
|
||||
['beard_color_1'] = 'couleur de barbe 1',
|
||||
['beard_color_2'] = 'couleur de barbe 2',
|
||||
['hair_1'] = 'cheveux 1',
|
||||
['hair_2'] = 'cheveux 2',
|
||||
['hair_color_1'] = 'couleur cheveux 1',
|
||||
['hair_color_2'] = 'couleur cheveux 2',
|
||||
['eye_color'] = 'lentilles colorées',
|
||||
['eyebrow_type'] = 'type sourcils',
|
||||
['eyebrow_size'] = 'taille sourcils',
|
||||
['eyebrow_color_1'] = 'couleur sourcils 1',
|
||||
['eyebrow_color_2'] = 'couleur sourcils 2',
|
||||
['makeup_type'] = 'type maquillage',
|
||||
['makeup_thickness'] = 'épaisseur maquillage',
|
||||
['makeup_color_1'] = 'couleur maquillage 1',
|
||||
['makeup_color_2'] = 'couleur maquillage 2',
|
||||
['lipstick_type'] = 'type lipstick',
|
||||
['lipstick_thickness'] = 'épaisseur lipstick',
|
||||
['lipstick_color_1'] = 'couleur lipstick 1',
|
||||
['lipstick_color_2'] = 'couleur lipstick 2',
|
||||
['ear_accessories'] = 'accessoire oreilles',
|
||||
['ear_accessories_color'] = 'couleur accessoire',
|
||||
['hair_color_1'] = 'couleur de cheveux 1',
|
||||
['hair_color_2'] = 'couleur de cheveux 2',
|
||||
['eye_color'] = 'couleur des yeux',
|
||||
['eye_squint'] = 'eye squint',
|
||||
['eyebrow_type'] = 'type de sourcil',
|
||||
['eyebrow_size'] = 'taille des sourcils',
|
||||
['eyebrow_color_1'] = 'couleur des sourcils 1',
|
||||
['eyebrow_color_2'] = 'couleur des sourcils 2',
|
||||
['eyebrow_depth'] = 'profondeur des sourcils',
|
||||
['eyebrow_height'] = 'hauteur des sourcils',
|
||||
['makeup_type'] = 'type de maquillage',
|
||||
['makeup_thickness'] = 'épaisseur de maquillage',
|
||||
['makeup_color_1'] = 'couleur de maquillage 1',
|
||||
['makeup_color_2'] = 'couleur de maquillage 2',
|
||||
['lipstick_type'] = 'type de rouge à lèvres',
|
||||
['lipstick_thickness'] = 'épaisseur du rouge à lèvres',
|
||||
['lipstick_color_1'] = 'couleur de rouge à lèvres 1',
|
||||
['lipstick_color_2'] = 'couleur de rouge à lèvres 2',
|
||||
['ear_accessories'] = 'ear accessories',
|
||||
['ear_accessories_color'] = "couleur des accessoires d'oreille",
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torse 1',
|
||||
['torso_2'] = 'torse 2',
|
||||
['decals_1'] = 'calques 1',
|
||||
['decals_2'] = 'calques 2',
|
||||
['decals_1'] = 'décalcomanies 1',
|
||||
['decals_2'] = 'décalcomanies 2',
|
||||
['arms'] = 'bras',
|
||||
['arms_2'] = 'bras 2',
|
||||
['pants_1'] = 'jambes 1',
|
||||
['pants_2'] = 'jambes 2',
|
||||
['pants_1'] = 'pantalon 1',
|
||||
['pants_2'] = 'pantalon 2',
|
||||
['shoes_1'] = 'chaussures 1',
|
||||
['shoes_2'] = 'chaussures 2',
|
||||
['mask_1'] = 'masque 1',
|
||||
['mask_2'] = 'masque 2',
|
||||
['bproof_1'] = 'gilet pare-balle 1',
|
||||
['bproof_2'] = 'gilet pare-balle 2',
|
||||
['chain_1'] = 'chaine 1',
|
||||
['chain_2'] = 'chaine 2',
|
||||
['bproof_1'] = 'gilet pare-balles 1',
|
||||
['bproof_2'] = 'gilet pare-balles 2',
|
||||
['chain_1'] = 'chaîne 1',
|
||||
['chain_2'] = 'chaîne 2',
|
