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https://github.com/esx-framework/esx_core.git
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refactor - Skin Changer: Formatting, lua54, readme
This commit is contained in:
@@ -1,9 +0,0 @@
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root = true
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[*]
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indent_size = 4
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indent_style = tab
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end_of_line = crlf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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+46
-67
@@ -1,68 +1,45 @@
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# skinchanger
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<h1 align='center'>[ESX] SkinChanger</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
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skinchanger is a resource that makes it easy to set and get player ped clothing. It supports the freemode peds `mp_m_freemode_01` and `mp_f_freemode_01`.
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skinchanger is a resource used to both Set and Get Players clothing, accessories and Model - It supports the freemode peds `mp_m_freemode_01` and `mp_f_freemode_01` as well as all Ped Features.
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## Download & Installation
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### Using [fvm](https://github.com/qlaffont/fvm-installer)
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```
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fvm install --save esx-org/skinchanger
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```
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### Using Git
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```
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cd resources
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git clone https://github.com/ESX-Org/skinchanger skinchanger
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```
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### Manually
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- Download https://github.com/ESX-Org/skinchanger/archive/master.zip
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## Installation
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- Add this to your `server.cfg`:
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```
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start skinchanger
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```
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### Usage
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## Usage
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```lua
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local isMale = true
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local skin = {
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sex = 1,
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face = 0,
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skin = 0,
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beard_1 = 0,
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beard_2 = 0,
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beard_3 = 0,
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beard_4 = 0,
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hair_1 = 0,
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hair_2 = 0,
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hair_color_1 = 0,
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hair_color_2 = 0,
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tshirt_1 = 0,
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tshirt_2 = 0,
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torso_1 = 0,
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torso_2 = 0,
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decals_1 = 0,
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decals_2 = 0,
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arms = 0,
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pants_1 = 0,
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pants_2 = 0,
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shoes_1 = 0,
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shoes_2 = 0,
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mask_1 = 0,
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mask_2 = 0,
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bproof_1 = 0,
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bproof_2 = 0,
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chain_1 = 0,
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chain_2 = 0,
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helmet_1 = 0,
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helmet_2 = 0,
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glasses_1 = 0,
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glasses_2 = 0,
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sex = 1,
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face = 0,
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skin = 0,
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beard_1 = 0,
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beard_2 = 0,
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beard_3 = 0,
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beard_4 = 0,
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hair_1 = 0,
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hair_2 = 0,
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hair_color_1 = 0,
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hair_color_2 = 0,
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tshirt_1 = 0,
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tshirt_2 = 0,
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torso_1 = 0,
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torso_2 = 0,
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decals_1 = 0,
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decals_2 = 0,
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arms = 0,
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pants_1 = 0,
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pants_2 = 0,
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shoes_1 = 0,
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shoes_2 = 0,
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mask_1 = 0,
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mask_2 = 0,
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bproof_1 = 0,
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bproof_2 = 0,
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chain_1 = 0,
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chain_2 = 0,
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helmet_1 = 0,
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helmet_2 = 0,
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glasses_1 = 0,
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glasses_2 = 0,
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}
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-- Load freemode model
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@@ -73,26 +50,28 @@ TriggerEvent('skinchanger:loadSkin', skin)
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-- you can also load only some components :
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TriggerEvent('skinchanger:loadSkin', {
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sex = 0,
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beard_1 = 0,
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beard_2 = 0,
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sex = 0,
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beard_1 = 0,
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beard_2 = 0,
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})
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-- Get list of components and maxVals
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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print('Components => ' .. json.encode(components))
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print('MaxVals => ' .. json.encode(maxVals))
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print('Components => ' .. json.encode(components))
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print('MaxVals => ' .. json.encode(maxVals))
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end)
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-- Get current skin
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TriggerEvent('skinchanger:getSkin', function(skin)
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print(json.encode(skin))
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print(json.encode(skin))
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end)
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```
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# Legal
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### License
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skinchanger - make your own skin!
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## License
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skinchanger - Own your skin!
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Copyright (C) 2015-2022 Jérémie N'gadi
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@@ -100,4 +79,4 @@ This program Is free software: you can redistribute it And/Or modify it under th
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This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
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You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
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You should have received a copy Of the GNU General Public License along with this program. If Not, see <http://www.gnu.org/licenses/>.
