mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 10:48:52 +00:00
Major script improvements, see desc
- Moved zone to avoid problems with existing objects in the area - Removed possiblity to repair, clean & more from inside vehicles, and made sure only one action can be performed at the time - Added missing locale - General code improvements
This commit is contained in:
+87
-81
@@ -27,6 +27,7 @@ local NPCLastCancel = GetGameTimer() - 5 * 60000
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local NPCHasBeenNextToTowable = false
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local NPCTargetDeleterZone = false
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local IsDead = false
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local IsBusy = false
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ESX = nil
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@@ -97,10 +98,10 @@ end
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function OpenMecanoActionsMenu()
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local elements = {
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{label = _U('vehicle_list'), value = 'vehicle_list'},
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{label = _U('work_wear'), value = 'cloakroom'},
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{label = _U('civ_wear'), value = 'cloakroom2'},
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{label = _U('deposit_stock'), value = 'put_stock'},
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{label = _U('vehicle_list'), value = 'vehicle_list'},
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{label = _U('work_wear'), value = 'cloakroom'},
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{label = _U('civ_wear'), value = 'cloakroom2'},
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{label = _U('deposit_stock'), value = 'put_stock'},
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{label = _U('withdraw_stock'), value = 'get_stock'}
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}
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if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' then
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@@ -309,9 +310,9 @@ function OpenMecanoCraftMenu()
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if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then
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local elements = {
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{label = _U('blowtorch'), value = 'blow_pipe'},
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{label = _U('blowtorch'), value = 'blow_pipe'},
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{label = _U('repair_kit'), value = 'fix_kit'},
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{label = _U('body_kit'), value = 'caro_kit'}
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{label = _U('body_kit'), value = 'caro_kit'}
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}
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ESX.UI.Menu.CloseAll()
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@@ -371,7 +372,9 @@ function OpenMobileMecanoActionsMenu()
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{label = _U('place_objects'), value = 'object_spawner'}
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}
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},
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function(data, menu)
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function(data, menu)
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if IsBusy then return end
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if data.current.value == 'billing' then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'billing',
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@@ -383,11 +386,12 @@ function OpenMobileMecanoActionsMenu()
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if amount == nil or amount < 0 then
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ESX.ShowNotification(_U('amount_invalid'))
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else
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menu.close()
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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if closestPlayer == -1 or closestDistance > 3.0 then
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ESX.ShowNotification(_U('no_players_nearby'))
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else
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else
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menu.close()
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mecano', _U('mechanic'), amount)
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end
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end
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@@ -400,92 +404,90 @@ function OpenMobileMecanoActionsMenu()
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if data.current.value == 'hijack_vehicle' then
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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local playerPed = GetPlayerPed(-1)
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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local vehicle = nil
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if DoesEntityExist(vehicle) then
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IsBusy = true
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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if IsPedInAnyVehicle(playerPed, false) then
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vehicle = GetVehiclePedIsIn(playerPed, false)
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else
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vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
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end
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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if DoesEntityExist(vehicle) then
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLockedForAllPlayers(vehicle, false)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_unlocked'))
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end)
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end
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ESX.ShowNotification(_U('vehicle_unlocked'))
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IsBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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end
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elseif data.current.value == 'fix_vehicle' then
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end
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local playerPed = GetPlayerPed(-1)
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if data.current.value == 'fix_vehicle' then
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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if DoesEntityExist(vehicle) then
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IsBusy = true
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TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(20000)
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if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
