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https://github.com/esx-framework/esx_core.git
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Merge pull request #11 from TheMrDeivid/patch-1
Added a animations menu
This commit is contained in:
+233
@@ -472,6 +472,7 @@ function OpenPoliceActionsMenu()
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{label = _U('citizen_interaction'), value = 'citizen_interaction'},
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{label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
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{label = _U('object_spawner'), value = 'object_spawner'},
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{label = _U('animations'), value = 'animations'},
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},
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},
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function(data, menu)
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@@ -653,6 +654,238 @@ function OpenPoliceActionsMenu()
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)
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end
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if data.current.value == 'animations' then
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'police_animations',
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{
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title = _U('police_animations'),
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align = 'top-left',
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elements = {
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{label = _U('dotraffic'), value = 'traffic'},
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{label = _U('take_note'), value = 'take_notes'},
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{label = _U('dobinoculars'), value = 'binoculars'},
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{label = _U('stand_by'), value = 'standbycop'},
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{label = _U('stand_by_2'), value = 'standbycop2'},
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{label = _U('stand_by_3'), value = 'standbycop3'},
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{label = _U('crowd_control'), value = 'crowdcontrol'},
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{label = _U('doinvestigate'), value = 'investigate'},
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{label = _U('docrouch'), value = 'crouch'},
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{label = _U('hang_out'), value = 'hangout'},
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{label = _U('doleaning'), value = 'leaning'},
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{label = _U('dosmoking'), value = 'smoking'},
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{label = _U('dodrinking'), value = 'drinking'},
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{label = _U('domobile'), value = 'mobile'},
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{label = _U('aacoffe'), value = 'coffe'},
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{label = _U('push_ups'), value = 'pushups'},
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},
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},
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function(data2, menu2)
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local playerPed = GetPlayerPed(-1)
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if data2.current.value == 'traffic' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_CAR_PARK_ATTENDANT", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('dealing_with_traffic'))
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end)
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end
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if data2.current.value == 'take_notes' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_CLIPBOARD", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('taking_notes'))
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end)
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end
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if data2.current.value == 'binoculars' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_BINOCULARS", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('use_binoculars'))
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end)
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end
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if data2.current.value == 'standbycop' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_COP_IDLES", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('standing_cop'))
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end)
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end
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if data2.current.value == 'standbycop2' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_GUARD_STAND", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('standing_cop_2'))
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end)
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end
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if data2.current.value == 'standbycop3' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_GUARD_PATROL", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('standing_cop_3'))
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end)
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end
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if data2.current.value == 'crowdcontrol' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "CODE_HUMAN_POLICE_CROWD_CONTROL", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('do_crowd_control'))
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end)
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end
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if data2.current.value == 'investigate' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "CODE_HUMAN_POLICE_INVESTIGATE", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('investigate_done'))
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end)
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end
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if data2.current.value == 'crouch' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "CODE_HUMAN_MEDIC_KNEEL", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('kneel'))
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end)
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end
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if data2.current.value == 'hangout' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_HANG_OUT_STREET", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('hanging_out'))
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end)
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end
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if data2.current.value == 'leaning' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_LEANING", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('hanging_out'))
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end)
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end
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if data2.current.value == 'smoking' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_SMOKING", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('hanging_out'))
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end)
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end
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if data2.current.value == 'drinking' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_DRINKING", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('hanging_out'))
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end)
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end
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if data2.current.value == 'mobile' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_STAND_MOBILE", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('hanging_out'))
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end)
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end
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if data2.current.value == 'coffe' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_AA_COFFEE", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('hanging_out'))
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end)
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end
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if data2.current.value == 'pushups' then
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Citizen.CreateThread(function()
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_PUSH_UPS", 0, true)
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Wait(20000)
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ClearPedTasksImmediately(playerPed)
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TriggerEvent('esx:showNotification', _U('exercise'))
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end)
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end
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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end
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end,
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function(data, menu)
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