Merge branch 'esx-framework:main' into main

This commit is contained in:
JonarSonaer
2022-03-25 08:49:15 +01:00
committed by GitHub
17 changed files with 163 additions and 305 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ description 'ESX Ambulance Job'
version '1.6.5'
shared_scripts {
'@es_extended/imports.lua'
'@es_extended/imports.lua',
'@es_extended/locale.lua',
'locales/*.lua',
'config.lua'
+10 -9
View File
@@ -32,7 +32,9 @@ end)
--drawk marker
CreateThread(function()
while true do
local Sleep = 1500
if(inRangeMarkerDrugShop) then
Sleep = 0
local coordsMarker = Config.CircleZones.DrugDealer.coords
local color = cfgMarker.Color
DrawMarker(cfgMarker.Type, coordsMarker.x, coordsMarker.y,coordsMarker.z - 1.0,
@@ -40,23 +42,22 @@ CreateThread(function()
cfgMarker.Size, color.r,color.g,color.b,color.a,
false, true, 2, false, nil, nil, false)
end
Wait(0)
Wait(Sleep)
end
end)
--main loop
CreateThread(function ()
while true do
if inZoneDrugShop then
if(not menuOpen) then
ESX.ShowHelpNotification(_U('dealer_prompt'),true)
if IsControlJustPressed(0, 38) then
OpenDrugShop()
end
local Sleep = 1500
if inZoneDrugShop and not menuOpen then
Sleep = 0
ESX.ShowHelpNotification(_U('dealer_prompt'),true)
if IsControlJustPressed(0, 38) then
OpenDrugShop()
end
end
Wait(15)
Wait(Sleep)
end
end)
+3 -3
View File
@@ -73,7 +73,7 @@ end
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
@@ -86,6 +86,7 @@ CreateThread(function()
end
if nearbyObject and IsPedOnFoot(playerPed) then
Sleep = 0
if not isPickingUp then
ESX.ShowHelpNotification(_U('weed_pickupprompt'))
end
@@ -114,9 +115,8 @@ CreateThread(function()
isPickingUp = false
end, 'cannabis')
end
else
Wait(500)
end
Wait(Sleep)
end
end)
+3 -26
View File
@@ -1,34 +1,11 @@
# esx_joblisting
Simple job listing script, you can specify what jobs you want to be whitelisted in db.
Simple job listing/Job Centre script, you can specify what jobs you want to be whitelisted in db.
## Download & Installation
## Legal
### Using [fvm](https://github.com/qlaffont/fvm-installer)
```
fvm install --save --folder=esx esx-org/esx_joblisting
```
### Using Git
```
cd resources
git clone https://github.com/ESX-Org/esx_joblisting [esx]/esx_joblisting
```
### Manually
- Download https://github.com/ESX-Org/esx_joblisting/archive/master.zip
- Put it in the `[esx]` directory
## Installation
- Import `esx_joblisting.sql` in your database
- Add this in your `server.cfg`:
```
start esx_joblisting
```
# Legal
### License
esx_joblisting - job listing script
Copyright (C) 2015-2022 Jérémie N'gadi
+24 -32
View File
@@ -1,13 +1,14 @@
local menuIsShowed, hasAlreadyEnteredMarker, isInMarker = false, false, false
local menuIsShowed = false
function ShowJobListingMenu()
menuIsShowed = true
ESX.TriggerServerCallback('esx_joblisting:getJobsList', function(jobs)
local elements = {}
for i=1, #jobs, 1 do
for k,v in pairs(jobs) do
table.insert(elements, {
label = jobs[i].label,
job = jobs[i].job
label = v.label,
job = k
})
end
@@ -18,8 +19,10 @@ function ShowJobListingMenu()
}, function(data, menu)
TriggerServerEvent('esx_joblisting:setJob', data.current.job)
ESX.ShowNotification(_U('new_job'))
menuIsShowed = false
menu.close()
end, function(data, menu)
menuIsShowed = false
menu.close()
end)
@@ -33,7 +36,7 @@ end)
-- Activate menu when player is inside marker, and draw markers
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
local coords = GetEntityCoords(PlayerPedId())
isInMarker = false
@@ -42,23 +45,24 @@ CreateThread(function()
local distance = #(coords - Config.Zones[i])
if distance < Config.DrawDistance then
Sleep = 0
DrawMarker(Config.MarkerType, Config.Zones[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.ZoneSize.x, Config.ZoneSize.y, Config.ZoneSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
else
if menuIsShowed then
ESX.UI.Menu.CloseAll()
menuIsShowed = false
end
end