||||
['helmet_1'] = 'casque 1',
|
||||
['helmet_2'] = 'casque 2',
|
||||
['watches_1'] = 'montre 1',
|
||||
['watches_2'] = 'montre 2',
|
||||
['bracelets_1'] = 'bracelet 1',
|
||||
['bracelets_2'] = 'bracelet 2',
|
||||
['watches_1'] = 'montres 1',
|
||||
['watches_2'] = 'montres 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'lunettes 1',
|
||||
['glasses_2'] = 'lunettes 2',
|
||||
['bag'] = 'sac',
|
||||
['bag_color'] = 'couleur sac',
|
||||
['blemishes'] = 'Boutons',
|
||||
['blemishes_size']= 'opacité des boutons',
|
||||
['bag_color'] = 'couleur du sac',
|
||||
['blemishes'] = 'imperfections',
|
||||
['blemishes_size'] = 'épaisseur des imperfections',
|
||||
['ageing'] = 'vieillissement',
|
||||
['ageing_1'] = 'opacité du vieillissement',
|
||||
['blush'] = 'rougeur',
|
||||
['blush_1'] = 'opacité rougeur',
|
||||
['blush_color'] = 'couleur rougeur',
|
||||
['complexion'] = 'teint',
|
||||
['complexion_1'] = 'opacité teint',
|
||||
['sun'] = 'dommages UV',
|
||||
['sun_1'] = 'opacité dommages UV',
|
||||
['ageing_1'] = 'épaisseur de vieillissement',
|
||||
['blush'] = 'rougir',
|
||||
['blush_1'] = 'épaisseur du fard à joues',
|
||||
['blush_color'] = 'couleur fard à joues',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'épaisseur du teint',
|
||||
['sun'] = 'soleil',
|
||||
['sun_1'] = 'épaisseur du soleil',
|
||||
['freckles'] = 'taches de rousseur',
|
||||
['freckles_1'] = 'opacité rousseur',
|
||||
['chest_hair'] = 'pilosité torse',
|
||||
['chest_hair_1'] = 'opacité pilosité',
|
||||
['chest_color'] = 'couleur pilosité',
|
||||
['freckles_1'] = 'épaisseur des taches de rousseur',
|
||||
['chest_hair'] = 'les poils du torse',
|
||||
['chest_hair_1'] = 'épaisseur des poils de la poitrine',
|
||||
['chest_color'] = 'couleur des cheveux de la poitrine',
|
||||
['bodyb'] = 'imperfections du corps',
|
||||
['bodyb_size'] = 'opacité imperfections',
|
||||
['bodyb_size'] = 'épaisseur des imperfections corporelles',
|
||||
['bodyb_extra'] = 'effet corps',
|
||||
['bodyb_extra_thickness'] = 'imperfections effet corps épaisseur',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['pt'] = {
|
||||
['sex'] = 'sexo',
|
||||
['mom'] = 'cara da mãe',
|
||||
['dad'] = 'cara do pai',
|
||||
['resemblance'] = 'semelhanças',
|
||||
['skin_tone'] = 'tom de pele',
|
||||
['nose_1'] = 'largura do nariz',
|
||||
['nose_2'] = 'altura da ponta do nariz',
|
||||
['nose_3'] = 'tamanho da ponta do nariz',
|
||||
['nose_4'] = 'altura do nariz',
|
||||
['nose_5'] = 'reduzir ponta do nariz',
|
||||
['nose_6'] = 'torcer o nariz',
|
||||
['cheeks_1'] = 'altura das maçãs do rosto',
|
||||
['cheeks_2'] = 'largura das maçãs do rosto',
|
||||
['cheeks_3'] = 'largura das bochechas',
|
||||
['lip_fullness'] = 'preenchimento labial',
|
||||
['jaw_bone_width'] = 'largura do maxilar',
|
||||
['jaw_bone_length'] = 'comprimento do maxilar',
|
||||
['chin_height'] = 'altura do queixo',
|
||||
['chin_length'] = 'comprimento do queixo',
