chore(coding-style): correct indentation

This commit is contained in:
LuaDeldu
2017-11-02 00:04:36 +01:00
parent 06e2708c3b
commit ab2b32b230
8 changed files with 282 additions and 282 deletions
+14 -14
View File
@@ -3,21 +3,21 @@ version '1.0.0'
dependency 'essentialmode'
client_scripts {
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'client/esx_holdup_cl.lua'
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'client/esx_holdup_cl.lua'
}
server_scripts {
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'server/esx_holdup_sv.lua'
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'server/esx_holdup_sv.lua'
}
+71 -71
View File
@@ -5,16 +5,16 @@ local blipRobbery = nil
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function DisplayHelpText(str)
SetTextComponentFormat("STRING")
AddTextComponentString(str)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
SetTextComponentFormat("STRING")
AddTextComponentString(str)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end
function drawTxt(x,y ,width,height,scale, text, r,g,b,a, outline)
@@ -26,8 +26,8 @@ function drawTxt(x,y ,width,height,scale, text, r,g,b,a, outline)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
if(outline)then
SetTextOutline()
end
SetTextOutline()
end
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
@@ -35,9 +35,9 @@ end
RegisterNetEvent('esx_holdup:currentlyrobbing')
AddEventHandler('esx_holdup:currentlyrobbing', function(robb)
holdingup = true
store = robb
secondsRemaining = 300
holdingup = true
store = robb
secondsRemaining = 300
end)
RegisterNetEvent('esx_holdup:killblip')
@@ -56,87 +56,87 @@ end)
RegisterNetEvent('esx_holdup:toofarlocal')
AddEventHandler('esx_holdup:toofarlocal', function(robb)
holdingup = false
ESX.ShowNotification(_U('robbery_cancelled'))
robbingName = ""
secondsRemaining = 0
incircle = false
holdingup = false
ESX.ShowNotification(_U('robbery_cancelled'))
robbingName = ""
secondsRemaining = 0
incircle = false
end)
RegisterNetEvent('esx_holdup:robberycomplete')
AddEventHandler('esx_holdup:robberycomplete', function(robb)
holdingup = false
ESX.ShowNotification(_U('robbery_cancelled') .. Stores[store].reward)
store = ""
secondsRemaining = 0
incircle = false
holdingup = false
ESX.ShowNotification(_U('robbery_cancelled') .. Stores[store].reward)
store = ""
secondsRemaining = 0
incircle = false
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if holdingup then
Citizen.Wait(1000)
if(secondsRemaining > 0)then
secondsRemaining = secondsRemaining - 1
end
end
end
while true do
Citizen.Wait(0)
if holdingup then
Citizen.Wait(1000)
if(secondsRemaining > 0)then
secondsRemaining = secondsRemaining - 1
end
end
end
end)
Citizen.CreateThread(function()
for k,v in pairs(Stores)do
local ve = v.position
for k,v in pairs(Stores)do
local ve = v.position
local blip = AddBlipForCoord(ve.x, ve.y, ve.z)
SetBlipSprite(blip, 156)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('shop_robbery'))
EndTextCommandSetBlipName(blip)
end
local blip = AddBlipForCoord(ve.x, ve.y, ve.z)
SetBlipSprite(blip, 156)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('shop_robbery'))
EndTextCommandSetBlipName(blip)
end
end)
