Moved all coords to vector3 types

This commit is contained in:
rex2630
2020-02-27 13:35:26 +01:00
committed by GitHub
parent fe041c05b8
commit aefe034d6c
+3 -3
View File
@@ -82,7 +82,7 @@ end)
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
local blip = AddBlipForCoord(v.Pos[i])
SetBlipSprite (blip, 52)
SetBlipScale (blip, 1.0)
@@ -108,7 +108,7 @@ Citizen.CreateThread(function()
local distance = GetDistanceBetweenCoords(playerCoords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true)
if distance < Config.DrawDistance then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
if distance < Config.Size.x then
@@ -155,4 +155,4 @@ Citizen.CreateThread(function()
Citizen.Wait(500)
end
end
end)
end)