|
||||
['chin_width'] = 'largura do queixo',
|
||||
['chin_hole'] = 'tamanho do buraco do queixo',
|
||||
['neck_thickness'] = 'espessura do pescoço',
|
||||
['wrinkles'] = 'rugas',
|
||||
['wrinkle_thickness'] = 'espessura das rugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamanho da barba',
|
||||
['beard_color_1'] = 'cor da barba 1',
|
||||
['beard_color_2'] = 'cor da barba 2',
|
||||
['hair_1'] = 'cabelo 1',
|
||||
['hair_2'] = 'cabelo 2',
|
||||
['hair_color_1'] = 'cor do cabelo 1',
|
||||
['hair_color_2'] = 'cor do cabelo 2',
|
||||
['eye_color'] = 'cor dos olhos',
|
||||
['eye_squint'] = 'estrabismo',
|
||||
['eyebrow_type'] = 'tipo de sobrancelha',
|
||||
['eyebrow_size'] = 'tamanho da sobrancelha',
|
||||
['eyebrow_color_1'] = 'cor da sobrancelha 1',
|
||||
['eyebrow_color_2'] = 'cor da sobrancelha 2',
|
||||
['eyebrow_depth'] = 'profundidade da sobrancelha',
|
||||
['eyebrow_height'] = 'altura da sobrancelha',
|
||||
['makeup_type'] = 'tipo de maquiagem',
|
||||
['makeup_thickness'] = 'espessura da maquiagem',
|
||||
['makeup_color_1'] = 'cor da maquiagem 1',
|
||||
['makeup_color_2'] = 'cor da maquiagem 2',
|
||||
['lipstick_type'] = 'tipo de batom',
|
||||
['lipstick_thickness'] = 'espessura do batom',
|
||||
['lipstick_color_1'] = 'cor do batom 1',
|
||||
['lipstick_color_2'] = 'cor do batom 2',
|
||||
['ear_accessories'] = 'acessórios de ouvido',
|
||||
['ear_accessories_color'] = 'cor dos acessórios de ouvido',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'casaco 1',
|
||||
['torso_2'] = 'casaco 2',
|
||||
['decals_1'] = 'autocolantes 1',
|
||||
['decals_2'] = 'autocolantes 2',
|
||||
['arms'] = 'braços',
|
||||
['arms_2'] = 'braços 2',
|
||||
['pants_1'] = 'calças 1',
|
||||
['pants_2'] = 'calças 2',
|
||||
['shoes_1'] = 'sapatos 1',
|
||||
['shoes_2'] = 'sapatos 2',
|
||||
['mask_1'] = 'máscara 1',
|
||||
['mask_2'] = 'máscara 2',
|
||||
['bproof_1'] = 'colete 1',
|
||||
['bproof_2'] = 'colete 2',
|
||||
['chain_1'] = 'colar 1',
|
||||
['chain_2'] = 'colar 2',
|
||||
['helmet_1'] = 'capacete 1',
|
||||
['helmet_2'] = 'capacete 2',
|
||||
['watches_1'] = 'relógio 1',
|
||||
['watches_2'] = 'relógio 2',
|
||||
['bracelets_1'] = 'pulseiras 1',
|
||||
['bracelets_2'] = 'pulseiras 2',
|
||||
['glasses_1'] = 'óculos 1',
|
||||
['glasses_2'] = 'óculos 2',
|
||||
['bag'] = 'mochila',
|
||||
['bag_color'] = 'cor da mochila',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size'] = 'espessura de manchas',
|
||||
['ageing'] = 'envelhecimento',
|
||||
['ageing_1'] = 'espessura de envelhecimento',
|
||||
['blush'] = 'corar',
|
||||
['blush_1'] = 'espessura do blush',
|
||||
['blush_color'] = 'cor de blush',
|
||||
['complexion'] = 'aparência',
|
||||
['complexion_1'] = 'aparência 2',
|
||||
['sun'] = 'sol',
|
||||
['sun_1'] = 'espessura do sol',
|
||||
['freckles'] = 'sardas',
|
||||
['freckles_1'] = 'espessura das sardas',
|
||||
['chest_hair'] = 'pelos no peito',
|
||||