incircle = false
Citizen.CreateThread(function()
while true do
local pos = GetEntityCoords(GetPlayerPed(-1), true)
while true do
local pos = GetEntityCoords(GetPlayerPed(-1), true)
for k,v in pairs(Stores)do
local pos2 = v.position
for k,v in pairs(Stores)do
local pos2 = v.position
if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 15.0)then
if not holdingup then
DrawMarker(1, v.position.x, v.position.y, v.position.z - 1, 0, 0, 0, 0, 0, 0, 1.0001, 1.0001, 1.5001, 1555, 0, 0,255, 0, 0, 0,0)
if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 15.0)then
if not holdingup then
DrawMarker(1, v.position.x, v.position.y, v.position.z - 1, 0, 0, 0, 0, 0, 0, 1.0001, 1.0001, 1.5001, 1555, 0, 0,255, 0, 0, 0,0)
if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 1.0)then
if (incircle == false) then
DisplayHelpText(_U('press_to_rob') .. v.nameofstore)
end
incircle = true
if IsControlJustReleased(1, 51) then
TriggerServerEvent('esx_holdup:rob', k)
end
elseif(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 1.0)then
incircle = false
end
end
end
end
if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 1.0)then
if (incircle == false) then
DisplayHelpText(_U('press_to_rob') .. v.nameofstore)
end
incircle = true
if IsControlJustReleased(1, 51) then
TriggerServerEvent('esx_holdup:rob', k)
end
elseif(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 1.0)then
incircle = false
end
end
end
end
if holdingup then
if holdingup then
drawTxt(0.66, 1.44, 1.0,1.0,0.4, _U('robbery_of') .. secondsRemaining .. _U('seconds_remaining'), 255, 255, 255, 255)
drawTxt(0.66, 1.44, 1.0,1.0,0.4, _U('robbery_of') .. secondsRemaining .. _U('seconds_remaining'), 255, 255, 255, 255)
local pos2 = Stores[store].position
local pos2 = Stores[store].position
if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 7.5)then
TriggerServerEvent('esx_holdup:toofar', store)
end
end
if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 7.5)then
TriggerServerEvent('esx_holdup:toofar', store)
end
end
Citizen.Wait(0)
end
Citizen.Wait(0)
end
end)
+48 -48
View File
@@ -2,52 +2,52 @@ Config = {}
Config.Locale = 'fr'
Stores = {
--[["paleto_twentyfourseven"] = {
position = { ['x'] = 1736.32092285156, ['y'] = 6419.4970703125, ['z'] = 35.037223815918 },
reward = math.random(100,1000),
nameofstore = "24/7. (Paleto Bay)",
lastrobbed = 0
},]]
["sandyshores_twentyfoursever"] = {
position = { ['x'] = 1961.24682617188, ['y'] = 3749.46069335938, ['z'] = 32.3437461853027 },
reward = math.random(500,5000),
nameofstore = "24/7. (Sandy Shores)",
lastrobbed = 0
},
["bar_one"] = {
position = { ['x'] = 1986.1240234375, ['y'] = 3053.8747558594, ['z'] = 47.215171813965 },
reward = math.random(500,5000),
nameofstore = "Yellow Jack. (Sandy Shores)",
lastrobbed = 0
},
["ocean_liquor"] = {
position = { ['x'] = -2959.33715820313, ['y'] = 388.214172363281, ['z'] = 14.0432071685791 },
reward = math.random(1000,10000),
nameofstore = "Robs Liquor. (Great Ocean Higway)",
lastrobbed = 0
},
["sanandreas_liquor"] = {
position = { ['x'] = -1219.85607910156, ['y'] = -916.276550292969, ['z'] = 11.3262157440186 },
reward = math.random(1000,10000),
nameofstore = "Robs Liquor. (San andreas Avenue)",
