mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
Merge branch 'dev' of https://github.com/Gellipapa/esx_core into dev
This commit is contained in:
@@ -4,6 +4,6 @@ game 'gta5'
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author 'ESX-Framework'
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description 'cron'
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lua54 'yes'
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version '1.10.1'
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version '1.10.2'
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server_script 'server/main.lua'
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@@ -607,10 +607,10 @@ function ESX.Game.GetVehicleProperties(vehicle)
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local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
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local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
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local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
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['2'] = { 0, 4 }, -- Bike and cycle.
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['3'] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
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['4'] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
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local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
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['2'] = { 0, 4 }, -- Bike and cycle.
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['3'] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
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['4'] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
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['6'] = { 0, 1, 2, 3, 4, 5 } -- Vehicle with 6 wheels.
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}
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@@ -1036,7 +1036,7 @@ function ESX.ShowInventory()
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local playerPed = ESX.PlayerData.ped
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local elements = {
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{ unselectable = true, icon = 'fas fa-box', title = 'Player Inventory' }
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{ unselectable = true, icon = 'fas fa-box' }
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}
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local currentWeight = 0
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@@ -1075,7 +1075,10 @@ function ESX.ShowInventory()
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end
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end
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for _, v in ipairs(Config.Weapons) do
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elements[1].title = TranslateCap('inventory', currentWeight, Config.MaxWeight)
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for i = 1, #Config.Weapons do
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local v = Config.Weapons[i]
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local weaponHash = joaat(v.name)
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if HasPedGotWeapon(playerPed, weaponHash, false) then
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@@ -1096,12 +1099,6 @@ function ESX.ShowInventory()
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end
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end
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elements[#elements + 1] = {
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unselectable = true,
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icon = "fas fa-weight",
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title = "Current Weight: " .. currentWeight
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}
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ESX.CloseContext()
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ESX.OpenContext("right", elements, function(_, element)
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@@ -1327,23 +1324,56 @@ AddEventHandler('onResourceStop', function(resourceName)
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end
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end
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end)
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-- Credits to txAdmin for the list.
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local mismatchedTypes = {
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[`airtug`] = "automobile", -- trailer
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[`avisa`] = "submarine", -- boat
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[`blimp`] = "heli", -- plane
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[`blimp2`] = "heli", -- plane
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[`blimp3`] = "heli", -- plane
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[`caddy`] = "automobile", -- trailer
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[`caddy2`] = "automobile", -- trailer
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[`caddy3`] = "automobile", -- trailer
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[`chimera`] = "automobile", -- bike
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[`docktug`] = "automobile", -- trailer
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[`forklift`] = "automobile", -- trailer
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[`kosatka`] = "submarine", -- boat
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[`mower`] = "automobile", -- trailer
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[`policeb`] = "bike", -- automobile
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[`ripley`] = "automobile", -- trailer
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[`rrocket`] = "automobile", -- bike
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[`sadler`] = "automobile", -- trailer
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[`sadler2`] = "automobile", -- trailer
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[`scrap`] = "automobile", -- trailer
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[`slamtruck`] = "automobile", -- trailer
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[`Stryder`] = "automobile", -- bike
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[`submersible`] = "submarine", -- boat
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[`submersible2`] = "submarine", -- boat
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[`thruster`] = "heli", -- automobile
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[`towtruck`] = "automobile", -- trailer
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[`towtruck2`] = "automobile", -- trailer
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[`tractor`] = "automobile", -- trailer
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[`tractor2`] = "automobile", -- trailer
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[`tractor3`] = "automobile", -- trailer
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[`trailersmall2`] = "trailer", -- automobile
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[`utillitruck`] = "automobile", -- trailer
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[`utillitruck2`] = "automobile", -- trailer
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[`utillitruck3`] = "automobile", -- trailer
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}
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---@param model number|string
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---@return string
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function ESX.GetVehicleType(model)
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model = type(model) == 'string' and joaat(model) or model
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if model == `submersible` or model == `submersible2` then
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return 'submarine'
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end
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if model == `blimp` then
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return 'heli'
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if not IsModelInCdimage(model) then return end
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if mismatchedTypes[model] then
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return mismatchedTypes[model]
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end
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local vehicleType = GetVehicleClassFromName(model)
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local types = {
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[8] = "bike",
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[11] = "trailer",
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[13] = "bike",
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[14] = "boat",
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[15] = "heli",
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@@ -15,7 +15,10 @@ local function GetData(vehicle)
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end
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local model = GetEntityModel(vehicle)
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local displayName = GetDisplayNameFromVehicleModel(model)
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local netId = VehToNet(vehicle)
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local netId = vehicle
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if NetworkGetEntityIsNetworked(vehicle) then
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netId = VehToNet(vehicle)
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end
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return displayName, netId
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end
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@@ -1,9 +1,9 @@
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fx_version 'adamant'
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fx_version 'cerulean'
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game 'gta5'
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description 'ES Extended'
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lua54 'yes'
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version '1.10.1'
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version '1.10.2'
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shared_scripts {
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'locale.lua',
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@@ -1,377 +0,0 @@
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Locales["da"] = {
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-- Inventory
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["inventory"] = "Inventar ( Vægt %s / %s )",
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["use"] = "Brug",
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["give"] = "Giv",
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["remove"] = "Smid",
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["return"] = "Tilbage",
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["give_to"] = "Giv til",
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["amount"] = "Beløb",
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["giveammo"] = "Giv ammunition",
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["amountammo"] = "Ammunition beløb",
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["noammo"] = "Ikke nok!",
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["gave_item"] = "Giver %sx %s til %s",
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["received_item"] = "Modtog %sx %s fra %s",
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["gave_weapon"] = "Giver %s til %s",
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["gave_weapon_ammo"] = "Giver ~o~%sx %s for %s til %s",
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["gave_weapon_withammo"] = "Giver %s med ~o~%sx %s til %s",
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["gave_weapon_hasalready"] = "%s har allerede en %s",
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["gave_weapon_noweapon"] = "%s har ikke det våben",
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["received_weapon"] = "Modtog %s fra %s",
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["received_weapon_ammo"] = "Modtog ~o~%sx %s for din %s fra %s",
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["received_weapon_withammo"] = "Modtog %s med ~o~%sx %s fra %s",
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["received_weapon_hasalready"] = "%s har forsøgt at give dig en %s, men du allerede dette våben",
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["received_weapon_noweapon"] = "%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben",
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["gave_account_money"] = "Giver %s kr. (%s) til %s",
