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refactor(es_extended/server/main): use 'esx:playerCrashed' for consistency
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@@ -115,17 +115,15 @@ if not Config.Multichar then
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return deferrals.done("[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg")
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end
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if identifier then
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if not playerId and ESX.GetPlayerFromIdentifier(identifier) then
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return deferrals.done(
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("[ESX] There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s"):format(identifier)
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)
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else
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return deferrals.done()
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end
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else
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if not identifier then
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return deferrals.done("[ESX] There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.")
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end
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TriggerEvent('esx:playerCrashed', identifier, function()
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deferrals.update(("[ESX] Cleaning old Player entry for [%s] (player invalid)"):format(identifier))
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end)
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return deferrals.done()
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end)
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end
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