if distance < (Config.ZoneSize.x / 2) then
isInMarker = true
ESX.ShowHelpNotification(_U('access_job_center'))
if IsControlJustReleased(0, 38) and not menuIsShowed then
ESX.UI.Menu.CloseAll()
ShowJobListingMenu()
end
end
end
if isInMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
end
if not isInMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
TriggerEvent('esx_joblisting:hasExitedMarker')
end
Wait(Sleep)
end
end)
@@ -67,26 +71,14 @@ CreateThread(function()
for i=1, #Config.Zones, 1 do
local blip = AddBlipForCoord(Config.Zones[i])
SetBlipSprite (blip, 407)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.2)
SetBlipColour (blip, 27)
SetBlipAsShortRange(blip, true)
SetBlipSprite (blip, Config.Blip.Sprite)
SetBlipDisplay(blip, Config.Blip.Display)
SetBlipScale (blip, Config.Blip.Scale)
SetBlipColour (blip, Config.Blip.Colour)
SetBlipAsShortRange(blip, Config.Blip.ShortRange)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(_U('job_center'))
EndTextCommandSetBlipName(blip)
end
end)
-- Menu Controls
CreateThread(function()
while true do
Wait(0)
if IsControlJustReleased(0, 38) and isInMarker and not menuIsShowed then
ESX.UI.Menu.CloseAll()
ShowJobListingMenu()
end
end
end)
+12 -4
View File
@@ -1,12 +1,20 @@
Config = {}
Config.DrawDistance = 10.0
Config.ZoneSize = {x = 3.0, y = 3.0, z = 0.5}
Config.MarkerColor = {r = 100, g = 100, b = 204}
Config.MarkerType = 1
Config.ZoneSize = {x = 2.7, y = 2.7, z = 0.5}
Config.MarkerColor = {r = 100, g = 200, b = 104}
Config.MarkerType = 27
Config.Locale = 'en'
Config.Zones = {
vector3(-265.0, -963.6, 30.2)
vector3(-265.08, -964.1, 30.3)
}
Config.Blip = {
Sprite = 407,
Display = 4,
Scale = 0.9,
Colour = 27,
ShortRange = true
}
+7 -24
View File
@@ -6,36 +6,19 @@ description 'ESX Job Listing'
version '1.6.5'
shared_script '@es_extended/imports.lua'
shared_scripts {
'@es_extended/imports.lua',
'@es_extended/locale.lua',
'config.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'@es_extended/locale.lua',
'config.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/es.lua',
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
'locales/*.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'config.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/es.lua',
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
'locales/*.lua',
'client/main.lua'
}
+23 -18
View File
@@ -1,32 +1,37 @@
local availableJobs = {}
MySQL.ready(function()
MySQL.query('SELECT name, label FROM jobs WHERE whitelisted = @whitelisted', {
['@whitelisted'] = false
}, function(result)
for i=1, #result, 1 do
table.insert(availableJobs, {
job = result[i].name,
label = result[i].label
})
end
end)
end)
for k,v in pairs(ESX.Jobs) do
print(v.whitelisted)
if v.whitelisted == false then
availableJobs[k] = {label = v.label}
end
end
ESX.RegisterServerCallback('esx_joblisting:getJobsList', function(source, cb)
cb(availableJobs)
end)
function IsNearCentre(player)
local Ped = GetPlayerPed(player)
local PedCoords = GetEntityCoords(Ped)
local Zones = Config.Zones
for i=1, #Config.Zones, 1 do
local distance = #(PedCoords - Config.Zones[i])
if distance < Config.DrawDistance then
return true
end
end
end
RegisterServerEvent('esx_joblisting:setJob')
AddEventHandler('esx_joblisting:setJob', function(job)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
for k,v in ipairs(availableJobs) do
if v.job == job then
xPlayer.setJob(job, 0)
break
end
if xPlayer and IsNearCentre(source) then
if availableJobs[job] then
xPlayer.setJob(job, 0)
end
end
end)
+18 -16
View File
@@ -30,7 +30,6 @@ local vehicleMaxHealth = nil
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
refreshBlips()
end)
@@ -230,7 +229,6 @@ function refreshBlips()
if ESX.PlayerData.job ~= nil then
for jobKey,jobValues in pairs(Config.Jobs) do
if jobKey == ESX.PlayerData.job.name then
for zoneKey,zoneValues in pairs(jobValues.Zones) do