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["received_account_money"] = "Modtog %s kr. (%s) fra %s",
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["amount_invalid"] = "Ugyldig mængde",
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["players_nearby"] = "Ingen spillere i nærheden",
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["ex_inv_lim"] = "Kan ikke udføre handling, overskrider maks. vægt på %s",
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["imp_invalid_quantity"] = "Handlingen kan ikke udføres, mængden er ugyldig",
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["imp_invalid_amount"] = "Handlingen kan ikke udføres, beløbet er ugyldigt",
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["threw_standard"] = "Smider %sx %s",
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["threw_account"] = "Smider %s kr. %s",
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["threw_weapon"] = "Smider %s",
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["threw_weapon_ammo"] = "Smider %s med ~o~%sx %s",
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["threw_weapon_already"] = "Du har allerede dette våben",
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["threw_cannot_pickup"] = "Inventory er fyldt, Kan ikke tages!",
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["threw_pickup_prompt"] = "Tryk på E for at tage genstand",
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-- Key mapping
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["keymap_showinventory"] = "Vis Inventory",
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-- Salary related
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["received_salary"] = "Du er blevet betalt: %s kr.",
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["received_help"] = "Du har fået udbetalt din velfærdscheck: %s kr.",
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["company_nomoney"] = "den virksomhed, du er ansat i, er for fattig til at udbetale din løn",
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["received_paycheck"] = "modtaget lønseddel",
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["bank"] = "Maze Bank",
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["account_bank"] = "Bank",
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["account_black_money"] = "Beskidte penge",
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["account_money"] = "Penge",
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["act_imp"] = "Kan ikke udføre handling",
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["in_vehicle"] = "Kan ikke udføre handling, spilleren er i et køretøj",
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["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
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-- Commands
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['command_bring'] = 'Tag en spiller til dig',
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['command_car'] = 'Spawn et køretøj',
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['command_car_car'] = 'Køretøjsmodel eller hash',
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['command_cardel'] = 'Fjern køretøjer i nærheden',
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['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
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['command_repair'] = 'Repair your vehicle',
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['command_repair_success'] = 'Successfully repaired vehicle',
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['command_repair_success_target'] = 'An admin repaired your vehicle',
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['command_clear'] = 'Ryd chatten',
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['command_clearall'] = 'Ryd chatten for alle spillere',
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['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
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['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
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['command_freeze'] = 'Frys en spiller',
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['command_unfreeze'] = 'Frigør en spiller',
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['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
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['command_giveaccountmoney_account'] = 'Konto at tilføje til',
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['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
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['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
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['command_giveitem'] = 'Giv spilleren en genstand',
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['command_giveitem_item'] = 'Genstands navn',
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['command_giveitem_count'] = 'Antal',
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['command_giveweapon'] = 'Giv spilleren et våben',
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['command_giveweapon_weapon'] = 'Navn på våben',
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['command_giveweapon_ammo'] = 'Ammunitions mængde',
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['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
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['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
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['command_giveweaponcomponent_component'] = 'Komponent navn',
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['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
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['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
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['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
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['command_goto'] = 'Teleporter dig selv til en spiller',
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['command_kill'] = 'Dræb en spiller',
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['command_save'] = 'Force save en spillers data',
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['command_saveall'] = 'Force save alle spillers data',
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['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
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['command_setaccountmoney_amount'] = 'Beløb',
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['command_setcoords'] = 'Teleporter til specificerede koordinater',
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['command_setcoords_x'] = 'X værdi',
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['command_setcoords_y'] = 'Y værdi',
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['command_setcoords_z'] = 'Z værdi',
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['command_setjob'] = 'Sæt en spillers job',
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['command_setjob_job'] = 'Navn',
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['command_setjob_grade'] = 'Job karakter',
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['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
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['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
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['command_setgroup_group'] = 'Navn på gruppe',
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['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
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['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
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['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
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['commanderror_invaliditem'] = 'Ugyldig genstand',
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['commanderror_invalidweapon'] = 'Ugyldigt våben',
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['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
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['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
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['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
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['commandgeneric_playerid'] = 'Spillerens server-id',
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['command_giveammo_noweapon_found'] = '%s har ikke det våben',
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['command_giveammo_weapon'] = 'Våben navn',
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['command_giveammo_ammo'] = 'Ammunitions mængde',
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['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
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['tpm_success'] = 'Teleporteret med succes',
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['noclip_message'] = 'Noclip er blevet %s',
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['enabled'] = '~g~aktiveret~s~',
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['disabled'] = '~r~deaktiveret~s~',
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-- Locale settings
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["locale_digit_grouping_symbol"] = ",",
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["locale_currency"] = "%s DKK",
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-- Weapons
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-- Melee
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["weapon_dagger"] = "Dolk",
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["weapon_bat"] = "Bat",
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["weapon_battleaxe"] = "Kampøkse",
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["weapon_bottle"] = "Flaske",
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["weapon_crowbar"] = "Koben",
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["weapon_flashlight"] = "Lommelygte",
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["weapon_golfclub"] = "Golf Club",
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["weapon_hammer"] = "Hammer",
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["weapon_hatchet"] = "Økse",
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["weapon_knife"] = "Kniv",
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["weapon_knuckle"] = "Knuckledusters",
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["weapon_machete"] = "Machete",
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["weapon_nightstick"] = "Nightstick",
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["weapon_wrench"] = "Pipe Wrench",
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["weapon_poolcue"] = "Pool Cue",
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["weapon_stone_hatchet"] = "Stone Hatchet",
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["weapon_switchblade"] = "Switchblade",
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-- Handguns
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["weapon_appistol"] = "AP Pistol",
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["weapon_ceramicpistol"] = "Ceramic Pistol",
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["weapon_combatpistol"] = "Combat Pistol",
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["weapon_doubleaction"] = "Double-Action Revolver",
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["weapon_navyrevolver"] = "Navy Revolver",
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["weapon_flaregun"] = "Flaregun",
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["weapon_gadgetpistol"] = "Gadget Pistol",
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["weapon_heavypistol"] = "Tung Pistol",
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["weapon_revolver"] = "Tung Revolver",
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["weapon_revolver_mk2"] = "Heavy Revolver MK2",
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["weapon_marksmanpistol"] = "Marksman Pistol",
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["weapon_pistol"] = "Pistol",
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["weapon_pistol_mk2"] = "Pistol MK2",
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["weapon_pistol50"] = "Pistol .50",
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["weapon_snspistol"] = "SNS Pistol",
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["weapon_snspistol_mk2"] = "SNS Pistol MK2",
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["weapon_stungun"] = "Taser",
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["weapon_raypistol"] = "Up-N-Atomizer",
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["weapon_vintagepistol"] = "Vintage Pistol",
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||||
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||||
-- Shotguns
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["weapon_assaultshotgun"] = "Assault Shotgun",
