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Update readme.md
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### Requirements
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* [esx_identity 8e97e6d](https://github.com/thelindat/esx_identity/tree/8e97e6dcc264dbd9f77ec51790cce77873a4b39a) - Needs to be my fork for the moment
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* [esx_skin 1a0302b](https://github.com/esx-framework/esx_skin/tree/1a0302be4d6dc44d4cb80588775c8723e6f8d6c4)
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* Resource must be named `esx_kashacters` to function properly
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* All `owner` and `identifier` columns in your SQL tables must be set to at least **VARCHAR(50)** to correctly insert data
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* Do not run `essentialsmode` or `basic-gamemode`, and ensure you are using `spawnmanager`
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### ESX Legacy
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This resource is using some new features added in the latest update to ESX v1.
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Requires esx_identity and esx_skin to work - if you want to use something else (such as cui_character) you will need to work out the necessary changes.
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@@ -10,13 +19,6 @@ While the end result worked it wasn't exactly optimised and had the reputation o
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* When a character is created, append the character id to the license
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* (Framework) xPlayer and ESX.PlayerData `identifier` will display `char#:license` - `license` will display the actual identifier
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### Requirements
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* [esx_identity f490632](https://github.com/thelindat/esx_identity/tree/f4906324f8add2a3761f44eece6e32ab9f363550) - Needs to be my fork for the moment
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* [esx_skin 1a0302b](https://github.com/esx-framework/esx_skin/tree/1a0302be4d6dc44d4cb80588775c8723e6f8d6c4)
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* Resource must be named `esx_kashacters` to function properly
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* All `owner` and `identifier` columns in your SQL tables must be set to at least **VARCHAR(50)** to correctly insert data
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* Do not run `essentialsmode` and ensure you are using `spawnmanager`
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## Current design
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