@@ -245,11 +243,10 @@ function refreshBlips()
else
_Pos = zoneValues.Pos
end
print(_Pos.x)
local blip = AddBlipForCoord(_Pos.x, _Pos.y, _Pos.z)
SetBlipSprite (blip, jobValues.BlipInfos.Sprite)
SetBlipDisplay (blip, 4)
SetBlipScale (blip, 1.2)
SetBlipScale (blip, 0.0)
SetBlipCategory(blip, 3)
SetBlipColour (blip, jobValues.BlipInfos.Color)
SetBlipAsShortRange(blip, true)
@@ -301,21 +298,16 @@ end)
-- Show top left hint
CreateThread(function()
while true do
while hintIsShowed do
Wait(0)
if hintIsShowed then
ESX.ShowHelpNotification(hintToDisplay)
else
Wait(500)
end
ESX.ShowHelpNotification(hintToDisplay)
end
end)
-- Display markers (only if on duty and the player's job ones)
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
local zones = {}
if ESX.PlayerData.job ~= nil then
@@ -332,18 +324,22 @@ CreateThread(function()
TriggerEvent("izone:getZoneCenter", v.Zone, function(center)
if (not(center == nil)) then
if(v.Marker ~= -1 and #(coords - center) < Config.DrawDistance) then
Sleep = 0
DrawMarker(v.Marker, center.x, center.y, center.z - 1, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end)
else
if(v.Marker ~= -1 and #(coords - v.Pos) < Config.DrawDistance) then
local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z)
if(v.Marker ~= -1 and #(coords - Pos) < Config.DrawDistance) then
Sleep = 0
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end
Wait(Sleep)
end
end)
@@ -363,13 +359,14 @@ end)
-- Activate public marker
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
local coords = GetEntityCoords(PlayerPedId())
local position = nil
local zone = nil
for k,v in pairs(Config.PublicZones) do
if #(coords - v.Pos) < v.Size.x/2 then
Sleep = 0
isInPublicMarker = true
position = v.Teleport
zone = v
@@ -394,6 +391,7 @@ CreateThread(function()
hintIsShowed = false
end
end
Wait(Sleep)
end
end)
@@ -401,7 +399,7 @@ end)
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name ~= 'unemployed' then
local zones = nil
@@ -425,6 +423,7 @@ CreateThread(function()
if v.Zone then
TriggerEvent("izone:isPlayerInZone", v.Zone, function(isIn)
if isIn then
Sleep = 0
isInMarker = true
currentZone = k
zone = v
@@ -439,7 +438,9 @@ CreateThread(function()
end
-- Else use radius defined from center
else
if #(coords - v.Pos) < v.Size.x then
local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z)
if #(coords - Pos) < v.Size.x then
Sleep = 0
isInMarker = true
currentZone = k
zone = v
@@ -509,6 +510,7 @@ CreateThread(function()
end
end
end
Wait(Sleep)
end
end)
+9 -45
View File
@@ -2,60 +2,24 @@ fx_version 'adamant'
game 'gta5'
description 'ESX Jobs'
description 'ESX Job Listing'
version '1.6.5'
shared_script '@es_extended/imports.lua'
server_scripts {
shared_scripts {
'@es_extended/imports.lua',
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/es.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/sv.lua',
'locales/cs.lua',
'locales/de.lua',
'config.lua',
'jobs/fisherman.lua',
'jobs/fueler.lua',
'jobs/lumberjack.lua',
'jobs/miner.lua',
'jobs/reporter.lua',
'jobs/slaughterer.lua',
'jobs/tailor.lua',
'jobs/*.lua',
'locales/*.lua',
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/br.lua',
'locales/fi.lua',
'locales/en.lua',
'locales/es.lua',
'locales/fr.lua',
'locales/sv.lua',
'locales/cs.lua',
'config.lua',
'jobs/fisherman.lua',
'jobs/fueler.lua',
'jobs/lumberjack.lua',
'jobs/miner.lua',
'jobs/reporter.lua',
'jobs/slaughterer.lua',
'jobs/tailor.lua',
'client/main.lua'
}
dependencies {
'es_extended',
'esx_addonaccount',
'skinchanger',
'esx_skin'
}
dependency 'es_extended'
+2 -25
View File
@@ -1,34 +1,11 @@
# esx_lscustom
## Requirements
- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
## Download & Installation
## Legal
### Using [fvm](https://github.com/qlaffont/fvm-installer)
```
fvm install --save --folder=esx esx-org/esx_lscustom
```
### Using Git
```
cd resources
git clone https://github.com/ESX-Org/esx_lscustom [esx]/esx_lscustom