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||||
["weapon_autoshotgun"] = "Auto Shotgun",
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["weapon_bullpupshotgun"] = "Bullpup Shotgun",
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["weapon_combatshotgun"] = "Kamp Haglgevær",
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||||
["weapon_dbshotgun"] = "Dobbeltløbet gevær",
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["weapon_heavyshotgun"] = "Tungt haglgevær",
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["weapon_musket"] = "Musket",
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["weapon_pumpshotgun"] = "Pumpe haglgevær",
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||||
["weapon_pumpshotgun_mk2"] = "Pumpe haglgevær MK2",
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||||
["weapon_sawnoffshotgun"] = "Oversavet haglgevær",
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||||
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||||
-- SMG & LMG
|
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["weapon_assaultsmg"] = "Assault SMG",
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||||
["weapon_combatmg"] = "Combat MG",
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||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
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||||
["weapon_combatpdw"] = "Combat PDW",
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||||
["weapon_gusenberg"] = "Gusenberg Sweeper",
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||||
["weapon_machinepistol"] = "Maskinpistol",
|
||||
["weapon_mg"] = "MG",
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||||
["weapon_microsmg"] = "Micro SMG",
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||||
["weapon_minismg"] = "Mini SMG",
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||||
["weapon_smg"] = "SMG",
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||||
["weapon_smg_mk2"] = "SMG MK2",
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||||
["weapon_raycarbine"] = "Unholy Hellbringer",
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||||
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||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Advanced Rifle",
|
||||
["weapon_assaultrifle"] = "Assault Rifle",
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||||
["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
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||||
["weapon_bullpuprifle"] = "Bullpup Rifle",
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["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
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||||
["weapon_carbinerifle"] = "Carbine Rifle",
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||||
["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
|
||||
["weapon_compactrifle"] = "Compact Rifle",
|
||||
["weapon_militaryrifle"] = "Militær riffel",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Tung snigskytte",
|
||||
["weapon_heavysniper_mk2"] = "Tung snigskytte MK2",
|
||||
["weapon_marksmanrifle"] = "Skytterifle",
|
||||
["weapon_marksmanrifle_mk2"] = "Skytterifle MK2",
|
||||
["weapon_sniperrifle"] = "Snigskytteriffel",
|
||||
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compact Launcher",
|
||||
["weapon_firework"] = "Firework Launcher",
|
||||
["weapon_grenadelauncher"] = "Grenade Launcher",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Railgun",
|
||||
["weapon_rpg"] = "Rocket Launcher",
|
||||
["weapon_rayminigun"] = "Widowmaker",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metal Detector",
|
||||
["weapon_precisionrifle"] = "Precision Rifle",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Baseball",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granat",
|
||||
["weapon_petrolcan"] = "Benzindunk",
|
||||
["weapon_hazardcan"] = "Farlig Benzindunk",
|
||||
["weapon_molotov"] = "Molotov Cocktail",
|
||||
["weapon_proxmine"] = "Proximity Mine",
|
||||
["weapon_pipebomb"] = "Pipe Bomb",
|
||||
["weapon_snowball"] = "Snebold",
|
||||
["weapon_stickybomb"] = "Sticky Bomb",
|
||||
["weapon_smokegrenade"] = "Tåregas",
|
||||
|
||||
-- Special
|
||||
["weapon_fireextinguisher"] = "Brandslukker",
|
||||
["weapon_digiscanner"] = "Digital scanner",
|
||||
["weapon_garbagebag"] = "Skraldepose",
|
||||
["weapon_handcuffs"] = "Håndjern",
|
||||
["gadget_nightvision"] = "Night Vision",
|
||||
["gadget_parachute"] = "faldskærm",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "base Model",
|
||||
["component_knuckle_pimp"] = "the Pimp",
|
||||
["component_knuckle_ballas"] = "the Ballas",
|
||||
["component_knuckle_dollar"] = "the Hustler",
|
||||
["component_knuckle_diamond"] = "the Rock",
|
||||
["component_knuckle_hate"] = "the Hater",
|
||||
["component_knuckle_love"] = "the Lover",
|
||||
["component_knuckle_player"] = "the Player",
|
||||
["component_knuckle_king"] = "the King",
|
||||
["component_knuckle_vagos"] = "the Vagos",
|
||||
|
||||
["component_luxary_finish"] = "luxary Weapon Finish",
|
||||
|
||||
["component_handle_default"] = "standardhåndtag",
|
||||
["component_handle_vip"] = "VIP håndtag",
|
||||
["component_handle_bodyguard"] = "livvagt håndtag",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
|
||||
["component_camo_finish"] = "digital Camo",
|
||||
["component_camo_finish2"] = "brushstroke Camo",
|
||||
["component_camo_finish3"] = "woodland Camo",
|
||||
["component_camo_finish4"] = "skull Camo",
|
||||
["component_camo_finish5"] = "sessanta Nove Camo",
|
||||
["component_camo_finish6"] = "perseus Camo",
|
||||
["component_camo_finish7"] = "leopard Camo",
|
||||
["component_camo_finish8"] = "zebra Camo",
|
||||
["component_camo_finish9"] = "geometric Camo",
|
||||
["component_camo_finish10"] = "boom Camo",
|
||||
["component_camo_finish11"] = "patriotic Camo",
|
||||
|
||||
["component_camo_slide_finish"] = "digital Slide Camo",
|
||||
["component_camo_slide_finish2"] = "brushstroke Slide Camo",
|
||||
["component_camo_slide_finish3"] = "woodland Slide Camo",
|
||||
["component_camo_slide_finish4"] = "skull Slide Camo",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
|
||||
["component_camo_slide_finish6"] = "perseus Slide Camo",
|
||||
["component_camo_slide_finish7"] = "leopard Slide Camo",
|
||||
["component_camo_slide_finish8"] = "zebra Slide Camo",
|
||||
["component_camo_slide_finish9"] = "geometric Slide Camo",
|
||||
["component_camo_slide_finish10"] = "boom Slide Camo",
|
||||
["component_camo_slide_finish11"] = "patriotic Slide Camo",
|
||||
|
||||
["component_clip_default"] = "standard magasin",
|
||||
["component_clip_extended"] = "udvidet Magasin",
|
||||
["component_clip_drum"] = "drum Magasin",
|
||||
["component_clip_box"] = "box Magazine",
|
||||
|
||||
["component_scope_holo"] = "rødpunktsigte",
|
||||
["component_scope_small"] = "lille sigte",
|
||||
["component_scope_medium"] = "medium sigte",
|
||||
["component_scope_large"] = "stort sigte",
|
||||
["component_scope"] = "mounted Scope",
|
||||
["component_scope_advanced"] = "avanceret sigte",
|
||||
["component_ironsights"] = "jernsigte",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
|
||||
["component_muzzle_flat"] = "flat Muzzle Brake",
|
||||
["component_muzzle_tactical"] = "tactical Muzzle Brake",
|
||||
["component_muzzle_fat"] = "fat-End Muzzle Brake",
|
||||
["component_muzzle_precision"] = "precision Muzzle Brake",
|
||||
["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
|
||||
["component_muzzle_slanted"] = "slanted Muzzle Brake",
|
||||
["component_muzzle_split"] = "split-End Muzzle Brake",
|
||||
["component_muzzle_squared"] = "squared Muzzle Brake",
|
||||
|
||||
["component_flashlight"] = "våbenlygte",
|
||||
["component_grip"] = "greb",
|
||||
|
||||
["component_barrel_default"] = "default Barrel",
|
||||
["component_barrel_heavy"] = "heavy Barrel",
|
||||
|
||||
["component_ammo_tracer"] = "tracer Ammo",
|
||||
["component_ammo_incendiary"] = "incendiary Ammo",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint Ammo",
|
||||
["component_ammo_fmj"] = "fMJ Ammo",
|
||||
["component_ammo_armor"] = "armor Piercing Ammo",
|
||||
["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
|
||||
|
||||
["component_shells_default"] = "default Shells",
|
||||
["component_shells_incendiary"] = "dragons Breath Shells",
|
||||
["component_shells_armor"] = "steel Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette Shells",
|
||||
["component_shells_explosive"] = "explosive Slug Shells",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "round(s)",
|
||||
["ammo_shells"] = "shell(s)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "gallons of fuel",
|
||||
["ammo_firework"] = "firework(s)",
|
||||
["ammo_rockets"] = "rocket(s)",
|
||||
["ammo_grenadelauncher"] = "grenade(s)",
|
||||
["ammo_grenade"] = "grenade(s)",
|
||||
["ammo_stickybomb"] = "bomb(s)",
|
||||
["ammo_pipebomb"] = "bomb(s)",
|
||||
["ammo_smokebomb"] = "bomb(s)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mine(s)",
|
||||
["ammo_bzgas"] = "can(s)",
|
||||
["ammo_ball"] = "ball(s)",
|
||||
["ammo_snowball"] = "snowball(s)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "default skin",
|
||||
["tint_green"] = "green skin",
|
||||
["tint_gold"] = "gold skin",
|
||||
["tint_pink"] = "pink skin",
|
||||
["tint_army"] = "army skin",
|
||||
["tint_lspd"] = "blue skin",
|
||||
["tint_orange"] = "orange skin",
|
||||
["tint_platinum"] = "platinum skin",
|
||||
}
|
||||
@@ -101,10 +101,10 @@ Locales["de"] = {
|
||||
['command_setjob_invalid'] = 'Der Job Grad oder beides sind ungültig',
|
||||
['command_setgroup'] = 'Setzt eine Berechtigungs Gruppe für einen User',
|
||||
['command_setgroup_group'] = 'Name der Gruppe',
|
||||
['command_removeaccountmoney'] = 'Entfernt Geld von einem bestimmten Account',
|
||||
['command_removeaccountmoney_account'] = 'Account von wem es entfernt werden soll',
|
||||
['command_removeaccountmoney_amount'] = 'Anzahl die Entfernt werden soll',
|
||||
['command_removeaccountmoney_invalid'] = 'Name des Accounts Ungültig',
|
||||
['command_removeaccountmoney'] = 'Entfernt Geld von einem bestimmten Account',
|
||||
['command_removeaccountmoney_account'] = 'Account von wem es entfernt werden soll',
|
||||
['command_removeaccountmoney_amount'] = 'Anzahl die Entfernt werden soll',
|
||||
['command_removeaccountmoney_invalid'] = 'Name des Accounts Ungültig',
|
||||
['commanderror_argumentmismatch'] = 'Ungültiger Argument (gegeben %s, gewollt %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ungültiges Argument #%s daten typ (string gegeben, gewollte nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
|
||||
@@ -233,7 +233,7 @@ Locales["de"] = {
|
||||
["weapon_tactilerifle"] = "Service Karabiner",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Zuckerstange',
|
||||
['weapon_candycane'] = 'Zuckerstange',
|
||||
['weapon_acidpackage'] = 'Säure Paket',
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistole',
|
||||
['weapon_railgunxm3'] = 'Railgun',
|
||||
|
||||
@@ -0,0 +1,381 @@
|
||||
Locales["el"] = {
|
||||
-- Inventory
|
||||
["inventory"] = "Αποθήκη ( Βάρος %s / %s )",
|
||||
["use"] = "Χρήση",
|
||||
["give"] = "Δώσε",
|
||||
["remove"] = "Πέτα",
|
||||
["return"] = "Επιστροφή",
|
||||
["give_to"] = "Δώσε σε",
|
||||
["amount"] = "Ποσότητα",
|
||||
["giveammo"] = "Δώσε σφαίρες",
|
||||
["amountammo"] = "Ποσότητα σφαιρών",
|
||||
["noammo"] = "Δεν υπάρχουν αρκετές σφαίρες!",
|
||||
["gave_item"] = "Δώσατε %sx %s στον/στην %s",
|
||||
["received_item"] = "Λάβατε %sx %s από τον/την %s",
|
||||
["gave_weapon"] = "Δίνετε %s στον/στην %s",
|
||||
["gave_weapon_ammo"] = "Δίνετε ~o~%sx %s για %s στον/στην %s",
|
||||
["gave_weapon_withammo"] = "Δίνετε %s με ~o~%sx %s στον/στην %s",
|
||||
["gave_weapon_hasalready"] = "Ο/Η %s έχει ήδη ένα %s",
|
||||
["gave_weapon_noweapon"] = "Ο/Η %s δεν έχει αυτό το όπλο",
|
||||
["received_weapon"] = "Λάβατε %s από τον/την %s",
|
||||
["received_weapon_ammo"] = "Λάβατε ~o~%sx %s για το %s από τον/την %s",
|
||||
["received_weapon_withammo"] = "Λάβατε %s για ~o~%sx %s από τον/την %s",
|
||||
["received_weapon_hasalready"] = "Ο/Η %s προσπάθησε να σας δώσει ένα %s, αλλά το έχετε ήδη",
|
||||
["received_weapon_noweapon"] = "Ο/Η %s προσπάθησε να σας δώσει σφαίρες για το %s, αλλά δεν έχετε αυτό το όπλο",
|
||||
["gave_account_money"] = "Δίνετε $%s (%s) στον/στην %s",
|
||||
["received_account_money"] = "Λάβατε $%s (%s) από τον/την %s",
|
||||
["amount_invalid"] = "Μη έγκυρη ποσότητα",
|
||||
["players_nearby"] = "Δεν υπάρχουν κοντινοί παίκτες",
|
||||
["ex_inv_lim"] = "Δεν είναι δυνατή η ενέργεια, υπέρβαση του μέγιστου βάρους των %s",
|
||||
["imp_invalid_quantity"] = "Δεν είναι δυνατή η ενέργεια, η ποσότητα δεν είναι έγκυρη",
|
||||
["imp_invalid_amount"] = "Δεν είναι δυνατή η ενέργεια, το ποσό δεν είναι έγκυρο",
|
||||
["threw_standard"] = "Ρίχνοντας %sx %s",
|
||||
["threw_account"] = "Ρίχνοντας $%s %s",
|
||||
["threw_weapon"] = "Ρίχνοντας %s",
|
||||
["threw_weapon_ammo"] = "Ρίχνοντας %s με ~o~%sx %s",
|
||||
["threw_weapon_already"] = "Ήδη έχετε αυτό το όπλο",
|
||||
["threw_cannot_pickup"] = "Η αποθήκη είναι γεμάτη, δεν μπορείτε να σηκώσετε!",
|
||||
["threw_pickup_prompt"] = "Πατήστε E για να σηκώσετε",