['chest_hair_1'] = 'espessura dos pelos do peito',
|
||||
['chest_color'] = 'cor dos pelos dos peitos',
|
||||
['bodyb'] = 'manchas no corpo',
|
||||
['bodyb_size'] = 'espessura das manchas no corpo',
|
||||
['bodyb_extra'] = 'extra das manchas no corpo',
|
||||
['bodyb_extra_thickness'] = 'cor do extra das manchas no corpo',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['sl'] = {
|
||||
['sex'] = 'Spol',
|
||||
['mom'] = 'mom\'s face',
|
||||
['dad'] = 'dad\'s face',
|
||||
['resemblance'] = 'resemblance',
|
||||
['skin_tone'] = 'skin tone',
|
||||
['nose_1'] = 'nose width',
|
||||
['nose_2'] = 'nose peak height',
|
||||
['nose_3'] = 'nose peak length',
|
||||
['nose_4'] = 'nose bone height',
|
||||
['nose_5'] = 'nose peak lowering',
|
||||
['nose_6'] = 'nose bone twist',
|
||||
['cheeks_1'] = 'cheekbones height',
|
||||
['cheeks_2'] = 'cheekbones width',
|
||||
['cheeks_3'] = 'cheeks width',
|
||||
['lip_fullness'] = 'lip fullness',
|
||||
['jaw_bone_width'] = 'jaw bone width',
|
||||
['jaw_bone_length'] = 'jaw bone length',
|
||||
['chin_height'] = 'chin height',
|
||||
['chin_length'] = 'chin length',
|
||||
['chin_width'] = 'chin width',
|
||||
['chin_hole'] = 'chin hole size',
|
||||
['neck_thickness'] = 'neck thickness',
|
||||
['wrinkles'] = 'wrinkles',
|
||||
['wrinkle_thickness'] = 'wrinkle thickness',
|
||||
['beard_type'] = 'beard type',
|
||||
['beard_size'] = 'beard size',
|
||||
['beard_color_1'] = 'beard color 1',
|
||||
['beard_color_2'] = 'beard color 2',
|
||||
['hair_1'] = 'hair 1',
|
||||
['hair_2'] = 'hair 2',
|
||||
['hair_color_1'] = 'hair color 1',
|
||||
['hair_color_2'] = 'hair color 2',
|
||||
['eye_color'] = 'eye color',
|
||||
['eye_squint'] = 'eye squint',
|
||||
['eyebrow_type'] = 'eyebrow type',
|
||||
['eyebrow_size'] = 'eyebrow size',
|
||||
['eyebrow_color_1'] = 'eyebrow color 1',
|
||||
['eyebrow_color_2'] = 'eyebrow color 2',
|
||||
['eyebrow_depth'] = 'eyebrow depth',
|
||||
['eyebrow_height'] = 'eyebrow height',
|
||||
['makeup_type'] = 'makeup type',
|
||||
['makeup_thickness'] = 'makeup thickness',
|
||||
['makeup_color_1'] = 'makeup color 1',
|
||||
['makeup_color_2'] = 'makeup color 2',
|
||||
['lipstick_type'] = 'lipstick type',
|
||||
['lipstick_thickness'] = 'lipstick thickness',
|
||||
['lipstick_color_1'] = 'lipstick color 1',
|
||||
['lipstick_color_2'] = 'lipstick color 2',
|
||||
['ear_accessories'] = 'ear accessories',
|
||||
['ear_accessories_color'] = 'ear accessories color',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'decals 1',
|
||||
['decals_2'] = 'decals 2',
|
||||
['arms'] = 'arms',
|
||||
['arms_2'] = 'arms 2',
|
||||
['pants_1'] = 'pants 1',
|
||||
['pants_2'] = 'pants 2',
|
||||
['shoes_1'] = 'shoes 1',
|
||||
['shoes_2'] = 'shoes 2',
|
||||
['mask_1'] = 'mask 1',
|
||||
['mask_2'] = 'mask 2',
|
||||
['bproof_1'] = 'bulletproof vest 1',
|
||||
['bproof_2'] = 'bulletproof vest 2',
|
||||
['chain_1'] = 'chain 1',
|
||||