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SetVehicleFixed(vehicle)
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SetVehicleDeformationFixed(vehicle)
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SetVehicleUndriveable(vehicle, false)
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SetVehicleEngineOn(vehicle, true, true)
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ClearPedTasksImmediately(playerPed)
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local vehicle = nil
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ESX.ShowNotification(_U('vehicle_repaired'))
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IsBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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if IsPedInAnyVehicle(playerPed, false) then
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vehicle = GetVehiclePedIsIn(playerPed, false)
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else
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vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
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end
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elseif data.current.value == 'clean_vehicle' then
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if DoesEntityExist(vehicle) then
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TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(20000)
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SetVehicleFixed(vehicle)
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SetVehicleDeformationFixed(vehicle)
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SetVehicleUndriveable(vehicle, false)
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SetVehicleEngineOn(vehicle, true, true)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_repaired'))
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end)
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end
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end
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end
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local playerPed = GetPlayerPed(-1)
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local vehicle = ESX.Game.GetVehicleInDirection()
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local coords = GetEntityCoords(playerPed)
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if data.current.value == 'clean_vehicle' then
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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if DoesEntityExist(vehicle) then
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IsBusy = true
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_MAID_CLEAN", 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
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SetVehicleDirtLevel(vehicle, 0)
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ClearPedTasksImmediately(playerPed)
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local vehicle = nil
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ESX.ShowNotification(_U('vehicle_cleaned'))
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IsBusy = false
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end)
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else
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ESX.ShowNotification(_U('no_vehicle_nearby'))
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end
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if IsPedInAnyVehicle(playerPed, false) then
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vehicle = GetVehiclePedIsIn(playerPed, false)
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else
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vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
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end
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if DoesEntityExist(vehicle) then
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TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_MAID_CLEAN", 0, true)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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SetVehicleDirtLevel(vehicle, 0)
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ClearPedTasksImmediately(playerPed)
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ESX.ShowNotification(_U('vehicle_cleaned'))
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end)
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end
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end
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end
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if data.current.value == 'del_vehicle' then
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elseif data.current.value == 'del_vehicle' then
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local ped = GetPlayerPed(-1)
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@@ -595,6 +597,12 @@ function OpenMobileMecanoActionsMenu()
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end
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if data.current.value == 'object_spawner' then
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local playerPed = GetPlayerPed(-1)
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if IsPedSittingInAnyVehicle(playerPed) then
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ESX.ShowNotification(_U('inside_vehicle'))
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return
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'mobile_mecano_actions_spawn',
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@@ -608,9 +616,7 @@ function OpenMobileMecanoActionsMenu()
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},
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function(data2, menu2)
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local model = data2.current.value
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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local forward = GetEntityForwardVector(playerPed)
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local x, y, z = table.unpack(coords + forward * 1.0)
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@@ -1130,7 +1136,7 @@ Citizen.CreateThread(function()
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AddTextComponentString(CurrentActionMsg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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if IsControlJustReleased(0, 38) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
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if IsControlJustReleased(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
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if CurrentAction == 'mecano_actions_menu' then
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OpenMecanoActionsMenu()
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+1
-1
@@ -10,7 +10,7 @@ Config.Locale = 'fr'
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Config.Zones = {
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MecanoActions = {
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Pos = { x = -347.291, y = -133.370, z = 38.009 },