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+296
-451
@@ -1,517 +1,362 @@
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local Components = {
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{label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('mom'), name = 'mom', value = 21, min = 21, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('dad'), name = 'dad', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('resemblance'), name = 'face_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('skin_tone'), name = 'skin_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_1'), name = 'nose_1', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_2'), name = 'nose_2', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_3'), name = 'nose_3', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_4'), name = 'nose_4', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_5'), name = 'nose_5', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_6'), name = 'nose_6', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('cheeks_1'), name = 'cheeks_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('cheeks_2'), name = 'cheeks_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('cheeks_3'), name = 'cheeks_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('lip_fullness'), name = 'lip_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('jaw_bone_width'), name = 'jaw_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('jaw_bone_length'), name = 'jaw_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_height'), name = 'chin_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_length'), name = 'chin_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_width'), name = 'chin_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_hole'), name = 'chin_4', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('neck_thickness'), name = 'neck_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('hair_color_2'), name = 'hair_color_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('tshirt_1'), name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 8},
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{label = _U('tshirt_2'), name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'},
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{label = _U('torso_1'), name = 'torso_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 11},
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{label = _U('torso_2'), name = 'torso_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'torso_1'},
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{label = _U('decals_1'), name = 'decals_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 10},
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{label = _U('decals_2'), name = 'decals_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'decals_1'},
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{label = _U('arms'), name = 'arms', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('arms_2'), name = 'arms_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('pants_1'), name = 'pants_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, componentId = 4},
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{label = _U('pants_2'), name = 'pants_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, textureof = 'pants_1'},
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{label = _U('shoes_1'), name = 'shoes_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, componentId = 6},
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{label = _U('shoes_2'), name = 'shoes_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, textureof = 'shoes_1'},
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{label = _U('mask_1'), name = 'mask_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
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{label = _U('mask_2'), name = 'mask_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'mask_1'},
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{label = _U('bproof_1'), name = 'bproof_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 9},
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{label = _U('bproof_2'), name = 'bproof_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bproof_1'},
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{label = _U('chain_1'), name = 'chain_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 7},
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{label = _U('chain_2'), name = 'chain_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'chain_1'},
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{label = _U('helmet_1'), name = 'helmet_1', value = -1, min = -1, zoomOffset = 0.6, camOffset = 0.65, componentId = 0 },
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{label = _U('helmet_2'), name = 'helmet_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'helmet_1'},
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{label = _U('glasses_1'), name = 'glasses_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
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{label = _U('glasses_2'), name = 'glasses_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'glasses_1'},
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{label = _U('watches_1'), name = 'watches_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 6},
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{label = _U('watches_2'), name = 'watches_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'watches_1'},
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{label = _U('bracelets_1'), name = 'bracelets_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 7},
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{label = _U('bracelets_2'), name = 'bracelets_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bracelets_1'},
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{label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 5},