|
||||
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Εμφάνιση Αποθήκης",
|
||||
|
||||
-- Salary related
|
||||
["received_salary"] = "Έχετε λάβει μισθό: $%s",
|
||||
["received_help"] = "Έχετε λάβει το βοήθημά σας: $%s",
|
||||
["company_nomoney"] = "Η εταιρεία στην οποία είστε απασχολούμενος/η δεν έχει αρκετά χρήματα για να καταβάλει τον μισθό σας",
|
||||
["received_paycheck"] = "λάβατε μισθό",
|
||||
["bank"] = "Τράπεζα Maze",
|
||||
["account_bank"] = "Τραπεζικός Λογαριασμός",
|
||||
["account_black_money"] = "Βρώμικα Χρήματα",
|
||||
["account_money"] = "Μετρητά",
|
||||
|
||||
["act_imp"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας",
|
||||
["in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης βρίσκεται σε όχημα",
|
||||
["not_in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης δεν βρίσκεται σε κάποιο όχημα",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Φέρτε τον παίκτη σε εσάς',
|
||||
['command_car'] = 'Κλήση οχήματος',
|
||||
['command_car_car'] = 'Μοντέλο ή κωδικός οχήματος',
|
||||
['command_cardel'] = 'Κατάργηση οχημάτων κοντά',
|
||||
['command_cardel_radius'] = 'Καταργεί όλα τα οχήματα εντός της καθορισμένης ακτίνας',
|
||||
['command_repair'] = 'Επισκέυασε το όχημα σου',
|
||||
['command_repair_success'] = 'Το όχημα σου επισκευάστηκε',
|
||||
['command_repair_success_target'] = 'Ένας διαχειριστής επισκεύασε το όχημα σου',
|
||||
['command_clear'] = 'Καθαρισμός κειμένου στο chat',
|
||||
['command_clearall'] = 'Καθαρισμός κειμένου στο chat για όλους τους παίκτες',
|
||||
['command_clearinventory'] = 'Κατάργηση όλων των αντικειμένων από την αποθήκη των παικτών',
|
||||
['command_clearloadout'] = 'Κατάργηση όλων των όπλων από την εξάρτηση των παικτών',
|
||||
['command_freeze'] = 'Πάγωμα ενός παίκτη',
|
||||
['command_unfreeze'] = 'Ξεπάγωμα ενός παίκτη',
|
||||
['command_giveaccountmoney'] = 'Δώστε χρήματα σε καθορισμένο λογαριασμό',
|
||||
['command_giveaccountmoney_account'] = 'Λογαριασμός προς προσθήκη',
|
||||
['command_giveaccountmoney_amount'] = 'Ποσό προς προσθήκη',
|
||||
['command_giveaccountmoney_invalid'] = 'Μη έγκυρο όνομα λογαριασμού',
|
||||
['command_removeaccountmoney'] = 'Κατάργηση χρημάτων από καθορισμένο λογαριασμό',
|
||||
['command_removeaccountmoney_account'] = 'Λογαριασμός από τον οποίο θα καταργηθούν τα χρήματα',
|
||||
['command_removeaccountmoney_amount'] = 'Ποσό προς αφαίρεση',
|
||||
['command_removeaccountmoney_invalid'] = 'Μη έγκυρο όνομα λογαριασμού',
|
||||
['command_giveitem'] = 'Δώστε σε έναν παίκτη ένα αντικείμενο',
|
||||
['command_giveitem_item'] = 'Όνομα αντικειμένου',
|
||||
['command_giveitem_count'] = 'Ποσότητα',
|
||||
['command_giveweapon'] = 'Δώστε σε έναν παίκτη ένα όπλο',
|
||||
['command_giveweapon_weapon'] = 'Όνομα όπλου',
|
||||
['command_giveweapon_ammo'] = 'Ποσότητα πυρομαχικών',
|
||||
['command_giveweapon_hasalready'] = 'Ο παίκτης έχει ήδη αυτό το όπλο',
|
||||
['command_giveweaponcomponent'] = 'Δώστε σε έναν παίκτη μια εξάρτηση όπλου',
|
||||
['command_giveweaponcomponent_component'] = 'Όνομα εξάρτησης',
|
||||
['command_giveweaponcomponent_invalid'] = 'Μη έγκυρη εξάρτηση όπλου',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Ο παίκτης έχει ήδη αυτήν την εξάρτηση όπλου',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Ο παίκτης δεν έχει αυτό το όπλο',
|
||||
['command_goto'] = 'Τηλεμεταφέρεστε σε έναν παίκτη',
|
||||
['command_kill'] = 'Σκοτώστε έναν παίκτη',
|
||||
['command_save'] = 'Εξαναγκαστική αποθήκευση δεδομένων ενός παίκτη',
|
||||
['command_saveall'] = 'Εξαναγκαστική αποθήκευση όλων των δεδομένων των παικτών',
|
||||
['command_setaccountmoney'] = 'Ορίστε τα χρήματα σε έναν καθορισμένο λογαριασμό',
|
||||
['command_setaccountmoney_amount'] = 'Ποσό',
|
||||
['command_setcoords'] = 'Τηλεμεταφερθείτε σε καθορισμένες συντεταγμένες',
|
||||
['command_setcoords_x'] = 'Τιμή X',
|
||||
['command_setcoords_y'] = 'Τιμή Y',
|
||||
['command_setcoords_z'] = 'Τιμή Z',
|
||||
['command_setjob'] = 'Ορίστε το επάγγελμα ενός παίκτη',
|
||||
['command_setjob_job'] = 'Όνομα',
|
||||
['command_setjob_grade'] = 'Βαθμός επαγγέλματος',
|
||||
['command_setjob_invalid'] = 'Το επάγγελμα, ο βαθμός ή και οι δύο είναι μη έγκυρα',
|
||||
['command_setgroup'] = 'Ορίστε την ομάδα δικαιωμάτων ενός παίκτη',
|
||||
['command_setgroup_group'] = 'Όνομα Ομάδας',
|
||||
['commanderror_argumentmismatch'] = 'Μη έγκυρος αριθμός ορισμάτων (δόθηκαν %s, αναμενόμενα %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε συμβολοσειρά, αναμενόμενος αριθμός)',
|
||||
['commanderror_argumentmismatch_string'] = 'Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε αριθμός, αναμενόμενη συμβολοσειρά)',
|
||||
['commanderror_invaliditem'] = 'Μη έγκυρο αντικείμενο',
|
||||
['commanderror_invalidweapon'] = 'Μη έγκυρο όπλο',
|
||||
['commanderror_console'] = 'Η εντολή δεν μπορεί να εκτελεστεί από την κονσόλα',
|
||||
['commanderror_invalidcommand'] = 'Μη έγκυρη εντολή - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Ο καθορισμένος παίκτης δεν είναι συνδεδεμένος',
|
||||
['commandgeneric_playerid'] = 'Αναγνωριστικό διακομιστή του παίκτη',
|
||||
['command_giveammo_noweapon_found'] = 'Ο %s δεν έχει αυτό το όπλο',
|
||||
['command_giveammo_weapon'] = 'Όνομα όπλου',
|
||||
['command_giveammo_ammo'] = 'Ποσότητα πυρομαχικών',
|
||||
['tpm_nowaypoint'] = 'Δεν έχει οριστεί σημείο προορισμού.',
|
||||
['tpm_success'] = 'Επιτυχής τηλεμεταφορά',
|
||||
|
||||
['noclip_message'] = 'Το Noclip έχει %s',
|
||||
['enabled'] = '~g~ενεργοποιήθηκε~s~',
|
||||
['disabled'] = '~r~απενεργοποιήθηκε~s~',
|
||||
|
||||
-- Ρυθμίσεις τοπικής γλώσσας
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "£%s",
|
||||
|
||||
-- Όπλα
|
||||
|
||||
-- Χειροποίητα
|
||||
["weapon_dagger"] = "Στιλέτο",
|
||||
["weapon_bat"] = "Μπαστούνι",
|
||||
["weapon_battleaxe"] = "Πολεμική σείρα",
|
||||
["weapon_bottle"] = "Μπουκάλι",
|
||||
["weapon_crowbar"] = "Ροπαλάκι",
|
||||
["weapon_flashlight"] = "Φακός",
|
||||
["weapon_golfclub"] = "Γκολφ",
|
||||
["weapon_hammer"] = "Σφυρί",
|
||||
["weapon_hatchet"] = "Πέλεκυς",
|
||||
["weapon_knife"] = "Μαχαίρι",
|
||||
["weapon_knuckle"] = "Χειροπέδες",
|
||||
["weapon_machete"] = "Μαχαίρι μαχαιροπίρουνου",
|
||||
["weapon_nightstick"] = "Ρόπαλο νυχτερίδας",
|
||||
["weapon_wrench"] = "Ροκανίδι",
|
||||
["weapon_poolcue"] = "Καστήλα",
|
||||
["weapon_stone_hatchet"] = "Πέλεκυς από πέτρα",
|
||||
["weapon_switchblade"] = "Ξυραφάκι",
|
||||
|
||||
-- Πιστόλια
|
||||
["weapon_appistol"] = "AP Πιστόλι",
|
||||
["weapon_ceramicpistol"] = "Κεραμικό πιστόλι",
|
||||
["weapon_combatpistol"] = "Πολεμικό πιστόλι",
|
||||
["weapon_doubleaction"] = "Διπλής δράσης Ριβόλβερ",
|
||||
["weapon_navyrevolver"] = "Ναυτικό Ρεβόλβερ",
|
||||
["weapon_flaregun"] = "Πιστόλι αστραπών",
|
||||
["weapon_gadgetpistol"] = "Πιστόλι συσκευών",
|
||||
["weapon_heavypistol"] = "Βαρύ πιστόλι",
|
||||
["weapon_revolver"] = "Βαρύ Ρεβόλβερ",
|
||||
["weapon_revolver_mk2"] = "Βαρύ Ρεβόλβερ MK2",
|
||||
["weapon_marksmanpistol"] = "Πιστόλι μονομάχου",
|
||||
["weapon_pistol"] = "Πιστόλι",
|
||||
["weapon_pistol_mk2"] = "Πιστόλι MK2",
|
||||
["weapon_pistol50"] = "Πιστόλι .50",
|
||||
["weapon_snspistol"] = "Πιστόλι SNS",
|
||||
["weapon_snspistol_mk2"] = "Πιστόλι SNS MK2",
|
||||
["weapon_stungun"] = "Ηλεκτροπληξία",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Βιομηχανικό πιστόλι",
|
||||
|
||||
-- Καραμπίνες
|
||||
["weapon_assaultshotgun"] = "Πολεμική Καραμπίνα",
|
||||
["weapon_autoshotgun"] = "Αυτόματη Καραμπίνα",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Καραμπίνα",
|
||||
["weapon_combatshotgun"] = "Καραμπίνα πολέμου",
|
||||
["weapon_dbshotgun"] = "Διπλής κάννης Καραμπίνα",
|
||||
["weapon_heavyshotgun"] = "Βαριά Καραμπίνα",
|
||||
["weapon_musket"] = "Μουσκέτα",
|
||||
["weapon_pumpshotgun"] = "Καραμπίνα αντλίας",
|
||||
["weapon_pumpshotgun_mk2"] = "Καραμπίνα αντλίας MK2",
|
||||
["weapon_sawnoffshotgun"] = "Καραμπίνα με κοντά κάννη",
|
||||
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Πολεμικό SMG",
|
||||
["weapon_combatmg"] = "Πολεμικό MG",
|
||||
["weapon_combatmg_mk2"] = "Πολεμικό MG MK2",
|
||||
["weapon_combatpdw"] = "Πολεμικό PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg Sweeper",
|
||||
["weapon_machinepistol"] = "Πιστόλι Αυτόματης Καραμπίνας",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Μικρό SMG",
|
||||
["weapon_minismg"] = "Μικρό SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Ανεξίτηλο Hellbringer",
|
||||
|
||||
-- Καραμπίνες
|
||||
["weapon_advancedrifle"] = "Προηγμένη Καραμπίνα",
|
||||
["weapon_assaultrifle"] = "Καραμπίνα Επίθεσης",
|
||||
["weapon_assaultrifle_mk2"] = "Καραμπίνα Επίθεσης MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup Καραμπίνα",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup Καραμπίνα MK2",
|
||||
["weapon_carbinerifle"] = "Καραμπίνα",
|
||||
["weapon_carbinerifle_mk2"] = "Καραμπίνα MK2",
|
||||
["weapon_compactrifle"] = "Συμπαγής Καραμπίνα",
|
||||
["weapon_militaryrifle"] = "Στρατιωτική Καραμπίνα",
|
||||
["weapon_specialcarbine"] = "Ειδική Καραμπίνα",
|
||||
["weapon_specialcarbine_mk2"] = "Ειδική Καραμπίνα MK2",
|
||||
|
||||
-- Κυνηγετικά
|
||||
["weapon_heavysniper"] = "Βαρύ Κυνηγετικό Ρίφλε",
|
||||
["weapon_heavysniper_mk2"] = "Βαρύ Κυνηγετικό Ρίφλε MK2",
|
||||
["weapon_marksmanrifle"] = "Ρίφλε Επαγγελματία Σκοπευτή",
|
||||
["weapon_marksmanrifle_mk2"] = "Ρίφλε Επαγγελματία Σκοπευτή MK2",
|
||||
["weapon_sniperrifle"] = "Κυνηγετικό Ρίφλε",
|
||||
["weapon_heavyrifle"] = "βαρύ τουφέκι",
|
||||
|
||||
-- Βαριά / Εκτοξευτές
|
||||
["weapon_compactlauncher"] = "Συμπαγής Εκτοξευτής",
|
||||
["weapon_firework"] = "Εκτοξευτής Πυροτεχνημάτων",
|
||||
["weapon_grenadelauncher"] = "Εκτοξευτής Γρανατών",
|
||||
["weapon_hominglauncher"] = "Εκτοξευτής Εξόρυξης",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Railgun",
|
||||
["weapon_rpg"] = "Εκτοξευτής Πυραύλων",
|
||||
["weapon_rayminigun"] = "Widowmaker",
|
||||
|
||||
-- Επιπλέον Όπλα από το Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Ανιχνευτής Μετάλλων",
|
||||
["weapon_precisionrifle"] = "Όπλο Ακρίβειας",
|
||||
["weapon_tactilerifle"] = "Όπλο Εξυπηρέτησης",
|
||||
|
||||
-- Drug wars dlc
|
||||
["weapon_candycane"] = "Candycane",
|
||||
["weapon_acidpackage"] = "Acid Package",
|
||||
["weapon_pistolxm3"] = "Pistol8 x3m",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Ρίψεις
|
||||
["weapon_ball"] = "Μπάλα",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
["weapon_flare"] = "Πυροτεχνήματα",
|
||||
["weapon_grenade"] = "Χειροβομβίδα",
|
||||
["weapon_petrolcan"] = "Κανέλα Βενζίνης",
|
||||
["weapon_hazardcan"] = "Κανέλα Επικίνδυνης Υλικότητας",
|
||||
["weapon_molotov"] = "Μολότοφ",
|
||||
["weapon_proxmine"] = "Νάρκη Εγγύτητας",
|
||||
["weapon_pipebomb"] = "Βόμβα Σωλήνα",
|
||||
["weapon_snowball"] = "Χιονόμπαλα",
|
||||
["weapon_stickybomb"] = "Κολλητή Βόμβα",
|
||||
["weapon_smokegrenade"] = "Δακρυγόνο",
|
||||
|
||||
-- Ειδικά
|
||||
["weapon_fireextinguisher"] = "Πυροσβεστήρας",
|
||||
["weapon_digiscanner"] = "Ψηφιακός Σαρωτής",
|
||||
["weapon_garbagebag"] = "Σακούλα Απορριμμάτων",
|
||||
["weapon_handcuffs"] = "Χειροπέδες",
|
||||
["gadget_nightvision"] = "Νυχτερινή Όραση",
|
||||
["gadget_parachute"] = "Αλεξίπτωτο",
|
||||
|
||||
-- Συστατικά Όπλων
|
||||
["component_knuckle_base"] = "Βασικό Μοντέλο",
|
||||
["component_knuckle_pimp"] = "Ο Φιλότιμος",
|
||||
["component_knuckle_ballas"] = "Οι Ballas",
|
||||
["component_knuckle_dollar"] = "Ο Εξαπατητής",
|
||||
["component_knuckle_diamond"] = "Η Ρόκα",
|
||||
["component_knuckle_hate"] = "Ο Μισητός",
|
||||
["component_knuckle_love"] = "Ο Εραστής",
|
||||
["component_knuckle_player"] = "Ο Παίκτης",
|
||||
["component_knuckle_king"] = "Ο Βασιλιάς",
|
||||
["component_knuckle_vagos"] = "Οι Vagos",
|
||||
|
||||
["component_luxary_finish"] = "Πολυτελές Φινίρισμα Όπλου",
|
||||
|
||||
["component_handle_default"] = "Προεπιλεγμένη Χειρολαβή",
|
||||
["component_handle_vip"] = "Χειρολαβή VIP",
|
||||
["component_handle_bodyguard"] = "Χειρολαβή Σωματοφύλακα",
|
||||
|
||||
["component_vip_finish"] = "Πολυτελές Φινίρισμα VIP",
|
||||
["component_bodyguard_finish"] = "Πολυτελές Φινίρισμα Σωματοφύλακα",
|
||||
|
||||
["component_camo_finish"] = "Ψηφιακό Καμουφλάζ",
|
||||
["component_camo_finish2"] = "Καμουφλάζ Πινελίου",
|
||||
["component_camo_finish3"] = "Καμουφλάζ Δάσους",
|
||||
["component_camo_finish4"] = "Καμουφλάζ Κρανίου",
|
||||
["component_camo_finish5"] = "Καμουφλάζ Sessanta Nove",
|
||||
["component_camo_finish6"] = "Καμουφλάζ Perseus",
|
||||
["component_camo_finish7"] = "Καμουφλάζ Λεοπάρδαλης",
|
||||
["component_camo_finish8"] = "Καμουφλάζ Ζέβρας",
|
||||
["component_camo_finish9"] = "Γεωμετρικό Καμουφλάζ",
|
||||
["component_camo_finish10"] = "Καμουφλάζ Boom",
|
||||
["component_camo_finish11"] = "Πατριωτικό Καμουφλάζ",
|
||||
|
||||
["component_camo_slide_finish"] = "Ψηφιακό Καμουφλάζ Slide",
|
||||
["component_camo_slide_finish2"] = "Καμουφλάζ Πινελίου Slide",
|
||||
["component_camo_slide_finish3"] = "Καμουφλάζ Δάσους Slide",
|
||||
["component_camo_slide_finish4"] = "Καμουφλάζ Κρανίου Slide",
|
||||
["component_camo_slide_finish5"] = "Καμουφλάζ Sessanta Nove Slide",
|
||||
["component_camo_slide_finish6"] = "Καμουφλάζ Perseus Slide",
|
||||