```
### Manually
- Download https://github.com/ESX-Org/esx_lscustom/archive/master.zip
- Put it in the `[esx]` directory
## Installation
- Add this to your `server.cfg`:
```
start esx_lscustom
```
# Legal
### License
esx_lscustoms - The best LS Custom out there for FX
Copyright (C) 2015-2022 Jérémie N'gadi
+24 -54
View File
@@ -1,12 +1,8 @@
local Vehicles = {}
local lsMenuIsShowed = false
local isInLSMarker = false
local myCar = {}
local Vehicles, myCar = {},{}
local lsMenuIsShowed, isInLSMarker = false, false
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
ESX.PlayerLoaded = true
ESX.TriggerServerCallback('esx_lscustom:getVehiclesPrices', function(vehicles)
@@ -14,11 +10,6 @@ AddEventHandler('esx:playerLoaded', function(xPlayer)
end)
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
RegisterNetEvent('esx_lscustom:installMod')
AddEventHandler('esx_lscustom:installMod', function()
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
@@ -378,7 +369,7 @@ end)
-- Activate menu when player is inside marker
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) then
@@ -389,57 +380,36 @@ CreateThread(function()
for k,v in pairs(Config.Zones) do
local zonePos = vector3(v.Pos.x, v.Pos.y, v.Pos.z)
if #(coords - zonePos) < v.Size.x and not lsMenuIsShowed then
isInLSMarker = true
Sleep = 0
ESX.ShowHelpNotification(v.Hint)
break
else
isInLSMarker = false
if IsControlJustReleased(0, 38) then
lsMenuIsShowed = true
local vehicle = GetVehiclePedIsIn(playerPed, false)
FreezeEntityPosition(vehicle, true)
myCar = ESX.Game.GetVehicleProperties(vehicle)
ESX.UI.Menu.CloseAll()
GetAction({value = 'main'})
end
end
end
end
if IsControlJustReleased(0, 38) and not lsMenuIsShowed and isInLSMarker then
if (ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic') or not Config.IsMechanicJobOnly then
lsMenuIsShowed = true
local vehicle = GetVehiclePedIsIn(playerPed, false)
FreezeEntityPosition(vehicle, true)
myCar = ESX.Game.GetVehicleProperties(vehicle)
ESX.UI.Menu.CloseAll()
GetAction({value = 'main'})
end
end
if isInLSMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
end
if not isInLSMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
end
end
Wait(Sleep)
end
end)
-- Prevent Free Tunning Bug
CreateThread(function()
while true do
Wait(0)
if lsMenuIsShowed then
DisableControlAction(2, 288, true)
DisableControlAction(2, 289, true)
DisableControlAction(2, 170, true)
DisableControlAction(2, 167, true)
DisableControlAction(2, 168, true)
DisableControlAction(2, 23, true)
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Wait(500)
end
while lsMenuIsShowed do
DisableControlAction(2, 288, true)
DisableControlAction(2, 289, true)
DisableControlAction(2, 170, true)
DisableControlAction(2, 167, true)
DisableControlAction(2, 168, true)
DisableControlAction(2, 23, true)
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
end
end)
+13 -15
View File
@@ -771,9 +771,10 @@ end)
-- Pop NPC mission vehicle when inside area
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
if NPCTargetTowableZone and not NPCHasSpawnedTowable then
Sleep = 0
local coords = GetEntityCoords(PlayerPedId())
local zone = Config.Zones[NPCTargetTowableZone]
@@ -789,14 +790,17 @@ CreateThread(function()
end
if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
Sleep = 500
local coords = GetEntityCoords(PlayerPedId())
local zone = Config.Zones[NPCTargetTowableZone]
if #(coords - zone.Pos) < Config.NPCNextToDistance then
Sleep = 0
ESX.ShowNotification(_U('please_tow'))
NPCHasBeenNextToTowable = true
end
end
Wait(Sleep)
end
end)
@@ -818,31 +822,28 @@ end)
-- Display markers
CreateThread(function()
while true do
Wait(0)
local Sleep = 2000
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
Sleep = 500
local coords, letSleep = GetEntityCoords(PlayerPedId()), true
for k,v in pairs(Config.Zones) do