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{label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'},
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{label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eye_squint'), name = 'eye_squint', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_height'), name = 'eyebrows_5', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_depth'), name = 'eyebrows_6', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_color_2'), name = 'makeup_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('lipstick_type'), name = 'lipstick_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('lipstick_thickness'), name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('lipstick_color_1'), name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('lipstick_color_2'), name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('ear_accessories'), name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65, componentId = 2},
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{label = _U('ear_accessories_color'), name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'},
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{label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb'), name = 'bodyb_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15},
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{label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15},
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{label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('blemishes_size'), name = 'blemishes_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('blush'), name = 'blush_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('blush_1'), name = 'blush_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('blush_color'), name = 'blush_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('complexion'), name = 'complexion_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('complexion_1'), name = 'complexion_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('sun'), name = 'sun_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('sun_1'), name = 'sun_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('freckles'), name = 'moles_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('freckles_1'), name = 'moles_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('beard_type'), name = 'beard_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('beard_size'), name = 'beard_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('beard_color_1'), name = 'beard_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('beard_color_2'), name = 'beard_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}
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}
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local LastSex = -1
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local LoadSkin = nil
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local LoadClothes = nil
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local Character = {}
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local Components = Config.Components
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local LastSex = -1
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local LoadSkin = nil
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local LoadClothes = nil
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local Character = {}
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for i=1, #Components, 1 do
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Character[Components[i].name] = Components[i].value
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for i = 1, #Components, 1 do
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Character[Components[i].name] = Components[i].value
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||||
end
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function LoadDefaultModel(malePed, cb)
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local playerPed = PlayerPedId()
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local characterModel
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local playerPed = PlayerPedId()
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||||
local characterModel
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||||
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||||
if malePed then
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characterModel = GetHashKey("mp_m_freemode_01")
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else
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characterModel = GetHashKey("mp_f_freemode_01")
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end
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if malePed then
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characterModel = `mp_m_freemode_01`
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else
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characterModel = `mp_f_freemode_01`
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end
|
||||
|
||||
RequestModel(characterModel)
|
||||
RequestModel(characterModel)
|
||||
|
||||
CreateThread(function()
|
||||
while not HasModelLoaded(characterModel) do
|
||||
RequestModel(characterModel)
|
||||
Wait(0)
|
||||
end
|
||||
CreateThread(function()
|
||||
while not HasModelLoaded(characterModel) do
|
||||
RequestModel(characterModel)
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
|
||||
SetPlayerModel(PlayerId(), characterModel)
|
||||
SetPedDefaultComponentVariation(playerPed)
|
||||
end
|
||||
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
|
||||
SetPlayerModel(PlayerId(), characterModel)
|
||||
SetPedDefaultComponentVariation(playerPed)
|
||||
end
|
||||
|
||||
SetModelAsNoLongerNeeded(characterModel)
|
||||
SetModelAsNoLongerNeeded(characterModel)
|
||||
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
|
||||
TriggerEvent('skinchanger:modelLoaded')
