Add custom ped option

Add custom ped option
Thank you to @GiZz and @SuperCoolNinja
This commit is contained in:
Don
2017-09-04 22:52:43 -07:00
parent 9b873cf80d
commit adb229e006
5 changed files with 306 additions and 81 deletions
+215 -79
View File
@@ -1,10 +1,10 @@
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
@@ -49,29 +49,66 @@ end
function OpenCloakroomMenu()
local elements = {
{label = _U('citizen_wear'), value = 'citizen_wear'},
{label = _U('police_wear'), value = 'police_wear'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'cloakroom',
{
title = _U('cloakroom'),
align = 'top-left',
elements = {
{label = _U('citizen_wear'), value = 'citizen_wear'},
{label = _U('police_wear'), value = 'police_wear'},
},
},
function(data, menu)
if Config.EnableNonFreemodePeds then
table.insert(elements, {label = _U('sheriff_wear'), value = 'sheriff_wear'})
table.insert(elements, {label = _U('lieutenant_wear'), value = 'lieutenant_wear'})
table.insert(elements, {label = _U('commandant_wear'), value = 'commandant_wear'})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'cloakroom',
{
title = _U('cloakroom'),
align = 'top-left',
elements = elements,
},
function(data, menu)
menu.close()
if data.current.value == 'citizen_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
--Taken from SuperCoolNinja
if data.current.value == 'citizen_wear' then --Ajout de tenue par grades
end
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("mp_m_freemode_01") --[FR]--Pour changer de Skin Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Man
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
TriggerEvent('skinchanger:loadSkin', skin)
else
local model = GetHashKey("mp_f_freemode_01") --[FR]--Pour changer de Femal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Girl
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
TriggerEvent('skinchanger:loadSkin', skin)
end
end)
end
if data.current.value == 'police_wear' then
@@ -82,10 +119,109 @@ function OpenCloakroomMenu()
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
end
end
--Taken from SuperCoolNinja
if data.current.value == 'sheriff_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("s_m_y_sheriff_01") --[FR]--Pour changer de Mal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Man
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("s_f_y_sheriff_01") --[FR]--Pour changer de Femal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Girl
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
end
--Taken from SuperCoolNinja
if data.current.value == 'lieutenant_wear' then --Ajout de tenue par grades
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("s_m_y_swat_01") --[FR]--Pour changer de Mal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Man
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("s_m_y_swat_01") --[FR]--Pour changer de Femal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Girl
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
end
--Taken from SuperCoolNinja
if data.current.value == 'commandant_wear' then --Ajout de tenue par grades
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
local model = GetHashKey("ig_fbisuit_01") --[FR]--Pour changer de Mal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Man
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
else
local model = GetHashKey("ig_fbisuit_01") --[FR]--Pour changer de Femal Male veuillez changer Ici !
--[EN]--Here for change Ped Skin Model Here is for Girl
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
end
end)
end
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = _U('open_cloackroom')
@@ -93,7 +229,7 @@ function OpenCloakroomMenu()
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_cloakroom'
@@ -138,11 +274,11 @@ function OpenArmoryMenu(station)
if data.current.value == 'buy_weapons' then
OpenBuyWeaponsMenu(station)
end
end
if data.current.value == 'put_stock' then
OpenPutStocksMenu()
end
end
if data.current.value == 'get_stock' then
OpenGetStocksMenu()
@@ -150,7 +286,7 @@ function OpenArmoryMenu(station)
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_armory'
@@ -230,8 +366,8 @@ function OpenVehicleSpawnerMenu(station, partNum)
if Config.MaxInService == -1 then
ESX.Game.SpawnVehicle(model, {
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
z = vehicles[partNum].SpawnPoint.z
}, vehicles[partNum].Heading, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
@@ -245,8 +381,8 @@ function OpenVehicleSpawnerMenu(station, partNum)
if canTakeService then
ESX.Game.SpawnVehicle(model, {
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
z = vehicles[partNum].SpawnPoint.z