["component_camo_slide_finish7"] = "Καμουφλάζ Λεοπάρδαλης Slide",
|
||||
["component_camo_slide_finish8"] = "Καμουφλάζ Ζέβρας Slide",
|
||||
["component_camo_slide_finish9"] = "Γεωμετρικό Καμουφλάζ Slide",
|
||||
["component_camo_slide_finish10"] = "Καμουφλάζ Boom Slide",
|
||||
["component_camo_slide_finish11"] = "Πατριωτικό Καμουφλάζ Slide",
|
||||
|
||||
["component_clip_default"] = "Προεπιλεγμένο Περιοδικό",
|
||||
["component_clip_extended"] = "Επέκταση Περιοδικού",
|
||||
["component_clip_drum"] = "Περιοδικό Κάδος",
|
||||
["component_clip_box"] = "Περιοδικό Κιβώτιο",
|
||||
|
||||
["component_scope_holo"] = "Ολογραφική Σκοπευτική Συσκευή",
|
||||
["component_scope_small"] = "Μικρή Σκοπευτική Συσκευή",
|
||||
["component_scope_medium"] = "Μεσαία Σκοπευτική Συσκευή",
|
||||
["component_scope_large"] = "Μεγάλη Σκοπευτική Συσκευή",
|
||||
["component_scope"] = "Σκοπευτική Συσκευή Εγκατεστημένη",
|
||||
["component_scope_advanced"] = "Προηγμένη Σκοπευτική Συσκευή",
|
||||
["component_ironsights"] = "Σκοπευτικά Σιδερά",
|
||||
|
||||
["component_suppressor"] = "Καταστεναγματοποιητής",
|
||||
["component_compensator"] = "Αποζημιωτής",
|
||||
|
||||
["component_muzzle_flat"] = "Επίπεδο Φρένο Αέρα",
|
||||
["component_muzzle_tactical"] = "Τακτικό Φρένο Αέρα",
|
||||
["component_muzzle_fat"] = "Φρένο Αέρα Παχύ Άκρο",
|
||||
["component_muzzle_precision"] = "Φρένο Αέρα Ακρίβειας",
|
||||
["component_muzzle_heavy"] = "Φρένο Αέρα Βαρέως Τύπου",
|
||||
["component_muzzle_slanted"] = "Φρένο Αέρα Ανοιγοκλειστό",
|
||||
["component_muzzle_split"] = "Φρένο Αέρα Υποκλιμακούμενο",
|
||||
["component_muzzle_squared"] = "Φρένο Αέρα Τετραγωνισμένο",
|
||||
|
||||
["component_flashlight"] = "Φακός",
|
||||
["component_grip"] = "Λαβή",
|
||||
|
||||
["component_barrel_default"] = "Προεπιλεγμένο Κάννα",
|
||||
["component_barrel_heavy"] = "Βαριά Κάννα",
|
||||
|
||||
["component_ammo_tracer"] = "Σφαίρες με Ιχνηθέν Φωτός",
|
||||
["component_ammo_incendiary"] = "Σφαίρες Φωτιάς",
|
||||
["component_ammo_hollowpoint"] = "Σφαίρες Κενές Άκρες",
|
||||
["component_ammo_fmj"] = "Σφαίρες FMJ",
|
||||
["component_ammo_armor"] = "Σφαίρες Διάτρησης Θωράκισης",
|
||||
["component_ammo_explosive"] = "Εκρηκτικές Σφαίρες Διάτρησης Θωράκισης",
|
||||
|
||||
["component_shells_default"] = "Προεπιλεγμένες Φυσίγγια",
|
||||
["component_shells_incendiary"] = "Φυσίγγια Διαμαντινών",
|
||||
["component_shells_armor"] = "Φυσίγγια Θωράκισης Χάλυβα",
|
||||
["component_shells_hollowpoint"] = "Φυσίγγια Κενών Άκρων",
|
||||
["component_shells_explosive"] = "Φυσίγγια Εκρηκτικών",
|
||||
|
||||
-- Πυρομαχικά Όπλων
|
||||
["ammo_rounds"] = "σφαιρίδιο(α)",
|
||||
["ammo_shells"] = "φυσίγγιο(α)",
|
||||
["ammo_charge"] = "φορτίο",
|
||||
["ammo_petrol"] = "γαλόνια καυσίμου",
|
||||
["ammo_firework"] = "πυροτεχνήματο(α)",
|
||||
["ammo_rockets"] = "πύραυλο(ι)",
|
||||
["ammo_grenadelauncher"] = "χειροβομβίδα(ες)",
|
||||
["ammo_grenade"] = "χειροβομβίδα(ες)",
|
||||
["ammo_stickybomb"] = "βόμβα(ες)",
|
||||
["ammo_pipebomb"] = "βόμβα(ες)",
|
||||
["ammo_smokebomb"] = "βόμβα(ες) καπνού",
|
||||
["ammo_molotov"] = "κοκτέιλ μολότοφ(α)",
|
||||
["ammo_proxmine"] = "μίνα(ες) εγγύτητας",
|
||||
["ammo_bzgas"] = "κανίστρα(ες)",
|
||||
["ammo_ball"] = "μπάλα(ες)",
|
||||
["ammo_snowball"] = "χιονόμπαλα(ες)",
|
||||
["ammo_flare"] = "φλογοβολίδα(ες)",
|
||||
["ammo_flaregun"] = "φλογοβολίδα(ες)",
|
||||
|
||||
-- Επιστρώσεις Όπλων
|
||||
["tint_default"] = "προεπιλεγμένο δέρμα",
|
||||
["tint_green"] = "πράσινο δέρμα",
|
||||
["tint_gold"] = "χρυσό δέρμα",
|
||||
["tint_pink"] = "ροζ δέρμα",
|
||||
["tint_army"] = "στρατιωτικό δέρμα",
|
||||
["tint_lspd"] = "μπλε δέρμα",
|
||||
["tint_orange"] = "πορτοκαλί δέρμα",
|
||||
["tint_platinum"] = "πλατίνενο δέρμα",
|
||||
}
|
||||
@@ -232,12 +232,12 @@ Locales["en"] = {
|
||||
["weapon_precisionrifle"] = "Precision Rifle",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug wars dlc
|
||||
-- Drug wars dlc
|
||||
["weapon_candycane"] = "Candycane",
|
||||
["weapon_acidpackage"] = "Acid Package",
|
||||
["weapon_pistolxm3"] = "Pistol8 x3m",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
["weapon_pistolxm3"] = "Pistol8 x3m",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Baseball",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
|
||||
@@ -60,9 +60,9 @@ Locales["es"] = {
|
||||
['command_car_car'] = 'Nombre del vehículo',
|
||||
['command_cardel'] = 'Eliminar vehículos cercanos',
|
||||
['command_cardel_radius'] = 'Opcional, eliminar todos los vehículos en el radio especificado',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_repair'] = 'Reparar tu vehiculo',
|
||||
['command_repair_success'] = 'Vehiculo reparado correctamente',
|
||||
['command_repair_success_target'] = 'Un administrador reparo tu vehiculo',
|
||||
['command_clear'] = 'Limpiar chat para ti',
|
||||
['command_clearall'] = 'Limpiar chat para todos los jugadores',
|
||||
['command_clearinventory'] = 'Limpiar el inventario del jugador',
|
||||
@@ -121,10 +121,10 @@ Locales["es"] = {
|
||||
-- Weapons
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
['weapon_candycane'] = 'Hacha de Caramelo ',
|
||||
['weapon_acidpackage'] = 'Paquete de Acido',
|
||||
['weapon_pistolxm3'] = 'Pistola WM 29',
|
||||
['weapon_railgunxm3'] = 'Fusil electromagnético',
|
||||
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Daga",
|
||||
@@ -162,7 +162,7 @@ Locales["es"] = {
|
||||
["weapon_pistol50"] = "Pistola .50",
|
||||
["weapon_snspistol"] = "Pistola SNS",
|
||||
["weapon_snspistol_mk2"] = "Pistola SNS MK2",
|
||||
["weapon_stungun"] = "Tazer",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Pistola Vintage",
|
||||
|
||||
@@ -204,7 +204,7 @@ Locales["es"] = {
|
||||
["weapon_militaryrifle"] = "Rifle Militar",
|
||||
["weapon_specialcarbine"] = "Carabina Especial",
|
||||
["weapon_specialcarbine_mk2"] = "Carabina Especial MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
["weapon_heavyrifle"] = "Rifle Pesado",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Francotirador Pesado",
|
||||
|
||||
@@ -232,10 +232,10 @@ Locales["fr"] = {
|
||||
["weapon_precisionrifle"] = "Fusil de précision",
|
||||
["weapon_tactilerifle"] = "Carabine tactique",
|
||||
|
||||
-- Drug wars dlc
|
||||
-- Drug wars dlc
|
||||
["weapon_candycane"] = "Sucre d'orge",
|
||||
["weapon_acidpackage"] = "Paquet d'acide",
|
||||
["weapon_pistolxm3"] = "Pistolet 8 x3m",
|
||||
["weapon_pistolxm3"] = "Pistolet 8 x3m",
|
||||
["weapon_railgunxm3"] = "Fusil électro-magnétique",
|
||||
|
||||
-- Thrown
|
||||
|
||||
@@ -73,10 +73,10 @@ Locales["it"] = {
|
||||
['command_giveaccountmoney_account'] = 'Account a cui aggiungere',
|
||||
['command_giveaccountmoney_amount'] = 'Quantità da aggiungere',
|
||||
['command_giveaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_removeaccountmoney'] = 'Rimuovi soldi da un account specifico',
|
||||
['command_removeaccountmoney_account'] = 'Account a cui togliere',
|
||||
['command_removeaccountmoney_amount'] = 'Quantità da rimuovere',
|
||||
['command_removeaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_removeaccountmoney'] = 'Rimuovi soldi da un account specifico',
|
||||
['command_removeaccountmoney_account'] = 'Account a cui togliere',
|
||||
['command_removeaccountmoney_amount'] = 'Quantità da rimuovere',
|
||||
['command_removeaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_giveitem'] = 'Dai un oggetto ad un giocatore',
|
||||
['command_giveitem_item'] = 'Nome oggetto',
|
||||
['command_giveitem_count'] = 'Quantità',
|
||||
@@ -208,7 +208,7 @@ Locales["it"] = {
|
||||
["weapon_militaryrifle"] = "Fucile militare",
|
||||
["weapon_specialcarbine"] = "Carabina speciale",
|
||||
["weapon_specialcarbine_mk2"] = "Carabina speciale MK2",
|
||||
["weapon_heavyrifle"] = "Fucile pesante",
|
||||
["weapon_heavyrifle"] = "Fucile pesante",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Cecchino pesante",
|
||||
@@ -233,10 +233,10 @@ Locales["it"] = {
|
||||
["weapon_tactilerifle"] = "Carabina di servizio",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Bastoncino di zucchero',
|
||||
['weapon_acidpackage'] = 'Pacco di acidi',
|
||||
['weapon_pistolxm3'] = 'Pistola WM 29',
|
||||
['weapon_railgunxm3'] = 'Railgun',
|
||||
['weapon_candycane'] = 'Bastoncino di zucchero',
|
||||
['weapon_acidpackage'] = 'Pacco di acidi',
|
||||
['weapon_pistolxm3'] = 'Pistola WM 29',
|
||||
['weapon_railgunxm3'] = 'Railgun',
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Palla",
|
||||
|
||||
+357
-366
@@ -1,381 +1,372 @@
|
||||
Locales["nl"] = {
|
||||
-- Inventory
|
||||
["inventory"] = "Inventaris ( Gewicht %s / %s )",
|
||||
["use"] = "Gebruik",
|
||||
["give"] = "Geef",
|
||||
["remove"] = "Gooi",
|
||||
["return"] = "Terug",
|
||||
["give_to"] = "Geef aan",
|
||||
["amount"] = "Aantal",
|
||||
["giveammo"] = "Geef munitie",
|
||||
["amountammo"] = "Hoeveelheid munitie",
|
||||
["noammo"] = "Niet genoeg munitie!",
|
||||
["gave_item"] = "%sx %s gegeven aan %s",
|
||||
["received_item"] = "%sx %s gekregen van %s",
|
||||
["gave_weapon"] = "%s gegeven aan %s",
|
||||
["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
|
||||
["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
|
||||
["gave_weapon_hasalready"] = "%s heeft al een %s",
|
||||
["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
|
||||
["received_weapon"] = "%s ontvangen van %s",
|
||||
["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
|
||||
["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
|
||||
["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
|
||||
["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet.",
|
||||
["gave_account_money"] = "€%s (%s) gegeven aan %s",
|
||||
["received_account_money"] = "€%s (%s) gekregen van %s",
|
||||
["amount_invalid"] = "Ongeldige hoeveelheid",
|
||||
["players_nearby"] = "Geen spelers in de buurt",
|
||||
["ex_inv_lim"] = "Actie kan niet uigevoerd worden, overschrijdt max gewicht van %s",
|
||||
["imp_invalid_quantity"] = "Actie kan niet uitgevoerd worden, de hoeveelheid is ongeldig",
|
||||
["imp_invalid_amount"] = "Actie kan niet uigevoerd worden, aantal is ongeldig",
|
||||
["threw_standard"] = "%sx %s weggegooid",
|
||||
["threw_account"] = "€%s %s weggegooid",
|
||||
["threw_weapon"] = "%s weggegooid",
|
||||
["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
|
||||
["threw_weapon_already"] = "Je hebt dit wapen al",
|
||||
["threw_cannot_pickup"] = "Inventoraris is vol, je kan dit niet oppakken!",
|
||||
["threw_pickup_prompt"] = "Druk op E om op te rapen",
|
||||
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Laat inventaris zien",
|
||||
|
||||
-- Salary related
|
||||
["received_salary"] = "Je hebt je salaris ontvangen: €%s",
|
||||
["received_help"] = "Je hebt je uitkering ontvangen: €%s",
|
||||
["company_nomoney"] = "het bedrijf waar je werkt kan je salaris niet uitbetalen.",
|
||||
["received_paycheck"] = "salaris ontvangen",
|
||||
["bank"] = "Maze Bank",
|
||||
["account_bank"] = "Bank",
|
||||
["account_black_money"] = "Zwart geld",
|
||||
["account_money"] = "Contant",
|
||||
|
||||
["act_imp"] = "Kan actie niet uitvoeren",
|
||||
["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig",
|
||||
["not_in_vehicle"] = "Kan actie niet uitvoeren, de speler zit niet in een voertuig",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Breng de speler naar je toe',
|
||||
['command_car'] = 'Spawn een voertuig',
|
||||
['command_car_car'] = 'Voertuig model of hash',
|
||||
['command_cardel'] = 'Verwijder voertuigen in straal',
|
||||
['command_cardel_radius'] = 'Verwijderd alle voertuigen in opgegeven straal',
|
||||
['command_repair'] = 'Repareer je voertuig',
|
||||
['command_repair_success'] = 'Voertuig succesvol gerepareerd',
|
||||
['command_repair_success_target'] = 'Een beheerder heeft je voertuig gerepareerd',
|
||||
['command_clear'] = 'Verwijder chat berichten',
|
||||
['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
|
||||
['command_clearinventory'] = 'Verwijder alle items van een speler zijn / haar inventory',
|
||||
['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
|
||||
['command_freeze'] = 'Freeze een speler',
|
||||
['command_unfreeze'] = 'Unfreeze een speler',
|
||||
['command_giveaccountmoney'] = 'Voeg geld toe aan opgegeven rekening',
|
||||
['command_giveaccountmoney_account'] = 'rekening om aan toe te voegen (money, bank, black_money)',
|
||||
['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
|
||||
['command_giveaccountmoney_invalid'] = 'Rekening naam ongeldig',
|
||||
['command_removeaccountmoney'] = 'Geld verwijderen van opgegeven rekening',
|
||||
['command_removeaccountmoney_account'] = 'rekening om van te verwijderen (money, bank, black_money)',
|
||||
['command_removeaccountmoney_amount'] = 'Bedrag om te verwijderen',
|
||||
['command_removeaccountmoney_invalid'] = 'Rekening naam ongeldig',
|
||||
['command_giveitem'] = 'Geef speler een item',
|
||||
['command_giveitem_item'] = 'Item naam',
|
||||
['command_giveitem_count'] = 'Hoeveelheid',
|
||||
['command_giveweapon'] = 'Geef speler een wapen',
|
||||
['command_giveweapon_weapon'] = 'Wapen naam',
|
||||
['command_giveweapon_ammo'] = 'Munitie hoeveelheid',
|
||||
['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
|
||||
