diff --git a/readme.md b/readme.md index c0fb77d0..05810672 100644 --- a/readme.md +++ b/readme.md @@ -1,3 +1,12 @@ + +### Requirements +* [esx_identity 8e97e6d](https://github.com/thelindat/esx_identity/tree/8e97e6dcc264dbd9f77ec51790cce77873a4b39a) - Needs to be my fork for the moment +* [esx_skin 1a0302b](https://github.com/esx-framework/esx_skin/tree/1a0302be4d6dc44d4cb80588775c8723e6f8d6c4) +* Resource must be named `esx_kashacters` to function properly +* All `owner` and `identifier` columns in your SQL tables must be set to at least **VARCHAR(50)** to correctly insert data +* Do not run `essentialsmode` or `basic-gamemode`, and ensure you are using `spawnmanager` + + ### ESX Legacy This resource is using some new features added in the latest update to ESX v1. Requires esx_identity and esx_skin to work - if you want to use something else (such as cui_character) you will need to work out the necessary changes. @@ -10,13 +19,6 @@ While the end result worked it wasn't exactly optimised and had the reputation o * When a character is created, append the character id to the license * (Framework) xPlayer and ESX.PlayerData `identifier` will display `char#:license` - `license` will display the actual identifier -### Requirements -* [esx_identity f490632](https://github.com/thelindat/esx_identity/tree/f4906324f8add2a3761f44eece6e32ab9f363550) - Needs to be my fork for the moment -* [esx_skin 1a0302b](https://github.com/esx-framework/esx_skin/tree/1a0302be4d6dc44d4cb80588775c8723e6f8d6c4) -* Resource must be named `esx_kashacters` to function properly -* All `owner` and `identifier` columns in your SQL tables must be set to at least **VARCHAR(50)** to correctly insert data -* Do not run `essentialsmode` and ensure you are using `spawnmanager` - ## Current design ![img](https://i.gyazo.com/9ec7181c10679e4053ced5349884f4e8.jpg)