['chain_2'] = 'chain 2',
|
||||
['helmet_1'] = 'helmet 1',
|
||||
['helmet_2'] = 'helmet 2',
|
||||
['watches_1'] = 'watches 1',
|
||||
['watches_2'] = 'watches 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'glasses 1',
|
||||
['glasses_2'] = 'glasses 2',
|
||||
['bag'] = 'bag',
|
||||
['bag_color'] = 'bag color',
|
||||
['blemishes'] = 'blemishes',
|
||||
['blemishes_size'] = 'blemishes thickness',
|
||||
['ageing'] = 'ageing',
|
||||
['ageing_1'] = 'ageing thickness',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'blush thickness',
|
||||
['blush_color'] = 'blush color',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'complexion thickness',
|
||||
['sun'] = 'sun',
|
||||
['sun_1'] = 'sun thickness',
|
||||
['freckles'] = 'freckles',
|
||||
['freckles_1'] = 'freckles thickness',
|
||||
['chest_hair'] = 'chest hair',
|
||||
['chest_hair_1'] = 'chest hair thickness',
|
||||
['chest_color'] = 'chest hair color',
|
||||
['bodyb'] = 'body blemishes',
|
||||
['bodyb_size'] = 'body blemishes thickness',
|
||||
['bodyb_extra'] = 'blemishes body effect',
|
||||
['bodyb_extra_thickness'] = 'blemishes body effect thickness',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['sr'] = {
|
||||
['sex'] = 'pol',
|
||||
['mom'] = 'mamina faca',
|
||||
['dad'] = 'tatina faca',
|
||||
['resemblance'] = 'sličnost',
|
||||
['skin_tone'] = 'ten',
|
||||
['nose_1'] = 'širina nosa',
|
||||
['nose_2'] = 'visina vrha nosa',
|
||||
['nose_3'] = 'dužina vrha nosa',
|
||||
['nose_4'] = 'visina nosne kosti',
|
||||
['nose_5'] = 'spuštanje vrha nosa',
|
||||
['nose_6'] = 'uvrtanje nosne kosti',
|
||||
['cheeks_1'] = 'visina jagodica',
|
||||
['cheeks_2'] = 'širina jagodica',
|
||||
['cheeks_3'] = 'širina obraza',
|
||||
['lip_fullness'] = 'punoća usana',
|
||||
['jaw_bone_width'] = 'širina kostiju vilice',
|
||||
['jaw_bone_length'] = 'dužina kostiju vilice',
|
||||
['chin_height'] = 'visina brade',
|
||||
['chin_length'] = 'dužina brade',
|
||||
['chin_width'] = 'širina brade',
|
||||
['chin_hole'] = 'veličina rupe za bradu',
|
||||
['neck_thickness'] = 'debljina vrata',
|
||||
['wrinkles'] = 'bore',
|
||||
['wrinkle_thickness'] = 'debljina bora',
|
||||
['beard_type'] = 'tip brade',
|
||||
['beard_size'] = 'veličina brade',
|
||||
['beard_color_1'] = 'boja brade 1',
|
||||
['beard_color_2'] = 'boja brade 2',
|
||||
['hair_1'] = 'kosa 1',
|
||||
['hair_2'] = 'kosa 2',
|
||||
['hair_color_1'] = 'boja kose 1',
|
||||
['hair_color_2'] = 'boja kose 2',
|
||||
['eye_color'] = 'boja očiju',
|
||||
['eye_squint'] = 'raširenost oka',
|
||||
['eyebrow_type'] = 'tip obrva',
|
||||
['eyebrow_size'] = 'veličina obrva',
|
||||
['eyebrow_color_1'] = 'boja obrva 1',
|
||||
['eyebrow_color_2'] = 'boja obrva 2',
|
||||
['eyebrow_depth'] = 'dubina obrva',
|
||||
['eyebrow_height'] = 'visina obrva',
|
||||
['makeup_type'] = 'šminka',
|
||||
['makeup_thickness'] = 'debljina šminke',
|
||||
['makeup_color_1'] = 'boja šminke 1',
|
||||