|
||||
end)
|
||||
TriggerEvent('skinchanger:modelLoaded')
|
||||
end)
|
||||
end
|
||||
|
||||
function GetMaxVals()
|
||||
local playerPed = PlayerPedId()
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
local data = {
|
||||
sex = 1,
|
||||
mom = 45, -- numbers 21-41 and 45 are female (22 total)
|
||||
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
|
||||
face_md_weight = 100,
|
||||
skin_md_weight = 100,
|
||||
nose_1 = 10,
|
||||
nose_2 = 10,
|
||||
nose_3 = 10,
|
||||
nose_4 = 10,
|
||||
nose_5 = 10,
|
||||
nose_6 = 10,
|
||||
cheeks_1 = 10,
|
||||
cheeks_2 = 10,
|
||||
cheeks_3 = 10,
|
||||
lip_thickness = 10,
|
||||
jaw_1 = 10,
|
||||
jaw_2 = 10,
|
||||
chin_1 = 10,
|
||||
chin_2 = 10,
|
||||
chin_3 = 10,
|
||||
chin_4 = 10,
|
||||
neck_thickness = 10,
|
||||
age_1 = GetPedHeadOverlayNum(3)-1,
|
||||
age_2 = 10,
|
||||
beard_1 = GetPedHeadOverlayNum(1)-1,
|
||||
beard_2 = 10,
|
||||
beard_3 = GetNumHairColors()-1,
|
||||
beard_4 = GetNumHairColors()-1,
|
||||
hair_1 = GetNumberOfPedDrawableVariations (playerPed, 2) - 1,
|
||||
hair_2 = GetNumberOfPedTextureVariations (playerPed, 2, Character['hair_1']) - 1,
|
||||
hair_color_1 = GetNumHairColors()-1,
|
||||
hair_color_2 = GetNumHairColors()-1,
|
||||
eye_color = 31,
|
||||
eye_squint = 10,
|
||||
eyebrows_1 = GetPedHeadOverlayNum(2)-1,
|
||||
eyebrows_2 = 10,
|
||||
eyebrows_3 = GetNumHairColors()-1,
|
||||
eyebrows_4 = GetNumHairColors()-1,
|
||||
eyebrows_5 = 10,
|
||||
eyebrows_6 = 10,
|
||||
makeup_1 = GetPedHeadOverlayNum(4)-1,
|
||||
makeup_2 = 10,
|
||||
makeup_3 = GetNumHairColors()-1,
|
||||
makeup_4 = GetNumHairColors()-1,
|
||||
lipstick_1 = GetPedHeadOverlayNum(8)-1,
|
||||
lipstick_2 = 10,
|
||||
lipstick_3 = GetNumHairColors()-1,
|
||||
lipstick_4 = GetNumHairColors()-1,
|
||||
blemishes_1 = GetPedHeadOverlayNum(0)-1,
|
||||
blemishes_2 = 10,
|
||||
blush_1 = GetPedHeadOverlayNum(5)-1,
|
||||
blush_2 = 10,
|
||||
blush_3 = GetNumHairColors()-1,
|
||||
complexion_1 = GetPedHeadOverlayNum(6)-1,
|
||||
complexion_2 = 10,
|
||||
sun_1 = GetPedHeadOverlayNum(7)-1,
|
||||
sun_2 = 10,
|
||||
moles_1 = GetPedHeadOverlayNum(9)-1,
|
||||
moles_2 = 10,
|
||||
chest_1 = GetPedHeadOverlayNum(10)-1,
|
||||
chest_2 = 10,
|
||||
chest_3 = GetNumHairColors()-1,
|
||||
bodyb_1 = GetPedHeadOverlayNum(11)-1,
|
||||
bodyb_2 = 10,
|
||||
bodyb_3 = GetPedHeadOverlayNum(12)-1,
|
||||
bodyb_4 = 10,
|
||||
ears_1 = GetNumberOfPedPropDrawableVariations (playerPed, 2) - 1,
|
||||
ears_2 = GetNumberOfPedPropTextureVariations (playerPed, 2, Character['ears_1'] - 1),
|
||||
tshirt_1 = GetNumberOfPedDrawableVariations (playerPed, 8) - 1,
|
||||
tshirt_2 = GetNumberOfPedTextureVariations (playerPed, 8, Character['tshirt_1']) - 1,
|
||||
torso_1 = GetNumberOfPedDrawableVariations (playerPed, 11) - 1,
|
||||
torso_2 = GetNumberOfPedTextureVariations (playerPed, 11, Character['torso_1']) - 1,
|
||||
decals_1 = GetNumberOfPedDrawableVariations (playerPed, 10) - 1,
|
||||
decals_2 = GetNumberOfPedTextureVariations (playerPed, 10, Character['decals_1']) - 1,
|
||||
arms = GetNumberOfPedDrawableVariations (playerPed, 3) - 1,
|
||||
arms_2 = 10,
|
||||
pants_1 = GetNumberOfPedDrawableVariations (playerPed, 4) - 1,
|
||||
pants_2 = GetNumberOfPedTextureVariations (playerPed, 4, Character['pants_1']) - 1,
|
||||
shoes_1 = GetNumberOfPedDrawableVariations (playerPed, 6) - 1,
|
||||
shoes_2 = GetNumberOfPedTextureVariations (playerPed, 6, Character['shoes_1']) - 1,
|
||||
mask_1 = GetNumberOfPedDrawableVariations (playerPed, 1) - 1,
|
||||
mask_2 = GetNumberOfPedTextureVariations (playerPed, 1, Character['mask_1']) - 1,
|
||||
bproof_1 = GetNumberOfPedDrawableVariations (playerPed, 9) - 1,
|
||||
bproof_2 = GetNumberOfPedTextureVariations (playerPed, 9, Character['bproof_1']) - 1,
|
||||
chain_1 = GetNumberOfPedDrawableVariations (playerPed, 7) - 1,
|
||||
chain_2 = GetNumberOfPedTextureVariations (playerPed, 7, Character['chain_1']) - 1,
|
||||
bags_1 = GetNumberOfPedDrawableVariations (playerPed, 5) - 1,
|
||||
bags_2 = GetNumberOfPedTextureVariations (playerPed, 5, Character['bags_1']) - 1,
|
||||
helmet_1 = GetNumberOfPedPropDrawableVariations (playerPed, 0) - 1,
|
||||
helmet_2 = GetNumberOfPedPropTextureVariations (playerPed, 0, Character['helmet_1']) - 1,
|
||||
glasses_1 = GetNumberOfPedPropDrawableVariations (playerPed, 1) - 1,
|
||||
glasses_2 = GetNumberOfPedPropTextureVariations (playerPed, 1, Character['glasses_1'] - 1),
|
||||
watches_1 = GetNumberOfPedPropDrawableVariations (playerPed, 6) - 1,
|
||||
watches_2 = GetNumberOfPedPropTextureVariations (playerPed, 6, Character['watches_1']) - 1,
|
||||
bracelets_1 = GetNumberOfPedPropDrawableVariations (playerPed, 7) - 1,
|
||||
bracelets_2 = GetNumberOfPedPropTextureVariations (playerPed, 7, Character['bracelets_1'] - 1)
|
||||
}
|
||||
local data = {
|
||||
sex = 1,
|
||||
mom = 45, -- numbers 21-41 and 45 are female (22 total)
|
||||
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
|
||||
face_md_weight = 100,
|
||||
skin_md_weight = 100,
|
||||
nose_1 = 10,
|
||||
nose_2 = 10,
|
||||
nose_3 = 10,
|
||||
nose_4 = 10,
|
||||
nose_5 = 10,
|
||||
nose_6 = 10,
|
||||
cheeks_1 = 10,
|
||||
cheeks_2 = 10,
|
||||
cheeks_3 = 10,
|
||||
lip_thickness = 10,
|
||||
jaw_1 = 10,
|
||||
jaw_2 = 10,
|
||||
chin_1 = 10,
|
||||
chin_2 = 10,
|
||||
chin_3 = 10,
|
||||
chin_4 = 10,
|
||||
neck_thickness = 10,
|
||||
age_1 = GetPedHeadOverlayNum(3) - 1,
|
||||
age_2 = 10,
|
||||
beard_1 = GetPedHeadOverlayNum(1) - 1,
|
||||
beard_2 = 10,
|
||||
beard_3 = GetNumHairColors() - 1,
|
||||
beard_4 = GetNumHairColors() - 1,
|
||||
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
|
||||
hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1,
|
||||
hair_color_1 = GetNumHairColors() - 1,
|
||||
hair_color_2 = GetNumHairColors() - 1,
|
||||
eye_color = 31,
|
||||
eye_squint = 10,
|
||||
eyebrows_1 = GetPedHeadOverlayNum(2) - 1,
|
||||
eyebrows_2 = 10,
|
||||
eyebrows_3 = GetNumHairColors() - 1,
