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https://github.com/esx-framework/esx_core.git
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Update multi-language support
Update multi-language support
This commit is contained in:
+1
-1
@@ -22,4 +22,4 @@ client_scripts {
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'jobs/slaughterer.lua',
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'jobs/textil.lua',
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'client/esx_jobs_cl.lua'
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}
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}
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@@ -0,0 +1,45 @@
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Config = {}
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Config.DrawDistance = 1000.0
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Config.Locale = 'en'
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Config.Plates = {
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taxi = "TAXI",
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fisherman = "FISH",
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cop = "LSPD",
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ambulance = "EMS",
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depanneur = "MECA",
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fuel = "FUEL",
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lumberjack = "BUCH",
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miner = "MINE",
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reporter = "JOUR",
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slaughterer = "ABAT",
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textil = "COUT"
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}
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Config.Jobs = {}
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Config.PublicZones = {
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EnterBuilding = {
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Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
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Size = {x = 3.0, y = 3.0, z = 0.2},
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = "San Andreas Times",
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Type = "teleport",
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Hint = "Press ~INPUT_PICKUP~ to enter the building.",
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Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
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},
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ExitBuilding = {
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Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
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Size = {x = 3.0, y = 3.0, z = 0.2},
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = "San Andreas Times",
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Type = "teleport",
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Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.",
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Teleport = { x = -113.07, y = -604.93, z = 35.28 },
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},
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}
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+1
-1
@@ -24,7 +24,7 @@ Config.Jobs.fisherman = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = _U('cloakroom'),
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Name = _U('fm_fish_locker'),
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Type = "cloakroom",
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Hint = _U('cloak_change'),
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GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832}
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+24
-24
@@ -18,9 +18,9 @@ Config.Jobs.fuel = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = "Vestiaire",
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Name = _U('f_oil_refiner'),
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Type = "cloakroom",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer.",
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Hint = _U('cloak_change'),
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GPS = {x = 554.597, y = -2314.43, z = 4.86293}
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},
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@@ -30,11 +30,11 @@ Config.Jobs.fuel = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = "Pétrol",
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Name = _U('f_drill_oil'),
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Type = "work",
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Item = {
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{
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name = "Pétrol",
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name = _U('f_fuel'),
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db_name= "petrol",
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time = 5000,
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max = 24,
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@@ -45,7 +45,7 @@ Config.Jobs.fuel = {
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drop = 100
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}
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},
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour forer.",
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Hint = _U('f_drillbutton'),
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GPS = {x = 2736.94, y = 1417.99, z = 23.4888}
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},
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@@ -55,22 +55,22 @@ Config.Jobs.fuel = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = "Pétrol raffiné",
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Name = _U('f_fuel_refine'),
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Type = "work",
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Item = {
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{
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name = "Pétrol raffiné",
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name = _U('f_fuel_refine'),
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db_name= "petrol_raffin",
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time = 5000,
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max = 20,
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add = 1,
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remove = 2,
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requires = "petrol",
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requires_name = "Pétrol",
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requires_name = _U('f_fuel'),
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drop = 100
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}
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},
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour raffiner.",
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Hint = _U('f_refine_fuel_button'),
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GPS = {x = 265.752, y = -3013.39, z = 4.73275}
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},
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@@ -80,22 +80,22 @@ Config.Jobs.fuel = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = "Mélange",
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Name = _U('f_fuel_mixture'),
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Type = "work",
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Item = {
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{
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name = "Essence",
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name = _U('f_gas'),
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db_name= "essence",
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time = 5000,
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max = 20,
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add = 2,
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remove = 1,
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requires = "petrol_raffin",
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requires_name = "Pétrol raffiné",
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requires_name = _U('f_fuel_refine'),
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drop = 100
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}
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},
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour mélanger.",
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Hint = _U('f_fuel_mixture_button'),