['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
|
||||
['command_giveweaponcomponent_component'] = 'Component naam',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Speler heeft dit wapen component al',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Speler heeft dit wapen niet',
|
||||
['command_goto'] = 'Teleporteer jezelf naar een speler',
|
||||
['command_kill'] = 'Vermoord een speler',
|
||||
['command_save'] = 'Sla een speler zijn spelerdata geforceerd op',
|
||||
['command_saveall'] = 'Sla alle spelers hun data geforceerd op',
|
||||
['command_setaccountmoney'] = 'Zet het geld binnen een gespecificeerde rekening',
|
||||
['command_setaccountmoney_amount'] = 'Bedrag',
|
||||
['command_setcoords'] = 'Teleporteer naar gespecificeerde coördinaten',
|
||||
['command_setcoords_x'] = 'X waarde',
|
||||
['command_setcoords_y'] = 'Y waarde',
|
||||
['command_setcoords_z'] = 'Z waarde',
|
||||
['command_setjob'] = 'Zet een speler zijn / haar job',
|
||||
['command_setjob_job'] = 'Naam',
|
||||
['command_setjob_grade'] = 'Rang',
|
||||
['command_setjob_invalid'] = 'de job, rang of beide zijn ongeldig',
|
||||
['command_setgroup'] = 'Zet de groep van een speler',
|
||||
['command_setgroup_group'] = 'Naam van groep',
|
||||
['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (doorgegeven %s, gezocht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_invaliditem'] = 'Ongeldig item',
|
||||
['commanderror_invalidweapon'] = 'Ongeldig wapen',
|
||||
['commanderror_console'] = 'Command kan niet uitgevoerd worden vanaf console',
|
||||
['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
|
||||
['commandgeneric_playerid'] = 'Speler zijn / haar server id',
|
||||
['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
|
||||
['command_giveammo_weapon'] = 'Wapen naam',
|
||||
['command_giveammo_ammo'] = 'Ammo hoeveelheid',
|
||||
['tpm_nowaypoint'] = 'Geen waypoint gezet.',
|
||||
['tpm_success'] = 'Succesvol geteleporteerd',
|
||||
|
||||
['noclip_message'] = 'Noclip is %s',
|
||||
['enabled'] = '~g~ingeschakeld~s~',
|
||||
['disabled'] = '~r~uitgeschakeld~s~',
|
||||
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "€%s",
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Dolk",
|
||||
["weapon_bat"] = "Knuppel",
|
||||
["weapon_battleaxe"] = "Gevechtsbijl",
|
||||
["weapon_bottle"] = "Fles",
|
||||
["weapon_crowbar"] = "Koevoet",
|
||||
["weapon_flashlight"] = "Zaklamp",
|
||||
["weapon_golfclub"] = "Golfclub",
|
||||
["weapon_hammer"] = "Hamer",
|
||||
["weapon_hatchet"] = "Bijl",
|
||||
["weapon_knife"] = "Mes",
|
||||
["weapon_knuckle"] = "Boksbeugel",
|
||||
["weapon_machete"] = "Machete",
|
||||
["weapon_nightstick"] = "Wapenstok",
|
||||
["weapon_wrench"] = "Pijpsleutel",
|
||||
["weapon_poolcue"] = "Biljart Keu",
|
||||
["weapon_stone_hatchet"] = "Steenbijl",
|
||||
["weapon_switchblade"] = "Stiletto",
|
||||
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "AP-pistool",
|
||||
["weapon_ceramicpistol"] = "Keramische pistool",
|
||||
["weapon_combatpistol"] = "Gevechtspistool",
|
||||
["weapon_doubleaction"] = "Revolver met dubbele actie",
|
||||
["weapon_navyrevolver"] = "Marine Revolver",
|
||||
["weapon_flaregun"] = "Noodsignaalpistool",
|
||||
["weapon_gadgetpistol"] = "Gadgetpistool",
|
||||
["weapon_heavypistol"] = "Zwaar pistool",
|
||||
["weapon_revolver"] = "Zware revolver",
|
||||
["weapon_revolver_mk2"] = "Zware revolver MK2",
|
||||
["weapon_marksmanpistol"] = "Marksman-pistool",
|
||||
["weapon_pistol"] = "Pistool",
|
||||
["weapon_pistol_mk2"] = "Pistool MK2",
|
||||
["weapon_pistol50"] = "Pistool .50",
|
||||
["weapon_snspistol"] = "SNS-pistool",
|
||||
["weapon_snspistol_mk2"] = "SNS-pistool MK2",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Vintage Pistool",
|
||||
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "Aanvalsgeweer",
|
||||
["weapon_autoshotgun"] = "Automatisch jachtgeweer",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Shotgun",
|
||||
["weapon_combatshotgun"] = "Gevechtsgeweer",
|
||||
["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
|
||||
["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
|
||||
["weapon_musket"] = "Musket",
|
||||
["weapon_pumpshotgun"] = "Pompgeweer",
|
||||
["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
|
||||
["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
|
||||
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Aanval SMG",
|
||||
["weapon_combatmg"] = "Gevecht MG",
|
||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
|
||||
["weapon_combatpdw"] = "Combat PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg-veger",
|
||||
["weapon_machinepistol"] = "Machinepistool",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Micro-SMG",
|
||||
["weapon_minismg"] = "Mini-SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Onheilige Hellbringer",
|
||||
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Geavanceerd geweer",
|
||||
["weapon_assaultrifle"] = "Aanvalsgeweer",
|
||||
["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup-geweer",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
|
||||
["weapon_carbinerifle"] = "Kabinet geweer",
|
||||
["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
|
||||
["weapon_compactrifle"] = "Compact geweer",
|
||||
["weapon_militaryrifle"] = "Militair geweer",
|
||||
["weapon_specialcarbine"] = "Speciale karabijn",
|
||||
["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
|
||||
["weapon_heavyrifle"] = "Zwaar geweer",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Zware sluipschutter",
|
||||
["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
|
||||
["weapon_marksmanrifle"] = "Schuttersgeweer",
|
||||
["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
|
||||
["weapon_sniperrifle"] = "Sniper Rifle",
|
||||
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compact Launcher",
|
||||
["weapon_firework"] = "Firework Launcher",
|
||||
["weapon_grenadelauncher"] = "Grenade Launcher",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Railgun",
|
||||
["weapon_rpg"] = "Rocket Launcher",
|
||||
["weapon_rayminigun"] = "Widowmaker",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metaal Detector",
|
||||
["weapon_precisionrifle"] = "Precisiegeweer",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
-- Inventory
|
||||
["inventory"] = "Inventaris ( Gewicht %s / %s )",
|
||||
["use"] = "Gebruik",
|
||||
["give"] = "Geef",
|
||||
["remove"] = "Gooi",
|
||||
["return"] = "Terug",
|
||||
["give_to"] = "Geef aan",
|
||||
["amount"] = "Aantal",
|
||||
["giveammo"] = "Geef munitie",
|
||||
["amountammo"] = "Hoeveelheid munitie",
|
||||
["noammo"] = "Niet genoeg munitie!",
|
||||
["gave_item"] = "%sx %s gegeven aan %s",
|
||||
["received_item"] = "%sx %s ontvangen van %s",
|
||||
["gave_weapon"] = "%s gegeven aan %s",
|
||||
["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
|
||||
["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
|
||||
["gave_weapon_hasalready"] = "%s heeft al een %s",
|
||||
["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
|
||||
["received_weapon"] = "%s ontvangen van %s",
|
||||
["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
|
||||
["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
|
||||
["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
|
||||
["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
|
||||
["gave_account_money"] = "€%s (%s) gegeven aan %s",
|
||||
["received_account_money"] = "€%s (%s) ontvangen van %s",
|
||||
["amount_invalid"] = "Ongeldige hoeveelheid",
|
||||
["players_nearby"] = "Geen spelers in de buurt",
|
||||
["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
|
||||
["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
|
||||
["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
|
||||
["threw_standard"] = "%sx %s weggegooid",
|
||||
["threw_account"] = "€%s %s weggegooid",
|
||||
["threw_weapon"] = "%s weggegooid",
|
||||
["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
|
||||
["threw_weapon_already"] = "Je hebt dit wapen al !",
|
||||
["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
|
||||
["threw_pickup_prompt"] = "Druk op E om op te pakken",
|
||||
|
||||
-- Drug Wars DLC
|
||||
["weapon_candycane"] = "Snoep stok",
|
||||
["weapon_acidpackage"] = "LSD pakket",
|
||||
["weapon_pistolxm3"] = "WM 29 Pistool",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Honkbal",
|
||||
["weapon_bzgas"] = "BZ-gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granaat",
|
||||
["weapon_petrolcan"] = "Jerrycan",
|
||||
["weapon_hazardcan"] = "Gevaarlijke jerrycan",
|
||||
["weapon_molotov"] = "Molotovcocktail",
|
||||
["weapon_proxmine"] = "Nabijheidsmijn",
|
||||
["weapon_pipebomb"] = "Pijpbom",
|
||||
["weapon_snowball"] = "Sneeuwbal",
|
||||
["weapon_stickybomb"] = "Kleefbom",
|
||||
["weapon_smokegrenade"] = "Traangas",
|
||||
|
||||
-- Special
|
||||
["weapon_firebluser"] = "Brandblusser",
|
||||
["weapon_digiscanner"] = "Digitale scanner",
|
||||
["weapon_garbagebag"] = "Vuilniszak",
|
||||
["weapon_handcuffs"] = "Handboeien",
|
||||
["gadget_nightvision"] = "Nachtzicht",
|
||||
["gadget_parachute"] = "parachute",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "basismodel",
|
||||
["component_knuckle_pimp"] = "de pooier",
|
||||
["component_knuckle_ballas"] = "de ballen",
|
||||
["component_knuckle_dollar"] = "de Hustler",
|
||||
["component_knuckle_diamond"] = "de rots",
|
||||
["component_knuckle_hate"] = "de Hater",
|
||||
["component_knuckle_love"] = "de minnaar",
|
||||
["component_knuckle_player"] = "de speler",
|
||||
["component_knuckle_king"] = "de koning",
|
||||
["component_knuckle_vagos"] = "de Vagos",
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Laat inventaris zien",
|
||||
|
||||
["component_luxary_finish"] = "luxe wapenafwerking",
|
||||
-- Salary related
|
||||
["received_salary"] = "Je bent betaald: €%s",
|
||||
["received_help"] = "Je hebt je uitkering gekregen: €%s",
|
||||
["company_nomoney"] = "Het bedrijf waar je bij werkt heeft te weinig geld om je uit te betalen.",
|
||||
["received_paycheck"] = "salaris ontvangen",
|
||||
["bank"] = "Maze Bank",
|
||||
["account_bank"] = "Bank",
|
||||
["account_black_money"] = "Zwart geld",
|
||||
["account_money"] = "Contant",
|
||||
|
||||
["component_handle_default"] = "standaard handvat",
|
||||
["component_handle_vip"] = "VIP-handvat",
|
||||
["component_handle_bodyguard"] = "bodyguard-handvat",
|
||||
["act_imp"] = "Kan actie niet uitvoeren",
|
||||
["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig.",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
-- Commands
|
||||
['command_bring'] = 'Breng speler naar jou',
|
||||
['command_car'] = 'Spawn een voertuig',
|
||||
['command_car_car'] = 'Voertuig model of hash',
|
||||
['command_cardel'] = 'Verwijder voertuigen in straal',
|
||||
['command_cardel_radius'] = 'Verwijderd alle voertuigen in gewenste straal',
|
||||
['command_clear'] = 'Verwijder chat berichten',
|
||||
['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
|
||||
['command_clearinventory'] = 'Verwijder alle items van een speler zijn inventory',
|
||||
['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
|
||||
['command_freeze'] = 'Freeze een speler',
|
||||
['command_unfreeze'] = 'Unfreeze een speler',
|
||||
['command_giveaccountmoney'] = 'Geef geld aan een rekening',
|
||||
['command_giveaccountmoney_account'] = 'Account om aan toe te voegen',
|
||||
['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
|
||||
['command_giveaccountmoney_invalid'] = 'Account Naam ongeldig',
|
||||
['command_giveitem'] = 'Geef speler een item',
|
||||
['command_giveitem_item'] = 'Item naam',
|
||||
['command_giveitem_count'] = 'Hoeveelheid',
|
||||
['command_giveweapon'] = 'Geef de speler een wapen',
|
||||
['command_giveweapon_weapon'] = 'Wapen naam',
|
||||
['command_giveweapon_ammo'] = 'Munitie Hoeveelheid',
|
||||
['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
|
||||
['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
|
||||
['command_giveweaponcomponent_component'] = 'Component naam',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'De speler heeft dit wapen component al',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'De speler heeft dit wapen niet',
|
||||
['command_goto'] = 'Teleporteer jezelf naar een speler',
|
||||
['command_kill'] = 'Vermoord een speler',
|
||||
['command_save'] = 'Slaag een speler zijn spelerdata geforceerd op',
|
||||
['command_saveall'] = 'Slaag iedereen zijn spelerdata geforceerd op',
|
||||
['command_setaccountmoney'] = 'Stel geld in op een account',
|
||||
['command_setaccountmoney_amount'] = 'Hoeveelheid',
|
||||
['command_setcoords'] = 'Telepeer naar coordinaten',
|
||||
['command_setcoords_x'] = 'X waarde',
|
||||
['command_setcoords_y'] = 'Y waarde',
|
||||
['command_setcoords_z'] = 'Z waarde',
|
||||
['command_setjob'] = 'Zet een speler zijn / haar job',
|
||||
['command_setjob_job'] = 'Naam',
|
||||
['command_setjob_grade'] = 'Job grade',
|
||||
['command_setjob_invalid'] = 'De job, grade of beide zijn ongeldig',
|
||||
['command_setgroup'] = 'Stel een toestemmingsgroep voor spelers in',
|
||||
['command_setgroup_group'] = 'Naam van groep',
|
||||
['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (geslaagd %s, gezocht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_invaliditem'] = 'Ongeldig item',