|
||||
eyebrows_4 = GetNumHairColors() - 1,
|
||||
eyebrows_5 = 10,
|
||||
eyebrows_6 = 10,
|
||||
makeup_1 = GetPedHeadOverlayNum(4) - 1,
|
||||
makeup_2 = 10,
|
||||
makeup_3 = GetNumHairColors() - 1,
|
||||
makeup_4 = GetNumHairColors() - 1,
|
||||
lipstick_1 = GetPedHeadOverlayNum(8) - 1,
|
||||
lipstick_2 = 10,
|
||||
lipstick_3 = GetNumHairColors() - 1,
|
||||
lipstick_4 = GetNumHairColors() - 1,
|
||||
blemishes_1 = GetPedHeadOverlayNum(0) - 1,
|
||||
blemishes_2 = 10,
|
||||
blush_1 = GetPedHeadOverlayNum(5) - 1,
|
||||
blush_2 = 10,
|
||||
blush_3 = GetNumHairColors() - 1,
|
||||
complexion_1 = GetPedHeadOverlayNum(6) - 1,
|
||||
complexion_2 = 10,
|
||||
sun_1 = GetPedHeadOverlayNum(7) - 1,
|
||||
sun_2 = 10,
|
||||
moles_1 = GetPedHeadOverlayNum(9) - 1,
|
||||
moles_2 = 10,
|
||||
chest_1 = GetPedHeadOverlayNum(10) - 1,
|
||||
chest_2 = 10,
|
||||
chest_3 = GetNumHairColors() - 1,
|
||||
bodyb_1 = GetPedHeadOverlayNum(11) - 1,
|
||||
bodyb_2 = 10,
|
||||
bodyb_3 = GetPedHeadOverlayNum(12) - 1,
|
||||
bodyb_4 = 10,
|
||||
ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
|
||||
ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character['ears_1'] - 1),
|
||||
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
|
||||
tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1,
|
||||
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
|
||||
torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1,
|
||||
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
|
||||
decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1,
|
||||
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
|
||||
arms_2 = 10,
|
||||
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
|
||||
pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1,
|
||||
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
|
||||
shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1,
|
||||
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
|
||||
mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1,
|
||||
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
|
||||
bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1,
|
||||
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
|
||||
chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1,
|
||||
bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
|
||||
bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character['bags_1']) - 1,
|
||||
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
|
||||
helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character['helmet_1']) - 1,
|
||||
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
|
||||
glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character['glasses_1'] - 1),
|
||||
watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
|
||||
watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character['watches_1']) - 1,
|
||||
bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
|
||||
bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character['bracelets_1'] - 1)
|
||||
}
|
||||
|
||||
return data
|
||||
return data
|
||||
end
|
||||
|
||||
function ApplySkin(skin, clothes)
|
||||
local playerPed = PlayerPedId()
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
for k,v in pairs(skin) do
|
||||
Character[k] = v
|
||||
end
|
||||
for k, v in pairs(skin) do
|
||||
Character[k] = v
|
||||
end
|
||||
|
||||
if clothes ~= nil then
|
||||
for k,v in pairs(clothes) do
|
||||
if
|
||||
k ~= 'sex' and
|
||||
k ~= 'mom' and
|
||||
k ~= 'dad' and
|
||||
k ~= 'face_md_weight' and
|
||||
k ~= 'skin_md_weight' and
|
||||
k ~= 'nose_1' and
|
||||
k ~= 'nose_2' and
|
||||
k ~= 'nose_3' and
|
||||
k ~= 'nose_4' and
|
||||
k ~= 'nose_5' and
|
||||
k ~= 'nose_6' and
|
||||
k ~= 'cheeks_1' and
|
||||
k ~= 'cheeks_2' and
|
||||
k ~= 'cheeks_3' and
|
||||
k ~= 'lip_thickness' and
|
||||
k ~= 'jaw_1' and
|
||||
k ~= 'jaw_2' and
|
||||
k ~= 'chin_1' and
|
||||
k ~= 'chin_2' and
|
||||
k ~= 'chin_3' and
|
||||
k ~= 'chin_4' and
|
||||
k ~= 'neck_thickness' and
|
||||
k ~= 'age_1' and
|
||||
k ~= 'age_2' and
|
||||
k ~= 'eye_color' and
|
||||
k ~= 'eye_squint' and
|
||||
k ~= 'beard_1' and
|
||||
k ~= 'beard_2' and
|
||||
k ~= 'beard_3' and
|
||||
k ~= 'beard_4' and
|
||||
k ~= 'hair_1' and
|
||||
k ~= 'hair_2' and
|
||||
k ~= 'hair_color_1' and
|
||||
k ~= 'hair_color_2' and
|
||||
k ~= 'eyebrows_1' and
|
||||
k ~= 'eyebrows_2' and
|
||||
k ~= 'eyebrows_3' and
|
||||
k ~= 'eyebrows_4' and
|
||||
k ~= 'eyebrows_5' and
|
||||
k ~= 'eyebrows_6' and
|
||||
k ~= 'makeup_1' and
|
||||
k ~= 'makeup_2' and
|
||||
k ~= 'makeup_3' and
|
||||
k ~= 'makeup_4' and
|
||||
k ~= 'lipstick_1' and
|
||||
k ~= 'lipstick_2' and
|
||||
k ~= 'lipstick_3' and
|
||||
k ~= 'lipstick_4' and
|
||||
k ~= 'blemishes_1' and
|
||||
k ~= 'blemishes_2' and
|
||||
k ~= 'blemishes_3' and
|
||||
k ~= 'blush_1' and
|
||||
k ~= 'blush_2' and
|
||||
k ~= 'blush_3' and
|
||||
k ~= 'complexion_1' and
|
||||
k ~= 'complexion_2' and
|
||||
k ~= 'sun_1' and
|
||||
k ~= 'sun_2' and
|
||||
k ~= 'moles_1' and
|
||||
k ~= 'moles_2' and
|
||||
k ~= 'chest_1' and
|
||||
k ~= 'chest_2' and
|
||||
k ~= 'chest_3' and
|
||||
k ~= 'bodyb_1' and
|
||||
k ~= 'bodyb_2' and
|
||||
k ~= 'bodyb_3' and
|
||||
k ~= 'bodyb_4'
|
||||
then
|
||||
Character[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
if clothes ~= nil then
|
||||
for k, v in pairs(clothes) do
|
||||
if k ~= 'sex' and k ~= 'mom' and k ~= 'dad' and k ~= 'face_md_weight' and k ~= 'skin_md_weight' and k ~=
|
||||
'nose_1' and k ~= 'nose_2' and k ~= 'nose_3' and k ~= 'nose_4' and k ~= 'nose_5' and k ~= 'nose_6' and k ~=
|
||||
'cheeks_1' and k ~= 'cheeks_2' and k ~= 'cheeks_3' and k ~= 'lip_thickness' and k ~= 'jaw_1' and k ~=
|
||||
'jaw_2' and k ~= 'chin_1' and k ~= 'chin_2' and k ~= 'chin_3' and k ~= 'chin_4' and k ~=
|
||||
'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and k ~= 'eye_squint' and k ~=
|
||||
'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and
|
||||