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GPS = {x = 491.406, y = -2163.37, z = 4.91827}
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},
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@@ -105,10 +105,10 @@ Config.Jobs.fuel = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = "Spawner véhicule de fonction",
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Name = _U('spawn_veh'),
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Type = "vehspawner",
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Spawner = 1,
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le camion.",
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Hint = _U('spawn_truck_button'),
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Caution = 2000,
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GPS = {x = 602.254, y = 2926.62, z = 39.6898}
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},
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@@ -118,7 +118,7 @@ Config.Jobs.fuel = {
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Size = {x = 3.0, y = 3.0, z = 1.0},
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Marker= -1,
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Blip = false,
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Name = "Véhicule de fonction",
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Name = _U('service_vh'),
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Type = "vehspawnpt",
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Spawner = 1,
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GPS = 0,
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@@ -131,9 +131,9 @@ Config.Jobs.fuel = {
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Color = {r = 255, g = 0, b = 0},
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Marker= 1,
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Blip = false,
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Name = "Supression du véhicule",
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Name = _U('return_vh'),
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Type = "vehdelete",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
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Hint = _U('return_vh_button'),
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Spawner = 1,
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Caution = 2000,
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GPS = 0,
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@@ -146,23 +146,23 @@ Config.Jobs.fuel = {
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Size = {x = 10.0, y = 10.0, z = 1.0},
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Marker= 1,
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Blip = true,
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Name = "Point de livraison",
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Type = "delivery",
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Name = _U('f_deliver_gas'),
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Type = "delivery",
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Spawner = 1,
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Item = {
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{
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name = "Livraison",
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name = _U('delivery'),
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time = 500,
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remove = 1,
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max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
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price = 61,
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requires = "essence",
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requires_name = "Essence",
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requires_name = _U('f_gas'),
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drop = 100
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}
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},
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",
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Hint = _U('f_deliver_gas'),
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GPS = {x = 609.589, y = 2856.74, z = 39.4958}
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}
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}
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}
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}
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+1
-1
@@ -18,7 +18,7 @@ Config.Jobs.lumberjack = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = _U('cloakroom'),
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Name = _U('lj_locker_room'),
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Type = "cloakroom",
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Hint = _U('cloak_change'),
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},
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+1
-1
@@ -18,7 +18,7 @@ Config.Jobs.miner = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = _U('cloakroom'),
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Name = _U('m_miner_locker'),
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Type = "cloakroom",
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Hint = _U('cloak_change'),
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GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183}
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@@ -18,7 +18,7 @@ Config.Jobs.slaughterer = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = _U('cloakroom'),
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Name = _U('s_slaughter_locker'),
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Type = "cloakroom",
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Hint = _U('cloak_change'),
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},
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+1
-1
@@ -18,7 +18,7 @@ Config.Jobs.textil = {
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = true,
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Name = _U('cloakroom'),
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Name = _U('dd_dress_locker'),
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Type = "cloakroom",
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Hint = _U('cloak_change'),
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GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406}
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+102
-81
@@ -1,96 +1,117 @@
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Locales['en'] = {
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--Global menus
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['cloakroom'] = 'Locker Room',
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['cloak_change'] = 'Press ~INPUT_PICKUP~ to change clothes.',
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['bank_deposit'] = 'a security deposit of ~g~',
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['bank_deposit_r'] = 'a security deposit of ~g~$',
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['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
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['bank_nodeposit'] = "you did not have a security deposit",
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['foot_work'] = 'you have to be on foot to be able to work.',
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['next_point'] = 'go to the next step after completing this one.',
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['security_deposit'] = 'the security given will be ~g~$',
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['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
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['in_vehicle'] = 'you must be in a vehicle.',
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['wrong_point'] = "you are not at the right point of delivery.",
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['max_limit'] = 'you have the maximum: ',
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['not_enough'] = "you do not have enough",
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['not_enough2'] = ' to continue this task.',
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['caution_taken'] = ' ~s~was taken from you.',
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['caution_returned'] = ' ~s~was returned to you.',
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['spawn_veh'] = 'spawn vehicle',
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['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
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['service_vh'] = 'service vehicle',
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['return_vh'] = 'vehicle return',