['makeup_color_2'] = 'boja šminke 2',
|
||||
['lipstick_type'] = 'tip karmina',
|
||||
['lipstick_thickness'] = 'debljina karmina',
|
||||
['lipstick_color_1'] = 'boja karmina 1',
|
||||
['lipstick_color_2'] = 'boja karmina 2',
|
||||
['ear_accessories'] = 'naušnice',
|
||||
['ear_accessories_color'] = 'boja naušnica',
|
||||
['tshirt_1'] = 'majica ',
|
||||
['tshirt_2'] = 'boja majice',
|
||||
['torso_1'] = 'gornjak',
|
||||
['torso_2'] = 'boja gornjaka',
|
||||
['decals_1'] = 'detalji',
|
||||
['decals_2'] = 'boja detalja',
|
||||
['arms'] = 'ruke',
|
||||
['arms_2'] = 'boja rukavica',
|
||||
['pants_1'] = 'pantalone',
|
||||
['pants_2'] = 'boja pantalona',
|
||||
['shoes_1'] = 'patike',
|
||||
['shoes_2'] = 'boja patika',
|
||||
['mask_1'] = 'maska',
|
||||
['mask_2'] = 'boja maske',
|
||||
['bproof_1'] = 'pancir',
|
||||
['bproof_2'] = 'boja pancira',
|
||||
['chain_1'] = 'lanac',
|
||||
['chain_2'] = 'boja lanca',
|
||||
['helmet_1'] = 'kaciga',
|
||||
['helmet_2'] = 'boja kacige',
|
||||
['watches_1'] = 'sat',
|
||||
['watches_2'] = 'boja sata',
|
||||
['bracelets_1'] = 'narukvice',
|
||||
['bracelets_2'] = 'boja narukvice',
|
||||
['glasses_1'] = 'naočare',
|
||||
['glasses_2'] = 'boja naočara',
|
||||
['bag'] = 'torba',
|
||||
['bag_color'] = 'boja torbe',
|
||||
['blemishes'] = 'mrlje',
|
||||
['blemishes_size'] = 'debljina mrlja',
|
||||
['ageing'] = 'starenje',
|
||||
['ageing_1'] = 'debljina starenja',
|
||||
['blush'] = 'rumenilo',
|
||||
['blush_1'] = 'debljina rumenila',
|
||||
['blush_color'] = 'boja rumenila',
|
||||
['complexion'] = 'ten',
|
||||
['complexion_1'] = 'debljina tena',
|
||||
['sun'] = 'sunce',
|
||||
['sun_1'] = 'debljina sunca',
|
||||
['freckles'] = 'pege',
|
||||
['freckles_1'] = 'debljina pega',
|
||||
['chest_hair'] = 'dlake na grudima',
|
||||
['chest_hair_1'] = 'debljina dlaka na grudima',
|
||||
['chest_color'] = 'boja dlaka na grudima',
|
||||
['bodyb'] = 'mrlje na telu',
|
||||
['bodyb_size'] = 'debljina mrlja na telu',
|
||||
['bodyb_extra'] = 'efekat mrlja na telu',
|
||||
['bodyb_extra_thickness'] = 'mrlje telo efekat debljine',
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
Locales['sv'] = {
|
||||
['sex'] = 'Kön',
|
||||
['mom'] = 'Mammas ansikte',
|
||||
['dad'] = 'Pappas ansikte',
|
||||
['resemblance'] = 'Likhet',
|
||||
['skin_tone'] = 'Hudton',
|
||||
['nose_1'] = 'Näsvidd',
|
||||
['nose_2'] = 'Nästoppshöjd',
|
||||
['nose_3'] = 'Nästoppslängd',
|
||||
['nose_4'] = 'Näsbenshöjd',
|
||||
['nose_5'] = 'Nästoppssänkning',
|
||||
['nose_6'] = 'Näsbensvridning',
|
||||
['cheeks_1'] = 'Kindbens höjd',
|
||||
['cheeks_2'] = 'Kindbens bredd',
|
||||
['cheeks_3'] = 'Kinder bredd',
|
||||
['lip_fullness'] = 'Läppfullhet',
|
||||
['jaw_bone_width'] = 'Käkbensbredd',
|
||||
['jaw_bone_length'] = 'Käkbenslängd',
|
||||
['chin_height'] = 'Hakhöjd',
|
||||
['chin_length'] = 'Haklängd',
|
||||
['chin_width'] = 'Hakbredd',
|
||||
['chin_hole'] = 'Hakhålsstorlek',
|
||||