lastrobbed = 0
},
["grove_ltd"] = {
position = { ['x'] = -43.4035377502441, ['y'] = -1749.20922851563, ['z'] = 29.421012878418 },
reward = math.random(1000,10000),
nameofstore = "LTD Gasoline. (Grove Street)",
lastrobbed = 0
},
["mirror_ltd"] = {
position = { ['x'] = 1160.67578125, ['y'] = -314.400451660156, ['z'] = 69.2050552368164 },
reward = math.random(1000,10000),
nameofstore = "LTD Gasoline. (Mirror Park Boulevard)",
lastrobbed = 0
},
["littleseoul_twentyfourseven"] = {
position = { ['x'] = -709.17022705078, ['y'] = -904.21722412109, ['z'] = 19.215591430664 },
reward = math.random(1000,10000),
nameofstore = "24/7. (Little Seoul)",
lastrobbed = 0
}
--[["paleto_twentyfourseven"] = {
position = { ['x'] = 1736.32092285156, ['y'] = 6419.4970703125, ['z'] = 35.037223815918 },
reward = math.random(100,1000),
nameofstore = "24/7. (Paleto Bay)",
lastrobbed = 0
},]]
["sandyshores_twentyfoursever"] = {
position = { ['x'] = 1961.24682617188, ['y'] = 3749.46069335938, ['z'] = 32.3437461853027 },
reward = math.random(500,5000),
nameofstore = "24/7. (Sandy Shores)",
lastrobbed = 0
},
["bar_one"] = {
position = { ['x'] = 1986.1240234375, ['y'] = 3053.8747558594, ['z'] = 47.215171813965 },
reward = math.random(500,5000),
nameofstore = "Yellow Jack. (Sandy Shores)",
lastrobbed = 0
},
["ocean_liquor"] = {
position = { ['x'] = -2959.33715820313, ['y'] = 388.214172363281, ['z'] = 14.0432071685791 },
reward = math.random(1000,10000),
nameofstore = "Robs Liquor. (Great Ocean Higway)",
lastrobbed = 0
},
["sanandreas_liquor"] = {
position = { ['x'] = -1219.85607910156, ['y'] = -916.276550292969, ['z'] = 11.3262157440186 },
reward = math.random(1000,10000),
nameofstore = "Robs Liquor. (San andreas Avenue)",
lastrobbed = 0
},
["grove_ltd"] = {
position = { ['x'] = -43.4035377502441, ['y'] = -1749.20922851563, ['z'] = 29.421012878418 },
reward = math.random(1000,10000),
nameofstore = "LTD Gasoline. (Grove Street)",
lastrobbed = 0
},
["mirror_ltd"] = {
position = { ['x'] = 1160.67578125, ['y'] = -314.400451660156, ['z'] = 69.2050552368164 },
reward = math.random(1000,10000),
nameofstore = "LTD Gasoline. (Mirror Park Boulevard)",
lastrobbed = 0
},
["littleseoul_twentyfourseven"] = {
position = { ['x'] = -709.17022705078, ['y'] = -904.21722412109, ['z'] = 19.215591430664 },
reward = math.random(1000,10000),
nameofstore = "24/7. (Little Seoul)",
lastrobbed = 0
}
}
+19 -19
View File
@@ -1,23 +1,23 @@
Locales['br'] = {
['robbery_cancelled'] = 'O roubo será cancelado, você não ganhará nada!',
['robbery_successful'] = 'O roubo foi um sucesso. Você ganhou ~g~$',
['shop_robbery'] = 'Loja roubavel',
['press_to_rob'] = 'Pressione ~INPUT_CONTEXT~ para roubar ~b~',
['robbery_of'] = 'Loja roubavel: ~r~',
['seconds_remaining'] = '~w~ segundos restantes',
['robbery_cancelled_at'] = '~r~ Roubo cancelado em: ~b~',
['robbery_has_cancelled'] = '~r~ O assalto foi cancelado: ~b~',
['already_robbed'] = 'Esta loja já foi roubada. Por favor, espere: ',
['seconds'] = 'segundos.',
['rob_in_prog'] = '~r~ Assalto em curso em: ~b~',
['started_to_rob'] = 'Você começou a roubar ',
['do_not_move'] = ', Não se afaste!',
['alarm_triggered'] = 'O alarme foi disparado',