|
||||
['commanderror_invalidweapon'] = 'Ongeldig wapen',
|
||||
['commanderror_console'] = 'Command kan niet worden uitgevoerd vanaf console.',
|
||||
['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
|
||||
['commandgeneric_playerid'] = 'Speler server id',
|
||||
['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
|
||||
['command_giveammo_weapon'] = 'Wapen naam',
|
||||
['command_giveammo_ammo'] = 'Munitie Hoeveelheid',
|
||||
['tpm_nowaypoint'] = 'Geen navigatie ingesteld.',
|
||||
['tpm_success'] = 'Successvol geteleporteerd',
|
||||
|
||||
["component_camo_finish"] = "digitale camouflage",
|
||||
["component_camo_finish2"] = "penseelstreek camouflage",
|
||||
["component_camo_finish3"] = "bos camouflage",
|
||||
["component_camo_finish4"] = "schedel camouflage",
|
||||
["component_camo_finish5"] = "sessanta Nove camouflage",
|
||||
["component_camo_finish6"] = "perseus camouflage",
|
||||
["component_camo_finish7"] = "luipaard camouflage",
|
||||
["component_camo_finish8"] = "zebracamouflage",
|
||||
["component_camo_finish9"] = "geometrische camouflage",
|
||||
["component_camo_finish10"] = "boom camouflage",
|
||||
["component_camo_finish11"] = "patriottische camouflage",
|
||||
['noclip_message'] = 'Noclip is %s',
|
||||
['enabled'] = '~g~aangezet~s~',
|
||||
['disabled'] = '~r~uitgezet~s~',
|
||||
|
||||
["component_camo_slide_finish"] = "digitale diacamouflage",
|
||||
["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
|
||||
["component_camo_slide_finish3"] = "bos Slide camouflage",
|
||||
["component_camo_slide_finish4"] = "schedelschuifcamouflage",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
|
||||
["component_camo_slide_finish6"] = "perseus diacamouflage",
|
||||
["component_camo_slide_finish7"] = "luipaard Slide camouflage",
|
||||
["component_camo_slide_finish8"] = "zebra Slide camouflage",
|
||||
["component_camo_slide_finish9"] = "geometrische diacamouflage",
|
||||
["component_camo_slide_finish10"] = "boom Slide camouflage",
|
||||
["component_camo_slide_finish11"] = "patriottische diacamouflage",
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "€%s",
|
||||
|
||||
["component_clip_default"] = "standaard magazijn",
|
||||
["component_clip_extended"] = "uitgebreid magazijn",
|
||||
["component_clip_drum"] = "drum magazijn",
|
||||
["component_clip_box"] = "box magazijn",
|
||||
-- Weapons
|
||||
|
||||
["component_scope_holo"] = "holografisch bereik",
|
||||
["component_scope_small"] = "klein bereik",
|
||||
["component_scope_medium"] = "gemiddeld bereik",
|
||||
["component_scope_large"] = "groot bereik",
|
||||
["component_scope"] = "gemonteerde scope",
|
||||
["component_scope_advanced"] = "geavanceerd bereik",
|
||||
["component_ironsights"] = "ironsights",
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Dolk",
|
||||
["weapon_bat"] = "Knuppel",
|
||||
["weapon_battleaxe"] = "Gevechtsbijl",
|
||||
["weapon_bottle"] = "Fles",
|
||||
["weapon_crowbar"] = "Koevoet",
|
||||
["weapon_flashlight"] = "Zaklamp",
|
||||
["weapon_golfclub"] = "Golfclub",
|
||||
["weapon_hammer"] = "Hamer",
|
||||
["weapon_hatchet"] = "Bijl",
|
||||
["weapon_knife"] = "Mes",
|
||||
["weapon_knuckle"] = "Boksbeugel",
|
||||
["weapon_machete"] = "Machete",
|
||||
["weapon_nightstick"] = "Wapenstok",
|
||||
["weapon_wrench"] = "Pijpsleutel",
|
||||
["weapon_poolcue"] = "Biljart Keu",
|
||||
["weapon_stone_hatchet"] = "Steenbijl",
|
||||
["weapon_switchblade"] = "Stiletto",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "AP-pistool",
|
||||
["weapon_ceramicpistol"] = "Keramische pistool",
|
||||
["weapon_combatpistol"] = "Gevechtspistool",
|
||||
["weapon_doubleaction"] = "Revolver met dubbele actie",
|
||||
["weapon_navyrevolver"] = "Marine Revolver",
|
||||
["weapon_flaregun"] = "Noodsignaalpistool",
|
||||
["weapon_gadgetpistol"] = "Gadgetpistool",
|
||||
["weapon_heavypistol"] = "Zwaar pistool",
|
||||
["weapon_revolver"] = "Zware revolver",
|
||||
["weapon_revolver_mk2"] = "Zware revolver MK2",
|
||||
["weapon_marksmanpistol"] = "Marksman-pistool",
|
||||
["weapon_pistol"] = "Pistool",
|
||||
["weapon_pistol_mk2"] = "Pistool MK2",
|
||||
["weapon_pistol50"] = "Pistool .50",
|
||||
["weapon_snspistol"] = "SNS-pistool",
|
||||
["weapon_snspistol_mk2"] = "SNS-pistool MK2",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Vintage Pistool",
|
||||
|
||||
["component_muzzle_flat"] = "platte mondingsrem",
|
||||
["component_muzzle_tactical"] = "tactische mondingsrem",
|
||||
["component_muzzle_fat"] = "fat-end mondingsrem",
|
||||
["component_muzzle_precision"] = "precisie mondingsrem",
|
||||
["component_muzzle_heavy"] = "zware mondingsrem",
|
||||
["component_muzzle_slanted"] = "schuine mondingsrem",
|
||||
["component_muzzle_split"] = "gespleten mondingsrem",
|
||||
["component_muzzle_squared"] = "kwadraat mondingsrem",
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "Aanvalsgeweer",
|
||||
["weapon_autoshotgun"] = "Automatisch jachtgeweer",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Shotgun",
|
||||
["weapon_combatshotgun"] = "Gevechtsgeweer",
|
||||
["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
|
||||
["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
|
||||
["weapon_musket"] = "Musket",
|
||||
["weapon_pumpshotgun"] = "Pompgeweer",
|
||||
["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
|
||||
["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
|
||||
|
||||
["component_flashlight"] = "zaklamp",
|
||||
["component_grip"] = "grip",
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Aanval SMG",
|
||||
["weapon_combatmg"] = "Gevecht MG",
|
||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
|
||||
["weapon_combatpdw"] = "Combat PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg-veger",
|
||||
["weapon_machinepistol"] = "Machinepistool",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Micro-SMG",
|
||||
["weapon_minismg"] = "Mini-SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Onheilige Hellbringer",
|
||||
|
||||
["component_barrel_default"] = "standaard handvat",
|
||||
["component_barrel_heavy"] = "zware handvat",
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Geavanceerd geweer",
|
||||
["weapon_assaultrifle"] = "Aanvalsgeweer",
|
||||
["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup-geweer",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
|
||||
["weapon_carbinerifle"] = "Kabinet geweer",
|
||||
["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
|
||||
["weapon_compactrifle"] = "Compact geweer",
|
||||
["weapon_militaryrifle"] = "Militair geweer",
|
||||
["weapon_specialcarbine"] = "Speciale karabijn",
|
||||
["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
|
||||
|
||||
["component_ammo_tracer"] = "tracermunitie",
|
||||
["component_ammo_incendiary"] = "brandgevaarlijke munitie",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint munitie",
|
||||
["component_ammo_fmj"] = "fMJ-munitie",
|
||||
["component_ammo_armor"] = "pantser piercing munitie",
|
||||
["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Zware sluipschutter",
|
||||
["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
|
||||
["weapon_marksmanrifle"] = "Schuttersgeweer",
|
||||
["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
|
||||
["weapon_sniperrifle"] = "Sniper Rifle",
|
||||
|
||||
["component_shells_default"] = "standaard shells",
|
||||
["component_shells_incendiary"] = "draken ademschelpen",
|
||||
["component_shells_armor"] = "stalen Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette schelpen",
|
||||
["component_shells_explosive"] = "explosieve slakkenhuizen",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "ronde(n)",
|
||||
["ammo_shells"] = "huls/(zen)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "liters brandstof",
|
||||
["ammo_firework"] = "vuurwerkpijl(en)",
|
||||
["ammo_rockets"] = "raket(ten)",
|
||||
["ammo_grenadelauncher"] = "granaat(en)",
|
||||
["ammo_grenade"] = "granaat(en)",
|
||||
["ammo_stickybomb"] = "bom(men)",
|
||||
["ammo_pipebomb"] = "bom(men)",
|
||||
["ammo_smokebomb"] = "bom(men)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mijn(en)",
|
||||
["ammo_bzgas"] = "blik(ken)",
|
||||
["ammo_ball"] = "bal(len)",
|
||||
["ammo_snowball"] = "sneeuwbal(len)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "standaard skin",
|
||||
["tint_green"] = "groene skin",
|
||||
["tint_gold"] = "goude skin",
|
||||
["tint_pink"] = "roze skin",
|
||||
["tint_army"] = "legerprint",
|
||||
["tint_lspd"] = "blauwe skin",
|
||||
["tint_orange"] = "oranje skin",
|
||||
["tint_platinum"] = "platina skin",
|
||||
}
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compacte Launcher",
|
||||
["weapon_firework"] = "Vuurwerkstarter",
|
||||
["weapon_grenadelauncher"] = "Granaatwerper",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Spoorgeweer",
|
||||
["weapon_rpg"] = "Raketwerper",
|
||||
["weapon_rayminigun"] = "Weduwemaker",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metaal Detector",
|
||||
["weapon_precisionrifle"] = "Precisiegeweer",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug Wars DLC
|
||||
["weapon_candycane"] = "Snoep stok",
|
||||
["weapon_acidpackage"] = "LSD pakket",
|
||||
["weapon_pistolxm3"] = "WM 29 Pistool",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Honkbal",
|
||||
["weapon_bzgas"] = "BZ-gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granaat",
|
||||
["weapon_petrolcan"] = "Jerrycan",
|
||||
["weapon_hazardcan"] = "Gevaarlijke jerrycan",
|
||||
["weapon_molotov"] = "Molotovcocktail",
|
||||
["weapon_proxmine"] = "Nabijheidsmijn",
|
||||
["weapon_pipebomb"] = "Pijpbom",
|
||||
["weapon_snowball"] = "Sneeuwbal",
|
||||
["weapon_stickybomb"] = "Kleefbom",
|
||||
["weapon_smokegrenade"] = "Traangas",
|
||||
|
||||
-- Special
|
||||
["weapon_firebluser"] = "Brandblusser",
|
||||
["weapon_digiscanner"] = "Digitale scanner",
|
||||
["weapon_garbagebag"] = "Vuilniszak",
|
||||
["weapon_handcuffs"] = "Handboeien",
|
||||
["gadget_nightvision"] = "Nachtzicht",
|
||||
["gadget_parachute"] = "parachute",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "basismodel",
|
||||
["component_knuckle_pimp"] = "de pooier",
|
||||
["component_knuckle_ballas"] = "de ballen",
|
||||
["component_knuckle_dollar"] = "de Hustler",
|
||||
["component_knuckle_diamond"] = "de rots",
|
||||
["component_knuckle_hate"] = "de Hater",
|
||||
["component_knuckle_love"] = "de minnaar",
|
||||
["component_knuckle_player"] = "de speler",
|
||||
["component_knuckle_king"] = "de koning",
|
||||
["component_knuckle_vagos"] = "de Vagos",
|
||||
|
||||
["component_luxary_finish"] = "luxe wapenafwerking",
|
||||
|
||||
["component_handle_default"] = "standaard handvat",
|
||||
["component_handle_vip"] = "VIP-handvat",
|
||||
["component_handle_bodyguard"] = "bodyguard-handvat",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
|
||||
["component_camo_finish"] = "digitale camouflage",
|
||||
["component_camo_finish2"] = "penseelstreek camouflage",
|
||||
["component_camo_finish3"] = "bos camouflage",
|
||||
["component_camo_finish4"] = "schedel camouflage",
|
||||
["component_camo_finish5"] = "sessanta Nove camouflage",
|
||||
["component_camo_finish6"] = "perseus camouflage",
|
||||
["component_camo_finish7"] = "luipaard camouflage",
|
||||
["component_camo_finish8"] = "zebracamouflage",
|
||||
["component_camo_finish9"] = "geometrische camouflage",
|
||||
["component_camo_finish10"] = "boom camouflage",
|
||||
["component_camo_finish11"] = "patriottische camouflage",
|
||||
|
||||
["component_camo_slide_finish"] = "digitale diacamouflage",
|
||||
["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
|
||||
["component_camo_slide_finish3"] = "bos Slide camouflage",
|
||||
["component_camo_slide_finish4"] = "schedelschuifcamouflage",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
|
||||
["component_camo_slide_finish6"] = "perseus diacamouflage",
|
||||
["component_camo_slide_finish7"] = "luipaard Slide camouflage",
|
||||
["component_camo_slide_finish8"] = "zebra Slide camouflage",
|
||||
["component_camo_slide_finish9"] = "geometrische diacamouflage",
|
||||
["component_camo_slide_finish10"] = "boom Slide camouflage",
|
||||
["component_camo_slide_finish11"] = "patriottische diacamouflage",
|
||||
|
||||
["component_clip_default"] = "standaard magazijn",
|
||||
["component_clip_extended"] = "uitgebreid magazijn",
|
||||
["component_clip_drum"] = "drum magazijn",
|
||||
["component_clip_box"] = "box magazijn",
|
||||
|
||||
["component_scope_holo"] = "holografisch bereik",
|
||||
["component_scope_small"] = "klein bereik",
|
||||
["component_scope_medium"] = "gemiddeld bereik",
|
||||
["component_scope_large"] = "groot bereik",
|
||||
["component_scope"] = "gemonteerde scope",
|
||||
["component_scope_advanced"] = "geavanceerd bereik",
|
||||
["component_ironsights"] = "ironsights",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
|
||||
["component_muzzle_flat"] = "platte mondingsrem",
|
||||
["component_muzzle_tactical"] = "tactische mondingsrem",
|
||||
["component_muzzle_fat"] = "fat-end mondingsrem",
|
||||
["component_muzzle_precision"] = "precisie mondingsrem",
|
||||
["component_muzzle_heavy"] = "zware mondingsrem",
