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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 09:18:53 +00:00
fix(esx_multicharacter/client): first spawn not loading
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@@ -70,7 +70,6 @@ function Multicharacter:SetupCharacters()
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ESX.PlayerData = {}
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self.spawned = false
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self.cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
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self.playerPed = PlayerPedId()
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self.spawnCoords = Config.Spawn[ESX.Math.Random(1,#Config.Spawn)]
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@@ -231,21 +230,6 @@ function Multicharacter:Reset()
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end)
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end
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function Multicharacter:Spawn(spawn)
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RequestCollisionAtCoord(spawn.x, spawn.y, spawn.z)
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FreezeEntityPosition(self.playerPed, true)
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SetEntityCoordsNoOffset(self.playerPed, spawn.x, spawn.y, spawn.z, false, false, true)
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SetEntityHeading(self.playerPed, spawn.heading or spawn.w or 0.0)
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while not HasCollisionLoadedAroundEntity(self.playerPed) do
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Wait(0)
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end
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NetworkResurrectLocalPlayer(spawn.x, spawn.y, spawn.z, spawn.heading or spawn.w or 0.0, 0, true)
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end
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function Multicharacter:PlayerLoaded(playerData, isNew, skin)
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DoScreenFadeOut(750)
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self:AwaitFadeOut()
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@@ -265,6 +249,7 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin)
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Wait(200)
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end
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skin = exports["skinchanger"]:GetSkin()
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DoScreenFadeOut(500)
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self:AwaitFadeOut()
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@@ -273,20 +258,20 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin)
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end
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self:DestoryCamera()
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self:Spawn(spawn)
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Wait(500)
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ESX.SpawnPlayer(skin, spawn, function()
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self:HideHud(false)
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SetPlayerControl(ESX.playerId, true, 0)
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FreezeEntityPosition(self.playerPed, false)
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self:HideHud(false)
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SetPlayerControl(ESX.playerId, true, 0)
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FreezeEntityPosition(self.playerPed, false)
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DoScreenFadeIn(750)
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print("fading in")
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self:AwaitFadeIn()
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DoScreenFadeIn(750)
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self:AwaitFadeIn()
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TriggerServerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:onPlayerSpawn")
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TriggerEvent("playerSpawned")
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TriggerEvent("esx:restoreLoadout")
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TriggerServerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:onPlayerSpawn")
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TriggerEvent("playerSpawned")
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TriggerEvent("esx:restoreLoadout")
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self:Reset()
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self:Reset()
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end)
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end
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