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['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
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['delivery_point'] = 'delivery point',
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['delivery'] = 'delivery',
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['cloakroom'] = 'Locker Room',
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['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
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['citizen_wear'] = 'civilian clothes',
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['job_wear'] = 'workers clothes',
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['bank_deposit'] = 'a security deposit of ~g~',
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['bank_deposit_r'] = 'a security deposit of ~g~$',
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['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
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['bank_nodeposit'] = "you did not have a security deposit",
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['foot_work'] = 'you have to be on foot to be able to work.',
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['next_point'] = 'go to the next step after completing this one.',
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['security_deposit'] = 'the security given will be ~g~$',
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['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
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['in_vehicle'] = 'you must be in a vehicle.',
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['wrong_point'] = "you are not at the right point of delivery.",
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['max_limit'] = 'you have the maximum: ',
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['not_enough'] = "you do not have enough",
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['not_enough2'] = ' to continue this task.',
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['caution_taken'] = ' ~s~was taken from you.',
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['caution_returned'] = ' ~s~was returned to you.',
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['spawn_veh'] = 'spawn vehicle',
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['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
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['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
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['service_vh'] = 'service vehicle',
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['return_vh'] = 'vehicle return',
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['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
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['delivery_point'] = 'delivery point',
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['delivery'] = 'delivery',
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--Lumber Jack job
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['lj_mapblip'] = 'Wood pile',
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['lj_wood'] = 'wood',
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['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
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['lj_cutwood'] = 'Wood cutting',
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['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
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['lj_board'] = 'boards',
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['lj_planks'] = 'package board',
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['lj_cutwood'] = 'cut wood',
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['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
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['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
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['lj_locker_room'] = "lumberjack's Locker Room",
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['lj_mapblip'] = 'wood pile',
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['lj_wood'] = 'wood',
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['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
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['lj_cutwood'] = 'wood cutting',
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['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
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['lj_board'] = 'boards',
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['lj_planks'] = 'package board',
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['lj_cutwood'] = 'cut wood',
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['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
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['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
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--fisherman
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['fm_fish'] = 'fish',
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['fm_fish_area'] = 'fishing area',
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['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
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['fm_spawnboat_title'] = 'spawn boat',
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['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
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['fm_boat_title'] = 'boat',
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['fm_boat_return_title'] = 'boat return',
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['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
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['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
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['fm_fish_locker'] = "fishermen's Locker Room",
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['fm_fish'] = 'fish',
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['fm_fish_area'] = 'fishing area',
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['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
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['fm_spawnboat_title'] = 'spawn boat',
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['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
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['fm_boat_title'] = 'boat',
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['fm_boat_return_title'] = 'boat return',
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['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
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['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
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--fuel
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['f_oil_refiner'] = 'Oil Refiner Locker Room',
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['f_drill_oil'] = 'drill for oil',
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['f_fuel'] = 'oil',
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['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
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['f_fuel_refine'] = 'refine oil',
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['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
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['f_fuel_mixture'] = 'mix refined oil',
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['f_gas'] = 'gas',
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['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.',
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['f_deliver_gas'] = 'deliver Gas',
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['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.",
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--miner
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['m_rock'] = 'rock',
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['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
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['m_washrock'] = 'rock washed',
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['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
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['m_rock_smelting'] = 'smelthing',
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['m_copper'] = 'copper',
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['m_sell_copper'] = 'sell copper',
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['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
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['m_iron'] = 'Fer',
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['m_sell_iron'] = 'sell iron',