|
||||
["component_muzzle_slanted"] = "schuine mondingsrem",
|
||||
["component_muzzle_split"] = "gespleten mondingsrem",
|
||||
["component_muzzle_squared"] = "kwadraat mondingsrem",
|
||||
|
||||
["component_flashlight"] = "zaklamp",
|
||||
["component_grip"] = "grip",
|
||||
|
||||
["component_barrel_default"] = "standaard handvat",
|
||||
["component_barrel_heavy"] = "zware handvat",
|
||||
|
||||
["component_ammo_tracer"] = "tracermunitie",
|
||||
["component_ammo_incendiary"] = "brandgevaarlijke munitie",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint munitie",
|
||||
["component_ammo_fmj"] = "fMJ-munitie",
|
||||
["component_ammo_armor"] = "pantser piercing munitie",
|
||||
["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
|
||||
|
||||
["component_shells_default"] = "standaard shells",
|
||||
["component_shells_incendiary"] = "draken ademschelpen",
|
||||
["component_shells_armor"] = "stalen Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette schelpen",
|
||||
["component_shells_explosive"] = "explosieve slakkenhuizen",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "ronde(n)",
|
||||
["ammo_shells"] = "huls/(zen)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "liters brandstof",
|
||||
["ammo_firework"] = "vuurwerkpijl(en)",
|
||||
["ammo_rockets"] = "raket(ten)",
|
||||
["ammo_grenadelauncher"] = "granaat(en)",
|
||||
["ammo_grenade"] = "granaat(en)",
|
||||
["ammo_stickybomb"] = "bom(men)",
|
||||
["ammo_pipebomb"] = "bom(men)",
|
||||
["ammo_smokebomb"] = "bom(men)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mijn(en)",
|
||||
["ammo_bzgas"] = "blik(ken)",
|
||||
["ammo_ball"] = "bal(len)",
|
||||
["ammo_snowball"] = "sneeuwbal(len)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "standaard skin",
|
||||
["tint_green"] = "groene skin",
|
||||
["tint_gold"] = "goude skin",
|
||||
["tint_pink"] = "roze skin",
|
||||
["tint_army"] = "legerprint",
|
||||
["tint_lspd"] = "blauwe skin",
|
||||
["tint_orange"] = "oranje skin",
|
||||
["tint_platinum"] = "platina skin",
|
||||
}
|
||||
|
||||
@@ -447,13 +447,13 @@ end, true)
|
||||
ESX.RegisterCommand('job', { "user", "admin" }, function(xPlayer, _, _)
|
||||
print(('%s, your job is: ^5%s^0 - ^5%s^0'):format(xPlayer.getName(), xPlayer.getJob().name,
|
||||
xPlayer.getJob().grade_label))
|
||||
end, true)
|
||||
end, false)
|
||||
|
||||
ESX.RegisterCommand('info', { "user", "admin" }, function(xPlayer)
|
||||
local job = xPlayer.getJob().name
|
||||
print(('^2ID: ^5%s^0 | ^2Name: ^5%s^0 | ^2Group: ^5%s^0 | ^2Job: ^5%s^0'):format(xPlayer.source, xPlayer.getName(),
|
||||
xPlayer.getGroup(), job))
|
||||
end, true)
|
||||
end, false)
|
||||
|
||||
ESX.RegisterCommand('coords', "admin", function(xPlayer)
|
||||
local ped = GetPlayerPed(xPlayer.source)
|
||||
@@ -461,7 +461,7 @@ ESX.RegisterCommand('coords', "admin", function(xPlayer)
|
||||
local heading = GetEntityHeading(ped)
|
||||
print(('Coords - Vector3: ^5%s^0'):format(vector3(coords.x, coords.y, coords.z)))
|
||||
print(('Coords - Vector4: ^5%s^0'):format(vector4(coords.x, coords.y, coords.z, heading)))
|
||||
end, true)
|
||||
end, false)
|
||||
|
||||
ESX.RegisterCommand('tpm', "admin", function(xPlayer)
|
||||
xPlayer.triggerEvent("esx:tpm")
|
||||
@@ -471,7 +471,7 @@ ESX.RegisterCommand('tpm', "admin", function(xPlayer)
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
})
|
||||
end
|
||||
end, true)
|
||||
end, false)
|
||||
|
||||
ESX.RegisterCommand('goto', "admin", function(xPlayer, args)
|
||||
local targetCoords = args.playerId.getCoords()
|
||||
@@ -484,7 +484,7 @@ ESX.RegisterCommand('goto', "admin", function(xPlayer, args)
|
||||
{ name = "Target Coords", value = targetCoords, inline = true },
|
||||
})
|
||||
end
|
||||
end, true, {
|
||||
end, false, {
|
||||
help = TranslateCap('command_goto'),
|
||||
validate = true,
|
||||
arguments = {
|
||||
@@ -504,7 +504,7 @@ ESX.RegisterCommand('bring', "admin", function(xPlayer, args)
|
||||
{ name = "Target Coords", value = targetCoords, inline = true },
|
||||
})
|
||||
end
|
||||
end, true, {
|
||||
end, false, {
|
||||
help = TranslateCap('command_bring'),
|
||||
validate = true,
|
||||
arguments = {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
ESX = {}
|
||||
ESX.Players = {}
|
||||
ESX.Jobs = {}
|
||||
ESX.JobsPlayerCount = {}
|
||||
ESX.Items = {}
|
||||
Core = {}
|
||||
Core.UsableItemsCallbacks = {}
|
||||
|
||||
@@ -276,6 +276,34 @@ function ESX.GetExtendedPlayers(key, val)
|
||||
return xPlayers
|
||||
end
|
||||
|
||||
function ESX.GetNumPlayers(key, val)
|
||||
if not key then
|
||||
return #GetPlayers()
|
||||
end
|
||||
|
||||
if type(val) == "table" then
|
||||
local numPlayers = {}
|
||||
if key == "job" then
|
||||
for _, v in ipairs(val) do
|
||||
numPlayers[v] = (ESX.JobsPlayerCount[v] or 0)
|
||||
end
|
||||
return numPlayers
|
||||
end
|
||||
|
||||
local filteredPlayers = ESX.GetExtendedPlayers(key, val)
|
||||
for i, v in pairs(filteredPlayers) do
|
||||
numPlayers[i] = (#v or 0)
|
||||
end
|
||||
return numPlayers
|
||||
end
|
||||
|
||||
if key == "job" then
|
||||
return (ESX.JobsPlayerCount[val] or 0)
|
||||
end
|
||||
|
||||
return #ESX.GetExtendedPlayers(key, val)
|
||||
end
|
||||
|
||||
function ESX.GetPlayerFromId(source)
|
||||
return ESX.Players[tonumber(source)]
|
||||
end
|
||||
|
||||
@@ -325,12 +325,12 @@ function loadESXPlayer(identifier, playerId, isNew)
|
||||
xPlayer.set('height', userData.height)
|
||||
end
|
||||
end
|
||||
--saved player health and armor in metadata
|
||||
local ped = GetPlayerPed(xPlayer.source)
|
||||
if ped then
|
||||
xPlayer.setMeta('health', xPlayer.getMeta('health') or GetEntityHealth(ped))
|
||||
xPlayer.setMeta('armor', xPlayer.getMeta('armor') or GetPedArmour(ped))
|
||||
end
|
||||
--saved player health and armor in metadata
|
||||
local ped = GetPlayerPed(xPlayer.source)
|
||||
if ped then
|
||||
xPlayer.setMeta('health', xPlayer.getMeta('health') or GetEntityHealth(ped))
|
||||
xPlayer.setMeta('armor', xPlayer.getMeta('armor') or GetPedArmour(ped))
|
||||
end
|
||||
|
||||
TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)
|
||||
|
||||
@@ -386,7 +386,10 @@ AddEventHandler('playerDropped', function(reason)
|
||||
|
||||
if xPlayer then
|
||||
TriggerEvent('esx:playerDropped', playerId, reason)
|
||||
|
||||
local job = xPlayer.getJob().name
|
||||
local currentJob = ESX.JobsPlayerCount[job]
|
||||
ESX.JobsPlayerCount[job] = ((currentJob and currentJob > 0) and currentJob or 1) - 1
|
||||
GlobalState[("%s:count"):format(job)] = ESX.JobsPlayerCount[job]
|
||||
Core.playersByIdentifier[xPlayer.identifier] = nil
|
||||
Core.SavePlayer(xPlayer, function()
|
||||
ESX.Players[playerId] = nil
|
||||
@@ -394,6 +397,26 @@ AddEventHandler('playerDropped', function(reason)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler("esx:playerLoaded", function(_, xPlayer)
|
||||
local job = xPlayer.getJob().name
|
||||
local jobKey = ("%s:count"):format(job)
|
||||
|
||||
ESX.JobsPlayerCount[job] = (ESX.JobsPlayerCount[job] or 0) + 1
|
||||
GlobalState[jobKey] = ESX.JobsPlayerCount[job]
|
||||
end)
|
||||
|
||||
AddEventHandler("esx:setJob", function(_, job, lastJob)
|
||||
local lastJobKey = ('%s:count'):format(lastJob.name)
|
||||
local jobKey = ('%s:count'):format(job.name)
|
||||
local currentLastJob = ESX.JobsPlayerCount[lastJob.name]
|
||||
|
||||
ESX.JobsPlayerCount[lastJob.name] = ((currentLastJob and currentLastJob > 0) and currentLastJob or 1) - 1
|
||||
ESX.JobsPlayerCount[job.name] = (ESX.JobsPlayerCount[job.name] or 0) + 1
|
||||
|
||||
GlobalState[lastJobKey] = ESX.JobsPlayerCount[lastJob.name]
|
||||
GlobalState[jobKey] = ESX.JobsPlayerCount[job.name]
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:playerLogout', function(playerId, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||
if xPlayer then
|
||||
@@ -593,11 +616,11 @@ if not Config.OxInventory then
|
||||
local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)
|
||||
|
||||
if pickup then
|
||||
local playerPickupDistance = #(pickup.coords - xPlayer.getCoords(true))
|
||||
if(playerPickupDistance > 5.0) then
|
||||
print(('[^3WARNING^7] Player Detected Cheating (Out of range pickup): ^5%s^7'):format(xPlayer.getIdentifier()))
|
||||
return
|
||||
end
|
||||
local playerPickupDistance = #(pickup.coords - xPlayer.getCoords(true))
|
||||
if (playerPickupDistance > 5.0) then
|
||||
print(('[^3WARNING^7] Player Detected Cheating (Out of range pickup): ^5%s^7'):format(xPlayer.getIdentifier()))
|
||||
return
|
||||
end
|
||||
|
||||
if pickup.type == 'item_standard' then
|
||||
if xPlayer.canCarryItem(pickup.name, pickup.count) then
|
||||
@@ -715,26 +738,30 @@ AddEventHandler('txAdmin:events:serverShuttingDown', function()
|
||||
end)
|
||||
|
||||
local DoNotUse = {
|
||||
['essentialmode'] = true,
|
||||
['es_admin2'] = true,
|
||||
['basic-gamemode'] = true,
|
||||
['mapmanager'] = true,
|
||||
['fivem-map-skater'] = true,
|
||||
['fivem-map-hipster'] = true,
|
||||
['qb-core'] = true,
|
||||
['default_spawnpoint'] = true,
|
||||
['essentialmode'] = true,
|
||||
['es_admin2'] = true,
|
||||
['basic-gamemode'] = true,
|
||||
['mapmanager'] = true,
|
||||
['fivem-map-skater'] = true,
|
||||
['fivem-map-hipster'] = true,
|
||||
['qb-core'] = true,
|
||||
['default_spawnpoint'] = true,
|
||||
}
|
||||
|
||||
for key in pairs(DoNotUse) do
|
||||
if GetResourceState(key) == 'started' or GetResourceState(key) == 'starting' then
|
||||
StopResource(key)
|
||||
print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStart', function(key)
|
||||
if DoNotUse[string.lower(key)] then
|
||||
StopResource(key)
|
||||
print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
|
||||
end
|
||||
if DoNotUse[string.lower(key)] then
|
||||
while GetResourceState(key) ~= 'started' do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
StopResource(key)
|
||||
print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
|
||||
end
|
||||
end)
|
||||
|
||||
for key in pairs(DoNotUse) do
|
||||
if GetResourceState(key) == 'started' or GetResourceState(key) == 'starting' then
|
||||
StopResource(key)
|
||||
print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
author 'ESX-Framework & Brayden'
|
||||
description 'Offical ESX Legacy Context Menu'
|
||||
lua54 'yes'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
|
||||
ui_page 'index.html'
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ if not Config.UseDeferrals then
|
||||
|
||||
RegisterNetEvent('esx_identity:showRegisterIdentity', function()
|
||||
TriggerEvent('esx_skin:resetFirstSpawn')
|
||||
while not ready do
|
||||
while not (ready and loadingScreenFinished) do
|
||||
print('Waiting for esx_identity NUI..')
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'adamant'
|
||||
game 'gta5'
|
||||
description 'ESX Identity'
|
||||
lua54 'yes'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
|
||||
shared_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
game 'common'
|
||||
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
fx_version 'cerulean'
|
||||
author 'ESX-Framework'
|
||||
lua54 'yes'
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'adamant'
|
||||
game 'gta5'
|
||||
description 'ESX Menu Default'
|
||||
lua54 'yes'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
|
||||
client_scripts { '@es_extended/imports.lua', 'client/main.lua' }
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'adamant'
|
||||
game 'gta5'
|
||||
description 'ESX Menu Dialog'
|
||||
lua54 'yes'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'adamant'
|
||||
game 'gta5'
|
||||
description 'ESX Menu List'
|
||||
lua54 'yes'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
|
||||
|
||||
client_scripts {
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
author 'ESX-Framework - Linden - KASH'
|
||||
description 'Official Multicharacter System For ESX Legacy'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
lua54 'yes'
|
||||
|
||||
dependencies { 'es_extended', 'esx_context', 'esx_identity', 'esx_skin' }
|
||||
|
||||
@@ -2,7 +2,7 @@ fx_version 'adamant'
|
||||
|
||||
lua54 'yes'
|
||||
game 'gta5'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
author 'ESX-Framework'
|
||||
description 'Official NUI Notification system for ESX'
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'adamant'
|
||||
game 'gta5'
|
||||
author 'ESX-Framework'
|
||||
lua54 'yes'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
description 'ESX Progressbar'
|
||||
|
||||
client_scripts { 'Progress.lua' }
|
||||
|
||||
@@ -2,7 +2,7 @@ fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
description 'ESX Skin'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
lua54 'yes'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
@@ -2,7 +2,7 @@ fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
author 'ESX-Framework'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
description 'ESX TextUI'
|
||||
lua54 'yes'
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ fx_version 'adamant'
|
||||
game 'gta5'
|
||||
lua54 'yes'
|
||||
description 'Official ESX-Legacy resource for handling the Player`s Skin'
|
||||
version '1.10.1'
|
||||
version '1.10.2'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
Reference in New Issue
Block a user