mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
Locale improvements, Swedish locale
This commit is contained in:
@@ -4,19 +4,43 @@ Shops with accessories (hat/helmet, glasses, masks, ears accessories). You can p
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/!\ Works only with accessories purchased in the special areas of the clothing store, not via the esx_clotheshop script.
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## REQUIREMENTS
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## Requirements
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- [esx_skin](https://github.com/ESX-Org/esx_skin)
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- [esx_datastore](https://github.com/ESX-Org/esx_datastore)
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## INSTALLATION
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## Download & Installation
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1) CD in your resources/[esx] folder
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2) Clone the repository
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3) Import esx_accessories.sql in your database
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4) Add this in your server.cfg :
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### Using [fvm](https://github.com/qlaffont/fvm-installer)
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```
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fvm install --save --folder=esx esx-org/esx_accessories
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```
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### Using Git
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```
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cd resources
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git clone https://github.com/ESX-Org/esx_accessories [esx]/esx_accessories
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```
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### Manually
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- Download https://github.com/ESX-Org/esx_accessories/archive/master.zip
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- Put it in the `[esx]` directory
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## Installation
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- Import `esx_accessories.sql` in your database
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- Add this in your `server.cfg`:
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```
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start esx_accessories
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```
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# Legal
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### License
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esx_accessories - buy some shiny stuff!
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Copyright (C) 2015-2018 Jérémie N'gadi
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This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
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This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
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You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
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+9
-1
@@ -2,13 +2,14 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
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description 'ESX Accessories'
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version '1.0.1'
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version '1.1.0'
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server_scripts {
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'@es_extended/locale.lua',
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'locales/en.lua',
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'locales/fi.lua',
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'locales/fr.lua',
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'locales/sv.lua',
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'config.lua',
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'server/main.lua'
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}
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@@ -18,6 +19,13 @@ client_scripts {
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'locales/en.lua',
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'locales/fi.lua',
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'locales/fr.lua',
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'locales/sv.lua',
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'config.lua',
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'client/main.lua'
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}
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dependencies {
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'es_extended',
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'esx_skin',
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'esx_datastore'
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}
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+82
-95
@@ -9,14 +9,14 @@ local Keys = {
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local isDead = false
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ESX = nil
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local isDead = false
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Citizen.CreateThread(function()
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while ESX == nil do
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@@ -26,39 +26,33 @@ Citizen.CreateThread(function()
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end)
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function OpenAccessoryMenu()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory',
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{
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title = _U('set_unset'),
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align = 'top-left',
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elements = {