['hold_pos'] = 'Segure por 5 minutos e o dinheiro é seu!',
['robbery_complete'] = '~r~ Roubo completo.~s~ ~h~ Corre!',
['robbery_complete_at'] = '~r~ Roubo completo em: ~b~',
['min_two_police'] = 'Deve haver pelo menos ~b~2 policiais~s~ na cidade para roubar.',
['robbery_already'] = '~r~Um assalto já está em andamento.',
['robbery_cancelled'] = 'O roubo será cancelado, você não ganhará nada!',
['robbery_successful'] = 'O roubo foi um sucesso. Você ganhou ~g~$',
['shop_robbery'] = 'Loja roubavel',
['press_to_rob'] = 'Pressione ~INPUT_CONTEXT~ para roubar ~b~',
['robbery_of'] = 'Loja roubavel: ~r~',
['seconds_remaining'] = '~w~ segundos restantes',
['robbery_cancelled_at'] = '~r~ Roubo cancelado em: ~b~',
['robbery_has_cancelled'] = '~r~ O assalto foi cancelado: ~b~',
['already_robbed'] = 'Esta loja já foi roubada. Por favor, espere: ',
['seconds'] = 'segundos.',
['rob_in_prog'] = '~r~ Assalto em curso em: ~b~',
['started_to_rob'] = 'Você começou a roubar ',
['do_not_move'] = ', Não se afaste!',
['alarm_triggered'] = 'O alarme foi disparado',
['hold_pos'] = 'Segure por 5 minutos e o dinheiro é seu!',
['robbery_complete'] = '~r~ Roubo completo.~s~ ~h~ Corre!',
['robbery_complete_at'] = '~r~ Roubo completo em: ~b~',
['min_two_police'] = 'Deve haver pelo menos ~b~2 policiais~s~ na cidade para roubar.',
['robbery_already'] = '~r~Um assalto já está em andamento.',
}
+19 -19
View File
@@ -1,23 +1,23 @@
Locales['de'] = {
['robbery_cancelled'] = 'der Raub wurde abgebrochen, du bekommst nichts!',
['robbery_successful'] = 'Raub erfolgreich du erbeutest ~g~$',
['shop_robbery'] = 'Ladenraub',
['press_to_rob'] = 'Drücke ~INPUT_CONTEXT~ zum ausrauben ~b~',
['robbery_of'] = 'Ladenraub: ~r~',
['seconds_remaining'] = '~w~ sekunden übrig',
['robbery_cancelled_at'] = '~r~ Raub abgebrochen bei: ~b~',
['robbery_has_cancelled'] = '~r~ Raub wurde abgebrochen: ~b~',
['already_robbed'] = 'dieser Laden wurde bereits ausgeraubt. Bitte warte: ',
['seconds'] = 'sekunden.',
['rob_in_prog'] = '~r~ Raub im gange bei: ~b~',
['started_to_rob'] = 'du hast einen Raub gestartet ',
['do_not_move'] = ', laufe nicht weg!',
['alarm_triggered'] = 'der Alarm wurde ausgelöst',
['hold_pos'] = 'halte 5 Minuten lang durch, und die Beute gehört dir!',
['robbery_complete'] = '~r~ Raub erfolgreich.~s~ ~h~ LAUF!',
['robbery_complete_at'] = '~r~ Raub erfolgreich bei: ~b~',
['min_two_police'] = 'es müssen mindestens ~b~2 Polizisten~s~ im Dienst sein um einen Raub starten zu können.',
['robbery_already'] = '~r~Ein Raub ist bereits im gange.',
['robbery_cancelled'] = 'der Raub wurde abgebrochen, du bekommst nichts!',
['robbery_successful'] = 'Raub erfolgreich du erbeutest ~g~$',
['shop_robbery'] = 'Ladenraub',
['press_to_rob'] = 'Drücke ~INPUT_CONTEXT~ zum ausrauben ~b~',
['robbery_of'] = 'Ladenraub: ~r~',
['seconds_remaining'] = '~w~ sekunden übrig',
['robbery_cancelled_at'] = '~r~ Raub abgebrochen bei: ~b~',
['robbery_has_cancelled'] = '~r~ Raub wurde abgebrochen: ~b~',
['already_robbed'] = 'dieser Laden wurde bereits ausgeraubt. Bitte warte: ',
['seconds'] = 'sekunden.',
['rob_in_prog'] = '~r~ Raub im gange bei: ~b~',
['started_to_rob'] = 'du hast einen Raub gestartet ',