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['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
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['m_gold'] = 'gold',
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['m_sell_gold'] = "sell gold",
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['m_deliver_gold'] = "press ~INPUT_PICKUP~ to deliver the gold.",
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['m_diamond'] = 'diamond',
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['m_sell_diamond'] = "sell diamond",
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['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
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['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
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['m_miner_locker'] = "miner's Locker Room",
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['m_rock'] = ' rock',
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['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
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['m_washrock'] = ' washed rocks ',
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['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
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['m_rock_smelting'] = 'smelthing',
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['m_copper'] = ' copper',
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['m_sell_copper'] = 'sell copper',
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['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
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['m_iron'] = ' iron',
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||||
['m_sell_iron'] = 'sell iron',
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['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
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||||
['m_gold'] = ' gold',
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['m_sell_gold'] = "sell gold",
|
||||
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
|
||||
['m_diamond'] = ' diamond',
|
||||
['m_sell_diamond'] = 'sell diamond',
|
||||
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
|
||||
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
|
||||
|
||||
--reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
|
||||
--slaughterer
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
['s_slaughter_locker'] = "butcher's Locker Room",
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
|
||||
--Dress Designer
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'Press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
['dd_dress_locker'] = "dress Designer's Locker Room",
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
|
||||
+101
-83
@@ -1,98 +1,116 @@
|
||||
Locales['fr'] = {
|
||||
--Global menus
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'Tenue civile',
|
||||
['job_wear'] = 'Tenue de travail',
|
||||
['bank_deposit'] = 'une caution de ~g~',
|
||||
['bank_deposit_r'] = 'une caution de ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
|
||||
['bank_nodeposit'] = "vous n'aviez pas de caution",
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['security_deposit'] = 'la caution rendue sera de ~g~$',
|
||||
['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.",
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = "vous n'êtes pas au bon point de livraison.",
|
||||
['max_limit'] = 'vous avez le maximum de: ',
|
||||
['not_enough'] = "vous n'avez plus assez de",
|
||||
['not_enough2'] = ' pour continuer cette tâche.',
|
||||
['caution_taken'] = ' ~s~vous a été prélevée.',
|
||||
['caution_returned'] = ' ~s~vous a été rendue.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'tenue civile',
|
||||
['job_wear'] = 'tenue de travail',
|
||||
['bank_deposit'] = 'une caution de ~g~',
|
||||
['bank_deposit_r'] = 'une caution de ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
|
||||
['bank_nodeposit'] = "vous n'aviez pas de caution",
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['security_deposit'] = 'la caution rendue sera de ~g~$',
|
||||
['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.",
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = "vous n'êtes pas au bon point de livraison.",
|
||||
['max_limit'] = 'vous avez le maximum de: ',
|
||||
['not_enough'] = "vous n'avez plus assez de",
|
||||
['not_enough2'] = ' pour continuer cette tâche.',
|
||||
['caution_taken'] = ' ~s~vous a été prélevée.',
|
||||
['caution_returned'] = ' ~s~vous a été rendue.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
|
||||
--Lumber Jack job
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
['lj_locker_room'] = "lumberjack's Locker Room",
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
|
||||
--fisherman
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
['fm_fish_locker'] = "fishermen's Locker Room",
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
|
||||
--fuel
|
||||
['f_oil_refiner'] = 'oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'pétrol',
|
||||
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
|
||||
['f_fuel_refine'] = 'pétrol raffiné',
|
||||
['f_refine_fuel_button'] = 'press ~ INPUT_PICKUP ~ to refine.',
|
||||
['f_fuel_mixture'] = 'mélange',
|
||||
['f_gas'] = 'essence',
|
||||
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
|
||||
['f_deliver_gas'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",
|
||||
|
||||
--miner
|
||||
['m_rock'] = 'Rocher',
|
||||
['m_pickrocks'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'Roche lavé',
|
||||
['m_rock_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'Fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'Revente de cuivre',
|
||||
['m_deliver_copper'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'Fer',
|
||||
['m_sell_iron'] = 'Revente de fer',
|
||||
['m_deliver_iron'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'Or',
|
||||
['m_sell_gold'] = "Revente d'or",
|
||||
['m_deliver_gold'] = "Appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
|
||||
['m_diamond'] = 'Diamant',
|
||||
['m_sell_diamond'] = "Revente de diamants",
|
||||
['m_deliver_diamond'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
['m_miner_locker'] = "miner's Locker Room",
|
||||
['m_rock'] = 'rocher',
|
||||
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'roche lavé',
|
||||
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'revente de cuivre',
|
||||
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'fer',
|
||||
['m_sell_iron'] = 'revente de fer',
|
||||
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'or',
|
||||
['m_sell_gold'] = "revente d'or",
|
||||
['m_deliver_gold'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = "revente de diamants",
|
||||
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
|
||||
--reporter
|
||||
['reporter_name'] = 'Le Maclerait Libéré',
|
||||
['reporter_garage'] = 'Appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
['reporter_name'] = 'le Maclerait Libéré',
|
||||
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
|
||||
--slaughterer
|
||||
['s_hen'] = 'Poulailler',
|
||||
['s_alive_chicken'] = 'Poulet vivant',
|
||||
['s_catch_hen'] = 'Appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'Poulet à conditionner',
|
||||
['s_chop_animal'] = 'Appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'Abattoir',
|
||||
['s_package'] = 'Emballage',
|
||||
['s_packagechicken'] = 'Poulet en barquette',
|
||||
['s_unpackaged'] = 'Poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
['s_slaughter_locker'] = "butcher's Locker Room",
|
||||
['s_hen'] = 'poulailler',
|
||||
['s_alive_chicken'] = 'poulet vivant',
|
||||
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'poulet à conditionner',
|
||||
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'abattoir',
|
||||
['s_package'] = 'emballage',
|
||||
['s_packagechicken'] = 'poulet en barquette',
|
||||
['s_unpackaged'] = 'poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
|
||||
--Dress Designer
|
||||
['dd_wool'] = 'Laine',
|
||||
['dd_pickup'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'Tissu',
|
||||
['dd_makefabric'] = 'Appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'Vêtement',
|
||||
['dd_makeclothing'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
['dd_dress_locker'] = "dress Designer's Locker Room",
|
||||
['dd_wool'] = 'laine',
|
||||
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'tissu',
|
||||
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'vêtement',
|
||||
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ RegisterServerEvent('esx_jobs:giveBackCautionInCaseOfDrop')
|
||||
AddEventHandler('esx_jobs:giveBackCautionInCaseOfDrop', function()
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
|
||||
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
local caution = account.money
|
||||
account.removeMoney(caution)
|
||||
|
||||
Reference in New Issue
Block a user