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{label = _U('helmet'), value = 'Helmet'},
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{label = _U('ears'), value = 'Ears'},
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{label = _U('mask'), value = 'Mask'},
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{label = _U('glasses'), value = 'Glasses'},
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}
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}, function(data, menu)
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menu.close()
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SetUnsetAccessory(data.current.value)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'set_unset_accessory',
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{
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title = _U('set_unset'),
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align = 'top-left',
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elements = {
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{label = _U('helmet'), value = 'Helmet'},
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{label = _U('ears'), value = 'Ears'},
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{label = _U('mask'), value = 'Mask'},
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{label = _U('glasses'), value = 'Glasses'},
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}
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},
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function(data, menu)
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menu.close()
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SetUnsetAccessory(data.current.value)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end, function(data, menu)
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menu.close()
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end)
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end
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function SetUnsetAccessory(accessory)
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ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
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local _accessory = string.lower(accessory)
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if hasAccessory then
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TriggerEvent('skinchanger:getSkin', function(skin)
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local mAccessory = -1
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local mColor = 0
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local mColor = 0
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if _accessory == "mask" then
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mAccessory = 0
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end
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@@ -79,7 +73,6 @@ function SetUnsetAccessory(accessory)
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end
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function OpenShopMenu(accessory)
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local _accessory = string.lower(accessory)
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local restrict = {}
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@@ -89,70 +82,63 @@ function OpenShopMenu(accessory)
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menu.close()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'shop_confirm',
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{
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title = _U('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('yes'), value = 'yes'},
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{label = _U('no'), value = 'no'},
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}
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},
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function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end)
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end
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if data.current.value == 'no' then
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local player = GetPlayerPed(-1)
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0 ,2)
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elseif accessory == "Helmet" then
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ClearPedProp(player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm',
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{
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title = _U('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes', Config.Price), value = 'yes'}
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}
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}, function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end)
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end
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)
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end,
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function(data, menu)
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if data.current.value == 'no' then
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local player = GetPlayerPed(-1)
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0 ,2)
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elseif accessory == "Helmet" then
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ClearPedProp(player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end, restrict)
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end
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AddEventHandler('playerSpawned', function()
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@@ -188,7 +174,7 @@ Citizen.CreateThread(function()
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('shop') .. ' ' .. _U(string.lower(k)))
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AddTextComponentString(_U('shop', _U(string.lower(k))))
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EndTextCommandSetBlipName(blip)
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end