}, vehicles[partNum].Heading, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
@@ -280,7 +416,7 @@ function OpenVehicleSpawnerMenu(station, partNum)
end
function OpenPoliceActionsMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
@@ -388,7 +524,7 @@ function OpenPoliceActionsMenu()
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 3.0) then
local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 3.0, 0, 71)
if DoesEntityExist(vehicle) then
Citizen.CreateThread(function()
@@ -471,7 +607,7 @@ function OpenPoliceActionsMenu()
end,
function(data, menu)
menu.close()
end
@@ -482,7 +618,7 @@ end
function OpenIdentityCardMenu(player)
if Config.EnableGCIdentity then
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
local jobLabel = nil
@@ -492,7 +628,7 @@ function OpenIdentityCardMenu(player)
else
jobLabel = 'Job : ' .. data.job.label
end
local elements = {
{label = _U('name') .. data.firstname .. " " .. data.lastname, value = nil},
{label = jobLabel, value = nil},
@@ -528,7 +664,7 @@ function OpenIdentityCardMenu(player)
)
end, GetPlayerServerId(player))
else
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
@@ -540,7 +676,7 @@ function OpenIdentityCardMenu(player)
else
jobLabel = 'Job : ' .. data.job.label
end
local elements = {
{label = _U('name') .. data.name, value = nil},
{label = jobLabel, value = nil},
@@ -576,7 +712,7 @@ function OpenIdentityCardMenu(player)
)
end, GetPlayerServerId(player))
end
end
@@ -586,7 +722,7 @@ function OpenBodySearchMenu(player)
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
local elements = {}
local blackMoney = 0
for i=1, #data.accounts, 1 do
@@ -625,8 +761,8 @@ function OpenBodySearchMenu(player)
})
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'body_search',
{
@@ -673,7 +809,7 @@ function OpenFineMenu(player)
},
},
function(data, menu)
OpenFineCategoryMenu(player, data.current.value)
end,
@@ -689,7 +825,7 @@ function OpenFineCategoryMenu(player, category)
ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines)
local elements = {}
for i=1, #fines, 1 do
table.insert(elements, {
label = fines[i].label .. ' $' .. fines[i].amount,
@@ -796,7 +932,7 @@ function OpenGetWeaponMenu()
menu.close()
end
)
end)
end
@@ -826,7 +962,7 @@ function OpenPutWeaponMenu()
elements = elements,
},
function(data, menu)
menu.close()
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
@@ -848,7 +984,7 @@ function OpenBuyWeaponsMenu(station)
local elements = {}
for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
local count = 0
@@ -860,7 +996,7 @@ function OpenBuyWeaponsMenu(station)
end
table.insert(elements, {label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. weapon.price, value = weapon.name, price = weapon.price})
end
ESX.UI.Menu.Open(
@@ -873,7 +1009,7 @@ function OpenBuyWeaponsMenu(station)
function(data, menu)
ESX.TriggerServerCallback('esx_policejob:buy', function(hasEnoughMoney)
if hasEnoughMoney then
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
OpenBuyWeaponsMenu(station)
@@ -1014,7 +1150,7 @@ end
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
PlayerData = xPlayer
end)
RegisterNetEvent('esx:setJob')
@@ -1062,8 +1198,8 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0) then
ESX.Game.SpawnVehicle('polmav', {
x = helicopters[partNum].SpawnPoint.x,
y = helicopters[partNum].SpawnPoint.y,
x = helicopters[partNum].SpawnPoint.x,
y = helicopters[partNum].SpawnPoint.y,
z = helicopters[partNum].SpawnPoint.z
}, helicopters[partNum].Heading, function(vehicle)
SetVehicleModKit(vehicle, 0)
@@ -1152,25 +1288,25 @@ AddEventHandler('esx_policejob:handcuff', function()
Citizen.CreateThread(function()
if IsHandcuffed then
RequestAnimDict('mp_arresting')
while not HasAnimDictLoaded('mp_arresting') do
Wait(100)
end
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
SetEnableHandcuffs(playerPed, true)
SetPedCanPlayGestureAnims(playerPed, false)
FreezeEntityPosition(playerPed, true)
else
ClearPedSecondaryTask(playerPed)
SetEnableHandcuffs(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
end
end)
@@ -1190,9 +1326,9 @@ Citizen.CreateThread(function()
if IsDragged then
local ped = GetPlayerPed(GetPlayerFromServerId(CopPed))
local myped = GetPlayerPed(-1)
AttachEntityToEntity(myped, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
AttachEntityToEntity(myped, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
else
DetachEntity(GetPlayerPed(-1), true, false)
DetachEntity(GetPlayerPed(-1), true, false)
end
end
end
@@ -1207,7 +1343,7 @@ AddEventHandler('esx_policejob:putInVehicle', function()
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
if DoesEntityExist(vehicle) then
local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
