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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
feat(esx_lib/onesync): move onesync query helpers to xLib
Moved getPlayersInArea / getClosestPlayer / getPedsInArea / getObjectsInArea / getVehiclesInArea / getClosestPed / getClosestObject / getClosestVehicle to xLib; es_extended re-exposes them through server compat shims. Flagged: getNearbyPlayers iterates ESX.Players (es_extended server state), which is not portable across the lib boundary - the lib relies on that global being present at call time.
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@@ -1 +1,10 @@
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--All server-side functions outsourced from the Core to the lib will be stored here for compatability, e.g:
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--All server-side functions outsourced from the Core to the lib will be stored here for compatability, e.g:
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ESX.OneSync.GetPlayersInArea = xLib.onesync.getPlayersInArea
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ESX.OneSync.GetClosestPlayer = xLib.onesync.getClosestPlayer
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ESX.OneSync.GetPedsInArea = xLib.onesync.getPedsInArea
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ESX.OneSync.GetObjectsInArea = xLib.onesync.getObjectsInArea
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ESX.OneSync.GetVehiclesInArea = xLib.onesync.getVehiclesInArea
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ESX.OneSync.GetClosestPed = xLib.onesync.getClosestPed
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ESX.OneSync.GetClosestObject = xLib.onesync.getClosestObject
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ESX.OneSync.GetClosestVehicle = xLib.onesync.getClosestVehicle
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@@ -1,84 +1,5 @@
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ESX.OneSync = {}
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---@param source number|vector3
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---@param closest boolean
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---@param distance? number
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---@param ignore? table
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---@param routingBucket? number
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local function getNearbyPlayers(source, closest, distance, ignore, routingBucket)
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local result = {}
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local count = 0
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local playerPed
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local playerCoords
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ignore = ignore or {}
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if not distance then
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distance = 100
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end
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if type(source) == "number" then
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playerPed = GetPlayerPed(source)
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if not source then
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error("Received invalid first argument (source); should be playerId")
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end
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playerCoords = GetEntityCoords(playerPed)
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if not playerCoords then
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error("Received nil value (playerCoords); perhaps source is nil at first place?")
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end
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end
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if type(source) == "vector3" then
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playerCoords = source
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if not playerCoords then
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error("Received nil value (playerCoords); perhaps source is nil at first place?")
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end
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end
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for _, xPlayer in pairs(ESX.Players) do
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if not ignore[xPlayer.source] and (not routingBucket or GetPlayerRoutingBucket(xPlayer.source) == routingBucket) then
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local entity = GetPlayerPed(xPlayer.source)
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local coords = GetEntityCoords(entity)
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if not closest then
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local dist = #(playerCoords - coords)
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if dist <= distance then
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count = count + 1
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result[count] = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
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end
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else
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if xPlayer.source ~= source then
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local dist = #(playerCoords - coords)
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if dist <= (result.dist or distance) then
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result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
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end
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end
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end
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end
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end
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return result
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end
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---@param source vector3|number playerId or vector3 coordinates
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---@param maxDistance number
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---@param ignore? table playerIds to ignore, where the key is playerId and value is true
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---@param routingBucket? number
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function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore, routingBucket)
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return getNearbyPlayers(source, false, maxDistance, ignore, routingBucket)
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end
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---@param source vector3|number playerId or vector3 coordinates
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---@param maxDistance number
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---@param ignore? table playerIds to ignore, where the key is playerId and value is true
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---@param routingBucket? number
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function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore, routingBucket)
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return getNearbyPlayers(source, true, maxDistance, ignore, routingBucket)
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end
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---@param vehicleModel number|string
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---@param coords vector3|table
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---@param heading number
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@@ -304,84 +225,3 @@ function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
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return Citizen.Await(promise)
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end
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end
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local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
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local nearbyEntities = {}
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coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
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for _, entity in pairs(entities) do
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if not isPed or (isPed and not IsPedAPlayer(entity)) then
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if not modelFilter or modelFilter[GetEntityModel(entity)] then
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local entityCoords = GetEntityCoords(entity)
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if not maxDistance or #(coords - entityCoords) <= maxDistance then
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nearbyEntities[#nearbyEntities + 1] = NetworkGetNetworkIdFromEntity(entity)
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end
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end
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end
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end
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return nearbyEntities
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function ESX.OneSync.GetPedsInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function ESX.OneSync.GetObjectsInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table | nil models to ignore, where the key is the model hash and the value is true
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---@return table
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function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
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end
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local function getClosestEntity(entities, coords, modelFilter, isPed)
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local distance, closestEntity, closestCoords = 100, 0, vector3(0, 0, 0)
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coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
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for _, entity in pairs(entities) do
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if not isPed or (isPed and not IsPedAPlayer(entity)) then
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if not modelFilter or modelFilter[GetEntityModel(entity)] then
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local entityCoords = GetEntityCoords(entity)
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local dist = #(coords - entityCoords)
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if dist < distance then
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closestEntity, distance, closestCoords = entity, dist, entityCoords
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end
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end
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end
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end
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return NetworkGetNetworkIdFromEntity(closestEntity), distance, closestCoords
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function ESX.OneSync.GetClosestPed(coords, modelFilter)
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return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function ESX.OneSync.GetClosestObject(coords, modelFilter)
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return getClosestEntity(GetAllObjects(), coords, modelFilter)
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
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return getClosestEntity(GetAllVehicles(), coords, modelFilter)
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end
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@@ -0,0 +1,164 @@
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---@class onesynclib
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xLib.onesync = {}
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---@param source number|vector3
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---@param closest boolean
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---@param distance? number
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---@param ignore? table
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---@param routingBucket? number
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local function getNearbyPlayers(source, closest, distance, ignore, routingBucket)
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local result = {}
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local count = 0
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local playerPed
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local playerCoords
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ignore = ignore or {}
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if not distance then
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distance = 100
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end
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if type(source) == "number" then
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playerPed = GetPlayerPed(source)
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if not source then
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error("Received invalid first argument (source); should be playerId")
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end
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playerCoords = GetEntityCoords(playerPed)
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if not playerCoords then
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error("Received nil value (playerCoords); perhaps source is nil at first place?")