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end
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@@ -240,21 +226,22 @@ Citizen.CreateThread(function()
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end
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end)
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentAction ~= nil then
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SetTextComponentFormat('STRING')
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AddTextComponentString(CurrentActionMsg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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if IsControlJustReleased(0, 38) and CurrentActionData.accessory ~= nil then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, Keys['E']) and CurrentActionData.accessory then
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OpenShopMenu(CurrentActionData.accessory)
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CurrentAction = nil
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end
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elseif CurrentAction == nil and not Config.EnableControls then
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Citizen.Wait(500)
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end
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if Config.EnableControls then
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@@ -264,4 +251,4 @@ Citizen.CreateThread(function()
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end
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end
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end)
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end)
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+18
-20
@@ -6,13 +6,11 @@ Config.Price = 100
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Config.EnableControls = true
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Config.DrawDistance = 100.0
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Config.Size = {x = 1.5, y = 1.5, z = 1.0}
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Config.Color = {r = 102, g = 102, b = 204}
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Config.Type = 1
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-- Fill this if you want to see the blips,
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-- If you have esx_clothesshop you should not fill this
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-- more than it's already filled.
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@@ -40,20 +38,20 @@ Config.ShopsBlips = {
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Config.Zones = {
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Ears = {
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Pos = {
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{x= 80.374, y= -1389.493, z= 28.406},
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{x= -709.426, y= -153.829, z= 36.535},
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{x= -163.093, y= -302.038, z= 38.853},
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{x= 420.787, y= -809.654, z= 28.611},
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{x= -817.070, y= -1075.965, z= 10.448},
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{x= -1451.300, y= -238.254, z= 48.929},
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{x= -0.756, y= 6513.685, z= 30.997},
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{x= 123.431, y= -208.060, z= 53.677},
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{x= 1687.318, y= 4827.685, z= 41.183},
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{x= 622.806, y= 2749.221, z= 41.208},
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{x= 1200.085, y= 2705.428, z= 37.342},
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{x= -1199.959, y= -782.534, z= 16.452},
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{x= -3171.867, y= 1059.632, z= 19.983},
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{x= -1095.670, y= 2709.245, z= 18.227},
|
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{x= 80.374, y= -1389.493, z= 28.406},
|
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{x= -709.426, y= -153.829, z= 36.535},
|
||||
{x= -163.093, y= -302.038, z= 38.853},
|
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{x= 420.787, y= -809.654, z= 28.611},
|
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{x= -817.070, y= -1075.96, z= 10.448},
|
||||
{x= -1451.300, y= -238.254, z= 48.929},
|
||||
{x= -0.756, y= 6513.685, z= 30.997},
|
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{x= 123.431, y= -208.060, z= 53.677},
|
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{x= 1687.318, y= 4827.685, z= 41.183},
|
||||
{x= 622.806, y= 2749.221, z= 41.208},
|
||||
{x= 1200.085, y= 2705.428, z= 37.342},
|
||||
{x= -1199.959, y= -782.534, z= 16.452},
|
||||
{x= -3171.867, y= 1059.632, z= 19.983},
|
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{x= -1095.670, y= 2709.245, z= 18.227},
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}
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},
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@@ -66,13 +64,13 @@ Config.Zones = {
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Helmet = {
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Pos = {
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{x= 81.576, y= -1400.602, z= 28.406},
|
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{x= 81.576, y= -1400.602, z= 28.406},
|
||||
{x= -705.845, y= -159.015, z= 36.535},
|
||||
{x= -161.349, y= -295.774, z= 38.853},
|
||||
{x= 419.319, y= -800.647, z= 28.611},
|
||||
{x= -824.362, y= -1081.741, z= 10.448},
|
||||
{x= -1454.888, y= -242.911, z= 48.931},
|
||||
{x= 4.770, y= 6520.935, z= 30.997},
|
||||
{x= 4.770, y= 6520.935, z= 30.997},
|
||||
{x= 121.071, y= -223.266, z= 53.377},
|
||||
{x= 1689.648, y= 4818.805, z= 41.183},
|
||||
{x= 613.971, y= 2749.978, z= 41.208},
|
||||
@@ -85,13 +83,13 @@ Config.Zones = {
|
||||
|
||||
Glasses = {
|
||||
Pos = {
|
||||
{x= 75.287, y= -1391.131, z= 28.406},
|
||||
{x= 75.287, y= -1391.131, z= 28.406},
|
||||