['do_not_move'] = ', laufe nicht weg!',
['alarm_triggered'] = 'der Alarm wurde ausgelöst',
['hold_pos'] = 'halte 5 Minuten lang durch, und die Beute gehört dir!',
['robbery_complete'] = '~r~ Raub erfolgreich.~s~ ~h~ LAUF!',
['robbery_complete_at'] = '~r~ Raub erfolgreich bei: ~b~',
['min_two_police'] = 'es müssen mindestens ~b~2 Polizisten~s~ im Dienst sein um einen Raub starten zu können.',
['robbery_already'] = '~r~Ein Raub ist bereits im gange.',
}
+19 -19
View File
@@ -1,23 +1,23 @@
Locales['en'] = {
['robbery_cancelled'] = 'the robbery will be cancelled, you will gain nothing!',
['robbery_successful'] = 'successful robbery you have gained ~g~$',
['shop_robbery'] = 'shop Robbery',
['press_to_rob'] = 'press ~INPUT_CONTEXT~ to rob ~b~',
['robbery_of'] = 'store robbery: ~r~',
['seconds_remaining'] = '~w~ seconds remaning',
['robbery_cancelled_at'] = '~r~ Robbery cancelled at: ~b~',
['robbery_has_cancelled'] = '~r~ robbery has been cancelled: ~b~',
['already_robbed'] = 'this store has already been robbed. Please wait: ',
['seconds'] = 'seconds.',
['rob_in_prog'] = '~r~ robbery in progress at: ~b~',
['started_to_rob'] = 'you started to rob ',
['do_not_move'] = ', do not move away!',
['alarm_triggered'] = 'the alarm has been triggered',
['hold_pos'] = 'hold for 5 minutes and the money is yours!',
['robbery_complete'] = '~r~ Robbery complete.~s~ ~h~ Run!',
['robbery_complete_at'] = '~r~ Robbery complete at: ~b~',
['min_two_police'] = 'there must be at least ~b~2 policemen~s~ in town to rob.',
['robbery_already'] = '~r~A robbery is already in progress.',
['robbery_cancelled'] = 'the robbery will be cancelled, you will gain nothing!',
['robbery_successful'] = 'successful robbery you have gained ~g~$',
['shop_robbery'] = 'shop Robbery',
['press_to_rob'] = 'press ~INPUT_CONTEXT~ to rob ~b~',
['robbery_of'] = 'store robbery: ~r~',
['seconds_remaining'] = '~w~ seconds remaning',
['robbery_cancelled_at'] = '~r~ Robbery cancelled at: ~b~',
['robbery_has_cancelled'] = '~r~ robbery has been cancelled: ~b~',
['already_robbed'] = 'this store has already been robbed. Please wait: ',
['seconds'] = 'seconds.',
['rob_in_prog'] = '~r~ robbery in progress at: ~b~',
['started_to_rob'] = 'you started to rob ',
['do_not_move'] = ', do not move away!',
['alarm_triggered'] = 'the alarm has been triggered',
['hold_pos'] = 'hold for 5 minutes and the money is yours!',
['robbery_complete'] = '~r~ Robbery complete.~s~ ~h~ Run!',
['robbery_complete_at'] = '~r~ Robbery complete at: ~b~',
['min_two_police'] = 'there must be at least ~b~2 policemen~s~ in town to rob.',
['robbery_already'] = '~r~A robbery is already in progress.',
}
+19 -19
View File
@@ -1,23 +1,23 @@
Locales['fr'] = {
['robbery_cancelled'] = 'le braquage vas être annulé, vous ne gagnerez rien!',
['robbery_successful'] = 'braquage réussi vous avez gagné ~g~$',
['shop_robbery'] = 'braquage magasin',
['press_to_rob'] = 'appuyer sur ~INPUT_CONTEXT~ pour braquer ~b~',
['robbery_of'] = 'braquage de magasin: ~r~',
['seconds_remaining'] = '~w~ secondes restantes',
['robbery_cancelled_at'] = '~r~ Braquage annulé à: ~b~',
['robbery_has_cancelled'] = '~r~ le braquage à été annulé: ~b~',