['neck_thickness'] = 'Halstjocklek',
|
||||
['wrinkles'] = 'Rynkor',
|
||||
['wrinkle_thickness'] = 'Rynktjocklek',
|
||||
['beard_type'] = 'Skägg typ',
|
||||
['beard_size'] = 'Skäggstorlek',
|
||||
['beard_color_1'] = 'Skäggfärg 1',
|
||||
['beard_color_2'] = 'Skäggfärg 2',
|
||||
['hair_1'] = 'Hår 1',
|
||||
['hair_2'] = 'Hår 2',
|
||||
['hair_color_1'] = 'Hårfärg 1',
|
||||
['hair_color_2'] = 'Hårfärg 1',
|
||||
['eye_color'] = 'Ögonfärg',
|
||||
['eye_squint'] = 'Ögonkisning',
|
||||
['eyebrow_type'] = 'Ögonbrynstyp',
|
||||
['eyebrow_size'] = 'Storlek på ögonbrynen',
|
||||
['eyebrow_color_1'] = 'Ögonbrynsfärg 1',
|
||||
['eyebrow_color_2'] = 'Ögonbrynsfärg 2',
|
||||
['eyebrow_depth'] = 'Ögonbryns djup',
|
||||
['eyebrow_height'] = 'Ögonbrynshöjd',
|
||||
['makeup_type'] = 'Typ av smink',
|
||||
['makeup_thickness'] = 'Sminktjocklek',
|
||||
['makeup_color_1'] = 'Sminkfärg 1',
|
||||
['makeup_color_2'] = 'Sminkfärg 2',
|
||||
['lipstick_type'] = 'Läppstiftstyp',
|
||||
['lipstick_thickness'] = 'Läppstift tjocklek',
|
||||
['lipstick_color_1'] = 'Läppstiftsfärg 1',
|
||||
['lipstick_color_2'] = 'Läppstiftsfärg 2',
|
||||
['ear_accessories'] = 'Örontillbehör',
|
||||
['ear_accessories_color'] = 'Örontillbehör färg',
|
||||
['tshirt_1'] = 'T-Shirt 1',
|
||||
['tshirt_2'] = 'T-Shirt 2',
|
||||
['torso_1'] = 'Kropp 1',
|
||||
['torso_2'] = 'Kropp 2',
|
||||
['decals_1'] = 'Dekaler 1',
|
||||
['decals_2'] = 'Dekaler 2',
|
||||
['arms'] = 'Armar',
|
||||
['arms_2'] = 'Armar 2',
|
||||
['pants_1'] = 'Byxor 1',
|
||||
['pants_2'] = 'Byxor 2',
|
||||
['shoes_1'] = 'Skor 1',
|
||||
['shoes_2'] = 'Skor 2',
|
||||
['mask_1'] = 'Mask 1',
|
||||
['mask_2'] = 'Mask 2',
|
||||
['bproof_1'] = 'Skottsäker väst 1',
|
||||
['bproof_2'] = 'Skottsäker väst 2',
|
||||
['chain_1'] = 'Kedja 1',
|
||||
['chain_2'] = 'kedja 2',
|
||||
['helmet_1'] = 'Hjälm 1',
|
||||
['helmet_2'] = 'Hjälm 2',
|
||||
['watches_1'] = 'Klockor 1',
|
||||
['watches_2'] = 'Klockor 2',
|
||||
['bracelets_1'] = 'Armband 1',
|
||||
['bracelets_2'] = 'Armband 2',
|
||||
['glasses_1'] = 'Glasögon 1',
|
||||
['glasses_2'] = 'Glasögon 2',
|
||||
['bag'] = 'Väska',
|
||||
['bag_color'] = 'Väsk färg',
|
||||
['blemishes'] = 'Fläckar',
|
||||
['blemishes_size'] = 'Fläckar tjocklek',
|
||||
['ageing'] = 'Åldrande',
|
||||
['ageing_1'] = 'Åldrande tjocklek',
|
||||
['blush'] = 'Rouge',
|
||||
['blush_1'] = 'Rouge tjocklek',
|
||||
['blush_color'] = 'Rouge färg',
|
||||
['complexion'] = 'Hy',
|
||||
['complexion_1'] = 'Hy tjocklek',
|
||||
['sun'] = 'Sol',
|
||||
['sun_1'] = 'Soltjocklek',
|
||||
['freckles'] = 'Fräknar',
|
||||
['freckles_1'] = 'Fräknar tjocklek',
|
||||
['chest_hair'] = 'Brösthår',
|
||||
['chest_hair_1'] = 'Brösthårets tjocklek',
|
||||
['chest_color'] = 'Hårfärg på bröstet',
|
||||
['bodyb'] = 'Kroppsfläckar',
|
||||
['bodyb_size'] = 'Kroppsfläckar tjocklek',
|
||||
['bodyb_extra'] = 'Fläckar kroppseffekt',
|
||||