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Pos = { x = -342.291, y = -133.370, z = 38.009 },
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Size = { x = 1.5, y = 1.5, z = 1.0 },
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Color = { r = 204, g = 204, b = 0 },
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Type = 1,
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+4
-2
@@ -33,6 +33,8 @@ Locales['br'] = {
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['invoice_amount'] = 'Valor da fatura',
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['amount_invalid'] = 'Valor inválido',
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['no_players_nearby'] = 'Sem jogadores nas proximidades',
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['no_vehicle_nearby'] = 'there is no nearby vehicle',
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['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
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['vehicle_unlocked'] = 'Veículo ~g~Destrancado',
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['vehicle_repaired'] = 'Veículo ~g~Reparado',
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['vehicle_cleaned'] = 'Veículo ~g~Limpo',
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@@ -77,7 +79,7 @@ Locales['br'] = {
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['you_used_blowtorch'] = 'Você usou um ~b~maçarico',
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['you_used_repair_kit'] = 'Você usou um ~b~Kit de reparação',
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['you_used_body_kit'] = 'Você usou um ~b~Kit de corpo',
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['you_removed'] = 'Você removeu x',
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['you_added'] = 'Você adicionou x',
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['have_withdrawn'] = 'você retirou ~y~x%s~s~ ~b~%s~s~',
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['have_deposited'] = 'você depositou ~y~x%s~s~ ~b~%s~s~',
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['player_cannot_hold'] = 'you do ~r~not~w~ have enough ~y~free space~w~ in your inventory!',
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}
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+13
-11
@@ -32,20 +32,22 @@ Locales['en'] = {
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['place_objects'] = 'place Objects',
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['invoice_amount'] = 'invoice Amount',
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['amount_invalid'] = 'invalid amount',
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['no_players_nearby'] = 'no players nearby',
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['vehicle_unlocked'] = 'vehicle ~g~Unlocked',
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['vehicle_repaired'] = 'vehicle ~g~Repaired',
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['vehicle_cleaned'] = 'vehicle ~g~cleaned',
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['vehicle_impounded'] = 'vehicle ~r~Impounded',
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['must_seat_driver'] = 'you must be seated on the ~r~driver\'s side!',
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['no_players_nearby'] = 'there is no nearby player',
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['no_vehicle_nearby'] = 'there is no nearby vehicle',
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['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
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['vehicle_unlocked'] = 'the vehicle has been ~g~unlocked',
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['vehicle_repaired'] = 'the vehicle has been ~g~repaired',
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['vehicle_cleaned'] = 'the vehicle has been ~g~cleaned',
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['vehicle_impounded'] = 'the vehicle has been ~r~impounded',
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['must_seat_driver'] = 'you must be in the driver seat!',
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['must_near'] = 'you must be ~r~near a vehicle~s~ to impound it.',
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['vehicle_success_attached'] = 'vehicle successfully ~b~attached~s~!.',
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['please_drop_off'] = 'please drop off the vehicle at the dealership',
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['vehicle_success_attached'] = 'vehicle successfully ~b~attached~s~',
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['please_drop_off'] = 'please drop off the vehicle at the garage',
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['cant_attach_own_tt'] = '~r~you can\'t~s~ attach own tow truck',
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['no_veh_att'] = 'there is no ~r~vehicle~s~ to be attached',
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['not_right_veh'] = 'this is not the right vehicle',
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['veh_det_succ'] = 'vehicle successfully ~b~dettached~s~!',
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['imp_flatbed'] = '~r~Action impossible!~s~ You need a ~b~Flatbed~s~ for it',
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['imp_flatbed'] = '~r~Action impossible!~s~ You need a ~b~Flatbed~s~ to load a vehicle',
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['objects'] = 'objects',
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['roadcone'] = 'roadcone',
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['toolbox'] = 'toolbox',
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@@ -77,7 +79,7 @@ Locales['en'] = {
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['you_used_blowtorch'] = 'you used a ~b~blowtorch',
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['you_used_repair_kit'] = 'you used a ~b~Repair Kit',
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['you_used_body_kit'] = 'you used a ~b~Body Kit',
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['you_removed'] = 'you have removed x',
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['you_added'] = 'you have added x',
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['have_withdrawn'] = 'you have withdrawn ~y~x%s~s~ ~b~%s~s~',
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['have_deposited'] = 'you have deposited ~y~x%s~s~ ~b~%s~s~',
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['player_cannot_hold'] = 'you do ~r~not~w~ have enough ~y~free space~w~ in your inventory!',
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}
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+4
-2
@@ -33,6 +33,8 @@ Locales['fi'] = {
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['invoice_amount'] = 'laskun summa',
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['amount_invalid'] = 'virheellinen summa',
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['no_players_nearby'] = 'ei pelaajia lähettyvillä',
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['no_vehicle_nearby'] = 'there is no nearby vehicle',
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['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
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['vehicle_unlocked'] = 'ajoneuvo ~g~Avattu',