if v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance then
Sleep = 0
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
end
if letSleep then
Wait(500)
end
else
Wait(500)
end
Wait(Sleep)
end
end)
-- Enter / Exit marker events
CreateThread(function()
while true do
Wait(0)
local Sleep = 500
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
@@ -852,6 +853,7 @@ CreateThread(function()
for k,v in pairs(Config.Zones) do
if(#(coords - v.Pos) < v.Size.x) then
Sleep = 0
isInMarker = true
currentZone = k
end
@@ -867,8 +869,8 @@ CreateThread(function()
HasAlreadyEnteredMarker = false
TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone)
end
end
Wait(Sleep)
end
end)
@@ -917,10 +919,8 @@ end)
-- Key Controls
CreateThread(function()
while true do
while CurrentAction do
Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
@@ -983,8 +983,6 @@ CreateThread(function()
end
end
end
end
end)
AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end)
+2 -7
View File
@@ -860,17 +860,15 @@ CreateThread(function()
end
if letSleep then
Wait(500)
Wait(1500)
end
end
end)
-- Key controls
CreateThread(function()
while true do
while CurrentAction do
Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) then
@@ -890,8 +888,5 @@ CreateThread(function()
CurrentAction = nil
end
else
Wait(500)
end
end
end)
+1 -1
View File
@@ -1,6 +1,6 @@
Config = {}
Config.DrawDistance = 100
Config.DrawDistance = 10.0
Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
Config.MarkerColor = {r = 102, g = 102, b = 204}
Config.RoomMenuMarkerColor = {r = 102, g = 204, b = 102}
@@ -225,22 +225,24 @@ end)
-- Display markers
CreateThread(function()
while true do
Wait(0)
local Sleep = 1500
local coords = GetEntityCoords(PlayerPedId())
for k,v in pairs(Config.Zones) do
if(v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance) then
Sleep = 0
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
Wait(Sleep)
end
end)
-- Enter / Exit marker events
CreateThread(function()
while true do
Wait(0)
local Sleep = 500
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
@@ -248,6 +250,7 @@ CreateThread(function()
for k,v in pairs(Config.Zones) do
if #(coords - v.Pos) < v.Size.x then
Sleep = 0
isInMarker = true
currentZone = k
end
@@ -263,15 +266,14 @@ CreateThread(function()
hasAlreadyEnteredMarker = false
TriggerEvent('esx_realestateagentjob:hasExitedMarker', LastZone)
end
Wait(Sleep)
end
end)
-- Key controls
CreateThread(function()
while true do
while CurrentAction do
Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) then
@@ -281,9 +283,6 @@ CreateThread(function()
CurrentAction = nil
end
else
Wait(500)
end
end
end)
+4 -17
View File
@@ -495,10 +495,9 @@ end)
-- Enter / Exit marker events, and draw markers
CreateThread(function()
while true do
while ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' do
Wait(0)
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
local coords = GetEntityCoords(PlayerPedId())
local isInMarker, letSleep, currentZone = false, true
@@ -529,20 +528,14 @@ CreateThread(function()
if letSleep then
Wait(500)
end
else
Wait(1000)
end
end
end)
-- Taxi Job
CreateThread(function()
while true do
while OnJob do
Wait(0)
local playerPed = PlayerPedId()
if OnJob then
local playerPed = PlayerPedId()
if CurrentCustomer == nil then
DrawSub(_U('drive_search_pass'), 5000)
@@ -695,9 +688,6 @@ CreateThread(function()
else
DrawSub(_U('return_to_veh'), 5000)
end
end
else
Wait(500)
end
end
end)
@@ -717,10 +707,8 @@ end)
-- Key Controls
CreateThread(function()
while true do
while CurrentAction and not ESX.PlayerData.dead do
Wait(0)
if CurrentAction and not ESX.GetPlayerData().dead then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
@@ -737,7 +725,6 @@ CreateThread(function()
CurrentAction = nil
end
end
end
end)
RegisterCommand('taximenu', function()
if not ESX.GetPlayerData().dead and Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then