k ~= 'hair_color_1' and k ~= 'hair_color_2' and k ~= 'eyebrows_1' and k ~= 'eyebrows_2' and k ~=
|
||||
'eyebrows_3' and k ~= 'eyebrows_4' and k ~= 'eyebrows_5' and k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~=
|
||||
'makeup_2' and k ~= 'makeup_3' and k ~= 'makeup_4' and k ~= 'lipstick_1' and k ~= 'lipstick_2' and k ~=
|
||||
'lipstick_3' and k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and k ~= 'blemishes_3' and
|
||||
k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and k ~= 'complexion_1' and k ~= 'complexion_2' and
|
||||
k ~= 'sun_1' and k ~= 'sun_2' and k ~= 'moles_1' and k ~= 'moles_2' and k ~= 'chest_1' and k ~=
|
||||
'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and k ~= 'bodyb_2' and k ~= 'bodyb_3' and k ~= 'bodyb_4' then
|
||||
Character[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local face_weight = (Character['face_md_weight'] / 100) + 0.0
|
||||
local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
|
||||
SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false)
|
||||
local face_weight = (Character['face_md_weight'] / 100) + 0.0
|
||||
local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
|
||||
SetPedHeadBlendData(playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0,
|
||||
face_weight, skin_weight, 0.0, false)
|
||||
|
||||
SetPedFaceFeature (playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
|
||||
SetPedFaceFeature (playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
|
||||
SetPedFaceFeature (playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
|
||||
SetPedFaceFeature (playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
|
||||
SetPedFaceFeature (playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
|
||||
SetPedFaceFeature (playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
|
||||
SetPedFaceFeature (playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
|
||||
SetPedFaceFeature (playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
|
||||
SetPedFaceFeature (playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
|
||||
SetPedFaceFeature (playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
|
||||
SetPedFaceFeature (playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
|
||||
SetPedFaceFeature (playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
|
||||
SetPedFaceFeature (playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
|
||||
SetPedFaceFeature (playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
|
||||
SetPedFaceFeature (playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
|
||||
SetPedFaceFeature (playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
|
||||
SetPedFaceFeature (playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
|
||||
SetPedFaceFeature (playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
|
||||
SetPedFaceFeature (playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
|
||||
SetPedFaceFeature (playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
|
||||
SetPedFaceFeature(playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
|
||||
SetPedFaceFeature(playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
|
||||
SetPedFaceFeature(playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
|
||||
SetPedFaceFeature(playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
|
||||
SetPedFaceFeature(playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
|
||||
SetPedFaceFeature(playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
|
||||
SetPedFaceFeature(playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
|
||||
SetPedFaceFeature(playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
|
||||
SetPedFaceFeature(playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
|
||||
SetPedFaceFeature(playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
|
||||
SetPedFaceFeature(playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
|
||||
SetPedFaceFeature(playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
|
||||
SetPedFaceFeature(playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
|
||||
SetPedFaceFeature(playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
|
||||
SetPedFaceFeature(playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
|
||||
SetPedFaceFeature(playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
|
||||
SetPedFaceFeature(playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
|
||||
SetPedFaceFeature(playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
|
||||
SetPedFaceFeature(playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
|
||||
SetPedFaceFeature(playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
|
||||
|
||||
SetPedHairColor (playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
|
||||
SetPedHeadOverlay (playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
|
||||
SetPedHeadOverlay (playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
|
||||
SetPedHeadOverlay (playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
|
||||
SetPedEyeColor (playerPed, Character['eye_color']) -- Eyes color
|
||||
SetPedHeadOverlay (playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
|
||||
SetPedHeadOverlay (playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
|
||||
SetPedHeadOverlay (playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
|
||||
SetPedComponentVariation (playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
|
||||
SetPedHeadOverlayColor (playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
|
||||
SetPedHeadOverlayColor (playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
|
||||
SetPedHeadOverlayColor (playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
|
||||
SetPedHeadOverlayColor (playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
|
||||
SetPedHeadOverlay (playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
|
||||
SetPedHeadOverlayColor (playerPed, 5, 2, Character['blush_3']) -- Blush Color
|
||||
SetPedHeadOverlay (playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