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['vehicle_repaired'] = 'ajoneuvo ~g~Korjattu',
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['vehicle_cleaned'] = 'ajoneuvo ~g~pesty',
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@@ -77,7 +79,7 @@ Locales['fi'] = {
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['you_used_blowtorch'] = 'sinä käytit yhden ~b~Polttoleikkurin',
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['you_used_repair_kit'] = 'sinä käytit yhden ~b~Korjauskitin',
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['you_used_body_kit'] = 'sinä käytit yhden ~b~Korikitin',
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['you_removed'] = 'sinä otit x',
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['you_added'] = 'sinä lisäsit x',
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['have_withdrawn'] = 'sinä nostit ~y~x%s~s~ ~b~%s~s~',
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['have_deposited'] = 'sinä talletit ~y~x%s~s~ ~b~%s~s~',
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['player_cannot_hold'] = 'sinulla ~r~ei ole~w~ tarpeeksi ~y~vapaata tilaa~w~ repussasi!',
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}
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+5
-3
@@ -28,11 +28,13 @@ Locales['fr'] = {
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['hijack'] = 'crocheter',
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['repair'] = 'réparer',
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['clean'] = 'nettoyer',
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['impound'] = 'fourrière',
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['imp_veh'] = 'fourrière',
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['place_objects'] = 'placer objets',
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['invoice_amount'] = 'montant de la facture',
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['amount_invalid'] = 'montant invalide',
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['no_players_nearby'] = 'aucun joueur à proximité',
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['no_vehicle_nearby'] = 'there is no nearby vehicle',
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['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
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['vehicle_unlocked'] = 'véhicule ~g~déverouillé',
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['vehicle_repaired'] = 'véhicule ~g~réparé',
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['vehicle_cleaned'] = 'véhicule ~g~néttoyé',
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@@ -78,7 +80,7 @@ Locales['fr'] = {
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['you_used_blowtorch'] = 'Vous avez utilisé un ~b~Chalumeau',
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['you_used_repair_kit'] = 'Vous avez utilisé un ~b~Kit de réparation',
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['you_used_body_kit'] = 'Vous avez utilisé un ~b~Kit de carosserie',
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['you_removed'] = 'vous avez retiré x',
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['you_added'] = 'Vous avez ajouté x',
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['have_withdrawn'] = 'vous avez pris ~y~x%s~s~ ~b~%s~s~',
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['have_deposited'] = 'vous avez déposé ~y~x%s~s~ ~b~%s~s~',
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['player_cannot_hold'] = 'you do ~r~not~w~ have enough ~y~free space~w~ in your inventory!',
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}
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+13
-11
@@ -27,20 +27,22 @@ Locales['sv'] = {
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['billing'] = 'fakturering',
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['hijack'] = 'kapa',
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['repair'] = 'reparera',
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['clean'] = 'Tvätta',
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['imp_veh'] = 'beslagta',
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['clean'] = 'tvätta',
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['imp_veh'] = 'beslagta fordon',
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['place_objects'] = 'placera objekt',
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['invoice_amount'] = 'fakturabelopp',
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['amount_invalid'] = 'Ogiltigt belopp',
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['amount_invalid'] = 'ogiltigt belopp',
|
||||
['no_players_nearby'] = 'det finns inga spelare i närheten',
|
||||
['vehicle_unlocked'] = 'fordon ~g~olåst',
|
||||
['vehicle_repaired'] = 'fordon ~g~reparerade',
|
||||
['vehicle_cleaned'] = 'fordon ~g~rengöras',
|
||||
['vehicle_impounded'] = 'fordon ~r~beslaget',
|
||||
['must_seat_driver'] = 'du måste sitta i ~r~förarsätet!~s~',
|
||||
['no_vehicle_nearby'] = 'det finns inget fordon i närheten',
|
||||
['inside_vehicle'] = 'du kan inte göra detta i det trånga utrymmet!',
|
||||
['vehicle_unlocked'] = 'fordonet har ~g~olåsts upp~s~',
|
||||
['vehicle_repaired'] = 'fordonet har ~g~reparerats~s~',
|
||||
['vehicle_cleaned'] = 'fordonet har ~g~rengjorts~s~',
|
||||
['vehicle_impounded'] = 'fordonet har ~r~beslagtagits~s~',
|
||||
['must_seat_driver'] = 'du måste sitta i ~r~förarsätet~s~!',
|
||||
['must_near'] = 'du måste vara ~r~nära ett fordon~s~ för att beslagta det.',
|
||||
['vehicle_success_attached'] = 'fordonet är ~b~bundet~s~!',
|
||||
['please_drop_off'] = 'vänligen släpp av fordonet hos ~y~bilförsäljaren~s~',
|
||||
['please_drop_off'] = 'vänligen släpp av fordonet hos ~y~garaget~s~',
|
||||
['cant_attach_own_tt'] = 'du kan ~r~inte~s~ binda din egna truck!',
|
||||
['no_veh_att'] = 'det finns inget ~r~fordon~s~ i närheten',
|
||||
['not_right_veh'] = 'detta är ~r~inte~s~ rätt fordon',
|
||||
@@ -77,7 +79,7 @@ Locales['sv'] = {
|
||||
['you_used_blowtorch'] = 'du har använt en ~b~blåslampa~s~',
|
||||
['you_used_repair_kit'] = 'du har använt en ~b~reparationssats~s~',
|
||||
['you_used_body_kit'] = 'du har använt en ~b~karossverktyg~s~',
|
||||
['you_removed'] = 'du har ~r~tagit bort~s~ x',
|
||||
['you_added'] = 'du ~y~la till~s~ x',
|
||||
['have_withdrawn'] = 'du har tagit ut ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'du har lagrat ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'du har ~r~inte~w~ tillräckligt med ~y~utrymme~w~ för att hålla det!',
|
||||
}
|
||||
+2
-2
@@ -47,7 +47,7 @@ AddEventHandler('esx_mecanojob:stopHarvest', function()
|
||||
local _source = source
|
||||
PlayersHarvesting[_source] = false
|
||||
end)
|
||||
------------ Récupération Outils Réparation --------------
|
||||
|
||||
local function Harvest2(source)
|
||||
|
||||
SetTimeout(4000, function()
|
||||
@@ -317,7 +317,7 @@ AddEventHandler('esx_mecanojob:putStockItems', function(itemName, count)
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('invalid_quantity'))
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('you_added') .. count .. ' ' .. item.label)
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_deposited', count, item.label))
|
||||
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user