Merge pull request #748 from ArkSeyonet/master

Update es_extended for newer features
This commit is contained in:
Jérémie N'gadi
2020-05-15 22:44:34 +02:00
committed by GitHub
3 changed files with 19 additions and 14 deletions
+16 -1
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@@ -71,12 +71,17 @@ AddEventHandler('esx:playerLoaded', function(playerData)
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
TriggerEvent('esx:restoreLoadout')
Citizen.Wait(3000)
Citizen.Wait(4000)
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
FreezeEntityPosition(PlayerPedId(), false)
DoScreenFadeIn(10000)
StartServerSyncLoops()
end)
if Config.UseESXIdentity then
TriggerEvent('esx:loadingScreenOff')
end
end)
RegisterNetEvent('esx:setMaxWeight')
@@ -379,6 +384,16 @@ if Config.EnableHud then
end
end
end)
if Config.UseESXIdentity then
AddEventHandler('esx:loadingScreenOff', function()
ESX.UI.HUD.SetDisplay(1.0)
end)
else
AddEventHandler('esx:onPlayerSpawn', function()
ESX.UI.HUD.SetDisplay(1.0)
end)
end
end
function StartServerSyncLoops()
+2 -13
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@@ -14,17 +14,6 @@ Config.EnableHud = true -- enable the default hud? Display current jo
Config.MaxWeight = 24 -- the max inventory weight without backpack
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
Config.EnableDebug = false
Config.UseESXIdentity = false -- Enable support for ESX Identity features, and support for custom loading screens
Config.IncompatibleResourcesToStop = {
['essentialmode'] = 'ES for short, the performance heavy RP framework no one uses - and source for the random unwanted ZAP ads you\'re seeing',
['es_admin2'] = 'Adminstration tool for the ancient ES framework that wont work with ESX',
['esplugin_mysql'] = 'MySQL "plugin" for the ancient ES framework that has a SQL injection vulnerability',
['es_ui'] = 'Money HUD for ES',
['spawnmanager'] = 'Default resource that takes care of spawning players, ESX does this already',
['mapmanager'] = 'Default resource that was required by spawnmanager, but neither are used',
['basic-gamemode'] = 'Resource that is solely for choosing the default game type',
['fivem'] = 'Resource that is solely for choosing the default game type',
['fivem-map-hipster'] = 'Default spawn locations for mapmanager',
['fivem-map-skater'] = 'Default spawn locations for mapmanager',
['baseevents'] = 'Default resource for handling death events, ESX does this already'
}
Config.IncompatibleResourcesToStop = {}
+1
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@@ -13,6 +13,7 @@ html {
}
#hud {
opacity: 0.0;
position: absolute;
font-family: 'Pricedown';
font-size: 35px;