|
||||
SetPedHeadOverlay (playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
|
||||
SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
|
||||
SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
|
||||
SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color
|
||||
SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
|
||||
SetPedHeadOverlay(playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
|
||||
SetPedHeadOverlay(playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
|
||||
SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
|
||||
SetPedEyeColor(playerPed, Character['eye_color']) -- Eyes color
|
||||
SetPedHeadOverlay(playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
|
||||
SetPedHeadOverlay(playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
|
||||
SetPedHeadOverlay(playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
|
||||
SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
|
||||
SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
|
||||
SetPedHeadOverlayColor(playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
|
||||
SetPedHeadOverlayColor(playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
|
||||
SetPedHeadOverlayColor(playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
|
||||
SetPedHeadOverlay(playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
|
||||
SetPedHeadOverlayColor(playerPed, 5, 2, Character['blush_3']) -- Blush Color
|
||||
SetPedHeadOverlay(playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
|
||||
SetPedHeadOverlay(playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
|
||||
SetPedHeadOverlay(playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
|
||||
SetPedHeadOverlay(playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
|
||||
SetPedHeadOverlayColor(playerPed, 10, 1, Character['chest_3']) -- Torso Color
|
||||
|
||||
if Character['bodyb_1'] == -1 then
|
||||
SetPedHeadOverlay (playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
|
||||
else
|
||||
SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
|
||||
end
|
||||
if Character['bodyb_1'] == -1 then
|
||||
SetPedHeadOverlay(playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
|
||||
else
|
||||
SetPedHeadOverlay(playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
|
||||
end
|
||||
|
||||
if Character['bodyb_3'] == -1 then
|
||||
SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
|
||||
else
|
||||
SetPedHeadOverlay (playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
|
||||
end
|
||||
if Character['bodyb_3'] == -1 then
|
||||
SetPedHeadOverlay(playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
|
||||
else
|
||||
SetPedHeadOverlay(playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
|
||||
end
|
||||
|
||||
if Character['ears_1'] == -1 then
|
||||
ClearPedProp(playerPed, 2)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
|
||||
end
|
||||
if Character['ears_1'] == -1 then
|
||||
ClearPedProp(playerPed, 2)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
|
||||
end
|
||||
|
||||
SetPedComponentVariation (playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
|
||||
SetPedComponentVariation (playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
|
||||
SetPedComponentVariation (playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Amrs
|
||||
SetPedComponentVariation (playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
|
||||
SetPedComponentVariation (playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
|
||||
SetPedComponentVariation (playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
|
||||
SetPedComponentVariation (playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
|
||||
SetPedComponentVariation (playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
|
||||
SetPedComponentVariation (playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
|
||||
SetPedComponentVariation (playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
|
||||
SetPedComponentVariation(playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
|
||||
SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
|
||||
SetPedComponentVariation(playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Amrs
|
||||
SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
|
||||
SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
|
||||
SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
|
||||
SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
|
||||
SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
|
||||
SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
|
||||
SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
|
||||
|
||||
if Character['helmet_1'] == -1 then
|
||||
ClearPedProp(playerPed, 0)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
|
||||
end
|
||||
if Character['helmet_1'] == -1 then
|
||||
ClearPedProp(playerPed, 0)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
|
||||
end
|
||||
|
||||
if Character['glasses_1'] == -1 then
|
||||
ClearPedProp(playerPed, 1)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
|
||||
end
|
||||
if Character['glasses_1'] == -1 then
|
||||
ClearPedProp(playerPed, 1)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
|
||||
end
|
||||
|
||||
if Character['watches_1'] == -1 then
|
||||
ClearPedProp(playerPed, 6)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
|
||||
end
|
||||
if Character['watches_1'] == -1 then
|
||||
ClearPedProp(playerPed, 6)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
|
||||
end
|
||||
|
||||
if Character['bracelets_1'] == -1 then
|
||||
ClearPedProp(playerPed, 7)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
|
||||
end
|
||||
if Character['bracelets_1'] == -1 then
|
||||
ClearPedProp(playerPed, 7)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
|
||||
LoadDefaultModel(loadMale, cb)
|
||||
LoadDefaultModel(loadMale, cb)
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:getData', function(cb)
|
||||
local components = json.decode(json.encode(Components))