['bodyb_extra_thickness'] = 'Fläckar kroppseffekt tjocklek',
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
Locales['tr'] = {
|
||||
['sex'] = 'cinsiyet',
|
||||
['face'] = 'yüz',
|
||||
['skin'] = 'deri',
|
||||
['wrinkles'] = 'kırışıklıklar',
|
||||
['wrinkle_thickness'] = 'kırışıklık yoğunluğu',
|
||||
['beard_type'] = 'sakal tipi',
|
||||
['beard_size'] = 'sakal boyutu',
|
||||
['beard_color_1'] = 'sakal rengi 1',
|
||||
['beard_color_2'] = 'sakal rengi 2',
|
||||
['hair_1'] = 'saç 1',
|
||||
['hair_2'] = 'saç 2',
|
||||
['hair_color_1'] = 'saç rengi 1',
|
||||
['hair_color_2'] = 'saç rengi 2',
|
||||
['eye_color'] = 'göz rengi',
|
||||
['eyebrow_type'] = 'kaş tipi',
|
||||
['eyebrow_size'] = 'kaş boyutu',
|
||||
['eyebrow_color_1'] = 'kaş rengi 1',
|
||||
['eyebrow_color_2'] = 'Kaş Rengi 2',
|
||||
['makeup_type'] = 'makyaj tipi',
|
||||
['makeup_thickness'] = 'makyaj kalınlığı',
|
||||
['makeup_color_1'] = 'makyaj rengi 1',
|
||||
['makeup_color_2'] = 'makyaj rengi 2',
|
||||
['lipstick_type'] = 'ruj tipi',
|
||||
['lipstick_thickness'] = 'ruj kalınlığı',
|
||||
['lipstick_color_1'] = 'ruj rengi 1',
|
||||
['lipstick_color_2'] = 'ruj rengi 2',
|
||||
['ear_accessories'] = 'kulak aksessuarları',
|
||||
['ear_accessories_color'] = 'kulak aksessuar rengi',
|
||||
['tshirt_1'] = 'tişört 1',
|
||||
['tshirt_2'] = 'tişört 2',
|
||||
['torso_1'] = 'gövde 1',
|
||||
['torso_2'] = 'gövde 2',
|
||||
['decals_1'] = 'çıkartma 1',
|
||||
['decals_2'] = 'çıkartma 2',
|
||||
['arms'] = 'kollar',
|
||||
['arms_2'] = 'kollar 2',
|
||||
['pants_1'] = 'pantolonlar 1',
|
||||
['pants_2'] = 'pantolonlar 2',
|
||||
['shoes_1'] = 'ayakkabılar 1',
|
||||
['shoes_2'] = 'ayakkabılar 2',
|
||||
['mask_1'] = 'maske 1',
|
||||
['mask_2'] = 'maske 2',
|
||||
['bproof_1'] = 'zırh 1',
|
||||
['bproof_2'] = 'zırh 2',
|
||||
['chain_1'] = 'zincir 1',
|
||||
['chain_2'] = 'zincir 2',
|
||||
['helmet_1'] = 'kask 1',
|
||||
['helmet_2'] = 'kask 2',
|
||||
['watches_1'] = 'saat 1',
|
||||
['watches_2'] = 'saat 2',
|
||||
['bracelets_1'] = 'takı 1',
|
||||
['bracelets_2'] = 'takı 2',
|
||||
['glasses_1'] = 'gözlük 1',
|
||||
['glasses_2'] = 'gözlük 2',
|
||||
['bag'] = 'çanta',
|
||||
['bag_color'] = 'çanta rengi',
|
||||
['blemishes'] = 'leke',
|
||||
['blemishes_size']= 'leke kalınlığı',
|
||||
['ageing'] = 'yaşlanma',
|
||||
['ageing_1'] = 'yaşlanma kalınlığı',
|
||||
['blush'] = 'kızarıklık',
|
||||
['blush_1'] = 'kızarıklık kalınlığı',
|
||||
['blush_color'] = 'kızarıklık rengi',
|
||||
['complexion'] = 'ten',
|
||||
['complexion_1'] = 'ten Kalınlığı',
|
||||
['sun'] = 'yanık',
|
||||
['sun_1'] = 'yanık kalınlığı',
|
||||
['freckles'] = 'çiller',
|
||||
['freckles_1'] = 'çil kalınlığı',
|
||||
['chest_hair'] = 'gövde kılı',
|
||||
['chest_hair_1'] = 'gövde kılı kalınlığı',
|
||||
['chest_color'] = 'gövde kılı rengi',
|
||||
['bodyb'] = 'gövde lekesi',
|
||||
['bodyb_size'] = 'gövde lekesi kalınlığı',
|
||||
}
|
||||
Reference in New Issue
Block a user