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end
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end
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if type(source) == "vector3" then
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playerCoords = source
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if not playerCoords then
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error("Received nil value (playerCoords); perhaps source is nil at first place?")
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end
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end
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for _, xPlayer in pairs(ESX.Players) do
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if not ignore[xPlayer.source] and (not routingBucket or GetPlayerRoutingBucket(xPlayer.source) == routingBucket) then
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local entity = GetPlayerPed(xPlayer.source)
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local coords = GetEntityCoords(entity)
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if not closest then
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local dist = #(playerCoords - coords)
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if dist <= distance then
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count = count + 1
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result[count] = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
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end
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else
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if xPlayer.source ~= source then
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local dist = #(playerCoords - coords)
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if dist <= (result.dist or distance) then
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result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
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end
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end
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end
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end
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end
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return result
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end
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---@param source vector3|number playerId or vector3 coordinates
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---@param maxDistance number
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---@param ignore? table playerIds to ignore, where the key is playerId and value is true
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---@param routingBucket? number
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function xLib.onesync.getPlayersInArea(source, maxDistance, ignore, routingBucket)
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return getNearbyPlayers(source, false, maxDistance, ignore, routingBucket)
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end
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---@param source vector3|number playerId or vector3 coordinates
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---@param maxDistance number
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---@param ignore? table playerIds to ignore, where the key is playerId and value is true
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---@param routingBucket? number
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function xLib.onesync.getClosestPlayer(source, maxDistance, ignore, routingBucket)
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return getNearbyPlayers(source, true, maxDistance, ignore, routingBucket)
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end
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local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
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local nearbyEntities = {}
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coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
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for _, entity in pairs(entities) do
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if not isPed or (isPed and not IsPedAPlayer(entity)) then
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if not modelFilter or modelFilter[GetEntityModel(entity)] then
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local entityCoords = GetEntityCoords(entity)
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if not maxDistance or #(coords - entityCoords) <= maxDistance then
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nearbyEntities[#nearbyEntities + 1] = NetworkGetNetworkIdFromEntity(entity)
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end
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end
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end
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end
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return nearbyEntities
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function xLib.onesync.getPedsInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return table
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function xLib.onesync.getObjectsInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
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end
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---@param coords vector3
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---@param maxDistance number
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---@param modelFilter table | nil models to ignore, where the key is the model hash and the value is true
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---@return table
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function xLib.onesync.getVehiclesInArea(coords, maxDistance, modelFilter)
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return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
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end
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local function getClosestEntity(entities, coords, modelFilter, isPed)
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local distance, closestEntity, closestCoords = 100, 0, vector3(0, 0, 0)
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coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
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for _, entity in pairs(entities) do
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if not isPed or (isPed and not IsPedAPlayer(entity)) then
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if not modelFilter or modelFilter[GetEntityModel(entity)] then
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local entityCoords = GetEntityCoords(entity)
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local dist = #(coords - entityCoords)
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if dist < distance then
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closestEntity, distance, closestCoords = entity, dist, entityCoords
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end
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end
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end
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end
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return NetworkGetNetworkIdFromEntity(closestEntity), distance, closestCoords
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function xLib.onesync.getClosestPed(coords, modelFilter)
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return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function xLib.onesync.getClosestObject(coords, modelFilter)
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return getClosestEntity(GetAllObjects(), coords, modelFilter)
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end
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---@param coords vector3
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---@param modelFilter table models to ignore, where the key is the model hash and the value is true
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---@return number entityId, number distance, vector3 coords
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function xLib.onesync.getClosestVehicle(coords, modelFilter)
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return getClosestEntity(GetAllVehicles(), coords, modelFilter)
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end
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return xLib.onesync
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