|
||||
local components = json.decode(json.encode(Components))
|
||||
|
||||
for k,v in pairs(Character) do
|
||||
for i=1, #components, 1 do
|
||||
if k == components[i].name then
|
||||
components[i].value = v
|
||||
--components[i].zoomOffset = Components[i].zoomOffset
|
||||
--components[i].camOffset = Components[i].camOffset
|
||||
end
|
||||
end
|
||||
end
|
||||
for k, v in pairs(Character) do
|
||||
for i = 1, #components, 1 do
|
||||
if k == components[i].name then
|
||||
components[i].value = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(components, GetMaxVals())
|
||||
cb(components, GetMaxVals())
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:change', function(key, val)
|
||||
Character[key] = val
|
||||
Character[key] = val
|
||||
|
||||
if key == 'sex' then
|
||||
TriggerEvent('skinchanger:loadSkin', Character)
|
||||
else
|
||||
ApplySkin(Character)
|
||||
end
|
||||
if key == 'sex' then
|
||||
TriggerEvent('skinchanger:loadSkin', Character)
|
||||
else
|
||||
ApplySkin(Character)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:getSkin', function(cb)
|
||||
cb(Character)
|
||||
cb(Character)
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:modelLoaded', function()
|
||||
ClearPedProp(PlayerPedId(), 0)
|
||||
ClearPedProp(PlayerPedId(), 0)
|
||||
|
||||
if LoadSkin ~= nil then
|
||||
ApplySkin(LoadSkin)
|
||||
LoadSkin = nil
|
||||
end
|
||||
if LoadSkin ~= nil then
|
||||
ApplySkin(LoadSkin)
|
||||
LoadSkin = nil
|
||||
end
|
||||
|
||||
if LoadClothes ~= nil then
|
||||
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
|
||||
LoadClothes = nil
|
||||
end
|
||||
if LoadClothes ~= nil then
|
||||
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
|
||||
LoadClothes = nil
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('skinchanger:loadSkin')
|
||||
AddEventHandler('skinchanger:loadSkin', function(skin, cb)
|
||||
if skin['sex'] ~= LastSex then
|
||||
LoadSkin = skin
|
||||
if skin['sex'] ~= LastSex then
|
||||
LoadSkin = skin
|
||||
|
||||
if skin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true, cb)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false, cb)
|
||||
end
|
||||
else
|
||||
ApplySkin(skin)
|
||||
if skin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true, cb)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false, cb)
|
||||
end
|
||||
else
|
||||
ApplySkin(skin)
|
||||
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
end
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
end
|
||||
|
||||
LastSex = skin['sex']
|
||||
LastSex = skin['sex']
|
||||
end)
|
||||
|
||||
RegisterNetEvent('skinchanger:loadClothes')
|
||||
AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
|
||||
if playerSkin['sex'] ~= LastSex then
|
||||
LoadClothes = {
|
||||
playerSkin = playerSkin,
|
||||
clothesSkin = clothesSkin
|
||||
}
|
||||
if playerSkin['sex'] ~= LastSex then
|
||||
LoadClothes = {
|
||||
playerSkin = playerSkin,
|
||||
clothesSkin = clothesSkin
|
||||
}
|
||||
|
||||
if playerSkin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false)
|
||||
end
|
||||
else
|
||||
ApplySkin(playerSkin, clothesSkin)
|
||||
end
|
||||
if playerSkin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false)
|
||||
end
|
||||
else
|
||||
ApplySkin(playerSkin, clothesSkin)
|
||||
end
|
||||
|
||||
LastSex = playerSkin['sex']
|
||||
LastSex = playerSkin['sex']
|
||||
end)
|
||||
|
||||
@@ -1,3 +1,705 @@
|
||||
Config = {}
|
||||
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.Components = {{
|
||||
label = _U('sex'),
|
||||
name = 'sex',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('mom'),
|
||||
name = 'mom',
|
||||
value = 21,
|
||||
min = 21,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('dad'),
|
||||
name = 'dad',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('resemblance'),
|
||||
name = 'face_md_weight',
|
||||
value = 50,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('skin_tone'),
|
||||
name = 'skin_md_weight',
|
||||
value = 50,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('nose_1'),
|
||||
name = 'nose_1',
|
||||
value = 0,
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('wrinkle_thickness'),
|
||||
name = 'age_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('blemishes'),
|
||||
name = 'blemishes_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('blemishes_size'),
|
||||
name = 'blemishes_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('blush'),
|
||||
name = 'blush_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('blush_1'),
|
||||
name = 'blush_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('blush_color'),
|
||||
name = 'blush_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('complexion'),
|
||||
name = 'complexion_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('complexion_1'),
|
||||
name = 'complexion_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('sun'),
|
||||
name = 'sun_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('sun_1'),
|
||||
name = 'sun_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('freckles'),
|
||||
name = 'moles_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('freckles_1'),
|
||||
name = 'moles_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('beard_type'),
|
||||
name = 'beard_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('beard_size'),
|
||||
name = 'beard_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('beard_color_1'),
|
||||
name = 'beard_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = _U('beard_color_2'),
|
||||
name = 'beard_4',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}}
|
||||
|
||||
@@ -2,9 +2,11 @@ fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'Skin Changer'
|
||||
lua54 'yes'
|
||||
|
||||
version '1.0.3'
|
||||
description 'Official ESX-Legacy resource for handling the Player`s Skin'
|
||||
|
||||
version '1.7.5'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
Reference in New Issue
Block a user