{x= -713.102, y= -160.116, z= 36.535},
|
||||
{x= -156.171, y= -300.547, z= 38.853},
|
||||
{x= 425.478, y= -807.866, z= 28.611},
|
||||
{x= -820.853, y= -1072.940, z= 10.448},
|
||||
{x= -1458.052, y= -236.783, z= 48.918},
|
||||
{x= 3.587, y= 6511.585, z= 30.997},
|
||||
{x= 3.587, y= 6511.585, z= 30.997},
|
||||
{x= 131.335, y= -212.336, z= 53.677},
|
||||
{x= 1694.936, y= 4820.837, z= 41.183},
|
||||
{x= 613.972, y= 2768.814, z= 41.208},
|
||||
|
||||
+5
-4
@@ -1,7 +1,8 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('user_ears','Ears',0),
|
||||
('user_glasses','Glasses',0),
|
||||
('user_helmet','Helmet',0),
|
||||
('user_mask','Mask',0)
|
||||
('user_ears', 'Ears', 0),
|
||||
('user_glasses', 'Glasses', 0),
|
||||
('user_helmet', 'Helmet', 0),
|
||||
('user_mask', 'Mask', 0)
|
||||
;
|
||||
|
||||
+3
-5
@@ -1,13 +1,12 @@
|
||||
Locales ['en'] = {
|
||||
|
||||
['valid_purchase'] = 'validate this purchase?',
|
||||
['yes'] = 'yes',
|
||||
['yes'] = 'yes (<span style="color: green;">$%s</span>)',
|
||||
['no'] = 'no',
|
||||
['helmet'] = 'helmet / Hat',
|
||||
['glasses'] = 'glasses',
|
||||
['mask'] = 'mask',
|
||||
['ears'] = 'ears accessories',
|
||||
['shop'] = 'shop of',
|
||||
['shop'] = '%s shop',
|
||||
['set_unset'] = 'put on / Take off',
|
||||
['not_enough_money'] = 'you do not have enough money',
|
||||
['press_access'] = 'press ~INPUT_CONTEXT~ to access the menu',
|
||||
@@ -16,6 +15,5 @@ Locales ['en'] = {
|
||||
['no_glasses'] = 'you do not have glasses',
|
||||
['no_helmet'] = 'you do not have a helmet',
|
||||
['no_mask'] = 'you do not have a mask',
|
||||
['you_paid'] = 'you paid ',
|
||||
|
||||
['you_paid'] = 'you paid ~g~$%s~s~',
|
||||
}
|
||||
|
||||
+3
-5
@@ -1,13 +1,12 @@
|
||||
Locales ['fi'] = {
|
||||
|
||||
['valid_purchase'] = 'varmista ostos?',
|
||||
['yes'] = 'kyllä',
|
||||
['yes'] = 'kyllä (<span style="color: green;">$%s</span>)',
|
||||
['no'] = 'ei',
|
||||
['helmet'] = 'kypärä / Hattu',
|
||||
['glasses'] = 'lasit',
|
||||
['mask'] = 'maskit',
|
||||
['ears'] = 'korva asusteet',
|
||||
['shop'] = 'asustekauppa',
|
||||
['shop'] = '%s asustekauppa',
|
||||
['set_unset'] = 'laita päälle / Ota pois',
|
||||
['not_enough_money'] = 'sinulla ei ole tarpeeksi rahaa',
|
||||
['press_access'] = 'paina ~INPUT_CONTEXT~ avataksesi menu',
|
||||
@@ -16,6 +15,5 @@ Locales ['fi'] = {
|
||||
['no_glasses'] = 'sinulla ei ole laseja',
|
||||
['no_helmet'] = 'sinulla ei ole kypäriä',
|
||||
['no_mask'] = 'sinulla ei ole maskeja',
|
||||
['you_paid'] = 'sinä maksoit ',
|
||||
|
||||
['you_paid'] = 'sinä maksoit ~g~$%s~s~',
|
||||
}
|
||||
|
||||
+4
-6
@@ -1,13 +1,12 @@
|
||||
Locales ['fr'] = {
|
||||
|
||||
['valid_purchase'] = 'valider cet achat ?',
|
||||
['yes'] = 'oui',
|
||||
['valid_purchase'] = 'valider cet achat?',
|
||||
['yes'] = 'oui (<span style="color: green;">$%s</span>)',
|
||||
['no'] = 'non',
|
||||
['helmet'] = 'casque / Chapeau',
|
||||
['glasses'] = 'lunettes',
|
||||
['mask'] = 'masque',
|
||||
['ears'] = 'accessoires d\'oreilles',
|
||||
['shop'] = 'magasin de',
|
||||
['shop'] = '%s magasin de',
|
||||
['set_unset'] = 'mettre / Enlever',
|
||||
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
|
||||
['press_access'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu',
|
||||
@@ -16,6 +15,5 @@ Locales ['fr'] = {
|
||||
['no_glasses'] = 'vous n\'avez pas de lunettes',
|
||||
['no_helmet'] = 'vous n\'avez pas de casque / chapeau',
|
||||
['no_mask'] = 'vous n\'avez pas de masque',
|
||||
['you_paid'] = 'vous avez payé ',
|
||||
|
||||
['you_paid'] = 'vous avez payé ~g~$%s~s~',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
Locales ['sv'] = {
|
||||
['valid_purchase'] = 'bekräfta köp?',
|
||||
['yes'] = 'ja (<span style="color: green;">%s SEK</span>)',
|
||||
['no'] = 'nej',
|
||||
['helmet'] = 'hjälm / hat',
|
||||
['glasses'] = 'glasögon',
|
||||
['mask'] = 'ansiktsmask',
|
||||
['ears'] = 'örontillbehör',
|
||||
['shop'] = '%s affär',
|
||||
['set_unset'] = 'ta på / av',
|
||||
['not_enough_money'] = 'du har inte råd!',
|
||||
['press_access'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
|
||||
['accessories_blip'] = 'extrautröstning',
|
||||
['no_ears'] = 'du har inga öron tillbehör',
|
||||
['no_glasses'] = 'du har inga glasögon',
|
||||
['no_helmet'] = 'du har ingen hjälm',
|
||||
['no_mask'] = 'du har inte någon mask',
|
||||
['you_paid'] = 'du har betalat ~g~%s SEK~s~',
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('user_ears','Korvat',0),
|
||||
('user_glasses','Lasit',0),
|
||||
('user_helmet','Kypärät',0),
|
||||
('user_mask','Maskit',0)
|
||||
('user_ears', 'Örontilbb', 0),
|
||||
('user_glasses', 'Lasit', 0),
|
||||
('user_helmet', 'Kypärät', 0),
|
||||
('user_mask', 'Maskit', 0)
|
||||
;
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('user_ears', 'Örontillbehör', 0),
|
||||
('user_glasses', 'Glasögon', 0),
|
||||
('user_helmet', 'Hjälm', 0),
|
||||
('user_mask', 'Mask', 0)
|
||||
;
|
||||
+3
-8
@@ -7,7 +7,7 @@ AddEventHandler('esx_accessories:pay', function()
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
xPlayer.removeMoney(Config.Price)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('you_paid') .. '$' .. Config.Price)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('you_paid', Config.Price))
|
||||
|
||||
end)
|
||||
|
||||
@@ -32,8 +32,7 @@ AddEventHandler('esx_accessories:save', function(skin, accessory)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_accessories:get', function(source, cb, accessory)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
TriggerEvent('esx_datastore:getDataStore', 'user_' .. string.lower(accessory), xPlayer.identifier, function(store)
|
||||
|
||||
@@ -46,12 +45,8 @@ ESX.RegisterServerCallback('esx_accessories:get', function(source, cb, accessory
|
||||
|
||||
end)
|
||||
|
||||
--===================================================================
|
||||
--===================================================================
|
||||
|
||||
ESX.RegisterServerCallback('esx_accessories:checkMoney', function(source, cb)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer.get('money') >= Config.Price then
|
||||
cb(true)
|
||||
|
||||
Reference in New Issue
Block a user