['already_robbed'] = 'ce magasin a déjà été braqué. Veuillez attendre: ',
['seconds'] = 'secondes.',
['rob_in_prog'] = '~r~ braquage en cours à: ~b~',
['started_to_rob'] = 'vous avez commencé à braquer ',
['do_not_move'] = ', ne vous éloignez pas!',
['alarm_triggered'] = 'l\'alarme à été déclenché',
['hold_pos'] = 'tenez la position pendant 5min et l\'argent est à vous!',
['robbery_complete'] = '~r~ Braquage terminé.~s~ ~h~ Fuie!',
['robbery_complete_at'] = '~r~ Braquage terminé à: ~b~',
['min_two_police'] = 'il faut minimum ~b~2 policiers~s~ en ville pour braquer.',
['robbery_already'] = '~r~Un braquage est déjà en cours.',
['robbery_cancelled'] = 'le braquage vas être annulé, vous ne gagnerez rien!',
['robbery_successful'] = 'braquage réussi vous avez gagné ~g~$',
['shop_robbery'] = 'braquage magasin',
['press_to_rob'] = 'appuyer sur ~INPUT_CONTEXT~ pour braquer ~b~',
['robbery_of'] = 'braquage de magasin: ~r~',
['seconds_remaining'] = '~w~ secondes restantes',
['robbery_cancelled_at'] = '~r~ Braquage annulé à: ~b~',
['robbery_has_cancelled'] = '~r~ le braquage à été annulé: ~b~',
['already_robbed'] = 'ce magasin a déjà été braqué. Veuillez attendre: ',
['seconds'] = 'secondes.',
['rob_in_prog'] = '~r~ braquage en cours à: ~b~',
['started_to_rob'] = 'vous avez commencé à braquer ',
['do_not_move'] = ', ne vous éloignez pas!',
['alarm_triggered'] = 'l\'alarme à été déclenché',
['hold_pos'] = 'tenez la position pendant 5min et l\'argent est à vous!',
['robbery_complete'] = '~r~ Braquage terminé.~s~ ~h~ Fuie!',
['robbery_complete_at'] = '~r~ Braquage terminé à: ~b~',
['min_two_police'] = 'il faut minimum ~b~2 policiers~s~ en ville pour braquer.',
['robbery_already'] = '~r~Un braquage est déjà en cours.',
}
+73 -73
View File
@@ -5,100 +5,100 @@ ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
function get3DDistance(x1, y1, z1, x2, y2, z2)
return math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2) + math.pow(z1 - z2, 2))
return math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2) + math.pow(z1 - z2, 2))
end
RegisterServerEvent('esx_holdup:toofar')
AddEventHandler('esx_holdup:toofar', function(robb)
local source = source
local xPlayers = ESX.GetPlayers()
rob = false
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_cancelled_at') .. Stores[robb].nameofstore)
TriggerClientEvent('esx_holdup:killblip', xPlayers[i])
end
end
if(robbers[source])then
TriggerClientEvent('esx_holdup:toofarlocal', source)
robbers[source] = nil
TriggerClientEvent('esx:showNotification', source, _U('robbery_has_cancelled') .. Stores[robb].nameofstore)
end
local source = source
local xPlayers = ESX.GetPlayers()
rob = false
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_cancelled_at') .. Stores[robb].nameofstore)
TriggerClientEvent('esx_holdup:killblip', xPlayers[i])
end
end
if(robbers[source])then
TriggerClientEvent('esx_holdup:toofarlocal', source)
robbers[source] = nil
TriggerClientEvent('esx:showNotification', source, _U('robbery_has_cancelled') .. Stores[robb].nameofstore)
end
end)
RegisterServerEvent('esx_holdup:rob')
AddEventHandler('esx_holdup:rob', function(robb)
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayers = ESX.GetPlayers()