@@ -1226,7 +1362,7 @@ AddEventHandler('esx_policejob:putInVehicle', function()
end
end
end
end)
@@ -1248,13 +1384,13 @@ Citizen.CreateThread(function()
for k,v in pairs(Config.PoliceStations) do
local blip = AddBlipForCoord(v.Blip.Pos.x, v.Blip.Pos.y, v.Blip.Pos.z)
SetBlipSprite (blip, 60)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.2)
SetBlipColour (blip, v.Blip.Color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('map_blip'))
EndTextCommandSetBlipName(blip)
@@ -1266,14 +1402,14 @@ end)
-- Display markers
Citizen.CreateThread(function()
while true do
Wait(0)
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
for k,v in pairs(Config.PoliceStations) do
for i=1, #v.Cloakrooms, 1 do
@@ -1354,7 +1490,7 @@ Citizen.CreateThread(function()
end
for i=1, #v.Vehicles, 1 do
if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
@@ -1372,7 +1508,7 @@ Citizen.CreateThread(function()
end
for i=1, #v.Helicopters, 1 do
if GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner.x, v.Helicopters[i].Spawner.y, v.Helicopters[i].Spawner.z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
@@ -1416,7 +1552,7 @@ Citizen.CreateThread(function()
local hasExited = false
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum) ) then
if
(LastStation ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
(LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
@@ -1429,14 +1565,14 @@ Citizen.CreateThread(function()
LastStation = currentStation
LastPart = currentPart
LastPartNum = currentPartNum
TriggerEvent('esx_policejob:hasEnteredMarker', currentStation, currentPart, currentPartNum)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
end
@@ -1447,7 +1583,7 @@ end)
-- Enter / Exit entity zone events
Citizen.CreateThread(function()
local trackedEntities = {
'prop_roadcone02a',
'prop_barrier_work06a',
@@ -1467,9 +1603,9 @@ Citizen.CreateThread(function()
local closestEntity = nil
for i=1, #trackedEntities, 1 do
local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
if DoesEntityExist(object) then
local objCoords = GetEntityCoords(object)
@@ -1541,12 +1677,12 @@ Citizen.CreateThread(function()
then
TriggerServerEvent('esx_service:disableService', 'police')
end
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
end
if CurrentAction == 'menu_boss_actions' then
ESX.UI.Menu.CloseAll()
TriggerEvent('esx_society:openBossMenu', 'police', function(data, menu)
@@ -1567,7 +1703,7 @@ Citizen.CreateThread(function()
CurrentAction = nil
GUI.Time = GetGameTimer()
end
end
+3 -2
View File
@@ -6,11 +6,12 @@ Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.EnableGCIdentity = false
Config.EnableNonFreemodePeds = false -- turn this on if you want custom peds
Config.MaxInService = -1
Config.Locale = 'fr'
Config.Locale = 'fr'
Config.PoliceStations = {
LSPD = {
Blip = {
+78
View File
@@ -0,0 +1,78 @@
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.EnableGCIdentity = false
Config.EnableNonFreemodePeds = false
Config.MaxInService = -1
Config.Locale = 'en'
LSPD = {
Blip = {
Pos = {x = 425.130, y = -979.558, z = 30.711},
Color = 29
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_ASSAULTRIFLE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
{name = 'WEAPON_STICKYBOMB', price = 250},
{name = 'GADGET_PARACHUTE', price = 300},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
Cloakrooms = {
{x = 452.600, y = -993.306, z = 29.750}
},
Armories = {
{x = 451.699, y = -980.356, z = 29.689}
},
Vehicles = {
{
Spawner = {x = 454.69, y = -1017.4, z = 27.430},
SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
Heading = 90.0
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
VehicleDeleters = {
{x = 462.74, y = -1014.4, z = 27.065},
{x = 462.40, y = -1019.7, z = 27.104}
},
BossActions = {
{x = 448.417, y = -973.208, z = 29.689}
}
}
}
+5
View File
@@ -3,6 +3,11 @@ Locales['en'] = {
['cloakroom'] = 'locker room',
['citizen_wear'] = 'civilian Outfit',
['police_wear'] = 'police Outfit',
['sheriff_wear'] = 'sheriff Outfit',
['lieutenant_wear'] = 'Swatt outfit ',
['commandant_wear'] = 'Fbi outfit',
['statepd_wear'] = 'State Police outfit',
['specops_wear'] = 'Spec OPS outfit',
['open_cloackroom'] = 'press ~INPUT_CONTEXT~ to change',
--Armory
['get_weapon'] = 'get Weapon',
+5
View File
@@ -3,6 +3,11 @@ Locales['fr'] = {
['cloakroom'] = 'vestiaire',
['citizen_wear'] = 'tenue Civil',
['police_wear'] = 'tenue Policier',
['sheriff_wear'] = 'sheriff Outfit',
['lieutenant_wear'] = 'Swatt outfit ',
['commandant_wear'] = 'Fbi outfit',
['statepd_wear'] = 'State Police outfit',
['specops_wear'] = 'Spec OPS outfit',
['open_cloackroom'] = 'appuez sur ~INPUT_CONTEXT~ pour vous changer',
--Armory
['get_weapon'] = 'prendre Arme',