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayers = ESX.GetPlayers()
if Stores[robb] then
if Stores[robb] then
local store = Stores[robb]
local store = Stores[robb]
if (os.time() - store.lastrobbed) < 600 and store.lastrobbed ~= 0 then
if (os.time() - store.lastrobbed) < 600 and store.lastrobbed ~= 0 then
TriggerClientEvent('esx:showNotification', source, _U('already_robbed') .. (1800 - (os.time() - store.lastrobbed)) .. _U('seconds'))
return
end
TriggerClientEvent('esx:showNotification', source, _U('already_robbed') .. (1800 - (os.time() - store.lastrobbed)) .. _U('seconds'))
return
end
local cops = 0
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
cops = cops + 1
end
end
local cops = 0
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
cops = cops + 1
end
end
if rob == false then
if rob == false then
if(cops > 1)then
if(cops > 1)then
rob = true
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('rob_in_prog') .. store.nameofstore)
TriggerClientEvent('esx_holdup:setblip', xPlayers[i], Stores[robb].position)
end
end
rob = true
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('rob_in_prog') .. store.nameofstore)
TriggerClientEvent('esx_holdup:setblip', xPlayers[i], Stores[robb].position)
end
end
TriggerClientEvent('esx:showNotification', source, _U('started_to_rob') .. store.nameofstore .. _U('do_not_move'))
TriggerClientEvent('esx:showNotification', source, _U('alarm_triggered'))
TriggerClientEvent('esx:showNotification', source, _U('hold_pos'))
TriggerClientEvent('esx_holdup:currentlyrobbing', source, robb)
Stores[robb].lastrobbed = os.time()
robbers[source] = robb
local savedSource = source
SetTimeout(300000, function()
TriggerClientEvent('esx:showNotification', source, _U('started_to_rob') .. store.nameofstore .. _U('do_not_move'))
TriggerClientEvent('esx:showNotification', source, _U('alarm_triggered'))
TriggerClientEvent('esx:showNotification', source, _U('hold_pos'))
TriggerClientEvent('esx_holdup:currentlyrobbing', source, robb)
Stores[robb].lastrobbed = os.time()
robbers[source] = robb
local savedSource = source
SetTimeout(300000, function()
if(robbers[savedSource])then
if(robbers[savedSource])then
rob = false
TriggerClientEvent('esx_holdup:robberycomplete', savedSource, job)
if(xPlayer)then
rob = false
TriggerClientEvent('esx_holdup:robberycomplete', savedSource, job)
if(xPlayer)then
xPlayer.addAccountMoney('black_money', store.reward)
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_complete_at') .. store.nameofstore)
TriggerClientEvent('esx_holdup:killblip', xPlayers[i])
end
end
end
end
end)
else
TriggerClientEvent('esx:showNotification', source, _U('min_two_police'))
end
else
TriggerClientEvent('esx:showNotification', source, _U('robbery_already'))
end
end
xPlayer.addAccountMoney('black_money', store.reward)
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_complete_at') .. store.nameofstore)
TriggerClientEvent('esx_holdup:killblip', xPlayers[i])
end
end
end
end
end)
else
TriggerClientEvent('esx:showNotification', source, _U('min_two_police'))
end
else
TriggerClientEvent('esx:showNotification', source, _U('robbery_already'))
end
end
end)